I’m not someone that played HoT, I quit GW2 after season 2 and wasn’t particulary interested much with what was offered in HoT at its launch. However, I’ve been considering getting back into GW2 with the state of the game now and where its going. Being a person that hasn’t bought HoT I do have a view that some might be forgetting:
1-The mastery system from what I understand was implemented as a way our characters would understand and “master” the in game world for their maximum benefit. HoT masteries are divided into 2 categories Mastering the Maguuma Jungle and Mastering Core Tyria. You only get access to those from owning HoT, remember that.
2- Living world S3 as per people’s comments has added new masteries, again something that is tied completely to HoT and in fact you DO NOT have access to LW S3 without owning HoT.
Why would there be any of the features or things that were present in the Maguuma Jungle that were only found IN the Maguuma Jungle that required you to Master them IN the Jungle to traverse through the Maguuma be present IN the Crystal Desert/Elona. I don’t get people’s complaining about not needing mounts. There was no NEED for mushrooms, lava catupults, alice’s rabit hole for teleportation or gliders to be implemented in HoT. The devs did it as a progression system, to have something to work towards and to be honest made sense given how they wanted the Jungle to feel. A multilayered environment of humongous trees and plantlife. They could have just as easily made it multilayered with pathways going up and down between the layers of the Jungle. Interactable environmental objects to get you to certain areas. That would have been pretty boring though and there really wouldn’t be anything for you to work towards. Implementing those into the game made for a fun way of traversal that, don’t forget, content was gated behind them. In some areas it was REQUIRED to reach those new areas whether for progression or exploration.
Elona is a desert environment, why would it have magic mushrooms or leylines or the need for gliding from high areas and magic oakheart holes that take you somewhere else? Lets say there was no need to implement mounts, and we used those skills from HoT, Where’s the progression in that? Would people not hate on Arenanet for pulling something like that off? I played the PoF demo and can say the mounts feel awesome to use, very different from how mounts in other games feel. And only required in certain areas, similar to how I believe in HoT the skills from those masteries were required to progress. I remember reading about how some story missions were only doable if you had certain masteries unlocked. I can tell you now that at least in the PoF demo I finished that first mission without using the mount and without gliding. But even if it was a requirement, you only need it to jump gaps. How is that any different from needing to be able to use leylines for gliding or needing gliding at all to pass an area in HoT.
The only real issue I can side with is the lack of waypoints in the area. Don’t get me wrong, core tyria imo had way to many waypoints and I rememeber playing when in major events people would ignore you if you died and shout in chat to just revive at the waypoint and come back. Also being able to teleport everywhere made traversal feel too simplistic and easy. There was almost no need for running to places (long distaces) which is great for those of us with jobs and responsibilities that meant saving on time (which was a major selling point for core GW2). But then we realised we wanted to get places we had to run to faster and we started running builds that had mobility in them or singets that gate the 25% MS boost out of combat, heck even rune sets for the movement speed. As a Thief, it was crazy to even think about playing the open world without my shortbow because it was how I could get to places real fast. ITS LIMITING. Now with mounts you don’t have to worry about that. To those saying well mounts mean we don’t have to fight mobs, to some degree that is true. But for the open world you fall under two categories of people:
1- You either fight every mob to your destination bec you like that
2- You use your mobility skills to run passed mobs to get to your destination
With mounts, if you are part of the first group, you’ll just get to those mobs quicker without the need for signets/runes/buffs. Hell you even have a combat opener skill from your mount. Don’t tell me having a mount will prevent you from fighting mobs on your way to your destination if that’s how you play the game. If you’re part of the 2nd group, you can just run by them quickly wihtout the need for signets/runes/buffs. Its a win/win situation.
Cont. in next post
If the Molten Alliance’s in house referred name was Fledge (flame legion and dredge) I could see Mordrem Court being Nightmare Court members being corrupted into Mordrem. Just saying.
1) What we know was that there was a major Ley Line hub underneath Lion’s Arch. Scarlet attacked Lion’s Arch with her forces to use a machine (a giant floating platform with a HUGE drill attached) in order to temper with the Ley Lines. At the end we defeated Scarlet but her device kept on working ending up drilling into the lake in Lion’s Arch and disturbing the Ley Lines in what we could see in a cutscene. The cutscene showed us a surge from the ley line heading towards the Maguuma Jungle waking up what was later to be revealed as Mordremoth the 6th Elder Dragon. We also found out later in Season 2 that she was under the influence of Mordremoth.
