Showing Posts For Warlock.7136:

Forced grouping and raid group experience

in Guild Wars 2: Heart of Thorns

Posted by: Warlock.7136

Warlock.7136

i’ll throw my opinion which I know will be disregarded and trolled in on this. the only way to make raid content “fun” and keep with anet’s own goal of “every character, every build accepted everytime” is to take a page out of DCUO. that is to say use the dreaded random join. they have it coded for pvp already. basically I think raids should be hard. but I also think it’s a game and no one should be left out for “playing the game wrong”(which is opinion and nothing more) so I feel the game needs a icon at the top of the screen for raid content. you click it. then you click the raid you want. then you enter the raid que. if anet wants it to be a balanced group then players can enter the que as a particular role.(but i’d still prefer random join) when everyone is included everyone learns. zerk stacking killed dungeon content. lets not let this become the next zerk only dying content.

(edited by Warlock.7136)

Gw2 changed

in Guild Wars 2 Discussion

Posted by: Warlock.7136

Warlock.7136

well even though I think this was a thread created for trolling I will post my opinion on HoT “In the interest of the developers/players seeing this” so here goes my HoT experience both the good and the bad.

Purchase price:$200.00(one ultimate for me, one ultimate for my wife)

Bonuses of purchasing ultimate: a glider skin(we use and like) a guild hall decoration(that our guild of 10 years+ can’t use because gw HoT hates 2 person married guilds)
4000 gems

The good: I like the fact that average mob damage went up. this forces players to at least accept the idea of defensive play style a little.(which is way overdue.) so the “nasty mobs in choke points” is a good thing imo. gliders and masteries are interesting on a conceptual level and could be put to good use in furture updates of the LS. the new ranger pets are awesome even if there aren’t that many. The gold from farming events in HoT is also nice. I like the storyline. I like how it is soloable, even if challenging (imo) and with the exception of a few exploring issues becomes easy-moderate in duoing(which is how I most often play) most of the elite specializations that I have played so far I enjoy. this gave me back some of my “dead” 80’s. i.e. I have one normal and one elite spec for each class. Stronghold pvp is enjoyable and has given me a way to play pvp that I enjoy.

The Bad: our guild (The Twin Flames (KnS) i.e. Ken and Shannon) that has existed sense gw1(over ten years) has been excluded from guildhalls(which was a purchasing sell point for us that we didn’t get to enjoy because we are a married guild 2 players only and will only ever be 2) the maps so far are one long jump puzzle(and jumping is my least favorite thing to do in any game) The skins should have had a much greater variety then we have encountered so far. players say there is 4 maps if that’s true i’m disappointed that i’m half done. but based on marks on my map that have a level assigned to them I count 7 new maps. raids were promised to include “tanking and healing” as a necessity(again I loved this idea) but from what I have read are just the same zerker stacking that robs gw2 of any fun and is the most boring way to complete content as anet has stated(and I agree) Revenant was a HUGE selling point to me and I was going to continue my pattern of at least 2 80’s per class. instead I recived a character that anet premade for me. it has no customization at all(that is to say I can not set my individual weapon or utlity skills to make my own build within the class) this sets a precedent for prebalanced buildless classes. the next xpack I will keep an open mind about but will not consider a new class as a selling point until I see that you can make your own build within the class.

well that’s my 200$(instead of 2 cents) on the subject.

(edited by Warlock.7136)

Veteran creatures for daily added but where?

in WvW

Posted by: Warlock.7136

Warlock.7136

patch notes say vet warg/vet harpy/vet wurm were added to new borderlands maps. wiki hasn’t been updated yet with where, looked all over map for 2+hrs. asked map chat for eyes on any all I got was “yeah i’m looking too let you know if I find one” but both I and the others looking found nothing. where are these mobs so I can do my veteran creature slayer daily?

Plasma Bows

in Guild Wars 2 Discussion

Posted by: Warlock.7136

Warlock.7136

these weapons aren’t just celebrating light sabers, they are also celebrating an irl discovery.

http://www.foxnews.com/science/2013/09/29/mit-harvard-scientists-accidentally-create-real-life-lightsaber.html

Reaper: Better=power or condition damage?

in Necromancer

Posted by: Warlock.7136

Warlock.7136

going to use it for PvE and WvW. so i’m guessing by what I see here that I should use power based damage because a zerg is a lot of people. I also see merit in being able to reapply so hmmm.

Post Your Build Thread

in Necromancer

Posted by: Warlock.7136

Warlock.7136

I normally don’t double post but sense it was suggested we copy and paste here we go.
My Reaper chill/mm bomber build. I need gear and elite skill suggestions for staying in melee.

Purpose: WvW/HoT PvE

Weapon: Greatsword/War horn(for swiftness)

Heal and Utilities: Your soul is mine. Suffer/Rise/Summon Bone Minions

Elite: Haven’t decided between Summon Golem and Chilled to the bone.(opinions?)

Traits:
(Reaper Line)Chilling Nova/Soul Eater/Deathly Chill
(Death Magic Line)Shrouded Removal/Deadly Strength/Death Nova
(Soul Reaping Line)Unyielding Blast/Vital Persistence/Doom Fire

Gear: Marauder/Runes of the necromancer.(interested in alternatives but want toughness/anti-squish)

Personal Notes: I don’t want to be squishy. this is why I chose runes of the reaper. I am wondering if I should be using other gear. would this build be better as dire? or something else? any notes and suggestions that don’t change the build would be greatly appreciated, thank you for your time if you choose to help.

