it’s not unlocked in my master collection iv list. I grabbed treasure from corpse around corpse, chest, nothing. I submitted a bug ticket but may need to set a live bug ticket.
i’m at 88% now. so getting close to only needing that.
(edited by Warlock.7136)
stuck at 83% collect on hope 4. so my two questions are what is the trick to gathering the collection item from the matriarch wyvern, killed it twice no item collected either time.
is there a trick or needed item? i had the empty hylek flask when i tried.
(edited by Warlock.7136)
i use rise but not because the minions will last. i use it for putrid explosion bomb fodder.
Hard-counters are usually something I don’t like, but this might be a decent way to tamp down the overbearance of condi while giving a small reason to play elementalists again.
I don’t think it would ultimately change much, though. It’d be better to go back to the drawing board with condi and make the necessary changes for it to be a main source of damage. As it stands, it seems very clear that they did not originally intend it to be that way. Either that, or they’re just really bad at this…but I like to have faith q_q
back when anet was talking about the changes to the meta coming with HoT, they mentioned that their intent was to change the meta away from power and to cnd. this was to fight the overabundance of “zerk only”. cnd has a natural deterant already they are called cnd clearing skills. the meta is functioning currently the way they want it to.
love the idea of the bag pipes. but what we really need is a theramin (spelling?) sounds like an instrument asurans would use.
Unload is almost completely useless in full Trailblazer. Head Shot (with a bunch of traits) and the AA are the only things that can really proc condi outside of a Venom. Outside of an interrupt build, P/P is a very poor choice when running full Trailblazer.
you misunderstand. my thief is mostly berzerker stats. i was playing a cnd necro reaper with 28k health and 2.4k toughness(trailblazer gear). a thief i saw who was running pistol/pistol downed me in one use of the unload skill. I have a thief pistol/pistol. how do i duplicate the ownage i recieved.
(edited by Warlock.7136)
looking to get my pistol pistol thief back to competitive in wvw/pve. my tank(full ascended trailblazer gear) got one unload on him the other day and it downed him.
what can i do to maximize like that? the tank i was playing had like 28k hp and 2.4k+ toughness. anywho any help would be awesome.
so is there a build out there that can do pve/wvw that camps staff? gotta use my nevermore all i can
ty for the help guys. i’ve got 20 characters 3 necros this blood one was in the “dead” pile.
other two are axe power dmg and scepter/focus cnd minion bomber. was hoping to drag him out of the dead pile but guess thats not happening. i would be willing to camp staff but that doesn’t look viable either.
looking for a good life stealing build. i do pve and wvw, so i need something that works within those areas. checked necro builds on metabattle allready with no luck on a straight up life stealer. ty for your help ahead of time.
probally being fired by Kurzicks. great now my ptsd is acting up.
so I hope the bosses in that video aren’t raid bosses. as i am allergic to arrogance and elitism. which heavily populate anything labeled raid. is it too much to hope for a new world boss or several?
Trevor Boyer.6524: When people complain about match making, they aren’t complaining about wanting perfect balance, they are complaining about super lopsided matches.
Example:
The other night I was duo que with a buddy and we were joined in to a team with one pro player and two other veteran players that I see around all the time. We were put against a team of clearly inexperienced players and the match resulted in us winning 500 to 0. Why would the algorithm ever allow this to happen?
Warlock: the algorithim that can only take the players that are online and queued up for your mode. like i said anet can’t make players out of thin air. i had 1hr 45min queue times this last season, because it was matching within divison. last season it was matching outside division and queue times were better but too many complained about the equal skill thing and so 2hr(basically) queue times occured(again). matching outside of divison has to happen simply because of player pop. online at any given time.
(edited by Warlock.7136)
So i’ll put in my two cents, which can then be flamed. As in game so in forums. The only healthy pvp community i ever saw, which was fun to play with/helpful to new players and a good mix of pros to medium talent, had a zero tolerance policy. where a player was banned permanently over their first social violation. I admit that i am unsure if it was only friendly players left or people too scared to be toxic. but either way the result was amazing/refreshing. the same game changed it’s policy 1 year in, in favor of a higher player base. and when that happened it all joined the rest of the toxic communities out there.
on a nonsocial aspect:
1. A class or build is not over powered simply because YOU can’t beat it.
2. A class or build is not under powered simply because YOU can’t win with it.
3. There is no magical programming code line that forces players of “equal skill” to login when you are on/queue up for your pvp mode. programming code does not over ride free will.
