Showing Highly Rated Posts By Zelyhn.8069:

Consumables Nerf

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

The fact that most of these items ever existed is just blatantly a bug.

Could you explain this sentence?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Dirty cash

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

Hello all!

I would like to raise player’s awareness on the cash generating mechanics of the game; namely the BLTC and gems. I have noticed developpers (and publishers) pay attention to the forum threads that show significant levels of activity. I believe it is therefore possible to influence the game in a somehow democratic impulse by voicing our concerns.

Here is what I would like to attract you attention to:

1. You are almost obliged to buy bank/bag slots.
Have you noticed the amount of items you get and want to keep in this game? There are a plethora of items currencies (more with every patch!), you get many items from dungeon runs, tokens, tonics, you have to keep your 4-5 weapons in your inventory, some extra axes/pickaxes, pvp items, wvw items… this is a lot of items! If you want to play the game to its full extent you necessarily have to buy bags and banks slots to keep up with the item pressure.

2. There are pay to win items.
Yes this is minor, but their presence is a serious pain. I count rez orbs, repair toolkits and upgrades, I might be missing some. Repair tools are essential in high level fractals as they allow you to avoid the one thing (theoretically) that can prevent you from completing a fractal level: armor breaking. Rez orbs feel awkward, but upgrades are a straight pay to win incentive! The fact that they are minor do not take away anything.

3. PvP has to be an other cash cow.
There were paid tournaments now you have paid custom arenas. In case you don’t see it properly let me phrase it for you: they want to make cash out of PvP.

_

I would like to compare this cash shot with that of an other game: Heroes of Newerth. HoN is a dota-like game that showed quite some success in its first years. The cash shop there was quite straightforward and very honest: you could buy cool cosmetic items. These items were cool indeed, cosmetic only, and they felt like providing support to the game. You knew you were giving money to the developpers by buying those. At not point in the game did you feel like you had to buy them, they were completely unnecessary; yet people did buy them because it was an honest way to say thanks for this cool game! Now take a look at gw2: the cash shop & gems are very very aggressive. It trully feels like they want to compell you to buy gems and spend them, which is understandable, but not very honest!

_

There is an additional aspect in this game that must be cast into light (and hopefully exorcised). You see all these threads complaining about salvage/loot/mystic drop decreases ? The game is filled with indirect loot: you get many whites/blues/greens that are worthless (all they do is take bag space), you get yellows are other salvageable items, you get openable bags, and you mystic-toilet some as well. They will never tell you that they have nerfed drop rates but in fact they control it very well: yes you will always get those openable bags, but what they contain will be nerfed. Yes you can still salvage stuff and hope to get ectos but there might be a “bug” and you will get less. Since this is all RNG you will always find someone to blame your bad luck, in the meantime they can control evertything. This keeps you farming and the more you farm the more you are likely to buy gems at some point.

_

The cash generating mechanics of this game are very well thought because they are efectively pressuring players while keeping them eating the grass (yes I liek this cash cow thing). However, they are dirty: they feel dishonest and tricky.

My point being: don’t take your playerbase for fools. Being dishonest only brings distrust.

There are many people willing to support the development of the game, and I am one of them. It is a human thing to be more willing to give cash to a friend in need than to a beggar sticking his “give me money” sign to your face (no offence intended).

Your move developpers/publishers: which of the beggar or the friend will you choose to be?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Moderator)

Zelyhn's Advanced D/F [PvE Guide]

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

Excelsior comrades!

Welcome to my elementalist guide :)
Last updated on 30/01/2014


Page 1
1. Introduction
Page 2
2. How to be a good player
3. Weapon choices
Page 3
4. Basis of the build
Page 4
5. Gear and utilities
Page 5
6. Final Builds
Page 6
7. Mechanics
Page 7
8. How to use this guide
9. DPS Calculator
10. Conclusion
11. Annex


  • 1. Introduction

I am dedicated to this class. I have been playing it since the release of GW2 and I intend to carry on for as long as it keeps entertaining me. The core concepts of this class fascinate me, so much that I can not have anywhere near as much fun playing other professions. The elementalist is a clever approach to the mage type class, differentiating itself from traditional role-play games’ designs by allowing you to master all four elements in a martial art fashion. It is a lot of fun to play, but it is also quite demanding. Being a good elementalist is not easy.

In this guide I will give you guidelines on how to achieve more with your character. It is important to understand that all I am going to talk about is only the “tip of the iceberg”. What makes you a good player is your knowledge of the skills, combat mechanics, team play, and content. A strong build is just a bit of help allowing you to shine brighter.

