Showing Posts For cifer.2357:
Hi, I have had the Experimental Envoy Armour for quite some time now and chose Trailblazer’s stats on them. I was looking into swapping the stats on them to something else. I was wondering if it’d cause any complications in the future when Legendary Armour finally gets released since when you stat swap other ascended items, it completely transforms the item into the new stat-specific item (does not say it was transmuted or was originally a different item or whatsoever).
It annoys the kitten out of me that they still kept the wallexploit. If they wanted to make this challenging, get rid of the countless bugs that people use in a pug party that make this fight a joke. Is it still possible to solo on Mesmer with offhand energy sigils and keeping 100% uptime on wardens?
^ Did you even read what his site offers?
Also I agree with Mystic.5934 suggestions. This puts a hamper on guild-related activities and money laundering. Might not affect the large majority of the players but still affects a good portion of the community. This affects me because I frequently sell dungeons and while I don’t hit the 500g cap, I can probably manage about 200-300 per week. If I decide to sell more than 500g, I wouldn’t be able to receive any gold for the duration of the week. I think that’s a little stupid.
I was looking for one of these.
For mesmer I’d recommend:
http://www.youtube.com/user/sanderinoa/videos
http://www.youtube.com/user/thefrifox/videosSander has several mesmer solos while Frifox has a lot of informative stuff on mesmer but I guess you all already knew that since both post quite often on this subforum.
dude. he did a grawl shaman fractal with sanderinoa
Aware of that hence I said “already knew”.
I was looking for one of these.
For mesmer I’d recommend:
http://www.youtube.com/user/sanderinoa/videos
http://www.youtube.com/user/thefrifox/videos
Sander has several mesmer solos while Frifox has a lot of informative stuff on mesmer but I guess you all already knew that since both post quite often on this subforum.
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Surprisingly it only took me 5-6 tries cause healing signet is kittenedly OP. You can get hit by 75% of the frenzied blast and still recover before he uses his next attack with it and life-steal food. I did melee quite a lot with groups before finally deciding to solo it though which helped me learn his animations. I did thief on my second try (with wall) with 5/6/0/3/0.
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I’ll tell you how to cheese it if you still can’t do the above. When she hits 50%, tell your guardian friend to die (down state) close to a safespot, away from her autoattacks. For you it should be easy since all you need to do is die (down state) and vapor form away. Now both of you should stay in down state until the mobs destroy the terminal and disappear. You guys won’t be teleported to the previous room and she won’t reset either. Now you can ress from the down state and interact with the terminal again to finish off the boss. If you want to sell the path, you can invite others after you ress. There should be a video on how to do this on youtube somewhere.
As for the other Abomination, only one of you needs to stack the guns. If both of you are close to the Asurans/Abombination, then he’ll aggro. Tell your friend to stay away until you stack the guns and the Abomination won’t aggro.
As for Lupicus, make sure you run to him (to avoid his bubble) with swiftness/blinks/teleports etc immediately in-between his attacks or just don’t go close to him whatsoever since he will bubble you if you run towards him.
I went ahead and did one as well, seeing as how easy it is. Not as impressive as Dub since I used armor and defensive utilities but I did it without wall.
sorry for the music but I need funky songs for my solos.
Does this work for world bosses as well?
Which 2 combos did you use and how fast was the fight?
not thief but faster regardless
Please tell me there’s a better way to duo Melandru because that is just far too slow for my liking. This is exactly why majority of the Arah P4 sellers skipped the first 3 bosses. It’s not worth it at all. Anyway good job on the duo though but kitten Melandru.
^ What Ram said. She spawns 3 waves of mobs, the last way won’t aggro on to you so you have to drop them fast before they kill the terminal. Also make sure you don’t cleave the adds near the terminal because their autoattacks will hit the terminal as well. I got it on my first attempt and also managed to keep her at 1% to sell the path afterwards.
- Harpy feathers have a cooldown of 5 seconds.
- Arah jumping puzzle fixed.
- Jumping puzzle after Belka fixed.
You don’t need to complete the burrow event to finish the path. If you teleport through the terrain, you can skip to the second last event where you find 5 scepter pieces. Then you can go straight to the last boss.
However legitimately it is possible to do the burrow event on ele with FGS/LH/Frostbow/Embers. I know some people who have gotten lucky.
You forgot “Yawn pushing against wall”.
In all seriousness though, good job. I’ve never used smoke screen before at Lupicus since it’s either a hit or miss with it so can someone explain to me how smoke screen works with him?
Thanks Eugene.
I can always count on you and your builds.
Can someone tell me his build please? I’m having issues killing the first elite mob.
Hetreid is the same guy that’s asking people for the phase-shifted exploit.
Or use the Arah jumping puzzle to jump over that wall.
Dam Debris was nerfed like 8 months ago and thats why people started using spikey fruits in the first place.
Then it’s probably this: http://wiki.guildwars2.com/wiki/Rock
All I know is that there is still an item that constantly knocks him down. I’ll ask my friend the next time she’s on to clarify which one it was.
