Showing Posts For Utomneian.9013:
thank you Arenanet for bringing back SAB, this makes me very happy :-) hugs and high fives to all who will be working on it in the future SAB worlds and zones <3
i honestly hope they have some things planned in the meantime, i mean, you have like 200-300 people working on the game in some way shape or form, you could hold gem endorsed jump puzzle contests, or help DnT fund another dungeon speedclear race under the current meta, or even better, bring back Super Adventure Box, because i never beat World-2, i need help with World-2, it’s very long and difficult for me :s
Tengu would have opened up tons of zones, story content, and would be open to other content semi related or unrelated altogether. all this new expansion is doing is a Jagex, where you get a bunch of content for free, but everything else requires money for, and that is fine, i was a Runescape player for a good time, but i am not 100% satisfied with the content put forth.
what i would suggest? well, Anet was releasing the jungle maps in a paced fashion as is, that kind of stuff could have been introduced gradually as it has and always been, then as for the guildhalls, masteries, weapon skills and specializations, new class, new maps (pve/wvw/pvp), that also could have been set to simmer until they were ready to delve into Tengu lore and story, so we could have all of that combined, making it worth the full price of a typical expansion. i won’t pay more than 30 dollars for this expansion as is, but i’d pay 60 for Tengu by themselves. it’s eye of the beholder my friends, it’s my schtick, i wanted Tengu above all else and i waited and asked for it along with hundreds if not thousands of other players for at least a year and a half.
ah okays, i never played Final Fantasy MMOs, i’m guessing that had housing and carpentry then?
but i’m also upset that they chose to release an expansion without a new race tied to it.
and that’s why i’m upset
i see darkface played EQ2, i’ll second the player housing and furniture craft, but most of all i wanted to see Tengu <3
i feel like we are not kept very well in the loop of things sometimes
my understanding is that game companies make money and want to make money, how come i have only heard about this expansion today?
i can’t contest in terms of permanent content, but i’ve gotten more play experience as an active player since LW was invented, than this expansion can offer in zones or pvp/wvw maps. i beta tested EotM in first person view, i saw the rise of Skyhammer, and saw the demise of that one water pvp map that everyone hated, cuz water, saw the beginning of pvp progression, new heal skills, Courtyard, the revamp of the home borderlands, the wvw ruins at 50 stats per cap, then nerfed to 30/50/60 which was lame (i personally would have done 30/60/90). i’ve seen the glory days of Fiery Rush, and it’s demise. i’ve seen the expansion to fractals and the revamp to it’s reward system. the list goes on and on, and i haven’t even mentioned my experience with the temporary content, it belittles this paid expansion by hours and hours. the only solid defense this expansion has is a new class, guild halls, and new weapon skill sets. i’d appraise this expansion as 20 dollars, if they had gone through the trouble to make Tengu a part of this expansion (which granted, wouldn’t work thematically), even so, i wanted to see Tengu in the first ever expansion, i would have paid at least 40 dollars for that alone.
so geniuses, what does this mean? i was more looking for a direct response from Anet themselves, but since you all obviously are best friends with Anet, then what does this all mean? this could mean that their Living World experiment failed or didn’t keep the game going the way they wanted, or it means they wanted to release something that would have taken a surplus of work to achieve so the Expansion model was introduced to afford it. that is my theory, but i would prefer confirmation from someone who actually knows.
i wanted Tengu too
one thing i beg to know, is that all this time Arenanet has been releasing content updates for free, why are they doing an expansion all of a sudden, especially an expansion that partially just seems to follow Living World? i am glad to see more wvw and pvp content, but as you can see with Skyhammer, Courtyard, and Edge Of The Mists, an Expansion business model was never used to market these updates. and while guild halls, specializations, and a new class could merit the use of an expansion, i am sort of sour after all this time not being able to see the Tengu race being introduced into the playable characters list.
now if Tengu were a part of this release (which thematically wouldn’t work technically), i would be rejoicing more than questioning Anet’s intentions. i can only imagine the mentalities and plans that go through NCSoft and Anet’s CEOs, for i think that they are the ones who call the shots on what should be released and worked on, and what they want to charge money for. but of all this, was Tengu so far down the priorities list that you wanted to jump the gun and charge for an expansion without having a full plate and a dessert?
let’s look at Sony for a second… SoE usually stocks up 20-40 zones per expansion, and or a major new mechanic or revamp, new bosses, new items, and every so expansions have a new race or class whenever they released for EQ and EQ2 (which are dying games that they ruined by their own hands for many various reasons), and no one questioned their expansion methodology because they were once the kings, and then Blizzard, who originally ripped off Games Workshop’s Warhammer and 40K, eventually ripped off half of everything that made Everquest what it was, so you started to see the same patterns of gameplay and expansion and payment models in that.
moving onto Guildwars, which i can’t say much because i didn’t like the first GW (no jumping, it made me sad), was a nice break from the subscription fees, though i am well aware of the expansions, but to what details they held, i cannot say nor accurately compare to this situation, but even so, i feel like this new GW2 expansion is only 80% what we should expect from an expansion, but of course, if this expansion offers more than 1 or 2 new zones, that helps your case, but mind you, 7 zones in EQ = 4 zones in EQ2 = 3 zones \- in GW2, and those games come with 10 new zones per expansion, so i hope you filled that map up, otherwise i expect a bit of a community backlash.
this is my 2 cents anyways, but i am actually wondering, as i said before, why the expansion all of a sudden?
