Showing Posts For colesy.8490:

Please fix stacking

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

It doesn’t involve pressing buttons and hoping to win at all. When I trio’d Arah p4 earlier, our warrior was down and we cleared out the spiders at the opening of the room in to the Grenth boss by chaining blinds and then cleaving down. When we cleared the next mobs it involved reflect and CC’ing the less projectile reliant mobs to interrupt their attacks.

If you don’t like stacking, make a no stacking group.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Stack Wars 2

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

Why would you want to spread out?

You need to be near other people to get them up if they go down
combo fields encourage close proximity play
you can dodge while you are stacked, in fact you are SUPPOSED to
If stacking is bad, then so is ranging and kiting

there is no real punishment for clumping up, and don’t expect any dungeon over hauls the deves are too busy planning what Scarlet will do next.

Also see Ethic’s post

/thread over

This post fits perfectly with the mentality that the current system has bred.

Exactly, there is no need to spread out now.

Also, combo fields encourage ranged play as well with projectile/blast finishers, pet/illusion finishers, etc, so that is moot.

Also, if it wasn’t clear, I’m not arguing for strict ranged combat…just to change the current system that rewards skilless play.

If you think this system rewards skill-less play, then I’d like you to compare your average pug melee zerker experience to a dungeon guild speed clear experience, go ahead and watch any DnT, LOD, Kr or rT video, then compare to pugs.

See the difference? Yeah, that’s called “skill”.

I’d hardly call taking advantage of a poorly designed AI system ‘skill’. There are a small handful of fights that involve skill, but let’s be honest: the bulk of the game is far too simplistic to call a simple understanding of game mechanics ‘skill’.

Then get a group of mates together and replicate it yourselves and stop ****ing on people’s efforts unless you can back it up. The difference between organised groups and ‘experienced’ pugs is light and day, and it annoys me when people try to claim the game is skill-less despite the clear skill gap between random pug and obal gandalf solo.

I already did that just today, actually. Ran some stuff with buddies of mine from a major ‘elite’ PvE guild; their tactics primarily revolved around stacking around a corner, using FGS rush into the wall and hoping that the boss didn’t use its one hit kill attack in time.

I wouldn’t consider myself a hardcore gamer by any means, but I’ve been gaming long enough to know the difference between tactics that actually require skill and strategy as opposed to silly gimmicks. Like I said, there are places where such display of skill shines through here, but let’s be honest: the vast majority of the methods used to clear through this game’s PvE content fall within the latter category.

If they’re such a major guild, then name and shame. No speed clearers I know ‘hope’ to fgs rush before dying, they rush, knowing the boss will die before dealing lethal damage to the player wielding it, or they prepare in advance by say, slotting in arcane shield versus lupicus so they can eat a kick should it happen. I can’t even think of many bosses you wall an hope they don’t one shot, it’s almost like you’re keeping your anecdote so cryptic it didn’t actually happen. Here’s my tip, watch alphard and lupicus kills. They don’t require skill? The fact that I can reliably duo (haven’t attempted solo much) alphard is completely skill less? Oh yeah I forgot, hurrrr pve is faceroll, which explains all of the arah buyers and the tryhards running around this forum who try to put down newbies but can’t zerk in a dungeon to save their life.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Stack Wars 2

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

Why would you want to spread out?

You need to be near other people to get them up if they go down
combo fields encourage close proximity play
you can dodge while you are stacked, in fact you are SUPPOSED to
If stacking is bad, then so is ranging and kiting

there is no real punishment for clumping up, and don’t expect any dungeon over hauls the deves are too busy planning what Scarlet will do next.

Also see Ethic’s post

/thread over

This post fits perfectly with the mentality that the current system has bred.

Exactly, there is no need to spread out now.

Also, combo fields encourage ranged play as well with projectile/blast finishers, pet/illusion finishers, etc, so that is moot.

Also, if it wasn’t clear, I’m not arguing for strict ranged combat…just to change the current system that rewards skilless play.

If you think this system rewards skill-less play, then I’d like you to compare your average pug melee zerker experience to a dungeon guild speed clear experience, go ahead and watch any DnT, LOD, Kr or rT video, then compare to pugs.

See the difference? Yeah, that’s called “skill”.

I’d hardly call taking advantage of a poorly designed AI system ‘skill’. There are a small handful of fights that involve skill, but let’s be honest: the bulk of the game is far too simplistic to call a simple understanding of game mechanics ‘skill’.

Then get a group of mates together and replicate it yourselves and stop ****ing on people’s efforts unless you can back it up. The difference between organised groups and ‘experienced’ pugs is light and day, and it annoys me when people try to claim the game is skill-less despite the clear skill gap between random pug and obal gandalf solo.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Stack Wars 2

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

How could standing in one spot mashing some buttons be skill? :P

Well some people do it better than others :p

All those memories of cof warriors using axe 5 on slave driver, eurghhhh.

I totally agree with you, but there’s a tiny problem: warriors can’t do their full burst damage if the target is moving (and that’s why GS is probably the worst weapon for a warrior 90% of times), and PvE is all about damage

Clearly, that’s why the warrior meta build involves a greatsword.

If you don’t let one of the only useful PvE classes do what they were made to do, well, guess you know the answer. Things get ridiculous when people just think about making money and speed runs – and all that “only zerker lvl 80 full exotic” stuff is the consequence

How are speed runs ridiculous? Some people actually enjoy not spending an eternity killing bosses.

And actually, stacking can make ressing even harder. Go fight the Spider Queen, and try to stop and res an ally while the boss is constantly attacking the whole group. There’s hardly any reason to stack imo

How about you stop doing carebear dungeons and give us a real example of stacking being dangerous? You know, like hunter/crusher and being immobilised, about to be one-shotted. Oh wait, most people who talk about stacking haven’t left AC and COF.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Stack Wars 2

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

Why would you want to spread out?

You need to be near other people to get them up if they go down
combo fields encourage close proximity play
you can dodge while you are stacked, in fact you are SUPPOSED to
If stacking is bad, then so is ranging and kiting

there is no real punishment for clumping up, and don’t expect any dungeon over hauls the deves are too busy planning what Scarlet will do next.

Also see Ethic’s post

/thread over

This post fits perfectly with the mentality that the current system has bred.

Exactly, there is no need to spread out now.

Also, combo fields encourage ranged play as well with projectile/blast finishers, pet/illusion finishers, etc, so that is moot.

Also, if it wasn’t clear, I’m not arguing for strict ranged combat…just to change the current system that rewards skilless play.

If you think this system rewards skill-less play, then I’d like you to compare your average pug melee zerker experience to a dungeon guild speed clear experience, go ahead and watch any DnT, LOD, Kr or rT video, then compare to pugs.

See the difference? Yeah, that’s called “skill”.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Classes and their roles

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

You really don’t know what a guardian can do then. It is unfortunate for you that you’ve been paired with guardians that want to see big numbers rather excel at what they do best.

What they do best is big numbers in addition to strong defensive support.

When i play guardian things I can personally guarantee;
No one will ever get one shotted by crusher

How does offensive gear stop a guardian from clearing the immobilise? Or stop them from using aegis? Also, shameless plug:

no guardian

No one will ever fall during uncategorized fractal

I’m pretty sure you can’t stop a player from accidentally jumping off. Reflects-wise, well there are other classes with reflects too. You also can chain reflects in DPS gear.