2) In the mid season finale of season 2 it was decided that we would gather all ther leaders of the playable races at the Pale Tree for a World Summit to convince them to join forces together to face Mordremoth as he was the biggest threat to us all. Each of the leaders said they had bigger problems until the Summit was attacked by Mordremoth’s Champion The Shadow of the Dragon (this is the same dragon from the sylvari tutorial fight). The dragon champion severely damaged the roots of the Pale Tree leaving her barely conscious after we had repelled the attack which leads to her giving us a vision.
3) You can watch the Pale Tree vision on youtube here: https://www.youtube.com/watch?v=59WJuZLjxTo
4) At the end of season 2 it’s revealed that they were indeed intended to be the minions of Mordremoth and this was a secret kept between the Pale Tree and Caithe. Its assumed but not confirmed yet, that the Nightmare is linked somehow to Mordremoth. We know that the Dream served as a protection for the Sylvari from Mordremoth’s corruption and being severed from the Dream makes you vulnerable to his corruption (this might need confirmation on my part though, but that’s what I understood).
5) We don’t know exactly why they turned on us though knowing that Sylvari were intended to be dragon minions for Mordy and the Pale Tree being weakened from the attack rendering her protection somehow less effective, its safe to assume they were corrupted when the attack happened.
6) As said above, Divine Fire was from GW1 which let players Ascend. We comepleted a similar right that allowed us to gain this Divine Fire and used it to access the sealed Forgotten cave.
Some video’s worth watching:
-We managed to find where Scarlet was working in Dry Top and found Omadd’s Machine which we used to see Scarlet’s Vision when she used it. https://www.youtube.com/watch?v=OQGGytoNXk8
-The cutscene at the end of season 2 which shows the failed attack on Mordy by the Pact. https://www.youtube.com/watch?v=rRRfS9Gp0xQ
- The cutscene afterwards that shows what’s to be expected in the expansion of Heart of Thorns. https://www.youtube.com/watch?v=PJfXl_4mivw
Hope this helps.
If you want to know more about the history of the world and how things happened then I also suggest you read up on those on the wiki, specifically the GW1 wiki.
-snip-
Didn’t they already show the stealth dashing and attacking skill in the HoT reveal trailer?
Shiro Confirmed
well, either shiro or the assassin who helped bring him down – Vizu (i wouldn’t be surprised if both are added as legends.)
That just made me realize – perhaps additional legends are unlocked via skill points like utilities. In fact, that would be the replacement for utility purchases and whatnot. each one comes with 3 utilities and an elite, each unique to them, and would give a changed effect on the healing skills.
I believe it was already confirmed that you unlock new Legends through skill points.
Unique Mechanic: Being able to have two fully swappable utility bars (including healing and elite skills) is not implemented anywhere in the game and your comparison to ele attunements changing the left bar imo is misplaced. I could just as well say that ele atunements are like 4 weapon swaps on CD thus ele attunements is not a unique mechanic.
Unique Resource: Energy is compared to theives but in truth it isn’t. Here are some examples:
1- You don’t have skills that hinder or stop initiative regen on Theives unlike Revenants who have upkeep skills. If you haven’t played GW1 I highly suggest looking those skills up on the wiki to understand how they work.
2- Both weapon skills and utility skills for Revenants use energy. This is as opposed to Theives initiative only being used by the weapon skills.
Would be funny if we could channel Kormir to steal skills from other players (y’know, being as she liked to steal our hard earned godhood and all)
#noonelikesyoukormir
LOVING the Mallyx legend look on charr – please tell me we can get that look as an armor skin set – heck, I wouldn’t care if it was only available as a legendary armor skin and took forever to make. I want it. It’s frikkin’ amazing. PLEASE Anet. Make it happen :-D
The black armor is the same skin they’re using on Rytlock and all the revenants in the blog post/interviews. The purple/redish aura around the character is possibly using the Malyx avatar skill if GW1 is anything to go by. That’s how the avatar skills worked in GW1, at least somewhat.
