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a world with no transmutation charges?

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Posted by: Zeyta.3519

Zeyta.3519

Yes!!! Please get rid of that completely redundant and archaic system. Transmutation Charges are really an embarrassment to this game. It’s too good to have something this ridiculous in it.

GW 2 is obsessed with dialogue

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Posted by: Zeyta.3519

Zeyta.3519

Just completed the Party Politics part of Dragon’s Reach Part 2 again and nearly fell asleep. I really hope the new episode isn’t this dialogue-heavy.

They could cut out about 80 percent of the dialogue in every conversation in this game between an NPC and you would still get the info you needed.

Player Housing

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Zeyta.3519

Wildstar has the best housing. GW 2 should turn your home instance into a customizable house.

Anyway to get Chaos of Lyssa recipe?

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Zeyta.3519

And I disagree, some items should stay rare imo

No. People who get enjoyment out of other people not having things are the worst kind of people.

They really, really need to add this back into the game. It costs exponentially more to buy the recipe than it costs to make the actual item itself, there’s no way that’s reasonable.

Completed agree with this. Just another item skin in the wardrobe that has no care given to acquiring it :/ I’ll add this to the list.

Anyway to get Chaos of Lyssa recipe?

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Zeyta.3519

Is there any way to get the Chaos Of Lyssa back piece recipe without paying the TP price of 1700g? That’s almost as much as a legendary. Is there any activity that gives the recipe as a reward?

Improvements, Fixes, and Ideas for GW 2

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Posted by: Zeyta.3519

Zeyta.3519

Saying it can’t be done is not only acceptable, but it’s the only truth in this thread. No one has managed to do it with an MMO and no one will ever be able to, for reasons I’ve already outlined.

This game launched with a very specific vision and there are some brilliant technical people working for this company as well. Evidence of this is the server system which has remarkably little down time for an MMO. But there’s always going to be an issue of man hours and budget, both in time and money. No MMO is ever going to overcome that.

WoW has plenty of bugs and probably has ten times the income of Guild Wars 2. That’s my point.

And yes of course the game must improve where it can. My argument with you is that I don’t really think you know where it can. That’s my whole argument.

There are other things you mentioned that others have disagreed with over time. One of them is zone wide currencies. There are already a ton of currencies in this game. I mean a lot. Now if you hate Dry Top and you’re forced to go there to get a currency, you’re being forced to play content you don’t like to get something. That’s why the new legendary system for HoT legendaries allows you to farm components in one of many zones. Giving the players choice about where they want to farm, rather than restricting them. Plenty of people have expressed displeasure being forced into specific zones, and every time it happens, someone brings up the whole Anet said we could play as we want. While that’s often taken out of context, the fact is, the game has become in many ways more limiting than it used to be.

But at the end of the day presentation is everything. Your belief that it can be better than it is is just that, your belief. Without working at Anet or any other software gaming company, without knowing the challenges they face, including budget and time constraints, without knowing the specific situation, saying it’s not good enough isn’t really good enough.

For example in the last couple of years, Anet has lost quite a few of their top level employees to Amazon, who have started making games. Amazon’s studio is close to Anet’s and so it’s an easy poach for them. They can certainly afford to pay the money to get people they want.

So Anet is not just trying to make a game with new content and maintain a game, but they’’re also constantly filling gaps, having to train new people to take over new roles and having to adapt on the fly.

In an ideal world, you might well be right, but game programming is anything but an ideal world.

And then you have the fact that no two groups of people ever really agree on what you’re saying. Out of your entire list, the one thing I think most people agree with is the ability to save builds. People have been asking for that almost since launch and I’ve not seen one single person who disagrees that that would be a good addition to the game.

But the rest of the list, much of it has been discussed already and there are cons for every pro.

Bad excuse. Weak excuse. Many excuses.

You have much to learn, Vayne. Only time will tell.

Improvements, Fixes, and Ideas for GW 2

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Posted by: Zeyta.3519

Zeyta.3519

If they tune that system better so it’s worth visiting the zones for the materials you want, instead of playing on others to get gold to buy them, then it will be much better and we may see way more players using it.

Map completion can be added to it. Like, every vista, heart, waypoint, point of interest, hero challenge that you finish contributes to the map rewards. This gives a high incentive to take your alts to every zone (and make new alts!) to re-do them for the rewards.

As for map currencies I think we have too many and adding one on each region will cause an overflow. It’s already a mess. What they could do (and is already done to some extend) is to add the specific region rewards to Heart vendors, then make those Hearts repeatable. So you want that krytan greatsword skin? You need to finish HeartA and buy it from the vendor.

I like this idea. I think instead of just adding more and more, we should combine certain aspects like Map Comp and higher rewards per level giving all of these aspects more incentive and worth. The map bonuses currently are too weak IMO and like you said, there are only a few zones that have map bonuses worth the time.

There is a reason events with long escorts and/or timers are being ignored, they aren’t worth the effort. A way of “fixing” this is to split long events in phases, and make each individual phase contribute towards map rewards. So a camp is under attack by risen, now you get a reward once the assault is finished, but with the phase system, you will get “progress” multiple times, if the event lasts 8 minutes, it might reward you 4 times (every 2 minutes) with map reward progress. Together with tweaking the map reward system (see above) this can go a long way in making the entire game more rewarding to play and give incentives to visit the entire world.

This is a good patch, as long as it’s not more work than fixing the actual issue of an event freezing. It would also give more incentive to do the events.

Improvements, Fixes, and Ideas for GW 2

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Zeyta.3519

you know that’s impossible… there is no game in history that ever managed that.

Impossible? No it’s not. Not likely to happen anytime soon? Yes.

Maybe that goal can’t be reached any time soon, but it can certainly be better than it is. The point is to work toward the goal, not have it right away.

Won’t happen. They add “new” skins that are similar to ones but with different dyes already.

What new skins are you talking about? The precursors? And it very well could and should happen.

Improvements, Fixes, and Ideas for GW 2

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Zeyta.3519

OT: OP, you say ArenaNet should ‘dedicate a part of the team’ to fixing bugs. That’s what the QA Team is for. Every set of patch notes lists just some of the bugs fixed, and almost every hotfix is bug fixes. I’m guessing someone as knowledgeable as Mike O’Brien knows how many of the Studio Team should be allocated to QA, to content design, to production, etc., etc. to keep the game healthy and viable. Much more than we do, anyway.

If you truly want the Devs to consider your suggestions, you might post them in the QoL Sticky where they are more apt to peruse.

Good luck.

That’s right, and that’s why I said they are working on bugs and probably will fix some of these obvious ones over time. I never expected fixes or changes to be made instantly.

But I don’t think the priority of new content is the right excuse for why issues throughout the game can never be fixed.

Improvements, Fixes, and Ideas for GW 2

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Zeyta.3519

And yet even in your later responses you ignore many of the points I’ve made.