No one will ever get poison blossomed to death/knocked down/dumped on in twilight.

Full berserker guardians can do this too.

No grawl will get through on fire shaman

DPS guardians can do this too.

no one will ever have more than 2 conditions for 10 seconds

DPS guardians can do this too.

stacking will work 90% of the time

I’m pretty sure DPS guardians can spam blinds too.

everyone will have 12 stack of might/10 vulnerability when you need dps

….so can DPS guardians.

bosses will be blind on their major attack

Because as we all know, blind has 100% efficiency on bosses.

Since a DPS guardian using a meta build can do all of this, why would you run defensive stats? Low HP pool? Well yeah, that’s why you have blocks and vigour.

Haha , having a support guardian will never replace a dodge button. Simple maths .
1) crusher hits you 10k , the guard spams heallzzz!!
2) you are full hp , you are very happy
3) happy but still terrible, crusher one shots you this time , the guardians tries to heal and you both go down!!!!
4) one more hit from crusher and he roflstomps both of you
5) crusher almost full hp , because the DPS was pathetic
6) everyone wipes, the guardian calls them noobs for not being able to tank
7) crusher spams \laugh , what a bunch of nubs , trying to tank my one hit kill

Why do you even post?

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Help needed for Arah path 2 EU

in Players Helping Players

Posted by: colesy.8490

colesy.8490

If you have an NA account, whisper me and we can run it, free of charge. If you want we can even duo the fights rather than getting three clueless randoms. It’s quite an easy path once you learn it, most of the bosses have quite easy learning curves too.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

How much gold do you have?

in Guild Wars 2 Discussion

Posted by: colesy.8490

colesy.8490

Had 440g then surrendered myself to the crafting panel and got my weaponsmithing from 400 to 500 and crafted an ascended axe and greatsword to optimise myself better for setting dungeon world records.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Lupi All Guardian 37s Kill

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

I don’t know how challenging it would be, but could you get a kill, either solo or in group of fighting Lupi while having your camera zoomed close to yourself? Not fully is necessary, but it might be interesting having slightly less awareness of everything around you like you would when zoomed out.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Dungeon Selling Legal/Illegal?

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

Today I did Arah with some guy who probably put my level of aggressiveness and condescension to shame. When he died at crusher/hunter he was like “well I can solo this when I actually try”, he didn’t dodge the mark detonation at magecrusher that much and he (along with three others) faceplanted at Lupi so I solo’d phase 3.

Sure, I’d probably run with the guy again, but it’s a little reminder to everyone to not try to act too big if you’re just going to faceplant, I mean I’ve had that experience once with a forumer I won’t name (they weren’t kitteny but they complained about pugs on here and they ended up just being a GS camping warrior, lolwut, and there’s another example I won’t go in to), and I’m sure people were tragically disappointed when they did dungeons with me and learnt that I’m actually capable of dying.

Arah though … I’m seriously much happier duo or 3-manning it with like guildies or something rather than pugging, me and guan today had to boot basically the entire team because they aggro’d a mage when we were stacking on the ooze and obviously weren’t experience, and would have just died on Lupicus melee.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Feedback on dungeonbuild

in Mesmer

Posted by: colesy.8490

colesy.8490

Seems mostly fine to me. Swap out the bloodlust for perception and get yourself a set of scholar runes for the armour and swap out duelist’s discipline for empowering mantras. You won’t be needing utility skills all the time, so it’s basically just a trait taken for damage modifiers. Phantasmal warden and swordsman have bugged recharges so phantasmal haste is generally a waste of time so you might want to try 0/30/0/25/15 or 10/30/0/20/10.

Signet of the Ether is great too if you want to peak your DPS quickly since it lets you have three phantasms up within the first five seconds.

My guide’s outdated and needs to be updated to the meta.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Zerker Mesmer and staff

in Mesmer

Posted by: colesy.8490

colesy.8490

Because 1x great DPS + 4x bad DPS is worse than 1x good DPS + 4x decent DPS?

Banner of strength is like a ~6% DPS increase in a berserker group, in a group full of PVT, it’s even less. banner of discipline, well you won’t be doing crits anyway so it’s pointless, so it won’t be 1 good DPS and 1 decent DPS, it remains 1 great DPS + 4 bad DPS. And take a look at obal’s most recent youtube video, a zerker guardian on magecrusher fully buffed deals the same damage as a whole party of full buffed cleric guards.

Phase retreat isn’t an evade, but it lets you evade red circles by instantly moving you out of them without needing to use an actual dodge. And not standing in circles indeed helps you to not get killed, which I hopefully don’t need to explain to you.

Take staff to Lupicus and try phase retreat, tell me what happens.

So what? If you keep moving, he won’t really hit you with shadowstep. Also, it’s not a onehit-kill, and you can dodge away (or use phase retreat) and be safe again. He doesn’t perma-shadowstep either.

The point is that shadow stepping reduces group DPS uptime and is infuriating when trying to melee because he keeps chasing the bads who are ranging.

Back then, we tried meleeing it, because that’s supposedly the faster and easier way. Much easier. We died. Tried again. We died. So we thought “f…. it, we’ll do it our way”, killed it from range without dying and rather quick. So apparently you are the pro if it comes to meleeing it, we were the pros if it comes to ranging it. Since according to you, ranging it is harder… does that now mean we were more pro than you are?

Path one. Guard puts up block for burning, or you cleanse it. Count to two, dodge the teeth attack. Path two and three, dodge the massive AOE attack, count to two, dodge teeth. Is it really that hard?

Well, what if more than one person at a time gets downed? Would it still be faster? Also, Arah storymode is very easy. Compared to the explorable paths even moreso.

If it’s more than two people downed, res’ing will probably just cause a wipe, depending on the boss. Whenever that happens I generally just carry on doing my own thing while they all die since most the times i’ve tried to res I end up getting hit.

Even if you have chaos armor, you can still reflect the damage. Also, I find it funny, but… AMAGAWD! Feedback is an ethereal field too!!!! That makes it totally useless now. I mean, imagine… CHAOS ARMOR! The world will end

The point is that you don’t “tank” the damage, you dodge it. Chaos armour promotes sustaining damage, and in the case of the effigy you would 10 times out of 10 just sidestep or dodge it.

Also, not every party is spamming blast finishers all the time. Actually, in most non-speed-clear parties, blast finishers are something you won’t see often. Also, usually you don’t use blast finishers while you’re attacking… there are exceptions of course. Like hammer-eles for example. Which aren’t in every party. I’ve actually yet to see one ingame.

Right, let’s make it clear.

Operating under the assumption that a party is utilising combo finishers, you want a fire field over an ethereal. Would you disagree? Do you feel “tanking” hard hitting attacks and getting protection is better than higher DPS and dodging hits?

elitist
1. A person who believes that they are superior to others (and thus deserve favored status) because of their intellect, social status, wealth, or other factors.

The meta isn’t elitist, it’s not a belief in superiority, it’s a fact that the meta is superior, or would you say “completing a dungeon faster using build X versus build Y” means that it isn’t superior? This is from an efficiency standpoint of course.

You prefer being selfish over increasing the whole groups DPS if you think they are bad, even though that would probably be more efficient than being selfish.

