Showing Posts For Zanaraxtarus.3954:
Suggestion: dealing with dead ppl
in Battle for Lion’s Arch - Aftermath
Posted by: Zanaraxtarus.3954
Apologies for the length of this post (had to put it into two posts in order to include everything I felt that needed to be said), but from reading through the posts here, it was fairly apparent that there are still a LOT of people who just do not understand how the mechanics work and NEED a reminder that if they TRULY want to help their fellow players and be friendly, then they NEED to respawn and run back when dead in MANY boss fights. I’m not sure which fact these people do not understand, so I included most of the ones that came to mind. I feel this is an extremely important lesson for all new players to learn (the lesson that lying there when dead is hurting your fellow players and that reviving dead people can actually harm the overall fight far more than it can help…reviving and running back costs almost nothing while lying there dead and causing several more deaths DOES hurt, and it hurts potentially a large number of players)
Until we stop rewarding bad behavior it will not stop, so educate the ones that don’t understand how things work, and ignore the ones that still choose to be selfish and just lay there…
(and no, capitalization does not always mean yelling; sometimes it is used as a way to stress important words so that people can more easily get the meaning of what is being said)
Suggestion: dealing with dead ppl
in Battle for Lion’s Arch - Aftermath
Posted by: Zanaraxtarus.3954
This game is about helping each other out towards one objective.
I agree 100%
This game is designed so that everyone can and should help everyone else….
And since lying there dead hurts EVERYONE, the people lying there dead should instead help everyone (including themselves) and simply waypoint and run back.
The ONLY people who do not do this are new players who do not understand that lying there dead is bad for everyone (even themselves) because they do not understand that the event still scales because of their presence, even though they are dead; or the lazy people who don’t want to spend a few seconds (seriously, in how many cases does it take any REAL length of time to run back to the fight from the nearest waypoint?) to run back.
If the boss is almost dead I can understand not wanting to waypoint if there are still enough people to guarantee a kill, but I’ve seen people die in the first few seconds of a fight that is going to take at least 3-5 minutes and lay there the entire fight complaining that no one is reviving them. These people obviously do not understand the game mechanics or the damage they are doing to the other players. When you die, not only does the group lose the damage and utility that you were producing, but the encounter stays balanced as if you were still there contributing that damage and utility, and if someone is silly enough to attempt to rez you, then the group also loses the damage and utility they could be contributing the entire time they are reviving you (meaning you not only took yourself out of the player’s side of the equation, but you also just took one to FIVE additional players out of it, while the mobs’ side of the equation stays just like it was before you died….that is DEFINITELY not helping the people around you). Granted, in some encounters, this is not really a big deal, kitten people can take a couple of seconds and get someone back up fairly quickly without any real danger of all of them being downed, but in fights where it is extremely likely that all 5 will end up downed right alongside the person they were trying to revive, it is most certainly NOT helping the group to stay there when dead.
The moral of the story is this: if your motivations truly are revolving around the good of the group, then you will (in most cases) waypoint when dead. There is no counter argument to this which can hold up to a fact-based analysis. As I said, there ARE encounters where reviving dead players is not a big deal, and in those cases, it should be done when possible. But, in many major fights (especially fights in which the boss has several attacks which can instantly or near-instantly down players) waypointing when dead is the responsible and friendly thing to do.
Don’t let anyone tell you that you GW2 is built around everyone playing together and helping each other out in one sentence and then tell you that spending time reviving dead people who are hurting everyone else trying finish the encounter is the correct thing to do in the next sentence.
You still get credit for the event if you waypoint out and run back.
It is a fact that you are hurting the group by laying there dead.
If you can run back before the fight is over you SHOULD respawn and run back before the fight is over (this is almost always possible with all of the additional speed we can trait or swiftness we can grant ourselves [it was possible in every single fight in Lion’s Arch…I had to do it more than once for almost all of them, playing several different classes]).
I don’t see how people can actually debate something so obvious. Is it because they think we are saying you should ALWAYS run back when dead, no matter which fight it is or how much longer is left in the fight?? (obviously this is incorrect, as is most every extreme…there are ALWAYS exceptions to rules and to argue ANYTHING as an absolute is to lose the argument before it even begins)
This conversation is about the Lyssa runes being nerfed to uselessness…. Warrior discussions are elsewhere..
