Terrormancer is a lot more difficult than a powernecro imo. For power necro if u just cc them during their deathshroud (Basilisk + Fear steal), and just cnd off them the rest of the time, they usually go down fairly easy. Dodge the lifeburst though (Deathshroud base attack). Also if they enter deathshroud with low health, they’ll most likely heal when they get out of deathshroud, so get that interupt ready. There’s some more to it than that, but I hope that helps.
Problem is I created a necro to understand more of what they do, but I still have no idea – my necro just facetanks/steamrolls everything and I have no clue how. I’m still toast in wvw though.
Thanks for the tips, I guess it does help, but I might still have problems with their wells and marks so cnd while they’re sitting in them.
http://youtu.be/aw8Um09hdEI?t=57s
Here maybe this will help you even more. Any questions about what’s going on or what I’m doing, just let me know. A lot goes unnoticed in montages without commentary
What would be the most interesting build/class that I can 1v1?
Well, if you ask me it would be necro they are a mystery to me
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Power, haven’t met many condi or fear builds, maybe they’re even worse.But any class/build would do.
Terrormancer is a lot more difficult than a powernecro imo. For power necro if u just cc them during their deathshroud (Basilisk + Fear steal), and just cnd off them the rest of the time, they usually go down fairly easy. Dodge the lifeburst though (Deathshroud base attack). Also if they enter deathshroud with low health, they’ll most likely heal when they get out of deathshroud, so get that interupt ready. There’s some more to it than that, but I hope that helps.
Too bad I can’t make a poll in here (At least I don’t think), but would 1v1 videos interest anyone? or should I start including some decent 1v1s in videos? Would be great to get some feedback
Yes please, less to CnD on which can be tricky/funny at times.
What would be the most interesting build/class that I can 1v1?
Too bad I can’t make a poll in here (At least I don’t think), but would 1v1 videos interest anyone? or should I start including some decent 1v1s in videos? Would be great to get some feedback
Just pm me anytime ingame, or send me a forum message. I’m usually available to help anyone improve with thief
5. Opponents playing squishy builds, which you have to wonder about, but it happens.
Yeah but in pvp thief opponents also run squishy builds xD
Can you tell me how shadow arts scrubs hit for 9k in wvw? Because in PvP , SA thieves usually don’t hit more than 4k on other thieves ..
Well its for a couple of reasons.
1. Cloak and dagger has a specific damage nerf for pvp, as well as an extended reveal time (dps nerf)
2. The 5th trait in the SA line stacks might, and I am also running runes of strength which makes for a lovely combo.
3. WvW damage is usually higher than damage in spvp
4. I have guard stacks in a lot of the clips. It doesn’t help that much, but it does add a little more dps.
Gr8 m8. Gj Ily <3
ly2 bae glad u liked <3
Booo guess we can’t do, i’m transferring there later this week lol guildies there
We will have to roam… O.O
You’ve gotten a lot better at d/d man keep it up! Fun videos
Haha I remember a long time ago when we used to fight. Definitely one of the influences that made me what I am now, thank you so much for that <3
Haha thanks nice to feel appreciated, what server you end up on now :o
Fort Aspenwood. Feels alot like Mag did before I quit
You’ve gotten a lot better at d/d man keep it up! Fun videos
Haha I remember a long time ago when we used to fight. Definitely one of the influences that made me what I am now, thank you so much for that <3
Wooh! Welcome back mate
I’m on YB so let’s duel some time!
Thanks <3. Sure, just hit me up whenever you’d like.
http://tinyurl.com/nightblade5
q.q why does no one like mah weapon set. I crai eretiem
Sorry for my recent absence, got quite busy irl and had no time for gaming. 6 Months after my leave, here I am again, bringing you some more outnumbered D/D footage. Hope you enjoy!
Also be sure to comment, rate, and subscribe. Constructive criticism is very helpful to me in making future videos, however offensive / aggressive posts are a waste of everyone’s time, and will most likely not get a response. I starve the trolls :o
Notes:
-Updated d/d build, link is in video description.