Actually it won’t be more efficient because they’ll be using bad builds, bad rotations and will be eating the floor while I will be trying to maintain an effective rotation. Pugs will just be pressing buttons, kiting, doing whatever. Therefore, me on my warrior going 4 sig is actually less selfish since not only will they probably be out of banner range anyway, but I’m buffing my DPS more so that I can carry the party better, provided I haven’t just ragequit.

And again; ethereal fields are NOT bad.

They are.

and a chaos armor is indeed better than nothing, don’t you agree?

Chaos armour obscures my view. How am I meant to dodge Alphard when there’s a bunch of glowing pink circles on my screen?

Or wait… better don’t reflect those 50k damage, because the ethereal field will totally ruin the fight and make it half a minute longer than necessary…

Phantasmal warden?

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

About people selling dungeon runs.

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

duo’d Arah p4 with durend and white knights kicked us.

I hate this game’s community so much.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Post Your "I play how I want!" Stories.

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

Wrote an lfg a couple hours ago asking for lupi melee’ers who know what they’re doing – lupi constantly gets 5/6 grubs and a guy insists that we should range. I tell him if he wants to range he should leave about eight times then he finally gets the hint and I start slowly kicking the bads when I see who is getting grubbed.

Like, I literally repeatedly told the guy to leave but he ignored it.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Zerker Mesmer and staff

in Mesmer

Posted by: colesy.8490

colesy.8490

Chaos armor gives blind and protection

Riposte is a 1s daze, magic bullet applies stun/daze/blind and then there’s CC the other classes with you have. Protection … if that’s necessary you’ll have a hammer guard, otherwise it’s not needed at all, plus it requires you getting hit first, and “take damage so I can mitigate damage” doesn’t sound that logical to me.

but its not as useless as you think, especially with pugs.

No, it’s useless. And to hell with pugs, the only time I’ll slot in utilities which will help them (and don’t help myself) is when they’ve shown to be semi-competent. Take Arah for example, I’ll roll 4-sig on my warrior to basically give myself the str/disc banner bonuses on a passive because pugs are mostly bad. If their DPS is bad, why help bad DPS when I can go fury/might sig and give myself full uptime on 180 power and precision?

Why would you die because of using phase retreat?

Is it an evade? The projectiles basically fill the room, so if it’s not, you’re eating damage, and multiple projectiles can hit one spot too (note that the AOE will look brighter as two circles will overlap each other) which is instant death.

Not everyone kills Lupicus in melee, you know. In fact, every time I was in Arah until now, it was killed from range.

You do know that retreating away from him just makes him shadowstep?

. There are also other fights where phase retreat can be handy (Subject Alpha for example; and yes I know you’re probably supposed to melee it, but we tried and found that killing it ranged is so much quicker and easier for us).

Oh boy. Count to 2 and dodge isn’t that hard. The only thing you want to watch out for is the teeth of mordremoth (and you just count to two after he does his massive AOE or PBAOE burn). Funnily enough it becomes deadlier the further away you are. The last time I ranged Subject Alpha was like … almost a year ago when I was a bad player playing in a guild full of bads and we wiped on first Alpha repeatedly.

Also, Chaos Storm can help a lot while ressing, as the Aegis is REALLY helpful in getting not interrupted and/or killed with some big hit while ressing

What if you were all stacked and then all went to res? They’d get up so quickly you wouldn’t need that at all. If you’re kiting a boss in circles at range, then well the only thing I can say is “get good”. I did story mode Arah today and went full melee on the mouth of Zhaitan. It literally baffles me that I could evade all of the attacks (I have footage I might upload and stick it in my guide actually) while there were rifle camping warriors with me who saw the giant red circle and still took the hit despite having an eternity to dodge.

Also, not every party has a hammer-ele perma-blasting fields, you know.

Let’s take something like COF p1’s searing effigy. Say someone blasts the time warp and everyone gets chaos armour. Now when the effigy does its tremor attack, would you rather get hit by it or would you rather reflect it for ~50k damage? When it casts its giant PBAOE burning skill, would you rather dodge it or proc protection? When it casts its burning attack in front of itself, would you rather take the hit and proc protection or sidestep/dodge it? That’s faceroll COF. Now go in to Arah. Would you want to proc protection against the abomination in p2? No, not really. What you would actually want is a fire field down so that you can get blast finishers to have longer uptime on group might.

But yeah… from an elitist side of view, staff is utterly useless.

Why? Why “elitist”? How does me calling out a weapon make my view elitist? Do you know what that word means or do you use it against anyone who has even the slightest interest in playing properly? And no, I already told you, it can work for trash skipping in Arah.

. After all, EVERY party that’s made ALWAYS has a hammer-ele with them and also melees every boss. Oh, and of course nobody ever gets downed.

Running with bads doesn’t make ethereal fields any better, and players should be meleeing bosses too, it really isn’t as harmful as it seems if you pay attention to mechanics.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Zerker Mesmer and staff

in Mesmer

Posted by: colesy.8490

colesy.8490

LH chain does area blind, warriors have mace 5, mesmers have pistol 5 and sword 4 as CC. Guardians have blind spam and binding blade. What would an ethereal field do here? Not give might since it isn’t fire? I find it ridiculous that I barely play my Mesmer and yet know it and its synergies with other classes better than most of the people here who probably have 1k+ hours on theirs.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Zerker Mesmer and staff

in Mesmer

Posted by: colesy.8490

colesy.8490

Staff gives you the highest possible dps if you’re fighting a boss with lots of unique conditions on it. It’s also a really nice weapon for fights with lots of red circles all over the place, as it can really save your… meow. ^^

I’m sure it’ll prove very useful when I solo Lupicus on my mesmer and I immediately faceplant by using phase retreat.

A quick chaos storm can sometimes be beneficial, but expect to switch to the other set asap.

Why yes, I’m sure lightning hammer elementalists love blasting ethereal fields of all things, that OP chaos armour is great when it’s not even going to proc half the time, and if it does it’s just janky boons that do nothing.

The iwarlock does a lot of dps on high health targets as already mentioned, then there’s perma fury if you have even the smallest boon duration bonus (can be food).

I heard eles and warriors are pretty good at giving perma fury and don’t have to screw their builds up in order to do so.

All I really need is an idea to make the staff worthwhile for a zerker mesmer, on the instances that I need the staff’s utilities.

I already told you, trash mob skipping. Chaos storm, chaos armour and phase retreat are all terrible in dungeons (well retreat for the skipping is fine like I mentioned).

ts support boon is really very low as I’ve noticed, and if I’m actually pulling it out for support, I’m probably not farming dungeons at that moment.

Again, what support? A bunch of short-term random boons? Don’t you use your utility bar for your support skills?

If you want to use staff on a berserker build, just run a stock, meta 10/30/0/20/10, 0/30/0/25/25 or 10/30/0/10/20 build, there’s no need to trait the staff, if I were to use it I would use it as a fire-and-forget weapon, dumping a phantasmal warlock then swapping back to sword/sword immediately (or even having my inventory screen up, firing off iWarlock then swapping an OH pistol in before being put in combat) so I have sw/sw + sw/p.

