[NA]Rank 71 before April 15th, 2014 Feature Patch OG Moltres, 10k Champion Brawler, Team PZ
http://www.twitch.tv/yourfriendmarvin
Some Juicy Reads in here! 8^)
I wasn’t Permanently Dishonored 8^)
I can confirm the rewards were received and that Toker and I’s statues aren’t appearing.
In order for rifle to be semi-decent, engineer needs to have a source of unblockable (utility goggles makes sense to have unblockable. It would be an appropriate buff), an evade frame on jumpshot and blind on rifle 3.
I’ve been pushing for Jump shot to be an evade frame, and maybe replace the bleed stacks based on range with boon strip or some sort of boon strip. The boon strip sounds overkill, but outside of the tool belt from Throw Mine, engineers have no boon strip what so ever. Even the mines from Bunker Down and the new Minesweeper don’t boon rip like the tool bet from Throw Mine. Aside from the rifle suggestions, I agree with everyone else you mentioned. Lot’s of unused traits due to the other options being better.
(edited by YourFriendMarvin.4127)
My boy Hwaito, so the focus is around de-capping and rocket boots? (gadgets). The better option is to replace slick shoes with personal battering ram/blast gyro. A.E.D. sure it’s a gadget build, but the heal itself isn’t consistent enough with the lack of stab. Healing turret is always stronger. Elixir S will save you from +1’s, and you aren’t camping kits too much to make use of backpack re generator. Slick shoes isn’t as strong as it used to be, and it has no contribution in de-caps. You have 1200 range rocket boots twice to be mobile and decaps, but the question is what happens if you don’t get the decap? You need utilities to knock people off in that scenario or leave the fight. Replacing mortar with Elixir X is also the better option as a “decap” build. Which is why I suggested Personal Battering Ram since it synergies with Gadgets or Blast Gyro b/c it’s a 15 second cooldown and has a stun breaker. If you do decide to go with Blast Gyro, take the gyro trait instead of Adaptive Armor, because it gives stab and gives super speed for Rapid Regeneration. If not, then adaptive is better. Your only source of stab is from evading an attack every 8 seconds. Leadership would be a better option for runes as well. Rocket boots right now with Gadgets trait is so much fun.
Let’s say we got the PvP pieces but we transmuted the look of it. Will it still count as ascended pieces needed to transmute into Legendary Gear?
Transmuting the look doesn’t impact the base item, which means it can still be upgraded according to:
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-and-PvP-Ascended-Armor-Upgrades/page/2#post6670907
Ok cool!
Let’s say we got the PvP pieces but we transmuted the look of it. Will it still count as ascended pieces needed to transmute into Legendary Gear?
I’m sorry, but that theory is horrible. Top tier players shouldn’t be brought down to lower brackets just to find a quick game and lose literally 40 places on LB because teammates aren’t at the 1600+ skill level. I don’t want that to sound harsh, but the loss is insanely punishing especially since you now have to carry that team as hard as possible. We should be getting better games. At the most there should be a 100 point skill gap up or down.
I have a feeling the top 10 – 25 player pool don’t want to play each other
We do, it’s when we are forced to carry gold players it’s not fun when the only reason the other duo won was b/c they farmed your pugs better than you farmed theirs. There are constant in-houses that happen, which are way more funner than ranked. Thus why you don’t see any “top” 10-25 player queuing too much.
Marvin, the problem with your argument is that you want Anet to look into all this stuff thoroughly and across all game modes. Do you really think Anet has the time or resources for that? Think about what you’re asking…you want Anet to dedicate some of their employees to these investigations. Every minute they spend looking at technical metadata and player-provided evidence to sort out these kinds of issues is time that these employees aren’t working on something useful that moves the video game forward. Why would Anet want to spend time and money on that? If it’s something so severe that Anet can’t ignore it then of course they’re going to have to investigate the issue and deal with it, but in general it’s time and money wasted to do these investigations. Try to think about this stuff as if it was your business, this whole thing is a distraction that costs them money, not to mention it puts the integrity of their game into question (because PvP is a competitive game mode).