4. There can be no balance without counter balance. If high dps amulets/builds are around then builds/amulets high in damage reduction need to be around.
(edited by Warlock.7136)
I agree that more amulets need to be added. not sure how I feel about a custom system. but an interesting idea none the less. the main issue appears to be that anet hates defense, as all +tough +vital amulets have been removed. so I have a personal boycott on conquest mode. as I find it counter logical that the main point of conquest mode is defense and yet all defense based characters aren’t allowed(stat wise). something needs to be done though as all pvp is currently a flip of a coin. that basically results down to who hit first. for every point a counter point. if high damage amulets are allowed then high damage reduction amulets need to be around. if however anet feels that ANY defensive stats should not be allowed(as they slow the match or w/e) then we should simply switch to death matches instead of conquest. I mean if dps is what is being treasured then a dps focused mode like death matches should be implemented. if conquest(a defensive match type) is what is going to be around then defensive characters should be allowed. I would encourage more amulets but all we will get is more offense based amulets(and not all players are offensive style players). as for a custom system, I would love it. but it simply isn’t going to happen. great idea OP but it will fall on deaf ears and flame filled posts sadly.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Warlock.7136
Don’t tell me you can’t do one escort to unlock the mastery, come on.
I am told that you have to unlock raid wings. I am also told that as a new raider my first raid MUST be vale guardian. is this wrong?
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Warlock.7136
Well i could complain that my bar is locked too, because i hate adventure and because of that i dont have enought mastery to unlock the bar. But i dont because i know if i want rewards i need to go get it, not complain for a-net to give it to me outside the content they were designed.
this is not a productive comment.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Warlock.7136
if you dont raid anyway, you dont need the masteries, they are entirely useless to non raiders, your complaint is equally as pointless as spirit shards are
as stated earlier in this. my exp bar is locked and anet is rewarding new content with exp.
THIS is a reason to unlock max out and never raid again. anet currently intends that your bar loops at 80. but mine doesn’t, if you have nothing helpful to say, then don’t say anything.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Warlock.7136
so anet’s main reward system for new content is exp. I see no use for this as a level 80 but maybe they will add some things you can buy with spirit shards. so here is my problem. my exp bar is locked even though I have the masteries to max it. in order to do so I need to get a boss kill in raids. I can listen on discord but 19/20 of my characters are useless in other players opinions. my mouse doesn’t turn fast enough to play characters without toughness. I have an irl learning disorder that I don’t like talking about so I know teaching me anything can be a feat. I write this in the hopes someone else can help. the next section I write is in the hope that anet will see it and understand there is a problem that needs to be fixed.
For anet: problems encountered trying to get raids done to unlock bar.
1.the elitist cookie cutter scourge that flunked dungeons out of being updated strikes again in raids. only one build is allowed per class and only certain classes are even allowed. this could be fixed by making all raids a DCUO style hot join.
2. bar is locked until raid content can be done. please consider making raids their own mastery bar. that is to say while in hot or tyria a maxed bar would consist of heart of thorns masteries(except raids) and tyria would be central tyrian. this would allow players to stay away from all the crankiness in raids.
3. please do something about the player abuse occurring in unmonitored voip. which almost all players require for most content in groups. I have had every use of these programs result in social encounters that violate the gw2 code of conduct. but the players get away with it because it wasn’t in gw2 chat. possible solutions could be adding built in voip to gw2 that IS monitored. I realize short of this there is no solution shy of declaring voip to be 3rd party programs. which would upset a lot of players.
4. the only training run I managed (after hours of waiting) resulted in me being yelled at for over 4 hrs and still not getting the unlock. this is unacceptable
if the main reward for new content was not tons of exp. some of these issues would be mute. but it seems like the direction things are going.
Frustrated and confused. gw2 can and should be better then this.
While FT does benefit from burn uptime I wouldn’t spec Condi if I were going to be camping it, which I take it you are because of Juggernaut.