Reaper: Better=power or condition damage?

in Necromancer

Posted by: Warlock.7136

Warlock.7136

tried to get a gear response on a different thread. no responses. so here it is rephrased does a reaper chill minion bomber get more damage out of condition damage or power damage?

Help me gear my Reaper please

in Necromancer

Posted by: Warlock.7136

Warlock.7136

Purpose: WvW/HoT PvE

Weapon: Greatsword/War horn(for swiftness)

Heal and Utilities: Your soul is mine. Suffer/Rise/Summon Bone Minions

Elite: Haven’t decided between Summon Golem and Chilled to the bone.(opinions?)

Traits:
(Reaper Line)Chilling Nova/Soul Eater/Deathly Chill
(Death Magic Line)Shrouded Removal/Deadly Strength/Death Nova
(Soul Reaping Line)Unyielding Blast/Vital Persistence/Doom Fire

Gear: Marauder/Runes of the necromancer.(interested in alternatives but want toughness/anti-squish)

Personal Notes: I don’t want to be squishy. this is why I chose runes of the reaper. I am wondering if I should be using other gear. would this build be better as dire? or something else? any notes and suggestions that don’t change the build would be greatly appreciated, thank you for your time if you choose to help.

(edited by Warlock.7136)

Please Gods Anything But SAB.

in Guild Wars 2 Discussion

Posted by: Warlock.7136

Warlock.7136

Also a note about opinions which is what I stated in my origin post all this was.(IMO=in my opinion). your allowed to say “I like this content and I want more” and I’m allowed to say “I didn’t like this content and I don’t want to see anymore” that’s the great thing about freedom of expression; you get to express YOUR free will with your opinions.

Please Gods Anything But SAB.

in Guild Wars 2 Discussion

Posted by: Warlock.7136

Warlock.7136

if you don’t like it, don’t play it. i don’t like you, by your logic you should be not allowed to live. why should we give a kitten about what you like or not? if you want ap you’ll have to force yourself like with anything else. it’s your choice that you want that set sooner than later.
just another sad kittener begrudging others what he doesn’t like. there seems to be a nest somewhere close.

actually by my logic, you shouldn’t have to associate or talk with me to play gw2. and you don’t have to.

also it’s not a “sooner or latter issue” it’s a possible or not. not sure you’ve ran the numbers but there isn’t many ap that you can miss at all and still get that set.

(edited by Warlock.7136)

Please Gods Anything But SAB.

in Guild Wars 2 Discussion

Posted by: Warlock.7136

Warlock.7136

Zork was not an RPG.

It was a text adventure, and definitely not the first.

Now that I have looked up SAB, I hope they do bring it back, so I can get the weapon skins.

my bad your right I had forgot about Adventure. this was the 1st rpg ever.(which I also played)

Cited source:http://www.museumofplay.org/icheg-game-history/timeline/
year 1976

Please Gods Anything But SAB.

in Guild Wars 2 Discussion

Posted by: Warlock.7136

Warlock.7136

as I stated previously in this thread, I can’t ignore it if it has AP. I need all I can get and can’t afford to skip it in this regard. so if it’s going to have associated achievments then I have to do them. once pvp/wvw/dungeon/storyline/jump puzzles/fashion collections/other misc collections are done the AP scene gets scarce, and I still need 16k to get my full hellfire set which is something I’ve been working toward for years now. so yes I could “just ignore it” IF it was a minigame and had few or preferably No achievements associated with it. but this is not the case and so in my modern mmo I will be forced to play an 8 bit junkpile. hopefully this clears this up.

Please Gods Anything But SAB.

in Guild Wars 2 Discussion

Posted by: Warlock.7136

Warlock.7136

Maybe you don’t like it because you didn’t grew up playing that kind of games,
there’s a lot of people in here that really enjoy retro gaming, and SAB is a great way to get that nostalgia feel inside their favorite “modern” game.

If you don’t like it, fine, don’t play it. Is that simple, no need to make forum threads.

Asking for something not to be implemented just because you don’t want to play it is just being a child. Is like; “please don’t make Chronomancer because I don’t like playing Mesmer and I prefer that all of you people work on something that I do like.”

first no need to get insulting. second i’m 37 years old. my first computer was the first home computer(my dad had it because he programmed for the state government; which had them first) so I remember Zork(the first rpg) and temple of Apshi(the first graphical rpg) and neverwinter nights on aol (the first mmo). I’ve played literally every console released in NA. but you know what was awesome? as time went on my games got better; computers got better/consoles got better, games got better in general. super Mario brothers was great because there weren’t many options at the time. so yes I grew up with it and yes I understand the development arc. that’s why I am impressed with how far it has come and how far it will go. but once you’ve shot off a railgun at a targeting board you really aren’t interested in taking the half hour to load a single shot into your musket and taking that shot on the same targeting board. evolution is good.

