Showing Posts For Vibe.2861:

Protest: Boycot the lost shores event

in Guild Wars 2 Discussion

Posted by: Vibe.2861

Vibe.2861

Bad move Anet. I thought this game was supposed to be different from WoW. Stat gear hunting endgame = WoW.

inb4 holy trinity is implemented because they’re catering to WoW crowd

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

Still waiting for some response.

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

Amazed that there is no Anet response to this, it’s quite obviously broken right now.

Yeah like I said in the OP, this really should be top priority..

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

Probably should have mentioned I play a power/crit Necro. Use axe mostly. Staff is my alternate. On Fort Aspenwood I have no problem medaling on world bosses. Must be different on other servers.

Ok good, so this thread does not concern you at all as you don’t actually play a condition build.

Noone said Necro’s can’t get a medal with a proper direct damage build and gear, we’re saying they can’t get it as a Condition Necro. Saying that we should be using another weapon set or re-trait is like saying that we should reroll another class if this one is broken.

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

Remove bleeding cap, add diminishing returns for stacks over 25, problem solved?

Why diminishing return? There’s no point in having a bleed damage reduction either.

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

Still hoping for an official response on this matter.

Bleeding done right

in Necromancer

Posted by: Vibe.2861

Vibe.2861

Yeah it’s funny how Necro, broken as it is already, is bad at what they are supposed to be good at (conditions) compared to other classes (hunter, warrior, mesmer).

There’s a big reason why Necros are so rare. The only useful thing we have is Epidemic.

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

Does burning and poison add a separate condition for each player?

Nope, it just stacks in duration.

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

Even then, once/if the bleed cap is removed, if they feel like the bosses are going down too fast due to condition builds doing damage as they should, they can always increase the extra HP they receive by scaling.

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

The stack limit is perfectly fine. It’s the way the game calculates a player’s contribution that needs adjusting.

I suffer from the same problem with a bleed based Ranger and I find it’s exacerbated by the fact that not only are many of my bleed stacks not registering and being counted, but even when they are, they often don’t have enough time to tick off and cause any significant damage. That means the game thinks I haven’t been contributing and often, results in less than a gold. I’ve taken to jumping into melee, just to register a few raw damage hits, but I’m not really built for surviving in the fray so doing this sometimes is suicidal.

But this is NOT because of stacking limits, it’s because of the contribution calculation. It’s just not up to snuff. They need to make that more intelligent so that it counts not just your raw DPS output, but how hard you’ve worked at it. For condition stacking, don’t count just the ones that actually do land and add to the stack, but also the ones that were discarded due to the limit. That should make it much more friendly to condition builds. After all, it’s not like were aren’t working as hard as everyone else, we just aren’t getting the credit for it. Imagine the outcry of melee blows were being discarded because there was a limit on how many times a mob can be hit per second.

Care to explain why you think the stack limit “is perfectly fine”? And getting contribution for not actually contributing (not dealing damage due to limit) to a fight is silly. So you want people to stack more bleeds on an already 25 bleeded boss but not doing actually any damage just to get a medal? Sorry, but that’s just plain silly.

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

I say that all of us condition user SHOULD start switching to a direct damage skill set for boss fights.

Maybe when bosses all start going down much more quickly, A Net will take a look at this.

I already am, because that’s the only way to get a bronze medal. I said bronze because that’s the max I can get with my conditions based traits and gear.

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

The Problem with the stacks is based on the rank of the monster, the higher his Hp are and the more people come to fight against it.

So why not say:
normal mobs, enemy players, veterans: 25 stacks
champions: 50 stacks
Bosses: 75 stacks (but maybe with shorter duration)

No it makes absolutely no sense to cap it like that. What if there’s 20 condition builds? 75 will be reached way too easy.

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

It’s extra hard/rare to stack 25 bleeds on a player anyway, unless some sort of lucky epidemic by 2 necros at the same time (in PvP that is). But I wouldn’t mind if they drop it to 20, cause that’s PvP anyway and 20 is hard to reach in PvP.