-I am now on Fort Aspenwood
(edited by XPGAMER.7324)
Would be nice to see this done in the upcoming patch
Read the OP, and didn’t feel like reading all the things inbetween so Ima just give my opinion on the topic. D/p has a ton of damage mitigation, from the weaponset alone, not including traits. I definitely think the 3 abillity is pushing some limits as it’s not only a ranged blind, but also a gap closer AND deals damage. I also dislike (Although good players don’t do this) the 30SA permastealth that is independent of a target. I think that’s definititely a bit ridiculous, as the weaponset offers so much damage mitigation having the abillity to stealth and appear at full with a very low risk is pretty unbalanced. Here are the changes I would like to see in order to rebalance the weaponset, making it more skillful however no less powerful.
1. Decrease the cost of headshot by one initiative, maintain it as a projectile finisher (Can be used to more skillfully apply blind )
2. Remove the blinding projectile that shoots when casting black powder
3. Increase the cost of the 3rd skill by 1 initiative OR remove the blind.
4. Increase the cost of heartseeker by 1 initiative, however increase it’s damage to enemies at lower health. This makes the skill not only more balanced to prevent d/p 5 2 2 2 permastealth, but also promotes casting it skillfully when the target is low, and prevents spamming.
5. Increase the range of the 3rd skill, promoting its use as a gapcloser, and reducing its role as a spamable blind.
Just my opinion though
I’m still trying to figure out why the reveal time in pvp is 4 seconds, while in WvW and PvE, it’s 3 seconds. Why not just make the time a uniform 3 seconds? Would definitely help from transitioning between WvW and pvp(I’ve started doing some lately DX ) and would probably make d/d a bit more viable which would b kewl
Just askin for opinions from players that pvp alot, and whether or not they think that a uniformal 3 second reveal time would be a good change. I’m not sure the reason for the difference, but if any of you know it, please feel free to point it out. Thanks for reading<3
I don’t think people understand that I was joking… lol xD
But if we were to replace the SA traitline, could our new abillities spawn kittenz and we can become kitten masters? It’d be like MM necros, except we’ll b more OP cuz we have underbewb powers built into the traitline.
(edited by XPGAMER.7324)
Just remember friends, SA is terrible, anyone who uses SA is a baddie. Ever. Nope, no good players use SA, its a crutch trait line for unskillful play dont ya know >:
And it doesn’t matter if you spend most of your time with S/D evading attacks and just trolling enemies outside of stealth and rarely enter, you’re still a baddie if you use SA. Why? We don’t make the rules, we enforce them.
They should doccument a list of “rules” so I can play my game according to how others would like me to without being considered cheese.
So you don’t use SA because others call it cheese #peerpressure
They don’t “call it cheese”, they explain with various facts and logics why it is indeed cheese, and their just informing others…
Just remember friends, SA is terrible, anyone who uses SA is a baddie. Ever. Nope, no good players use SA, its a crutch trait line for unskillful play dont ya know >:
And it doesn’t matter if you spend most of your time with S/D evading attacks and just trolling enemies outside of stealth and rarely enter, you’re still a baddie if you use SA. Why? We don’t make the rules, we enforce them.
They should doccument a list of “rules” so I can play my game according to how others would like me to without being considered cheese.
No one mentioned the new grandmaster in critical strikes. Wonder why :P
Shadow Rejuv > Assassin’s reward any day. Think about all the times that you spend large amounts of initiative (Black powder(6), cloak and dagger(6) ) but your still at full hp, so the trait doesn’t come into play. You can’t rely on having initiative for healing when you’re low hp, because you use the initiative to preform bursts. Giving initiative a dual role such that you need to use it for healing as well as for damage significantly hinders any build imo. Also the healing is just weaker than shadows rejuv in general, ontop of the concept being relatively flawed. Definitely needs a rework.
Just remember friends, SA is terrible, anyone who uses SA is a baddie. Ever. Nope, no good players use SA, its a crutch trait line for unskillful play dont ya know >:
2/6/0/0/6 D/D is alright if you have some team mates with you that can heal + condi clear (Ull only have withdraw and shadowstep for condi clear, and basi if u run lyssa). You probably won’t be able to 1vX or 1v1 very well with that spec though. 6/6/2 is also a pretty fun zerker spec if you’re looking. Nothing really beats 2/6/6 for d/d though, I find 2/6/6 even more effective than 2/0/6/0/6.
