Mechanist Gregory [BEER]
Arondight Unfading [ZB]
Suppose I can swap my Solder PVP build for a Paladin one instead…
Have you tried to run it as Administrator? (Right-click icon, “Run As Administrator”.)
Do you have it set for Compatibility Mode? (Go to location of exe file, right-click, Properties, Compatibility, try to “Run this program in compatibility for:” and try a few different options.)
(Don’t have a guild hall yet, so this could be a silly question, but…) Has anyone in your guild been removing them from the vault? Also, doesn’t Guild Scribe potentially use those materials?
It looks like your username is actually a license key (maybe for this game). Weird.
Well, the ENTIRE POINT of using the 64-bit client was so that it WOULD have access to more memory to use. Of course it’s going to consume more in that situation.
It isn’t even giving me the option to do any repeated missions, my character is just stuck with no active story missions (aside from the Living Story ones).
Didn’t realize it just took you back to do some repeats, so you were a lot better off than some of the rest of us.
Maybe when they waypointed after dying, it moved them to a new map instance because the map thought it was past its player cap?
Whenever I did this with friends before, we could get into each others’ instances, but it would NOT allow us to accept progress on quests from a different faction. We’d do quests for one person’s faction, then afterwards, go and do quests for the other faction.
SSSSHHHHHHH!! Don’t kitten it up for the rest of us!
They probably don’t want to do it that way, because you could easily drag runes/sigils over equipment when you’re rearranging your inventory. Then all it takes is accidentally releasing the button, and bam, you lose your rune/sigil.
The reason they do things like this is so that it’s harder to accidentally screw something up.
Ok i kinda figured out what the problem is. if you drag the rune into the armor piece it won’t work (doesn’t work with any armor piece) if i right click and press “use” and then click on the armor piece in hero panel i can add the rune to the armor piece… shouldn’t dragging also work?:/
As far as I’m aware, dragging has never worked. Double-clicking the rune to “use” it, then selecting what piece of gear to use it on, has always been how it worked.
>Support team should be renamed to damage control team.
Truth.
So, once you get “Mawdrey (Infused)”, it’s already the equivalent of an Attuned item, and there are no further upgrades available for it. (I just finished my Mawdrey lasta night, so this is new and interesting info for me.)
And no, since this happened right after a patch and NOTHING had changed about my system, I don’t think this is an “individual” issue, I’m sorry.
Did you update any graphics card drivers? Because that would be a change (and a significant one), and would also be an “individual” issue. (I.e., something that inexplicably affects a single person or a small number of people, but the issue cannot be replicated widely.)
Also, if you HAVEN’T updated your graphics card drivers recently, you should try that to see if it helps.
Whoever bumped this thread up, thank you. It’s definitely still an issue, as reported recently here:
Here’s hoping for another dev response, because I really want my Engie to be able to finish the darn storyline. :-/
I think the bug comes from the game trying to force your character to do missions that were already completed. It won’t automatically advance the quest triggers, so the new set of missions won’t pop up at all.
@eleutheria: This kind of attitude helps no-one, and solves nothing. Take a step back, calm down, and come back later.
After reviewing the spoken lines when activating the ability, it sounds like they are audio callouts for activating the boons. Stuff like, “I feel… strong!” (for Might), and “Come on, hit me!” (for Retaliation).
I’ve had the same problem on one of my characters since they re-adjusted the order of the personal story missions. It won’t let me advance at all, so my character is stuck being unable to finish Orr. It’s wonderful. :-(
From what I understand, the repeatable achievements DO NOT count. However, each repeatable achievement has an associated one-time achievement that DOES count.
For example, there’s the achievement “Nothing But Broken Toys”. It’s a one-time achievement for surviving a certain number of rounds in Toypocalypse, and it counts for the achievement. However, “Toypocalypse Survivor”, which is the repeatable achievement for surviving a certain number of rounds, won’t count for the achievement.
All of the repeatables have a similar setup.
(edited by daft inquisitor.1605)
@Serval: How is the Trade Post pickup tied to reward chests? That seems really weird.
Even if that is the case, it has never happened before, so it’s a new audio bug.