What can you expect when the majority of my time replying to you is having to correct your misunderstandings? That doesn’t allow me time to get to the actual argument of our points. That’s what I’ve been trying to get through to you.

*Rest of post too large to fit

I understand where you are coming from in a way, and here is what I think.

It takes two main types of people to make a product. One with a vision, and one with the technical skills to make the vision a reality. I can tell you are the latter type of person who mostly sees the process and limitations, which makes sense. I see the overall product, the vision of it, and its future. Without either type of person, there is no product. But to say that something cannot be done is just unacceptable. That defeats the efforts of both types of people. However, to say it cannot be done the way we are going about it, means that we need to rework how we do things in order to achieve our goal.

Our goal is to "make Guild Wars 2 the very best game that we can for players.”, right?

So to do that, it means more than just keeping up with new content in order to keep up profit. It means finding a way to produce new content, keep the game in good shape, and make as much profit as we can from the game as a whole.

One thing we need to understand right now, is that there are many types of players that like many different things in the game. You don’t like hearts. I do. You think getting something done and moving on is enough and okay. I think reviewing and pin-pointing errors regularly is crucial to a healthy game especially for its future. I also think there is no such thing as a completely finished product, and different areas of the game can constantly use improvement.

No matter how much or how long it takes, the game must improve where it can. That doesn’t mean everyone drop what they are doing and fix errors, it means dedicate a part of your team to it at the expense of less hands pushing out new content. Like I said, pushing new content isn’t enough for the longevity of this game. It is very important, but it’s not the only priority and it won’t last. Some of that focus needs to be devoted to strengthening the game as a whole.

We should never be more intimidated by the process than we are motivated by the goal. Because in the end, those who claim something is impossible will always be proven wrong by the person who does it.

Improvements, Fixes, and Ideas for GW 2

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Posted by: Zeyta.3519

Zeyta.3519

This is an exact quote from you:

“- All Story Missions in the GW 2 base game need to be checked for bugs. I’m occasionally finding NPC’s stuck after spending 5-10 min on a mission and have to restart.”

All story missions means all story missions. That’s what you said. So I’m pretty sure I understand what you’re saying.

I can also paste the parts where you use words like lazy if you want, but what’s the point. You’re denying something you actually said.

I’ve brought up my own complaints about the game from time to time, when I feel they they’re reasonable. I don’t think the things you’ve said are reasonable, not all of them certainly.

You can say I don’t understand, but then you’d have to show me how you mean All story missions NEED to be checked for bugs.

How can that sentence mean anything other than that I am saying it means?

You keep making assumptions and mis-comprehending everything I say in every post you make. Claiming I think the Devs can completely troubleshoot the entire game. Claiming that I think all the problems of the game can be fixed with a “magic bullet”. Claiming that I think the Devs are lazy. Now you’re saying I’m denying things I said, yet that is another false claim. I didn’t deny anything. I said the Devs need to go through all story instances and events and search for bugs. Then I said I should be more specific on which ones, but that ultimately every noticeable bug should be fixed over time. What I am asking, is not the same as troubleshooting the entire game, fixing everything with a magic-bullet, calling the Devs lazy, or denying what I have already stated.

My laziness comment is about anyone, Dev or player with the MINDSET that if it hasn’t been done before and is too much of this or that, that it’s impossible and can never be done. That is pure laziness and a lack of vision and intelligence. I DON’T think the Devs have that mindset. I think anyone who does have that mindset is lazy, and your previous posts show that mindset. So who was I calling lazy? YOU. And anyone who thinks like that. See what I mean by misunderstanding what I’m saying?

The GW 2 Devs can’t fix every event if they want to prioritize content over quality of life, right? We get this. But the events can never be fixed? So essentially there will always be a broken event in the game in one of the most visited spots? Then take the event out. Or hire a team that focuses on these specific issues if they want to keep the event.

Not enough money to pay more developers? Then maybe you shouldn’t be taking out and preventing items that players want from being bought. Missed money opportunities every day. A game with no subscription should be capitalizing on its in-game store. Many people would like to buy stuff from the gem store. Yet right now it’s so scarce and the items people really want aren’t even available. All of this leads back to bad decisions. In a game that has many good decisions, it seems this is one they need to work on, because it IS possible.

I hope you are able to comprehend what I am saying this time, because I honestly think you are just trolling at this point.

Improvements, Fixes, and Ideas for GW 2

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Posted by: Zeyta.3519

Zeyta.3519

The problem is, the things that they fix can break again after they fix it. They fixed the moa event, but now it still stalls sometimes again. They fixed the Ogre Wars event more than one time, but eventually it breaks again.

There are fixed that get broken by changes and there are new bugs introduced by different changes. If you’d worded your complaint without seeming to imply (and this is backed up by what you said elsewhere) that people who work in the MMO industry are simply lazy, sure, everyone agrees, bugs should be fixed. The problem is, every time you fix one bug two more appear. Nothing is as simple as you make it sound.

I’ve watched the devs at Anet for a long time, and I don’t believe they’re lazy or not trying and I think anyone who suggests thats’ the case is themselves lazy, looking for a way to express their displeasure at something without trying to understand why it is the way it is.

I worked in the computer industry for a long long time and I’ve been on the receiving enough of people who insisted they knew my job better than I did. How repairs could have a faster turnaround time or how things could be more efficient. Yet each time such changes were implemented, they never really made a difference to the bottom line. Repair times generally remained the same, customer satisfaction generally remained the same, because the people suggesting the measures being suggested only see the problems, but don’t really understand the industry…and then they blame the industry.

There is no magic bullet to fix what’s wrong with the way MMOs are generally delivered because if there was, someone would have figured it out by now. All MMOs have bugs and all MMOs suffer the same types of complaints on their forums, because they all are starting from the same place…limited time, limited budget, too much competition and not enough time to do everything they’d really like to do.

Hope you have a happy holiday.

Okay, Vayne, just stop talking now lol. You still don’t seem to understand what I was saying. I get that you worked in the computer industry and have a grudge and angst against complaints from customers. But that still doesn’t change the fact that there are more and better ways for things to be done than they are now. Just because you can’t see that, doesn’t mean everyone else is wrong and you are right.

Improvements, Fixes, and Ideas for GW 2

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Zeyta.3519

That’s why d3 went from a lowly rated mmo to one of the top going into 2016 post RoS.

D3 has a lot of fantastic features. Some of the GW 2 Devs came from the Diablo team as well which is probably why both of these games are my favorites!

Improvements, Fixes, and Ideas for GW 2

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Zeyta.3519

That’s a great example of a straw man argument you’ve got there. Comparing a film to an MMO. Let me tell you how that goes.

Lucasfilm makes the first Star Wars movie. Then they release it, and it’s done. When they make the second Star Wars movie, and they release it, they don’t have to go and change code in the first Star Wars movie. And when they make the third, they don’t have to go back and change what’s in teh first two.