-snip-
Didn’t they already show the stealth dashing and attacking skill in the HoT reveal trailer?
Shiro Confirmed
I can understand that locking the utlity skills based on Legends invoked is thematically sound. I don’ think they should allow you to use utility skills from a different Legend while invoking the first. What I do think would be nice is if we have more than just 3 utility skills per Legend so we can actually have some customization. Something like:
Legend X has utility skills 1,2,3,4,5,6 to choose 3 from.
Legend Y has utlity skills 7,8,9,10,11,12 to choose 3 from.
Legend Z has utility skills 13,14,15,16,17,18 to choose 3 from.
To use any 3 equipped from Legend X you need to have Legend X invoked. To use any 3 equipped on the bar from Lengend Y you need to have Legend Y invoked and so on.
This can still retain the playstyle per Legend. Legend X (Jalis for example) can have all his utility options focused on tanky brawling. Legend Y (Malyx) can have his utility skills focused on conditions.
Why do you make it seem like the skill is going to last forever, its a weapon skill that uses Energy (confirmed from an interview that weapon and utility skills will use energy)
I think he meant you unlock Legends using skill points not at skill challenges.
You’re worrying about weapon skills on a class that can’t weapon swap so you have a small chance of encountering that. Even if you encounter it you still have those two skills that really don’t break the game.
-Coalescence of Ruin: From the way it was explained it shoots straight in one direction moving slowly but ramping up dmg. This also isn’t an auto-attack skill so either has energy cost or CD
-Field of the Mists: Blocks projectile attacks in front of the Revenant. Its also most probably a skill on CD or energy cost so not spammable. Moreover, you can skill use AoE and flank the Revenant.
Nothing to worry too much about.
Like what Bruno said, Revanants are pretty much heavy armored Ritualists that use avatars like Dervishes did from GW1
though it’s worth pointing that the dervish avatar connection is purely mechanical, as dervish avatars drew power from the gods themselves.
Of course, I should have made that clearer.
@Blaeys: From what I understood of the blog post, Elites are tied to Legends so that would make it 4 elites a profession in Expac and 4 Legends for the Rev.
What if I got both Fear and Taunt?
Where am I going to run?But seriously… I really like the Resistance boon, we’ve always had protection which counters direct dps but never had a boon the counters condis!
Zizo, that would generally come down to what was the last one applied I guess. Both serve the same purpose with a slight difference in the method. You lose control of your character fear makes you run away not attacking, taunt makes you run towards the taunter attacking. In current game Crowd Control goes with newest CC is applied possibly overwriting current CC.
For example when you’re are Knocked Down and then Knocked Back you’ll get the CC in succession. Thus if you are Feared first then Taunted you should run towards the taunter attacking him.
Like what Bruno said, Revanants are pretty much heavy armored Ritualists that use avatars like Dervishes did from GW1
If its any indication, they said that each legend gives access to skills 6-10. Then by standard of each profession having 3 base Elite skills and a 4th coming in the expac most probably from specialization then we should have 4 Legends to choose from. This is also consistent with 4 healing skills per class though I believe they’re adding another in the expac. Each class has 20 utility skills.
Doing simple math and if without new utility skills being added we’re looking at something like 5+ skills per Legend slotted. Not much customization but put in mind you have access to 2 Legends at any one time so that’s access to 2 healing skills, 6 utility skills and 2 elites at any time. Makes up for it imo.
The expac will most probably get the same treatment that the campaigns in GW1 got. A msg stating that you are reliving old events. I don’t mind that and I know they won’t do anything to awesome to explain the lore of playable Revanents but I do understand other people’s argument. The main reason why this whole “living through past events” worked well for the campaigns was because they were that, stand alone campaigns. Each had its own story, its own starting zone. In fact each happened in a different timeline. If we’re to compare HoT to GW1 then compare it to Eye of the North. Imagine if they told you they’re adding Chronomancers to Eye of the North with the story that was shipped only saying that you’d have to start in Prophecies, Factions or Nightfall and then work your way to the Eye of the North story ? How could you explain story/lore wise that your new character is experience from the get go past events and forcing people into experiencing it to experience the expansion with the new profession. When they added new professions there was a whole story that allowed that profession to fit in. You need a stand alone campaign to do so and not an expansion.
