Showing Posts For cakemonkey.6347:
Posted this suggestion two months ago with zero responses. So just assumed there was no interest. Glad to see it’s happening. I’m all for it.
https://forum-en.gw2archive.eu/forum/game/pvp/PVP-Achievement-Suggestion/first#post6303446
Points and Scoring can be very misleading. And Kills isn’t always a great indicator either.
In one of the matches my team won. As a Mesmer I spent the whole match – on Foefire – capping the two sides. Rest of my team just took possession of mid and ate the players alive who kept coming.
My score was like 140 and rest of my team were 200+. When it was over I joked on discord I was slacking, but they said “Nah you were keeping them focused on recapping.” I think maybe I got 1 kill the whole match. They weren’t salty at all for my low points.
I’m kind of like OP. I’ve been in matches where other team is all about the kill/personal score. I’ve sat and stalemated or held off people who completely ignored points and capping to get the kill. So when the match ended and they were on the losing team that 200+ score was neat to look at. But the pip went to my team.
Keep the Capricorn achievements permanent. Also add similar ones to the other maps. I really like the new achievements, you should keep the trend up. Just not as temporary content.
The current competitive pvp achievements are all very bland. Win so many games as X class. Would be a nice way to add some extra variety to what people are trying to earn as they play.
Plus, do we really need more temporary content? They’ve been coded already, why take them out? If it’s for the “special title” then remove that and leave the achievements after the deadline. Although I personally think the title should remain.
I know other things need attention in PVP but just wanted to put it out there that in this case adding more may be better than taking away.
My theory is same as above this is going to be included with next expansion. Selling point.
Along with the wardrobe system for tonics and toys and the key ring people keep asking for.
https://www.reddit.com/r/Guildwars2/comments/4wcg24/unbound_magic_is_a_seasonwide_currency/
just read this
the boring farm which forced player into single map or limited play time is unfun and the main problem people complaint about hot being grindy .
just i thought anet said they will make content less grindy .another failed promise?
if you wanna keep players play new maps , better just make map event reward players special tokens for vendor access along with interesting reward like skin ,rare drop etc . so players can earn currencies from other map but they need to actually do something in certain map for that . this way , more freedom and less grind .
i dont mind farm hot maps or new bloodstone map but farming a single map for hours for a single skin/equipment is insane .
and lets be honest , the new map events get boring fastalso adding new currencies too often will make those stuff meaningless lore wise since it will feel more like just another new name new icon to farm .look at black soul .one single currency and meaningful for lore .
Its a season wide currency, why on earth do you presume that it will only be obtainable in one map? If it can be used in every map used in LWS3 then it will be obtainable in every map used in LWS3. Don’t bring up non existent problems if you want to complain.
They probably think it’ll be obtainable in one map based on recent history.
Dry Top- New Currency One Map
Silverwastes- New Currency One Map
Verdant Brink- New Currency One Map
Auric Basin-New Currency One Map
Tangled Depths- New Currency One map
Dragon’s Stand- New Currency One map
Bloodstone Fen – 2 Currency, Map remains to be seen
I don’t have a problem with the currency. I’m more annoyed with the ore that is salvageable/currency that takes up inventory space. It’s like they said: “People are tired of these keys and things taking up inventory space. So we’ll give them a salvageable currency instead.” The inventory clutter doesn’t seem to be an issue they think about.
@OP – it doesn’t seem like you’re a completionist, so there’s something that might cheer you up. If you were a completionist like me, you’d be obsessed with finishing all adventures on gold even though I have enough points. At least all you need is enough points to finish your masteries. xD
This game cured me of being a completionist. lol
Same here! Kind of nice actually.
On topic. Also not a fan of the adventures and points being locked behind them. If I wanted to play Mario Party I would.
I’m pretty sure it Orange Crushed. After you take the portal to Mt. Dew and speak with Dr. Pepper you discover the side story from Queen Jenna that gets you started on the RC Cola.