MMOs are not movies and they can’t be treated like movies, and no amount of saying they should be will make it viable.

I don’t think you are understanding the point being addressed there. The purpose of using the viewer/filmmaker — driver/auto engineer — gamer/game developer analogy is to point out that the product receiver does not need to be the product creator to understand and point out when there is a legitimate problem with the product.

I’ve played every instance in this game, most likely multiple times. After the personal story I’ve played every instance in this game many times on many different professions. There aren’t enough bugs in those stories to make it worth going back and testing every story, which is exactly specifically what you’re saying should be done.

Spaghetti code doesn’t exist in movies, but it does exist in programming. As a program moves forward, it gets harder and harder and takes more and more time to go back and unravel what’s come before. You don’t have to believe me. Anyone who’s worked on any major projects will tell you it’s true.

If Anet did go back and test and review every single story instance, they would end up having less people working on new content and new features. I don’t have to prove it because it’s simple logic.

You’re the one who suggested this is what they do. I seriously suggest you talk to people who work in the industry.

I can think of two or three stories they’d have to work on, but going back and checking them all? It’s just a bad idea.

I’m sorry that you feel there’s not enough proof in what I’m saying. But I’ve proven through playing to my satisfaction that those stories don’t need that kind of testing, with the possible exception of Heart and Minds and maybe one or two others.

The fact that they don’t block progress and the fact that you believe companies have budgets for it gives me all the information I need to comment.

You don’t really need proof if the logic is so straight forward.

You are misunderstanding and twisting some of what I said there, but I agree I was too broad on the idea of going through every story instance and dynamic event. Though, I do believe some level of that process should be done over time.

There are bugs and glitches in some of the story instances and there are the same types of errors on some of the events. If the instance or event cannot be completed because of such bugs, then it is a problem and needs to be fixed. Some of these bugs could be handled quite quickly if they were tended to.

The moa event in Queensdale near the bandit caves used to freeze progress. It was then fixed in a quality of life update. There are several more that could also be fixed if they were just tended to like the moa event.

At the very least the obvious bugs should be cleared up. Such as the Sparkfly Fen events around Thundertroll Swamp and the events around Degun Shun in Blazeridge Steppes that continue to freeze.

What I have done on this thread is list the general issue of story and dynamic event issues in my post. I left it broad, but I’m sure there are more bugs that I am unaware of that could be mentioned, which is where additional feedback from other posters comes in. Those who have experienced such issues could post them here.

So the point I am making, is that they can and probably will fix these things eventually. It’s not impossible, even within their time and budget.

Anyway, thank you for taking the time to read my thread and contributing your knowledge and opinions. Have fun in the game!

(edited by Zeyta.3519)

Christmas HOT

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Posted by: Zeyta.3519

Zeyta.3519

Thanks for asking this question OP! And thanks to this poster for giving a good answer!:

From ArenaNet? Highly unlikely. The sales so far have been before the release of every other living world episode, so the next one is likely 3 months away.

From official 3rd parties? It’s always on sale at dlgamer.us, which is currently 35% off.

Improvements, Fixes, and Ideas for GW 2

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Zeyta.3519

Actually I believe you’re incorrect in your assessment.

That is to say, you believe it’s possible to completely troubleshoot an MMO and I say it’s not. Not even a little. Not even a bit.

Companies like Microsoft have buggy programs with much larger budgets than your typical MMO. The games don’t run on huge budgets and making new content is always going to be more important than fixing bugs. Unless a bug is game breaking or breaks progress it’s not likely to be a priority. Because there are a lot of bugs.

You see this as an excuse.

There are more assumptions here and still no credible argument. Stating someone is incorrect, but not proving it, does not make it so. Where did I say, “it’s possible to completely troubleshoot an MMO”?

As usual when posters fail to comprehend, they create their own conclusion of what a post is saying and try to base their argument on that. A misdirection of time and effort. Kind of like the Dev’s current focus, unfortunately.

I clearly stated:

Keep in mind that no one is expecting these changes, if considered, to be implemented soon. They are just ideas that may come into play over time as the game develops.

Which means that there will always be a need for improvements and the areas I’ve listed are where those improvements can take place over time as the game develops.

No one is saying halt production on new content or quickly make endless content to please the masses. I am however saying, that quality of life changes can take place over time, just as they do in almost every other MMORPG still out there. The points I laid out are where those improvements could take place, and they are my own personal suggestions of where they should take place.

Why do all MMORPGs have bugs? Is it because every single company is lazy? Do you think that’s reasonable?

I think it’s more reasonable to believe what you’re asking for isn’t possible within the time and budget of most MMOs.

We know stories are tested, because we know there’s a test crew. We’ve hard about it. We’ve heard from people in QA in the past. Stuff is tested.

Not every bug shows up in testing and some bugs don’t even show up until patches go live.

This is either another failure of comprehension or you are twisting my points to have an argument. The laziness I refer to is the mindset you and others have who think well-enough is ultimately enough for a game whose creator’s and director’s “sole goal and responsibility is to make Guild Wars 2 the very best game that we can for our players.”

http://www.gamespot.com/articles/guild-wars-2-base-game-now-free-dev-promises-no-ag/1100-6430152/

Those who like to constantly mention what isn’t possible are those who are contributing to the failure of the Devs ultimate goal. Stop only looking and stopping at what obstacles are in the way, and start looking at how to overcome them.

Not enough time? Not enough money? Not enough developers? What ways can we approach this, make even more money from it, and progress toward our goal? That’s what discussion is for, and it’s not just limited to the Devs. But doing very little to nothing and pushing out what is currently making Anet a steady profit is not what will progress this game toward their goal or keep it from becoming outdated and replaced one day.

I’m going to guess you don’t work in the software development sector.

Talk to some software engineers if you don’t believe what I’m saying.

Audiences don’t need to talk to or be a filmmaker to tell you when a film is lacking. Drivers don’t need to talk to or be an auto engineer to tell you when their car has obvious mechanical issues. And gamers don’t need to be or talk to software engineers or game developers to tell you when the game they are playing has flaws and errors. Yes, some issues are by opinion. Others are by fact.

Never forget, that all of these products require the most important factor: the public’s use and feedback. (not to mention money) Without it, no product would be adequate and no progress could be made.

Improvements, Fixes, and Ideas for GW 2

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Zeyta.3519

I could answer a lot of these. While some are good ideas, others are unrealistic or wouldn’t improve the game from my point of view.

I almost stopped reading after the test every instance comment in the first place, because instances have been tested. I don’t know if this is your first MMO or not, but they all have bugs. New code, different people coding over time, make it almost impossible to fix all bugs, even though some bugs do get fixed. If every instance was tested and perfect for ever, content would take three, four, five times longer to come out. It’s not realistic to think all bugs in story will be gone, particularly when you consider that some bugs, maybe even most, aren’t easily repeatable. And some things people call bugs aren’t bugs, but a lack of understanding.