I remember ethereal fields being brought up in the last mesmerised podcast and I legitimately can’t think of a reason why some of them felt that they were ok for PvE when they’re just terribad, I mean it’s frustrating when fighting Alphard and someone blasts the feedback field and there’s a ton of purple shields around when I’m trying to focus on her actual animations. Doesn’t help that I have a freaking max size norn.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Zerker Mesmer and staff

in Mesmer

Posted by: colesy.8490

colesy.8490

I guess it depends on what you want from a dungeon/instance/whatever. Speed runs, just for the reward I wouldn’t argue with the meta.

If you wanted to explore builds, combo’s, deeper combat mechanics or just do a run for the fun of it then anything goes.

Sorry, I didn’t know optimal players didn’t explore builds, combos or deeper combat mechanics or play for fun. Did you know that most people here used to run 10/30/0/30/0 but even though it was less “mainstream” I ran 0/20/0/25/25? I wanted to explore whether phantasmal haste compensated for the missing phantasm damage modifier in domination III (note – it doesn’t when you use swordsmen) and whether illusionist’s celerity would give me better phantasm uptime. 10s weapon swaps made it kind okittenward though.

Also as far as I know, I like to make use of combos myself, blasting smoke fields for stealth skipping, fire fields for might and then there’s WvW where you blast static and water. When I played guard a while back I’d even use light symbol against Subject Alpha and whirl to cleanse burning/bleed. And how’s this for deeper combat mechanics:

(shameless advertisement)

How many warriors do you think know burst skills give you half your endurance back? How many people even bother going out of their way to learn this guy besides hardcores? Note my horrific positioning of Lupicus, there’s an art to positioning him correctly and I did it completely wrong there. Then there’s, well, the mechanics of the boss itself.

Yesterday I sat in Arah three hours trying to solo this guy for a third kill that I could record, so don’t bother suggesting I don’t play for fun when that whole time I was getting a whopping zero loot but playing the content purely for the content. Do you want to know what my fun runs are? Premades where we wipe the floor with everything. Do you think “everything goes” when we’re meant to be bursting bosses down? No. If you want to play bad builds, run a dungeon solo or clear it with your party first, otherwise in my opinion it’s just selfish to play with a bad build since you’re not doing it to aid the party, you’re doing it to satisfy your own concept of fun. Luckily for me, fun for me is efficiency so I don’t tend to be detrimental.

As you and I said, just blindly running the meta because it’s meta doesn’t really help anyone., Understanding why, what, when and how helps (to me anyway) makes gameplay and combat a deeper, more enjoyable experience.

And this is why I said “be aware of the meta, why the meta is the way it is….”. I don’t like blindly running meta either, I like to know why things are chosen. For example I disagree with Nike’s use of sigil of battle and forceful greatsword for warriors (especially since he runs premades) so I don’t use them myself because I feel short-term might stacks from forceful greatsword are bad and sigil of battle is a waste when capping on might when it could just be an X%+ damage sigil.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Zerker Mesmer and staff

in Mesmer

Posted by: colesy.8490

colesy.8490

The only times I use it are for certain dungeons and fractals, usually if I want more range, defense, or support.

You want it for range/defense, not support. Random short duration boons aren’t good support at all, and chaos armour is just bad.

the times I do switch to staff, I feel like I’m doing even less contribution to my team, and probably better off sticking with sword/random offhand and GS.

You’re quite literally never better off sticking with Greatsword.

I can’t change my traits in the middle of a run, but I could change jewels and gear that can make the staff more powerful. It’s really only pulled out for support and range, or if I need more aoe-oriented attacks. I’m asking staff users for their input, on how a zerker mesmer can get the most benefit from the staff.

Staff AOE is like 500 damage pings, if you want real damage, go sword/focus and cleave like six enemies at the same time for real damage. One example I can think of where staff can work is turning backwards and phase retreating in Arah skips.

The effects of support is pretty invisible in PvE but it is noticeable to those it’s helping .

Not sure what you mean here, the effects are pretty blatant to me.

There also tends to be a lot of ‘snobbery’ over weapons outside of the skip and stack meta but it’s one of the marks of a good player IMHO that knows how to use the right tool for the right situation.

There isn’t a lot of snobbery at all, it’s practically just me and Guang who were telling people to stop using bad weapons. It’s the mark of a good player to be aware of the meta, why the meta is the way it is and to be able to correctly adapt to new situations. Basic example would be me switching to defensive utils, bull’s charge and sword/warhorn in trash skips in Arah for better mobility. Then you get some players who think they’re using the right tool but are misguided.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Alphard exploit

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

So now it’s as easy as having one person get to Brie so even one single other player can kill Alphard with the invul buff.

Is Anet ever gonna do anything about Arah exploits other than making it harder for less experienced players = more profitable for exploiters?
Something like making every boss a flag so they are green until the previous boss is killed?

Note I don’t specify how to do it before removing the post for promoting exploits.

Also, funny how all the 2 warr parties are posting all legit or Lupi is dead , uh?

Well we don’t really have any defense against white knights so trying to dissuade them by telling them we didn’t exploit is one of the few things we can do.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Pug Roulette: Week One

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

Pug’d Arah p3 and got kicked at final boss @ 1%.

Not only can I not believe that happened, but I can’t believe I’m actually being “that guy” who makes a “QQ got booted” from dungeon post. Has anyone else had experiences like this with fluffythecharr and princessmisery?

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Fractal builds

in Mesmer

Posted by: colesy.8490

colesy.8490

And you can maximise AOE by cleaving six targets for the next five seconds.

I’m not sure what a warrior has anything to do with things either, both warriors and mesmers can cleave the same amount of targets, they might do more damage but you’re still hitting them yourself, so how is that relevant? And yes, warden cleave is perfectly reliable.

You can “emphasise the importance” of aoe in fractals all you want, but this discussion has been had countless times on the forum, and I always end up winning because people realise that just because the phantasmal berserker gives you lots of numbers doesn’t mean that the actual dps is good when you can achieve better results with a better weapon equipped and a better phantasm.

What you need to realise, is that fractals played properly will involve grouping (either through LoS or pulls) mobs and then bursting down. Guardians, warriors, or whatever other “OP” class people think is too good are all cleaving three targets at a time, and the mesmer is doing exactly the same, therefore you’re all hitting the same amount of targets, and maximising your AOE potential which basically every greatsword user in this subforum gets so hung up over.

Then if you’re playing with bads, well you’ve got a temporal curtain, do the pulling yourself. If you’re using a proper build you’ll be dealing more damage than the fails in your group running cleric bearbow ranger which means the mobs will stick to you since most mobs like to hit the highest damage dealer (mossman pls stop).