I’ll have to look tonight, I can’t remember any of them off the top of my head. Though, it sounded more like they might have been “callout lines” from Warrior abilities…
I should clarify, it’s not that one audio clip goes, then finishes, and another starts up. Rather, they both trigger at the exact same time. It’s really weird to listen to.
Not sure if this has already been reported (did a casual glance but didn’t see anything), but ever since the Wintersday event patch dropped, I’ve noticed this weird issue. Every time I use “Save Yourselves!”, it will fire off two audio clips instead of one. The second audio clip is just a random generic Charr Male clip (I’ve heard several different ones), but the first one is always the normal “Save Yourselves” clip. So, I guess it’s still partially working, it’s just got that extra erroneous audio clip as well.
if you cast something soon enough after de-targeting or switching target, it will be cast on your old target. Its just much much more noticeable with leap skills.
It wasn’t just me then!? Holy crap, this has been bugging me so much, especially when using the “Nearest Enemy” targeting feature. I thought I was just doing something wrong, or that Nearest Enemy was bugged.
EDIT: Ignore this.
Would you also like to see more chubby/fat body types ingame? We cannot all be big and muscular
You run around the whole world swinging a big sword at zombies and dragons, and you expect to be a fatass?
What about the people that only use guns all day. You think shooting a gun takes a ton of physical exertion?
Have you tried the traditional Mystic Forge accoutremants? Mystic Coins, Crystals, those token things that look like a piece of blue bark and I can’t remember the name of…
I always liked WoW’s slightly chubby human girls. Dat booty.
Back to business, though, there are already a lot of body types in GW2, I don’t know why they can’t go to the wider end of the spectrum. I used the barrel-chested human male for my avatar character, as he fits me pretty well (just a liiiiiittle bit of a paunch there). But, I could see how people who are a bit bigger would wish to have something that matches their appearance more closely.
Heck, ToR let you choose to be blatantly fat, and I thought that was pretty cool of them.
…
2: The prices of Powerful Blood and the selling price of the complete item is completly based on supply and demand and not something ArenaNet sets,
right?Except Anet does pretty much set it though, by controlling the drop rate
That’s not how that works. Powerful Blood is only worth what people will pay for it. Even if it is a rare drop, if nobody will buy it, then the price on the trade post will be low. Supply and demand, that’s how that works. If supply is low but demand is low, prices tend to drop low. If supply is low but demand is high, that’s when the money rolls in.
For things like Powerful Blood, the supply is fairly high, but the demand is even higher, which is the only reason the prices are as high as they are.
This is not how it works. People have a lot of gold so they dont mind spending it on rare items. People wont just stop buying something in GW2 because its expensive, because buying expensive cosmetics is basically the endgame of this game.
Actually, no, that is EXACTLY how it works. If something is higher than a price point where someone is willing to buy it, one of two things will happen. Either 1), someone will start undercutting the higher prices on the market, it will sell, and the people with the higher prices will drop it down to a point where it would be sold, or 2) it will sit on the market for an extremely long time until someone gets enough money to buy it. If the wait is long enough, there is a good chance the person selling the goods will drop the price as well.
A 1000g item on the trade post that isn’t selling is worth FAR less than a 750g item that IS.
Pricing items high is not a shady business practice — that was a separate statement, hence the period. Shady business practices are ones like the change to the Gem Conversion system itself — taking a system that let you freely do what you wanted with your gems, and locking you in to only being able to do what you wished with sets of 400 at a time.
Before, you could sell your gems literally for nothing if you wanted, but taking the control out of your hands and severely limiting what you can do with the item you paid for (because, yes, your money is buying gems, not buying the content you buy with the gems directly).
That’s shady, through-and-through. It’s like buying a giftcard for a store you don’t shop at to give to a friend, then the store saying it’s illegal for you to give the gift card to someone else. The card is then effectively worthless to you, because you don’t shop at their store.
Seriously, people need to stop complaining about how ANet keeps trying to take our money. Any respectable/successful business has to make money; and that is exactly what Arena Net is—a business. You’re not paying $15 a month to play this game so stop crying about the gem store.
And once again, I will point out, most of us understand ANet needs to make money, and don’t have issue with that.