There really should be an easier way to get in once unlocked. Since the portal in Rata Sum that takes us to Rata Novus is now established as part of the living story should be easy enough to give an option to go to BF. Like the selectable portal in Divinity’s reach.
An item that requires map currency and then takes up an inventory spot is not my ideal way to handle porting in there and we don’t want to tolerate this because how long until we get more? People are already asking for better inventory management options like keyrings and toyboxes and tonic management.
Replaying those stories also isn’t appealing since we can’t skip dialogue and have to stand around watching them talk. As others have said earlier.
I think a lot of games use crafting as a way to inflate how much playable content they have. Hey look we have 400 hours of play! 380 of that is in crafting!
The biggest issues I have with crafting is that you can get jewelcrafting stuff in ascended without crafting. Why did jewelcrafters get left out(or luck out depending how you view it) but everything else you have to craft. Why aren’t there other ways to get the same gear? It’s also timegated, and grindy as anything, which in my mind leads to my first point above.
There seems to be no logical reason to not have this stuff be purchased with the 8 billion currencies in the game already. I mean give us a currency converter since there’s so many currencies at this point if that’s what it takes. Just stop with the forced crafting and low drop rates already.
I had a lot of stuff I really wanted to write but don’t feel like getting into more debates on HoT. But this quote below I just can’t ignore.
“They are trying to make a game that’s not like WoW or EQ2 in the standards of games. Anet is trying to be different but still familiar at the same time.”
With the addition of raids and more heal specs. Along with more tanky builds for raiding. Seems to me making PVE end game raid based with trinity is exactly like trying to make their game like WoW or derivative wow clones. Not sure I’d rank EQ2 up there as a standard. “Vanilla” GW2 was more in line with that quote than HoT.
OP Said armor, not skins. There is a difference.
Item that occupies the slot rather than visual appearance.
Not really trying to weight in on what’s right or not. Just seeing the argument being had over skins, when in actuality the poster was commenting on availability of the armor itself, not the skin.
This seems like something for mesmers. Greatswords are used as a range weapons by this class. Why not take a 1h ranged weapon and convert it to melee.
I hope you mean armors only. The weapons are already in circulation. I don’t see the point in restricting those now. As for the armor, I guess people need something to earn and show off, but this to me seems like you’re encouraging grind which I thought is actively being reduced.
How would you implement it such that it were not a grind?
PvE and sPvP have it easy. If you beat the boss, you get the loot. If you win the match, you get the loot. How do you create that kind of incentive structure for WvW?
Personally I think that Skirmishes could be a really interesting option for this. If your server wins the skirmish, you get X.
There is a difference between earning and grind. If they put currency/rewards out there to earn by playing the game and meeting objectives that’s one thing. To lock it behind 1-2k rank just because “so only high level players can get it” then you start talking grind. I could have the currency in my wallet but I have to wait for the rank, therefore grinding rank. Let me stress, I’m not saying give this stuff away. But it should be a better system than save up currency and grind out rank. Also in PvE you don’t really get the loot. This game is so RNG based you beat the boss, you get random reward. WvW has the same RNG stuff. PvP you don’t get loot, you get reward tracks which are now in WvW.
How do you create a system? Here’s some ideas. Tokens for objectives – keeps, towers escorts. Badges as normal. Maybe those hero point tokens can be used as well. Put up a vendor that allows us to buy items with this stuff, then mystic forge it into the reward. I know there’s a lot of people who have tons of this stuff sitting around collecting dust and will snag a lot off the bat, but honestly from years of sticking to this game mode being neglected they’ve kind of earned it. Every part of this game needs more ways to spend currency in more useful ways.
There’s a very rough system off the top of my head. Which I like better than, get 1-2k ranks then spend currency you’ve stockpiled while getting there.
When using my engi scrapper against a thief it’s more like this:
Mash a bunch of buttons – hit F to finish.
The Tier 1 Weapons will be made available in an upcoming Reward Track, much like the armor already is.