(edited by Warlock.7136)

Please Gods Anything But SAB.

in Guild Wars 2 Discussion

Posted by: Warlock.7136

Warlock.7136

I overheard some people talking in Lion’s Arch and I hope they were trolling. they said SAB is currently being fixed and coming back. I hated SAB and I breathed a sigh of relief when the date it happens rolled by without SAB, so i’m sending a forum prayer to the gamer gods with the hope that SAB will not return. the playstyle of SAB went out of date in the 80’s. I do not want the dev team wasting their time on coding levels with Super Mario Brothers movement and Legend of Zelda combat(grab improvised weapon and attack with it whack a’mole style). gw2 is a cutting edge game and it’s content should be cutting edge as well. 8 bit graphics and the above coding barely kept me entertained when I was 8 let alone now. I want my character with gw2’s advanced combat mechanics in all nonmini-game content.

If you want to play a cutting edge game, play one of these mainstream shooter games. There’s even a MMORPG like that on consoles.

GW2 is fortunately a bit more diverse, and caters to more styles.

Also, nobody forces you to play SAB. Why ask to keep out content you don’t like. As it is, others enjoyed it very much, and SAB has been one of the top activities players asked to return.

the last rpg that was any fun was diablo2. other then that gw1 and gw2. fps is an FPS game it is not an rpg no matter how much destiny tries to claim it. some games that people have claimed were good but actually weren’t: dragon age inquisition/skyrim/ES Oblivion/WoW/Destiny/Diablo 3. gw2 is my cutting edge rpg and currently the only rpg on the market worth playing. I play the best game on the market(IMO) and if it wasn’t I would be playing what is.

Please Gods Anything But SAB.

in Guild Wars 2 Discussion

Posted by: Warlock.7136

Warlock.7136

Personally I don’t care for SAB. But nothing forces me to play it. I say: Bring it on.

I can either get new content which usually comes with new achievements or I can be “forced” into completing SAB content to get AP. my goal is full hellfire gear and so I must go where the AP is at my level of AP, things to do are getting kinda scarce. and I need like 34k total or something like that. so yes please do New content that is not SAB so that I can squeeze AP out of that rather then Mario land. also I saw someone mention this as a minigame. it is not it is full content activities like the crab toss are gw2 minigames. if SAB was a 1-3 level minigame, I would have no complaints about it’s graphics or content. but it isn’t it’s basically a full festival.

Please Gods Anything But SAB.

in Guild Wars 2 Discussion

Posted by: Warlock.7136

Warlock.7136

I overheard some people talking in Lion’s Arch and I hope they were trolling. they said SAB is currently being fixed and coming back. I hated SAB and I breathed a sigh of relief when the date it happens rolled by without SAB, so i’m sending a forum prayer to the gamer gods with the hope that SAB will not return. the playstyle of SAB went out of date in the 80’s. I do not want the dev team wasting their time on coding levels with Super Mario Brothers movement and Legend of Zelda combat(grab improvised weapon and attack with it whack a’mole style). gw2 is a cutting edge game and it’s content should be cutting edge as well. 8 bit graphics and the above coding barely kept me entertained when I was 8 let alone now. I want my character with gw2’s advanced combat mechanics in all nonmini-game content.

Client Crashing constantly [Merged]

in Account & Technical Support

Posted by: Warlock.7136

Warlock.7136

client is crashing repeatedly, virus scans show that computer is clean of both regular and rootkit viruses. this only started after last update. crash logs were sent, last crash shortly before this post. stopped playing for now.

(edited by Warlock.7136)

Dungeons in HOT

in Guild Wars 2: Heart of Thorns

Posted by: Warlock.7136

Warlock.7136

Anet said dungeons have been abandoned as future content. with the exception of fractals. they said they “felt we made a complex set of circumstances for dungeon content, that got done in the most boring way possible.” (quote is paraphrased). basically stacking zerkers killed dungeons. anet is against stacking. they want you out and surrounding bosses and dodging attacks etc. but all that happened in dungeons is zerker stacking and so we lost dungeons. that said I look forward to raids and new raids and living story updates in the future. I don’t do fractals because of agony resistance. I feel that it should have worked like luck. i.e. eat an agony resistance and get a permanent bonus on your character. rather then requiring a set of armor useless everywhere but fractals. take it as a cautionary tale. we lost content because stacking=fun killer, and I agree with this.

64 bit gw2?

in Account & Technical Support

Posted by: Warlock.7136

Warlock.7136

my processor and my operating system are 64 bit. I have heard gw2 can run into ram problems when run in 32 bit on 64 bit system. my question is, is there a way to run gw2 in 64 bit mode? I have heard this allows gw2 to access more ram at a time. not sure if I even understand fully what I am asking.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Warlock.7136

Warlock.7136

(sorry my partial quote is broken) Rutilus said about druid: They are broken and puny trash them and start again.

Warlock said: You realize that this is not meant to be a dps spec right?
It is for players who want to play a dedicated healer spec.
if you want a ranger to dps make them a regular ranger.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Warlock.7136

Warlock.7136

Update for Rally in maguuma causing system lock: this time i mapped to divinities reach. stopped my heart of thorns sl. restarted my heart of thorns sl. tried rally in maguuma again. same result lock up at what i belive is the end.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Warlock.7136

Warlock.7136

I got stuck in the prologue. I joined a group starting the prologue and we managed to get all the way through but at the end (where it tells you to start learning gliding) it took me back to the Silverwastes Prologue mission rather than the Verdant. The mission looked the same except there were no people to talk to or anything to trigger the portal back to Verdant. I had definitely progressed through the story since it was telling me to master stuff. In the end I had to portal to some other place then back into Silverwaste and then I could get through the portal to Verdant.