I’ll just pick a few other things that I don’t agree with.

I don’t want to have to go through a conformation box every time I send or delete a mail. It would annoy me.

Daily rewards are fine, because if you do three of them, you get two gold. That’s a lot more than we used to get. It’s easy money. Individual dailies otherwise are usually too easy to increase rewards.

Log in rewards are fine. While I agree tomes of knowledge aren’t anything exciting to log in for, you’re getting them free. And you have to log in to get them to get to mystic clovers and laurels, so working as intended. The idea to long in rewards aren’t supposed to make you rich. They’re supposed to get you to log in to compensate, especially for people who don’t have a lot of time. I guess you can see how a level up tome might be useful for someone who doesn’t have time to level a new character, but would still like to play.

What I get from a lot of this is this is my idea for the perfect game, which you’ve said, but it’s really just a log list of stuff you want, without thinking of the ramifications to the game as a whole.

On the other hand, everyone wants a build save feature. That was a solid suggestion. It’s also a suggestion that’s been made time and time ago, for almost four years. Anet knows about it and has talked about it. And they are working on one. It’s just not their first priority.

Finally your comment on end games seems to lack, in my opinion, understanding of the genre. I don’t play Diablo III and I wouldn’t like Diablo III end game. It wouldn’t keep me playing. No MMO can possibly create enough quality content to keep people playing. Even WoW, the game with the most players that charges a monthly sub can’t make enough content to keep everyone playing. That’s why grind exists in MMOs. To keep people playing. Other people buy a new WoW expansion play for a period of months and leave until the next expansion. It’s business as usual.

In in ideal world, you’d be right in asking for some of this stuff, but at the end of the day gaming companies have time budgets, money budgets and other things that make much of this unrealistic.

Just like some parts of my posts, your post is also heavily based on opinion and personal desires. Not of what is necessary or possible.

It’s also based on a lot of laziness, and a lack of imagination and intelligence for the game to be the best it can be. MMO’s will continue to have the same problems and fail to grow for exactly this kind of mindset from players that aren’t capable of leaving their outdated ways, that will accept whatever is put in front of them, and can’t be bothered to imagine the modern form of the MMORPG.

Your post also lost the majority of its credibility with this:

That’s why grind exists in MMOs. To keep people playing.

You made a huge leap of assumption about my endgame, claiming its somehow about continually creating content when in fact the point was to eliminate or reduce that.

As far as your excuse for gaming companies, that is also the point, that their priority and focus is directed in the wrong way. Which is why it needs to be improved.

If this is what you want your MMORPG to continue to be, then enjoy it. But do not pretend archaic ideas and a lack of vision is actually a benefit to the game or its future.

Transmutation/Skins still disappointing

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Posted by: Zeyta.3519

Zeyta.3519

I’m a vet, been playing since December 2012. TC’s aren’t a problem. It’s kind of an end game content thing anyways. You really shouldn’t bother with fashion until you have an 80 in full exotic gear and by then you should have plenty of TC’s stockpiled and a bit of gold , if you leveled properly.

I have 12 toons and 158TC’s stockpiled. I got plenty!
YOU SHOULD NEVER NEED TO BUY THEM FROM THE GEMSTORE!

Seems from your post you don’t like any of the game modes that allow you to stockpile TC’s: PvE, PvP, WvW, which is why they are available in the gemstore. For the “I want it now and don’t wanna wait” generation.

League PvP is even more easy then unranked pvp to get lots of TC’s.

Lol, basically: “play the game the way I say and TCs aren’t a problem”…ok O.o

Yeah it’s the same thing posted already. Many times. Same bias, still no argument of why TC’s are necessary. If players didn’t try to push for improvement, GW 2 would have been far lower on the list of MMORPGs. We need people to actually contribute to its advancement, not keep it at a stand-still just because an improvement doesn’t benefit them personally. TC’s are just ONE of the many things that need to be looked at.

Also, that post lost credibility after I read this:

TC’s aren’t a problem. It’s kind of an end game content thing anyways.

Gifting heart of thorns?

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Posted by: Zeyta.3519

Zeyta.3519

You can buy it through the GW2 website:

http://buy.guildwars2.com/

Or any other Anet authorized retailer:

https://www.guildwars2.com/en/retailers/

Then you can send them the unused game key. They can then apply it to their account or use it to register a new account. Just make sure you don’t register the game key yourself.

^This. And that’s a nice gift to give! I bought some gem store stuff and gifted to friends in-game. I wish they had some of the gliders from before available.

Jumping Puzzles extremely frustrating

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Zeyta.3519

Well, that is the Chalice Of Tears for a reason lol!

Improvements, Fixes, and Ideas for GW 2

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Zeyta.3519

oh wow i didnt read it all but i feel sonice ppl care so much to go through all this trouble nice job m8

Lol it is pretty long :P

Transmutation/Skins still disappointing

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Posted by: Zeyta.3519

Zeyta.3519

To chuck my opinion into the cacophony: I use transmutes regularly – my method tends to be using a spare character slot on something running around the cities. Sometimes I’ll level a character (doing area map completion) and cross fingers for a transmute (or a key. Usually if I want a key, I’ll get transmutes, and vice versa). This is rather time consuming, however. But I sometimes have fun, and sometimes it feels like a mini-grind I can’t be bothered with. I have no real solutions to this, however, it is what it is. If I really want them on the fly, and if I have the cash, I buy the transmutes with real money or gold. I’m sure I’d be open to more creative ways of acquiring transmutes, but I have the dumb today and cannot think of any. :/

What it comes down to for me is this: I don’t mind the crafted skins and whatnot requiring transmutes, or that I jump through a few (occasionally boring) hoops to get them. What gets my goat is stuff bought from the gem shop with real cash requiring them as well. That’s something that doesn’t sit particularly well – you spend 700 on the glider combo, and all bar one of your chars that want the backpiece have to transmute it. You buy the ear muffs, or are addicted to the scarf (for example) – you’ve already paid for it (either through time invested in the game or with real cash), it sucks to have to do it over and over again. I propose any armour piece purchased in that manner should remain free to transmute – similar to an outfit bought from the gem shop being free to apply every time,ditto HoM stuff, Zenith weapons, etc. – these items represent investment in the game(s) in the same way (cash or time or both). The armour pieces should be no different.

This is something i can get behind.

Make the gemstore skins switchable without charges.

I agree gem store skins should be freely applicable. But I don’t understand why anyone would want to keep the need for transmutation charges at all. Why not do it like Diablo III’s skin changing system and just ask for a small amount of gold for each change. It would be a good gold sink and it would eliminate a lot of redundancy and time wasted. STILL haven’t heard any good reason why TC’s are a benefit or even necessary. Just that people will deal with the outdated system.

