Showing Posts For bullettohead.9715:
The only thing I could think of is Shrug it Off procing, but that wouldn’t make any sense since it can only happen every 30 seconds or so.
Wouldn’t make sense for 2-3 per node.
I’ve had these since the first they were able to be purchased and this is the first time I’ve ever seen it happen. I haven’t changed my armor/runes/sigils on any of the equipment I had on in weeks, and it’d surely have done it before now if that was the cause.
Daily ori runs are nice. Except when the gem store items that you paid actual money for stop working as intended.
Screenshot shows the axe/pick I use to mine, and it shows the majority of the run was fine, save for the few ruined ore/ruined logs in the middle of my inventory. I did not change out my pick/axe, I simply, every so often, got ruined pieces instead of the intended ancient wood or ori
This is absolutely unacceptable. I request a fix immediately. This is stuff from your gem store. This is stuff people pay actual money for
She doesn’t even SOUND smart. She sounds like a child. None of her work seems to be done by her but henchmen, she’s not actually fought us any save for the invasions (in which she’s a 12 foot tall monster), she doesn’t speak like somebody with an IQ high enough to shame Asura would. She just… isn’t a good villain.
Whatever reason or rhyme you guys can come up with for her actions is completely diminished by the fact that she acts like she’s 12 and we’ve no reason to really fear her.
What SHOULD have happened is that back in FnF we met her in a college as a top student, or something along those lines. There was no set up for her.
Last I checked, mesmer sword moves don’t bounce. Did you try changing to a different weaponset to suit the situation?
It’s a frustrating thing when there’s too many oozes.
Can it be done? Obviously.
Could it be more balanced and a bit more user friendly? Obviously.
seems if 1 party member dies it fails it for the whole group
No. Rez him before the kill.
Mist form, portals, clockwork portals, etc all work.
Tequatl is a different beast.
You can’t compare an open world event requiring 80 people to be fairly coordinated to a dungeon path.
Run it 5 times now.
Ain’t hard.
My group got it done 4 hours after the patch hit.
Slowpokes.
Funny. I was doing Straights within the first week of release, when hardly anybody else was around.
Somehow, magically, without any guides or help, I managed to 100% it.
I wonder how I did that, but you can’t…
If you can’t meet those requirements, too bad.
Ah, if the the world followed those rules…
There’d be no hunger. Because those who couldn’t farm, hunt, garden, or otherwise feed themselves would starve.
There’d be no middle class. Because if you for any reason did not meet every possible requirement for a profession, you’d not qualify. You’d either be poor, or not.
There’d be no war. Because the strongest nation would hoard all known resources, and the rest would be labor to harness said resources.
Extreme? Maybe. That’s about what it sounds like from down here though. It’s broken content, plain and simple. The Liadri fight only, mind you. I’ve found the rest of it quite enjoyable, especially the other Gauntlet contestants.
It’s not broken. I’ve beaten it. My guildies have beaten it. I have screenshots as proof, if you’d like.
It is possible to beat. There’s a system to it. I figured it out.
Hyperbole isn’t a good argument, and none of your examples take into account the complexities of the real world, things we don’t have here. Unless you don’t have access to all your skills/traits, there’s no argument to be made for that kind of stance.
At the end of the day, you do not, or did not, have the skill to beat this content. That doesn’t make it broken. That makes you unskilled. End of.
Why is it okay for anything really worthwhile to cost an arm and a leg, but not for me to farm to get said things?
That’s generally my point of view.
It’s about priorities. I love mini’s. I’m missing the mini krab (karka), hatchlings, and that’s it. That’s like 500 gold all told. That means I need to farm my kitten off for something I desire.
When somebody who is a scepter guardian starts doing the pirate crew and fails/runs out of time, that’s a whole 3-5 minutes of farming time, gone. I could have made a good bit of gold in that time. I am not obligated to help failures and I’m not obligated to res anybody, but I usually do when I don’t have a purpose that I feel is beyond reviving.
It’s that simple for most everybody. We get annoyed because they are wasting our time. I don’t mind if it’s another farmer. Usually by the time I finish up with my gambits/fight selection, they’re on the verge of finishing. I don’t mind that. I mind when it interferes.