Have you found a solution? I’m also stuck.
I got to the part where it tells me to learn gliding but I had to leave so I closed the game. When I logged back on that character, I was back in the silverwastes prologue mission and the portal to verdant brink was blocked.
I can’t return to verdant brink to continue the story.

Edit: Going to another map and then returning to silverwastes and going through the portal worked.

mine(and my wife’s) locked up at what i think is the end of the prologue. tried leaving and coming back same result. when you left and returned did you have to do the prologue over?.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Warlock.7136

Warlock.7136

just an update:2nd day of being unable to play HoT. the end of the prologue is still locking up the system. i can’t generate an in-game report on the lockup because it requires a forced power off of the computer to recover the system. this is also happening on my wife’s account(which is played on a different computer) is a fix for this coming? we spent 200$ on this.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Warlock.7136

Warlock.7136

can’t play HoT me and my wife start the prologue,do the events talk to the npcs, we get to what we assume is the end before the end cinema or something can trigger gw2 stops responding. we have even tried not partying up and doing it solo, same result lock up.

Druid: Apothecary's or Cleric's

in Ranger

Posted by: Warlock.7136

Warlock.7136

personally i have a complete set of armor and staff in ascended nomads thats waiting for my druid. i plan on using clerics for the accesories.

help finding quote sources.

in Fractals, Dungeons & Raids

Posted by: Warlock.7136

Warlock.7136

your link is broken. i click on it and it gives me a server not found dead link error

help finding quote sources.

in Fractals, Dungeons & Raids

Posted by: Warlock.7136

Warlock.7136

https://forum-en.gw2archive.eu/forum/archive/balance/PvE-Revising-the-DPS-Meta#post3480529

a dev says in this “we are taking steps to deal with the dominance of berserker dps in dungeons more on this next week”

i think “next week” had the quote i am looking for, but again i can’t find it. at least i found an offical quote showing they think it’s a problem worth solving.

help finding quote sources.

in Fractals, Dungeons & Raids

Posted by: Warlock.7136

Warlock.7136

thank you for at least showing that I am not a liar as some have said. you remember it too. I tried the google search thing, but as I can’t say where I read it and the search article mentions needing the forum you want searched, I can’t really use it for this.

help finding quote sources.

in Fractals, Dungeons & Raids

Posted by: Warlock.7136

Warlock.7136

so I remember any where from a few months ago to a few years ago anet made an official acknowledgment that zerk meta was bad. i’m trying to find the source of their quote that went something like this “when any one rune or build becomes the only acceptable build or rune that is unacceptable” I know for a fact i read this but searching forums and news posts and feature pack content I can’t find the source. I had thought it was the april feature pack blog posts. but I can’t find it in there. anyways does anyone remember this/can anyone point me at the source of this quote? I need it so i can quote it exactly and cite source.

Inspecting players

in Guild Wars 2 Discussion

Posted by: Warlock.7136

Warlock.7136

I have to agree that the abuse of this function would far exceed it’s benefits. when gw2 was close to it’s initial launch this was a question that was asked. anet’s response was simply that they were not putting this function in on purpose. personally I think that it should be considered player harassment. a persons build/gear is their business. ideas like “not being up to expectations” “teaching them” because somehow not being meta means they are ignorant and other such things that players say they would use the function for are opinions nothing more. now I think that there is a middle ground between my opinion of it counting as a ToS social violation and including it for rampant zerker elitists to abuse, could be found. That’s what anet did. they simply left the function out, on purpose. you may now fire up your salt mines.

Revanant and prebalancing concerns

in Revenant

Posted by: Warlock.7136

Warlock.7136

thank you,you guys gave me alot to think about(mightybird/misguided/daniel). as i mentioned before my partial quote breaks my post down to html coding and a blank post.

Xernth said "similarly, if you couldn’t find two batches that are fun and support the play style you’re looking for, revenant probably isn’t for you.

Warlock: that is what brought me to opening this thread. i not only couldn’t find two i couldn’t even find one. and thats why i came looking to see what others were doing and why i was frustrated that i couldn’t change what revenant was doing. i have 2 80’s minimum in every class. one stated/built for offense and one build for gimic/utility/defense build in every class. which is why it was hard for me to admit that i just didn’t get this class, because i had got the idea down of every other class in multiple perspectives. thank you guys again for your time in this thread.

Revanant and prebalancing concerns

in Revenant

Posted by: Warlock.7136

Warlock.7136

I played Shiro/Glint. What I found fun about Shiro/Glint sword/x and either hammer or staff depending, was that I felt very tough, even in mostly zerker, the utilities while not customizable where all useful all the time, and it had everything I was looking for and find fun in a character…

Which is to say I like a tankier zerker teleporter feel (similar to guardian but guardian’s useful weaps are all slow i.e. GS and mace and scepter which I dislike)

Rev feels like kind of a thief (without stealth) + elements of elementalist and guardian. My three favorite professions. Basically a sword mage. It also has a lot of sustain with 2x heals which I also like a lot and find fun.