Therefore you need to train. Think of the elementalist profession as a martial art: it requires a lot of practice and discipline, but it will make you move mountains if you have the patience to learn. My advice to the new elementalists here is to take a moment before reading on. How familiar are you with this class? I believe you should acquire experience on your own before reading any guide. It is important to experiment by yourself: know no limits, try everything, have no fears. This is because advice is more easily assimilated if you have started come to the same conclusions intuitively, and because guides tend to blow away the magic of discovering the game at your own pace.

Designing a build for your character is not a straightforward process. A build is a response to a purpose: it allows you to better perform in what you want to do. However builds also influence your game-play by giving you additional mechanics to work with. This is why it is important to understand that each build is specific to its owner. We all have different play-styles, different team mates, and we face varying challenges according to the content we choose to tackle. So never follow a guide like a dredge: be conscious of what kind of player you are and of what you want to achieve.

In order for you to understand my builds, you need to understand my play-style. I play for the challenge. I look for high-risk/high-rewards and I want to be as efficient as possible. This has lead me to play high level fractals and difficult dungeons, always with groups sharing my philosophy. Together with my team mates we try to perform as well as we can, because we take our satisfaction from making “beautiful play”. Now let’s take a look at what this means in practice :)

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Zelyhn.8069)

So I kicked a dugeon seller...

in Fractals, Dungeons & Raids

Posted by: Zelyhn.8069

Zelyhn.8069

Deliberately joining a group in order to kick its players is an abuse of the LFG system and is deemed illegal by Anet. On the contrary selling paths has been confirmed to be legal. There is a demand for such service. If you have a problem with this then talk to Anet, otherwise your offence is bannable.

Play the way you want and let us play the way we want, you scumbag average-ist!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Consumables Nerf

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

And then who knows what we will learn next?

“Guys, dungeons are blatantly a bug. Oh well, actually PvE as a whole is a bug.”

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Lingering elements

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

I think you may want to fix the tooltip before I die from laughter

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

FotM 50 Attempt 11/29/13 (12noon - 4pm PST)

in Fractured

Posted by: Zelyhn.8069

Zelyhn.8069

Wait I need to farm hundreds of fotm 10 before! I am so glad this game rewards me for my farming skills!
I think I am just going to speed up the process by buying thousands of AR at the TP then I will level up by doing only fotm 40/50, instabilities are too difficult.
Oh actually I am going to need some gold… Alright then I am just going to go champion farming (got mad skills for that) and then the TP will pave they way to high Fotm for me! That’s the way to go!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

RTL vs Rush, why were we nerfed again?

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: Zelyhn.8069

Zelyhn.8069

Hey Danicia, since you are so nice to care about the well being of our discussions here in this sub-forum, could you try to include in your daily report to ask the devs to give us a bit of attention?

In the ele forum someone asked for a red circle to visualise Meteor Storm’s aoe and a dev replied on the same day. The next day we learned that the absence of red circle was a blatant bug present in the game since its release and that this would be bugfixed promptly.

Obviously there are many many blatant bugs in dungeons. Therefore we need this kind of interaction here even more than in the ele forum.

The dungeon community is aware of your great powers and we trust you with the great responsibility to assist us in our most dire time of need.

Could you please be so kind to do this for us?

( Then I would feel really really lucky )

Topic-proof note: this message is about dungeons in general. No trees, butterflies, rabbits, or moderators were harmed in its making.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

December 10th Elementalist changes

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

Give elemental attunement boons on swap to self naturally, make the trait give these boons to nearby allies. Tadam!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Thank you for upcoming patch

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

I have never been so afraid before.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Highest DPS Team?

in Fractals, Dungeons & Raids

Posted by: Zelyhn.8069

Zelyhn.8069

Once I saw a dolyak do the impossible. If we could get more dolyaks, it would be deadly.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

December 10th Elementalist changes

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

Lingering Elements
All passive bonuses for that attunement should linger. This means Flame Barrier, Stone Flesh, Soothing Mist, and Zephyr’s Speed.

These are not all passive bonuses.

But thank you for taking the time to reply.

Edit: and thank you for making a trait that could be the highlight of the class be so pathetic.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Zelyhn.8069)

29/10/2013 (or 10/29/2013) dungeon changes

in Fractals, Dungeons & Raids

Posted by: Zelyhn.8069

Zelyhn.8069

well.. my Sherlock instinct (¡?) tells me there will be something added regarding elite killing to give an incentive to actually fight them instead of skipping (perhaps something achievement wise). Then reality hits me like a train and I’m back to reality,… its ANet, looking back and forward again, if anything new is added it will be in the “kill 10K for a bubble gum and a pat on the back” line.