The devs don’t listen much to a topic once it gets completely derailed.
The Lyssa nerf harms EVERYONE who uses Lyssa runes, not only Warriors. If you have specific Warrior related, non-Lyssa related discussions, take them to the Warrior forum. Please do not have such discussions in the Lyssa topic, as that is counter productive.
In regards to the actual topic here – I will admit, Lyssa runes were very useful in certain situations….. What I would like to know is how someone could possibly think taking something that was good in a couple of very specific builds and turning it into something far worse than other options was a good balance idea. Was this a case of some dev thinking “We need to nerf Lyssa runes, let’s nerf them a LOT and then see how much we need to adjust them upwards from there.”??
If so, then MAYBE there is still hope for these runes (and the team behind such baffling balance decisions) but, why on earth do some people on the balance team still think large buffs and nerfs followed by small adjustments in the opposite direction makes sense? Have they not learned that when something is too strong/too weak, make minor tweaks in the needed direction until it is balanced..
Making large adjustments to many different things all at the same time is one of the main things which have kept “balance” as such an elusive and almost mythical word in this game.
Horrible change….
I would REALLY like to see/hear their reasoning behind this… Anyone have a link that may explain this baffling nerf?? (I’ve been working FAR too much lately, so I will be the first to admit maybe I’ve missed something and this was needed for some unknown reason)
Agreed, it is near impossible to fight heavy ranged damage builds as a D/D Ele… Which is why you shouldn’t.
Again – Not every build for every class should be able to beat every other build of every other class… That is just not a realistic expectation…
Specific class builds are SUPPOSED to be counters to other class builds (and p/p thief is a very good counter to d/d ele) That doesn’t show a problem, quite the contrary, the fact that classes can build in ways that counter other builds shows success in development and balance.
Part of being good at pvp is learning which fights you simply can not win.
Yes, D/D Ele can fight ranged builds… Sometimes…
Not every single build in the game should be able to counter ever other build… That’s just not how things work in this game (or any well-made PvP game)
The metric to measure whether a class or build needs work (either nerf or buff) is how many different classes and/or builds are able/unable to deal with it… This is not a game of Rock Rock Rock…. It’s a very complex game of Rock Paper Scissors… Not everything can beat everything else in every situation..
As for the comment about using the landscape… Yes, ALL good pvp players know that the terrain is as much a part of the battle as the opponents involved in the battle (just like in real life)
This is not a dueling MMO, meaning there will ALWAYS be some class or build that can beat the one you’re playing…. That’s just how things work in a well made and extremely deep character building game.
-=Zan=-
Mist form is meant as an “oh-crap” to mitigate burst damage/condi application giving you a chance to reset (slightly) and have a chance to respond. It does that pretty well, but would work even better if it were shorter on a shorter cooldown (3s on a 60s).
Exactly… Only after the recent changes, it no longer mitigates condi dmg… Fix that, and lower the cooldown to something reasonable and it will be acceptable (not great, but at least acceptable)
“Mist form……”
HUGE
WALL
OF
TEXT
“keep company doors open………..and people employed….”
WOW!
I did NOT intend on that being so kittening long!!!
I guess I feel very strongly about some of the things happening within this game and things I have seen and/or heard employees of this company say of late…
I’m more than just a little concerned
Mist form, since it completely disables skill usage, should grant true invulnerability. Previously applied conditions should not be removed, but should, basically tick for 0 dmg while the player is in Mist Form; if the condition still remains after Mist Form ends, it should once again tick for the proper amount of damage.