It lacks true burst, or surprise burst of a thief or mesmer since it lacks stealth but I was never into setting that up anyway so I don’t mind its downsides. I like the revs sustainy sometimes (when heals are up) and bursty sometimes (if energy if cds are upetc) play style a lot.

Its the feeling of fast attacks via sword (compared to guard) cool new attack style of hammer and staff, + all the useful stuff they get in summary that melds well with my play style.

I also like the sort of…maintenance feel/option of choosing to swap legendaries for energy/new utilities as if a character is too simple in actions per minute I get too bored.

Combine that with simply being sick of my old classes (ele, thief, guard).

ty for this post. a couple of questions did you feel the lack of burst from legends taking up the slot that some other classes have their burst skill in? or did something else cause this? also you mention it teleporting, what skill(s) did this for you? i didn’t get alot of play time that i found useful in beta to see them in extended combat situations
as the beta map was basically a super mario brothers level that required mastery use to activate the mushroom trampolines. i felt trapped in a badly made jump puzzle that had the jump function turned off.

what kind of level of damage numbers were you seeing?

(edited by Warlock.7136)

Revanant and prebalancing concerns

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Posted by: Warlock.7136

Warlock.7136

I played a celestial glint/malyx build in the melee train. It was a perfect bruiser. This is in comparison to a d/d ele which is also a bruiser but cannot survive in the melee train.

ty for this post. what weapon(s) were you using?

Revanant and prebalancing concerns

in Revenant

Posted by: Warlock.7136

Warlock.7136

Okay so just reading the OP (apologies, but I have an extremely hard time comprehending blocks of texts, I tend to skip sentences or words without realizing it).

So, this is my best answer. While Revenant does lack the customizability of other professions when it comes to utilities, what they make up for is in synergy with the utilities themselves. By coming in sets, each legend offers a specific playstyle given to you by a set of utilities that work together. Take Shiro for instance. You have a shadowstep to get into melee, a heal to both do damage and heal you, and an upkeep skill to just burst someone down. And if you get in trouble, you could do a group stun, and use your stunbreak to evade backwards and get away. Now, you’re not likely to do that above scenario easily but the abilities work together.

It’s hard to see how that’s different until you start playing the engineer. (At least for me.) I tried to play a 1-kit build (grenades) as I despise the meta build. This is where you can see the biggest problem with cross-type utility builds. Gadgets have no synergy between them. Kits are all vastly different. Turrets are…well…bleh, as are Gyros. Elixirs are pretty much the exceptions, but they have their problems. For a general, open world build on my Scrapper during the beta weekend, it was hard to put something together. Healing Turret for obvious value, Nades for moments of needing to back off, Mortar for long range and an extra blast finisher… uh then what? Rocket boots for movement and Elixir B for boons and more stability? It’s just…it feels so awkward.

And that’s what I like with Revenant. If I want to go for a bit of direct/physical burst, I put in Shiro and get a toolset based around it. If I want some boons with a bit of control, I put in Glint and get a toolset based around that. Revenant is no more limited than other professions, but it does have more synergy between the utilities.

ty I understand a bit better. this is exactly the kind of thing I was looking for in this thread. well explained with specific examples and a cross class comparison to show where it fits into the spectrum(so to speak) of the class system as a whole.

Revanant and prebalancing concerns

in Revenant

Posted by: Warlock.7136

Warlock.7136

I’d argue that the revenant has more useful utilities than any other class outside of pvp and WvW

this is a short but good example in this thread of what I am looking for. thank you for this post.

Revanant and prebalancing concerns

in Revenant

Posted by: Warlock.7136

Warlock.7136

I think in some of the miscommunications here that people are perhaps having a hard time understanding or expressing what I am asking for. I read deeper into that thread and some of what was there in some of the latter pages had a bit of gameplay listed in respect to how they were playing. but It was buried in those posts by directly talking about the skills or the interactions with the skills and with how the hud could be improved. I don’t want to know what a revenant can do(sorta). I want to know literally what you were doing when you realized that what you were doing was either positively or negatively affected by the class in comparison to other classes you have played when doing the same content or similar content.

(edited by Warlock.7136)

Revanant and prebalancing concerns

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Posted by: Warlock.7136

Warlock.7136

the insult was not necessary tyvm for the forum link I will go there and read.

that thread is tech talk about how the skills can be tweaked/the errors and annyoances with specific revenant skills. I don’t care how you want it changed I care how you played the character. for example a useful post would be “while I was playing my revenant I played them in the pvp arena. while I was in pvp I was running the legends of glint and shiro. I fount that x traits worked best for that line. I did have some trouble capping but running orbs was easy” I am after what was fun/what you actually did with the character. not tech talk about how this skill worked or that skill should be tweaked.

I feel like I’m talking to someone who isn’t familiar with human customs. If they complain about ‘X’ or say ‘Y’ is OP, that is the same as saying, well very similar to your example above as to what is fun.

If someone says, “shiro was OP in PvP” well you can surmise that shiro is the dmg stance, and therefore if they find it OP in pvp they were doing a lot of dmg in pvp and had a lot of fun…

Seriously man I don’t know how much simpler I can make this…

I understand what your saying there. what I read didn’t talk like that. what I read said things like: the sound effect on that one skill sounds bad that needs to be changed because it is super annoying.

skill x could be improved by….