@Lordkrall: Only issues you then have are things like the Butterfly effect in time travel, the fact that there will then be 2 Rytlocks until the story catches up and Warrior Rytlock does the ritual and of course since Revanent Rytlock is around before Zaihtan is dead why wouldn’t he help with the knowledge he knows of the future.
I don’t see what the issue is with a cinematic explaining how you became a revanent and ended up at the beginning of the story. Given that there’s speculation that the story will have ties to do with time manipulation (the new mesmer shield skill is what I’m referring to) and the fact we’re dealing with the Mists here I say anything can be possible. I honestly can see it as new player characters of the revanent class getting a question about how they ended up in the Mists or what was the last thing they remembered before awakening in the Mists. There they met a mysterious Charr (Rytlock) who helped them leave the Mists. Upon leaving the Mists they ended up at the start of any normal storyline. Your character can even get a personal discussion option with Rytlock later on when you catch up to the story and him revealing to the player character how it was him in the Mists.
Before anyone says anything about “omg retcon” I understand that but time in the Mists isn’t exactly something we all know details on.
I also thought about having it be some kind of time travel through the Mists and starting but it wouldn’t really make sense storywise either. Your character would already know about a lot of the things you shouldn’t. All the attacks that happened and how we end up being commanders of the pact and trahearn being who he is. How we defeat Zaihtan it would be crazy if we said we went back in time to just prepare for the fighta gainst Mordremoth.
Well my thoughts were that it was only Caithe that had discovered the place. At the end of the trailer we see only one lone Sylvari in the cave. To me that Sylvari looked like Caithe from afar. There are many things at play here. We know this is the past during the time where the Nightmare Court was being created due to what was happening to the Sylvari, could also be the start of the fall of Faolain to Nightmare which as far as I know is when tension started growing between both. Also if those were Caithe and Faolain in Dry Top then why was it only Caithe at the door? Maybe a fall out happened and they seperated?
To reiterate I don’t think it was a secret she deliberately kept from Faolain. What Scarlet said was she was keeping a secret not even Faolain knew. To me it just means she has a secret being kept from everyone including Faolain but not specifically from Faolain. You get my drift?
Well we do kno that the Zepherytes travelled around Tyria and possibly even to Cantha, so Elona and the Crystal Desert isn’t a far stretch. We also know they were the caretakers of Glint and her Legacy. We also know that The Forgotten were really close to Glint. Is it so far fetched that what the Zepherites actual travels were for was transporting the Forgotten from the Crystal Desert to the Maguuma jungle to create a hideout? It would make sense that where Caithe is going is the destination of the Master of Peace.
That’s actually a nice find. And could make perfect sense. Caithe’s secret is that she knows of Forgotten that are still in Tyria. She stole the egg to bring it to them. Coule be possible that the dragon born from the egg might not be free from Kralkatorric’s corruption and she’s taking it to the Forgotten in hopes of having the ritual done on the egg. It would fit well with the vision the Pale Tree gave us about the egg and glowing pillars of light.
Its not like the whole episode will be us playing as Caithe. If anything it’ll be one mission playing as Caithe while the others will focus on what she found in the Maguuma Wastes.
Where does that show up with anything that had to do with ascension?
This is definitely a flashback of the history of the Nightmare Court and how it was founded. If you read up on the wiki about their History you’ll read things that we’re seeing in the trailer:
-Right after the transformation at 0:23 we see the firstborn sylvari meeting in the grove. We can see Malomedies on the left as well as Caithe in the front. From the history of the Nightmare Court we know that it started when the firstborn refused to seek revenge on the asura for their mistreatment of Malomedies. I believe this is what we are seeing, their meeting and refusal to seek revenge. Also right before the shot fades away we can see Faolain while the camera is turning (on the right).
-We see the asura holding some Slyvari captives and experimenting on them and we see Caithe and Faolain both together fighting against the Asura and their golems in order to free the captive Sylvari.
-I think that once we get to the part in Maguuma Wastes its showing Caithe and Faolains travels together and that they discovered something in the wastes.