New achievement:
Slay 10.000 Elites
Reward title: Elitist
Reward mini-pet: a mini Wethospu in his original armor dye.

And then the eliticide will be complete.

We are the minority, we must fight to survive!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

How about feedback on the feedback?

in Fractured

Posted by: Zelyhn.8069

Zelyhn.8069

Yo Anet, sup.

Surely you have noticed how unhappy your customers are with the last patch “Fractured” you released.

Do you plan on giving us feedback on it?

There are thousands of posts telling about how your customers dislike that patch. The reasons for this have been stated constructively and clearly.
The player-base is wondering what kind of measures you are going to take to prevent this lack of quality in the future.

We can bear one bad patch, but I am afraid we can not bear the idea of your studio being okay with releasing such content.

The question is: do you care about your customers being dissatisfied or not?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: Zelyhn.8069

Zelyhn.8069

From the PvP blog post:

Once ladders are implemented, ranks will be retired. To honor the effort that players have put into the rank system, existing players will be able to keep all unlocked rank finishers and will earn a special title based on your rank to show that you were there from the start.

Hey that sounds cool!
Wait hold on … you mean that you will take away some rewards from PvP but to make sure these people do not feel cheated you give them titles and whatnot instead? That’s very generous.

That is way more generous than what you have done for people who reached Fractal of the Mists level 80, don’t you think?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

The Ascension Project

in Fractals, Dungeons & Raids

Posted by: Zelyhn.8069

Zelyhn.8069

Excelsior comrades!

Skip intro

If you are reading this, chances are you are a fan of the core concepts of the game. You probably enjoy playing it, you have high expectations for its future, and you hope it will deliver. You are likely waiting for a way to keep yourself interested in the game. Well I have good news for you: you are not alone. The Ascension Project team is taking care of this for you

You may have noticed that many people around here are willing to contribute to make Guild Wars 2 a fascinating experience. These people have met and exchanged views. It appears we all share a common gaming philosophy. We have decided to work together, and with who ever will want to join us, to achieve three ideas:

  • Promoting skilful game-play.
    We enjoy “beautiful play”: the display of talent, the clever tactics. We want to see the best players at work and dream with envy while watching them.
  • Maintaining creative content.
    There are countless areas of the game left unexplored. We want to get there, and show that we can master them all. We want to be innovative, and come up with crazy ideas.
  • Entertaining the community.
    It is all about fun! No one has any personal interest in this. Our intention is to enjoy our time here with the community and for the community.

It is an ambitious project. We have many plans to achieve our goals. More ideas are coming in every day, and they are not getting any less crazy. We are an open team: anyone sharing our philosophy and willing to contribute can join our growing collaboration. Coordination is key in order to achieve our goals without loosing sight on any of our numerous projects.

You are certainly wondering what all this means in practice. Let’s not keep you waiting. The Ascension Project will be set in a yearly time frame. There will be long term projects spanning over the twelve months period as well as timely events. Oh, and as if the fun for doing all this was not quite enough, there will be rewards!

Ladies and gentlemen, it is my pleasure to present to you:


The Ascension Project
Volume 1

The Ascension Project involves many daring events designed to test your skills and imagination. They are made for the challenge, for the fun, and for the glory !

(For great justice!)

The first season of the project (September 2013-2014) will host numerous enthralling events. Stay tuned for continuous updates on this dynamic project

Contact Sanderinoa.8065 or Zelyhn.8069 to join our in-game guild (non-representative). Whether you are a contestant or looking to contribute this is the fastest way to exchange ideas with like-minded players!

- lore -

Getting closer to the Gods, seeking their guidance, such is the meaning of Ascension. Many heroes have tried and the tales of those who succeeded are few, for the blessing of the Gods is not bestowed upon the undeserving. Long is road to greater power.The temptation is subjugating, but the path is obscure. We are not prepared.

Whether we believe in the Gods or or not, what they stand for is undeniably an ideal. Even the most unspiritual of the Asuras, that is me, will concur. What ever your faith, or your understanding of the Eternal Alchemy, you must acknowledge the wisdom and the sense of purpose that rests within the pantheon.

How to get there is unclear, but we know that we will have to face trials.
We will have to be on our mettle. Some say the greatest of all challenges may come from within ourselves … This is not something to take lightly. We have done many mistakes in the past. We have been corrupt and false. We have failed repeatedly. But the day will come when we will have our chance, and I hope we will know how to seize it.