To be honest though Acandis is 100% right, there’s a lot more people who should be getting hit with permanent dishonor than the 10 on that list. There’s a good number of people on Discord(s) who have been talking about paying another player to get the God of PvP title or legendary rank and these people are participating in boosting through various methods which has damaged the quality of matches since season 2 and proliferated since season 5. The funny part is some of the people doing this stuff aren’t even being covert about it. I won’t put names on this forum but look at the first link if you don’t believe me, here’s a blatant example of account sharing/swapping in order to pair a high-rated player with a low-rated player, if you listen to the audio you’ll hear the following… [Player 1]: “Just get on a different account then…” [Player 2]: “Umm I’m not sure if I have another low-rated one.” The players on this video clip are talking about swapping accounts (that they don’t own by the way but have access to) on stream! How much more open about sharing accounts and boosting could you be? Oh and the most ironic part of all is these are the same people who cry the loudest about the poor state of PvP while they’re contributing to its downfall. To be honest with you I hope Anet continues to draw a hard line in the sand and permanently dishonors more players so that all of the people who have been boosting get a swift kick to their ego’s and this kind of stuff stops happening in future seasons of PvP.
[Link]: https://streamable.com/egcne
Also if you want to understand some of the methods being used to manipulate matches just read the first post on this forum thread (See Link Below):
[Link]: https://forum-en.gw2archive.eu/forum/game/pvp/Match-Manipulation-Solo-Duo-Is-The-Problem
Here’s a discord image of a player most PvP’ers know offering to boost another player to top 10 (See Link Below):
[Link]: http://imgur.com/a/ofeYT
I understand the methods of manipulation, and obviously I did not involve my accounts to change the outcome of the matches in any of those methods. I’m not asking them to look through every game mode, of course that takes alot of resources. It still doesn’t change how it was handled toward myself, sure there is integrity, but being lazy still is also bad integrity to those players who put a lot of time into the game and punished unjustfully. In the end it’s to please the uproars. If that’s how they handle “integrity”, then sure i’ll accept what it is. I won’t agree with how it’s carried out. That’s how you will continue to lose a player base by feeding the toxicity of the community. Anywho i’ll just stop here, and i’ll just send another ticket which will just get shafted again.
(edited by YourFriendMarvin.4127)
Being dishonored for purely Account Sharing isn’t right. Some people such as myself got hit again at a random time, and it’s really unjust unless the accounts being shared are being manipulated in a wrong way. The issues with leaderboard boosting/Monthly Automated Tournaments are an example, but just sharing accounts and no manipulation of any sort involved shouldn’t get you extreme dishonor buffs. Account sharing has been happening in all game modes of Guild Wars 2, and it’s been really one sided to how they are executing unfair dishonors. Especially when I know there are a ton of people who have account shared, but I myself get hit due to being a big name in Season 5 incidents. Investigations need to be more stronger, and not just based on IP’s. Sure it’s ToS violations, but I feel as long as nothing bad is happening like just doing dailies for a friend while they’re on vacation or casual stuff shouldn’t be punished severely. Before you decide to give out more dishonors, really look into things.
Bolded where you took a wrong turn and fell off the cliff of knowledge into the perilous abyss of nonsense.
In this specific incident there was 100% nothing innocent like doing someone’s dailies while on holiday and many of the other events where big dishonour punishments were given out were likewise not just doing dailies. I was born on a Saturday but I wasn’t born yesterday!
Then again you’re assuming things when you don’t know fully the basis of incident. All i’m saying is that there was no boosting similarities to what happened in the AT monthly/manipulating matches to my incident. To say that I fell into nonsense is wrong, all i’m stating is severe dishonor handed out for things involving non boosting for money/manipulation isn’t right. Sure it wasn’t specific 100% related to dailies or w/e, but the point is that I played casually and normally. Anet is just looking back at s5 history, and not investigating enough like I said. It doensn’t matter when you’re born
I think we’re all just confused why you bring up doing dailies or menial stuff with account sharing, nobody is saying that it’s wrong
I’m comparing that as casual play, not necessarily that. I never said it was wrong or stated that anyone said it was wrong. Like I said, I played on my main/alts with no boosting for currency/manipulation, and Anet gave a dishonor to me without those factors involved without investigating what I did fully. Majority of the people that know me can vouch that I wasn’t involved in anything that shady.