-That door at the end with the serpents seems to be imo something to do with the forgotten. Its the only thing that comes to mind when I see that.\
Also this line was in the description of the trailer on youtube:
“To catch a thief, you must become a thief, but be wary—following Caithe’s trail will take you down a strange, dark path”
Was that sign on the door in the cave at the end for the forgotten??
The dragon will likely awaken in the season finale. Chances are they’ll bring back Rytlock at the very end too with some sort of great discovery.
What do you mean the dragon will awaken at the season finale? Mordremoth is already awake hence why everything is going to kitten with his minions running about.
Unless you meant the egg.
The same way Zaihtan awoke and raised Orr and caused the tidal waves that destroyed lots of places and Kralkatorric awakening and creating The Brand. We want to see Mordremoth create such Cataclysmic events that change the landscape. Though coming to think of it, we’re already seeing the effects of his awakening in the Maguuma Wastes and we’ve seen it in some other regions too.
Anyways, I don’t think Mordremoth will be killed this Season either, I’m of the opinion that this will lead into an expansion to kill him. Also, who said that its only 2 episodes left this season anyways? The way I see it, we’re getting a new part of the armor set each episode. Full armor sets are 6 pieces and we’ve already gotten 2. If anything we thoretically should still have at least 4 more episodes to go to continue that trend.
I’m surprised that no one has brought up that Anet have said we would find out who E was during Season 2. Anyways my predictions:
1- Rytlock emerges from the mists having somehow run into the human gods with a plan on how to undo foefire.
2- We’ll find out why the Pale Tree wanted us to save the dragon egg and what her plans with it were (probably use the pale tree’s magic to help hatch the egg or point us to the direction).
3- We find out who E really is and that he has ties with the Master of Peace and Ogden and possibly even Livia
4- We’ll discover a lost city of the Mursaat and how the White Mantle have been trying to reach it or keep it secret.
5- The grand reveal of Moredremoth and his devastation of the Maguuma wastes that will lead into an expansion
It’s a good idea, but if it as us from the future wouldn’t it be easier to tell us about everything that’s gonna happen so we can prevent it before it happens? It seems like Mr. E is just guiding us towards things that need to be done or looked into but not really telling us to change anything.
I still think that Mr. E is actually a group of people and not one person.
Was I the only person that noticed a purplish haze surrounding Caithe’s head and her eyes more of a purplish tint than normal during the last LS mission? Makes me think that she has in some way been corrupted and we are going to spend the rest of this season trying to track her down and retrieve the dragon egg to keep it safe.
My game bugged out when I entered the Labrynth so it wasn’t dark or anything. I can say that her face looked normal for me, no change noticed. It was most probably due to the effect of the purple light and the darkness.
Caithe is E. She’s the one that gave the Master of Peace the Egg in the first place.
It seemed to me that from the visions in the instance, he was searching for the egg. If that’s the case then I doubt it’s Glint that gave him the egg herself as then he wouldn’t have been searching for it. I think the whole memory/visions were taking place after Glint had died.
We met the master of peace in dry top carrying the egg on his back before Rytlock even attempted the ritual. Which is why it can’t be Rytlock unless he did time travel.
Marjory and Kasmeer said they had a contact in the Durmand Priory that knew about Elder Dragons and could possibly help us out with finding info on Mordremoth.
@Konig: I know the whole parallel universe theory was used to explain multiple servers. I was talking more about where the gods originally came from. That world where they brought the humans from. We already know some of the gods had predecessors if not all of them. It could be these predecessors are the ones that took the power orinally and the power was passed down generations along with the knowledge of how to transfer this power.
And what I was saying was that while multiple Tyrias exist – which your theory holds upon – they all have the same most important individuals and events.
So if Dwayna rose to power in one Tyria… Dwayna rose to power in all Tyrias.
Your theory was “Dwayna and co. come from Tyria A and when Tyria A was dying traveled to Tyria B, where they did not exist.” But by the definition of the multiple world lore we have, this cannot be, for if Dwayna and co. came from Tyria A, then they also came from Tyria B; and if Tyria A began to die, then so would Tyria B.
Ok maybe using the parallel universe idea was a mistake on getting my idea accross.