Because… Engi is underpowered.
Check the attatchment for what I’m talking about.
I guess hitting 2,600 hours on thief called for a forum post, so heres to all you thieves out there who’ve stuck by the class for long time, maybe even longer than me. Through all the nerfs, through all the complaints and q.q, we’ve stuck with thief and played the hell out of it.
Cheers to you guys for sticking with the class, post your hours here and celebrate a little. Maybe if anet sees how many players have so much dedication, they’ll care about the class a little more? Naw who am I kidding… but do it anyways (;
D/D is kiteable, and therefore dictates the need for movement speed. There’s a reason lots of d/d thieves run travs, speed, signet of shadows etc. Mobillity is extremely important in a d/d build.
It’s also one of the main reasons I run s/d in my offhand, in case I need a gapclose and I’m out. Other than that, just dodge movement impeeding skills (ex. Engi chill grenade), and you won’t have a problem with players that try to kite you.
“Shadow shot > Heartseeker” Isnt always true, for example if their below 25% hp. Shadow shot also only ports you to a target if it hits, so if you’re out of range, or your target can dodge, shadow shot can prove to be inferior to heartseeker, depending on the situation.
I think D/D is great for 1v1s, I don’t know what you’re all talking about O.O You can’t 1vX if you can’t 1v1.
D/D higher burst than d/p, but with less defense built into the weaponset.
D/D higher burst than s/d, but with less utillity (Boon steal, interupts, etc)
Some people see d/d as a difficult weaponset, and they therefore say it’s useless in 1v1. They just refuse to see the benefits d/d provides over the easier weaponsets (In my experience they’re easier, this may vary for other players so don’t take this as an attack). And then theres other people that see d/d as such an easy weapon set (all you do is press 5 and 1), but these are the people that have probably never used d/d even to kill a mob…
4 skill isn’t completely useless (Though it is very weak), but I’ll agree that the 3rd skill needs a complete rework.
Just remove Shadow Arts.
remove d/d too then plz. Q.Q
Seriously so many thieves have said this, anet just doesn’t care enough tbh.
Make blind on stealth the 5pt, last refuge can be an adept trait. Done, not that hard anet. Q.Q
i’d love to see you use your so called smarter build against a perplexity terrormancer or a perplexity engi in WvW, then again you are just making things up as you simply wont win against those specs without SA unless the players are terrible , no ifs and buts it’s just the way it is :-).
That’s a pretty broad generalization to say that someone “simply wont win against those specs without SA”.
My argument is that a thief could be become a better player if he/she doesn’t use SA traits.
Your argument is that a thief player can’t get by without SA traits.
Which sounds more positive to you?
Though you may have a point, I play sPvP a lot more than I play WvW these days, and Perplexity runes don’t exist in sPvP. I wonder why that is?
I play both game modes , i’ve ran all specs ( the known ones at least ) in both Spvp and WvW so I’m speaking from experience , against certain specs , like the ones i mentioned above , you simply need SA.
This is coming from someone who hardly ever uses SA anymore by the way , even in WvW .
All I’m saying is d/d almost always needs SA, it isn’t a set of training wheels, its the crutch for the weaponset.
Hello, I was watching and looking at your build
I noticed the armor that was used in the build are rares. Is the [valkyrie] armor exclusive to rare armor?
The armor is full exotic, trinkets are full ascended for the sake of simplicity
You can choose to ignore that, of course, but then you sound kinda silly when you complain about people talking down to you for your WvW build used in sPvP.
Don’t worry, plenty of times in OS their are thieves running 100% zerker gear with 2 6 0 0 6, I one shot em and they call d/d cheese and talk kitten about how bad WvW is lmao.
Nice vid! Definitely one of the best thieves I’ve fought. Always have fun when we duel in OS
Do you think that taking the points out of deadly arts and putting them into SA for condi clear would be beneficial?
Gains:
Condiclear
Blast finisher (Stand in black powder when low)
Additional toughness
Losses:
Poison on steal
Heal + dmg on steal
Power
Read the bolded parts, I made it really easy. Thats the point of this thread. Just wondering why the gw2 community thinks about those questions the way they do.
Why are you so mad? Do any of your followers know how rude you are?