Being dishonored for purely Account Sharing isn’t right. Some people such as myself got hit again at a random time, and it’s really unjust unless the accounts being shared are being manipulated in a wrong way. The issues with leaderboard boosting/Monthly Automated Tournaments are an example, but just sharing accounts and no manipulation of any sort involved shouldn’t get you extreme dishonor buffs. Account sharing has been happening in all game modes of Guild Wars 2, and it’s been really one sided to how they are executing unfair dishonors. Especially when I know there are a ton of people who have account shared, but I myself get hit due to being a big name in Season 5 incidents. Investigations need to be more stronger, and not just based on IP’s. Sure it’s ToS violations, but I feel as long as nothing bad is happening like just doing dailies for a friend while they’re on vacation or casual stuff shouldn’t be punished severely. Before you decide to give out more dishonors, really look into things.
Bolded where you took a wrong turn and fell off the cliff of knowledge into the perilous abyss of nonsense.
In this specific incident there was 100% nothing innocent like doing someone’s dailies while on holiday and many of the other events where big dishonour punishments were given out were likewise not just doing dailies. I was born on a Saturday but I wasn’t born yesterday!
Then again you’re assuming things when you don’t know fully the basis of incident. All i’m saying is that there was no boosting similarities to what happened in the AT monthly/manipulating matches to my incident. To say that I fell into nonsense is wrong, I also mentioned casual play, and all i’m stating is severe dishonor handed out for things involving non boosting for money/manipulation isn’t right. Sure it wasn’t specific 100% related to dailies or w/e, but the point is that I played casually and normally. Anet is just looking back at s5 history, and not investigating enough like I said. It doensn’t matter when you’re born
(edited by YourFriendMarvin.4127)
Being dishonored for purely Account Sharing isn’t right. Some people such as myself got hit again at a random time, and it’s really unjust unless the accounts being shared are being manipulated in a wrong way. The issues with leaderboard boosting/Monthly Automated Tournaments are an example, but just sharing accounts and no manipulation of any sort involved shouldn’t get you extreme dishonor buffs. Account sharing has been happening in all game modes of Guild Wars 2, and it’s been really one sided to how they are executing unfair dishonors. Especially when I know there are a ton of people who have account shared, but I myself get hit due to being a big name in Season 5 incidents. Investigations need to be more stronger, and not just based on IP’s. Sure it’s ToS violations, but I feel as long as nothing bad is happening like just doing dailies for a friend while they’re on vacation or casual stuff shouldn’t be punished severely. Before you decide to give out more dishonors, really look into things.
I’d just be happy it isn’t a ban, you’re the one breaking the TOS agreement.
I know that, but that alone shouldn’t dishonor for the rest of the PvP season if nothing bad like manipulation involved. Look at PvE boosting/Account sharing on that part. They don’t look into that as much, and it’s one sided because of the outrages from this community. My point is that they just take big names that people complain about and hit them to please everyone without actually looking into it fully. I knew the risks, but purely account sharing shouldn’t be punished severely unless you manipulate things for the bad reasons. It’s just lazy on their part, I knew the risks, and it doesn’t change my view on it.
…so you don’t see how their account sharing in this situation manipulated the AT Monthly in a… bad way?
They boosted for money, my situation wasn’t that lol. I played on mostly my alts/main not aiming for titles or a leaderboard spot. Just the Legend badge, and didn’t even bother for minimum games for it. No boosting/Manipulation (throwing games/anything changing the outcome of games). My point is dishonoring severely purely for just sharing accounts, but not doing anything fishy with it that shouldn’t be punished that hard.
Being dishonored for purely Account Sharing isn’t right. Some people such as myself got hit again at a random time, and it’s really unjust unless the accounts being shared are being manipulated in a wrong way. The issues with leaderboard boosting/Monthly Automated Tournaments are an example, but just sharing accounts and no manipulation of any sort involved shouldn’t get you extreme dishonor buffs. Account sharing has been happening in all game modes of Guild Wars 2, and it’s been really one sided to how they are executing unfair dishonors. Especially when I know there are a ton of people who have account shared, but I myself get hit due to being a big name in Season 5 incidents. Investigations need to be more stronger, and not just based on IP’s. Sure it’s ToS violations, but I feel as long as nothing bad is happening like just doing dailies for a friend while they’re on vacation or casual stuff shouldn’t be punished severely. Before you decide to give out more dishonors, really look into things.