What about it makes it feel not optimized?
it’s hard to explain, but I guess I feel like i’m tanking damage fine but everyone else is getting the downs on players and then i’m kinda going through and turning the downed to dead. rather then scoring kills myself. my power damage is hard to measure, I have other characters scoring 11k individual hits on commander gear. but I have seen a 300k damage reading on a tower lord, but…it’s a flamethrower total overtime. when I can get it to say dps for one strike it’s 2-5k which seems abysmally low for 25 stacks of might and 15 or so stacks of vulnerability on the opponent. which is why I was asking about trailblazer. my trailblazer reaper manages 25k per tick bleeds. if I could even get 11k burn ticks it might be something. cnd damage isn’t soaked by toughness, even if skills can clear stacks, stacks can be applied again easily enough with the ft. but if I can’t get it that high because of a class damage difference then giving out boons to the frontline/tanking and helping break enemy zerg flow may have to be enough.
ok people have asked for addtitional details so here is what i am currently running with commander stats as a frontline wvw build, which is working but doesn’t feel optimized. i didn’t provide it before because if i change stats i will probally change build. also i have 20+ characters this one is a flamethrower engi. i have other engis using other things. so keep suggestions to flamethrower engi.
SKILLS: elixer h(heal) elixer b(swiftness for keeping up with zerg+boons) Elixer u(fury/quickness/might) FT kit. Supply crate(elite)
Build(1 is top trait 3 is bottom) Firearms:2/1/1 alchemy:2/3/1 Scrapper:3/3/1
build and skills might change if trailblazer is used.
so i’m torn on two differnt setups for my flamethrower engi. one would be to go commander for elixer boon boost time and power dps. the other would be to go trailblazer for cnd dmg. which would get me to a better dps rate?
so after spending the last 4hrs on a “teaching run” for vale guardian raid(which never did finish) i’m here asking if raids really are the only source for ascended back/trinkets in marauder/trailblazer stats. i thought for sure luminates would be a back in HoT sense it was after all an ascended HoT collection reward. but no. raiding was everything i dreaded it would be. confusing with players yelling at you the whole time(which gets a pass because it comes in the form of 3rd party unmonitored voip communications. rather then monitored gw2 squad chat). not sure what i will do if the answer is yes. i have no guild nor do i want one. all adding players(inside game outside of forums) does is raise agression and frustration levels.(both theirs and mine) i guess if it is the only source i’ll have to grit my teeth through it for 12 trinkets. also if it is the only way then i use the rest of this space to petition anet to make a way that is not dependant on group activities. or in worst case scenario as part of a wvw reward track. is learning raids really this frustrating for everyone?
The problem I learned with stat stacking sigils is they require you never go down so you maintain them. Thus, overt time, the others are better.
I can manage that, if i couldn’t i wouldn’t be using scholar runes. my record on no death is about 4hrs in a zerg heavy area. having meatshields(other allied players) helps. this came about because all i can count on when talking about other wvw players is that they have hp so meatshield.
but i have no way to determine dps at max stacks of power/precision/ferocity. vs any other sigil setup.
(edited by Warlock.7136)
Update:went to test bloodlust sigil. no way to build max stacks in pvp lobby so i was unable to test dps for precision/power/ferocity stacking sigils.
ok followed the staff ele dps on reddit. i did not get the same dps as in the video. he labels it a 49k build but it’s actually an 11k build(largest dmg in one damage tick) in the setup he uses basically my traits. for sigils he had force and accuracy. when i did this i got 2-3k lavafont ticks and 4-5k meteorshower ticks. he got 11k meteor shower ticks and 4-5k lavafont ticks. my old build got 8k meteor ticks and 2-3k lavafont ticks. my numbers were calculated the same way the video did on pvp golem.
the address for this is? my current setup is air/force. but i’m only seeing 2.5 to 4k dmg as an average strike and low 8k dmg on crits. in application the air sigil only gave me 700 damage once about every 5th attack(at least that’s what the combat log said) is this really more damage then 25 stacks of bloodlust or dmg boost from frailty or ferocity boost from cruelty?
(edited by Warlock.7136)
ok so I tried this in the elementalist profession thread and got no help. I have a really hard time with dps calculations so wiki is useless. map chat has been unhelpful also. anywho my question is I am playing a backline dps staff ele in wvw. I need to know what two sigils to put on my only weapon Nevermore. my relevant information for this (as best I know) is
(unboosted)
Power: 2,508
Crit Chance: 64%
Ferocity: 913
Traits:
(Fire) Burning Precision/Pyromancer’s Training/Persistant Flames
(Air) Ferocious Winds/Tempest Defense/Bolt to the Heart
(Tempest) Unstable Conduit/Invigorating Torrents/Elemental Bastion
how I use the character(short summary) Fire is used to attack. Air is used for keeping up with the zerg and retreating. Water is used for emergency heals. Earth is not used.
what I am looking for: advice on traits and more importantly which two sigils to use to max dps for this build. I have not provided stat names/rune names as I know I am comfortable with what I have for them. this character helps break zergs by killing or herding large portions of the enemy zerg. it clears walls also.