For now we must train. We must train for everything. We must be prepared!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Zelyhn.8069)

Let's yell at dragonite ore

in Fractals, Dungeons & Raids

Posted by: Zelyhn.8069

Zelyhn.8069

Dragonite ore is an ascended material you get only from doing world-PvE content. However it is required to craft ascended items such as the weapons which are needed to progress in instanced-PvE content (fractals). This forces dungeoneers to play in an area of the game they dislike. This is a breach to the play-the-way-you-want phylosophy, therefore its necessity is bad.

What are your thoughts on dragonite ore? If you think requiring it is bad then please express your dissatisfaction as loud as possible.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Elementalist Skill Data

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

Excelsior comrades!

Last updated on 02/12/13

I would like to gather in this thread all the data available about our skills that is not available in the tooltips ingame. My intent is to make the efficiency of each skill known to the community, so that elementalists can make better decisions based on this data. This information is useful for anyone, whether you are a beginner or an advanced theory crafter. It is a contribution thread: I will edit the original posts as the data is updated, feel free to contribute!

For each skill, I would like to disclose the following characteristics:
-Cast time
-After cast off-time (animation)
-Damage/Heal coefficient of power
-Base heal
-Cooldown (included for convenience, although disclosed in tooltips)
-Effects

Some notes will then be added to provide quality information about the skills.

I am aware that a substantial amount of this data is available on the Wiki. However there is much more available on the web. This thread will concentrate this data and make it as available as possible for all elementalists.

Format:
Spell: coefficient (base + coefficient for heals) | cast aftercast | cooldown {effect}
[notes]

Disclaimer: Work in Progress!
I am gathering the data for the skills. I can find most of the coefficients and base damage easily, but I need data on casts and aftercasts. If you are willing to test, please contribute!

Special thanks to DEKeyzToChaos.7381 and other contributors.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Zelyhn.8069)

Dirty cash

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

If an item gives you gameplay advantage (like upgrades: +5% dmg, +5% armor etc) then it is P2W to some extent.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Lingering Elements trait bug since release

in Bugs: Game, Forum, Website

Posted by: Zelyhn.8069

Zelyhn.8069

Let me be clear: I have been sarcastic in my posts here because I am frustrated and this is getting to the point I think it is a joke.

The only thing that is lingering is my frustration. My frustration, and the frustration of all other elementalists since release because since we bought the game this trait has never done what it is described or intended or admitted to do !!

It could be one of the coolest traits a “mage”-like class has ever seen. It could be the highlight of the elementalist, but instead it is a bloody joke !!

The only reason why they are not answering this thread is because they are very aware of what I am saying right now. I think they know how cool this trait could be, I think they have read the suggestions I have made about it, I think they want to do something about it but they just don’t want to tell us until they know exactly what.

I am not fine with this.

I would like a simple acknowledgement that this trait is neither working as intended nor is it working as described.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

RIP conjure builds?

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

The devs are not against many things.
What we would like to know it what they are in favor of.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Game Concept vs. Game Design

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

People want 20min long living story, legendary items, and rogue nerf on this forum dude, nothing else.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

D/D ele

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

Mobility?

15 char

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Zelyhn's Zalculator (Alpha)

in Fractals, Dungeons & Raids

Posted by: Zelyhn.8069

Zelyhn.8069

Excelsior comrades!

I have just finished the alpha version of my new calculator (the Zalculator). This calculator enables you to plug in your build, your rotation, and see what kind of damage it does. Easy and simple!

So far I have made only an alpha version.This is an ambitious project in its early stage. It is limited to a number of classes and builds, but the framework is in place for future expansions to other classes.

I would like to get feedback on this calculator, any kind of feedback, so I can know what to work on first. If you are interested, could you please download it and try it?

Download
Designed for excel 2007+

Features
Current:
-Build calculator (Elem, warrior, guardian, and more coming soon)
-Combat stats
-Dps calculator (direct damage)
Upcoming:
-Rotation calculator (already present but not yet functional)

Note
Until the rotation calculator is finished you need to manually plug in your rotation coefficients and adjust the other numbers in orange. Take a look at the rotation tab.

If you have any questions or remarks, please let me know! I look forward to making this tool complete, and I can only do so with your help.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Zelyhn.8069)

December 10th Elementalist changes

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

Also for those who think 40% (for 3 seconds) is a big boost, you should know that most PvE builds run perma 35% boosts (10/20/10/10/0 +20) and LH builds can get 60% (25/0/25/20/0) on vulnerable foes, and yet the class isn’t considered to be top tier because this comes at high costs and requires very specific conditions.

So no, Jon, I do not think this is overpowered.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Why is our Health so pathetic?