Take in what I’m telling you or don’t, but if you’re just going to ignore it then just tell me so I don’t have to waste my hour of flood control replying to your posts.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Fractal builds

in Mesmer

Posted by: colesy.8490

colesy.8490

Hola,
Don’t post much on the forums but figured I’d throw in my 2 cents. I run a phantom build 20/10/0/25/15 with GS S/F and I keep a pistol and extra sword handy for my runs.
The melee mesmer thing is a great idea and mesmer is fantastic with it but there’s one very crucial thing missing from using s/s s/f. Aoe. Aoe Aoe Aoe. Do not forget a lot of what fotm is about is trash pulls. Lots of aoe to kill groups of mobs = faster runs. This is more important, in the end, than how fast a boss dies. And having zerker for that extra aoe damage is huge. Also, lets not forget about all the bosses you have to sit at range and attack. And a whole level where you sit in the back and let npcs do all the work (Ascalon.)
In my mind, it’s much more worth it to go for GS Training rather than Blade Training. In the end I dont think it really matters all the much. Mesmer damage will always be average at best in fotm compared to warriors and such. We offer so much more than that. Temporal Curtain for grouping mobs together (works better than Binding Blades if you ask me.) Feedback and Warden offer crazy amounts of reflect and with the new heal you can have 100% reflect up time by bursting out wardens (amazing for Old Tom as he won’t even get to use his projectile attack.) And my favorite might stealing/sharing! 25 free stacks of might for everyone!
So in the end, play whatever style you like, if you stick with those basic things listed above, your group will love you.

Yes, a cleaving autoattack and phantasm on sword/focus means that you’re lacking AoE when you can hit six targets at the same time.

Do you really want to do this?

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Empowering Might+AH good?

in Guardian

Posted by: colesy.8490

colesy.8490

Oh yeah, playing ‘properly’ and ‘correctly’ … You would almost think that if this was a real thing, it would come from Anet, not players.

Fun is part of the argument because what you value isn’t the same thing as what other people do.

By “properly” I mean effective use of traits and utilities. And by efficient I mean aiding as best you can to complete content with the resources available (these resources being your traits, utilities, gear and the player’s willingness to make strong use of their abilities).

And that is exactly my point. “I find fun in efficieny so I don’t see why you bring the fun argument in”.
You’re thinking about only yourself. Not everyone shares the same opinion as you. Why should everyone else be pidgeon holed into playing what’s most effective because you think it’s the correct way to play?

What I’m trying to say is that I enjoy efficiency. When I think of fun, I think efficiency, therefore I play for enjoyment. Suboptimal builds and amateur mistakes irritate me, it doesn’t matter who it’s from, a player I’m partying with or myself. The difference is, most players don’t care about improving while I will go out of my way and bust my balls to learn an encounter if I perform poorly on it (repeated wipes on Alphard being the most recent example, eventually figured out that reflections have to be centred directly on her and that stacking right on top is basically suicide since you can’t see scorpion wire in case it goes through reflections).

Funny thing is, all you PvE Elitest `presume` everyone is running in guild groups or w/ very experience dungeon runners. =]

I don’t. It’s only recently that I started running in more and more premades because pugging just makes me legitimately angry, there’s a couple people in the dungeon forum who I’ve vented to in-game because of how frustrating it can be having to see players who camp on low-DPS weapons, use blatantly low DPS gear or poor traits (the moment I see strength in numbers on my screen I just roll my eyes).

For the average pugger, it most likely IS better to be more focused over healing due to the FACT your teammates ~won’t~ know the subtleties of what you’re provided (IE Aegis, Blocks, etc).

This is why you advertise “experienced only”. Yeah, most “experienced” players are actually bad, but every now and then I come across gems where we flawlessly hit 25 stacks of might from fire fields and blasts pre fight, melt a boss down and everyone is clearly using the right weapons and strong weapon rotations and not just smashing 1 through to 5 because they want to be pressing more stuff.

The best part to me is that its all because of dungeons! LOL! Gotta run da meta for arah p4, because Simin is scary. The big spider from ac is also scary and its really really hard to beat if you use anything other than the meta build.

You can kill Simin with five bearbows and the only reason people constantly bring up Spider Queen is because they can’t do content any harder than AC, note how Arah is never mentioned when it comes to “stacking is exploiting!” threads because most players aren’t good enough to even do anything besides faceroll AC, COE and COF.

OP wants to know if that combo is viable … AH+EM is a good combo if you want to run AH. In fact, What other combo with AH would be better than this? THAT’S what the discussion should be here.

It’s not a good combo because it’s overriding long term might stacks and the very nature of AH is just bad because small heals aren’t going to do much to your survivability. All it means is that you give up on useful traits like reduced cooldowns on consecrations, clearing three condis on activation of virtue, blinds, vuln stacking on blind and damage modifiers.

Take 10/30/30/0/0 as an example, you lose X%+ from virtues 25, -20% cooldowns from virtues 10 and group condi cleanse from virtues 20 (or 20%+ damage modifier from unscathed). You also lose honour 5 which means you won’t have perma-vigour which makes you a hell of a lot more survivable than AH. Yes, you will hit I believe two damage modifiers and vuln stacking, but you’re giving up two extra modifiers and group support for AH.

I’m making an effort to be civil here and once again I’m getting it thrown in my face.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Empowering Might+AH good?

in Guardian

Posted by: colesy.8490

colesy.8490

Stop with the “AH is for new people” already..
It’s in the grandmaster line. No where does it state “this is for new players only”.
It’s a trait, it’s there to be used by anyone who wants to.

It’s like saying only new players use Selfless Daring because they don’t have any friends to heal them.

I really do think half of you forget that there are a large portion who play MMO’s for enjoyment, and not to fuel their ego about being “best” or “better” than others. If someone wants to play AH then let them, there’s nothing wrong with it whatsoever.

Because while your team is suffering to get out enough damage to kill stuff fast enough you are sitting happy with your useless skill less build not giving a fudge about anything. Being a guardian is about being a ‘selfless defender’ not a self-healing-waste-of-potential. If you want to play AH in pve go ahead but just know that it’s like a wet fish flopping on the side of a boat

Not at all. I run AH in Fractals all the time and it’s great. My damage is still decent and I can survive easily enough to continue to do damage/heal others.
Plus, I run Hammer, when traited I can have my auto-attack symbol down 100% of the time if I don’t use #2. This applies constant -33% damage to my group.
And again.. you’re forgetting, not everyone plays to be as effective as possible, some people actually play for enjoyment, you know?

do you slot in utilities dependent on situation or shouts for AH procs? You don’t need AH if you’re playing properly since you will be mitigating damage at the entire party well enough to not need to heal, well, yourself. Also, I find fun in efficiency so I don’t see why you bring the fun argument in. Meta is fun.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Empowering Might+AH good?

in Guardian

Posted by: colesy.8490

colesy.8490

Stop with the “AH is for new people” already..
It’s in the grandmaster line. No where does it state “this is for new players only”.
It’s a trait, it’s there to be used by anyone who wants to.

It’s like saying only new players use Selfless Daring because they don’t have any friends to heal them.

I really do think half of you forget that there are a large portion who play MMO’s for enjoyment, and not to fuel their ego about being “best” or “better” than others. If someone wants to play AH then let them, there’s nothing wrong with it whatsoever.

Because while your team is suffering to get out enough damage to kill stuff fast enough you are sitting happy with your useless skill less build not giving a fudge about anything. Being a guardian is about being a ‘selfless defender’ not a self-healing-waste-of-potential. If you want to play AH in pve go ahead but just know that it’s like a wet fish flopping on the side of a boat

Not at all. I run AH in Fractals all the time and it’s great. My damage is still decent and I can survive easily enough to continue to do damage/heal others.
Plus, I run Hammer, when traited I can have my auto-attack symbol down 100% of the time if I don’t use #2. This applies constant -33% damage to my group.
And again.. you’re forgetting, not everyone plays to be as effective as possible, some people actually play for enjoyment, you know?

do you slot in utilities dependent on situation or shouts for AH procs? You don’t need AH if you’re playing properly since you will be mitigating damage at the entire party well enough to not need to heal, well, yourself. Also, I find fun in efficiency so I don’t see why you bring the fun argument in. Meta is fun.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Empowering Might+AH good?

in Guardian

Posted by: colesy.8490

colesy.8490

Summa summarum, AH is bad because it helps you stay alive through providing boons and condi cleanse to your team mates – the definition of selfishness.