(edited by Warlock.7136)
I am so glad to see this thread. I have been watching the gemstore for a while now on the custom glider skins, and even bought a few. but two skins that I thought I would have seen already, I haven’t. so here we are I want to see a glider that matches the hellfire achievement armor skin and one that matches the radiant achievement armor skin. also one that matches the chaos skins would be sweet too.
mine is a bit more of a possible future elite spec. when HoT announced classes were getting new weapons I pictured an ele elite spec that used rifle, firing elemental rounds at things.
thank you for catching that for me and for the link to the code of conduct. could have just let me fry so to speak. so I appreciate the heads up. I wish that thread originators could delete their own threads they started. that way things like this could be fixed by the to. and questions that have been answered and are no longer being monitored could be closed.
(edited by Warlock.7136)
not sure trunks will take out the quote that has his initial name which I can not control but I have removed his name. I hope maybe a moderator could take his name out of trunks quote for me maybe? or delete this thread. I could start a different one then with the question remaining without the details. again I was unaware and have made my best effort to rectify this mistake. initially I posted all the information I could on it as I thought that basically this thread was me making a report,
(edited by Warlock.7136)
my apologies trunks if you could edit his name from my quote. I was unaware that names were not allowed. and I have removed his name from my initial post.
also where can I read the coc?
just lost another pip to a player on my team who rushed center. died once. then mouthed off and stayed at home base for the remainder of the match. match took place at 9:34(ish) est 5/24/16. my question is how does anet suggest we report leeches? as I know this sort of thing counts as match manipulation. I know it wasn’t a loading issue because of his initial charge of center and all the mouthing off he did while he leeched.
(edited by Warlock.7136)
update: my character’s voice can now be heard. other’s voices still quiet. all sound(including my character’s voice) especially environmental sound though still sounds like it’s coming from an echoy cave.
update: confirmed that I am plugged into the green connector. configure is confirmed set to stereo. not sure if this matters or helps but speakers are iconnect sound stream brand. running off via hd audio drivers.
so my old speakers shorted out and I had to replace them today. the brand new speakers are working well with everything but gw2. the problem I am having is that the voices(both mine and the npc’s) are too quiet. I have everything maxed in sound options with highest quality level except for music(which is off), environment which is high but not maxed(and the dove in divinities reach is loud) and player instrument which is low but not off. Drivers are up to date as of 5/23/16. windows 10 is up to date as of same date. I have tried uninstalling and reinstalling the sound drivers. I have checked for out of date drivers that could affect this using both slimware and driver booster 3. which both say I am up to date on all related drivers. I have tried enhancements off, I have tried loudness equalization on. nothing fixes it. any help would be greatly appreciated. thank you to anyone who spends time helping me with this.
been 2 days low views no answers. just curious is it because I have everything viable covered already? what class/weapon combos are you guys having fun with in pve/wvw?
Eidolon. i have only ever seen mine sense launch. some people have even asked me “what is that back piece?”
Ok. so I have an idea for a visual themed character that I know I would love running. But, I already have 20 characters.(yes I know I have an altoholic problem.) I debated before posting this weither it was easier to say what I had or what I didn’t have. I’ve decided to say the what I have route. so in no particular order: GS Mesmer. Axe/Axe War. Longbow Dragonhunter. GS/Scepter/Focus Reaper. Axe/Torch/Traps Ranger. Longbow Ranger. Longbow/Sword/Torch Berserker. Scepter/Horn Tempest. Hammer/Rifle War. Dagger/Focus Necro. Pistol/Pistol Daredevil. Hammer/Mortar Kit Scrapper. Flamethrower Kit Engineer. Mace/Shield Guardian. Dagger/Dagger Ele. Staff Druid. Staff/Shortbow Daredevil. Scepter/Shield Chronomancer. Staff Ele. GS War.
All right so, my question is what would be fun to play in WvW/PvE/SW farm that isn’t in that list? one quick note: I am VERY hesitant to play any kind of Revenant as I like having builds and I view the rev class as a premade buildless class, like a throwback to games where your class set your skill bar.
Thank you guys for any help you give on this.