I’m playing on a terrible laptop cause my computer broke down and I get about 5 fps at that fight. It’s basically a slideshow and I can still manage to dodge the scorpion wires and kill her in melee range (both coordinated and solo). What really annoys me about this fight is the fact that those haystacks/barrel things don’t respawn and you have to hide behind the pillar for her daggerstorm if they’re all down.
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I’m assuming you’re solo-ing her and intend on melee-ing as well. You just need to take healing signet and burst her down and as soon as she teleports or your hp is low, you can just run to those bone walls and then drop combat. After you’re out of combat and healed up you can go in again and start dps-ing since she won’t reset. I used the Fire Elemental Powder to take the aggro for me but if you don’t have those the npc will do it for you after you run out and then go back in.
If you’re still having issues, just add me and I’ll show you.
Edit: here’s a video of Goku doing it in his speedrun: http://www.youtube.com/watch?v=AMfP6H-4dpI
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Dam Debris still works. A friend of mine was using them for CoE today. They can apparently be bought with karma.
Just solo-ed Alpkitten my warrior near a rock formation thing. I just ran around the formation while autoattacking and didn’t even need to dodge once. Kiting around the rock negates all of her attacks as well (unload, big ol’bomb, her autoattacks and daggerstorm). It took me about 8-10mins but can definitely be done much faster with the right utilities. If anyone wants to know where this rock formation thing is and how to do it, just hit me a whisper and I’ll show how.
Edit: wtf is up with the censorship.. I meant I killed her on my warrior.
I am in p2 second time right now and i can confirm the waypoint after Belka not spawning. How is people supposed to pass through all that kittenstorm on the turret
You need to use the golem suit and charge it or whatever or you could just use a thief and hope none of your party members die on the run to the Abomination.
I don’t seem to understand why they did this. I like the new change but I don’t see why that was a priority over all of the things in Arah that needed fixes like the jumping puzzle/underwater exploit/lupi skips etc. I also think it was unintentional since the damage from the big ol’bomb hits you before the animation goes off (the animation goes off after a second or two). Also what was the point of removing the WP after Belka? It just promotes more people to use the exploit. If they wanted to make the content more difficult they could have first fixed all the exploits.
Overall it’s still doable. I just finished it (ranged it of course) and dodged when she tried to use scorpion wire and hid behind barrels when she used daggerstorm since you can’t interrupt it anymore. It’s also doable if you keep 100% uptime on wardens and make them eat the barrels/big ol’bombs.
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So 2×296 is less than 2×202: 404?
Isn’t each hit 404?
If not then sorry take back everything I said. I took them off of the wiki. I was expecting far too much from axe/axe, I guess.
I personally don’t use OH axe because how weak axe #5 is but I feel axe #4 is a lot stronger than the other 2 offhands: sword and mace. Forget the vulnerability aspect on the mace for a second since in a PvE setting you’ll probably be running rending strikes and have a guardian in the party spamming vulnerability. Now compare the base damage between the axe 4 and mace 4:
Dual Strike: Damage (2x): 404 (1.2)
Crushing Blow: Damage: 336 (1.0)Dual Strike is a lot more powerful than Crushing Blow since it has a higher base damage and a higher percentage being multiplied by the power and weapon strength and it also hits twice. Now let’s compare the Impale -> Rip and Crushing blow:
Dual Strike: Damage (2x): 404 (1.2)
Impale: Damage: 184 (0.5)
Rip: Damage: 643 (1.75)Impale into Rip seems a lot stronger than Dual Strikes but you have to take into consideration that it takes 1.25 seconds to execute the entire chain (use impale and then rip your target) while dual strikes takes 0.5 seconds to cast and is on a shorter cooldown than Impale (12 seconds versus 15 seconds). Dual Strikes also cleaves unlike Impale which is only single target.
I’d use axe/axe if the encounter in dungeons didn’t require any blocks or interrupts/knockdowns with tremor.
edit: I took those numbers off of the wiki so I apologize if I’m wrong.
Mace 5 is hitting twice in melee range.
Fury should be always active (but vul is rarely at 25 stacks all the time).
Sword a strong defensive weapon.
So the discussion is worthless.
I was aware Tremor did twice damage in melee range but it’s still not as high as Dual Strikes. As for the Sword, I was talking about instances where you wouldn’t require defensive utilities/weapons. I agree with you on the invulnerability part but I feel that can easily be maintained with the right guardian or engineer in the party. Excluding Whirling Axe, I can see axe/axe being viable.
I personally don’t use OH axe because how weak axe #5 is but I feel axe #4 is a lot stronger than the other 2 offhands: sword and mace. Forget the vulnerability aspect on the mace for a second since in a PvE setting you’ll probably be running rending strikes and have a guardian in the party spamming vulnerability. Now compare the base damage between the axe 4 and mace 4:
Dual Strike: Damage (2x): 404 (1.2)
Crushing Blow: Damage: 336 (1.0)
Dual Strike is a lot more powerful than Crushing Blow since it has a higher base damage and a higher percentage being multiplied by the power and weapon strength and it also hits twice. Now let’s compare the Impale -> Rip and Crushing blow:
Dual Strike: Damage (2x): 404 (1.2)
Impale: Damage: 184 (0.5)
Rip: Damage: 643 (1.75)
Impale into Rip seems a lot stronger than Dual Strikes but you have to take into consideration that it takes 1.25 seconds to execute the entire chain (use impale and then rip your target) while dual strikes takes 0.5 seconds to cast and is on a shorter cooldown than Impale (12 seconds versus 15 seconds). Dual Strikes also cleaves unlike Impale which is only single target.