1. No one QQ’s about D/D. Why would they, and whats the point? It’s not over powered.
2. PvPers insist WvWers are inferior. WvW’ers insist that PvPers are inferior. It’s human to cling to what you enjoy most and defend the kitten out of it.
/thread
I’m not mad, I’m not rude. I did not intend for that to be taken in a rude manner, I actually just wanted to point out where the main purposes were so that you could easily read them if you didn’t want to read the lengthy post. And the point isn’t Q.Q about d/d, its more so about why pvp thieves think that SA always means that a player is bad, regardless of the weapon set being used. I also used the post to elaborate why d/d was dependent on SA, so that the community may have a better understanding. Please don’t take everything as an attack, I’m not trying to be rude or disrespectful to anyone<3 Just wanted to know what the communities thoughts were.
I play both Spvp and WvW. I don’t really care who has better players honestly, IMO spvp is 10x more balanced than WvW, but that doesn’t mean i don’t like WvW. In WvW I run with both Acro and SA depending on what I feel like playing, but when I play acro in WvW condis are absolutely insane so I usually go SA so i can negate the condis. I find good players in both PvP and WvW, who gives a kitten whos better I can beat many PvP thieves and im still technically considered a wvw thief it doesn’t really matter. People just need to get over it, WvW is different that Spvp absolutely nothing is going to change that. I love both, and both have completely stupid builds in it its how the game is. Now for the SA conversation, SA imo is only needed in WvW because of condis and the amount of condi spam in WvW is ridiculous as in pvp the condi is still insane but not as much and thats where your team support comes into play to help handle the condis. I’ve gotten over the whole SA is OP idc because I can also use SA too. In all seriousness, whoooooo carrreeeessssss????
Exactly! Its a known fact that pvp’ers wont use SA, while SA is more necessary in wvw… I don’t think anyone has disagreed so far. Whats the point of this thread O.O
Read the bolded parts, I made it really easy. Thats the point of this thread. Just wondering why the gw2 community thinks about those questions the way they do.
Now I understand that d/p thieves using shadow arts abuse the traitline with easy permstealth that isn’t even target dependent, but d/d actually relies on the shadow arts line for survival, because none of its weapon skills have any defensive components unlike most other thief weapon sets.
I just want to highlight this inaccuracy.
“Permastealth” was borne of D/D, not D/P.
Once upon a time, a D/D Thief can endlessly stealth by using CnD on a wall to easily retake the tower in WvW. That “cheesy” method was long been eliminated with the changes to the wall and the cost of CnD.
Even today, D/D can easily chain stealth if done correctly.
I didnt say it was impossible to permastealth with d/d. I just pointed out that d/p permastealth isnt target dependent, d/d permastealth is, and therefore avoidable (Not every fight has walls)
Yeah, I tried the d/p build once, a build I have 0 experience with so if you would have lost, it would have been quite sad. And here’s this “SA d/d build” thing I’m trying to figure out. Why not just call it d/d? d/d implies SA at this point.
If you would have lost to d/d while using d/p, pretty sure you’d still be crying. I’m not sure why you find beating me with a direct counter impressive. It doesn’t show skill, it shows the abillty to press 3 repeatidly so I can’t land any cloak and daggers. I’m not complaining about d/p, It can be used for more than just that, but against d/d honestly that’s all you have to do. Its simple logic, your 3 skill is a ranged blind that deals damage, and also costs less initiative than a cloak and dagger. whenever you see me cast cloak and dagger, simply press 3 and deal dmg to me, while I waste half my initiative. Brag about that to people who care. Fight me on d/d sometime and then if you win you can talk kitten
I killed you with SB most of the time. Just used D/P to finish off. Unless you’re claiming that SB is a “direct counter” (the word you’re looking for is hardcounter) to SA D/D, in which case there is nothing more to say.
26006 D/P is also definitely not hardcounter to SA D/D. Hardcounter matchups are 1/9 or even 2/8 matchups, which this matchup is not.
First of all, I say d/p is a direct counter (I like the sound of this phrasing better, its personal preference, the same concept is conveyed) to “SA D/D” (Just say d/d, like really), and then I state a reason why. You’re just saying it isn’t, without any logic backing your statement up.