Choosing to make it still tick doesn’t make since from any viewpoint other than the viewpoint of, “It’s too complicated to code” and that is not an acceptable viewpoint (given the skills we already know are employed by this company, it is VERY plausible that SOMEONE is able to do this with relatively little time/effort….and yes, I have a fairly extensive programming background; I’m not just spouting nonsensical assumptions, like Uncle Joe always did on Superbowl Sunday when he yelled about all the plays HE could’ve completed
We get no speed boost while in Mist Form (or, if we do, it’s so miniscule as to be completely unnoticeable throughout MANY hours of gameplay while using Mist Form)
Mist Form is not an escape ability (lack of any speed boost or anything else which may aid in escape)
Mist Form is not a damage ability (it does no damage)
Mist Form is not a debuffing ability (it does not debuff the enemy)
Mist Form is not a group-aid ability (it does not help group in ANY way…actually kind of hurts it if you consider lost damage while one member is in Mist Form)
Mist Form is not a combo ability (it is neither a field nor a finisher)
Mist Form is not a healing ability (we can not effectively heal ourselves while in Mist Form)
Mist Form is not a tanking ability (sure, we take no damage, but if another option exists, the opponent will switch targets)
The only use I see anymore for Mist Form is as a sort of “Fight Reset Ability” – Meaning, while you’re in Mist Form, your timers are resetting, and, since your opponent is not attacking you, their timers are resetting also…meaning, by the time Mist Form ends, the fight is reset………EXCEPT – the fight has reset GREATLY in your opponent’s favor, since he’s had your entire Mist Form duration to heal himself while all you’ve been able to do is bounce around as a ball of mist (dodge-healing yourself once or twice…usually only once…for PARTIAL health-pool reset, while opponent is probably full health once again)
In it’s newly nerffed state, Mist Form is, generally, no more than a way to reset the fight in your opponents favor, or buy time in hopes someone else can kill him after you die.. Other than SPvP, I see no need to EVER use a skill which does nothing more than buy a few seconds of time
Stop catering to the wrong group of people.. The ones happy about challenge disappearing are also the ones that will hop over the the next new shinny that hits the market… If you must cater to some group (which, to make as much money as possible, long-term, you must) then cater to the hardcore fans who will (statistically be more likely to) stay with you for close to the entire duration of your product.
Thank you for taking the time to read such a long post, but I’m sincerely concerned about the direction of this game…. Dumb it down enough that the masses can at least play along with the rest of us, but NOT so much that it alienates your hard-core fans.. Casuals supply large amounts of SHORT TERM income.. Hard core (die hard, devoted, whatever you want to call us) provide STEADY, LONG-TERM income.. The burst isn’t as good, but burst does not keep company doors open………..and people employed….
Were I in charge of things like this within ANet, I would make them Toiletable, but make the list of possible returns be ONLY comparable items (i.e. other, WvW gear with the same chances of potential upgrades to tier as other gear has in the Mystic Toilet)
This is intentional and will, most likely, not be altered…
This is done to prevent exactly what the poster above said he was trying to do (buying an excessive amount of these high-tier items and chucking them into the Mystic Toilet in hopes of getting something very valuable and unattainable with the same resources used to buy the items thrown in)
In short, don’t buy them unless you intend on using them, and expect them to be more-or-less just trashed when you decide to upgrade equipment.. In other words, don’t buy them unless you plan on using them for long enough to make the price make sense to you….
Despawn time does seem way too short (especially since Culling seems to think these chests are an entity in which visibility is not vital…..who forgot to mark chests as vital..or, worse, which moron decided they should be culled?)
To OP – there is a piece of code in effect which makes farming less rewarding.. The more times you kill particular mobs within a certain time frame, the less rewarding they become… This is good…
Its amazing to me that the biggest complainers of this move is SOR, when they are the ones exploiting the rating to jump straight into near 1st position without ever having to face a tier 1 server. Ah, well actually it doesn’t amaze me at all.
The SOR jump in rating is the reason they are reseting the points. They are out of whack and the system needs tuning, the result of SoR gaining so much rating in three weeks is evidence of this. BG earned its T1 spot after 8 weeks of hard hard week by week fighting to get to where we did. SoR now has the chance to do the same and earn their T1 spot instead of rocketing by pvdooring a dead server with a high rating.
BG did it, are you afraid to put in the work to earn it? You should be pleased, if you do get to Tier 1, it will be because you earned it, not because your killing siege raiser over and over and over again.
Wait a minute. I see what you are doing here. For over 8 weeks BG fought SoR when that server could not even field 20 people across all borderlands during oceanic hours. NA players were logging out at night after thoroughly dominating the borderlands, ticking away at 400 on many nights, only to see scores posts in the middle of the next day with them ticking away at 40 and BG at 600+.