OP, who uses condi builds in dungeons? zerker meta for life xD
omg Nevets is so correct, Teq and GJWurm is just hell to get organized if you don’t have halfway decent people with you that are capable of communicating (well, Teq isn’t as big of deal anymore as long as people are familiar with the fight), but Wurm is so critical that TTS secretly jumps maps every 5-10 minutes, but only alerts their teamspeak people who have “tacos” in a private voice chat that only the members of the TTS guild can hear, so it makes it harder for trolls and deprioritizes pugs from taxi-ing into the new map until after the confirmed players get in first (but to make note, not all the leaders in TTS do this, and it depends on how many people turn up).
as for the whole dungeon content, well i am not too upset with it to be honest, i don’t really need new dungeons right now, though in the future i am open to new ones. my only issue, and i have a post about this already, is that i don’t feel like for the time spent on the dungeons, some dungeons don’t feel worth the time spent. i mean, even if you don’t raise up CoE, HotW, and CM, which have a bit of a learning slope and can be really rough with bad team comps or new players, i feel like specifically Sorrow’s Embrace path 2 and Citadel of Flame path 3 need some love.
i am aware that pro speedrunners, hardcore dungeon guilds, and just many good players in general, usually don’t have a problem with these paths, but that doesn’t mean they are easy, and they are far from being time profitable, unless you are of those elite groups. i mean, i don’t even care that Ren claim to run SE path 2 in like what, 16 minutes? 18 minutes? but they also claim to do Aetherpath and Arah path 4 in 20, soooo… yeah, while the rest of us normal people spend 1-2 hours on Aether and Arah p4, so then, if we are trying to make gold, we might as well just do all the easy paths and never do anything harder, basically.
now i will admit, that CoF p3 sometimes isn’t as kittenome CM runs, or some CoE runs, or some HotW runs, but it is consistently annoying and feel like it should get some more love, just a bit, i’m not saying like 2 gold or anything, but like maybe AC price 1.55 etc. but as for SE p2, yeah, i did that once and it took over 3 hours, and my friend who did it with good players who were experienced took him 78 minutes, for… 1 whole gold oh my god, soooo rich, and it only took the same amount of time as clearing all paths of AC and SE 1/3 and CoF 1/2 but for one WHOLE GOLD OH MY GOD SO RICH!
i mean seriously, i’ve gone through path 1 and 2 of Arah consecutively in half the time my only run of p2 SE went. if Arah gives you 3 gold, then i think SE p2 should give 3 also, which to be honest, i find that SE path 2 is HARDER than Arah, but hey, that is okay, this just means Anet can take the time to make Arah harder, so it can live up to how hard and long SE path 2 is ^.^
i think if gold reward was increased for the harder and less popular dungeons, then some people would be inspired to try to get better at them and do them anyway, sort of like what happened with AC, that seemed impossible at first, and then everyone just kept doing it because “LOLZ 1.55 GOLD FTW”, and then everyone got good at it, so to be honest, after Anet finally fixes Detha, i would suggest, to be fair, to drop the gold reward to 1.30 or 1.25 for AC, since it’s almost mind numbingly easy, but in return, up the gold on CM, HotW, and CoE by 20-50 silver, depending on the path of course, and i swear, at least up SE path 2 to 3 gold, like seriously, and watch no one wanting to run it anyway, i mean, aside from like 6 guilds who “do it in 16 minutes” :p bah!
nice mate :-) i am happy you got something worthwhile
Redstar, a bit of both, it depends, but in Frostgorge you can go in and out of the champ events, and then just go around killing trolls or kodan, it’s really tedious, but if you already did the best dungeon paths for gold for the day, then it honestly pays off better just running around for an hour killing trash mobs than wasting time on SE path 2, or CoF path 3.
well, Anet just murdered FGS stacking and pretty much any good reason to ever need an elementalist in a party aside from might stacking and frost bow, so… yeah, looks like your dream is one step closer FoXX :/
your idea of what is easy is far different from mine, and while a lot of dungeons can be breezed through with basic understandings of mechanics and taking the edge of tactics even, i am merely on the top end of the casual crowd, and i never soloed a dungeon, though i’ve 2 manned AC p1, but it took an hour, and a lot of these dungeons are so annoying that they are unapproachable, which is why i am asking for increased incentive to waste 45 minutes on CoF path 3, when i could just run all the easy dungeons, 2-3 of which i can run in the same time a path like CoF path 3 takes me.
it’s to the point that it might just be better to run around killing mobs all day and night and sell tier 6 mats and linen to make money, why bother doing some of those dungeons ever aside from the one time achievement points, and the Dungeon Master title?
i only find things fun the first time around, if i am repeating something for the sake of making money, then i don’t care about messing around, i have pvp and wvw i can mess around in, dungeons are money to me, they are life blood, and they feed my way to progressing my characters, and one thing that bugs me, considering i am easily stressed out when i am on a schedule, is that time is precious to me, so if doing something takes far too much time, for the same reward as something faster and easier, well then that bothers me and i don’t like doing it unless someone begs and begs me to waste my time to help them through a dreaded unworthy path of a dungeon.
and look at it this way, to better understand my views on this. let’s say, you have 2 jobs, they both pay you minimum wage, one job all you have to do is stand around for 4 hours at a cash register, and the other job you are a welder’s apprentice getting ripped off at minimum wage (i know this isn’t a real example, just bare with me), working 10 hours a day with hard manual labor that sometimes gets you injured.
which job will you quit and which will you keep? and since this is an offshoot example, don’t try to heckle or debunk the examples just because we all know welders in real life make like 70 dollars an hour, that isn’t the point of this comparison :p
well, i’m not in a super hardcore guild like Ren or DnT, but i must say, this is going to make me quit my elementalist. i understand why Arenanet finally got around to it, and i know they’ve been aware for a long time now, but i suppose they decided it was time to make everyone hate eles again, and good job. time to main my warrior in dungeons again, since their nerf to GS is no where near as extreme as the ele nerf.
hmmm, well, i don’t mind getting rings, but i hate getting nothing, and also, as i might have mentioned in a comment sometime before, i feel like rings should be worth 50 silver to pawn off, that 4 something silver is kinda terrible i mean, ascended weapons go for 1 gold at least, and i could say the same thing for ascended armors too, what if you loot some type you would never want to use? 2 silver and 40 copper for an armor you don’t need, that is terrible, it should be at least 75 silver or something :/
though i do think that by the 41+ fractals, armor and weapons should have a higher rate than this statistics imply, i just don’t think you should be looting an armor piece every run, lol.
thank you Minigrump :-)
actually… about speeding up Detha xD look up some of DnT’s videos, specifically, Brazil.
hmmm, so less popular dungeons would just start to reward more if they are not ran much in a day? it would be kind of hard to implement this, a static change would be the easiest for Anet, because i imagine dungeon daily rewards is in some sort of LUA or XML kind of file that is easy access, but the idea of self adjusting rewards based on day to day, or even week to week popularity of a dungeon would have it’s merits, yet it would probably require reprogramming in the C++, and could have bugs that can take a week or even a year to fix (like Detha, lol). so i guess the easiest thing they could do in this regard, is get a dungeon run consensus, then implement a gold reward change based on those statistics.