I’d just be happy it isn’t a ban, you’re the one breaking the TOS agreement.
I know that, but that alone shouldn’t dishonor for the rest of the PvP season if nothing bad like manipulation involved. Look at PvE boosting/Account sharing on that part. They don’t look into that as much, and it’s one sided because of the outrages from this community. My point is that they just take big names that people complain about and hit them to please everyone without actually looking into it fully. I knew the risks, but purely account sharing shouldn’t be punished severely unless you manipulate things for the bad reasons. It’s just lazy on their part, and it doesn’t change my view on it.
Being dishonored for purely Account Sharing isn’t right. Some people such as myself got hit again at a random time, and it’s really unjust unless the accounts being shared are being manipulated in a wrong way. The issues with leaderboard boosting/Monthly Automated Tournaments are an example, but just sharing accounts and no manipulation of any sort involved shouldn’t get you extreme dishonor buffs. Account sharing has been happening in all game modes of Guild Wars 2, and it’s been really one sided to how they are executing unfair dishonors. Especially when I know there are a ton of people who have account shared, but I myself get hit due to being a big name in Season 5 incidents. Investigations need to be more stronger, and not just based on IP’s. Sure it’s ToS violations, but I feel as long as nothing bad is happening like just doing dailies for a friend while they’re on vacation or casual stuff shouldn’t be punished severely. Before you decide to give out more dishonors, really look into things.
It’s been 4 build patches, please fix this.
The progressiveness of this season and the last season is demoralized by the amount of rating we gain vs the amount we lose. That is the main reason why people won’t invest in this season as much due to this, and along with incentive. There are a lot of factors that determine your rating which is the people you fight in placements/games, teammates who are either decent or inexperienced, and how well you can carry your team. It’s really unproductive when you’ve been queing for 3 hours to get 30 rating, and to lose it all with 1 loss due to unfortunate RNG. It’s something we can’t avoid, but a suggestion I would like to make is that you shouldn’t be able to drop below a tier in each division aside from Legendary which was similar to the Pip system in Season 1-4. Bronze, Silver, Gold, and Platinum, and for each of these there are 3 tiers. Just make it so that we cannot drop once we reach a tier. Once you hit Legendary you should still be able to drop, but not past the tier 3 Platinum to keep it consistent. If you cannot fix the rating gain vs loss, I feel like this is one of the ways to keep consistent. If you don’t fix any of this with Season 7, I would say that people will quit more and more. Consider this change.
Being from NA myself, I can vouch that the quality of games on EU are way more pleasant. My 2 days on EU this seasonwas more enjoyable than my whole season on NA. The player base is more consistent and people know what they’re doing. Each region has talent, it’s just the resources into both has a huge gap. Thus why EU has a more stable community than NA.
Should extend SAB to next Tuesday instead of patching it away on Thursday. A lot of people work/school on weekdays, so it was really hard for most of them to get it done. Especially with the time and effort for the casuals to complete the Tribulation Modes. I’m pretty sure majority of the people would like an extension.
The funny thing is everyone saying the build is easy to beat when I know for a fact every single person who said that in this thread would lose to maygi in a 1v2
I agree with this, and even after the acrobatics nerf, people would still get 1vX’d. People need to learn not to hit an Acrobatics thief, if they have condition overloads on them, but they don’t know how to stow their weapons. It’s not that it’s OP, it’s just the lack of knowledge people are lazy to obtain. Even after the nerfs, people are still complaining.
there are plenty of non kittens that either stalemate or farm maygi when he pushes far. for example pretty much any esl player, naru snaffled hitzer mone jeff mobs edison are the people that i can name off the top of my head or have played with recently. the only person ive seen straight up die 1v1 to maygi was kittening halfdevil lmao
Tfw she’s beaten all these people at-least once. Nevertheless this build isn’t invincible, everyone needs to just adapt and learn how it works. DH, Warrior, Scrapper, Staff Acro/ Any type of Acro Teef will all counter it.
Is that seriously your defense? Come on.
First of all just because she’s “beaten those people at-least once,” doesn’t mean she beats them regularly. In fact, it’s the opposite, maybe once in a while she’ll catch them with low CDs, or they make a mistake, but from what I’ve seen, the people listed 1v1 that build with 90%+ efficacy.