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

keep the 25 stack limit, just make it so its per person. Each player can stack up to 25 bleeds on a boss would be fair. also make it so each person can add there own poison and burn effects too.

Yeah something should be done with other damage dealing conditions as well. Capped Vulnerability is ok though.

Co-operation instead of rivalry? Which game?

in Guild Wars 2 Discussion

Posted by: Vibe.2861

Vibe.2861

I hate the competition when grinding DE’s. Everything is AoE’d down withing half a second and often I don’t get the xp for normal mob kills…

Something every necro needs to do at least once in their live time.

in Necromancer

Posted by: Vibe.2861

Vibe.2861

Problem with Corrupt Boon is that it doesn’t do anything / misses over half of the time.

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

Adapting playstyle can mean different things using different weapons and skills and in some cases even changing build.

And I guess I meant high DD DPS.

I haven’t played my Necro for a while but I’m pretty sure it does have DD weapon skills.

Besides, it isn’t as if a Condition build can’t survive a boss fight, it is just that they don’t get a Gold. If that is such a big deal then rebuild for the fight.

Wow, so your solution to condition builds not working on ANY champion/boss is: “just retrait”. Yes, that makes much sense.
It’s like saying “elementalist is bad in pvp, but that doesn’t matter, just pick a thief and forget about elementalist in pvp”.

(edited by Vibe.2861)

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

The problem is that while agreeing with the idea is a no brainer, alot of us understand that it is very well possible for this change to make a significant difference in how fast some world bosses go down. We just keep our minds open to the possibility of this.

So it’s not a lack of support. It’s an idea that’s supported, so long as it doesn’t throw off balance. If it throws off balance the problem still needs to be fixed. It would just take some slightly more complex change at that point.

Yes, of course. The boss will go down faster (I dare say much faster) if there’s no bleed cap (or it’s raised), that’s a fact, because all conditions for every single person will then be “working”. ANet would also need to increase boss health, or provide means of condition removal, like someone above suggested.

If you are at this forum, you probably...

in Necromancer

Posted by: Vibe.2861

Vibe.2861

I like Epidemic :P

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

Conditions ignore armor.

Like I said, that is not the case here. Condition versus Direct damage balancing should be balanced separately, as it also affects a single player killing a single mob or multiple mobs (or players).
Not that I think it needs balancing, because I think the DPS is at about same with direct damage – although we can only speculate because there aren’t really any dps meters out there.

This thread is about condition builds being completely useless on large fights. Let’s keep it at that.

My Necro Build is Strong

in Necromancer

Posted by: Vibe.2861

Vibe.2861

I do love it when people post something and dont have something to back up their claims.

This. Post build, post videos (and tPvP please, not sPvP). Everyone with half a brain can do well in sPvP.

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

Rather than doing the internet equivalent of screaming in rage why don’t you test it? Get a Burst Damage Warrior and a Condition Damage Warrior, make sure they have roughly comparable builds/gear, and then let them loose on a boss and parse the results.

My personal experience is that condition damage is actually much higher in general. Direct damage just happens all at once. I’d lean towards saying that condition damage has a higher DPS than burst damage atm.

Notice I said two warrior builds, not a warrior and a Necro, since a Necro has some unique advantages and penalties that lower it’s overall damage and a Warrior is focused much more on straight damage.

That is not however the case here. What you’re talking is about damage of specific builds, that should be handled / balanced separately and most definitely not by a global 25 bleed stack limit per boss, rendering most bleed builds near useless.

(edited by Vibe.2861)

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

Well, that’s about it. Dragon is a single mob and without limit damage will skyrocket.

I also believe that you shouldn’t receive reward if you’re throwing bleeds on enemy, which is at bleed cap already. Why are you doing this? It is obvious that you’re not helping the fight, not doing any damage, then why?
If you want to participate, there is a plenty of possibilities, including destruction of walls and spawned mobs. You will be rewarded properly for this kind of contribution.

