Showing Highly Rated Posts By Varyag.3751:
Bring capes back, it worked in GW1 well enough.
It’s a 5 point trait, but the +100 toughness you gain for the first 10% of your health is kind of pointless.
Everything else in SPvP is already separate from PvE and PvE’s form of PvP (WvW). It is both logical and healthy for the future of SPvP balance that skills be separated between SPvP and PvE.
You say that like it’s a bad thing.
Depends if you consider sexual objectification a bad thing, doesn’t it?
If you are going to use stuff from the Norse culture, at least learn the correct way of pronouncing the word.
It’s not pronounced “Yo-tun” either; the “o” has an umlaut (รถ).
You should stop being picky about stupid minor things, really.
They’re actually some pretty good ideas; but I don’t think we’ll be seeing new skills or traits before an expansion to be honest. But you’re on the right track, currently Warrior is mostly lacking in group support and synergy, many of your suggestions would go the right way towards fixing this issue.
I’m very interested in banners to be honest, they are what drew me to the Warrior as my first character for Guild Wars 2. Maybe one of the normal banners (probably defense) could have a condition-removing tick every x seconds, or something. Banners doing other things, such as ticks of damage, non-damage conditions or boons at close range could also be useful.
I’d also like to see banners be carried on the back – with banner skills 2-4 being linked to F2, F3 and F4 – or possibly even the option of banners being carried in the offhand. The other thing I can think of with banners, is traited banners being permanent – this wouldn’t be OP as currently they have a downtime of 5 seconds when traited.
Personally I’d prefer if they made our conjures more viable weapons…
kittenty PvP in this game has nothing to do with lack of subs… GW1 had no subs also, but it didn’t have kittenty PvP.
- Increase default longbow range to 1200. Current range trait for longbow would become 20% quicker recharge.
- Addition of elite shout skill. My personal preference would be a shout roughly based on the elite shout from Guild Wars 1: “Victory Is Mine”. Shout grants regeneration, quickness and vigor to nearby allies, with duration being longer for each condition on your target foe.
- Ability to wield banners offhand, with banner abilities being on their own toolbar similar to pet skills. Banners should have shorter cooldowns and Warriors should have the option to make the banner appear in your hand instead of on the ground.
- Faster animations for mace and hammer (this would also effect Guardian).
Warrior, supposedly being the “weapon master” of the classes doesn’t have any unique weapons. All of the classes have their niche so it I think it makes sense for us to have a unique weapon type or two.
I feel as though we should have 1 or 2 unique weapons only for a warrior. Maybe a two handed axe and some sort of 1 handed weapon, a spear that we can use out of water quickly comes to mind.
Javelin would be my first choice, followed by Polearm (category including poleaxe, halberds, etc.).
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So I just noticed that the sarcasm in my post replying to Lyonell was too hard to see, I’ll offer some actual criticisms then.
For starters, burst skills should have their damage increased, for many of them I’ll go as far as saying in a 400% or more.
No, maybe traits should be changed to increase critical damage or chance for burst skills, but none of them need 400% damage boost. Currently they’re too easy to build up to be given that much of a boost.
Change the: “When you use an attack that causes cripple you cause 1 second immobility” to cause 3 seconds immobility.
Two seconds possibly, three is too much and would make bolas near pointless.
Increase the amount of damage we heal with our heals. 6.4k when a warrior got like 25 – 30k hp, seriously… 9.8 with our highest heal and only if full adrenaline? C’mon everyone else heals and you see thir hp go full again.
There is nothing wrong with our heals. We currently have the most powerful pure heal in the game – just because you’re able to reach 30k hp doesn’t mean you should be healing for 15k… that’s more health than some classes have at all.
Increase our base toughness….we are too much of glass cannon even in full toughness builds. And increase our base damage by at least 20%
Not necessary, most of Warrior’s issues come from a lack of utility and a large number of useless traits. Our damage in some areas could use a boost, but 20% overall would make us way too powerful.
Warhorn skills should cause better conditions and even deal some damage when used. As well as grant real buffs. Swiftness and Vigor…really?
Almost permanent group Swiftness is kittening excellent.
Kierlak.5209Banners should probably just be removed, and let shouts take over. Banners are simply not very good, and their mechanics ensure that they will NEVER be good, unless they involve the one shotting of entire groups.
Banners are unique to Warrior’s and could easily be made useful with several tweaks. Lack of utility is one of Warrior’s main issues, any of the classes can roll “hurp durp dps” so ignoring utilities for damage is just stupid.