Does it have counterplay? Yes.
Should a person that spams 1 button, occasionally pressing 3-4 others, have that much success with it, despite having 0 awareness? No.I don’t think the build needs to be gutted, there are certainly other builds out there that are clearly designed for vegetables (DH), but you can’t sit here claiming that win games with d/d condi thief = good at game. The build very clearly needs adjustment.
You’re a cool dude and all, but you must be watching her stream with drunk-goggles or something, because all I see is someone who would struggle to earn victories in gold-tier, if they played a build that wasn’t so stupidly busted.
I get she’s your friend and what not, but if I see someone who has very little feel for the game’s PvP mechanics but is being very successful despite that, it desperately screams OP build.
Just because I said, “she’s beaten them once” isn’t my only defense lol. What I mean is that the reason why she makes it work is because she knows the match up and has knowledge of the other classes. Sure she might not be able to beat those players consistently, but she is the only CONSISTENT one to beat them.
I’ve seen at least 20 people who have attempted this build and die in less than 20 seconds. Ex: Aunt Susan
The difference is knowing match ups, ADAPTING.
It has counter play, it’s just people aren’t willing to learn how to play other things. I’m not saying it’s not broken, because it is still easy to pick up, but along with all the other meta builds. The build is only as good as the person playing it. The build needs adjustments mainly in acro, but there are alot of things in this game that needs more fixing. I’m not claiming d/d condi winning games = good at game? Where was that stated. I just said you need to adapt.
It’s a strong build, but it has counters. Adapt friends, it needs a Nerf probably, but not to be gutted. I agree with what you’re saying, but i’m not defending the build. I’m just saying people need to understand how it works.
Basing placements based on a stream is kinda far fetched. Just because you haven’t seen someone played a “meta build” or something else that’s optimal doesn’t determine where they would place. If she got this far using this build, it shows a lot on the mechanical level of our region. People aren’t forced to play “meta builds” , and even the meta builds are meta because they’re more optimal. Does that make them not busted? No? More skillful? No, nearly everything has busted mechanics, but honestly it’s just knowledge of how the builds work. Not defending builds, but just stating this out here.
Just because she’s my friend, doesn’t mean i’m defending the build. I agree with a lot of issues.
Just my two cents.
there are plenty of non kittens that either stalemate or farm maygi when he pushes far. for example pretty much any esl player, naru snaffled hitzer mone jeff mobs edison are the people that i can name off the top of my head or have played with recently. the only person ive seen straight up die 1v1 to maygi was kittening halfdevil lmao
Tfw she’s beaten all these people at-least once. Nevertheless this build isn’t invincible, everyone needs to just adapt and learn how it works. DH, Warrior, Scrapper, Staff Acro/ Any type of Acro Teef will all counter it.
A message from the PvP Team:
As for Jump Shot, it’s difficult to land both the first and second attacks consistently unless you’re cleaving a downed player. To address this, we’ve moved some of the initial damage to the end of the attack, making it easier to spike. The total damage done by the skill will be the same.This is actually a nerf btw, considering how easy the 2nd hit is to avoid and how often rifle engi needs to use jump shot for actual repositioning, as it needs to stay mid-range most of the time to actually avoid damage. The problem with rifle isn’t that rifle is bad, it’s that hammer and most of the new HoT stuff are just leagues better. That, and all the additional stability and reflects HoT added makes it very hard to land overcharged shot when it matters. Stop looking at how to bring old meta weapons up, and start looking at how to bring the new ones down. Power creep isn’t good for anyone.
—EDIT— and also revert the gear shield nerf (it wasn’t a problem anyway), and revert the trait buff instead (it wasn’t needed and nobody asked for it). The gear shield nerf and the healing turret cast time nerf hurt core engi more than any buffs you can give could possibly help.
I agree with this, but the healing turret cast time isn’t a big deal. It means you have to be aware of when you heal. It was kinda needed for counter play, pvp wise. As for rifle, yeah you didn’t need to nerf the initial cast. Like he said, the last part is what people are dodging.
It’s a fun build for sure, but any engi/scrapper build without Alchemy+Inventions will die to competent players. Lacks consistent Condition Removal, but yeah I only see this working against people who don’t how to fight it or take free cleave.