We have Tyria, a world with Elder Dragons and some races but no humans. We have another world World B, where the humans with the gods existed. Tyria has magic, World B has magic. Both worlds have magic level regulators. Tyria has Elder Dragons, World B could have Elder Dragons of their own or other creatures that serve to regulate the level of magic in the world. What I’m saying is the six gods found a way to defeat their Elder Dragons and contain their power. This technique they used is the gift they gave Kormir to contain Abaddon’s power. World B goes to kitten so gods find a way to travel through the mists to Tyria to evacuate their world. The basis of this theory isn’t that we have parallel universes which are our servers but that there are multiple worlds in the GW Universe with maic and beings like the elder dragons that regulate said magic when it gets too high or too low.
Iirc it there was an NPC in this episode (I believe during the pact mission) that was saying that they expect Mordremoth to be somewhere to the west or south of our current position which techinically means he’s southwest and not northwest.
We don’t have any indication on a time frame. The Brotherhood of the Dragon could have watched over her eggs for years after her death, until finally giving custody of this one egg to the Master of Peace. The mere fact this egg seems to be the only remaining of Glint’s eggs, suggests that perhaps a lot has happened in between Glint’s death, and this event.
We know that the Zepherytes took over the duties of the Brotherhood of the Dragon after the dwarves went through the Rite of the Great Dwarf and turned to stone to fight Primordus. We also know that Glint fought with Destiny’s Edge against Kralkatorric not too long ago from the current in game year. We also know that the dwarves did the Rite of the Great Dwarf 250+ years ago from current game year. With that said, if anyone was taking care of Glint’s eggs it wouldn’t be the Brotherhood of the Dwarves but the Zepherytes.
@Konig: I know the whole parallel universe theory was used to explain multiple servers. I was talking more about where the gods originally came from. That world where they brought the humans from. We already know some of the gods had predecessors if not all of them. It could be these predecessors are the ones that took the power orinally and the power was passed down generations along with the knowledge of how to transfer this power.
Could it be possible that whatever world the six gods came from also had Elder Dragons that balanced the magic in their world?
My theory is: The six gods along with the humans came from another Tyria, sort of like a parallel universe within the Mists. It being the parallel of current Tyria, it also had magic that was balanced by their own Elder Dragons. The six gods could have originally gotten their godly powers from their world’s Elder Dragons by finding a method of transferring the power a Elder Dragon has to themselves.
Ultimately this would be how the six human gods came to be. This would also explain the similarities between how the six’s powers can transfer to another being as seen with Grenth and Kormir. It should also be noted that the gods did give a gift to her in order to absorb his power. This could have also been done for Grenth to absorb Dhuum’s power. Its possible that this is the way that they have transfered the power of their world’s Elder Dragons to themselves.
What do you guys think about this theory?
About that interview, I recall it. Very old interview where they talked about the dragon champions and what they were doing before the elder dragons awaken. Basically the interview was saying that the Elder Dragon Champions prepare for the awakening of the Elder Dragon and its usually through siphoning magic to the Elder Dragon. An example of this would be Drakkar and the Sons of Svanir.
Lets not forget that Mordremoth is so far the only Elder Dragon we know of that’s been fed energy directly from a ley line. If that doesn’t give him a major boost at his awakening I don’t know what will. Saying he’s weak just because he just woke up is pretty much denying the fact that his reach so far has been longer than any other Elder Dragon we’ve seen (aside from Jormag if you’re considering the whole northern Shiverpeaks). That and we haven’t even seen any cataclysmic event from his awakening.
What I understand is that after the PS we as the PC kinda left the pact to do their thing and many other commanders stated coming up. Meanwhile we still retain our rank as 2nd in command and were called back into duty with this release or previous release. I think to avoid confusion between the players it would be nice if we were to be designated another rank to show that we are still 2nd in command under the Marshal. A rank that’s something like High Commander of the Pact.
I’m not exactly arguing saying some Elder Dragons can or can’t create/corrupt to make their minions. What I’m saying is that we might have preference of each Elder Dragon.
Though I don’t think this holds any form of power over the spheres of influence. And I agree – I’ve recognized this since, about 2 years ago.
Primordus: Do we have an account of a time when he corrupted a living being? So far all I’ve seen is him creating Destroyers.
Not sure if it was this thread or another recent one, but I’ve had to point his out a lot recently.
It was an interview. Here
I know this discussion was brought up around 2 years ago, I remember that. Just figured right now is a good time to revisit said discussion.
