Showing Posts For darkehawke.1269:
exactly.
thieves didnt exactly have much variety with weapons before but now any viable build is being nerfed to satisfy bad players who are plain lame at pvp
was a yes, but with devs nerfing my class of choice constantly thanks to brainless bad pvpers it’s currently a no.
i had better hopes that the devs wouldnt be the type to wield the nerf hammer, but sadly this is not the case
used to use S/P but devs have nerfed it.
what other weapon types would be effective for PVE?
I love the “why dont you go back to wow” posts (because lets face it, that’s what you’re really saying).
My response is simple: if I’m feeling a void here and ArenaNet doesn’t find a way to fill it, that’s exactly what me and many, many other people might do. I think “dont like it? then leave” is a poor response to concerns like this. And I’m quite certain ArenaNet would like to figure out a better resolution than “just quit the game”.
So let’s keep the conversation productive instead of trying to get me to leave the game
but this is the problem. you miss the gear grind. I hated it in wow. stopped playingmy toon as soon as he hit 80. didnt like the pvp and raids because of the gear grind requirement. GW1 didn’t have it, and that’s why it was my game of choice.
either they add a gear grind to keep the interest of players who can get that fix elswhere but allienate everyone else.
they add a gear grind, you’re happy, i’m sad.
they don’t add a gear grind, I’m happy, your sad.the difference is. you can go back to wow for your gear grind. Those of us who do like the GW moddel don’t have that option.
How would the WoW forums respond if they suddenly became full of ex GWplayers saying “I hate the gear grind. I want max stats at 80 so everyone is equal for pvp”
Bet all the wow players would call me out and tell me to go back to GW.
I think you and i could benefit from some term clarification. It SOUNDS like you hate the “gear grind” because it becomes a requirement to have good gear. I agree that gets annoying. In WoW you can’t leave your character sitting for two months without his gear becoming trash.
So that kind of gear grinding would make you very unhappy.
But would it be so bad if there were ways to get slightly better stats or sigils? Maybe dungeon tokens get someone a cooler rune set for armor that offers something unique? Maybe a way to unlock more skills? You can still do dungeons and questing and WvW just fine with exotic gear, but i’d certainly like something in exchange for logging in and earning gold. Right now I’m finding money a little useless (this is music to your ears if you dont have a lot of time to play, but I’ve been farming and have nothing to spend it on)
i can agree with unique. but i dont know if i agree with slightly better? do you have any examples you can chuck out here
Good, I’m sick of signing in and getting a message. Thinking I’ve got a friend THEN WHAM! Gold spammer.
he could be your friend. that could be the solution. befriend them and wean them off their wicked ways!
all gold spammers are after is a hug after all
They should have a couple GMs go thru each zone daily and ban the botters right then and there. Just have the GMs look like normal players no special tags or anything, and just go from zone to zone and ban the botters.
it takes time to determine who is botting and who isnt.
Half the bots people have claimed to see are probably players. i have been accused of botting simply because i didnt reply to a player. i wasnt paying attention to chat at the time, but was most definitely at the keyboard
The problem here is i hate gear grind. i came to this game specifically for the fact there is no gear grind. i also like taking part in dungeon. gear grind will kill this game for me.
None of these player suggested solutions are viable. Not without destroying the game.
its hard to track people who buy gold. if i send 20 gold to my alt, will i be classed as a gold seller?
All these quick solutions are terrible ideas and i will give Anet credit for going about this the correct way, slowly and methodically, rather then charging in and making more of a messTransferring gold between characters should NEVER have existed.
Why not?
transferring money between characters has been a staple of mmo’s as long as i can remember. take that ability away and thats a crap load of content for me removed too
I’m not sure if this feature is active or not or if it is even going to be active.
Does anyone have any information about this?
None of these player suggested solutions are viable. Not without destroying the game.
its hard to track people who buy gold. if i send 20 gold to my alt, will i be classed as a gold seller?
All these quick solutions are terrible ideas and i will give Anet credit for going about this the correct way, slowly and methodically, rather then charging in and making more of a mess
dont wear armour
set yourself a challenge
isnt magic find already a ridiculously low return anyway?
Can you add more options on the filter in TP?
Mainly for armour, so we have the option to filter for Light, Medium, or Heavy armour.
And maybe for crafting materials so we can filter for the various professions.
Only a small request but would make it much more of a pleasure to use.
you’d survive better if you were specced for toughness and vitality.
I’m not sure what your issue is? you specced for damage trading up in survivability and complain when you get taken down?