There’s more than enough casual content everywhere you look in this game, really. Apart from fixing a few obvious issues with the Liadri encounter, this content should stay as is.
Say no to pampering!!
And the haves continue to taunt the have-nots…
I’ve come to the conclusion it’s down to the un-target-able orbs. I’d have had this ages ago without them, and 80% of my deaths are the direct result of them one way or another. The other 20% I chalk up to agitation errors.
Anet, fix the orbs or be rid of them… I love the fact that the red rings for Shadowfall are sensitive enough to catch your foot as you pass just out of their range and drop you for it, yet you can’t target or hit the orbs to quite literally save your life. Is it a size thing programming-wise?
You can kill the orbs.
You just can’t range them.
This whole thread makes me laugh. The bottom line is she’s obviously beatable and if you’re unable to do so, you’re not as skilled as you claim to be, or wish you were (not that this is targeted at the guy quoted). At the end of the day it’s a test of skill and knowledge. If you can’t meet those requirements, too bad.
We’re not suing anybody.
^And these are the kind of people that ruin the community.
Why are the competent supposed to make up for those who fail? Why is your time worth more than mine? Under what circumstances am I required to revive somebody?
It’s nice and all, but with the amount of money I need to fund things I’d like in this game, my time is worth more than my desire to revive you.
To be fair.. Challenging bosses were requested. Perm content was requested. This ticks both boxes. Yes it is requires teamwork and coordination, but isnt this what a hundred threads have asked for?
It could just be dragonbash mind distracting players. I suspect post festival they will look and if it isnt being touched, adjusted the scaling on it so less players are needed. Or the time between invasion is lengthened
And it’d be great if people actually did it. Somebody says they’re gettign folk to spawn the queen, I’m there.
Guess how often that happens.
Why can’t everyone just be satisfied that 85% of the game (an MMO at that) is doable solo??
The same could be said,
Why should anyone have a problem if someone wants to do a dungeon solo?
It does not cause you physical pain nor does it rob you of money if someone wants to play solo in an MMO so why does anyone have a problem with it.
Why should you get the same reward for less work?
It’s quite the conundrum how to make things challenging while keeping the challenge relevant to all classes and builds.
Make a boss that tries to “eat” a character, but takes 150% damage increase when they do so. Make it so that the player “eaten” can be directed to a specific character, and if that character has too low hp/toughness, they die inside. A high tough/hp character would help the group by doing what they do best, taking damage.
Make a boss that requires a timed JP. 4 paths, 1 minute timer, random elements that try and knock you off on the way. The quicker it gets done, the more damage the boss takes. Put em close enough so that you can give boons like swiftness. Voila, now you’ve given a boss that high mobility characters can do well.
Give a boss that has no defiance (which should be gone in the first place), and has 4 legs. Stun/KD durations on the legs are tripled, to make it easier. Make one player carry an orb/other object to grab its attention while 4 others stun it at the same time to knock it to the ground, and the orb carrying player has to shove it in its mouth or whatever. Now you’re enabling people with larger control skills.
You want some more?
It’s not all that difficult (though actually making it would likely be tough, but that’s a whole new can of worms).
It’s not because you lie as well as the person you defend that the lies are suddenly truths. Smart to keep my post’s quote out of your post, so readers don’t see what you are answering to.
You don’t make any sense. It almost looks like you don’t even play this game considering the amount of nonsense you put in your post.
See my previous post for all necessary rebuttals.
How would you suggest I raise the 5001 character limit on the posts? Don’t patronize me. They can happily go to your post. And unless you’re sitting at 2400 hours or more, I play this game more than you.
- The core combat mechanics are bad/overly simplified.
- Auto-attacking is sufficient to easily get through 99% of the content.
- Skills are very generic. No choice in skills.
- Most traits are ineffectual and barely change anything.
- The AI is terrible.
When people have to resort to lies like these to bash a game, you know the game is good.
GW2 is not perfect, it has issues, but those listed in that post aren’t part of them.
Absolutely none of those are lies. At all. Don’t try and defend yourself by just saying “yeah well he’s a liar” without any actual substance to your argument.