… I have serious doubt that you even understood what I wrote. First off, the damage will not skyrocket. It won’t be anything more than a Necro would usually do on a single mob, because 475*5 = 2375, just fyi. It won’t be anything more than a direct damage dealer. Or are you saying that 90% of condition builds shouldn’t even do damage to a boss?

Secondly, I’m using a build/setup that is obviously based on bleeds. If I grab any other weapon, I’ll do minor damage, even more so because Necros are weak at direct damage.

Thirdly, you won’t get a medal above bronze (and even that would be a miracle), just by destroying adds (that die in a second because of zerg aoe anyway) or the wall. Trust me, I tried that as well.

Removing the cap isnt going to do much of anything at all in terms of you getting a better medal on bosses. If people can get the boss to 25 stacks in seconds they can surely get him to 30, 40, 50 etc… just as quick. Your necros dmg will still be zero if you come into the fight once at max stacks. So this suggestion doesnt solve that issue, it would just cause another one, which would be overpowered bleeding stacks.

Wow, the logical fallacy in this post is at dangerous levels. First of, how will we be able to hit a 30, 40, 50 limit (and thus zero necro damage) if the cap is removed?

Second, overpowered bleeding stacks? I’m seriously losing the will to explain it again, but here you go, in caps and bold just because you so obviously don’t understand:
BLEED STACKING DOES NOT DO MORE DAMAGE THAN ANY OTHER DAMAGE DEALER IN A BOSS FIGHT.
Refer to my post with calculations for that.

(edited by Vibe.2861)

No love in the latest patch? Is something bigger comming ?

in Necromancer

Posted by: Vibe.2861

Vibe.2861

Really? Nothing?

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

This will lead to bleed damage nerf and your “Conditionmancer” will be useless in standard PvE.
Simply removing limit is not an option, obviously, since bleed is already do a very impressive amount of damage.

Did you read my post? How is someone doing conditions doing any more damage than direct damage user? It’s the same. You either do damage by conditions or direct damage.
This should not lead to bleed damage nerf.

http://wiki.guildwars2.com/wiki/Bleed

Bleeding can stack in intensity up to 25 times and each stack does one pulse of damage per second. The damage dealt by bleeding is determined by the following formula:

2.5 + 0.5 * Level + 0.05 * Condition Damage per stack per second

More bleeds = more damage.

As pointed out by a poster above me, this function means that the damage per player does not increase if more condition stackers join. The formula does not include the existing bleed stack on a mob at all.

I’ll give you an example:


Let’s say a level 80 Necro with 100 condition damage can keep up 10 bleed stacks on a single lvl 80 mob:

2,5 + (0,5 * 80) + (0,05 * 100) = 47,5 per stack per second

10 stacks = 10 * 47,5 = 475 damage per second


Now let’s say we have 5 of those Necros, each keeping up 10 bleeds on a single mob (with no bleed limit):

2,5 + (0,5 * 80) + (0,05 * 100) = 47,5 per stack per second

50 stacks = 50 * 47,5 = 2375 damage per second


Now let’s see an example for 5 of those Necros, each attacking their OWN mob:

475 damage per second per Necro (from the formula of 1 Necro attacking a mob)
5 Necros = 5 * 475 damage per second = 2375 damage per second

From this we can draw that the damage a single player does on a boss fight DOES NOT INCREASE if more bleed stackers join the fight.

(edited by Vibe.2861)

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

I can’t agree with you. The last bosses I fought in Sparkfly Fen (including the dragon) I used just Stone Shards and nothing else, just to try that, and always got golden participation medals.

As bleeding is not a fixed damage, but increases with the source, I believe all the stacks are applied and stay on the enemy, but only the 25 strongest ones are in effect.
If that’s the case, the damage is guaranteed on the enemy, and you should get credit even if your stacks are not in the 25 strongest, as they are still there, just doing nothing, but there.