How exactly is SORs PvDoor any different than the PvDoor that BG did for weeks? Please explain. Thanks
The difference is the poster isn’t on SoR
Seriously though, I’ve read MANY complaints on this forum and have been almost stunned (I say “almost” because I know human nature too well for it to be a complete shock) to see how many people are guilty of being incredibly myopic… It seems a LARGE percentage of people (on every side) either have no ability to or no desire to see anything from any point of view other than their own…
I wish “free speech” only applied to people who were willing and able to see multiple sides of the discussion*…
-Zan-
*General life viewpoint, not specific to GW2 or gaming as a whole…
Do so few people really understand that “bad for now” is perfectly acceptable if it means “better in the long run”??
Sure, things aren’t perfect, things are exploitable, things may be imbalanced, etc… but really, if something will help maintain the viability of the game for a longer period of time, isn’t it perfectly reasonable to put up with a little short-term inconvenience/imbalance/drop in “fun” ?
I’d MUCH rather be inconvenienced for a bit so that something can be tweaked than be placated in the short term knowing that in the long run everything will fall apart.
-Zan-
Culling is horrible, I swear I can’t see a single SoR!
That’s not culling in action… That’s just how good we are… By the time you realize you’re beaten, we’ve already moved on to another target…
-Zan-
People in here are pathetic.
Maybe you should ask yourselves: what is it exactly that makes me mad, dissapointed and so pathetic? Is it A-net telling me that they are going to look at a few AoE-skills? Or is it perhaps because im investing too much time playing games and need to get a real life?
Please take a deep breath. You know NOTHING about what A-net is going to do. They probably don’t even know themselves yet.
But sure, A-net only exists to make your life miserable.
You may want to rethink your post. “Pathetic” would be throwing out childish taunts and insults.
Grow up.
You give ANet way too little credit. What did they say in the live stream? Whenever they nerf… They bring something else up in line. So if your AOE gets nerfed they will probably retool your abilities to give you more single target DPS.
You give them way too much credit.
What did they “bring up” when they neutered Evasive Arcana?
What did they “bring up” when they nerfed the damage on grenade kit by 30%?ANet has long since taken all of the good will people had for them, wadded it up, set it on fire and thrown it off a cliff.
Nerfing AoE (not just on the ele), shows a clear disconnect in how the game plays and how the devs see things. Their disconnect with reality is doubled down when they talk about AoEing downed players as a problem. If a bunch of horribles want to run up and try to revive people under heavy AoE , that is a massive L2P issue, not a game balance issue. Use a rez signet like a halfway intelligent person. Push enemies back or suppress them with counter fire before you attempt to revive.
It’s not just their conclusion that is terrible, it’s the incredibly ignorant and nonsensical logic that they use to validated it. ANet has shown repeatedly that they don’t understand how to balance the game. When they come out and say that they plan to make a shockingly bad gameplay adjustment like this, everyone should be up in arms. They’re clearly not going to reach a good decision on their own.
I have absolutely nothing to add to this reply. I’m only replying so I can quote it… It’s so good it deserves to be in this thread multiple times….
This entire issue should scare everyone. If they cater to the lowest denominator (as they’ve done more than once already) and nerf because too many people cry instead of handling balance properly (ACTUALLY balance things and tell whiners to grow a pair) then the game will be forever lowered to “something to do when you’re bored” instead of a main-game…
Nice summary answer, bluejay…
LOTS to be done before it’s even remotely possible
All of this could have been avoided by simply testing content thoroughly before release. I find it difficult to understand how this error went unnoticed previous to launch.
Paying customers are not beta testers.
The community is helping to enable irresponsible game development by supporting this blatant deflection.
Exploiting Arenanets blunder is also irresponsible and damages the community.
No-one would have been banned and this thread would not exist if all parties involved had done their due diligence.Just one guys opinion..
Jesus, Wheels….