The right path is the glass cannon approach where you try to throw up as big numbers as possible before your kitten is torn to shreds, at which point your party, who no longer get any boons or cleanses from you, can rez you once the boss is down or you can all wp together and see those big numbers the second time.

The problem with AH is that it encourages you to take bad utilities just to proc heals. The stock dungeon utility list will be like retreat, purging flames and wall of reflection, so that means AH isn’t doing much. Nevertheless you are supporting your team more than shouts with cleanse, reflect and aegis to mitigate damage. Running a meta build enables you to support (note – a guard should not need AH to encourage them to spread boons) while maximising dps traits like damage modifiers and vulnerability. 30 valour doesn’t give you that. -10/10 for mentioning res’ing too, that’s such a poor argument easily remedied by proper play.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

New Alphard mesmer solo guide

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

hey guys im sanderinoa and am basically a living god

dont mind me guys, im just a lowly peasant who can’t solo anything ;p

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

[Guide] PvE/Dungeons Phantasm build(s)

in Mesmer

Posted by: colesy.8490

colesy.8490

I’ll add a note that the guide is out of date.

I have a question about this guide(I might missed it thought) but if you ever need range, do you equip any range weapons or just let the pistol phantasms do the work?

Haven’t really played mesmer in months (when I did range things I camped GS like a bad) but I’d just recommend scepter/x right now if you wanted a range weapon. Going scepter/x + scepter/y means two phantasms up straight away too. You could maybe go scepter/pistol, pop a duelist, pop signet of ether, cast duelist #2 then swap to greatsword, pop a berserker, and even though the auto dps is kinda trash, it means three phantasms up right off the bat. It sounds ok in my head, then again I can’t really think of any ranged examples where I’d actually use this.

Any chance you could make any comments on the changes that went in this last patch? Them moving skills around and also the new heal?
Also, I’ve been a Mantra mesmer for a year now… is that bad? lol…
I’ve usually grabbed healing mantras, and the additional armor that Protective Mantras gives is tempting. Of course, even the +4% for readied Mantra’s sounds good, but Mantra of Pain is always re-charging, so I’m lucky to have more than 3 charged.

Changes are pretty huge. Sig of the ether basically gives you amazing reflect uptime, plus the 0/30/0/25/15 build gives you phantasmal warden on 16s cooldown as if an instant phantasm recharge wasn’t enough. With either that or 10/30/0/20/10 though, the core is phantasmal fury, blade training, empowering mantras, glamour mastery, warden’s feedback and compounding power for both builds, then just swap out traits (if feeling more hardcore) depending on situation. For example, if you are going sw/sw + sw/p but need utility skills then you can slot out empowering mantras for duelist’s discipline or something.

I’d like to state that the final sentence of what I quoted is very, very true. The min-maxing is so minor to the negligible extent because the +10% damage only affects damage that YOU deal, not damage that your Phantasms/Conditions deal.
Unless you’re shattering/auto-attacking (which is very minor damage in PvE), you’re not going to have a good time. Not to mention this is a Phantasm build, not a Shatter build, so shattering to get that 10% damage would lower your DPS.
I mean, I guess you get more damage on auto attacks, but the difference between about 100-500 dps while not casting.

On the other hand, damage multipliers are multiplicative, so assuming a 10/30/0/20/10 build, that’s 1 * 1.09 * 1.1 * 1.1 * 1.1 * 1.1 * 1.16 = 1.85120804(85%) in damage modifiers versus 65% if they were additive (someone please tell me I’m right, my math is ****ing terrible). That’s assuming scholar rune bonus, three illusions for compounding power, slaying potion, slaying sigil, night sigil and four mantras charged, but the point is … we shouldn’t get so hung up on damage modifiers not affecting our phantasms when it makes ourselves hit a lot harder, especially since we’re picking up either the inspiration grandmaster minor or the domination adept major trait for a phantasm damage modifier. I mean after dumping phantasms, our remaining DPS is from our own mostly autoattacks, so to maximise that is always good especially if in a group capping might where battle sigils kinda become blanks.

But yeah, this guide needs a bit of a rewrite, plus I’m not sure why I thought ruby orbs were fine when scholar runes offer the 10%+ damage modifier, plus 45+ power (and crit damage scales on power so losing 4% crit damage …. meh) at the loss of 4% crit chance. Probably a bigger deal in pugs, but in premades you’ll be getting perma fury and disc banner plus maybe spotter so you cap out on precision anyway, especially if with perception stacks.

Now to find the willpower to edit this giant pile of junk.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

(edited by colesy.8490)

Most Viable PvE Build

in Mesmer

Posted by: colesy.8490

colesy.8490

I said Mesmer is more flexible, not Guardians aren’t flexible. I’ll allways take 1 Mes and 1 Guard over 2 of a kind. I still feel like the mesmer has a better QoL with his skills than the Guard, they are responding much faster.

QoL like…? Guardian skills are multipurpose with purging flames and wall of reflection having combo fields that can be interacted with for might stacks and condition cleanse versus the either zero or ethereal fields from mesmer skills which have completely useless combo finishers (chaos armour? well…. I’d rather not get hit).

I don’t really understand this. If I recall properly, and according to GK table, a mesmer with 1 phantasm (2 phantasm?) does the same dps than a warrior. So, if all party buffs are covered, why not to take a mesmer? Ok, the dps takes a little to ramp up, so in dungeons with short fights I can understand. But in high level fractals, I cannot.

Bearing in mind that the wind up time involves a second for each phantasm cast which means less time dealing damage, that his assumption involves having all mantras charged, phantasms are quite susceptible to dying depending on the encounter and that it’ll take a minimum of 13 seconds for three phantasms, and three of those involves casting which means the loss of an entire autoattack chain worth of damage. His theorising is useful as a base, but of course practical application needs to be considered. Also, I think 30/25/0/0/15 is higher DPS and I’m not sure if he assumed four hits from whirlwind which is a massive damage spike and is why greatsword is used as a burst weapon.

Problem with this comparison is that no one brings a 10/30/0/0/30 Mesmer because of the lack of reflects. I’d like to see where the current 10/30/0/20/10 meta build ranks.

Very little difference since both builds hit the mantra and compounding power damage modifiers, x/x/x/x/30 just has +200 condition damage I think?

Mesmer just seems like a second rate class to me at the moment, quite literally every other class bar necro seems to bring more, both (practical) DPS-wise and utility-wise.