Amusingly, you do exactly the thing you pretend I was doing. Ironic, isn’t it?
As I said, all the points are, at best flawed opinion of someone who thinks GW2 should be another trinity based WoW clone, at worse just plain lies to bash the game.
I didn’t make a claim. Burden of proof. Learn 2.
In any case, I’ll play your game.
1. Nobody mentioned the trinity. At all. Don’t try and dump anybody who disagrees with you as a WoW player. Gw2’s combat is very samey. You unlock almost all of your weapon skills by 30, and while utilities are nice, there’s only so much they can do to change your weapon. Elites across the board are underwhelming and then some (warrior has 1 really useful one, warbanner being on too long of a CD when traited to really be worth it save to pick up a group of 4 downed) and you pretty much do the exact same thing once you find that weapon you like till… well, forever. That makes the combat shallow and samey. It is not a good system. The dodging and whatnot is good, but the actual combat is not “exciting”.
2. I can get through the entirerty of CoE, CoF, AC with nothing but auto attacks. I can promise you I can. The only bosses I can think of in this game that require more than AA’s are things like the Jotun Stargazer, but he’s an exception to the rule.
In fact, please, give me examples of bosses that cannot be AA’d to death.
3. Engineers and maybe ele’s are really the exception to the rule. As explained in point 1, you unlock everything by the time you hit 30, or in my case 20. I haven’t had a new weapon skill for 2000 hours. Weapon skills like the axe are very… samey. There’s no real distinction aside from a minor debuff here and there. What skills are different tend to be on incredibly long cooldowns. Utilities tend to do this a bit better, but using racials is incredibly detrimental (as it should be) and half my utilities as a warrior will NEVER see the light of day in the current meta, and I’m not even a GS zerk warrior. Weapons, to be “different” would need different skill slots for their 3-5 skills at least. Right now, builds always end up the same, and you’re never surprised when you see a guardian with a staff because you know EXACTLY what to expect. If you say “Well don’t run those builds”, I direct you to point 2. You are outright gimping yourself for the sake of being a special snowflake, instead of the system encouraging new and diverse builds.
4. I’m not so hot on this one, but I can see what he means. A hammer warriors traits don’t actually change the weapon at all save for some CD’s. Doesn’t change the utilities save for CD’s ad a minor heal. If you think it really “changes the way you play”, you’re ignorant of most classes builds and workings since most are a boost in damage, which is nice but doesn’t “change” much. The fact is most builds are based around weapons, which means they’re all very samey at the end of the day. There’s no diversity here either. Of course, that’s not the point of the claim, but I feel it’s a bigger issue that leads into the initial problem.
5. Really? So when spire is stuck trying to autoattack a champion we all passed 5 minutes ago just to die again, that’s good AI? When bosses are pushed into a corner and suddenly run out for no reason at all, that’s good AI? When world bosses can’t focus on more than one PC, that’s good AI? The AI can’t even handle being knocked off a ledge, otherwise we’d “break” it, according to Anet.
AI in this game is atrocious at times, maybe “okay” at best.
EDIT: Cut out your section because 5001 character length
- The core combat mechanics are bad/overly simplified.
- Auto-attacking is sufficient to easily get through 99% of the content.
- Skills are very generic. No choice in skills.
- Most traits are ineffectual and barely change anything.
- The AI is terrible.
When people have to resort to lies like these to bash a game, you know the game is good.
GW2 is not perfect, it has issues, but those listed in that post aren’t part of them.
Absolutely none of those are lies. At all. Don’t try and defend yourself by just saying “yeah well he’s a liar” without any actual substance to your argument.
Because there’s no challenge. “Casual players” have been outnumbering those of us who dump tons and tons of hours into the game and in turn, have been killing any drive to make content that a small, dedicated percentage of us will see. There’s no seriously hard dungeons (level 50 fractals with mobs that oneshot everything don’t exactly count) that take skill over stats. All the boss fights come down to HEY I PRESSED 2 UNDER TIME WARP, and there’s a ton of issues with every freaking event having its weapons and skins tied up under RNG boxes that only fuel the money grubbing publishers.