The damage is not guaranteed and I’m not getting any medals if I’m stacking bleeds on an a perma 25 bleed stacked boss.

(edited by Vibe.2861)

What armor pieces are these?

in Thief

Posted by: Vibe.2861

Vibe.2861

Assassin’s Creed much?

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

Assuming it’s really the same total damage, not sure. But generally speaking condition builds should do slightly less damage (due to how easily conditions are removed in most situations), and then it balances out again.

You mean they should do slightly less damage due to how easily they are applied? Because what you said makes no sense: you said they should deal less damage because they’re easily removed, that would make sense only if you said that they should do higher damage.

In any case, this isn’t important for this suggestion.

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

This will lead to bleed damage nerf and your “Conditionmancer” will be useless in standard PvE.
Simply removing limit is not an option, obviously, since bleed is already do a very impressive amount of damage.

Did you read my post? How is someone doing conditions doing any more damage than direct damage user? It’s the same. You either do damage by conditions or direct damage.
This should not lead to bleed damage nerf.

Rerolling, and this is why. [constructive thread]

in Necromancer

Posted by: Vibe.2861

Vibe.2861

Agree with all.

Change the 25 bleed stack limit

in Suggestions

Posted by: Vibe.2861

Vibe.2861

Change the 25 bleed stack limit

This really should be one of the first things the devs should do. The current 25 bleed stack limit per mob makes it impossible for condition based builds to do any real damage in big events and thus recieve any kind of reward for a fight even though you’re there pressing skills the entire time.

I play a Conditionmancer (Condition based Necro) and it’s practically impossible to recieve any kind of medal on big dragon fights or any kind of big fight for that matter. I can stack 15 bleeds in seconds on a single mob. That means 2 conditions based players can easily hit 25 bleeds limit and thus render any other condition damage useless. On big fights there’s just so many people with conditions the stack is maxed in a second and the direct damage I do is just terrible. I’m finding myself switching weapon sets for big fights just to get that bronze medal, even though my traits don’t support it. This shouldn’t be like that.

There is no sense why there should be a global 25 bleed stack limit per mob. The condition damage is the same as direct damage, just dealt over time. Noone is going to deal more damage than they would if they played solo anyway, if the bleed stack is removed/raised/changed.

This is very gamebreaking for condition builds right now and really should be top priority.

Proposed fixes:

  • Remove bleed stack limit entirely
  • Introduce 25 bleed stack limit PER PLAYER on a single mob, eg. every player has his own stack of bleeds on a mob

(edited by Vibe.2861)

I Love WvW, hate item repair:(

in Suggestions

Posted by: Vibe.2861

Vibe.2861

There shouldn’t ever be armor breaking in any form of PvP.

Chat in SPvP

in PvP

Posted by: Vibe.2861

Vibe.2861

/team is for team only chat
/map is for both team chat

100% works

What on earth happened here? The design of "Straits of Devastation" is horrible.

in Guild Wars 2 Discussion

Posted by: Vibe.2861

Vibe.2861

I agree, Orr is way too littered with mobs. Pull one pull 5.

Game Improvement - Suggestions

in Suggestions

Posted by: Vibe.2861

Vibe.2861

Change the 25 bleed stack limit

This really should be one of the first things the devs should do. The current 25 bleed stack limit per mob makes it impossible for condition based builds to do any real damage in big events and thus recieve any kind of reward for a fight even though you’re there pressing skills the entire time.

I play a Conditionmancer (Condition based Necro) and it’s practically impossible to recieve any kind of medal on big dragon fights or any kind of big fight for that matter. I can stack 15 bleeds in seconds on a single mob. That means 2 conditions based players can easily hit 25 bleeds limit and thus render any other condition damage useless. On big fights there’s just so many people with conditions the stack is maxed in a second and the direct damage I do is just terrible. I’m finding myself switching weapon sets for big fights just to get that bronze medal, even though my traits don’t support it. This shouldn’t be like that.