Kierlak.5209All weapons should have either a short cooldown cripple/root, or a short cooldown charge/leap. Mainly for those that PvP, but it would also have uses in PvE.
Also disagree with this – Each weapon should have it’s specific roles and you should switch between them depending on what you want to do. Most of them already to have cripples, leaps or some other way to keep moving. If you’re being kited too much, grab a rifle.
Angriff.1935Warhorn: CTA should also grant fury and might and protection(maybe protection is a bit much) it is a call to arms why do we make opponents weak and give allies vigor? Also reduce the recharge for warhorns, shorter durations to compensate. The main reason to use charge is to break immobilize. I would rather be able to use it more often.
I think this would make it too powerful, I’m fine with it having Fury and Weakness – it’s just Vigor that is kitten useless. Currently traited Warhorns are excellent and overlooked, Charge is a great skill as it gives almost permanent group Swiftness and group immobilize break.
Everything else you said I agree with.
Varqov.69842. Banners are not very useful except for Battle Standard to bring up a group of fallen allies. Hopefully I can run in and switch to it without the game counting me as being in battle locking my skill switching. The cool-downs are just too long for me to keep them on my bar. Also, yes, that kitten environmental weapon pick up issue.
Traited banners (not including the elite) have almost 100% uptime – meaning that the banner disappears about three or four seconds before it’s cooldown is finished. Banners need to be a bit more powerful, but their main issue is just the clunkiness of the system – and idiots who steal your kittening banner! See my points about banners.
I also thought of another change I’d make;
Rampage - Stability and Swiftness 20 seconds – doubling of base power statistic. Similar to how it is now, but with Swiftness and your weapon bar is not replaced with clunky skills. For balance purposes you’d still not be able to use right bar skills.
MithranArkanere.8957Thieves are the only profession with no ranged weapons attacks with 1200 range.
Technically not, cluster bomb has 1200 range. But by Thief’s nature they’re a closer ranged class and having abilities like steal and a plethora of stealth skills only improves their ability to get in close to the enemy. Long-range sniping is not in line with the Thief’s theme. Just play a Ranger if you want to do that.
The last thing any class in this game needs is more weapon choices – especially when there are currently already balance issues that need addressing.
As somebody who plays Warrior as a main and occasionally switches to 100blades for random sPvP scrubbing… I have to agree. It’s not particularly fun and it doesn’t take skill as a Warrior or a Thief to jump somebody unexpectedly and down them in several seconds.
Less extremes and more moderates would be good for fun factor.
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If anything there should be more skimpy heavy armor to balance it out.
Skimpy male armor is needed more, there’s currently a shortage of that. And well, we should be fair…
This thread shouldn’t be in the warrior forum either – the overzealous moderators must be asleep.
Shield is a combination of an “oh kitten” spike survival skill with a stun, though the cooldowns are rather poor without the Shield Master trait. Another fun addition is to use the missile reflection trait, I’ve watched several Rangers, pistol Thieves and occasionally others almost kill themselves by trying to shoot at me.
While I wish it was not so, rifle warrior is both boring and so underwhelming that it is reduced to a secondary weapon for when melee is not an option.
Win/Lose > Kills/Deaths.
Until there is a deathmatch mode (and I mean proper deathmatch, without teams) then there is no point having Kills/Deaths ratio.
there must be a reason so many people are rolling thief.
Because they’re the faceroll class, essentially.
Taurethion.7302Can someone elaborate why tanking is bad in dungeons?
Quite possibly because the traditional tank doesn’t really exist in this game. Apart from that its because Guardians are much better at playing defensive and support type builds than Warriors are.
I think the closest thing to tanking I’ve done is having bosses chase me while I use my warhorn for vigor – which helps with dodging the very powerful boss skills – and for swiftness. Standing there and being hit in the face is typically a nice way to die fast.
Red/Blue capes in Guild Wars 1 worked well enough, why not here?
I’d like to see voice communication built into the game, or the ctrl clicking from GW1 brought back. Preferably the latter.
Capes are necessary. Especially if it means in sPvP we don’t need to wear red/blue armours but instead have red/blue capes. They occasionally bothered me back in GW1, but the current alternative is even worse.
Warrior… Guardian… apples… oranges…
There is enough “caucasian-esque” hair in the game already.
Don’t worry, Elona will come eventually.