You also didn’t stay in sbow the majority of the time, but thats alright even if you did sbow still does counter d/d. It’s actually the same concept, except with an evade on the 3 instead of a blind. That and you have the abillity to stay ranged, forcing me to use gapclosers. Do you even think before you say these things? You have probably next to 0 experience on d/d, how about you try it before you tell me what counters it and what does not without any supporting evidence.
Don’t really care about kitten battles, trying to figure out if I should invest my time into something. Please answer my original question or create a different thread.
I did. I’m very sorry caed :/
Make a tpvp guide and I’d love to see it, make a d/p guide and I may watch just cuz I feel bad for this happening<3
So you are amazing… And I think I love you. Would you mind posting your build? I’m just getting my thief up to 80 and will Prob be analyzing this for tips and tricks haha.
1 mix of both?
2 solo imo
Glad you enjoyed! <3
I’ll be coming out with d/d tips and tricks soon, and I often point them out live when I stream on twitch!
Based on my experience vs you, I fought you on your terf (pvp) and I used d/d against your d/p. You cannot directly counter me and then expect me to win lol (Though sometimes I do
)
we went 3 matches, and it ended up 3-0 my favor.
Once you used the same build I did. 26006 D/P.
Twice you used some SA D/D build with some rules about no walking out Graveyard.I didn’t expect you to win, but it wasn’t because of your build.
Yeah, I tried the d/p build once, a build I have 0 experience with so if you would have lost, it would have been quite sad. And here’s this “SA d/d build” thing I’m trying to figure out. Why not just call it d/d? d/d implies SA at this point.
If you would have lost to d/d while using d/p, pretty sure you’d still be crying. I’m not sure why you find beating me with a direct counter impressive. It doesn’t show skill, it shows the abillty to press 3 repeatidly so I can’t land any cloak and daggers. I’m not complaining about d/p, It can be used for more than just that, but against d/d honestly that’s all you have to do. Its simple logic, your 3 skill is a ranged blind that deals damage, and also costs less initiative than a cloak and dagger. whenever you see me cast cloak and dagger, simply press 3 and deal dmg to me, while I waste half my initiative. Brag about that to people who care. Fight me on d/d sometime and then if you win you can talk kitten
(edited by XPGAMER.7324)
Next time before you call a WvWer unskilled, stop and think for a moment. He could be one of those few roamers who are actually good enough to hand you your kitten .
Based on my experience vs you I’d have to disagree. There are currently two WvW-main thief players that come to mind who I think are decent players. I probably go 50/50 vs them, although I do think (and they also think) that they have build advantage when we “duel.” I’ve yet to run into one who “is actually good enough to hand me my kitten” though, that is for sure.
Based on my experience vs you, I fought you on your terf (pvp) and I used d/d against your d/p. You cannot directly counter me and then expect me to win lol (Though sometimes I do)
Even if you’re using SA and able to pull of a 1vX, that means your playing bads… plain and simple :/
Don’t you feel bad for murdering all the keyboard turners?
Direct Q.Q here
Part Two: Why do pvp players insist that every player in WvW is inferior?
Seriously, what leads to this conculsion? WvW has zergs, and much larger-scale content than pvp, requiring less skill than an average tpvp match. But so what? pvp has hotjoins that are pretty much the same concept. Extremely easy matches against players without much skill (On average). And you might say, “well at least PvP has tournament pvp that is actually really challenging!” well you’re correct, but WvW also has “roaming” which is similarly challenging.
Some pvp players don’t understand roaming, so let me briefly describe it to be clear.
Roaming is essentially running around a WvW map with a group of 1-5 (I consider 6+ to be zerging), and fighting other players. Roaming IS NOT running around capturing supply camps, towers, and keeps. You can do this while roaming, but this isn’t what roaming is.
“Alright, so what? You’re taking say 3 players, and fighting 3 really terrible players and you call that hard?” No, Im taking 3 players, fighting 9+ players, and calling that hard. Lets do some math shall we?
Lets say each of the 9 players hit for 750dmg on their auto attack. Lets disregard their class, race, skill level etc, because for this point it is irrelevant.
750dmg x 9 players = 6,750 damage.