either way, i still prefer my static idea in contrast to that, because people do Arah all the time, half of Renegatus solo Arah, if they based rewards just on popularity, Arah would drop to like 1 gold, lol.
i am not 100% sure what you are talking about Fergus, but if it means i have more incentive to do a dungeon i hate, then i’ll agree with you xD
as for Carter, i do not completely disagree with your take on the price balance, but CoF path 1 isn’t quite 80 silver, since you have to mind the speedruns in relation to casual, and take a middle ground for a price, which, CoF path 1 speedrun is slightly over 5 minutes, while all paths of CM can be done in 3-4 minutes each, and SE path 1’s record is slightly over 3 minutes as well, in relation to “casual fast” runs, my average CoF path 1 takes 9 minutes, my average SE path 1 takes 7 minutes, so if you were to suggest CoF p1 is so fast and easy compared to CM and SE p1, then those dungeons by that logic would have to come down in price too.
it’s a thin line, you don’t want hardcore speedrunners to get super rich off of something they do every day, but at the same time, you want the people who are not in rT, SC, Ren, DnT, FGS, etc~ to be able to be like “okay, today i am going to do CoF path 3, because Anet made it worth the 30-100 minutes pugs take to complete it!”.
bah, the forum changed my words into kitten, because i used the word “as” and “SE”, mistook it for a swear :p i had to edit my post around.
if mods just come here, do i have to go to a suggestions area of the forum to directly suggest my ideas to Anet?
i just got here, so if i say anything that was already suggested, forgive me, i only skimmed page 9 xD
i think if ascended weapons can be pawned to a merchant for a gold, that rings and armor pieces should be at least 50 and 75 silver. not only that, but i think that once you start doing 41+ fractals, the RNG chance for getting nothing should be eliminated by then, so you can at least expect some trash ring that should be worth 50 silver, to add onto the 1.35 gold daily, or whatever the amount is for a 41+.
as for people trying to get fractal skins, maybe Anet can do something to help out the process so it’s not just RNG… first suggestion would be make the drop a weapons chest so you can choose a specific weapon type, that would probably at the least make people happy that they can get what they want when they finally loot it; otherwise, either/or, Anet could come up with a new wallet token only earnable in 41+ or maybe even just 50s only, in the daily, and after you collect enough, you can trade in for a skin of your choosing
that’s my 2 cents at least.
P.S. off topic, hi Jerem! i am a fan of your Snow Crows speedruns, so boss <3
yes ^ and there are a lot of gold sinks ^.^ hehe. i will add that my wvw guild mostly avoids dungeons, either finding pve boring, or dungeons as easy as CoF and SE to being too difficult for some reason (though running wvw bunker builds doesn’t help either, lol). but even aside from that, i have had frequent issues with dungeons that i am suggesting the gold raises on, with people who are supposed to be experienced in general. so hopefully this post can stay alive long enough for Anet to catch it
(edited by Utomneian.9013)
ah okays, well it is nice to meet you Miku :-) an honor talking to a rT member <3
i hope Anet takes deeper interest in the dungeon reward rebalancing sometime soon.
Miku, i don’t think Anet are that cruel xD but anyway, off topic, are you from Retaliate? i see the [rT] in your sig :o they are one of the best dungeon speedclearer guilds i heard. and btw, i checked out that twitch page too, is that the cover of Wintersun’s debut album linking to your YT channel? if you’re a fan, that is awesome <3 \m/, ^.^
some dungeons i run a lot, some paths not so much, but between running with good pugs, bad pugs, good friends, bad friends, good guildies, bad guildies, i noticed that i don’t feel like the rewards for some dungeons seem worth it, and as for AC, i don’t think AC is even hard enough anymore to merit 1.55 gold, when on average my CoE runs either take just as long, or 4 times longer, but just for 1.05 gold daily reward?
i know that some people say that because CoE is tiered higher, it is supposed to be worth it due to the higher “chance” of looting lodestones and other loot, but that is just RNG, that isn’t any more reassuring than telling people "fight Tequatl, there is a chance you will loot something worth the 30-60 minutes setting up and killing him, granted if you succeed. on a side note, Teq gives you 1 gold at least, and a good handful of loot, even if it’s bad, it is just barely worth it.
without really delving into details, i will in a gist point out dungeons that could use a daily gold award adjustment, from my own perspective.
Ascalonian Catacombs: unless there are plans to make it even harder, i think the end reward of 1.55 gold is too juicy, considering even really bad groups can get it done in under half an hour, unless it’s path 2, bad people tend to take way longer on that one, but otherwise, i think the daily for path 1 should be 1.05 gold, because between my average runs and difficulty, it isn’t that bad, especially if you have elementalists. path 2, can honestly stay at 1.55 until Detha is completely debugged, since each run is a gamble of “is she going to bug or not after all that?”, otherwise 1.25 gold would be fine. same thing i could say for path 3, aside from it being tedious, it isn’t extreme difficult, 1.25 gold would be fine.
Caudecus’s Manor: this dungeon is a wild card, i mean, SC can speed clear it in 3-4 minutes, Ren can do 6-10 minutes, but my pug groups vary greatly between 12-60 minute runs O.O and it all depends on composition and skill and skipping trash mobs to get down within a timely manner. so even though the ideal run doesn’t take terribly long, i feel like there is a bit of a steep learning curve for CM overall, so i would say 1.25 gold for p1, 1.55 gold for p2, and 1.25 gold for p3.
Twilight Arbor: i haven’t done a lot of TA, but it can take some time to do, yet i don’t feel like Up is too difficult, but can take a bit of time, so i would say 1.15 gold would be reasonable, and as for Forward, it seems slightly harder than Up, so 1.25 gold, and Aetherpath seems about right for gold, but i only did it once all the way, and some people have claimed it’s harder than Arah path 4, but i don’t think everyone feels that way, but just in case, i could in a gist suggest that 2.25 gold would be fine, though the aetherkeys should be enough anyway, so the daily gold increase isn’t really that needed i don’t think.
Sorrow’s Embrace: path 1 is fine at 1.05 gold, it’s easier than CoF path 1 if you got a good party composition. path 2 is a nightmare beyond nightmares, my only complete run of path 2 took over 3 hours, with over 15 party wipes and i went through 7 players to get it done. my friend who was more lucky than me, took him only 80 minutes. so, i would say at least 2.05 gold for this path, 2.25 to be nice. path 3 can stay at 1.05, though sometimes it can be annoying to do the clown car, you get so many champ bags in path 3 that i think that about makes up for it.