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

Nonono ANet is perfectly true to their word: we have a single attack that inflicts massive damage: FGS + lightning flash.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Why the difference in health pools?

in Guild Wars 2 Discussion

Posted by: Zelyhn.8069

Zelyhn.8069

The truth is that warriors have the highest armor, hp and close to the best personal defensive abilities (more dodges and blocks).

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Lingering elements

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

Necroing this thread due to an unexpected turn in the story of Lingering Elements.

There is something I need to get out of my chest:

MUHAHAHAHAHAHAHAHAHAHrglbl..

Ok now I really died from laughter.
R.I.P Zelyhn – Elementocided

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

December 10th Elementalist changes

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

\
I have heard it worked like this at some point in alpha/beta and was WAY OP. You could get +26-30% damage very consistently, maybe even +40%, which is absurd.

The build I run (10/30/10/10/10) has +35% “permanent” damage and I still deal less damage than most warriors, I have less health, less armor, I can dodge less and I give less support (compared to banners + FGJ).

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Elementalist Skill Data

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069


Staff
Weapon damage compared to one-handed weapons: +10%

Fire
Fireball: 0.85 | cast=1 aftercast=0.4
Lava Font: 0.8 per second | cast=0.2 aftercast=0.2 | cd=6
Flame Burst: 0.1 | | cast=0.4 aftercast=0.3 | cd=10 {burn 5s}
Burning Retreat: 0.1 (per tick per second) | instant aftercast=1 | cd=20 {burn 1s}
Meteor Shower: 1.3 (per meteor, 24) | cast=3.8 aftercast=0.4 | cd=30
[20% probability to hit for each meteor on a player-size single target, more for larger targets]

Water
Water Blast damage: 0.3 | cast=0.8 aftercast=0.4
Water Blast heal: 370 + 0.25
Ice Spike: 1.5 | cast=1 aftercast=0.4| cd=4 {stacks vulnerability to 10}
Geyser heal: 808 + 0.25 (per second) | cast=0.6 aftercast=0.2 | cd=20
Frozen ground: cast=0.2 fatercast=0.2 [unblockable]
Healing rain: cast=1.3 aftercast=0.4

Air
Chain Lightning: 0.66 + 0.66 + 0.55 | cast=0.8 aftercast=0.4
Lightning Surge: 1.3 | cast=1.3 aftercast=0.4 | cd=10
Gust: cast=0.4 aftercast=0.4
Windborn speed: cast=0.4 aftercast=0.3
Static Field: 0.5 | cast=0.8 aftercast=0.3 | cd=40 [aoe duration=4]

Earth
Stoning: 0.5 | cast=0.8 aftercast=0.55
Eruption: 1.25 | cast=1.2 | cd=6 {stacks bleed to 10}
[Delay=3?]
Unsteady Ground: cast=0.4 aftercast=0.3 | cd=30
Shockwave: 0.5 | cast=0.9 aftercast=0.2 | cd=30

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Zelyhn.8069)

When your...

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

Compare eviscerate to firegrab.

It’s like having a managerial job versus playing roulette in a suburban casino in Syria while being underage.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Staff, healer or dps? :)

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

Kodiak what you are saying is that people should simply appear active enough not to be kicked in a group and get carried until they get the rewards.
This is a disgustingly selfish statement.
For one, if everybody followed your advice no group would ever accomplish anything.
You are telling people “guys, be bad, others will be good for you and in the end we all get the same rewards”. Well what if people didn’t want to be bad, Kodiak? What if people actually wanted to have fun by achieving something and feeling potent, no just being animation jukeboxes? I think you are terribly misconceiving the community.

You think of me as an ultra elitist. I find this very amusing. The truth is that I am indeed a fervent supporter of efficiency. But I look for efficiency in all things, like fun, not just speed of execution. So I am perfectly fine with people playing the way they want. Actually I encourage everyone to do so! But I will always promote efficiency, what ever the way people choose to play. In fact if you look at my guide, two of the three builds I mainly talk about have supportive traits. I believe most peole want to improve. I respect those who don’t for as long as they are conscious of their choice. So all the advice I give is “do the things you want to do as well as you could do them”. I am quite sure this approach is more desirable than your “wave you arms around until the final chest” point of view.

Your comments are simply destructive for this community.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

December 10th Elementalist changes

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

Should we really have to wait 22 more days until we know how Lingering Elements will be bugfixed?

How can we evaluate the significant arcana nerfs coming for December 10 if we have no information on Lingering Elements?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Your Memories

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

To be honest I don’t see why all movement skills of all classes don’t go on double cd if not hitting a target, just like RTL.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Support Elementalist Rewards in PvE

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

If you’re not going to help out with DPS you shouldn’t be getting rewards. I think that’s fair.

But your are wrong.