I wish EVERYONE would simply quote what you wrote…
Maybe if they saw this over and over it may finally sink in…. Then again, maybe it wouldn’t sink in.. Maybe they’ll never learn and this game will die off like so many other very promising but very mismanaged games…. Let’s hope that’s not the case, they wake up and start learning how to run a game (especially when it comes to taking responsibility for not only THOROUGHLY testing things BEFORE release, but also in how a market should be run)
This is a case of someone screwing up and allowing something in the game and then not taking responsibility for it and instead blaming the people who thought it was intentional.
There are plenty of things in plenty of games which allow profit in the line of this which are not exploits so there was no way for people to know this was someone’s screw up instead of just another in the long list of ways to make a profit.
Min-maxers are always going to find the easiest/quickest ways to make profits. It’s the job of the dev team to make sure unwanted things don’t make it into the market. This happened because the market analyst either didn’t understand the game and/or market or because there is no (qualified) market analyst. Either is unacceptable.
ANet needs lessons from CCP on how to handle the market. CCP isn’t perfect, things which allow unintended profit make it into EVE Online all the time and the people who get in trouble for it are the people who didn’t find it before releasing it, NOT the people who PAY CCP to develop things for them to play with.
Long and the short of this whole thing is someone at ANet dropped the ball and instead of fessing up and rolling back accounts and letting the market later stabilize on it’s own, ANet decided to pretend it was the player’s who screwed up…..
NOT handled well
NOTE: I’m certainly not one of the ones who benefited from this as I’m far too new, but I am very familiar with public relations, market handling, and how to run a company. This upsets me because it shows very poor understanding of these things and that bodes very poorly for the future of a game in which I see great potential.
Hopefully more people will continue posting about how inane this is….
ANet needs a SERIOUS rework of it’s policies before they kill off their game even more than they already have.
Things like this and the banning of so many accounts due to ANet’s mistake (when they apparently forgot to double check to see if salvaging a certain item would end up being too profitable) are completely killing their legitimacy.
Some of these ideas are inane.
Some are absolutely impossible.
Some are wonderful.
These, I believe are VITAL…..
Quoted from someone’s post somewhere else (wish I could remember who/where) and I certainly hope it gets quoted over and over so the devs see and are bright enough to listen and implement….
“What about rewarding badges for stuff that actually win battles, i.e. upgrades, manning siege defense and staying there – not running off to “teh big battles”, and objective takes. Killing other players is only one portion of WvW, and make them automatically awarded not the bag of loot kitten.” (minus the “kitten” of course 
Something would have to be done to prevent abuse of this system, but it is a huge disappointment that only kills are tangibly rewarded….
On a related note… Great song (horrible singing
http://www.guildwars2junkies.com/2012/12/18/guildcenter-121712-special-guests-habib-loew-matt-witter-anet-wvw-devs/
I would like to clarify this post in hopes that the discussion stays constructive. Some people have misinterpreted this thread as being focused on reduced communication during the holidays. It is not. I get that we all want to take Christmas week off and chill with the family and the employees at Arenanet deserve to do the same. They’re just regular working people too.
What I am looking for is a stronger level of communication the rest of the year. Things I do not want:
– Replies to threads about such and such is OP
– Replies to silly posts about QQ my profession can’t 1 shot the universe
– Replies to trolls and flamers in generalWhat I would love to see posted:
– The developer’s ideas: your thoughts on the state of play, what is working what isn’t
– Specifics: don’t tease us with “we’re implementing a change of some sort sometime” tell us what you’re lookin to do and approximately when.
– Put patch notes on the launcher so I don’t need to hunt them down. If a change is made that has a large impact on a proffession, try to include a few notes so we know why you guys felt X needed to be buffed/nerfed.
Overall, I fell that if we, the players, better knew what you, the developers, were working on and when we could expect to see it (roughly, I know hard deadlines can be tough), the amount of posts that contain nothing but complaints and whining on these forums would shrink. Moreover, the GW2 is not stupid. There are some pretty sharp folks on here and I think you’d be surprised how much useful feedback and analysis you could get if the players had a little more concrete info to work with.Thanks for keeping this thread mostly mature and constructive. Flamers and trolls the door is —-->
WELL SAID!!
In short, we’re asking to be treated and related to as what we are – adults which are the backbone of the company’s money-making platform. The game is not sub-based, which means we need to be kept in the game-world long enough to WANT to spend cash… We WILL do this if we feel involved in the decision-making process of the development of the world.