Have to disagree with you there. I’d probably buy that all builds need EITHER inventions or alchemy, but to say they need both is absolutely purely a failure of the imagination and/or player skill. Yes, the meta hammer scrapper is really strong and takes very little skill to play competently. But it isn’t the only “viable” build. The subject build is absolutely weak to conditions, I concede that (and have actually since changed to heal turret, leadership runes, and paladin amulet in part to address that). But to say that one specific weakness (conditions) in exchange for some specific strengths (aoe damage and CC) makes a build “not work” seems misguided to me. I would interpret that simply as being balanced, requiring some negative trade in order to gain something else that’s strong.
PS: didn’t mean for this to come off as brusque as it does. I just mean to state a difference of opinion
This meta isn’t a bunker meta anymore, you don’t need to decap. You need to out sustain and which is why I said you need inventions and alchemy. The Passive S and Heal Reset are what keep an Engi alive. I’m saying this from a competitive setting, and i’m not saying it doesn’t work. The problem with Engi is all it’s defensive traits are linked into Alchemy/Inventions which is why it’s a staple. You don’t see scrapper running firearms or anything else, because by doing so you lose sustain by giving up Alchemy or Inventions. I’ve played with other trait lines, and I know the pros and cons of them. I’m not saying because you don’t have condition removal it isn’t’ viable, but rather just it isn’t optimal all-round. The meta is condition heavy so you need that removal. So i’m saying at a moderate/high tier of play Alchemy and Inventions is needed to even stay alive, and at lower tiers you can get away with not running both since you’re not running into meta builds. I respect your opinion, but this is my opinion coming from experience and playing at a higher tier. I have two builds pre Hot that still work consistently which involves HgH Alchemy/Inventions and Firearms. Hgh Rifle and HgH P/P. Your build is fun for sure, i’m not trying to degrade it. I respect your opinion, but this is my opinion coming from experience and playing at a higher tier.
It’s a fun build for sure, but any engi/scrapper build without Alchemy+Inventions will die to competent players. Lacks consistent Condition Removal, but yeah I only see this working against people who don’t how to fight it or take free cleave.
Unfortunately the only viable Condi Engi spec requires baseline Alchemy,Inventions, and Firearms. Forced to run Elixir HgH. Honestly the only thing that you can run in Top Tier against decent players. Running grenades or any other kit isn’t worth it, because you’re so vulnerable. They need to buff shield and other trait lines for sure. Another way to sustain without relying on Alchemy/Inventions for us to run other utilities other than Elixir.
I’m triggered I wasn’t invited to this party. Kappa
You were tucked into bed getting that nice sleep. We needed Muffinz from up north too.
Oh, I should have done the timegated dailies earlier then. :p
I finally made it I guess?_?
Yeah portal is overpowered, you can bait Revenant Sword 3 and reposition them out of a teamfight.
After three years…
I finally have this.
3rd overall to get this, and 2nd on NA.
1st was apparently https://forum-en.gw2archive.eu/forum/game/pvp/Worlds-first-Champion-Brawler/first#post5532004, unless someone knows someone beforehand.
XerreX got his 2-3 hours before I did, so he is 2nd overall, and 1st on EU apparently.
Ostrich Eggs would have been first, but due to personal reasons and other thiings, he didn’t play as much.
Anyways, it’s just a title.
Have a good day friends!
Bunker Mes is still strong even without Evade Well, and can stay alive just as long without it. I do agree that Well of Precognition is pretty much useless, unless you’re peeling for someone off point. The only change that should have gone to it was not being able to channel buffs or caps on Spirit Watch/Temple of the Silent Storm. And should have nerfed duration or cast time on it. It’s useless in on node teamfights, because you can’t use it to peel for people on the node.
I didn’t see it discussed much, but my idea for Well of Precognition was to have it apply Distortion to the Mesmer, and apply Blur to allies, that way the Mesmer can’t use it to stalemate 1vX situations on-node, but it is still a strong team fight skill. This would help to reward using the skill intelligently instead of punishing teams where the Mesmer uses the skill incompetently (or maliciously). I feel like this would have been sufficient to address the issues with the skill whilst still leaving it a strong tool for sPvP, but if anything, it could be coupled with a small adjustment to the recast.