Flame Citadel: path 1 is fine at 1.05 gold. path 2 can have issues with Magg, so either make him less buggy during the magmacite event, or i’d say 1.25 gold would be a fair compromise to just leave the programing as-is. path 3 is woth at least 1.55 gold, i hate that path, almost no one likes it, except for pro runners who are the only people who can get it done in under 30 minutes, under 15 even, but the average pug runs for me has been between 36 – 100 minutes (granted, the 100 minute run, we had a level 76 warrior, and only one other person knew the path, which i was new myself).
Honor of the Waves: i hate this dungeon, it should be removed, but until then, considering all things, i think no less than 1.55 gold per path can justify it, and i would be bold to say 1.75 for path 2 and path 3 alike.
Crucible of Eternity: i feel like all paths should be 1.55 gold also, because each path on average for me has taken the same time as AC path 3, but unlike AC, CoE actually requires some decent level of skill and even more proper dodging and positioning in comparison, so you might end up like me the other day, with a 57 run of path 1, and 65 minute run of path 2, for 1.05 gold? man, that is twisted.
Arah: i haven’t done enough to really say anything, but it seems like the rewards are fine as is from what i can tell.
thank you for reading, have a nice day.
(Continued)…
i hate to sound like a critic, but if i was part of a game company, and i knew what the average times and difficulty for a dungeon was, and then compare hardcore players to casuals, i would try to find a nice medium, but it seems like Anet works on a complicated basis, like, there are teams who work on stuff, but even though they usually have an idea or change to implement, it feels like they are delayed by their directors, and have to wait to get an “okay” before coming out with stuff. to get to the point of what i am saying, i think that if someone was in charge of balancing dungeon rewards, it seems sad that it takes like a year at a time to even acknowledge bugs, exploits, and reward systems.
i will make my own post going into details of what i think dungeon rewards should be more like, as for acknowledging the rest of the OP’s post, dungeons already have their own skins, which are bought with the tokens earned by doing the dungeon. and finally, there is an end chest, that is the daily reward, and some dungeons have a physical end chest on the ground too, though the RNG for those items tend to be terrible.
i personally veto this suggestion.
i can only imagine that someone would say such things, must be bored of speed clearing Arah within 5 or 10 minutes could even suggest this stuff, while the average person like me, or the thousands of casuals (the people who are the majority and spend more on gems than the rich try-hards who can use their gold for gems), would basically never want to run Arah ever again, at least not without being carried by the OP.
now, i am not against there being new dungeons, and i wouldn’t mind having harder mechanics, to a certain extent, but i already think dungeons offer minimum daily reward as is, especially when you get pug groups or have bad guildies that take 57 minutes on CoE p1 last night, and 65 minutes to pug p2… granted, a decent run is still 18-25 minutes, compared to the 1.55 gold you get per AC path, which average 12-15 minutes p1, 16-20 minutes p2 (if Detha doesn’t bug), and 17-22 minutes p3 (i wish the graveling mounds spawned a second faster or something).
so why, on average, people get AC paths done (without skipping graveling champ after spider queen, nor kholer mind you), i can do those faster than the average group doing HotW p2 and p3, and since the troll revamp, even p1 drags a bit longer than desirable, 15 minute run at best, for 1.05 gold, plus base reward, seems kind of lame, like, before the troll revamp, i wouldn’t mind, but now i feel like the end reward deserves a bit of a raise.
and i don’t care that Snow Crows can do all paths of CM within 3-4 minutes each, my pug runs of CM is varied, and at best, with skipping and decent coordination and composition, it can be as fast as 15-20 minutes per path, 12 minutes on p3 sometimes, but i am not always that lucky, and i’ve had CM runs take 40-70 minutes sometimes with 5-10 full party wipes, so i think a good compromise is gating the trash mobs in CM, but in return for forcing us to die 10 times on the trash, make the end reward 1.55 like AC.
as for SE, i think the end reward is just, though p3 can take a bit, but it’s so popular that most pugs know their role, and you almost always have a guardian or mesmer, and it’s fairly simple overall, though if Anet felt like making aspects of it harder to do stacking, then i would demand a 50 silver raise obviously. as for path 2, something i did once which took me slightly over 3 hours, yeah, 2.05 gold, i demand it, in fact, 2.55 would be more just, and no, i don’t care that Renegatus can do path 2 SE within 20 minutes, and after the FGS most likely gets nerfed after the sept. feature pack, Ren and all those hardcore guilds will most likely cry themselves to sleep that all their speedclears are going to take 3-15 minutes longer. the reason i would ask for 2.55 gold for path 2 SE is because, in my mind, i had more trouble with it than i did TA Aetherpath, so by that logic, is how i based my price, lol. though to be fair, i will settle for 2.05 gold, at the least, but i still might not ever do p2 SE ever again anyway despite the increase.
CoF p1 and p2 are fine more or less, though Magg should be rescripted to be less stupid in the magmacite part, because it does not put the boom in my kaboomium very much indeed, other than that though, p3 really deserves a pay increase, like, at least 1.55 for that path, it requires a step up of coordination and timing that justifies a raise.
Arah, seems fine as is, though if Anet did make Lupi harder and the millions of elite mobs unskippable, i would definitely never do Arah ever again, unless it gave me 6 or 7 gold for all paths except for path 3, which would be fine at 2 or 3 gold if it was harder like this OP was talking about.
finally, CoE has a bit of a learning slope to it, considering my runs vary between 15 minutes, up to 80 minutes if people are just, ugh… please kill me xD so, i think to be fair, 1.55 gold would be reasonable, but if Subject Alpha was unstackable, like the OP is suggesting to make dungeons harder, then i demand 2.05 gold per path. (To Be Continued)…
i figured the percentage was a bit harsh, but i was aiming low to please the majority. but do you think the 3 stacks is low enough for an interrupt?
i know, another thread about Perplexity Runes, and to be completely honest, i was done with them since the first nerf, but i guess apparently to the thousands of PvPers who begged and pleaded to Anet to not include the set from sPvP, which i on the other hand was stoked to play around with them just for fun, i guess their last nerf wasn’t nerfy enough to make people accept them as part of a game system where i could put them on care free, and take them off at my leisure, such is the benefit of sPvP, unlike when i actually bought the set, with gold, then deleted the set after the nerf, thus, if i wanted to just mess around with them again, i would have to commit a set of them for 50 gold per character i want to experiment with.
to my point, as much as this depresses me, i had though of a nerf that i would suggest to the skills and balance team, or whoever deals with runes and sigils basically, one final nerf to finally get this set in line and so people will stop acting like they are a cancer to the game, and as well, accept them to exist in sPvP.