Transmutation/Skins still disappointing

in Guild Wars 2: Heart of Thorns

Posted by: Zeyta.3519

Zeyta.3519

Just out of curiousity what other mmorpgs let you switch for free, I know wow dont since you have to get the item.
Then pay gold to store and you cant store unlimited items either + pay in game gold to switch the look.

It’s not directly swapping the looks of items, but Age of Conan has a second appearance paper doll. You have your looks on that tab, and your stats are on the first doll. It costs nothing, it’s just a straight-up feature.

It’s probably the best option I’ve ever seen in a game yet, but I’m not sure just how applicable it is to GW2, as it would negate the need for transmutes altogether (arguably becoming a more streamlined approach, but potentially losing revenue from purchased transmutes).

Paper doll? Tell me more about this system. Can you change skins individually?

Transmutation/Skins still disappointing

in Guild Wars 2: Heart of Thorns

Posted by: Zeyta.3519

Zeyta.3519

I asked a question in my last post, why not answer it?

It shouldn’t matter how often each and every player decides to change their outfits. Changing your skins that you earned should be universally the same. Regardless, the use of Transmutation Charges is unneeded and very expensive whether you get them by trying or not.

I’m still curious of what players are losing if TCs are removed. There’s not enough legitimate reasons for them to be kept around.

Improvements, Fixes, and Ideas for GW 2

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Posted by: Zeyta.3519

Zeyta.3519

Gem Store and Wardrobe:

Wardrobe and gem store items need to be available more often, especially if they are listed in the wardrobe and players are using it to plan out the design for their character. An option to view available and unavailable items should also be present somewhere.

Current Minor Fixes:

- In AB, during the Tarir event, targeting of the Exalted Bomb should be improved. Trying to target it in the mess of things is very inefficient and is one of the causes for the south side being the last to complete during the meta.

- PVP, disallow any other skills or traits to be used while finishing an opponent, like cloaking or blocking. Whenever finishing, the downed opponent should always at least have a chance to defend themselves.

Special Additions:

- Legendary Essence (The only thing more interesting to work for than legendary items, would be a new aesthetic and item slot that could be unlocked, called “Legendary Essence”.

Similar to the surrounding bats or snowfall effect you can get in your shoulder slot, the Legendary Essence would cover the entire body of your character, like an aura, and could further extend the style of your characters, as well as show off a high-level achievement.

The effect would either replace or be another layer over any legendary item effect you currently have. Seeing the cluster of effects many players already have on their character, I can see a more refined effect working well. Having many options and themes for the Legendary Essences, like we have for the gliders, will make working for these effects a new addition to our endgame and create a new level of customization.

- Smaller, Individual Halls like home instances each player can customize. This would not only open a new type of endgame for solo players and all players, but would create a wide incentive to buy and sell decor, upgrades, styles, and other elements to your hall or home instance for customization. Players could design their home/hall and invite their friends, parties, and guildies into it to hang out and use what the owner has placed inside.

We already have the ability to add nodes and invite players in, but why not give them a reason to stay longer and get more from visiting a player’s home?

===

This is it for now. Remember these are my personal ideas. There are a lot of factors to take in account what implementing any of them would mean, but the ideas should be out there.

(edited by Zeyta.3519)

Improvements, Fixes, and Ideas for GW 2

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Posted by: Zeyta.3519

Zeyta.3519

Items:

- Ability to Dye weapons including Legendary Weapons.

- Useless items like upgrades and prefix equipment that are no longer supported should be removed altogether or completed.

Money/Gold Making:

- The game revolves around the TP and the TP is controlled by the rich players. While the community has managed with this for awhile, we still have a grind-focused way of making an adequate amount of money in a reasonable amount of time.

We should not be farming one area like AB or SW just to make the most profit possible. Like everything else in the game, there should be a variety of potent ways to make money, and it should be tied to our achieved skill, not how many chests we can manage to open in a limited time or how long we can spend running around a desert.

Endgame:

- Endgame in my opinion, is the biggest flaw in every MMORPG I’ve played and most games in general.

We need to create an endgame that doesn’t drain excitement with grinding, keeps a player coming back by challenging their own personal skill level, and directing it towards rewards that are both of variety and significance.

Diablo III has the closest type of endgame to what I would imagine as the perfect endgame. They have a system where you can almost infinitely raise the level of your character, rewards, and challenges. Their bounties encourage you to visit all map zones, and their rewards continue to grow. Yet they still have the issue of repetition and grind.

A perfect endgame system, imagined in the game as it is now, would be the Fractals Of The Mists having an unlimited range of levels, difficulty, rewards, and a level progression similar to the mastery track level that you can raise infinitely.

The FOTM would also be designed for solo combat, to allow any player to utilize it as an endgame.

The high rewards would be more than just ascended items, but rare skins and a repeating experience track would give mats needed for your legendary.

(edited by Zeyta.3519)

Improvements, Fixes, and Ideas for GW 2

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Posted by: Zeyta.3519

Zeyta.3519

Rewards:

- All features of the game need to up their rewards or the quantity of them. The Devs still haven’t balanced the rewards with the time players put into the game. Anet’s own goal of eliminating as much grind as possible compared to other games, has not been fulfilled or realized. Players that have a lot of time to put into the game should be able to get the most out of it. They should be rich. Those who do not have as much time, should be receiving a fulfilling amount of rewards for their time. Enough to be satisfied with, but not enough to upset those who dedicate a lot more time.

I think we have reached a point in this game’s development, as well as with all modern games in general, where we can reward big without players losing interest. Because right now, more interest is lost with grinding than it is rewarded with loot.

- World events need to drop better loot from chests or give more small loot bags from minions. Other than the experience which becomes repetitive after doing them so many times, there isn’t much incentive to do world bosses in terms of rewards.

- Transmutation Charges need to be removed. Like, yesterday. Not only are these an incredibly out of date way of changing the aesthetic of your character, but they are a completely redundant one. Skins should be able to be applied unlimited with a reasonable gold cost at the most. For example, changing an exotic skin chestpiece could cost 50 silver while a weapon is 1 gold.

*Why are we spending so much time doing what we don’t enjoy to get something we want? Why not make the features built around having fun to achieve what we want? Isn’t that what games are for? We shouldn’t assume every player plays WVW or PVP or enjoys the repetitive grind.

Builds:

- More OP build opportunities – or all skills and traits need to be on the same playing level. We shouldn’t have a handful of OP skills only to realize they will only be OP for a few months and then nerfed to disappoint players.

Make every skill and trait equally effective and let the creativity of the players decide how to use them. Players who love the Reaper’s GS skills should not have to find their new favorite weapon outclassed if they decide to play PVP because it attacks too slow.

Let players exploit other player’s weaknesses, instead of players finding flaws and unbalanced mechanics in the skills and traits available.