I didn’t like the skill interaction between skill a and skill b.

like I said tech talk. I’m after: So I took on the beta pve map and while I was in pve I noticed that this aspect of the character class was fun. revenants really know how to do gymnastic tricks on those mushroom trampolines and that was fun. or the more likely mushroom trampoline gymnastics were fun a bit repetitive compared to the other classes and I thought it dragged down my gametime.

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Posted by: Warlock.7136

Warlock.7136

already an entire thread devoted to what people did what people ran and what people found fun or underpowered;
https://forum-en.gw2archive.eu/forum/professions/revenant/BWE3-Revenant-Feedback-Thread/first
I think you just want to whine at this point.

A thing you don’t have to read or comment on.

@OP There are 9 possible builds with revenant but they all can perform two roles.

The roles of the other classes are more expressed in their traitlines so they come away with more combinations however this doesn’t give them superior power. The revenant has the ability to be any role in the game either through stance or through hybrid but with the caveat of range. It is not something terrible just something different. I get some of your worries, I have similar ones myself, but you will have to wait and see.

ok. fair enough. so when you were using this jack of all trades master of none character,
what were you doing? I want to see how other players are using the class and how they enjoyed their time with it. I know that it might be different then what I can understand. Think of it like this, a bunch of players make youtube videos showing what they were doing on their beta while playing revenant. ok now i’m on the thread to get summaries of what your videos would have looked like. I want to see multiple players experience in the gameplay. I understand here that you are saying you liked not having to regear just to apply a different playstyle then the playstyle you were currently using and shifting legends did this for you. if I’ve misunderstood please let me know.

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Posted by: Warlock.7136

Warlock.7136

I think you just want to whine at this point.

That’s pretty much all he has done in his threads.

^your gw2 friendly community at work folks.

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Posted by: Warlock.7136

Warlock.7136

already an entire thread devoted to what people did what people ran and what people found fun or underpowered;
https://forum-en.gw2archive.eu/forum/professions/revenant/BWE3-Revenant-Feedback-Thread/first
I think you just want to whine at this point.

the insult was not necessary tyvm for the forum link I will go there and read.

that thread is tech talk about how the skills can be tweaked/the errors and annyoances with specific revenant skills. I don’t care how you want it changed I care how you played the character. for example a useful post would be “while I was playing my revenant I played them in the pvp arena. while I was in pvp I was running the legends of glint and shiro. I fount that x traits worked best for that line. I did have some trouble capping but running orbs was easy” I am after what was fun/what you actually did with the character. not tech talk about how this skill worked or that skill should be tweaked.

(edited by Warlock.7136)

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Posted by: Warlock.7136

Warlock.7136

I think you just want to whine at this point.

That’s pretty much all he has done in his threads.

what ever I’ve asked in every thread for constructive comments. redirected conversations that went into unproductive topic changes.

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Posted by: Warlock.7136

Warlock.7136

Imho is not bad as you picture. Yes we have less microchoices but we make 2 big one, which role bring with which legend. I like that. Also let’s be honest: 5 legends provide 10 possible combinations (5!/3!*2!); now tell me if you seriously can come up with more than 10 viable utility combinations with any class. Keyword viable, also with sense. You’d be able in few rare cases, like engi.
So to me this limitation is just apparent and even if this allows a “pre balanced” class i’m not mad at all, at least we wont suffer hell as other classes.

On a side note i’d really like to see 1 more utility per legend, tho ;-)
My 2 coppers.

I saw one viable rev combo glint/shiro(and it’s only “viable” not fun). you see 10. “viable” is in the eye of the beholder. in reality there will probably be some combos of legends that people will use and are run the exact same way when a player plays one of those combos. it’s simple math if a class has 100 builds(random number chosen) possible counting any switch of any setable skill as a different build. a role player(like me) might find 30 fun ways to play that class, then comes the horrid job of merging what you find as fun with others are willing to group with(which is almost always exclusively zerk glass cannon dps) by the time your down with that you have maybe 15 possible “fun” “viable” ways to play any one class. if your character class is revenant then you start with 10 possible, 3 “fun” and 1 “viable and fun”. that is a different story then if the class had started with the normal 100 possibilities(again random total just used for illustration). if a class starts with more options then it can accommodate more play styles and thus more players. fun is the goal,it’s a game. micromanaged hell is for real life. if they wanted to preload all possible combos then it should have had 4 legend slots like an ele and 20-30 legends to choose from(in order to maintain the same kind of build variety that all other classes have). what one player finds to be optimal other players find tedious and over nitpicked. and THAT is the wonderful thing about gw2 and gw1 is that they try to accommodate all play styles. but rev only accommodates one play style, the kind of player that takes the premade character instead of making one of their own.

But again it could have been done much simpler by shifting the weapon skills with legend shift and making about a few utility skills for players to use.

being a pocket knife/having ten builds you enjoy is as vague as my venting was earlier. i didn’t start this thread to talk about things i already knew. i literally mean what legends did you run with what traits? how did that play out in use? what did you think about what you played? What did you do with that playtime? my playtime was taken up by super mario brothers mushroom trampolines and skills that i didn’t set. i know my beta test was a failure. i’m here in this thread to see what other people who think it was fun did. maybe i can learn some kind of insight into how it should be used that might then render me less bitter about the lack of customization and more accepting of character bot the revenant.