By healing people and providing support you are allowing them to focus more on DPS rather than sustaining themselves. This way players get work on what they are specialized in: healing or dps. This brings efficiency because the comparative advantage of each specialisation is being used to its fullest.

It is called teamwork.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

The Dungeon Challenge Vol.1

in Fractals, Dungeons & Raids

Posted by: Zelyhn.8069

Zelyhn.8069

Excelsior comrades!

For more than a year we have been wandering in dungeons, slaying monsters right and left. For more than a year we have been learning how to master these encounters, and we have become very good at it. So good that the only real way we can get better is by doing it faster. Speedrun records are definitely awesome. The feats of skill displayed by the top PvE players achieving them are truly amazing. Yet these speedruns often leave the viewer with a bitter after-taste. People want to see entertaining play, they want to see daring tactics, they want to see challenge … What if we could push the limits of our achievements and give the the performers as well as the viewers something to strive for?

_

My friends, I hereby present you:

The Dungeon Challenge
Volume 1

_

This is the time and place where you can engage the best players for a friendly test of your skills and imagination.
The Dungeon Challenge is a very simple concept, there is a Challenge Master, he defines a Challenge and anyone can try to beat it to claim the title and become the Challenge Master instead of him.
To achieve a challenge you have to beat the test defined by the challenge master exactly in the terms that he has stated. You have to provide a video for proof. The community then decides if you have properly performed, and in the end it is the challenge master who validates or invalidates your achievement. If your claim is approved then you become the challenge master and you have to define a challenge. You can be as creative as you want when designing challenges (group solo, traits, camera angle .. you name it). The point is not to make it impossible, but to make it interesting and entertaining.

I will keep track of who has managed to claim the challenge master title for themselves. A scoreboard will be published and updated as the chain of challenges goes on. Do you want to make a name for yourself? Beat the challenges, claim the title, and you will know fame like no one has known since the last gladiators.

Let’s not keep you waiting any longer. Here is the first challenge:

Challenge 1, the 20th of September 2013:
Kill the Slave Driver in Citadel of Flame explorable path 1 with only off-hand weapons equipped in your group.
All skills are allowed for as long as you do not have main hand skills available (so no conjured weapons, no transformations, for example)

Good luck!

Challenge completed by rT on the 21st of September


Current challenge

Challenge master: Sanderinoa.8065 [rT] :
Finish the Uncategorized Fractal’s champion fight (right after the first set of harpies) by killing the rabbit last.
The fractal level has to be at least 28.
No consumables allowed apart from nourishment.
Kiting the rabbit out of the room is not allowed.


Score board

Format:
points) name

Guilds
1) rT

Players
1) Agony.3542 Anubarak.3012 Element.5647 Molch.2078 Sanderinoa.8065

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Zelyhn.8069)

[Guide] DPS Elementalist for PvE

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

I am back from my two week forum ban and very happy to see you have finally posted a guide Keys!

As always and as expected, you are doing awesome work!

I think you should request a sticky and your thread will become the reference for PvE eles. After Neko decided to focus more on WvW and Anierna started infesting this subforum with his narrow ideas, you contribution is timely, especially since I am going to stop playing GW2.

Best of luck helping the elementalist community

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Remember to submit your bugs

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

It’s funny Tyler Chapman made this thread to tell us to post bug reports in the bug sub-forum but people do exactly the opposite here and talk about bugs in the very thread asking them no to do this. I am amazed, but not surprised.

Maybe if the devs had a thread showing us the bugs that they are aware of it would prevent a lot of double bug referencing in the bug sub-forum. Maybe if this thread was in the elementalist sub-forum then there would be no double referencing with the bug sub-forum. And maybe if this thread was maintained by players then it would be much more responsive than the devs are now so it would work better.

Oh wait I just described how things were before the devs got rid of the bug-report thread that was maintained here, how strange !!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Building Ele for Dungeon Play. Suggestion?

in Fractals, Dungeons & Raids

Posted by: Zelyhn.8069

Zelyhn.8069

OOoooooohiioooooooohioooooooo

Attachments:

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

[BUG] Skill queuing VS cc

in Bugs: Game, Forum, Website

Posted by: Zelyhn.8069

Zelyhn.8069

Yes this is a desperate thread. I am going to be very clear an simple.

Problem:
There is an issue with skill queuing: dodges triggering after immobilization (or death), long cooldwn abilities firing after stuns or kd …
This is a problem because this goes directly contrary to the intentions of the players: you loose control of your character, and it is very frustrating. It makes you want to remap the escape key to a closer button just to work around this.

Solution:
When a player is victim of a controlling ability (immobilize, daze, kd, death), the queue should be cleared.