Also, the change to the cast/aftercast times in the patch has been mostly overlooked, but it’s actually fairly significant—at 0.75s cast time, it is pretty consistently interruptible.
I like the Blur on Allies Part, it would actually make it require coordination with your team.
You’re only 5 off if you buy a Certificate of Support. Which I did because I didn’t know until now, and you dont’ get anymore once you reach Legend. I’ll be at 35 Tickets when I hit Legendary due to that, and will have to wait until Season 2.
Poor Sunfish
This change feels horrible. I used to love turning 180 degrees to fire off my backwards leap and do another 180 degree spin to keep going in the direction I want. With the range on this thing now it’s probably not even worth bothering to do anything but run. This was my favorite part of the elixir gun and one of the main things I enjoyed about the engineer between jump shot and rocket boots.
Please revert this mobility nerf it’s extremely unnecessary. I realize it was just a bug fix but it’s a bug fix from something that’s been that way as long as I remember so i’d like to see an extra 100 or so range added to it so it’s useful again.
This, at least at 50 more range to make it 600 range.
is better how it is now. When you use it is because it’s supposed yuou’re in danger…and when you are in danger probably you have some CC condition on you..
so many times i was Chilled or Crippled in WWW hopeing to reach the door against many and the leap was too short as intended…
If you use it just to run fast (turning you’re self) is another story…
No, mainly you use it to great a huge gap between yourself or the enemy. Or you use it for High Aoe Cleave. It’s not better as it is now, the range feels too shorter than it is normally without swiftness.
(edited by YourFriendMarvin.4127)
Not affected by swiftness anymore.
I did acid bomb before the patch without swiftness, and it should be longer than what it is now. Unless it isn’t affected by Mecha Legs, but even so without that trait either, I was able to do the leaps that it should be.
(edited by YourFriendMarvin.4127)
I know there has been changes to Acid Bomb range, but before patch even without swiftness I noticed the range was different than this patch without swiftness. With this patch without swiftness still, the range feels shorter than it should be. Now there are certain leaps you can’t make due to this. Also in PvP it limits the distance you can make from your enemies, meaning less kiting potential. Should fix the range without swiftness, because it feels like it’s not going as far as it should be.
I know there was a range change on Acid Bomb, but the range still feels a bit shorter than it should normally be. I used this to create certain distances in fights, and it feels like the range is bugged. You used to be able to make little leaps to kite around, but now you can’t. Range should be at 600 to make the leaps or to kite around/mobility.
Elixer Gun Acid Bomb range was originally 600? It is at 550 now, and you can’t go as far anymore. I can’t do certain terrain jukes anymore.
Congrats, it would have been Oeggs/Myself who would have gotten it. Ostrich Eggs is closer though. Then again I PvX in this game, but still close.
Need to host a dance tournament next! Time to drop my new mix tape.
Dear Anet,
I speak on behalf of Lord Digums. Please bring back these items that we have requested. You will make tons of money by doing so. Every year, every month, every hour, every minute, every second, every millisecond of a second that you don’t bring this back. A child from Kenya commits sudoku. So please bring back these items.
Much Love,
Marvin
P.S. Bring back super adventure box while you’re at it.
They said the baseline range of Rifle will be at 1200, and the trait for it is gone.
are those spirit shards somehow convertable to gold? ^^’
Most likely, because you’ll be able to buy stuff with it.
Reallyyy
what is to come.
Bank Space. Thank god.
Yup.
Dear Memo Pad,
In a few hours these Scrolls of Knowledge will turn into Spirit Shards, also the meta will change again.
Bless my soul for what is to come.
Much Love,
Marvin
(edited by YourFriendMarvin.4127)
Here’s a better idea:
- Healing Turret, add a 1/4 casting time cleansing burst, reduce the number of conditions removed to 1, fix the bug that doesn’t have Healing Power affect it.
Sorry spamgineers, you can no longer command your turret if you are flat on your butt. But hey, it can heal a little more now, why have a bug is because “bugs = okay in meta. ESPUURTS guyz, lets have tournament” ~ ArenaNet
- Overcharged Shot: Remove the condition cleansing, increase the recharge by 5 seconds, change it to a targeted direction.