(1) 25 condition damage
(2) +5% confusion duration; 35 toughness
(3) 50 condition damage
(4) +10% confusion duration; 25% chance when struck to inflict 2 stacks of confusion for 6 seconds (30 second cooldown)
(5) 100 condition damage
(6) +15% confusion duration; 50% chance on interrupt, inflict 3 stacks of confusion for 6 seconds (20 second cooldown).
now i welcome debates to this too, but this is how i, if i was the dev in charge of keeping balance, would nerf this set. in contrast, i added a bit of toughness, just cause i would want it, i’ll be honest, i don’t think this set would be worth having just for offense reasons anymore, so that bit of toughness would make up for a little bit. otherwise, as you can see, the cooldowns are longer, and the intensities of confusion stacks are lower, though i made both the (4) and (6) have the same confusion duration, so a second longer on the (4), and 2 seconds short on the (6). finally, i will point out my most heartbreaking of nerfs, the 50% chance on interrupt, so the set won’t even be a certain confusion application, and i think this could be bumped to 60% in all fairness considering how much i cut the confusion stacks overall, but i am merely showing what is: “the lowest possible nerf i would accept before i would just not care if the runes even existed”.
so, what does everyone think?
you pvpers are so over dramatic, first of all, if you think the rune is still too powerful, then maybe it should be further nerfed to be in line with the other condition sets, and second of all, it wouldn’t destroy pvp, it’s not like a whole bunch of people would run the set, like maybe for the first couple days you would see a spike of mesmers, engies, and thieves using it, then they would get bored, which is exactly what i was planning to do, mess around with perplex and their vastly over-rated alleged “over-powered” stats, then i would go back to my normal setups. all of these kids act like perplexity was such a cancer, as if anyone even runs them anymore, you’re all like months behind, the runes aren’t that great, and aside from 1 dagger elementalist, i haven’t encountered a single thief, engie, or mesmer (as far as i can tell cuz mes already have confusion) that seemed to be running the set in wvw, so obviously the popularity and hype has died down, and besides, those people probably are rocking min-maxxed 2,000 condi damage, yeah, that would be very deadly, but run this set in pvp, you’re only like 1,250~ more or less, 1,600~ if you’re really hamming and got stack sigils, but it’s not like they are invincible, i’ve ran condi setups on my engie and mesmer all the time, and i get destroyed in like 3/4 games, and the people who are actually good with their characters probably don’t even care about perplexity, though granted, if they did, it would be a nightmare, so okay, like 1% or 2% of the spvp would be ridiculous with those runes.
as for Arenanet, let’s solve this problem once and for all, make the final nerf of all nerfs, i want to see this set in spvp someday, and if you have to cut it down even more, then whatever, here is how i would nerf it, though grudgingly, granted.
(1) 25 condition damage
(2) +5% confusion duration; 35 toughness
(3) 50 condition damage
(4) +10% confusion duration; 25% chance when struck to inflict 2 stacks of confusion for 6 seconds (30 second cooldown)
(5) 100 condition damage
(6) +15% confusion duration; 50% chance on interrupt, inflict 3 stacks of confusion for 6 seconds (20 second cooldown).
there, it broke my heart making the confusion so low, but i want to please the people who are devastated by this alleged “over-powered” set, so i took it down to what i think is more in line with other condition runes… i cried a little on the inside though, just a little :’(
man, this kinda makes me mad… i had bought and deleted a perplexity set when it first came out, because i wanted it in my necro build, but didn’t realize fear didn’t interrupt, and it was bothersome having to rely on a warhorn as my only interrupt, aside from that one spectral pull. and after the first nerf to perplex, it basically gave me the incentive to admit it was a bad idea, so i went back to Undead runes. but i still kinda wanted to mess around with them, but without spending 50 gold to own the set. i was stoked for perplexity to be in spvp, but then these crying children woke up their daddy, so daddy decided to take my toy away from me!
perplexity isn’t even that great, i don’t see why people complain about them, my warrior and thief in wvw, whenever i encountered such a build and i realize it, most of the time i caught on fast and i would just run away because perplex engies builds couldn’t possibly chase a GS warrior or dagger thief if they decided to run away. maybe in spvp, perplex would become favorable to a certain degree in that kind of build involving interrupts and conditions, but i doubt it would become a meta as bad as Lyssa was.
like seriously, i hardly even fight anyone in spvp that even has or uses confusion, aside from a couple random mesmers i encounter once in a while, most engies i see don’t seem to be using bombs and toolkit, at least no in a hardcore condi build, though this is probably by chance, i admit.
i guess i will wrap this comment up since nothing i say really matters, i want to let you know that i am disappointed that i have to waste 50 gold to experiment with perplexity runes again, i am peeved beyond imagine, because i would have rather messed around with it as a 5 gold unlock in spvp, that would have been nice.
actually, i kinda agree, the 2 person vote to kick is kinda harsh, and you shouldn’t be able to kick party leaders, and/or the person who opens the dungeon, since well, it would just boot everyone then if you did boot the opener.
i think Ferocity should be like 13 points per crit damage or something like that, or 12, because 15 is a hard hit overall, go ahead and do the math, this is much more than a 10% nerf to dps, this is 30% nerf. i know that 12 or 13 would seem awkward to keep track of, but no worse than counting every 21 precision for a crit chance.
i mean, if it was 13 Ferocity per crit dmg, then sets that go all out dps would be under 100% crit dmg (though after thinking for a bit, i realized if someone went all the way into the Ferocity traitline and also had critical damage food on, they could break the 100% crit dmg threshold by 2 or 3%, but 103% is still lower than like 120%), so that would be enough of a nerf eh? but i’ve been running numbers and this system at 15 Fer~ per crit dmg is gimping it so hard to the point that it wouldn’t force me to change builds, it would just mean that i have no choice but to be this build and adjust to taking 10-20 minutes longer to finish a fractal, or basically never run around as a gank thief ever again since i’ll never see 10,000 damage backstabs anymore.
you know there are probably really good ideas to force build diversity that doesn’t involve severely nerfing dps setups in the process. and i realize that there are hardcore players who run hardcore speed runs, and this will bring them down to finishing pve content at the same speed that casuals did, but now the casuals are going to be useless and no one will want to run with them ever again (i’m glad i have speedrunner friends btw, so this isn’t really a problem for me as it would be for the rest of the players in the game, which is the majority).
as for such examples of ways to promote build diversity, that would take too long and i said enough in this topic, but in conclusion:
this Ferocity system is too big of nerf to critical damage, my suggestion is to change the rate from 15 Ferocity, to 13 Ferocity per point.
or, if 13 seems too amazing, can Anet meet me halfway at 14?