Now please, kind sir Evan Lesh, just say the words ..

“On it! Expect a hotfix tomorrow.”

And make it work this third time.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Zelyhn's Advanced D/F [PvE Guide]

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

  • 2. How to be a good player

Until you have seen the best players at work it is hard to know what you can achieve in this game and how to improve your performance. What makes you a good player is not your build or gear, that is just paper. Instead it is your mindset.
You have to be aware of a few concepts and try to work best on each one of them.

Output.
This is what you provide in a fight. You can breakdown your output into a few categories such as damage, control, defense and support. What ever your build or your play-style you have to do as much as you can in each of these aspects. Remember that the “holy trinity” is in you. Therefore before each encounter you have to think about how to make your presence matter as much as possible by choosing your action carefully. Be conscious of everything your character can do!

Resource management
There is no such thing as mana in this game, but there are many resources you have to manage. The most important is time. The elementalist is a class that can do a lot, but not all of our potential output is appropriate for every situation. If you spend time casting spells with little relevance to the fight then you are wasting your time. You do not want to waste such a valuable resource as time. Similarly you have to consider your endurance, your cooldowns and every skill fact of your abilities. For example using magnetic wave is nice to cleanse your conditions, but if you can blast a field for a beneficial effect and damage your enemies at the same time then you are using your resources efficiently. Similarly if you have AoE support such as elemental attunement then make sure you buff as many allies as possible.
Adaptability is a capital to consider. You may have noticed that you can change you major trait choices when out of combat. Use this to your advantage: run builds that allow for changes of play-style. You have to be prepared to face many different types of encounters and they may not always go as planned. Be conscious of how flexible is your output.

Team play
GW2 is a group game! Remember that you have to pull your own weight but care about your team mates at the same time. Group coordination is the key to excellence.


  • 3. Weapon choices

You should learn to master all weapon sets and conjures, changing them according to the situation.

One important concept to understand for every encounters is that melee is generally much more rewarding than range, if you can survive. This is because of many factors. Consider might combos from fire fields : they have an effect radius of 360. This means that if you stand further than 360 units away from your target for some time you will loose on the might stacks that your team can generate. Whether you are at range or in melee you will have to learn how to dodge. So you should try to stay as close to your team mates as possible in order to benefit from their support, and that is in melee range.

The main-hand dagger is our weapon of choice. Its attacks deal high damage at point blank, and due to their above-average melee range it is easy to land hits. You can deal very good and constant damage with this weapon. It is fast paced, it is dynamic and it is fun to play

The obvious off-hand choice is the focus. This weapon gives you incredible utility and support, which is much more valuable than the occasional burst an off-hand dagger can provide. This is a team-play weapon. I can not imagine playing PvE without a focus.

Therefore we are going to be mainly in a Dagger/Focus set up. I will not expand further on how to use each weapon. I advise you to learn by yourself and to read Neko’s guide for further help.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Zelyhn.8069)

Leaderboards?

in Fractured

Posted by: Zelyhn.8069

Zelyhn.8069

Hm you know, they are not gathering feedback either

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Single Element Elementalist?

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

Elemental traits =/= elemental attunements.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Zelyhn's Advanced D/F [PvE Guide]

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

  • 5 Gear and Utilities

Direct damage! We are going to try an maximize precision, power and critical damage.
Full berserker is a very safe choice but in order to maximize your damage output it may be best to mix the stats combinations of your gear.

For this analysis I am assuming the following speedrun situation:
- Ascended gear
- Signet of Fire (180 precision)
- Permanent Fury (20% critical chance)
- 25 Might stacks (875 power)
- Strength and Discipline Banners from Warriors (170 power, 170 precision, 15% critical damage)
- 25 Stacks of Bloodlust (250 power)
- Curry Butternut Squash Soup (100 precision & 10 critical damage)

The basis of our build is 30 in air (300 precision, 30% critical damage), therefore the only variable that can affect our stat optimization is Fire (power). The other trait lines offer modifier bonuses that affect our dps independently of stat points. Depending on how many points you put in Fire it will be best to swap a number of armor pieces from berserker to assassin. There are four possible scenarios: 0, 10, 20, or 30 points in Fire.

For these four scenarios it appears optimal to swap your entire armor (head, shoulders, chest, gloves, legs, shoes) to assassin. This results in a shift of -94 Power and +94 Precision from full berserker gear. Our critical chance is therefore brought to 100%. In regards to Fresh Air, this gives the highest consistency in our rotations.