You know that karma currency? Why not use that for new weapon skins or armor sets? Why not make content that requires vent and a functioning brain to put together, and isn’t focused on DPS?
Where’s all the stuff that people who are dedicated get to toy around with? Where’s the titles and minis for it, to show off just how kitten good we are?
And no.
A legendary isn’t a sign of skill, but time invested.
There’s also no incentive for harder content. Sure you can point to fractals, but that’s more bullkitten difficulty than challenging stuff. Having a series of mobs who oneshot you and the rest of your crew isn’t fun difficulty, it’s artificial.
Where’s my achievement/title for 3manning CoE, or going through an arah path with no downs in the party?
Where’s the content for people who aren’t the casuals or the masses, the ones who put 2500 hours into this game?
Honestly, the only “challenging” content for me at this stage is hopping on lfg and finding a bad pug to see how tough they can make the dungeon for me.
I always wondered if the devs actually tested the dungeons half the time, to see if it was fun. I’d love to swipe one and jump in a pug run and watch what happens. I think it’d be an eye opening experience for quite a few.
Most of the time, it feels like they don’t.
Also, they need to cut either the aoe or the infinite slow/bleeds from The Ghost Eaters toolset when he’s no longer covered in a ghost shield. The inability to stand near him (especially if the aoes are focused on one of the meeles, which they usually are), behind him, or in front, REALLY hampers any DPS a group can do. Range is of course an option, but this being a DPS race due to regen and shields, not to mention the use of only 3 turrets (Well, you CAN use them during combat, but it’s insanely difficult with the aforementioned aoes), sacrificing the DPS is a very bad idea.
It’s not a fun fight.
Take for example that Castlevania video that I posted. The boss you fight is engulfed in red flames, and yells out “BEHOLD!”, and then hits 90% of the room with a wave of flames. It doesn’t require any effort on the part of the player to see what the boss is doing. Even if you are looking the other way, or if the camera bugs out, you still hear him yelling, and you hear the incoming wave of flame. If you’re not out of the way, it is 100% your own fault.
While I’m not really interested in the rest of your post, the game never tells you exactly what’s going to happen in that. Once you learn what the signal means, yeah, sure, but it never comes out and says “WALL OF FLAMES LOOK OUT”. Your contradictory to your own point.
As somebody who runs AC on a regular basis, the new AC is not “hard”, it is “annoying”. CC: the dungeon does not make it Fun: the dungeon.
Bosses I’m more okay with, but being knocked around like a ping pong ball is not fun.
Hey Kaboose.
What do you think of a system where 10 stacks of defiant is the max, and for every 1 it goes down, the chance to stop an ability is equal to that number * 10
Example.
Alpha starts with 0 defiant stacks. Our mesmer pushes him, now has 5. Carrying a hammer, I hit my 5 skill to knock him down, which has a 50% chance of succeeding due to the 5 stacks of defiant. If it works, the defiant stays. If it doesn’t, then it gets knocked down to 4, until we start the whole system back at whatever pre-determined number the boss is at.
Oh! You wanted to make farming find a sweet spot, yeah?
Okay.
Well I mean, it’s obvious that’s your intention since you nerfed Camp far- oh wait.
Oh! Well you didn’t put DR on mobs with the same “class-” oh, wait. Well at least you didn’t make 3 entire zones of nothing but mobs of that class- oh. Wait.
Hmm… Well you guys tuned the rewards for each dungeon path so that the shortest path of all dungeons ever wasn’t farmed to oblivion by a select group of people- oh wait.
Well you didn’t put time locked content at least, right? I mean world events and what- hmmm, no, did that too…
Oh surely you guys didn’t put a DR on doing fast paced events, instead of actually working to time the events properly so that the whole problem didn’t happen in the first place? I mean, defending Filias Thorpe every 5 minutes is totally inteded, despite rewards being crpa and a WP literally 5 feet from it, right?
OH, OH, I KNOW! You didn’t subtly nerf droprates for different monsters around the world! Right? Right? No, you did that too.