(edited by Utomneian.9013)
i would honestly pay real money to be a Tengu, i don’t know anything about their lore, but i always wanted to play as a birdman, i am a theme type of person, and the bonus to this aside from my personal themes, would be to learn about Tengu lore, and to have new maps to play on, and more things to experience all round.
i knew of Tengu from Pathfinder RPG and Japanese mythology before i understood that these few bird people around GW2 were “Tengu” also. even so, i think it would be a fun race to play as, just in the fact that it is another distinct flavor, though i know little to nothing of the Tengu culture, i would still at the least enjoy running around as a birdman :-)
if they get rid of zerk or ruin it, i will be kittened, it would make being an instagab thief completely worthless. it’s already dangerous enough to run a build like that, and even if you’re not going full glass, you still expect a certain level of damage for risking your life like that. on average, i don’t even use my zerk armor set unless i am messing around, but my weapons and trinkets are zerk on my thief, and my warrior is full zerk, my ele is nearly full zerk, my mesmer recently went half zerk, and my guardian still has some zerk trinkets i hadn’t replaced yet due to build balancing debating.
whatever they decide to do, it better be wise, because you have a lot of good tanky condi builds that deal steady damage to those who don’t have much removal in their build. the contrast to that is the power prec crit dmg, dealing fast and high direct damage, but if not careful, can be a double edged sword.
if they make zerker kitten , everyone will just start using knights, and then knights will be nerfed, then valkyrie, etc :p
so either way, smart decisions, think carefully Anet if this is truly something you’re considering.
I am waiting for the epic finale – Trahearne vs Scarlett.
It will require a minimum of 100 players to complete the final battle and then, just at the very moment the last of Scarlett’s 1,000,000,000hps is exhausted after a 9 hour battle…
Trahearne will appear and deal the final blow with Salad bowl or whatever his sword is called.
i think you meant Salad Fork, his bowl is his helmet ^.^
but yeah, anyway, the idea that Scarlet is behind the dragon awaking is a decent plot device, since it is better than merely having the grand canyon of plot holes “they just sort of woke up for no reason”.
i have noticed this ever since the home bl revamp, is Anet’s WvW team ever going to address and fix this issue?
repairing doesn’t fix the problem
[last half]
—> Error Logs <—
ferencing a propID that doesn’t exist propId=‘1593706861845028365’
Content is referencing a propID that doesn’t exist propId=‘1593729157020261900’
Content is referencing a propID that doesn’t exist propId=‘1600439668785054226’
Content is referencing a propID that doesn’t exist propId=‘1600442293010072107’
Content is referencing a propID that doesn’t exist propId=‘1600439492691395101’
Content is referencing a propID that doesn’t exist propId=‘1600443581500260911’
Content is referencing a propID that doesn’t exist propId=‘1600420874008166942’
Content is referencing a propID that doesn’t exist propId=‘1600443684579476012’
Content is referencing a propID that doesn’t exist propId=‘1600458575231091208’
Content is referencing a propID that doesn’t exist propId=‘1600440244310671891’
Content is referencing a propID that doesn’t exist propId=‘1600444410428949026’
Content is referencing a propID that doesn’t exist propId=‘1600441794793865748’
Content is referencing a propID that doesn’t exist propId=‘1600442086851641877’
Content is referencing a propID that doesn’t exist propId=‘1600444178500715053’
Content is referencing a propID that doesn’t exist propId=‘1600442821291049512’
Content is referencing a propID that doesn’t exist propId=‘1600444706781692448’
Content is referencing a propID that doesn’t exist propId=‘1600440729641976337’
Content is referencing a propID that doesn’t exist propId=‘1600440540663415312’
Content is referencing a propID that doesn’t exist propId=‘1600444844220645921’
Content is referencing a propID that doesn’t exist propId=‘1600457832201749003’
Content is referencing a propID that doesn’t exist propId=‘1600445265127440935’
Content is referencing a propID that doesn’t exist propId=‘1600445505645609508’
Texture missing mip chain: 0×066f6d
Texture missing mip chain: 0×066f6c
CtlView inconsistent page size from frame CQuestCompletedFrame. Size history: <880.000000, 177.777771> <880.000000, 177.777786> <880.000000, 177.777771> <880.000000, 177.777786> <880.000000, 177.777771>
—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×0a20
Version = 9.18.0013.2723
Description = NVIDIA GeForce GT 220
Compat = 0×00100800
VidMem = 2257 MB
[second half]
—> Stack <—
3A62FB00 00b3aa39 000002af 3a62fc48 3a62fbb8 9…….H.b:..b:
3A62FB10 00000000 445c0000 4331c71c 445c0000 ……\D..1C..\D
3A62FB20 4331c71d 445c0000 4331c71c 445c0000 ..1C..\D..1C..\D
3A62FB30 4331c71d 445c0000 4331c71c 0edd6a00 ..1C..\D..1C.j..
3A62FB40 000000cb 00000005 00000180 445c0000 …………..\D
3A62FB50 4331c71c 41a00000 41a00000 00000000 ..1C…A…A….
3A62FB60 00000000 00000000 00000000 445c0000 …………..\D
3A62FB70 4331c71c 445c0000 445f5556 445c0000 ..1C..\DVU_D..\D
3A62FB80 4331c71c 3a62fba0 00b3ac01 3a62fc48 ..1C..b:….H.b:
3A62FB90 120fb5e0 00000000 00000000 3a62fbb8 …………..b:
3A62FBA0 3a62fbdc 00b650ae 00000000 0ded3688 ..b:.P…….6..