What we DO have issue with is the shady ways the go about trying to make their money. The kittenty business practices, the high prices on what is generally considered poor store content… there are better ways for them to earn money. I’ve said before that they could likely generate far more revenue by going with an “impulse buy” system. (Lots of little interesting things at low prices, rather than a handful of big-but-not-interesting things at very high prices. $5 for an extra character slot? I paid it a couple times, but I’m not happy about it…)
For example, the Mining Node Pack. There is absolutely no reason for that to be $10 by itself. That’s just ridiculous. All it is is a couple of low-end mining nodes in your home instance that you can harvest once a day. Is that really worth $10?? Just for the aesthetic value, I wouldn’t think so, and those nodes are nothing you couldn’t do by going thirty seconds out of your way during any normal daily endeavor…
No it’s not. I played it for two hours last night and earned a grand total of 50 silver. It’s an awful way to earn money.
I am assuming you didn’t actually sell any drops then but rather just opened/threw them away/banked them?
When you talk about “The Labyrnith”, what are you talking about? The actual game mode, or just running around it and farming mobs? Because the latter way, the OP blatantly said zerging isn’t a “fun” way to earn money for them. And it certainly isn’t fresh…
…
2: The prices of Powerful Blood and the selling price of the complete item is completly based on supply and demand and not something ArenaNet sets,
right?Except Anet does pretty much set it though, by controlling the drop rate
That’s not how that works. Powerful Blood is only worth what people will pay for it. Even if it is a rare drop, if nobody will buy it, then the price on the trade post will be low. Supply and demand, that’s how that works. If supply is low but demand is low, prices tend to drop low. If supply is low but demand is high, that’s when the money rolls in.
For things like Powerful Blood, the supply is fairly high, but the demand is even higher, which is the only reason the prices are as high as they are.
Well the problem is there is no content to earn the gold. Note I said content not mindless zerging or dungeon spamming both of which is not why I play the game.
Is it too much to ask to have fresh and fun content that you can earn gold from?
This whole gems conversion issue makes it clear this game is just being milked for as long as it will last.The Labyrinth available right now is a rather good way to get rather much money and it is rather fresh and fun.
No it’s not. I played it for two hours last night and earned a grand total of 50 silver. It’s an awful way to earn money.
That said, I do enjoy the game, but when you get stuck on a map with only about a dozen people playing the Labyrinth, it’s very hard to make meaningful gameplay. It’s a group of people wandering around the area for 20 minutes either hoping not to die, or hoping to miraculously find someone who isn’t already dead.
But history says that in the past, holidays have not had such a dramatic effect. So why this time?
Because this time they have a raffle for one of the most highly sought after and coveted skins in the game (the chainsaw greatsword), and a item that you can buy from the gemstore (for I think 25 gems a piece) that gets you one “entry” in that raffle.
Couple that with having to buy gems 400 at a time, and knowing how much people love to gamble… no, I’m not at all surprised the gem rate spiked so highly so quickly. I have no doubt there were a multitude of players grabbing 100,000 gems or more for themselves.
There need not be any conspiracy when simple human behavior explains issues better.
Don’t discount ANet adding an outfit that is a beautiful dress. The best looking outfit in the game at this point. If you go anywhere right now you’ll see how popular this is. I bought one, regardless of the gemgate fiasco. Divinity’s Reach is filled with players in this outfit. That alone would be a huge boost to gem sales. HUGE.
So you spent $ to look like everyone else?
No, they spent money on a design that they liked. Why do you have to go there? Why does it have to be bad that someone else has it? Does somebody else owning the same sweater as you make you hate the sweater? Does the fact that you’re not the only person that plays this MMO, that you’re not a special little snowflake that is the only person in the world to play it, make it BAD in your eyes?
http://wiki.guildwars2.com/wiki/Reaper_of_Souls It’s true, look at the hint.
The only thing I can’t figure out is why would anyone want it…
Because it looks cool!!
I am totally making one tonight for my necro! It has Condi stats, and I think fits perfectly with a necro….thats just me though.
Oh, I’ll be making one for my Thief — who also just so happens to be an Emissary of the Mad King…
GUYS GUYS GUYS
WHAT IF REAPER OF SOULS IS ACTUALLY A NEW PRECURSOR?!
@pdavis: Unlikely, but plausible. And oh kitten if it was.
Also, kinda kittened this is yet another item that uses Powerful Blood.