I’d use axe/axe if the encounter in dungeons didn’t require any blocks or interrupts/knockdowns with tremor.
edit: I took those numbers off of the wiki so I apologize if I’m wrong.
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Thanks for the guide/commentary. Never thought about using shatter traits for Brie, thanks for the tip.
Simply put, riposte will block all ranged attacks for the duration if you’re away from the target but for melee attacks, it’ll only block the first melee attack.
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Sword is definitely better but shield also has its uses. The most obvious one is the longer duration on the block (longer by 0.75 seconds). The shield 4 (shield bash) can also be used for phase 3 life drink since the bash has a range of 300 so you can get back on Lupi faster before he bubbles you. I still use my shield for my solos since I prefer the shield bash charge over having to eviscerate Lupi since you lose out on dps when the adrenaline is down.
Don’t want to sound kitteny or anything but I’ve had pugged Arah quite a bit so I was used to his mechanics and the party wiping quite a lot. One day when running with a guild group I decided to attempt it since some of the guildies were afk. I got him within 3 attempts with life-steal food and healing signet. I’ve become so used to his mechanics now that I can solo on my first attempt every single time. Of course I can’t get a speedrun kill like most others on this subforum but I can manage around 8-10 mins easily.
Pretty much every fight in the game can be done melee, and is faster melee assuming the party can live (risk vs reward). The only boss that comes to mind that you can’t melee legit is the ooze in arah p1.
You can melee the ooze if you dodge/whirlwind away after his fifth bounce. He’ll bounce in place and won’t charge towards you. However if you dodge before his fifth bounce, he’ll charge towards you when he’s bouncing.
Don’t bother posting about dungeon difficulty here, you’ll only get elitist responses. I agree with you though. AC is a bit too hard for lower levels and even ANet seems to think so considering that dungeons’ path reward you the same gold as Arah path 3 which is a level 80 dungeon. What Writetyper wrote is true however, stick with storymodes until you’re ready for more challenging content.
Phase 2, the npc is up against the wall or something and he shadowsteps to her and goes invisible. While he was still invisible he does the Necrid Barrage so I didn’t see his animation and kills me. It’s really frustrating when you have a good phase 1 solo and that happens. It also happens quite a lot when I’m in groups that are ranging.
I attempted it once with 25 stacks and his p1 kick attack did about 19k damage on my warrior. It was a while back so I’m not sure on the exact numbers but it did one-shot me. Only a masochist would attempt a 25 grub stack solo so I might give it a try..
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I don’t see how pushing Lupi up against a wall is an exploit since half of the ranged projectile bosses won’t use their ranged attacks when we’re in melee range (spider queen, risen abomination, effigy, etc). We tend to abuse those mechanics quite often so why is pushing Lupi against the wall considered an exploit?
As for the skipping, that’s definitely an exploit since you’re skipping the bosses that the party was intended to fight in order to progress through the dungeon.
I always invite 3 friends beforehand and then sell the path afterwards. I kick a friend one-by-one and after I have all 4 spots filled (I ask for the payment beforehand) I start killing the last boss and finish the dungeon. I’ve had people kick me in the past far too many times and I’d never risk it again even to my most trusted buyers.
It’s those shout-healing soldier warriors using the BOS since they have little to no critical damage or precision. I welcome it though since they are at least running with a banner and have the common sense to pick it up after a fight.
That he was..
May he rip in peace. God bless.
If you’re referring to the phase 2 swipe attack (I call it the kitten slap) then you need to either side-strafe it or dodge it. The reason why he swiped you quite a lot in the fight was because all of your party members were melee-ing him. If all party members are in melee range, he doesn’t shadowstep to targets so the only other moves available to him are the single target/AOE projectiles and the swipe.
WTF!
That’s what that is?! I’ve been trying to find that out since launch, jesus kitten. I thought it had to do with the personality question in the character creation!
12.8k is an understatement for zerker warriors running axe. I’ve personally hit 22k on a lvl 80 elementalist.
I run Berserker’s power + desperate power + dual wielding + burst mastery + sigil of force. That’s a 45% damage amplifier with 2.6k power (including bloodlust) and 132% critical damage. The damage is brutal but if you can’t land those eviscerates, you’re pretty much screwed.
Those offerings are used for crafting specific dungeon-related trinkets like the:
http://wiki.guildwars2.com/wiki/Bloodstone_Fragment
In path 1 of CoF, the two King and Queen combine to make that legendary Ooze while in Arah path 1 the legendary Ooze splits into the Veteran Oozes which then form that champion Ooze.
I personally prefer Melandru over Soldier since Melandru can stack with dogged march in the defense tree. Melandru with dogged march gives about 50-58% reduced condition duration (not sure on the exact percentage). However if you take Soldier’s you’ll be forced to run with Shouts over other useful utilities.