Honestly people will be disappointed because many people paid for new legendaries weapons aswell with HOT.
People are disappointed since HOT made this game something like :
You have friends you nerd 24h you achieve something.
While before this game was casual.People are disappointed because you don’t think about players,6 developers and what is hard to add some new style armor for every class? i don’t think it is so hard.
People are disappointed because they want see something new in the game,yes something new but not unachievable such as the content that there are now.
People are disappointed because since beginning we only have 13 world bosses… lol since 3 years we farm the same things over and over,instead of just take an unused map and put a world boss.
People are disappointed because living world story is bad really bad,and the following map that came with HOT are incredible bad designed, 300 floors,you can’t even find the way to reach a commander when u see in the map.
People are disappointed because pvp is never balanced,not all class are playable,is it hard to fix?.
And so on,there are tons of things people can complain,but i won’t give you any advice on how to make the game better,you have your developers your managers,so let them do the job,while gw2 keep losing players.
ok so a few things.
1. when I didn’t see a lot of new legendaries in HoT, I kinda knew this was coming.
2. i’m glad to hear that the focus will be on new ls content instead of graphics.(new legendaries) living story was always my favorite part of gw2.
3. there has never been a game released that was flawless and had no dissapointments in it. for example I paid for a new class with new builds and all I got was a premade buildless class(Revenant) I suppose a buildless class(no setable individual skills) is a nice option for players who don’t want to deal with builds. seems kinda like a throwback to the days of playing a warrior and all warriors had one set of unchangeable skills.
4.new world bosses could possibly come with new living story to explain their presence.
5. the hot map design was a huge blow to me as well, jumping is my least favorite part of video games ever and hot plays out like one long jump puzzle. but the more time I spend on the maps and the metas the more I am liking all of hot and it’s design.
6. pvp was recently balanced and all classes seem to be working in a pvp setting the way they are intended to. just because YOU can’t beat something doesn’t make it overpowered(reapers were predicted in hot previews by anet to “be a serious presence in pvp and wvw”) also just because YOU can’t win with a class doesn’t make it under powered.
7. as for class population and mmr in pvp. there is no magic programming code that forces players to login/play an equal spread of all classes/queue for the mode you are queued for/be of “equal skill” to you. there will always be a most popular class and that class you will see more often.
8. last pvp season the mmr was set to match closely the divsions. this resulted in 30-45 min queue times for the higher division players(as there weren’t many and also not many on all at once) this season they allowed a greater difference in division mmr so as to reduce queue times. this is an on/off switch type of deal there is no fader. either they match close to division and we deal with higher queue times or match less closely for faster queue times and we deal with w/e we get for teammates and opponents.
and a final note: thank you for choosing quality over quantity and meaningful story over skins. and thank you for working the busy seemingly under appreciated schedules you guys work to make this happen. gw2 is the best game out there and your team deserves some credit on this. may the coffee pot in the office be always full.
(edited by Warlock.7136)
I’m all for a challenge. I like the raid they made. Some people complain that it’s too hard, but that’s kind of the point. It takes good coordination, planning, and skill to execute. I like the winter skin and I want it. I have no problem with the various requirements needed to get it. I think mastering wintersday means doing all of the events – topocalypse, snowball fights, bells, and JP. I know some people have complained about the JP being required, but that’s kind of the challenge of it. Things are more rewarding when they’re harder to get.
That being said, the 10,000 drink thing is a little excessive. There’s no challenge to sitting at a computer and doing 50+hours of bells except perhaps, the challenge of maintaining your sanity. I’ve been doing the JP, instead, as I find that more fun and rewarding, but after 300 times through it, even that is getting just tedious.
And honestly, I’d even be fine with the argument that “not everyone should be able to do this challenge” if people simply couldn’t forego most of the rigor and just buy the drinks needed. It would be nice if the skin actually represented the challenge. Otherwise, why doesnt anet just put the skin on the tp and say “give us 5$ for it!”
that’s basically what I did, I didn’t farm any wintersday activity, I bought tonics lots and lots of tonics, I also cashed in about 2 million karma I had sitting around. didn’t take long between that and sw farming.