We haven’t fully decided how to distribute the T2 Weapons and Armor yet. Though, we are currently leaning towards players purchasing them with a currency that they’d earn as a match reward. We may also set rank requirements for the various pieces, so you’d need to be a relatively high rank(1-2k) to purchase a full set.
I understand the other post about the tournament and participation. But when it comes to the rewards. I’m mostly OK with this above post. I get lost at the below statement.
“We may also set rank requirements for the various pieces, so you’d need to be a relatively high rank(1-2k) to purchase a full set.”
I hope you mean armors only. The weapons are already in circulation. I don’t see the point in restricting those now. As for the armor, I guess people need something to earn and show off, but this to me seems like you’re encouraging grind which I thought is actively being reduced.
I like them. I wish there was more stuff like this in the game.
Killing X type mob, drops quest starting item. Go to a few spots, solve quest, get reward move on. Only takes up 1 slot in your inventory as well. Also nice, so much clutter to get stuff done in this game that this is a nice change.
Main concern I have, they don’t seem solo friendly. Not sure if they scale up from people doing them. But over time as popularity dies off, it’ll be hard for the random person to get it done. Also one of the complaints over HoT HPs being group heavy.
It’s probably still worth doing what you can. I linked a post at the end. If you go to second page of replies there’s a Dev post. The next paragraph is quoted from what he wrote.
“If you can’t/don’t get the legendary if a specific year then there will be another way to obtain that specific backpack. I can’t go into any details on that, but you WILL be able to get previous years backpacks in some way.”
This next statement is my opinion/theory: So assuming that this other method actually gets implemented. Logic would dictate that it would piggyback off the original rewards.
https://forum-en.gw2archive.eu/forum/game/pvp/Stopped-dead-on-Wings/first
This is my setup for EoTM, it’s far from optimal and people could easily rip it apart. But it does exactly what I want. I use GS as main weapon, S/SH for defense. Wells and GS for Tagging and Bagging. I can bring others down and have a fair amount of mobility. Also not super glassy.
Edit: Forgot to put sigils in the weapons. I can’t remember off top of my head what I’m using at the moment but that part is pretty flexible, armor runes too. I included what I am currently messing with though.
(edited by cakemonkey.6347)
A-net doesn’t provide sales data, but you can extrapolate from other sources to figure out a possible trend in marketing.
If it’s that profitable then the easy answer is we need more exclusive temporary content in order to keep the game running. That would be best use of developer time.
I’m 100% against limited skins, all they do is add to ones “special snowflake” status, which isn’t a good thing.
From a financial standpoint limiting access seems pointless. They have to spend time which is money to pay these people to develop skins. Limiting availability to them is an absolute waste.
However this isn’t true. Limited items and/or limited time releases are intended to create a buying frenzy. “Only available for x days”; makes a person think if I don’t get it now I might not get it, so if you think you might want it you better get it or you may miss out completely.
Without sales data you can’t tell if it’s true or not. Do you want money you spend on this game going to temporary content for few, or content for many? That’s the issue at hand.
Why should we crowdfund something we already paid for?
This.
From a financial standpoint limiting access seems pointless. They have to spend time which is money to pay these people to develop skins. Limiting availability to them is an absolute waste. When they make a skin they need to leave the method of acquisition in the game. Even if it is seasonal – like SAB, Wintersday, etc… Making a skin show up briefly never to be seen again is a waste of money.
Same goes for stuff like Living story season 1. The marionette should be back as a world boss. The dungeons that were made should be left permanently. They spent time and money making content just to take it out. Mechanics are there, stuff is designed, leave it out there.
SMH another case of the vocal minority QQ and Anet folds. At this rate this time next year I should be able to get the Raid skins for Karma.
Seems like listening to vocal minority got us raids and a messed up expansion that just started getting fixed.
This is so amazing that many things got fixed. I’m really excited to play now. Everything that was making people upset does seem to be fixed. Also the new things they are going to be doing and working on in the update notes are very cool too!
Definitely not everything. But a step in the right direction. Great patch for sure.