So essentially, if all the players even landed an auto attack on you at the same time, you’d be in rough shape. Even players with the lowest skill levels know how to target you, and press one. But here’s the thing, these players have more damaging skills than just auto attack. They have the same exact capabillities as you, so imagine their was a thief in there, he could backstab you for 6k, making the job much easier for everyone else.
Another factor to include is that during a 1v1, you blow a cooldown to counter an enemy attack. Now imagine a 1v2, where the 2 are the same class. You blew a cooldown to counter the first players attack, but now the 2nd player ckittene the same skill and it’s likely you won’t have a way to counter it. You may say “well just dodge/blind it”, and alright, lets say you dodge it. Now you don’t have the dodge for another skill, and that on-demand blind you needed is going to hinder you’re capabillity of doing other things that are necessary in order to win a 1vX fight.
Target priority also plays a factor in this discussion, as it is a skill you must develop in 1vX that isn’t relevant to 1v1s. You may say its easy, but sometimes it’s not. Say you have a necro, warrior, and thief attacking you. Which do you target? You may say “oh the necro, the thief is probably going to stealth, and the warrior is probably tanky”. Well what if the necro was bunker-condi, the warrior was actually a dps warrior, and the thief is a s/p imobilize build. You’ve made the wrong choice. In order to form correct target priorities, you need to be able to quickly analyze your situation and the incoming enemies, and make a decision in the split of a second. This is an aquired skill that isn’t required in 1v1s, thus in my opinion making a 1v1 vs a skilled player easier than a 1vX vs average players.
The point is, although the players may be unskilled (There’s always a chance they aren’t), it is still incredibly difficult to win outnumbered fights due to the extreme disadvantage you’re at.
Next time before you call a WvWer unskilled, stop and think for a moment. He could be one of those few roamers who are actually good enough to hand you your kitten .
Probably some more things to add in here, but that’s long enough for now. /RantOff
Pre-read notes:
Keep an open mind as you read this post. Don’t go into it with a narrow mind.
SA- Shadow Arts
Part One: Why does shadow arts + d/d trigger so much Q.Q
Like honestly, if you even mention shadow arts around a pvp thief, 90% of the time they will rant at you about how bad you are at this game regardless of if they know you, have ever seen you play, or have ever fought you. Now I understand that d/p thieves using shadow arts abuse the traitline with easy permstealth that isn’t even target dependent, but d/d actually relies on the shadow arts line for survival, because none of its weapon skills have any defensive components unlike most other thief weapon sets. S/d you have an evade built into a weapon skill, d/p you have blinds built into multiple weapon skills, and so on. I understand that d/d has an evade built into its 3 abillity, but the 1/4 second evade isn’t worth 4 initiative, and it’s also poorly timed so it cannot be used for sufficient defense.
That said, it makes sense how d/d depends on SA for survivabillity. Since we have no active defense from weapon skills, it is impossible for us to mitigate as much damage as d/p, s/d, etc without SA.
SA gives us an invaluable blind to help us preform similarly to d/p.
Condi clear that we don’t have access to (S/d 2 skill clears one on the return).
Regen to help mitigate the damage that we can’t evade or blind.
This dependency on SA also hinders d/d more, as it forces us to spend 30 of our 70 trait points just for basic survival, where as other weapon-sets are free to spend those 30 points elsewhere. The playstyle of high single-target burst would be greatly benefited by 30 points into deadly arts instead of shadow arts, but unfortunately d/d builds like that aren’t viable due to their lack of survivabillity and damage mitigation tools. Now I understand the yolo-mode 25 30 0 0 15 style builds that crit very high are fun, and can even be useful in situations, but in solo or small groups that lack heals + condi clear, these builds aren’t viable.
Seriously, stop hating on shadow arts being used in conjunction with d/d. It just makes you look like you have no idea what you’re talking about. Which in most cases is probably true as pvp thieves do not have much experience if any with d/d.
addressing the topic again
i would love to see also how to play a thief in pvp area even with pugs tpvp
i main problem is when i go far and i get 2v1 against meta build and its very hard to win and control the point as thief so what should i do etc…
+1 for actually saying that xD
Don’t forget the tone of your first reply on this post…
You mean the one that related to the topic? xD sorry I threw some humor in there, it was targetted at mbelch and we’re friends so I don’t really see the big deal.