I have my winter’s presence and I even managed it days before festival ends. I had a lovely holiday season with both my families(mine and my wife’s). If I can do it on my time limit(and all the people I have seen running around with theirs did it.) you can also. this wasn’t meant to be something everyone got. it’s graphical effect is imo on par with what comes with legendaries. and so it should cost that(either in game time or in tp cost) I got presents from karma vendor I did a couple of days farming sw. I barely managed the 3 jp successes but I did get them(so farming jp or any other wintersday event was not how I got it.)
now that said I would like to know if it will be possible to earn after wintersday and where the drinks will come from as my wife saw mine and wants one of her own.
so sick of seeing this so here we go again. This Game Has Mounts Already! in case you missed them they are in no particular order: the sonic tunneling tool/the witch’s broom/the flying carpet/The Glider. anet has said several times these are the only kind of mounts the game will ever see. They don’t want mounts that offer swiftness/speed boosts, for game balance. You may eventually see more of these kind of mounts in the gemstore as they come up with new ideas for them, but they are the only kind of mount you will ever see.
not “super sensitive” I just don’t feel like being cussed at/harassed every single match I play. as to what I am expecting from anet, I am expecting what any social breach costs. first a warning second a short suspension third a more severe punishment(not necessarily a ban). that having been said the only “friendly” online community I ever encountered was World of Tanks, but only in it’s first year. in it’s first year they had a banned on first social breach no tolerance policy. after first year they caved on this policy in order to increase active player pop. I made this post because I was looking for clarification on what counts as a social tos breach and what doesn’t. if what I am encountering every match doesn’t count then I will simply turn off the chats. if it does then I will keep the chats active and block/report. basically is there a place where I can read the actual tos. the code of conduct is too vague to go by. I have gained back my enjoyment of the pvp in other games by doing this. for example I have no mic and have everyone on mute automatically in the CoD series. while I acknowledge that some players will be sore losers I feel that we can all show a little sportsmanship and deal with losses instead of spewing a bunch of brain garbage all over the chat. it’s a team event we either all lost or all won, some players seem unable to accept their part in that and lash out.
i want to start off by saying I find it sad that I am posting this on yule. map chat/team chat in literally every pvp game I have played in the last 2+months has been just unnecessarily aggressive and rude. so I thought I would ask a few questions before deciding how I will proceed. can we report players who basically do nothing and spend the whole match posting over and over “what a horrible —-—— team” and other unnecessary rude posts that basically happen anytime one of these megalomaniacs starts to get frustrated with a loss? it creates an environment that really just isn’t any fun to be in and this is a game, it’s supposed to be fun. and also supposedly it’s supposed to have the friendliest online community. if not then I will be turning off my map chat/team chat from now on. I post this question in the hopes that I can get some guildlines on what is and isn’t reportable so that I might be able to keep map/team chat on; as sometimes strategy and friendly conversation happens there.
hi. thank you for the information. I have one question that I didn’t see an answer to. if the imbiber(spelling?) achievement is going to be left up all year, will you still be able to get the collection item from it’s completion for Winter’s presence after the wintersday festival ends? thank you ahead of time for your time answering this.
the “problem” is not that they are a cheap death. the problem is that players are still stuck in a zerk meta. they said that players would have to adjust to using defensive traits in HoT so if your being “hit for insane damage” and “dying cheap deaths” my first question to you is, what stats are you running? and my second one is “do you have ANY defense in your build and is it adequate for what your encountering?” HoT is not a world where you can run around min/maxed for dps and nothing else. like I said if your a glass cannon in HoT then expect to break like one. with adequate balance between dps and survival(I personally like soldiers and trailblazer but to each their own) HoT is not a cake walk but it is easy enough. also has it settled in on anyone that you may be expected to fight your way from point a to point b instead of running? maybe your dying because of the mob zerg you created running by them instead of killing them as you go.
pocket raptors killing you? anet warned players that HoT was going to cause them to have to “dust off that toughness gear and take some serious hits” what kind of exo armor are you in? zerker? if so then expect to be 1 shotted by average mobs. this was something they said straight out of the gates so to speak. I notice them, but only when the whole pack or packs are on me. but I have no trouble squishing them. soldier gear exo quality. if your a glass cannon. then expect to break. #newmeta T.T
also I make it when I run from point A to point B. but then nothing but legendaries and champions(and maybe some elites) hit me hard enough to kill me in a few hits.
personally I like the feel of HoT it reminds me of cursed shore year 1. when it felt like a zombie apocalypse, take a deep breathe/leave town/prey that when you look up and whipe the risen off your eyes that you see your goal. later they nerfed it both in mob count and in difficulty. hope HoT stays like this. much more exciting this way imo.
(edited by Warlock.7136)