Also, I would have responded to your pms if I physically could have, but I’m “being punished” so I can’t, though to answer the question, the only language tolerated on this forum is casualese which is why that thread was removed.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Most Viable PvE Build

in Mesmer

Posted by: colesy.8490

colesy.8490

Guardians can’t be flexible? Are their utility slots locked? Guardians can also trait their consecrations for shorter cooldowns and have pretty good reflect uptime. They too have stability, and permanent protection and aegis are better than a lousy heal. The meta build also has two sources of condi cleanse. Mesmer doesn’t outclass them at all, like I said, taking a Mesmer is pretty much a formality when a guard does things better. Also like I said, fire fields which you can even use the LH auto chain on.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Most Viable PvE Build

in Mesmer

Posted by: colesy.8490

colesy.8490

I’m honestly still unconvinced about Scholar runes, since phantasms do not get that damage bonus.

I got both set i’ll try to test it out tonight if I have time.

Well, I know that phantasms don’t inherit the damage bonus. I’m just doubtful that in most situations that 10% outweighs the bonuses to phantasm damage from ruby orbs.

The bonus of less power and 4%+ crit damage? Crit damage scales with power anyway, so I’m sure the extra power from scholar runes makes up for the crit damage deficit. Maybe the extra 4% crit chance is useful in pugs too, but then I suppose you could use assassins + scholar runes. Or you could stack perception depending on the dungeon. I think I’m more in favour of scholar runes, even for mesmers to be honest. To answer the OP, 10/30/0/20/10 is the meta build, possibly 10/30/0/10/20 post patch, though with the more widespread use of off hand sword it makes phantasmal haste a questionable trait since you’re basically just giving up focus traiting for illusionist celerity.

IMO, if 10/30/0/10/20 becomes the new meta, then those meta speed-run groups are better off replacing the mesmer with a different class.

They already are, mesmers are complete trash in proper dungeon groups. Never hit thei theoretical dps, guards can reflect an condi cleanse and have more relevant things like aegis, blast finishers and fire fields which a Mesmer can’t really provide. Taking on a Mesmer is more of a formality at this point, you’d be better off with a ranger for a little reflection and the dps boost from spotter and frost spirit which doesn’t have a 210s cd like time warp.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Most Viable PvE Build

in Mesmer

Posted by: colesy.8490

colesy.8490

I’m honestly still unconvinced about Scholar runes, since phantasms do not get that damage bonus.

I got both set i’ll try to test it out tonight if I have time.

Well, I know that phantasms don’t inherit the damage bonus. I’m just doubtful that in most situations that 10% outweighs the bonuses to phantasm damage from ruby orbs.

The bonus of less power and 4%+ crit damage? Crit damage scales with power anyway, so I’m sure the extra power from scholar runes makes up for the crit damage deficit. Maybe the extra 4% crit chance is useful in pugs too, but then I suppose you could use assassins + scholar runes. Or you could stack perception depending on the dungeon. I think I’m more in favour of scholar runes, even for mesmers to be honest. To answer the OP, 10/30/0/20/10 is the meta build, possibly 10/30/0/10/20 post patch, though with the more widespread use of off hand sword it makes phantasmal haste a questionable trait since you’re basically just giving up focus traiting for illusionist celerity.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Grawl Shaman Level 80 Duo | Fractal Riders

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Posted by: colesy.8490

colesy.8490

We like you nevertheless.

Oh, I’m at two hours flood control now.

It seems someone has now surpassed me.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Feedback for Mistlock Instabilities

in Fractured

Posted by: colesy.8490

colesy.8490

Sounds like you just hate berserker gear so I’m finding it hard to take this thread seriously at all. Berserker and stacking isn’t a problem at all since only good groups can do it properly, bad players either don’t use berserker, don’t stack or try to stack in pvt, or try to stack in zerk and faceplant anyway. Annoying anti-good player instabilities just make me roll my eyes, it’s like anet just wish everyone could be bad so they forcefully impose mediocrity on everyone by weakening berserker builds. Things like permanent death until end of instance, death on elite/cap on number of utility skills, wipe forces team to restart instance and exploding enemies are better since they promote good play as you have to time dodges to evade explosions and with limited utilities it requires you to think more about what is strictly necessary for a fight.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

GS or staff for ranged?

in Mesmer

Posted by: colesy.8490

colesy.8490

Duelist is better against moving targets since it only has to chase in to 900 range. In case you hadn’t noticed, the final attack on the sword auto chain strips a boon too, which means you can remove a boon every 2.5s, and if you have three sword clones up, that’s solid boon removal. So let’s see, better phantasms, higher auto dps, better boon removal, cleave, evade (blurred frenzy and then riposte on oh sword). So… Why are you using Greatsword still? Do you enjoy lasers or is there some other justification for playing a weapon strictly inferior to its alternatives in almost all content? If you prefer it, that’s fine, just don’t go and claim it’s worth using from a practical point of view.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Dungeon stream LIVE - Come teach/learn

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

Don’t post on my thread you filthy casuals

I wish you’d stop trying to be funny.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Can u please make Support a meaningful role?

in Guild Wars 2 Discussion

Posted by: colesy.8490

colesy.8490

Passive would suggest that it gives you all those stacks of Might without any player interaction, which I am quite sure isn’t the case. And thus it is made by Support.

In a lot of the popular builds you’ll see people use, it doesn’t really require much active thought if any to get might stacks and fury. Just fire off the skill and forget about it and reuse once it’s recharged. You’ll see some groups that might call out when a fire field is dropped at which point everyone uses their blast finisher, but that’s the extent of thinking required.

It’s mostly passive, once around every 30 seconds that people use those support skills.

How is healing any more skill intensive? Even worse, regeneration stacks duration do you only have to check whether it’s active whereas with might it stacks intensity; you want to keep up high might stacks rather than a few, and you need to make sure your short term stacks don’t override long teens ones, crippling group dps (major examples being empowering might and forceful Greatsword, they aren’t as good as they look when people are using lightning hammer on fire field and for great justice since you get your 20s stacks replaced by 5s stacks. Of course I’m guessing you’ve never run in an organised group so you wouldn’t know the little intricacies of high level tactics which involve plenty of support, and when necessary chaining CC against brutal trash mobs to stop them firing off lethal skills. Stacking vulnerability and capping it also requires a lot of attention to the stacks themselves and whether your skills are on cooldown.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Can u please make Support a meaningful role?

in Guild Wars 2 Discussion

Posted by: colesy.8490

colesy.8490

They easily could make healing matter quite a bit.

For example, they could introduce an encounter where there’s constant uncleansable DoTs thrown around such that you need a healer to constantly group heal to keep the party on the safe side.

And then one player drops a water field and the party spam blast finishers to get their health back up mid fight. All in dps gear. I don’t even know what you guys are talking about, dps groups are the ones who have the most boons active since they know how to support their party properly mid fight with blocks, reflection, fury, might, etc. just because you can’t watch yourself bring hp bars up or tank doesn’t mean support doesn’t have a roll, it just means you don’t like the kind of support present in this game, in which case I suggest you stop playing since obviously you can’t comprehend it.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

GS or staff for ranged?

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Posted by: colesy.8490

colesy.8490

Neither. Use scepter so that you can get good off hand skills. If you insist though, staff. Range is generally terrible though, you could clear pretty much 99% of content on sword/sword + sword/focus.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

(edited by colesy.8490)

so... how is it looking?