Even if you’re using SA and able to pull of a 1vX, that means your playing bads… plain and simple :/
Don’t you feel bad for murdering all the keyboard turners?
1vX in which the players aren’t necessarily bad, but have less skill than you is actually more fun to me than 1v1s with more skillful players, who also either run a build that you counter, or have less skill than you if your consistantly beating them. I still 1v1, but I primarily focus on 1vX because it’s the most fun. Q.Q away, wonder how many posts it’ll be before one actually relates to the topic.
But sure, blame your team-mates and tell me how complicated tpvp rotations are if it makes you feel better.
This.
And u don’t take it seriously but you used to be rated #7? Yeah ok, sounds legit.
I think that you don’t understand that their is more to this game than tpvp, because you’re judging me based on my tpvp record, which is fairly skewed considering I rarely tpvp, and when I do we don’t play to win. We play for fun, running random builds etc. Ive actually ran 0 0 0 0 0 before in pvp. I’ve ran naked before. I’ve done stuff like that before.
My point is, if I’m running builds like that, and playing like “yolo I don’t care if you kill me style” (which by the way is pretty fun) then of course I’m going to lose 1v1s, 2v2s, 3v3s, 4v3s, 5v3s, you name it. It’s like telling caed to play a match one-handed without traits while wearing an eyepatch and expecting him to win. I don’t know why this is so hard to understand.
pm me if you feel like continuing this, this thread’s about caed and his tutorial, not about whether I’m good or not. No need for pvp here, start a new thread if you feel the need. I feel pretty bad for doing this to caed’s poor thread, he’s not getting the feedback he wants, he’s getting the Q.Q that no one really cares about.
Well if you consider ~300 games not much then sure, no need to defend yourself. I’m just saying, from someone supposedly great at dueling, you have a mysteriously low pvp win ratio, which isn’t typical of anyone considered good.
Also, I’ve never heard of you nor remember fighting you, or a ‘nightblade’. I seriously doubt you know me either, and anyone who has fought me remembers my style because it’s definitely not meta in any aspect of the game.
We fought back when the gambling duel servers were popular, was fun. And you seem to fail to realize that there is an incredible difference between being good at 1v1, and being good at tpvp.
Being good at tpvp (Caed should make a guide on this, not d/p imo):
Knows where to be, knows when to decap, run away from a fight, engage, etc
Being good at 1v1:
Winning duels. Quite simple.And idk, is 300 games a lot? I’ve had this game for 2 years, and have well over 4,000 hours on it, more than 2.5k on thief alone. In that duration of time, is 300 matches of tpvp alot? you tell me
http://www.gw2score.com/PvP/player/Lux7169
almost 1600 games, but I congratulate you on your 62% rating. So so so much better than 47%. 15 whole % higher!Still have no recollection of ever fighting you, especially never any D/D thief.
Yeah, I consider 300 games a lot. It doesn’t mean you frequently or even actively pvp, but 300 games is sizable. When you compare your games to mine its out of proportion, since well over 99% of my time on this game has exclusively been in pvp.
So you win duels, and can win 1v1’s but can’t transition that into success in tpvp? Even the most basic rotations would translate into tpvp success (especially in the percentiles where you have been fighting).
For example, push far, win 1v1, go anywhere else or even stay far to 1v1 the respawn. Assuming you win your 1v1 then you’re doing more than carrying your own weight and in those lower rankings this often times leads to the enemy team falling apart.
Lower ranking, and even sub-50 rotations are the easiest thing in the world, and I don’t think anyone would argue successfully against that. It’s basic math so unless you’re losing your fights there’s really no excuse for hovering in the percentiles and blaming it on “idk how to tpvp rotate.”
But sure, blame your team-mates and tell me how complicated tpvp rotations are if it makes you feel better.
Are you kidding? Learn to read please. I never blamed teammates, I openly admitted that we goof off in tpvp and almost never take it seriously. I’m not saying tpvp is hard, infact its probably really easy to learn for people that try to learn it. I’ve just never cared. There is more to this game than tpvp believe it or not, not quite sure how that’s so hard for people to understand. Give the thread back to caed before you embarass yourself more plz<3