It already has such a high buy price because of all the Berserker gear. Couldn’t it come from a different T6 mat…
FOR THE LOVE OF GOD, MAN, POST THE STATS!!
EDIT: Thanks Rabe!!
Haha, it was the dulled blades. Go figure!
Now, time to get me a Harvester Of Souls…
EDIT: I’ll do it after work if nobody else does before then. That won’t be for another 4 hours though…
Shriek sounds like flying creatures of some kind. Harpies, bats?
Jabawockies?
Thats not Frostgorge
Thats in Lornar’s Pass
Indeed it is. I got mixed up because I had seen a different event in Frostgorge that also has to do with an Asura and Imps. :s Thanks for pointing it out, will change it now.
Ah, here’s the event I was talking about!
http://wiki.guildwars2.com/wiki/Help_Researcher_Suki_examine_imps_near_Rocklair
Even though it’s in Lornar’s Pass, which is East of Lion’s Arch, the heart and event itself is in the Southern half of Lornar, which itself is below Lion’s Arch.
In fact, taking the path East directly after leaving Lion’s Arch to the south will take you directly to Researcher Suki and the event.
EDIT: Posted after John revealed it was a Sylvari researcher. Oh well.
(edited by daft inquisitor.1605)
@Malchior: We JUST got hints for Item 4. >.> Read John’s last post.
There is that small Asuran laboratory/camp (a Heart point) in one of the zones South of Lion’s Arch. It’s the one with all of the imps you have to perform experiments on — and, as most of us know, you make contracts with demonic creatures, and imps are demonic creatures, so…
…maybe one of the necessary items is something the heart vendor sells? Or maybe you have to do something specific with the experimentation on the imps?
There was pretty much NOTHING good about this change, really, which is why it got so much heat so quickly. But I also know that what Arena.net tried to do is the accepted and tolerated model that pretty much every other game (like League of Legends, for example) is making kittening BANK with.
There’s nothing wrong with a company trying to make money, but the way that ANet is doing it is absolutely disgusting, with the way they’re trying to pidgeonhole people into buying the amounts of gems ANet wants you to buy, and only being able to spend them in uneven quantities, then do nothing with them afterwards.
League of Legends, as you used as an example, may work similarly, but they constantly have worthwhile sales on items in their store, they often implement items people ask for (there have been TONS of skins and wards that are user-suggested), and they’re all much more realistically priced than 90% of the crap ANet has.
Then, there are plenty of companies out there that still put the customer first — CDProject Red has been head of that list lately. They sell their game as a big-budget title, but every single piece of additional content that they make for it is completely free. Their customer support is amazing, their bugfixing is amazing, and the sheer amount of additional content and updates they’ve done for Witcher 2 is phenomenal.
Do you think they’re making extra money off of it? They aren’t. Do you think it’s costing them any less than ANet to continue to develop these updates post-launch? They still have to keep programmers on payroll after all. What CDPR value higher than anything else is their player base, because they know a happy player base will go out of their way to support the company.
That’s not something ANet is particularly on the ball with anymore. They kitten on their players and then demand more money. There are tons of things they could be doing to make back some goodwill, but they’re just blatantly avoiding doing ANYTHING that would help the community image of them.
People keep pointing out the Eldritch Scroll as the “ghostly” object, but I’m really not sure if I buy that. Are there any other possibilities? Remember that this item is likely expensive to buy (clue 1), and is shiny and cylindrical (clue 2, the item he already has, not the one he failed to steal).
People seems to keep implying that they don’t actually ask anything before making changes but simply just do what they feel like.
They DO have alpha testers after all, so maybe the issue is more along the lines that those testers didn’t have a big of an issue with the change as the extremely overblown forums?
Any alpha testers they have are purely internal. And internal testers aren’t going to point out something like this. Even if they do, it’s easy enough to roll over on them. (Internal testers are there to report “broken” things, not unethical things…)
They need external testers to actually judge changes like this fairly. Whether it’s in the form of opt-in players (PTR or the sort, as MANY people have suggested), or external companies that do testing, which do exist in the video game industry.
Eyes on the inside aren’t good enough, as the company will just do what it wants anyway. But with enough external feedback, they’d rightly feel the pressure of such crushing changes.