I’d probably buy more of that stuff if they’d introduce some sort of wardrobe functionality for it. Also would like a quick access hotkey to toggle active item. Tonics(endless and limited quantity) and Toys need to end up in there. Biggest thing keeping me from purchasing these types of things is the fact they eat up my inventory space. There is so much stuff being introduced in this game that is taking up precious space. Last thing I want to do is spend gems on more.
Getting ‘stuck’ in ruby is a very important topic regarding how best league should operate. We changed matchmaking to make the ladder more prestigious and so far it has done that. Divisions are aligning with skill level much better than season 1. The product of this change is that the bulk of players who hover around the middle of the mmr curve should stay in sapphire and ruby. Win rate will level out at 50% because there are plentiful players of similar mmr in the same division.
Should average players be able to climb out of the middle divisions by grinding? This removes prestige and can make matchmaking worse within a division, but always allows a sense of progression.
Should average players stay in the middle divisions because that’s where they belong at their skill level? This retains prestige and only improving skill will allow climbing, but rewards and progression stop at some point through the season.
Is there an incentive that could be added to league games for players who have reached their appropriate division and can no longer climb?
This statement is very strange considering how teams queue up against solo queue.
Here’s another vote for account bound crafting.
Even if it has to be a gem store item to make it happen. Since it’s really a QoL issue.
The existing licenses would be ok if they allowed all professions on one character and allowed you to take already leveled up crafts and recipes from other characters.
Here’s some ideas to fix the Mastery system.
1. Leave it 80+ and account based. That’s good.
2. Take away the geography restriction. Just let us earn experience for masteries anywhere. Geography can just show where it’s maybe used? Like the Hot masteries.
3. Go back to something like the old skill system. You earn mastery points by filling experience bar. After a few points filled, unlock mastery.
4. Existing mastery points can be a reward for earning and a way to bypass the experience grind. Good job on earning this achievement – here’s a few million less experience to worry about in the mastery system.
5. Now that the need to add points all over the world is gone. Start adding more masteries. For example a mastery that grants 2% experience boost to account. One that adds 2% gold find. Maybe one that grants 5% passive run speed in PvE. Add some pvp and wvw masteries as well – would also be nice to allow those players to advance masteries.
Now you can focus on the mastery system itself without having to worry about adding new mastery points around the world. Leave the existing points, add new ones from time to time. Just separate earning points from advancing masteries. Might go a long way to easing some of the complaints. I know it becomes just another leveling system. But as many people have pointed out over and over again. Most of the mastery rewards aren’t that big of a deal. If that’s the case then why are there so many obstacles? Just let us use the existing points we earn. Or grind them out by playing. As for the mastery number next to our name/level? Make that apply just to the actual earned points from achievements so people can still have something to show off and not just a number that endlessly gets larger.
Edit: fixed a phrase that resulted in a kitten showing up. Even though it shouldn’t have.
(edited by cakemonkey.6347)
Stuff I would buy:
1. Upgrade to make the crafting skills account bound instead of character bound. Take the highest progress across each character and add that to the account crafting. I know some people like to level with crafting so somehow could keep a progress per character I guess. But I know there’s people like me all over who just want to one and done each craft.
2. Tonic slot and collection slot. Add tonics to the collection/wardrobe interface like minis, outfits etc. Give us a button for easy access to said tonics. Toys and stuff like the balloons could be nice here as well. I’d consider getting more of them if they didn’t take up precious inventory space.
3. I’d pay per spot similar to the shared inventory space that was just launched to make my perma harvesting tools share across all characters w/out having to swap them in spots. Shared harvesting tool spot I guess you could call it. Not the existing shared inventory space that is there now. Those are handy for other things.
4. I’d like to see outfits broken up per piece for skins. That way on outfits I’m not big on I can buy a part that I want. If someone were to buy all parts of the outfit then give them the unlock in the outfit wardrobe as a bonus. You could apply this to all skin sets now really. For gemstore outfits though, sell per piece and give a discount if someone buys the whole outfit at once. I know that outfits are the plan going forward but I would prefer this. Since this is an opinion thread – my opinion.