Also thanks for the link on that interview totally forgot about the volcanic fractal.
I’m not exactly arguing saying some Elder Dragons can or can’t create/corrupt to make their minions. What I’m saying is that we might have preference of each Elder Dragon. We can observe the following:
Jormag: Chooses to corrupt other living beings as seen by the Sons of Svanir. Those fully corrupt end up encased in Ice. Even so, there are still creations.
Zaihtan: Chooses to corrupt living or dead beings as seen with the Risen.
Mordremoth: There’s no denying that the further into the jungle we go we’re seeing more Mordrem that resemble actual creatures. It is possible that he creates the Mordrem as well as corrupts other living beings into the Mordrem akin to Jormag’s corrupting resulting in being encased in Ice as well as Kralkatorric’s Branding of minions.
Kralkatorric: All we know so far is that his breath has corrupted everything living into becoming the Branded. All I can say about him creating minions would be the origin of The Shatterer to be his creation rather than an actual corrupted dragon each time.
Primordus: Do we have an account of a time when he corrupted a living being? So far all I’ve seen is him creating Destroyers.
DSD: All we have on him is that he corrupts the water creating minions with tentacles.
I looked through the different alphabet used in game for the different languages and to me it looks closest to Elonian.
We could look at it in a different way in which we have dragons that seek to corrupt other living beings and others that create their corrupted minions.
Mordremoth and Jormag fit the bill for seeking to corrupt. Meanwhile Primordus and I guess DSD fit towards creating instead of trying to corrupt living beings.
That leaves Kralkatorric and Zaihtan whom we’ve seen both corrupt living beings and create their minions (if you would say that creation can include corrupting corpses to create minions). You could sort of put Zaihtan towards seeking to corrupt living as well as dead beings. Kralkatorric could be seen as creating the Branded so veers towards creating his minions. We could also say that Kralkatorric has influence over air (which in GW usually encompases lightning) thus having the elder dragons covering the elemental magics as well.
I know this has been discussed in the past and we came to the conclusion that we can’t classify them as that but now we have more information so we could revisit that topic.
@Konig: I remember lightning bolts hitting the branded areas but dunno if they resulted in Branded being spawned/creatures being corrupted (Shatterer skills does do this though). Indeed though he corrupted beings during his flight with his golden breath.
The way I see the two influences is that one refers to the method of corruption or spreading the corruption and the second refers to the process undergone by those corrupted. Therefor we have the following:
Zaihtan: Uses Shadows as a method of corruption. Here shadows would be akin to illusions or mind tricks to trick those he corrupts before corrupting them. Death would be the process undergone before becoming Risen
Mordremoth: His method of corruption would be his ability to get into your mind as he seemingly did with Ceara and Aerin as both were said to have exhibited signs of battling a voice in their head.
Kralkatorric: His method of corruption that we know of so far was his golden fiery breath and possibly the chaos/lightning storms we are seeing in The Brand (One of the Shatterer skills has him use lightning to spawn Branded and deal dmg)
. The beings corrupted undergo crystallization of the body.
Jormag: He promises power to his converts which can be interpreted as corrupting their Spirits. He’s also been known to have gone for the spirits of the wild and trying to enter the spirit world/mists. Beings that are corrupted by him eventually undergo freezing until they turn into Icebrood.
Primordus: We haven’t actually witnessed his corruption other than the creation of the destroyers. It’s possible that he doesn’t corrupt living beings but he creates his corrupted being in the form of the Destroyers that he creates. This would lead to the popular believe that his spheres of influence are both Earth and Fire. Earth would be the method of corruption (he corrupts the earth itself) and the process undergone is fire which results in molten beings which are the destroyers.
DSD: We know pretty much nothing about other than he’s somewhere in deep sea and can corrupt water itself and his corrupted have tentacles (this is according to the wiki). Like Primordus this could indicate something like him corrupting water instead of earth and the corruption process undergone creates tentacles though this seems quite silly honestly.
I always thought that the memories we were viewing were from after Glint had died and the Zepherites went to her lair. I remember in the previous LS releases it was said that they rushed to her lair after they found out she was dead in order to get to her remains before anyone else could (possible it might be from books/notes in Dry Top).