(edited by daft inquisitor.1605)
Ok, guys. Some of you are unhappy about this change, I can see that. BUT… quite honestly, most of you are sort of (I hate to use the word) ranting (sorry!) instead of offering suggestions.
I assure you, the team leader told me not 15 minutes ago, they will listen to suggestions.
- Does that mean you get everything you want? Probably not.
- Does that mean you should suggest something? Yes, of course! Because they’re expecting player input.
So you want lower increments? Think it through and present a suggestion! You want XYZ in the interface? Post that idea. You would rather see something else? Post what you think about that other thing. Please don’t get into the whole “I’m going to kick the devs and their little dogs, too” because it’s not doing you or us any good at all.
I’m not here to apologize. I’m here to communicate and right now, the communication is coming in without a whole lot of substance. Over to you for suggestions and constructive input!
and THIS is just one of the glaring issues players have with the dev team. where was the search for input and suggestions PRIOR to launching these monumental changes? instead of collaborating with the players and moving together you want to walk you own path then wonder why there is no one following you. you literally bring this on yourselves, so i am sorry i have no sympathy for your woeful disregard for feedback PRIOR to patches. and you create such a contentious atmosphere for players that you lose any goodwill players would have afforded you and then the cycle just becomes more vicious as players become more disgruntled and with each successive patch the devs appear to be more disconnected from the needs and wants of the playerbase.
all the devs needed to do was allow players to enter the EXACT amount of gems or gold they wanted and there would have been ZERO need for anything to be simplified (which is such a cop-out and using “feedback” from tickets as a reason for it makes it even more slimey as the players cannot verify it and i bet even if there are some who were confused by it the volume was no where near enough to warrant a change of this scale). ANet what happened to you? when did development of GW2 become more about inconveniencing and alienating the player base for some quick cash instead of building upon the game you created in beta which the players could really put their support behind? /sigh
You know, particularly after ALL THE kitten they already had to deal with BARELY A MONTH AGO because of the September Feature Pack, you would think they would have been on the ball about this.
You don’t take such a monumental failure like that, then the immediate next patch go back to dropping the ball. We just asked for a little bit of give-and-take here. We want to help make this game better. But ANet doesn’t give us that opportunity. At least, not until after the fact.
This was an atrocious idea, and I don’t know who EVER thought it would fly, especially considering the very, very, VERY simple solutions that have been suggested since game launch to make the gem conversions better.
Saying “it’s simpler this way”, and “give us ideas if you don’t like it” is bullkitten if we’ve been giving them ideas for two years and they still aren’t listening.
Ok, guys. Some of you are unhappy about this change, I can see that. BUT… quite honestly, most of you are sort of (I hate to use the word) ranting (sorry!) instead of offering suggestions.
I assure you, the team leader told me not 15 minutes ago, they will listen to suggestions.
- Does that mean you get everything you want? Probably not.
- Does that mean you should suggest something? Yes, of course! Because they’re expecting player input.
So you want lower increments? Think it through and present a suggestion! You want XYZ in the interface? Post that idea. You would rather see something else? Post what you think about that other thing. Please don’t get into the whole “I’m going to kick the devs and their little dogs, too” because it’s not doing you or us any good at all.
I’m not here to apologize. I’m here to communicate and right now, the communication is coming in without a whole lot of substance. Over to you for suggestions and constructive input!
How about the suggestion that I have seen posted around for FOREVER? Let us enter the number of gems we WANT TO PURCHASE, which will then tell us how much gold it will cost. It’s a really simple and straightforward interface change, and will prevent outrage like this from you forcing “locked” amounts.
I’ve seen other games do it in the past that had gem-to-gamecurrency conversions. You pick what you want to “buy”, you pick a quantity, and it tells you your purchase total. It functions pretty much exactly how the trade post works, so unless you’re going to start telling us the trade post is “too complicated” for new players (and yes, I"m getting EXTREMELY tired of being told the player base is stupid, in not so many words), then I think there are larger problems at work here.
(This being said, I’m not upset at you directly Gaile. I know you’re great with the community, and I know you’re taking the brunt for all the poor choices lately. But, there have been a LOT of poor choices lately, and I think this is the most blatant of them.)
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