Pistol whip is easy enough to dodge and interrupt. most players tend to dodge out of the way when i start winding up for it
I’ve had a look in the options and i cant seem to find one.
i know there is the feature so it does this automatically, but that only works when moving and is too slow in combat.
Can we please get a button to do this added in.
Dont know if this thread is still be ing read but this mission has bugged out on me too.
What happened is i managed to bring down the first tower and i clear all the mobs from the second tower, but then all the NPC allies bunch together next to a tree and they do not move. Theres a green star but there’s nothing there.
doesnt help with story mode anyway
No they don’t, I’ve done dungeons since the update. My guild just has a rotation and we make money just the same as if we did CoF back to back.
and others havent
it doesnt work all the time therefore it is broken
All you have to do is create a dungeon rotation. Do 3 dungeons/paths and go back in to the first. The idea is that you don’t spam 1 part of the game over and over and over.
except the rewards system is broken because when people do that, they still get penalised
yeah we can move past this once its rolled back or at least toned down. if the apology was sincere there would be actions to fix it.
If you're going to insist in unimaginative Dungeon and artificial difficulty...
Posted by: darkehawke.1269
can we have a penalty given to those who leave the group during a dungeon run.
Many people are quitting halfway through because of the BS Anet have put in so i want Anet to fix the problem they created.
And yes i’m aware people quit before, but not to the extent it is now.
Oh and fix the dungeonsso that party members can reenter the same instance if we have to get another member, getting tired of having to restart from scratch.
maybe that should have been the priority instead of the last patch which is still unbelievably dumb and shortsighted
I’ve used it in conjunction with the teleport when i can. but the shadow step while downed is half the distance of the normal one and although it turns the mobs away from me for 1 second (if i’m lucky) as soon as i’m out they’re all over me.
i’m not saying make it uber, i just want a reason to be able to use it while downed in pve. Maybe have it release blinding powder as well? That wont make it OP but it will give an extra second or so
What did people expect was going to happen with every ‘how can I level faster?’ or ‘how can I earn money?’ thread having posts like ‘CM, 80 in 2 days, son!’. Anet probably considered the entire story mode an exploit, and instead of mass banning people for taking advantage of it, they just destroyed it altogether.
so why not just cap xp?
why make it ten times harder as well as give out insanely little xp
If dungeons aren’t intended to be a grind, why exactly does it take over 50 runs to get a full armor set..?
Really confusing me here.
The game designers do not want you to do the dungeon over and over again in rapid period of time. Perhaps they want you to get the full armor set in, say, over 3 months of play, playing for a few hours a week. The rapid repeating penalty is probably to discourage players from rapidly doing a dungeon over and over. However, punishment is never a good answer, and thus the backlash from the player base, who doesn’t want to be punished.
tl;dr they want you to do the dungeon casually once in a while, not 9 times per day over a few days.
a lockout timer does a better job than this “fix”
They’re not intended to be a grind, it’s just a happy coincidence
This thread is ridiculous, why do you go to such extremes because of only one aspect of the game being changed ? I don’t get it… So much whining, so much hate.
Chill guys…
They did a huge mistake here, 1 mistake and you forget everything that was given to you. Having the attention span of a kid doesn’t make your criticism look constructive at all.
its also the manner as i said before.
today its one thing tomorrow it may yet be another.
no consultation or even a polite heads up.
A reason is given that is completely contradictory to the point of being insulting to players intelligence.
Just makes me lose faith that they can take the game forward instead of backwards.Also they have not said this was a mistake, if it was the case then fair enough. mistakes happen, but this is not the case… yet
I’m sorry if you really believe that. I’ll pretend this thread among othes doesn’t exist for the time being. Thanks for the wake up call and sorry If I offended anyone.
Have fun.
you didnt offend me. you stated your opinion and i stated mine. doesnt mean one of us is right and the other is wrong.
if you’re still having fun with dungeons then good on you man, i honestly hope you continue to have fun
the idea is having no “carrot” in this game. its not like WoW, you just need to “enjoy” this game. run dungeons and get no loot, you just do it for fun.
If your running dungeons and expecting for loot you bought the wrong game.
Fun is supplemented by reward and desire.
There is no more reward. Therefore, no more desire for the expensive things.
Hopelessness. That’s what they bought us in this game. Then yes, this is a very wrong game.
Thats gw2 idea. being so called “innovative” and removing the typical “reach the carrot” premise.