3A62FBB0 120fb734 0ded367c 00001a81 00000037 4…|6……7…
3A62FBC0 0ded3674 00002030 80000000 00000000 t6..0 ……….
3A62FBD0 3a62fc48 3a62fbf0 00b3aaf0 3a62fc08 H.b:..b:……b:
3A62FBE0 00b64be2 00000000 00000037 120fb734 .K……7…4…
3A62FBF0 00001a81 00000037 0ded3680 00002030 ….7….6..0 ..
3A62FC00 80000000 00000001 3a62fc2c 00b64c64 ……..,.b:dL..
3A62FC10 0ded367c 00000037 3a62fc48 00000000 |6..7…H.b:….
3A62FC20 3a62fca4 00001a81 120fb5e0 3a62fc64 ..b:……..d.b:
3A62FC30 00b5a08a 00000037 3a62fc48 00000000 ….7…H.b:….
3A62FC40 00001a81 ffffffff 44610000 445f5556 ……….aDVU_D
3A62FC50 3a62fc54 00000000 00000000 44610000 T.b:……….aD
3A62FC60 445f5556 3a62fc80 00b553df 3a62fca4 VU_D..b:.S….b:
3A62FC70 3a62fcac 0de83fc0 3a62fd60 3a62fd60 ..b:.?..`.b:`.b:
3A62FC80 3a62fcd8 0044d3a0 3a62fcac 120fb8e0 ..b:..D…b:….
3A62FC90 3a62fd08 41200000 41200000 44638000 ..b:.. A.. A..cD
3A62FCA0 4461d556 3a62fd08 3a62fd60 44610000 V.aD..b:`.b:..aD
3A62FCB0 445f5556 00000000 00000000 44660000 VU_D……….fD
3A62FCC0 41200000 41a00000 41200000 41200000 .. A…A.. A.. A
3A62FCD0 41200000 44645556 3a62fcf4 0044e7db .. AVUdD..b:..D.
3A62FCE0 44660000 120fb8e0 11dab010 11dab01c ..fD…………
3A62FCF0 3a62fd08 3a62fd20 00b64be2 00000000 ..b: .b:.K……
3A62FD00 00000037 120fb8e0 00001a80 00000037 7………..7…
3A62FD10 11dab014 00000410 80000000 00000000 …………….
3A62FD20 3a62fd44 00b64c64 11dab010 00000037 D.b:dL……7…
3A62FD30 3a62fd60 00000000 120fb960 00001a80 `.b:….`…….
3A62FD40 120fb78c 3a62fd7c 00b5a08a 00000037 ….|.b:….7…
3A62FD50 3a62fd60 00000000 120fb78c 120fb938 `.b:……..8…
3A62FD60 44dc0000 44645556 3a62fd6c 00000000 …DVUdDl.b:….
3A62FD70 00000000 44dc0000 44645556 3a62fdd0 …….DVUdD..b:
3A62FD80 00b5a638 3a62fdb8 3a62fdc8 120fb78c 8…..b:..b:….
3A62FD90 00001a80 120fb78c 00000000 00000000 …………….
3A62FDA0 44dc0000 00000000 44dc0001 44645556 …D…….DVUdD
3A62FDB0 44dc0000 00000000 44dc0000 44645556 …D…….DVUdD
3A62FDC0 00001a7e 120fbae4 44dc0000 44645556 ~……….DVUdD
3A62FDD0 3a62fdf8 00b5b5cf 3a62fde8 031fa1b0 ..b:……b:….
3A62FDE0 00000027 00000027 45348600 4307aa00 ‘…’…..4E…C
3A62FDF0 4537e600 433daa00 3a62fe0c 00b550ce ..7E..=C..b:.P..
3A62FE00 3d1cf5c1 3d1cf5c1 3d1fbe77 3a62fe38 …=…=w..=8.b:
3A62FE10 004130c1 3d1cf5c1 3d1cf5c1 3d1fbe77 .0A….=…=w..=
3A62FE20 063d99dc 3a62fe74 0000000c 3d1cf5c1 ..=.t.b:…….=
3A62FE30 3d1fbe77 3d1fbe77 3a62fe80 0041696f w..=w..=..b:oiA.
3A62FE40 3d1cf5c1 00b52cef 031fb208 031fade0 …=.,……….
3A62FE50 00000001 00000002 00000002 00000008 …………….
3A62FE60 3a62fe7c 031fb208 00000001 031fb104 |.b:…………
3A62FE70 00000000 063d99dc 031fae2d 00000000 ……=.-…….
3A62FE80 3a62feec 00b4f09f 031fade0 031fae34 ..b:……..4…
3A62FE90 063d99d0 00000008 3a62fec0 031fb208 ..=…….b:….
3A62FEA0 00000001 02985dd0 00000000 75c2189f …..]………u
3A62FEB0 a444d480 00000001 32a63750 0000002d ..D…..P7.2-…
3A62FEC0 00000027 00000000 00000000 00000001 ‘……………
3A62FED0 02985dd0 03f54d56 00000001 73a2270c .]..VM…….’.s
3A62FEE0 26267d21 00000000 a443fd8b 3a62ff24 !}&&……C.$.b:
3A62FEF0 00b4f3f9 a443fc43 00000001 03f54d56 ….C.C…..VM..