Simple communication is the best way to assure a community which feels emotionally invested.
NOTE – by “simple communication” what I actually mean is “detailed communication”
I’d say, in the future, Arenanet, don’t let Nexon make you do those AMA’s on Reddit. At least not with the faux bad spelling and all. Just be professional and stop the B.S. manipulation, be professional. You know you’re going to be quoted so skip the Q&A and just do a professional press release. Often. Much more often than your current communication. We’d all love to hear from Areanet more.
Good god I hope the devs read this…
Hopefully they’ll ignore Nexon just as much as is possible and do what they know will be good for their game…. Nexon will push for more sources of quick income.. That will kill the game because, AT THIS POINT, bug/balance fixes should be the ONLY focal point, because if that isn’t addressed properly and quickly, the people who would be willing to spend cash will leave and not come back, but if that is addressed before thinking of more ways to make money, more people will stay and be happy with the game… Happy players = spending players.. I know I was more than prepared to spend cash on this game (which I’ve only ever done for LoL, sub-based games excluded) until I actually played and experienced the myriad balance/bug-related issues… At this point there’s no way on Earth I’ll spend cash… If more shinnies are added before bugs are fixed or balance is addressed, not only will players such as myself not spend cash, but we will probably stop playing completely.
So, to address the main question – the game has potential to become an e-sport, but it will never even come close to anything resembling an e-sport if development priorities get too screwed up… Fix what’s been developed and released, THEN add to it.. Do it any other way and this all falls under. To cater to the people screaming, “I’m 80, I’m bored! Add more things for me to do!!” would be to kill the legitimacy of the game. Cater to all of us saying the game has potential but needs some serious polish and ANet will have a long-lasting and well-loved game. This is true mainly because the ones screaming they’re bored will get bored and threaten to leave again the next time they devour content, but most will come back when new content is released, even if they did take a break in the meantime. However, those of us stating the game is just not very fun due to balance issues and bugs are usually the type to tolerate such things for a limited amount of time and once we’re done, we’re done. If a company can’t fix their own product in a reasonable amount of time (especially when the things broken are so often glaringly obvious and/or extremely easy to fix [spelling errors STILL not fixed??? That takes a few MINUTES to correct…can be done on a break for god’s sake
]) then, chances are, that game will never be worth coming back to.
Yeah, I rambled a bit, but I’m pretty concerned atm.. I truly hope GW2 doesn’t become yet another potential masterpiece destroyed by corporate greed and short-sightedness
-Zan-
What we need is more weapons and skills to pick. A lot more.
Character and combat severely lack depth because Anet focused on world content
I certainly hope ANet chooses to add more depth BEFORE adding more shinnies…
Add more depth – add more long-term players (customers), add to the potential for game to become a real game in the eyes of the e-sports scene, add a source of steady income in the form of customers who remain with the game continuously and spend small amounts on a regular basis, and a lot more….
Add more shinnies – add more impulsive short-term players which will quit when the new wears off and return for a month or so each time a new “shinny” is added…
The former will ensure the game lasts a long time, ensuring the company’s profits last a long time…
The latter will ensure quick recouping of some expenses incurred in developing and adding said shinnies and long-term death of product…
Pretty sure I know which option I’d pick, but of course all of this is completely moot unless they do some MASSIVE bug/balance fixes before adding ANY type of new content…
I’ve seen far too many games die due to listening to the wrong section of the customer base and/or really screwed up policies on shinny development vs. bug/balance adjustments (I know in many good development companies these two areas are often made up of different members with different specialties, but in the lasting and successful companies I’m familiar with when products have such a massive list of obvious bugs and balance issues to deal with, “team shinny” is put on the back-burner in order to devote more attention to what actually matters. I’m hoping ANet does this now)
Wow.. No wonder my ele seemed so confusing… So many of the things I was expecting to happen after using certain hotkeys are bugged… As big of a relief as disappointment.. Relief because now I know I haven’t totally lost my mind. Disappointment because SEVERAL of these things would be insanely easy to fix…. Time to roll a Mez or Eng I guess.. Will come back to ele sometime later…..maybe