Oh, no, wait, I got it this time! You guys DIDN’T make the hardest (supposedly) to acquire weapons in the game basically a game of RNG where you can buy literally every part except skillpoints and karma, right? Where doing anything requires a ton of money? Or make it so any of the other near-legendary weapons require 250 of cashsink X to get, right? You surely didn’t do that, did you?
The issue here is there’s a difference between wanting to put the playerbase in a “you don’t have to farm” mindset and literally making farming so bad it’s not worth our time in any aspect. And if that’s the case you’re not even doing that right (see: cof).
33 rare CoE helms today
9 ectos.
Math says that’s not good.
I mean, obviously way below the curve for even .5, but….
I think I speak for most everybody when I say this.
CC does not make bosses fun or challenging. It makes them annoying as kitten.
Stop giving bosses that do nothing but kittening CC
Null does nothing but a pull. CC? Wat.
I seem to recall Canach having a stun at least.
No stun that i recall, just a launch.
A pull, stun, and a knockback, which turns into 5 knockbacks when he has the buff that caltrops takes care of.
I think I speak for most everybody when I say this.
CC does not make bosses fun or challenging. It makes them annoying as kitten.
Stop giving bosses that do nothing but kittening CC
Guys I know its not much, but lets be realistic. We get so much content for this game. We’ve had 2 living story updates in the period of a month. Lets just be content with this for now lol. F&F was obviously more exciting but that also was the end of a 4 month living story arc.
Absolutely not. I will not “be realistic”. With Flame and Frost showing us they CAN make good dungeons, this entire thing is downright atroscious. There is NO defense for their kittenty content update. I will not just sit down and say “oh okay well they tried their best”. They didn’t. This was terrible and anybody defending it is outright wrong.
Noll sucks complete kitten as a fight.
Half the time the mines don’t even go off.
There’s huge FPS drops because of the sparks and turrets
Being knocked down 7 times in a row isn’t fun
Too much hp
2/10, at best. Crap dungeon.
Bump for +1
also15characterlimit
Okay.
So.
With all of the other big things going on, I feel this topic has been somewhat overlooked, and likely for good reason. Still, I wish to bring it up.
Right now, there’s 54 “normal” minipets (obtained through the gem packs) and a myriad of others, mostly done through gem store or in very rare cases, event drops.
There’s closing in on 100 mini-pets.
100! And yet, we’re still not supported with using these pets. They fall victim to being deposited with other “collection” items, and whenever zones are changed they disappear, making it a hassle to resummon it especially if you’re hopping in and out of dungeons or zones for big events. It’s not only irritating but really diminishes the use of mini’s on the whole through sheer forgetfulness (which is the players fault.) Yes, yes, I know invisible bags change things up a bit but it’s a bandaid over the wound, so to speak.
That said, can we get a mini-pet gear slot? Plop it in a slot that automatically summons it upon zone entry/change and keeps it safe from a rogue deposit collectables button. It’d see mini’s in use more and promote mini’s being bought, sold, and exchanged, thus increasing gemstore and other systems (Laurals/commendations) to gain them, thus giving the playerbase even more to do.
So… What is it like!?!? Is it PUG friendly or no? What are the rewards?
Tell me ;_;
Pugs will have to work, but I can’t imagine it’d be any harder than CoE. Probably easier. Rewards are recipes, ore, weapons, etc.
Is it doable solo or is a party necessary?
Party needed, unless you’re REALLY good. Mostly for mobs. The bosses may not need a party.
Best dungeon in the game. 10/10.
Bosses didn’t take too long, layout was great, mobs weren’t overwhelming, the backdrops were amazing.
Seriously. Whoever designed this, make them do the next one.
Again, you are focused on the idea that the typo itself is the only issue. For third time, it’s more symbolic (though it should be fixed) of how the bugs and other glaring issues are being pushed to the wayside for temporary content and things nobody was quite asking for. There’s a thought process going on in the company that doesn’t seem to be in the same vein as what the players want or what’s best for the longevity for the game. Not that the programmers and mid/low tier folk have any control over that, but the higher ups do.
I would like to point out that there was a typo on the Charr racial shrapnel mine that was there from the second beta weekend (I wasn’t in the first) till just a little bit ago. Months and months and months for a typo.