(edited by Warlock.7136)

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Warlock.7136

a note about the limits of my own skills as a player. I guess I just don’t have what it takes to play gw2 characters the way the dev team intends. I find all the “on weapon switch” traits to be utterly useless garbage.the only weapon switch I do is from melee to range. I am still a player who makes “earth eles” instead of staff eles. I have 21 characters at level 80. I find an individual use for them and that’s the playstyle they are assigned. examples 3 rangers one is a bear/bow for backline wvw. one is a perma stealth trapper for wvw/pvp and any pve that is capture the point style. and my newest 80 ranger who will be my druid when it goes live I even have his full ascended gear ready. I enjoy individual customized builds/reasons for characters to be on my account. the only reason I would weapon switch on rev would be to go from melee to range. I would camp one legend on rev and learn how to play that build. it saddens me to see the world of tyria cheapened by balance winning out over build variety and creative character roles. consider this a venting post and nothing more then that my apologies ahead of time if it offends anyone. again did anyone actually have fun with a character that anet basically made for you? what was character bot(revenant) for you?

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Posted by: Warlock.7136

Warlock.7136

Did you only try it during the first beta? It was significantly worse then because they hadn’t implemented weapon swapping yet.

I understand where you are coming from, and it may never be your class of choice, but I encourage you to give it another try. The legends are like stances you get to switch between. No, you don’t get to customize the legends, but you do get to choose two and also two sets of weapons. The interactions between some of the weapons and legends are pretty cool and not at all what you might think of at first. For instance, Shiro is thought of as an offensive stance, but you can combine it with staff to provide some burst healing.

Revenant is a pocketknife with all kinds of cool gadgets it can use for different situations. If you can let go of what it isn’t or what it can’t do and focus instead on what it can, you might find it is a lot more fun than you first thought.

yes I only tried it in one of the betas as there was no other way to try it because HoT isn’t live yet. I play tested all the legends. imo (which I was trying not to say in such an aggressive way) the setups the way they are suck. I don’t like saying things as vague as that. maybe you could say I find them too restrictive. it felt like they weren’t meant to work with one another. like I said when your in the storyline and you have a “memory” or a “vison” where you are not you and thus you have that characters skills instead of your own,that was revenant. but I wasn’t really posting in this thread to discuss my opinions as I find that they were all negative on the class and the skill sets(thus why I wanted to change them). I was here to see specific ways that other players played the class especially the players who enjoyed it and what they found interesting/fun about it. if I keep speaking of my thoughts on it, it will just sound like I opened this thread to attack the class. imo a better way of doing the class would have been to shift the weapon skills i.e. ogden uses a hammer differently then shiro etc. this with a few original utility skills would have presented you with a heavy armor ancestral warrior.
kinda feel like I payed 200$(two ultimate copies one for me one for my wife) and I got, no new race(stone skinned dwarves would have been nice for HoS=heart of stone) no new playable class(no customization makes it unplayable for me), no ability to participate in raids as they are group formed meta instead of tanking and healer content like anet promised and will be plagued by elitism, which they could have fixed by making them work off the pvp match join engine. so i’m kinda hoping others out there can rescue this class for me so that I can look forward to something from my investment. I was super hyped for HoT then I made the mistake of playing the beta events and with each one I grew more and more disappointed. currently I feel I bought hot for some achievement points and druid/wyvern pets. so like I said as I found it all so disappointing I am looking for other people who felt it was great/fun and why specifically they found it fun/what they did with it.

(edited by Warlock.7136)

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Posted by: Warlock.7136

Warlock.7136

All classes come pre made. They just give the illusion of choice.

If you want to run full support/healer for example you’d go

Revenant – glint/ventari

Elementalisit- wants to run a support he runs…staff*. The utilities really won’t matter (except for personal defense.) The other weapon sets kind of work but don’t have water fields so… his build is even more locked in stone (water/arcane/x)

The only REAL choice they give to other classes is the choice for new players to make bad worthless builds.

*I suppose after HoT you will actually have the choice of tempest or standard staff ele for full support/healer. But one could argue rev has about the same amount of choices (vanilla revenant vs herald, staff ventari vs hammer ventari, etc in some ways revs have more choices)

edit: ON TRAITS depends on class. Ele mesmer thief don’t change much with traits but traits can certainly customize some classes. Playing a condi traps shortbow ranger is a heck of a lot different than a beastmaster power longbow ranger for instance. Getting an entirely new ability (pet taunt) is certainly a customization.

“is the choice to make bad worthless builds” this seems more like a personal opinion on what counts as “worthless” rather then a mathematical fact on build variety. personally I don’t care what the other players around me are using as long as they are having fun. it’s a game, that’s the point of it. this is why I support build variety constantly increasing because the more options a player has in what they are playing the better the chance that they will find something that they consider fun. very min/maxer in attitude with that post.

(edited by Warlock.7136)

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Warlock.7136

i have no idea what you trying to say.