Convenience:

- Build Switch (If we could have a small drop down menu in our build menu where we could set and select customized builds, it would make switching our different builds per character smoother and faster. Traits and Skills could be set to for each build, and a player could select “Build 1” in the drop down menu instantly adjusting their skills and traits to be a PVP build, a healer build, a tanking build, a condition build, ect.)

- Daily sign-in and Achievement Rewards need more quality and variety to create more incentive. Other games change up their daily log-ins making each day’s reward something special. Getting one more tome of knowledge each week is underwhelming compared to getting a mystic clover or a small sack of gold or gems.

Daily Achievement rewards also need something more useful than a small amount of karma and some cheap mats.

- Mail (composing and deleting mail should have an “Are You Sure?” confirmation dialogue box to prevent common mail mistakes like sending gold to the wrong player or deleting an important message)

PVP and WVW Modes:

- More PVP Maps (I’m sure there is a reason for removing the variety of PVP maps, but when all you have are the same 4-5 maps with players often choosing the same map in queues, it becomes very monotonous and adds to the repetition. There should always be more choices. If GW 1 can have 10+ guild halls to choose from, GW 2 can afford another 5 or so maps to PVP on. Especially if PVP is a major feature.)

- Experience toward the reward track for the Gift of Battle needs to be shortened or there should be more opportunities to gain experience in WVW for those who don’t play it regularly. To get the most experience in a timely manner, you need to be a part of a guild, organized party, or zerg. Yet those who are new to it or are in a world with less population are going to have to do a lot of redundant, non-fun work to complete the gift needed for their legendary. And this is specifically for those who do not enjoy WVW, yet realize it’s a requirement to get their legendary. The only other option is to solo which most would do, yet this takes a lot of that player’s time and patience that could be spent on other parts of the legendary or another activity they enjoy.

(edited by Zeyta.3519)

Improvements, Fixes, and Ideas for GW 2

in Guild Wars 2: Heart of Thorns

Posted by: Zeyta.3519

Zeyta.3519

Hello Guild Wars 2 Players! I’ve been compiling some ideas about the game that I hope might spark some debate which could ultimately be useful for the Devs.

These are my own ideas and desires for the game. Please add your own ideas as well. We all want this game to be the best it can be. I will also update this with some new ideas as they come up.

Keep in mind that no one is expecting these changes, if considered, to be implemented soon. They are just ideas that may come into play over time as the game develops.

=====

Story:

- All Story Missions in the GW 2 base game need to be checked for bugs. I’m occasionally finding NPC’s stuck after spending 5-10 min on a mission and have to restart.

- Heart Of Thorns Story Missions need to have an option to skip the dialogue after it has been viewed once. They also need an option to replay it if you missed something or want to reiterate it.

Map Completion and Map Zones:

- Needs better rewards than 1 transmutation charge, mats, and a small chance for a BL key.

- More incentive and reason to visit zones when working on a legendary. The game revolves around the TP too much forcing a grind for gold instead of going to various zones throughout the world and acquiring the mats needed. Perhaps shortening the amount of mats needed from 250 to 100, make them account bound and harder to drop, and make those mats exclusive to a particular zone.

- Replayable hearts for all zones. I really like how hearts in Ember Bay can be redone each day. There are many hearts around Tyria that are actually pretty fun. Giving them a reason to be completed again would give them use beyond just map completion, such as for currency for the zone or dailies.

- Tie item and skin acquiring to map zones. Silverwastes Carapace and Luminescent armor requires you to be in that zone, collect bandit crest currency, and save to get the piece you want. This should be the model for most of the items in the game. When you want a Krytan themed or crafted item, you go to a Krytan zone, do replayable hearts and events, earn that zone’s particular currency, and spend it at a Krytan vendor that can give the item and skin you want.

Events:

- Dynamic Events all need to be looked at again for bugs. Still running into some that are frozen and I always feel bad for all the new players that waste so much of their time believing if they just wait long enough it will continue and they will get credit.

- Each event should give bags or containers of some sort, and more of them. Spending 5 minutes or more at an event, especially one with a timer that gives nothing else but a small amount of experience, a few silvers, and karma is a waste of time for the player that has already done that event before.

- World Events should be readjusted to be less predictable and sleep inducing. It’s literally become a key 1 and 2 smash rinse and repeat. The revised Shatterer is a great example of revamping a world event. Lots more going on, lots to do, and lots of possibilities other than 1-2 smash.

Transmutation/Skins still disappointing

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Posted by: Zeyta.3519

Zeyta.3519

You buy an one time use of the skin, BUT can reuse it when you got extra transmutations, look at it that way

I am looking at it that way, and that is the problem. I bought my skin. I should have my skin wherever and whenever. I’m pretty sure TC’s were created and still around for the purpose of making extra money and filling in extra rewards. TC’s should not be a reward, they should be a given. That space on a PVP track should be given to champ loot bags or something else. It’s the players that have to spend the extra time if they don’t want to give real money over and it’s the players that are ultimately paying for the redundant reward.

If you enjoy this, and support it, more power to you. But those of us that don’t like to waste time for redundant things will continue to ask for improvement.

Do you also go to the store saying I bought this shirt here 1 month ago and now its broken I want a new shirt since I bought it once already.

If you want to keep the look then have several armors that you switch out like clothes or pay the kitten transaction fee to reskin the same armor.

Edit
Looks like I quoted the wrong person, anyway since people seem to buy the tc what do you say anet can sell to recup the lost revenue and the dev cost to revamp the system?

That analogy does not even come close to representing this situation. We’re talking about getting rid of TC’s so when you get a skin that you earned, you can use it whenever you want instead of having to do unnecessary work just to use it again.

What sense does buying and having multiple armors or paying extra fees make for anyone? The whole point is to eliminate redundancy, not make it worse. And what disadvantage does improving this system have on you?

What lost revenue? TC’s are suddenly their main source of income? And what revamp? It’s called taking out TC’s and making skin changes unlimited. Not much will change from that.

Transmutation/Skins still disappointing

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Posted by: Zeyta.3519

Zeyta.3519

Not quite exact. You buy clothing, you have the clothing. What a transmutation charge is is more correct to ANOTHER item of the SAME look. Like buying 2 of one shirt.

But you already own the “looks”. Like owning a mattress and owning several sets of sheets. Why should I pay to change the sheets?

Because you’re confusing the two. Think more as your character is the mattress in this scenario. If your character is the mattress, your armor is the sheet. You have only 1 sheet (set of armor) and it is striped. You want a different style one, something with clouds. You have an option of buying another sheet (a second set of armor) that already looks it, or change your current sheet (main armor set) by drawing on it (TC).

What you used as the mattress is the armor, and the skin as the sheet. Now yes, this form would be very nice. But then you’re suggesting free skin changes at will, which I believe was the outfits being put in. I just carry two sheets when I want to change my mattress. Bag space is more limited, but that’s my choice for more looks.

Now, I wouldn’t mind being able to earn more TC for current price, or less price for current amount. However, since most players are normally overflowing with TC, I don’t see that happening soon.

I don’t care whether you are talking about changing the look on the character or changing the look of an item. In either case I have already purchased or gained through play all of the skins I am using. If I have already gained the skins, I should be able to use them at will. I don’t understand why I am being taxed to use the skins I have already earned.

You buy an one time use of the skin, BUT can reuse it when you got extra transmutations, look at it that way – and how hoften do you change skills that you don’t have enough? Every day??

So you honestly believe that purchasing an outfit for 800 gems should be “one use” and then using it again is only 24-30 gems? That doesn’t make any sense. If each is one use, then each use should be the same cost. And why would I have it in my Wardrobe if I can’t actually use it? IRL if I have a shirt in my closet I can wear it as many times as I like.

If Anet meant for a skin to be paid for each time you use it, they should charge less initially. They charge more because they don’t know how often you will use the skin… (how often they can get more $ from you).

But see you don’t have to spend on Gems since you literally get TC for free just by logging in. You don’t even have todo anything. There are ways to get them faster yes, but you get them handed to you.

Three charges a month don’t go very far between my eight characters.

Not my problem I just that that is only one way you get them for free and for no effort there are still 3 other very viable ways to get them for free….

I don’t think “free” means what you think it means. Nothing in this game is given for free except those daily logins. And if 3 TCs a month is your argument, then you really don’t have one.

If I am doing something that I enjoy and happen to get the TC without meaning to get them then that is free as in I don’t spend gold or time actively trying to accrue them I just play the game normally funny how that works…. and I was just saying they give them out completely free by just logging in daily..

You aren’t meaning to get them, which is not the same to those that are. I think that’s what the OP meant by “biased”. Which is why it makes no sense for those with the same opinion or bias to be telling those who do want them that they are free or that the system shouldn’t change. Funny how you don’t get that…

Transmutation/Skins still disappointing

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Posted by: Zeyta.3519

Zeyta.3519

Not quite exact. You buy clothing, you have the clothing. What a transmutation charge is is more correct to ANOTHER item of the SAME look. Like buying 2 of one shirt.

But you already own the “looks”. Like owning a mattress and owning several sets of sheets. Why should I pay to change the sheets?

Because you’re confusing the two. Think more as your character is the mattress in this scenario. If your character is the mattress, your armor is the sheet. You have only 1 sheet (set of armor) and it is striped. You want a different style one, something with clouds. You have an option of buying another sheet (a second set of armor) that already looks it, or change your current sheet (main armor set) by drawing on it (TC).

What you used as the mattress is the armor, and the skin as the sheet. Now yes, this form would be very nice. But then you’re suggesting free skin changes at will, which I believe was the outfits being put in. I just carry two sheets when I want to change my mattress. Bag space is more limited, but that’s my choice for more looks.

Now, I wouldn’t mind being able to earn more TC for current price, or less price for current amount. However, since most players are normally overflowing with TC, I don’t see that happening soon.

I don’t care whether you are talking about changing the look on the character or changing the look of an item. In either case I have already purchased or gained through play all of the skins I am using. If I have already gained the skins, I should be able to use them at will. I don’t understand why I am being taxed to use the skins I have already earned.

You buy an one time use of the skin, BUT can reuse it when you got extra transmutations, look at it that way – and how hoften do you change skills that you don’t have enough? Every day??

So you honestly believe that purchasing an outfit for 800 gems should be “one use” and then using it again is only 24-30 gems? That doesn’t make any sense. If each is one use, then each use should be the same cost. And why would I have it in my Wardrobe if I can’t actually use it? IRL if I have a shirt in my closet I can wear it as many times as I like.

If Anet meant for a skin to be paid for each time you use it, they should charge less initially. They charge more because they don’t know how often you will use the skin… (how often they can get more $ from you).

But see you don’t have to spend on Gems since you literally get TC for free just by logging in. You don’t even have todo anything. There are ways to get them faster yes, but you get them handed to you.

Three charges a month don’t go very far between my eight characters.

Not my problem I just that that is only one way you get them for free and for no effort there are still 3 other very viable ways to get them for free….

I don’t think “free” means what you think it means. Nothing in this game is given for free except those daily logins. And if 3 TCs a month is your argument, then you really don’t have one.

[Suggestions] Please Bring Back these Gem Stores Items

in Guild Wars 2 Discussion

Posted by: Zeyta.3519

Zeyta.3519

I don’t think this was a gem store item, but I would happily pay gems or gold for it, could you please bring back the Holographic Shattered Dragon Wing Cover? It’s the perfect backpiece for one of my characters and I still see it in the wardrobe!

Transmutation/Skins still disappointing

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Posted by: Zeyta.3519

Zeyta.3519

Not quite exact. You buy clothing, you have the clothing. What a transmutation charge is is more correct to ANOTHER item of the SAME look. Like buying 2 of one shirt.

But you already own the “looks”. Like owning a mattress and owning several sets of sheets. Why should I pay to change the sheets?

Because you’re confusing the two. Think more as your character is the mattress in this scenario. If your character is the mattress, your armor is the sheet. You have only 1 sheet (set of armor) and it is striped. You want a different style one, something with clouds. You have an option of buying another sheet (a second set of armor) that already looks it, or change your current sheet (main armor set) by drawing on it (TC).

What you used as the mattress is the armor, and the skin as the sheet. Now yes, this form would be very nice. But then you’re suggesting free skin changes at will, which I believe was the outfits being put in. I just carry two sheets when I want to change my mattress. Bag space is more limited, but that’s my choice for more looks.

Now, I wouldn’t mind being able to earn more TC for current price, or less price for current amount. However, since most players are normally overflowing with TC, I don’t see that happening soon.

I don’t care whether you are talking about changing the look on the character or changing the look of an item. In either case I have already purchased or gained through play all of the skins I am using. If I have already gained the skins, I should be able to use them at will. I don’t understand why I am being taxed to use the skins I have already earned.

You buy an one time use of the skin, BUT can reuse it when you got extra transmutations, look at it that way – and how hoften do you change skills that you don’t have enough? Every day??

Why should it matter how often someone chooses to change skins? The feature should be universal for everyone regardless. All I’ve heard from players who have opposed the idea of changing the TC system, is that it can be dealt with, but I haven’t heard any good reasons for how it benefits players or how a better system would be worse?

What exactly are you losing by TC’s being taken out? Is getting TC’s your endgame? Or do you prefer doing extra work? I’m sorry, but I see less sense in those opposing than I do in those who actually want to make it better.

Djinn is right, there is no need for the “tax” of a TC when the work has already been done. I rather spend my time getting more skins than getting the ability to change my skins. And if you disagree, that’s your choice, but there is no wrong in improving the game for players that feel it needs improvement. There is something wrong with players trying to prevent the game from improving just because it’s not a benefit to them.

(edited by Zeyta.3519)

Transmutation/Skins still disappointing

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Posted by: Zeyta.3519

Zeyta.3519

You buy an one time use of the skin, BUT can reuse it when you got extra transmutations, look at it that way

I am looking at it that way, and that is the problem. I bought my skin. I should have my skin wherever and whenever. I’m pretty sure TC’s were created and still around for the purpose of making extra money and filling in extra rewards. TC’s should not be a reward, they should be a given. That space on a PVP track should be given to champ loot bags or something else. It’s the players that have to spend the extra time if they don’t want to give real money over and it’s the players that are ultimately paying for the redundant reward.

If you enjoy this, and support it, more power to you. But those of us that don’t like to waste time for redundant things will continue to ask for improvement.

(edited by Zeyta.3519)

Transmutation/Skins still disappointing

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Zeyta.3519

I think you are missing the OP’s point. You need to have a lot of gold to get transmutation charges.

Except, as has been pointed out, you don’t need a lot of gold to get transmutation charges. The drop automatically from doing various other activities, without the need to spend any gold.

What other fun ways are their to get TC’s for someone that only plays PVE? “Fun” being the key word.

When will we get new elite specs?

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Zeyta.3519

I don’t think the intention was to have tons of them. It’d just make balancing even more difficult for a team which already has major issues in this department.

Based on HoT, I’d say some devs are already low on creative juices, anyways.

HoT was an expansion that focused primarily on introducing new tools, engine revamps, and features over content. Its no surprise that it was content light, that doesn’t mean that the devs are struggling for creativity though.

The constant creation and destruction of so called systems is something this game is known for actually. I’d say yes it does mean there is a lack of creativity they strip something down and try to revamp it then strip and revamp over and over with very little content shown given the amount of work put into it.

To push what you have to bring about unique experiences is a sign of creativity to scrap the entire thing and start a new each and every turn is a sign they didn’t have the creative insight to push anything with what they have to they try to create again and again. Dungeons and underwater lost and forgotten, characters killed off, and so forth. Season 1 in terms of achievements and presentation is as different to season 2 as season 2 is to season 3 while HoT is different from all the seasons and the core.

Work with what you have and use creativity to do something inspired which is something people don’t typically associate with Anet who much prefers to wipe the board clean and try something else which leads to alot of work and very little content.

So, to clarify, you are saying that constantly working to create new things is a sign of a lack of creativity while working to not create new, but instead tweaking that which already exists is a sign of creativity?

Let’s explain it like this:

You’ve seen Star Wars, right? Did you know that Lucas wanted to do a bunch more stuff in that film, but kept running into limitations? He was repeatedly forced to simplify, or cut, to deal with the restrictions he had to work under.

Now, compare that to Episode 1. He had a HUGE budget, more special FX stuff than ever before, and nobody to tell him “No!” The result was a visually stunning film, but…

Getting rid of limitations on things like story telling or game mechanics can be a good thing, but they can also result in an overdone product. Setting some limitations may make it harder to do what you want to do, but it can also focus you. If you keep having to ignore the limitations to go forward, then there’s a very real problem somewhere.

I like this example/reference lol!

Large Snow Pile

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Zeyta.3519

Is that for guild halls?

Transmutation/Skins still disappointing

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Zeyta.3519

If I needed Transmutation Charges (I don’t; I have hundreds just from playing the game), I would use the current maps’ currency (Gold) to exchange (to Gems) to acquire said Transmutation Charges. Only doing what I felt was ‘fun’ in said maps.

Sounds a bit like whatever the OP was proposing (I’m unclear with the whole stat-change part and what it has to do with changing gear’s looks, but….).

Problem solved. =)

I proposed the same thing, the OP claimed this was dumb to spend 40g for 5 uses, also that I was biased because I thought this already worked.

Quit twistin’. You know why you are biased. Shame.

Sorin Noroku.5342:“Now this is also ONLY using the money from daily rewards! Passive playing will get you more. You want to change looks, just spend a bit of gold.”

Sorin Noroku.5342:“As for playing in areas/hearts/running around and saving currency, they are! They’re saving actual gold to convert to gems. So that system is there.”

Cynova.7406: “Don’t you think that 40g could be better spent on exotic items or towards an ascended item or legendary instead of simply changing the look to a skin”

The thing is, gold is a currency you earn by playing the game, literally doing pretty close to anything in it will get you gold. This means playing the game your way will get you currency you can then spend for TC to change the skins like you proposed.

However you want ANOTHER currency to get TC/skins. This is implying that spending gold to you is too inconvenient or that making gold is too difficult for you. Not biased, just think you’re complaining “things too hard for me”.

I think you are missing the OP’s point. You need to have a lot of gold to get transmutation charges. There’s only a few ways in the game to get a lot of gold relatively fast otherwise it can take a very long time. And a long time spent just to get TC’s is kind of a waste. To get gold fast you have to do the same activities over and over like a grind, which can be boring.

So he/she is saying why not have a way of getting TC’s or skins that is tied to a variety of content in PVE like going to different map zones. Most map zones currently give little gold in terms of the activities you can do there. So if they had their own currency, it would make them more unique and give players a reason to visit for skins and other things they could buy with that currency.

Since a lot of zones are not visited enough, allowing us to get skins in those specific zones doing heart tasks, events, maybe bounties or something… makes getting skin changes more fun and brings more players to different areas of the Tyria map. Like taking out two birds with one stone.

Obviously, if you don’t change your items so much, this won’t really concern you, which is probably what OP meant by some of the responses seeming biased. But all in all, if implemented right it could be a better system and make the game more fun.

(edited by Zeyta.3519)

Transmutation/Skins still disappointing

in Guild Wars 2: Heart of Thorns

Posted by: Zeyta.3519

Zeyta.3519

And people who dont see an issue with said system are perfectly ok to come here and say so.

It might not be a big enough click of the game population that agree with you to be worth the cost the rewamping of the system would cost.

I’m sure they are. But why not add something contributive that can be of use, instead of repeating what the past users have said that the system is perfect and nothing is wrong?

If a better system was introduced, I can guarantee you the same people would be claiming the change was excellent and nothing need change, again. People go along with this because it’s what we have. Yet they don’t have any reasons for why the current system is superior to a better possible system. All it takes is a little intelligence and imagination.

What do you consider a better system?
Give more TC’s? Eliminate TC’s altogether and make skin changes for free?
It seems to me, and many others, that the system as is is fine. TC’s are abundant, and unless you are changing out your look multiple times a day on multiple characters, there should be no reason one shouldn’t have enough TC’s to get the perfect look they want.

The OP just told you, they want there to be no TC’s and to get skins or items you can do stuff more oriented to the game content, like events and stuff.

(edited by Zeyta.3519)

Mouse problems

in Account & Technical Support

Posted by: Zeyta.3519

Zeyta.3519

I fixed this problem by going to mouse settings on my computer and switching the primary mouse control from left to right or vice versa.