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

I haven’t had a chance to play either, but it looks like experienced groups will just blitz through the instabilities while casuals fall apart like usual.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

sword, pistol, eh?

in Mesmer

Posted by: colesy.8490

colesy.8490

I don’t hate it at all, I hate the moronic logic people use to justify using it, hence my guardian staff analogy. Tagging mobs isn’t a justification that would fly for any other class, but GS users cling to it like its a real reason to use a bad weapon. I don’t play with premades either, when I go to imbued shaman or when I did arah story recently against the mouth of zhaitan, I just run in and melee because I can rely on my own reflexes to keep myself alive, running with bads isn’t an excuse to range bosses. I also choose to melee lupicus even if the pug is ranging because when my lag isn’t making me teleport I’m ok at seeing the tells and evading. So how about you ignore the tone of my posts and actually respond to the content rather than dismissing because I hurt people’s feelings. Of course you can always pull a jportell and completely ignore my posts because there’s no real counterargument, when I responded to him in a dungeon thread in a perfectly calm tone, there was no aggression for him to respond to so he repeatedly ignored me despite me using up four hours worth of posts trying to get a response, but I’m sure you’re better than that since you’re one of the few posters on this subforum who’s opinion I don’t consider completely irrelevant.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

sword, pistol, eh?

in Mesmer

Posted by: colesy.8490

colesy.8490

As i said mist golem is a totally unreliable test……

That is why many people ignores concepts like AoE…phantasm uptime and stuff like that…..

Despite they are really the base of any mmorpg.

iZerker is still the BEST aoe phantasm, also is way more durable than Others and the cripple part is totally awesome.

And the saddest part is people who thinks GS = camping at distance….sometimes you need GS stuff and you accept to use midrange in rotation with SW/X (that is still main weaponset).
There is not only autoattack..

If you want to defend Greatsword, do it somewhere else, I’ve lost enough sanity trying to sway people in this subforum, I don’t need you trying to ignite the issue again, or even worse, trick newbies in to thinking it’s actually good. Also, if you really want to pursue this, how about you come up with something better than the mob tagging argument? Do you also advocate guardians camping staff in dungeons because of tagging five targets per attack? No you don’t, or at least I hope you don’t.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

#2 Fractals archetype?

in Mesmer

Posted by: colesy.8490

colesy.8490

I doubt it. When I did COE story with some pug full of bads there are a bunch of mobs there that I think stack toughness the more damage you deal but I just zerked it all down. Not sure what the point of this thread either, who asks for a second best build?

I wouldn’t necessarily count them out yet. Anet definitely knows about the whole stacking deal, and I guarantee that they don’t like it too much. With this instability thing, they could easily introduce some pretty nasty mechanics for stacking.

Imagine if you did aoe damage to allies, or applied a debuff, or something like that. They could even do something like cleaving attacks do damage to yourself for every additional enemy hit.

There’s a lot of pretty creatively nasty things I can think of that would instantly kill stacking.

Edit: If you did aoe damage to allies equal to outgoing damage you dealt. THAT would be nasty.

Actually they’ve already instituted an antistacking mechanic long ago for Sorrow’s Embrace – General Molradovich.

Playing the best you can is something they’d encourage, rather than simply spamming a single mechanic all the time, every time, everywhere. A skilled player can adapt. The bads will just die and complain about how GW2 is broken.

Stack very close to each other and you don’t even feel that much damage. And they don’t encourage playing the best they can because they’re trying to cater to the anti stacking/berserker/good player crowd by trying to hinder them in every new instance released. The problem is, the good players will just overcome and obliterate content like they always have and bads will just have an even harder time, so they complain even more and whine about things like no trinity. I actually find the anti-competence mentality of the average gw2 forumers sickening.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

#2 Fractals archetype?

in Mesmer

Posted by: colesy.8490

colesy.8490

I wouldn’t put it beneath them, they love punishing competence. We should all just be bad, efficiency is for those filthy scum who actually make an effort and take pride in trying to play as best they can.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

#2 Fractals archetype?

in Mesmer

Posted by: colesy.8490

colesy.8490

I doubt it. When I did COE story with some pug full of bads there are a bunch of mobs there that I think stack toughness the more damage you deal but I just zerked it all down. Not sure what the point of this thread either, who asks for a second best build?

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Fractured Livestream

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

I can’t watch the stream on my phone, but some guy in this forum said exploding enemies will discourage full berserker teams – how much damage does it do and is it just count to X then dodge? If it’s going to be an actual issue then I’m disappointed anet would cater to bads who want their bad gear to work.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Why the Selfish Builds?

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

I like how jportell has been demonstrably shown that he’s wrong but he’s stuck his fingers in his ears and went “LALALALA” to pretend it doesn’t exist.

After being “flamed” no other way to put it in this thread I tried some variations. Well I just wasn’t very impressed. I tried 25 into radiance and the damage bonus wasn’t that great then I went into zeal mainly for the minor traits and the damage was very lackluster and only marginally better than my normal build with group survivability taking a huge hit (talking from 48 fractals.). After going back to the regular build some different things happened one my group could handle all bosses easily because I was the ONLY one taking aggro which was the point, my damage was still pretty good without modifiers and my survivability as well as my groups was great. So… You guys can flame my “terrible” build all you want but it is greatly requested in dungeons by my entire guild.

Flamed? I’m still waiting for a response to my post at you from earlier which you keep avoiding. Can you give us examples of fights where your build is supposedly good? And could you tell us what makes it good? Because my impression is that you’re partying with bads and they can’t dodge so they have to get a guardian to trait in useless traits to make up for their own incompetence. I’m trying to be reasonable with you and I want you to explain yourself but you’re purposely ignoring my posts because they’re pointing out the flaws in yours without flaming you so there’s no emotionally charged area of my posts you can target and then dismiss the rest so it looks like you actually responded.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Holy Trinity

in Guild Wars 2 Discussion

Posted by: colesy.8490

colesy.8490

The problem is that without Trinity, we get Berserker.

That is, having three possible roles to play is a lot more than fun than having just one.

GW2 wanted to do with at least eight professions with different play-styles which can be further customized, but because of how the game is built, your only route to success is to DPS, DPS, DPS, dodge, and DPS.

So people aren’t complaining about abolishing the holy trinity per se. They’re complaining about not replacing it with anything better.

Easy pve is still easy in any gear set hard pve is imposable in Berserker. Have you tried any of the real hard pve?

Sorry, I didn’t know players used defensive gear in fractals 51-79 and arah. Would you like me to link you to all of the videos of solos and full berserker teams completing them? Also to everyone else, berserker gear is not a problem just because you dislike it, if you don’t like it then don’t use it, just don’t be surprised if you get booted from groups.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

sword, pistol, eh?

in Mesmer

Posted by: colesy.8490

colesy.8490

Does this mean that Greatsword + Sword/Pistol is no longer the favored set-up?

Yes. It took long enough but people finally realised Great-sword is a bad, low DPS weapon. Now we just need the pug meta to catch up.

Apparently, someone did Sword OF vs Pistol OF calculations and though sword OF has “higher dps” directly/base damage, the pistol has more repeats and with a 50% crit chance, it actually can do more damage + more bleeds, + combo fields. So technically, they would be equal, if the pistol doesn’t end up doing more damage.

Sword has faster recharge so the DPS evens out slightly in favour of swordsman.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

(edited by colesy.8490)