Wheres all the fanboys at? im not really good explaining this.
yeah but they removed all fun from the run too.
being 1 shotted constantly from a hell of a distance is not fun. neither is being constantly stunned.
i could have dealt with less reward if they hadnt mucked about with the actual story mode run
This thread is ridiculous, why do you go to such extremes because of only one aspect of the game being changed ? I don’t get it… So much whining, so much hate.
Chill guys…
They did a huge mistake here, 1 mistake and you forget everything that was given to you. Having the attention span of a kid doesn’t make your criticism look constructive at all.
its also the manner as i said before.
today its one thing tomorrow it may yet be another.
no consultation or even a polite heads up.
A reason is given that is completely contradictory to the point of being insulting to players intelligence.
Just makes me lose faith that they can take the game forward instead of backwards.
Also they have not said this was a mistake, if it was the case then fair enough. mistakes happen, but this is not the case… yet
they need to all go home, take three days off from work, get sex, get home cooked meals and chill the kitten out. then they need to come back, drop their attitudes and listen.
not to the crybaby’s about blah blah no more speed run. they need to listen to people like OP, just kitten give better rewards. holy kitten, get rid of “fine” and “masterwork” kitten that’s 5 levels below you…..give rares from explorable runs.
their knee jerk reaction to those that speed ran is kitten over everyone else now.
how does this solve the story issue?
This is the same story mode after the patch. I’ll give you what you say about story mode before the patch.
And the fact is, i was helping for the fun of it, the reduced reward is a bit of a bummer but oh well, but the addition of more champion mobs and more elites means this is not fun gameplay for people new to dungeons. being constantly stunned and being able to do nothing about it is not fun. A lot of time was spent replacing frustrated players because the difficulty was ramped up.What i’m saying is less reward or more difficult. Pick one but dont pick them both!
I haven’t played Caudecus’ Manor story mode since the patch so I can’t comment on what the difficulty is now, but before the patch the story mode was pretty much a joke in terms of difficulty. In this one case I do think an increase in difficulty was warranted, though I can’t say if perhaps ANet overtuned it.
Maybe it was warranted, but its OTT now and to have the reward cut down is just ridiculous. A guy getting 1.8k xp for a dungeon run is just not right. no matter what your level is.
Just up the rewards for doing dungeons.
Perhaps chests with set loot tables, or a higher chance of getting rare gear, or higher token rewards.
Thats what people are complaining about in a nutshell. Players don’t find the ratio to effort to reward all that good.
If they up the rewards, people will want to do them (or lower difficulty, which I doubt will happen)
in story mode they’ve reduced the reward as well as ramped up the difficulty. that needs addressing too
and what about the players who wont be able to do the dungeons for the first time.
you admit in your post you showed people how to run through the dungeons. well there is now zero incentive for showing anyone how to do anything in dungeons in story mode.your post reads as “i dont care, i’m not affected, screw everyone else who is”
I don’t know about you, but this patch won’t affect my play behavior in the slightest. I help people in dungeons because I like playing with people and helping out. I concede your point that this disincentivizes some people to help others get through story mode, but I don’t think story mode is so challenging that a competent gamer couldn’t handle it. Explorable mode is where I’ve seen more people asking for help; but regardless, I help people where they need it and have myself a good time wherever that is.
This is the same story mode after the patch. I’ll give you what you say about story mode before the patch.
And the fact is, i was helping for the fun of it, the reduced reward is a bit of a bummer but oh well, but the addition of more champion mobs and more elites means this is not fun gameplay for people new to dungeons. being constantly stunned and being able to do nothing about it is not fun. A lot of time was spent replacing frustrated players because the difficulty was ramped up.
What i’m saying is less reward or more difficult. Pick one but dont pick them both!
Afaik all classes have some form of stability, some even have group based ones (Warrior/Guardian)
i havent seen one on thief?
It amazes me how petty you people are, “oh the rewards aren’t good enough!!” my god do you not just play a game for fun?
And what about the intellectual reward?
Shouldent you also be somewhat be funded for the efforts you have put in
and the deaths you had. You spend 40 min inside a dungeon and come out with only 35 silver mby 50silver if your lucky and ~25 tokens all the while your friend was farming DE and earned 70silver in the same time and is able to buy his orange’s from the TP instead
so basicly you are falling behind becuz you enjoy to do dungeons where is the logic in that? The reward should be equal for both.Well dungeon gear is meant to be cosmetic rewards, IE that’s showing off that you were a total hardkitten and got that gear instead of buying the craftable gear everyone and their grandma will have. Personally, i don’t use money very often, only thing it gets used for are waypoints and repairs…
As for the intellectual reward you learn how to do the content, like in D Souls, not to mention you’ll learn lore on the area that your friends who are grinding events will not learn about unless you either A) share it with them or
they find out for themselves by completing the place.