Therefore our gear is best as:
- Armor: assassin
- Weapons: berserker
- Trinkets: berserker

Note however that such mix is only slightly better than a full berserker set. In addition, going full berserker may be a more efficient choice for less optimal situations (out of speedruns)

If you want some survivability you should change some pieces to PVT.
Always keep trinkets in zerker: they have the highest amount of stats for direct damage, but you can play around a bit with armor and weapons. If you are going to switch zerker->PVT you should change pieces in this order of priority: legs/head, chest, weapons, rest. This is because of their suboptimal ratios of stats.
However remember that passive survivability from stats (Toughtness, Vitality) is inferior to active defensive skills. This is why it is more optimal keep a fully offensive gear while achieving survivability via control and active defense.

Runes and sigils

Sigils: +5% direct damage and sigil of battle (might on swap), combined together they provide the highest increase to direct damage possible. When facing hardship I would use a sigil of energy instead of sigil of battle.

Runes: Divinity runes are quite good, but never the best. Yes you make use of all the stats they provide, but the problem is that if you try to use them all then you are using skills that are not necessary and you are not doing a good job. Know what is your job and take the right runes for this.
Consider the following runes:
- Ruby orb: simple and straightforward choice.
- Runes of Strength: if you can maintain a good number of might stacks (9 on average, with the duration bonus) then this set provides more damage than ruby orbs.
- Rune of the Scholar: simply the best choice in terms of increased damage, but risky.

Utilities

To be written soon

Interesting choices:

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

(edited by Zelyhn.8069)

If I could change ele focus

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

https://en.wikipedia.org/wiki/Ad_hominem

Commonly abbreviated as L2discuss.

Haven’t you realized that sometimes who is saying something is more important than what they are saying?

The message is always more important than the messenger.

Except when it’s Kodiak, in which case both are not imporant :p

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

[Guide] Mastering the D/D ele 7/15/13

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

Just for information, spamming the scepter’s arc lightning and lightning strike on cooldown deals about half the damage of the dagger’s lightning whip. So you do not apply more pressure with scepter and fresh air, it’s just that the cooldowns somewhat match so it looks nice, but it is still bad, very bad.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Zelyhn's Advanced D/F [PvE Guide]

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

In the optimal rotation you wouldn’t need Drake’s breath or cone of cold, indeed. This is because we already cap burning and because their direct damage isn’t desirable on small groups. However these spells are very strong anyway, mainly on larger groups, due to having no target limitations (while LW can hit 3 target at most).

However it may be interesting to include drake’s breath in the rotation, not for damage but for ease of execution purposes: instead of swapping to fire in melee (sunspot) and hoping that our pre-casted LW will give us enough time to get into the right distance with the target before using burning speed, we could swap to fire in melee and cast drake’s breath for just enough time to get to 400 range (around 2s) before interrupting it with burning speed. The extended range is quite desirable since we are betting a large part of our output on the burning speed execution. This would result in a small damage loss, but could help land sunspot, so depending on how accurate you are it can be a good move to consider.

As for fury capping, boon duration does the trick, I agree. But simply slotting arcane wave as an utility also solves this problem. I think a utility slot is "cheaper’ than discarding scholar runes for this purpose. Also since comet may fail to hit the target on the fire field, arcane wave can ensure you to gain fury anyway, while boon duration would be useless (if you miss a blast with boon duration your fury output is cut by half, while if you have arcane wave you only loose one third of the fury uptime).

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

windborne dagger trait

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

Because elems are not intended to be able to move. You didn’t get that after they nerfed rtl to oblivion?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Plots for optimizing your gear

in Elementalist

Posted by: Zelyhn.8069

Zelyhn.8069

@Abraxax

For the crit chance, the wiki is correct: it is precision – 822 and it gives 4.47% crit chance. Since the game takes only integers into account it is displayed and used as 4%, but as soon as you reach 927 precision it becomes 5%. This is a minor difference indeed, and we are not going to use the rounding up in our calculations anyway (the maximum deviation from not rounding up is 0.79%).

I do not understand why you would compute EHP in relation to light armor. Why dividing by the base defense? When you take a hit the damage is first divided by your armor then subtracted to your HP, or equivalently: divided by armor then divided by HP to give the percentage of health lost, so the correlation is linear and the base defense is not involved at any point. But maybe I am forgetting something?
This is important because if you want to compute the absolute marginal benefits from extra vitality or toughness you need this calculation to be correct.

Apart from this, and if I am not mistaken, you did everything right! Good job again

One thing that could be interesting would be to show what pieces of zerker you need to change to PVT as a function of effective health usefulness coefficient to be optimal.

I have some preliminary thoughts on healing and survivability, I will write about this soon, but I definitely not master this subject at the moment.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter