(edited by abullenfla.9632)
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There are a couple of problems with this.
First you have to go into the honor traitline in order to get the cooldown of your shouts to 24 seconds which would be mandatory to have 1 ready for each 12 second rotation.
You could also run the elite stab mantra instead of the shouts but that would lead to the second problem.
Second you have 0 room for error however this can easily bypassed by using feel my wrath which adds with 100% boon duration and the shout trait 3,33 seconds for errors/latency and without the shout trait it adds 2.67 but you cant proc stalward speed everytime with your other two shouts if you don’t pick the trait in honor.
And the most important thing is that quickness guardian is only a consideration if you con deal so much more damage than a chrono would do including the additional damage your subgroup deals with perma alacrity. And renegade doesn’t look too well fitted to grant alacrity and damage at the same time from what we have seen so far. You could also try to run a quickness guardian and a chrono focused on only granting alacrity which could increase the damage the chrono does because you don’t have to get boon duration duration to do so but that seems hardly worth it unless firebrand deals some significant damage while providing quickness which seems unlikely considering you have to go honor in order to get reduced shouts.
Edit: However if you could get perma alacrity from another source your shouts would get reduced to 22.5 seconds which would be enough without having to go into the honor traitline. Your feel my wrath would add 3.56 seconds of quickness in a 12 second window with alacrity and untraited. Unfortunately you are still bound to the 12 second window of the internal cooldown since alacrity only affects traits that cast a copy of a spell like the chronos illusionary inspiration but does not affect traits that have the cooldown on themself like the warriors king of fires trait or the ele trait blinding ashes. Unfortunatly both of the firebrand trait fall into the later category and are not affected by alacrity which would make your rotation kinda weird since your heal would have a 9 second recharge time so you would need to wait 3 seconds before you cast your next heal without a time indicator you could rely on same goes for the 5 second internal cooldown so its harder to time it 5-7 seconds after using your heal charge.
So the only thing quickness firebrand has going for it is that the quickness rotation is on instant spells and shouldn’t interfere with your damage rotation and if that’s not enough to outdamage the benefits of alacrity or if there isn’t a way to give alacrity other than the current chrono build than i don’t really see quickness guard as a wanted class for optimal groups
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I guess the thought behind making both skills split is that they can adjust the strength of both skills independently. If you could have infinite horizon and dune cloak at the same time you would probably need to make dune cloak either weaker or limit it to not proccing on clones. If they are split you can make the decision of picking infinite horizon and going for clone ambush damage or you could pick dune cloak and rely on your own ambushes and cast pistol phantasms to deal the damage or even staff phantasms although its probably difficult to get enough power stats in a condi build to make staff phantasms good enough. Although the current condi mesmer dps is 10k dps behind other top condi specs so they might need both traits at the same time to compete but it’s hard to tell if one of the two routes alone is enough to push either the clone build or the phantasm build to be able to compete with other classes.
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Did it on my berserker chrono without a problem i even got the “a quick death” achievement and it wasn’t even close. But i replaced well of recall with well of calamity for a little bit more damage.
So essentially what you are saying is:
- both trait lines allow for maximum quickness/alacrity
- both have their unique benefits (domination provides more distortion and shorter signet cds) while (chaos provides group protection and more damage reduction)How exactly does this make one trait line superb and the other trash?
My issue was with calling chaos useless, which it is most certainly not for a minstrel mesmer. It’s merely a matter of playstyle and preference.
Chaos only offers self protection and damage reduction that isn’t needed for any encounter not even deimos and domination offers more group protection with reduced signet cd if you get some protection from somewhere else like Herald runes while also offering more quickness.
Honestly: Drop Chaos for an actually good trait line and use Concentration. :|
Not sure if serious, you did realise he was asking for his minstrel set right? Aka he will be tanking.
Please explain to me now how chaos is not a good trait line when tanking. I’m sure those 1k more damage which Domination might provide will be of so much use over the protection uptime from chaos for example…
even if you are going tank minstrel chrono your job is still to grant quickness and alacrity to the group and even if it is possible to grant perma quickness with 2 mesmers and shield 5 effecting 10 players the Domination traitline with reduced signet cooldowns or illusions with the reduced continuum split cooldown and more alacrity output make your life easier. Also the Distortion on signets in the Domination traitline is extremely usefull. While the Chaos traitline offers more protection aswell as a 9% Damage Decrease its just overkill and you should survive everything even without it in minstrel gear
Since SoI boons are now created instead of duplicated, the boon duration you need is now is most likely less than you needed before due to the outgoing boon modifier of Chaotic Persistence.
noone is using the chaos traitline though and you only get soi boons if you have the boon active on you when finishing soi
The Domi recall duration has 4 activations of all 3 quickness generating skills aswell as 3 procs from the inspiration trait so a total of 15*3=45 seconds of quickness without any boon duration. Continuum split is on a 90 second cooldown and has up to 6 seconds where it is active. Permanent alacrity reduces this by 25% so you end up with 67.5s+6s=73.5 seconds you need to cover with quickness( a little bit less if you end your continuum split manually).
73.5s/45s=1.6333 => kitten.6333=73.5 s.
This means you would need 63.3% boon duration if you were to do your rotation perfectly you also get additional quickness from the second chrono since his shield kittens 10 people.
100% boon duration gives you 16.5 seconds of wiggle room if every skill benefits from your sigil of concentration
Just from a mechanics standpoint i would say the bosses are probably easier than in other mmos although i must admit i don’t have that much experience with raiding in other mmos just a little bit here an there. The difficulty comes from the fact that you only have 10 persons instead of the 20 or 40 of other mmos so there is more responsibility on every single person . The small number of people aswell as the aggro mechanic limits the mechanics you can do for example you cannot do some fancy boss mechanics with offtanks where the offtank has to taunt the boss because the main tank has gotten to many stacks of a debuff and has to get rid of them someway to get back tanking.
Another thing that increases the difficulty is the gear progression in GW you have the best gear when you enter the raid (or exotic which isn’t that much of a difference) and you have the best gear when you complete it. In other mmos the raids get significantly easier once you’ve killed a boss multiple times not only because of experience but also because your gear gets significantly better. A Good Veteran player in gw can outdps a new guy but he can only do so much whereas in other mmos you can have overgeared people that can compensate for new players with worse gear more easily aslong as the tank can hold aggro.
That beeing said the bosses are definatly fun, enjoyable, have a decent difficulty and are different from each other even though the limitations of 10 players and the aggromechanic exists.
They have the same precision you have and their crit chance is based on that. They don’t benefit from flat critchance increases like sigil of accuracy or fury on yourself or the dangertime trait. If the Phantasm itself has fury they get 20% extra but not if only you have fury.
Is there a video of the Dom rotation? I know it’s spelled out but sometimes watching it while it’s explained makes it make more sense than trying to remember it by reading it. Been trying to figure it out but it’s frustrating having to try to remember all the steps but not having a reference beyond a frantic video with music and words on a webite.
It’s…pretty simple. Start up with iLeap, use shield 5 and then cast shield 4. An instant before shield 4 ends, enter CS. Now you do well of action, SoI, and have time for 1 more (usually heal well), exit CS, use shield 4 again, well of action, soi, and then heal well/well of recall if you have it.
That’s the startup. When CS comes off of cd again, you should have 3 illusions up and you won’t need to do that awkward timing, and can double up on shield 5 as well. Until then, just use well of action, SoI, and proc the SoI trait off cooldown, it’s that simple.
I think you mixed up shield 4 and 5
For PvE, I’d suggest Pistol. The reason being, you want 3 phantasms up at all times, and the pistol phantasm is stronger, but has longer cd. Meaning, when all 3 phantasms are up, they’ll do more dps than sword, which in turn trades damage for spammability. Also, sword phantasms are more vulnerable to AoE, since they tend to stay close to their target.
The stun is also useful for breakbars.If you end up choosing sword regardless of what i said, then keep in mind to not use sword 4 if you have 3 phantasms up, as it will spawn a clone and overwrite one of your phantasms.
Side note: Does any1 know if you can cancel the aftercast of sword 4?
The sword phantasm deals less damage per attack than the pistol phantasm however it attacks a lot more often than the pistol phantasm which results in 3 sword phantasms having higher dps than 3 pistol phantasms (unless you take dueling for bleeds). Besides for most raid encounters and fractals the pull from focus is fantastic and it’s worth taking focus even though it’s phantasm deals the least amount out of the three. Also in raids your trying to keep up as many shield phantasms as possible for the alacrity anyways. For open world focus Pull focus phantasm and shattering after the phantasm attack offers some ok aoe damage.
Another important thing that’s not related to healing but alot of druids forget to do is to activate the fury ability from your tiger from time to time since you are the only reliable source to give fury after that the chrono can share the fury but even than you should use your pet occasionaly.
The 14,925dps from the video is higher than the dps in raid gear since the chrono in this video used scholar runes instead of runes of leadership and used a revenant buff to compensate for the loss of boon duration from runes.
Quote from the comments of the domi recall video:
“Subi [qT]
I don’t have leadership runes yet so I’m using the rev setup with scholar runes which inflates my dps. You shouldn’t really look at the dps values on chrono though, just try and match my rotation and keep perma quickness on yourself.? "
Edit: Doing some tests your damage is more around 13k fullbuffed. Keep in mind that i didn’t try to maximize my damage by using 3 sword phantasms and that you will get less damage in a raid setting since you want to get double blocks for more shield phantasms and therefore better alacrity also you don’t deal damage during your block animation
(edited by abullenfla.9632)
Don’t forget that Domination inspiration Has the Trait “fragility” which increases personal Dps by 12.5 percent instead of the 9% damage increase from Compounding Power so Domination should deal more damage than illusions and illusions gives more alacrity
i would recommend going domination over illusions. If you look at the rotation from qt (http://qtfy.enjin.com/mesmer) you can see that the rotation with illusions has 3 tides of times, 3 well of actions, 3 signets of inspiration and 2 signets of inspiration from the the trait. Assuming sigil of concentration procs on everything you have 11 sources of 6 seconds of quickness 11*6 is 66 seconds of quickness. With permanent alacrity your continuum split (and for that reason your rotation) is on a ~57.5 second CD + up to 6 seconds from the continuum split rotation itself . So illusions barely guarentees 100% quickness uptime.
The Domination traitline offers 15 sources of 6 seconds of quickness totaling 90 seconds of quickness. Your continuum split is on a 67.5s+6s=73.5s cooldown leaving you with 16.5 seconds for errors or compensate for times where you can’t proc sigil of concentration. Domination also has the benefit of distortion on signet casts and illusions offers better alacrity generation.
Bonus Note since Tides of times can hit all 10 group members you also have quickness from the other mesmer leaving you more room for error in the illusion rotation
Use either full Zerker while using the trait Danger Time or a Zerker + Assassin mix that achieves 63.76% crit chance (with food) on it’s own.
It’s not really worth it going for max crit chance (except for reflects but even then meh) since chrono has 0 traits that benefit from critting (although if you would get the ferocity from fencers finesse and a rev this would change by a little bit) If you really were to min max you can calculate the best split between precision and power using basic math and you get this formula(note: formula assumes 25 stacks might, warrior banners , spotter and empower allies also ferocity is the ferocity without warrior banner the banner is already factored in) :
Power=(1050*1500)/(920+ferocity)+0,5*(available stats-1225)
where available stats = precision + power with unoptimezed stats and without group buffs and boons but with buffood. This gives you how much Power you need in order to split your precision and power in the best way. (also if you would get more than 2255 precison its better to get power instead because of the crit cap)
As an example the QT build with full mighty infusions gives you 2536 power 1992 precision and 911 ferocity
=> Power=(1050*1500)/(920+911)+0,5*(2536 +1992-1225)=2511
this means you have to decrease your power by 25 and increase your precision by 25 you can do this by swapping 5 power infusions for precision infusions.
I also wouldn’t recommend danger time since most of the crit chance is wasted anyways and your phantasms don’t get affected by it (the shield phantasm damage is low anyways so thats not so important) but if you were to min max going full power with power infusions and danger time would probably increase your dmg by a little bit even though your phantasms loose a little bit of crit chance). The main reason i would recommend against danger time is the fact that perma alacrity on yourself is extremely important for quickness uptime and you cant guarantee to have 2+ shield phantasms up all the time.
Also the min maxing on chrono is kinda pointless since you won’t deal a lot of damage anyways, but it’s funny regardless
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probably not the best build but this one loses 49 power 11% crit dmg and gains 0.5% crit chance
http://gw2skills.net/editor/?vhAQRAse8OScYg6wqB-TBiFABrv/gRK3OT/g/KJGUlFnnkYv6EAoEkUAAOGA-e
but keep in mind that the leadership runes take long to get if you don’t play tons of dragons stand or WvW.
and if you need more thoughness for tanking replace the food with 20% boon 70 thoughness and the amulet with knight stats this puts you at 1401 thoughness incase your warriors are rezzing or you have deathmagic necros
this build should also be ok if you can’t get leadership runes
http://gw2skills.net/editor/?vhAQRAse8OScYg6wqB-TBiFABnpfwIlY+r8AAlgOvgei9qQw++BDq+CpAAcMA-e
(edited by abullenfla.9632)
Same here tried it yesterday and today 6/7 soldiers and i need the next event for Flameseeker Prophecies III
Not sure if i understand your suggestion correctly but with your system wouldn’t just everyone bring up their fractal reward level by doing different fractals and after two weeks or so we would be back to the current swamp/molten duo meta?
(edited by abullenfla.9632)