5. A permanent custom pvp arena. Not the existing gold sink version. For those who can afford that, great. But give me an option to buy one, I will. No limited time stuff though. Full on perma custom arena.
I know I have other ideas floating around my head, but those are the ones that stand out right now.
Also all above items are dependent on smart pricing too. Sometimes I think these games need to re-eval how much they charge for stuff. I impulse buy cheaper things, if most of the gemstore items were half of what they are now, god only knows how much I would have spent on this game.
(edited by cakemonkey.6347)
I think price can be debatable. I could make arguments either way to be honest. I just wanted to say, I haven’t been exactly happy with all the design choices leading up to and including the expansion. But this is a good addition to the gem store. I want to see more things like this.
I need to dig up that gem store suggestion thread but we need more convenience items like this. Like an upgrade to make all crafting account bound – would by that real money pretty quick. Not the current extra craft per character that’s out now.
Edit for clarity.
Misleading title. Clicked on it due to nostalgia of the Double Dragon games of old.
=/
100% agree. No Billy or Jimmy anywhere to be found here.
I agree with others about inspecting. Definitely not needed.
As for dueling. I could do without the WoW spam when one person beats another. But I actually wouldn’t mind that feature. I have an event I would love to do for my guild that would require it. The only way I can do it now is through the means mentioned above and it just doesn’t work with what I have envisioned. I would be ok with duels, only if there’s a togle to turn them off. So once again using wow as an example I can mind my own business w/out some fool dropping a flag next to me and spamming my messages.
I haven’t tried to make it work yet. But any chance you could use a controller? Like the Xbox one? I know some people who’ve made it work with this game.
Platformer is kind of a console thing, might as well use a console controller.
I am not sure that I will be able to find out the answers to your questions, Starfall, but I’ll see if the devs are able to tell me the details you’ve requested.
(As a GW veteran and official Life of the Party and Incorrigible Ale-Hound, I’m thinking about going for the beverage thing myself.
)
While you’re at it, see about removing that awful JP from the shoulder achievement.
The difference between doing JPs and getting a ridiculous amount of drinks is that anybody can get gold. Not everyone has the resources irl to do JPs.
Well said. Also agree with your untimed version suggestion.
(edited by cakemonkey.6347)
I say keep the requirement. Helps to make the shoulder item a bit more exclusive.
For those that are struggling, if you happen to have a guildie or friend that you trust, you could always have them do it for you. I know some people are hesitant to give out login information, but I’ve gone on long vacations before and given my login info to a guildie I trusted (to get my login rewards) and it worked out great!
Unless that’s against the ToS for some reason, in which case everything I said is completely fabricated and has never happened, not even once.
It is against ToS.
Is there a recipe to let us skip the stupid JP for the shoulders?
That would be a good thing!
Or a recipe for the alcohol and candy canes. Cause 10k drinks and 2.5k canes is a lot.
That would be a good thing!
Old Tyria for now.
I want to like HoT more but can’t in it’s current state. Maybe this time next year after a few patches.
Jumping puzzle is also required to get winter’s presence. This is another unfortunate trend since HoT. Platforming seems to be an emphasis since HoT.
Honestly I don’t have the same aversion to JPs you do and think adding skill requirements is OK. The item could of been entirely skill based and I would’ve accepted it even if it meant I lost our on it. My issue is the insane amount of gold sinks thrown into every part of the game.
I’m not dismissing your hatred of jumping puzzles I just didn’t think represented a threat to the game like these sinks do. Fractal encryptions even require gold to open, it’s everywhere.
I think the JP thing was to point out that HoT has started a new direction in general for this game. You don’t like the grind/cost. A lot don’t like the JP requirements in general. JPs are now a part of the new direction and people don’t like that either. Platformers have been disappearing from the gaming scene. No idea why GW2 wants to bring them back. Along with tired mmo models like raids and mass grouped content, and insane grinding(like most of those in f2p mmos which this isn’t supposed to be?).