—> Crash <—
Assertion: CtlView inconsistent page size. (was: testCount < 5
File: ..\..\..\Engine\Controls\CtlView.cpp(687)
App: Gw2.exe
Pid: 5836
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 24249
When: 2013-10-13T01:09:35Z 2013-10-12T20:09:35-05:00
Uptime: 0 days 0:01:04
Flags: 0
—> System <—
Name: XERONIA
IpAddr: 192.168.1.100
Processors: 2 [GenuineIntel:6:7:6]
OSVersion: Windows 6.1 (32 bit)
—> System Memory <—
Physical: 1305MB/ 3069MB 42%
Paged: 3475MB/ 6138MB 56%
Virtual: 409MB/ 2047MB 19%
Load: 57%
CommitTotal: 2663MB
CommitLimit: 6138MB
CommitPeak: 3192MB
SystemCache: 1145MB
HandleCount: 19695
ProcessCount: 54
ThreadCount: 764
—> Process Memory <—
Private: 1155MB
WorkingSet: 907MB
PeakWorkingSet: 908MB
PageFaults: 493344
—> Game Context <—
MapId: 50
Flags: 0×241
ElapsedTime: 00:00:44
—> World State <—
<WorldState BufferCapacity=“38518784” BufferUsed=“12665766” DrawCalls=“835” Fps=“27” EffectLights=“0” Lights=“80” Materials=“386” Particles=“433” Submodels=“835” TextureLoadsPending=“5” TextureMemory=“162362724” Triangles=“501553” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“65713820” CameraPos=“-289.942, 11765.6, -637.651” CameraFwd=“-0.528161, 0.818806, 0.224951” MapName=“wZY+N.PVPAc” MapNamespace=“wRDh/” MapSector=“IJwR+.h7pEN” MapType=“Public” MapFloor=“1” MapId=“50” MapTimeOfDay=“1.000000” PlayerFacing=“-0.535837, 0.844322, 0” PlayerPos=“-384.801, 11912.7, -516.621” PlayerVelocity=“0, 0, -0” />
[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]
—> ClientContextThreadProc Thread 0×1708 <—
—> Trace <—
Pc:00b3aa34 Fr:3a62fb84 Rt:00b3ac01 Arg:3a62fc48 120fb5e0 00000000 00000000
Pc:00b3ac01 Fr:3a62fba0 Rt:00b650ae Arg:00000000 0ded3688 120fb734 0ded367c
Pc:00b650ae Fr:3a62fbdc Rt:00b64be2 Arg:00000000 00000037 120fb734 00001a81
Pc:00b64be2 Fr:3a62fc08 Rt:00b64c64 Arg:0ded367c 00000037 3a62fc48 00000000
Pc:00b64c64 Fr:3a62fc2c Rt:00b5a08a Arg:00000037 3a62fc48 00000000 00001a81
Pc:00b5a08a Fr:3a62fc64 Rt:00b553df Arg:3a62fca4 3a62fcac 0de83fc0 3a62fd60
Pc:00b553df Fr:3a62fc80 Rt:0044d3a0 Arg:3a62fcac 120fb8e0 3a62fd08 41200000
Pc:0044d3a0 Fr:3a62fcd8 Rt:0044e7db Arg:44660000 120fb8e0 11dab010 11dab01c
Pc:0044e7db Fr:3a62fcf4 Rt:00b64be2 Arg:00000000 00000037 120fb8e0 00001a80
Pc:00b64be2 Fr:3a62fd20 Rt:00b64c64 Arg:11dab010 00000037 3a62fd60 00000000
Pc:00b64c64 Fr:3a62fd44 Rt:00b5a08a Arg:00000037 3a62fd60 00000000 120fb78c
Pc:00b5a08a Fr:3a62fd7c Rt:00b5a638 Arg:3a62fdb8 3a62fdc8 120fb78c 00001a80
Pc:00b5a638 Fr:3a62fdd0 Rt:00b5b5cf Arg:3a62fde8 031fa1b0 00000027 00000027
Pc:00b5b5cf Fr:3a62fdf8 Rt:00b550ce Arg:3d1cf5c1 3d1cf5c1 3d1fbe77 3a62fe38
Pc:00b550ce Fr:3a62fe0c Rt:004130c1 Arg:3d1cf5c1 3d1cf5c1 3d1fbe77 063d99dc
Pc:004130c1 Fr:3a62fe38 Rt:0041696f Arg:3d1cf5c1 00b52cef 031fb208 031fade0
Pc:0041696f Fr:3a62fe80 Rt:00b4f09f Arg:031fade0 031fae34 063d99d0 00000008
Pc:00b4f09f Fr:3a62feec Rt:00b4f3f9 Arg:a443fc43 00000001 03f54d56 02985dd0
Pc:00b4f3f9 Fr:3a62ff24 Rt:00b4f4cf Arg:00000000 034023a0 006e2aef 00000000
Pc:00b4f4cf Fr:3a62ff44 Rt:009532fd Arg:034023a0 a443fc1b 00000000 02985dd0
Pc:009532fd Fr:3a62ff7c Rt:009533a5 Arg:00000000 3a62ff94 77a8ed5c 02985dd0
Pc:009533a5 Fr:3a62ff88 Rt:77a8ed5c Arg:02985dd0 3a62ffd4 779537eb 02985dd0
Pc:77a8ed5c Fr:3a62ff94 Rt:779537eb Arg:02985dd0 4e0add6d 00000000 00000000
Pc:779537eb Fr:3a62ffd4 Rt:779537be Arg:00953323 02985dd0 00000000 00000000
Pc:779537be Fr:3a62ffec Rt:00000000 Arg:00953323 02985dd0 00000000 00000000
—> Thread registers <—
eax=3a62f6ec ebx=00000000 ecx=00000000 edx=00000040 esi=00000000 edi=00000000
eip=00b3aa34 esp=3a62fb00 ebp=3a62fb84
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00200246
eax-32 3A62F6CC 00000000 00000004 fffffd34 000002e4
eax-16 3A62F6DC fffffd34 000002cc 00000018 00000000
eax 0 3A62F6EC 80000003 00000000 00000000 75c2812f
eax16 3A62F6FC 00000002 00000002 0de7fdc0 00000280
eax+32 3A62F70C 00000000 00000040 3a62fa70 3a62f7f0
eax+48 3A62F71C 3a62f740 009570b3 3a62f7f0 00000000
—> Code <—
00B3AA14 baff8b4d b883c408 85c97405 e81bd2b9 …M……t…..
00B3AA24 ff68af02 0000ba0c 7a5301b9 607b5301 .h……zS..`{S.
00B3AA34 e8e7deba ffe922ff ffffd9ee d955f8d9 ……"……U..
00B3AA44 5dfcd945 f8eb078b 7d08ddda ddd9d945 ]..E….}……E
00B3AA54 e0d9c0d9 45d8d9c0 deead9ee d8d2dfe0 ….E………..
00B3AA64 dddaf6c4 417a04dd d8eb02dd dad9c9d9 ….Az……….
[first half]
actually, i had a similar issue to this, but i think it was just with wvw infusions, and i also tried linking from lion’s arch as well, if i linked the infusion or item with that infusion, it would crash me and entire guild. this happened to me a few weeks ago though.