He’s basically saying that you can’t change your utilities and he doesn’t like that.

or any of the skills. like if they wanted to lock out customization on the utility skills then they should have made it have slotable weapons skills or something. this is literally the only class in the game that can’t be modified by the user. I think it sets a dangerous precedent of character classes that are prebalanced.

Are you the incarnation of the veterans that have stopped playing this game? It looks like it given your topics.
@topic even though utilities can’t be customized being able to select 2 sets and having quite a few traitlines with synergy beyond their chosen legend revs have a decent amount of customization.

this is not customization. this is an ele shifting elements. if you can’t slot what skills that legend counts as then you are just shifting between premade builds. it’s like the entire class has training wheels on it. I want to take off the training wheels strap some rockets and brass wheel coverings add a paintjob, install a nuclear power source and ride the bike that way. I don’t want to ride a 5 speed factory bike, shift to a factory 21 speed,shift to a factory dirt bike.

Like I said look at traits for customization. I have seen more build diversity on core revenant than most core professions.

Traits don’t customize the class. traits optimize the class. each legend will have only one optimum set of traits. the traits won’t actually change the way the premade builds work they will just enhance what the premade builds already do. example if a skill says “hit x player for x damage” a trait can say “when you hit x player for x damage x happens also” it doesn’t shift the skill to say “gain swiftness and regeneration” (lame example but it gets the point across) in revenant that skill will always be an attack skill. build variety occurs when you are allowed to mix and match different skills.

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Posted by: Warlock.7136

Warlock.7136

i have no idea what you trying to say.

He’s basically saying that you can’t change your utilities and he doesn’t like that.

or any of the skills. like if they wanted to lock out customization on the utility skills then they should have made it have slotable weapons skills or something. this is literally the only class in the game that can’t be modified by the user. I think it sets a dangerous precedent of character classes that are prebalanced.

Are you the incarnation of the veterans that have stopped playing this game? It looks like it given your topics.
@topic even though utilities can’t be customized being able to select 2 sets and having quite a few traitlines with synergy beyond their chosen legend revs have a decent amount of customization.

this is not customization. this is an ele shifting elements. if you can’t slot what skills that legend counts as then you are just shifting between premade builds. it’s like the entire class has training wheels on it. I want to take off the training wheels strap some rockets and brass wheel coverings add a paintjob, install a nuclear power source and ride the bike that way. I don’t want to ride a 5 speed factory bike, shift to a factory 21 speed,shift to a factory dirt bike.

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Warlock.7136

I think what OP is trying to say is that the lack of utility skill options hinders the class for being diverse, every revenant will more or less be the same. I say this is not so true because every class has utility skills that have been favored pretty much since release while having utlity skills that are subpar and have stayed so. It doesnt help having 20 utility skills when only 5 are wanted.

He then goes on claiming that Anet has over time removed the ability to make unique builds, but in reality I think theyve only made it better since theyve slotted alot of traits together to make more sense now, while still having the ability to go 3 vast different roles (like in current trait tiers).

sort of. yes I am saying that the lack of utility skill slotting hinders the class diversity and yes I think we will end up with maybe 3 revenant builds or so in the end the way it is. yes I am saying going from dual classing to single class also limited the build variety. but I could care less what other players “want” I have never built characters that way. although the last feature pack killed off literally 16 of my characters builds as no longer in game(removal of skills/traits necessary for them) this is not what I am speaking of. what I am saying is that this is our first expansion and our first new class which shows us where anet is heading. and if anet is heading the game towards characters that the player has no control over then I think it is the wrong direction. it’s like they took the idea of how sometimes in the storyline you play a character with skills that are locked and not your own and turned it into a character class. being moaed by a Mesmer is annoying. playing the moa on purpose…just loses me on why they would design a class to do that. so I am asking if you feel I have misunderstood the class concept PLEASE help me understand how a player can use this class as anything but a lobotomized zombie asking for change.

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Warlock.7136

i have no idea what you trying to say.

He’s basically saying that you can’t change your utilities and he doesn’t like that.

or any of the skills. like if they wanted to lock out customization on the utility skills then they should have made it have slotable weapons skills or something. this is literally the only class in the game that can’t be modified by the user. I think it sets a dangerous precedent of character classes that are prebalanced.

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Warlock.7136

ok so I’ve tried to figure out a reasonable way to say this and I haven’t come up with one so here we go. I feel like the creative team at anet told it’s development team “we need a new class so we can have one for the expansion” and the response by the dev team was “ok but we aren’t adding anything new that will require balancing” and from this conversation we got the revenant. at first I was excited when I heard about revenant it sounded like a great idea. an ancestral spirit warrior. but where I lost all interest was on the first beta that I saw how they actually functioned. nothing is customizable. it’s like one gigantic cookie cutter character(that is to say it will have VERY limited build variety) no setable skills? I really mean this as a question and not a complaint. What were they thinking? build variety to me is sacred and the game should constantly be trying to expand this base. I miss dual classing from gw1, I miss the way people could invent their own builds and how with each update what those builds were changed. with no customization options in this class I have little reason to play it. please if you tried revenant and you actually enjoyed your play time on it. tell me why with specifics. sadly I saw a character class that couldn’t be personalized. anet can do better then this and should do better then this. also if this forum is being observed I would love to hear from a dev team member the logic behind this classes design.