Wintersday is a great representation of GW2 – Post HoT
I meant content. But I should have put it closer to the expansion comment vs. wintersday. But to be honest this game is so heavily focused on skins they’re almost the same thing.
I’ll get the JP done 3 times. I can do it. But unlike some I actually have some sympathy for those with medical conditions or just can’t do these in general. I have tendonitis in my right wrist and it can hurt like hell some times trying to get these things done. At least mine will cure in time unlike those with more serious issues arthritis or even see below.
I know someone who plays quite a bit with cerebral palsy. In a wheel chair with limited motor control. He can play the game just fine. Timed jumping puzzles like this one and clock tower are not cool for him. The halloween one – not a big deal because it’s not a prereq for anything.
People just fail to understand there are some in this game who cannot do these puzzles easy.
You can buy drinks from the TP.
You can’t buy JP completion.
Down-talking people who cannot complete it is plain harmful.
People in this game have different abilities. Some people can’t do such JPs because their reaction times are too slow, have poor co-ordination, their rigs/peripherals may not be great, they may have poor internet connection and high ping… some may have a disability that prevents them from completing things as easily as the average folk.
QFT
This.
JPs have been a hot topic since game came out. The reality is, not everyone can do them. So locking content behind them is bad form. You’d have thought the developers would have figured that out.
But then look at the expansion.
We need to make sure this gets to Reddit so the developers see it and can hopefully respond.
Otherwise. I agree with most people 10k is too much. Who is making decisions at this company now? This game is getting way too grindy. I expect this stuff from f2p games. At least leave it that high for free accounts if that’s how you want to do it. For those of us who purchased your product make it reasonable, which it currently isn’t.
Your candy cane requirement sucks too. We should get that addressed here so we don’t have to go at it twice.
Locking out content to the majority of the playerbase is stupid. Always has been. Which is exactly why WoW has moved away from it. Some people want to just see the place, don’t care about Phat L3WTz and braggning rights. It’s not an unreasonable thing to ask for a version that can be played with exotics that rewards exotics. Keep the best loot for the harder difficulties. It could also drop gear that helps players step up into harder versions. Tiered isn’t a bad thing. This expansion was purchased. And if GW2 wants to continue selling expansions taking on the raid model is not the best way to do it. We’ve had 15+ years of other MMOs doing it. People are tired of it, that’s kind of what make GW2 pre-HOT appealing to a lot. Paying for the minority of people to have content is not what people want to do.
OP has a very solid suggestion here. Or ANET can just nerf the hell out of it. And if the hardcore raiders really want their hard content and exclusive loot, then they should promote tiered approaches too because nerfing to easier versions will mostly likely come from this old tired mmo design.
I haven’t timed it but i’m working on a 3+ year time gate. Been playing since early release and still haven’t had a precursor drop. I’ve pretty much given up on getting a precursor. But just a little perspective. 62 days doesn’t seem too bad.
IGN: Terrack Vae Victus
Play: PvE, sPvP, WvW – Jack of all, Master of none.
Server: Jade Quarry
Role: Scholar
Time: EST
Not at all, the expansion stuff is mostly 80+. 1-80 is basically the same. Unless you want to level a Revenant there’s nothing hurting early game.
Welcome back!
This game has done such a good job of making things account based. I personally feel that crafting should be account based instead of character based, it seems silly to me anymore to make people switch characters to craft. That’s such an early gen MMO thing.
GW2 has almost taken us beyond that. I’d buy a gem store item just to make that happen, if that’s what it would take. At the very least allow us to have a crafting interface that lets us access the trades on professions and enter recipes and whatnot without having to log the character in.
I also feel character bound items are silly but that’s another discussion.
Tickets for Review (3 days and older) [merged]
in Account & Technical Support
Posted by: cakemonkey.6347
Hi,
Incident: 120915-001298
Been 7 days since the last response. This is still not resolved. Even though it’s listed that way.
Would it be better to open a new ticket at this point?