Why the hell is this not a targeted direction?Engineers already have bad condition cleanse, why hurt it even more? 1 Entangle is an instant death for Engineer if these were to occur.
This is why I think Engineers are all bad players, being carried by their super fast CC’s, no recharge on skill swapping, powerful blocking and trait proc’s.
I can escape entangle with 1 cleanse, hell, I can escape with no cleanse or teleport on my elementalist as long as I Updraft or Burning Retreat before the second tick. (Yes, I use lava axe)
_
But you have a point, just that… Entangle is BUGGED. For anyone that plays ranger, you’ll notice immobilize lasting nearly 10 seconds despite the tooltip saying 5.
Bug fix ArenaNet? Hm? What about the mid-air immobilize or just immobilize in general, instead of a stacking cap, how about a 5 second time cap?!
Engineers already have good condition removal in other skills and other heals, not to mention you can self activate swiftness and vigor every 10 seconds and an auto-condition removal every 15 seconds. Learn to dodge and position.
You can’t just assume every engineer player is bad, but really where was slick shoes and rifle back 2 years ago? No one really complained about it until Meta Shifts. Try running any rifle build or any elementalist build without Celestial Amulet. D/D ele was dead for a while until Celestial came back. Majority of the time, any rifle build not using celestial amulet will get 100-0’d by a Necromancer, but with the meta now you have the sustain from stats to keep up with Necromancer. Sure you can probably beat bad or sub par tier players, but at a higher level most people will be patient (not really) and time everything.
Yes we have condition removal options, but using different condition removal in other skills means giving up a better utility. I would use rocket boots, but you lack a stun breaker. You can use a stun breaker with rocket boots, but that means give up toolkit. Elixer C? Terrible condition cleanse with no stun break. Buff Med kit, so we have different healing options. Which is why I run E-Gun over Slick Shoes, because it actually takes more positioning and more team support. I know how to positioning lol. Sure I have vigor, but I don’t have blinks or stability unless I have a utility for it. We have ever so many dodges. Why do you think we have short C/D’s on block? Because it makes up for the lack of cleanse. Fast c/d swapping is just engineer mechanics if you took that away engineer is useless. Sure you can escape with updraft and lava axe, but how often do you have that up at the right time lol? Any good player will wait after you leave water to do anything. Elementalists can sustain better than engineer, doesn’t matter if you don’t have a cleanse, the mechanics of the class make it so they can get out of most situation. Doesn’t matter how bad they position. They can fight on point longer, and engineers can only be on for like 5-10, then any coordinated team will focus them.
Buff other options, before nerfing stuff that leaves less options.
I’ll agree to add a cast time to healing turret, but not give it 1 condition cleanse.
I think overcharge that cleanses soft cc is fine, you either have to use it defensively or offensively. If you think all engineers are bad, then it should be predictable to read an overcharge, because most of them have the same habits.
Here’s a better idea:
- Healing Turret, add a 1/4 casting time cleansing burst, reduce the number of conditions removed to 1, fix the bug that doesn’t have Healing Power affect it.
Sorry spamgineers, you can no longer command your turret if you are flat on your butt. But hey, it can heal a little more now, why have a bug is because “bugs = okay in meta. ESPUURTS guyz, lets have tournament” ~ ArenaNet
- Overcharged Shot: Remove the condition cleansing, increase the recharge by 5 seconds, change it to a targeted direction.
Why the hell is this not a targeted direction?
Engineers already have bad condition cleanse, why hurt it even more? 1 Entangle is an instant death for Engineer if these were to occur.
Quad Sig is Life, Quad Sig is Love.
I think you should convert to Digum’s Build.
http://gw2skills.net/editor/?fFAQJArdhcMKb23wuBf0AHACxm/CGYw4Zv2B-TJRHwAV2fIwDAAZZAAnAAA
It’s has the most viability in Conquest out of everything i’ve tested.
Can run Celestial for training wheels handicap, but Carrion is what I normally use, and is true conditions.
(edited by YourFriendMarvin.4127)
Fix this ASAP, confirm bug.
If this were to happen, any new player could block everyone who is decent. Meaning you would be able to fight people who are less experienced than you everytime. Pretty much queue dodging. Blocking someone means they can’t communicate with you, but it doesn’t guarantee that you don’t see them again.
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