There is no sense why there should be a global 25 bleed stack limit per mob. The condition damage is the same as direct damage, just dealt over time. Noone is going to deal more damage than they would if they played solo anyway, if the bleed stack is removed/raised/changed.

This is very gamebreaking for condition builds right now and really should be top priority.

Proposed fixes:

  • Remove bleed stack limit
  • Introduce 25 bleed stack limit PER PLAYER on a single mob

Change the 25 bleed stack limit

in Guild Wars 2 Discussion

Posted by: Vibe.2861

Vibe.2861

Already posted this a few days ago in the bug section but was locked due to not being a bug (which I agree). If there’s another thread dedicated to this I apologize.


This really should be one of the first things the devs should do. The current 25 bleed stack limit per mob makes it impossible for condition based builds to do any real damage in big events and thus recieve any kind of reward for a fight even though you’re there pressing skills the entire time.

I play a Conditionmancer (Condition based Necro) and it’s practically impossible to recieve any kind of medal on big dragon fights or any kind of big fight for that matter. I can stack 15 bleeds in seconds on a single mob. That means 2 conditions based players can easily hit 25 bleeds limit and thus render any other condition damage useless. On big fights there’s just so many people with conditions the stack is maxed in a second and the direct damage I do is just terrible. I’m finding myself switching weapon sets for big fights just to get that bronze medal, even though my traits don’t support it. This shouldn’t be like that.

There is no sense why there should be a global 25 bleed stack limit per mob. The condition damage is the same as direct damage, just dealt over time. Noone is going to deal more damage than they would if they played solo anyway, if the bleed stack is removed/raised/changed.

This is very gamebreaking for condition builds right now and really should be top priority.

Proposed fixes:

  • Remove bleed stack limit
  • Introduce 25 bleed stack limit PER PLAYER on a single mob

warriors are broken in pvp

in Players Helping Players

Posted by: Vibe.2861

Vibe.2861

Troll? Everyone knows that warriors are the worst class in the game by far.

That’s why there’s at least two in every sPvP or tPvP match, right

Current Balances issues in PvP:

in Players Helping Players

Posted by: Vibe.2861

Vibe.2861

Was crit by 7000 by a Mesmer Illusion. Says enough.

Necromacer questions.

in Players Helping Players

Posted by: Vibe.2861

Vibe.2861

Damage dealing conditions (DoTs) cannot crit. As for pet crit triggering traits, I’d say no, unless specificaly specified that it triggers on minion crit.

necro's anygood?

in Players Helping Players

Posted by: Vibe.2861

Vibe.2861

Fun to play but very few viable build options, most of the necros are the standard Scepter/Dagger – Staff conditionmancers.

Raise the 25 bleed stack limit

in Bugs: Game, Forum, Website

Posted by: Vibe.2861

Vibe.2861

Not really a bug, but seriously, this should be top priority.
Condition builds are not getting any damage done on large boss fights or other zergy dynamic events.
Last two times I fought the Shatterer and Tequila the Sunless (intended) bleeds were permanently stacked at 25 and it was impossible to get even one bleed on him.

As a condition necro I was rewarded with no medal because of that. Simply frustrating being there the entire fight doing your best and you get nothing in the end.

Bleed stack limit should also scale according to amount of people attending the event.

My Asuras headband colour...

in Players Helping Players

Posted by: Vibe.2861

Vibe.2861

As far as I know, I cannot change the colour of this?

If not does anyone know if they will release a update , that could possibly let me dye it?

Thank you

I doubt you can change that as it’s the “accessory” color in the character creation, not one of the colors you dye your armor with.

Necromancer: Bug Collection

in Bugs: Game, Forum, Website

Posted by: Vibe.2861

Vibe.2861

Raise the 25 Bleed stack limit, seriously. Not getting any dps on boss fights.