Not to mention the content is just fun, i prefer the feeling of downing the really tough boss that made me his kitten for weeks then getting some stupid sparkly sword that triples my stats.
I get the opposite feeling from Dungeon bosses. All i see is a tediously slow draining health bar coupled with random 1 shot kills and other nonsense.
There is no strategy involved in dungeons and with no strategy there comes no fulfilment
I like the patch. I realize I’m in the minority in the forums, but there is a portion of the player base who does not hate what ANet has done in the latest patch.
I hated the way it was before the patch, with Caudecus’ Manor being a joke in difficulty and being unable to find an Arah, Sorrow’s Embrace, Twilight Arbor or Citadel of Flames group that wasn’t a speed clear farming group. Maybe now I’ll be able to get a group that actually plays through the dungeon.
I don’t mind that story mode rewards have been decreased; that was never my main source of income in the game anyway. I don’t mind that difficulty on some dungeons were upped; even some of my more casual guildies have commented that dungeons were getting easy after I showed them the ropes.
So thanks ANet, for the great game. Thanks for staying true to your vision of a game for players. You might lose some of the hardcore farmers, but in the long run the players that love your game will find more to love for your efforts.
and what about the players who wont be able to do the dungeons for the first time.
you admit in your post you showed people how to run through the dungeons. well there is now zero incentive for showing anyone how to do anything in dungeons in story mode.
your post reads as “i dont care, i’m not affected, screw everyone else who is”
rhodoc.2381: No they wont since this is not challenge nor fun.
That’s why I said “Now people will play dungeons for the challenge or move on”. On dungeons like CM they’ll move on because it is boring and unchallenging. AC, on the other hand, is very challenging and fun. ANet will notice that and fix CM.
They’ve already “fixed” CM
I dont have faith on another “fix” if its not a rollbackI don’t like CM. That’s why I only played it twice (To check if it gave the same XP both times) and reported it as giving too much XP. Then I moved on to other content because I didn’t find that particular content to be any fun.
Now, instead of doing that, many people was playing the dungeon just for the loot. That ruined any chance of getting that particular content fixed. What Anet did is the right thing, they removed the reward incentive to REplay the dungeon. Now they can start collecting data to see if people still plays CM for the FUN. They’ll probably find out people only play the dungeon once or twice and leave. Only then they can review the dungeon and fix it.
On the other hand, I think people will still play AC. I found it challenging and fun and will definetly replay it. Even if I get no XP except that the XP for the kills.
Now, I can see there is another posibility opening. Let’s say I like AC but I also want XP… now I have a new challenge… finding an alternative way of wining the dungeon to get the full XP.
TL;DR: Thank you Anet for doing your job to get the product you promised and not just another grindy mmo.
No they didnt just REmove the reward gains. if that was the case then i wouldnt be complaining. They drastically made it harder as well as reducing the rewards
This thread was completely unnecessary. If one dungeon being fine-tuned to be like the rest ruins it for you, I suggest you rethink what you like in games, and what value you hold in them. I understand every single person wants THEIR version of fun, but that can’t be possible.
So here’s where we stand:
I agree with their changes. You don’t. Who is right, and who is wrong? I’m not saying costs are high; they are. I’m not saying you’re completely wrong; you’re not. As it stands, I’m having a blast and hardly did any dungeons. If that’s where your fun is, then broaden your gameplay experience or gracefully bow out with a little class. Don’t make sarcastic topics that only serve to provoke.
ERR it isnt just one dungeon….
and its also about the manner Anet did this.
You say you’re having a blast doing other stuff. What if tomorrow they completely changed that, made it so you constantly got 1-shotted, no matter how far away you were and had to spenda fortune on repairs?
(edited by darkehawke.1269)
If you know the fights include this mechanic, why don’t you equip a stability skill?
The skill bars are meant to be swapped around, sticking with the same spec for everything just doesn’t cut it.
i swap around. just like the argument to dodge, it doesnt cut it when the mobs can spam these skills.
also some classes dont have a stability skill. how are they supposed to cope?
It has no advantage in pve whatsoever
it still leaves you open to aoe attacks and lasts no time whatsover.
can this skill get an upgrade please
@Cy Pres, I don’t think you get it. It now costs you money to run these dungeons. They are literally a losing proposition every time. Personally, if I wanted to spend an hour or more on a dungeon only to be robbed of silver, I’d rather just go throw it away at the mystic forge instead.