Right, because it’s a low priority fix. Ever notice the box when you report bugs that say blocks progress. Those are the high priority fixes. Guesting and culling were high priority updates. The higher the priority the faster it gets done. I’m sure there are other typos in the game…so?
When I had to have back surgery, I went on a waiting list. I was like pretty high on the list but it still took 2.5 years to get the surgery. Why? Higher priority cases kept popping up. This is how companies do business.
Stop the presses! Drop everything! There’s a typo!
It kinda doesn’t work that way.
That analogy is flawed in the sense that having 300 doctors work on you at once is impossible.
I cannot imagine that such a small bug was pushed off to the side for MONTHS. If it took a lot of time and effort, something is terribly wrong. If it didn’t, then they just didn’t care, didn’t know, or didn’t bother, which are all signs of a bad design team.
I can respect them for working on bigger bugs but minute things that improve the player experience at no extra cost and very little time lost ARE high priority things. Why would they not be?
And funny how they have time to write up an anti-farming code for open world, but not fix that. Hm.
What do you mean you can’t imagine it. It happened. There are hundreds if not thousands of bugs in this game. There’s a priority list and they work off the list. How hard is this to understand?
They don’t look all the way down the list and say I’ll fix this fast. Because no matter what you do with programming…its’ never, ever fast.
And here’s my issue. You’re telling me finding the word “bleed” on a specific skill for a specific race and pressing the backspace key isn’t going to be a quick and easy fix? If fixing something like a TYPO on ONE SKILL is a huge problem that it takes months to get to, there’s something wrong with how they access and modify skills (I’m hesitant to use the word code).
There’s an issue with how things are looked at and handled in terms of importance. UI is almost everything. It’s how the player sees the world, and how they interact and work withing the confines of your universe. The fact that an issue as glaring and (I’d hope) easy to fix as pressing the backspace button shows a misuse of time and energy elsewhere. This also shows in areas like dungeons and DE’s. It’s a symbol of a larger problem. The fact that you’re defending a company for not being able to fix a UI typo for months and months is atrocious, really.
I’m saying, very simply, there’s a list. The devs don’t sit there and get to troll the whole list. This list is probably worked on by designers who don’t program at all. Guys maybe like Colin or Eric look at the list and prioritize everything. And no, they don’t log into the game just to fix a typo. That makes no sense.
The programmers, they don’t get the whole list. They’re assigned projects. This is often how businesses work. It’s not that it’s not easy, it’s that the devs don’t get to see stuff low on the list.
You don’t just go to devs, give them a big long list of stuff and tell them to work on what they want. That would be pure chaos.
Structure is why things like this happen. You make it sound like laziness.
If you think my argument is about them being lazy you have COMPLETELY missed my point. I don’t imagine them lounging in chairs and making jokes about nerfing grenades. No. I imagine them diligently coming in to work every single day and making use of their time and energy.
My issue comes with how it’s directed. There’s been nothing but calls for working on rewards, bigger bug fixes, economy issues (which may or may not exist, but opinions), scaling, ascended gear, time locked content… The list goes on. Outside a handful of exceptions, these have hardly been addressed. My point with the UI bug wasn’t that it simply was a huge deal, but that that something so small and meaningful (because yes, first impressions are everything. A new level 10 seeing a typo like that 5 months after release is going to be left with a bad taste) slides by along with the myriad of other seemingly small changes show a misdirection of energy and time management. Blame the overseers, blame the programmers, blame this or that, but it’s a glaring issue.
I would like to point out that there was a typo on the Charr racial shrapnel mine that was there from the second beta weekend (I wasn’t in the first) till just a little bit ago. Months and months and months for a typo.
Right, because it’s a low priority fix. Ever notice the box when you report bugs that say blocks progress. Those are the high priority fixes. Guesting and culling were high priority updates. The higher the priority the faster it gets done. I’m sure there are other typos in the game…so?
When I had to have back surgery, I went on a waiting list. I was like pretty high on the list but it still took 2.5 years to get the surgery. Why? Higher priority cases kept popping up. This is how companies do business.
Stop the presses! Drop everything! There’s a typo!
It kinda doesn’t work that way.
That analogy is flawed in the sense that having 300 doctors work on you at once is impossible.
I cannot imagine that such a small bug was pushed off to the side for MONTHS. If it took a lot of time and effort, something is terribly wrong. If it didn’t, then they just didn’t care, didn’t know, or didn’t bother, which are all signs of a bad design team.
I can respect them for working on bigger bugs but minute things that improve the player experience at no extra cost and very little time lost ARE high priority things. Why would they not be?
And funny how they have time to write up an anti-farming code for open world, but not fix that. Hm.
What do you mean you can’t imagine it. It happened. There are hundreds if not thousands of bugs in this game. There’s a priority list and they work off the list. How hard is this to understand?
They don’t look all the way down the list and say I’ll fix this fast. Because no matter what you do with programming…its’ never, ever fast.
And here’s my issue. You’re telling me finding the word “bleed” on a specific skill for a specific race and pressing the backspace key isn’t going to be a quick and easy fix? If fixing something like a TYPO on ONE SKILL is a huge problem that it takes months to get to, there’s something wrong with how they access and modify skills (I’m hesitant to use the word code).
There’s an issue with how things are looked at and handled in terms of importance. UI is almost everything. It’s how the player sees the world, and how they interact and work withing the confines of your universe. The fact that an issue as glaring and (I’d hope) easy to fix as pressing the backspace button shows a misuse of time and energy elsewhere. This also shows in areas like dungeons and DE’s. It’s a symbol of a larger problem. The fact that you’re defending a company for not being able to fix a UI typo for months and months is atrocious, really.
I would like to point out that there was a typo on the Charr racial shrapnel mine that was there from the second beta weekend (I wasn’t in the first) till just a little bit ago. Months and months and months for a typo.
Right, because it’s a low priority fix. Ever notice the box when you report bugs that say blocks progress. Those are the high priority fixes. Guesting and culling were high priority updates. The higher the priority the faster it gets done. I’m sure there are other typos in the game…so?
When I had to have back surgery, I went on a waiting list. I was like pretty high on the list but it still took 2.5 years to get the surgery. Why? Higher priority cases kept popping up. This is how companies do business.
Stop the presses! Drop everything! There’s a typo!
It kinda doesn’t work that way.
That analogy is flawed in the sense that having 300 doctors work on you at once is impossible.
I cannot imagine that such a small bug was pushed off to the side for MONTHS. If it took a lot of time and effort, something is terribly wrong. If it didn’t, then they just didn’t care, didn’t know, or didn’t bother, which are all signs of a bad design team.
I can respect them for working on bigger bugs but minute things that improve the player experience at no extra cost and very little time lost ARE high priority things. Why would they not be?
And funny how they have time to write up an anti-farming code for open world, but not fix that. Hm.
I would like to point out that there was a typo on the Charr racial shrapnel mine that was there from the second beta weekend (I wasn’t in the first) till just a little bit ago. Months and months and months for a typo.
Eh. Made my first one 53 days in, made my other 2 months ago.
Don’t really regret. It was fun and I get to wag my kitten around.
Well Anet is working on balancing warrior as last 2 updates, they have been buffing some powers and nerfing some others but no warrior players complain or contest any changes done so far. Warrior was underperforming and had not really any broken and overpower skill. (100blades + TW self buff were the only two that needed to be balance in my opinion// The incoming buff of signets are to be on par stats with the last patch buff for banners I believe)
tell me one nerf that a warrior got besides the quickness one? Their most damaging abilities now will be able to deal even more damage when they’re the highest damaging class in the game.
You do understand that 100b has to actually HIT the person, right? To do all that damage? Between lack of quick and constant condition removal and the inability to sustain, engage, and disengage as well as most other classes, warriors have quite the difficult time actually killing anything. Catching it, making sure they don’t dispell your immo/stun, and staying alive long enough to do it again if it fails the first time puts the warrior in a horrid spot. The amount of damage they do really is a moot point if they can’t actually deal it.
Since a dev or two seems to be reading this thread
Whoever on your team looked at Arah when it was done and went “yep, this looks like something players will enjoy” should outright be fired.