There is now zero incentive (and in fact, a huge disincentive) to run dungeons because you literally lose money every time.
It might cost you money if you get defeated a lot of times. Otherwise, your statement is false. Again, anet stated already before launch that explorable mode dungeons are not meant to be completed by pugs.
Yes but they changed Story mode today as well
It’s not (just) a matter of giving them CDs (although that’s a pretty basic principle). If you have 3 mobs able to stun players with a shot, there’s always the possibility that they will take turns stunning a single player, so even if each has a CD that won’t prevent the frustration of losing control over your character.
The cooldown (temporary immunity) needs to be implemented on the player character itself. If you’re stunned for 3 seconds, then you get immunity from stuns for 4 or 5 seconds, for example. That ensures that you’ll at least have a chance to dodge / hide / move / do something before you get stunned again.
Dont mean to bring SWTOR up again, but they had a similar system in place for pvp.
If you got stunned or snared a meter filled up, once it was full you got immunity to any snare/stun effects. think at most it took 3 snares to fill up over there, which wasnt too bad unless you were literally surrounded by six people
rhodoc.2381: No they wont since this is not challenge nor fun.
That’s why I said “Now people will play dungeons for the challenge or move on”. On dungeons like CM they’ll move on because it is boring and unchallenging. AC, on the other hand, is very challenging and fun. ANet will notice that and fix CM.
They’ve already “fixed” CM
I dont have faith on another “fix” if its not a rollback
why play pvp in SWTOR when you can play PVE in dungeons here. its the same experience with added 1 shot kills and unlimited range…
Actually pvp in SWTOR is better
To the OP, i agree
it happened to me today multiple times.
Extremely frustrating, adn i couldnt interrupt them, any time i did, they just did it straight away.
Mobs dont appear to have any CD to their skills
Added a system to limit the experience and gold that players can receive from speed-farming dungeons.
Posted by: darkehawke.1269
Really? There is already nothing to work towards in this game because ALL OF THE GEAR IS THE SAME. Now they’re preventing us from making it worth while to farm the EXP dungeons that we already need to farm if we want to even pretend to be working towards character improvements via cosmetic items which already take like 20 runs to obtain per item.
Not to mention the 500 tokens I need from AC for my legendary. Now I get to be excited that after a few runs I’ll be making next to zero money and getting no loot?
Sounds like a blast!
Why is Anet so hung up on making sure that NO ONE can obtain ANY advantage over another player?
If I or anyone wants to farm a single dungeon for 6 hours a day for what ever reason, let them. Their reward for doing so is potentially having lots of gold.
Again does it really matter when you can get the best gear in the game off the trading post for 15 – 20g?
I’ve already had friends quit because there is no reason to play this game once you’re 80. All the gear is the same, no pvp rewards to work towards, etc.
I’m honestly really upset over the change.
except they’ve given the advantage to every player who got their gear before this change.
They dont have to put up with the new BSWhat? Not sure if you read what I wrote up or not. Thanks for the bump though.
i did.
and i was agreeing with you :PIf you were I apologize, didn’t really look like you were.
I apologise, i have quite a dry sense of humour.
i was pointing out that all their changes has divided the community literally giving the advantage to everyone who already got their rewards and the disadvantage to those who didnt and now have to dance through hoops to get them
The changes today have taken away any fun from doing dungeons, then to kick us when we’re down they reduce the reward to match the reduced fun levels
Added a system to limit the experience and gold that players can receive from speed-farming dungeons.
Posted by: darkehawke.1269
Really? There is already nothing to work towards in this game because ALL OF THE GEAR IS THE SAME. Now they’re preventing us from making it worth while to farm the EXP dungeons that we already need to farm if we want to even pretend to be working towards character improvements via cosmetic items which already take like 20 runs to obtain per item.
Not to mention the 500 tokens I need from AC for my legendary. Now I get to be excited that after a few runs I’ll be making next to zero money and getting no loot?
Sounds like a blast!
Why is Anet so hung up on making sure that NO ONE can obtain ANY advantage over another player?
If I or anyone wants to farm a single dungeon for 6 hours a day for what ever reason, let them. Their reward for doing so is potentially having lots of gold.
Again does it really matter when you can get the best gear in the game off the trading post for 15 – 20g?
I’ve already had friends quit because there is no reason to play this game once you’re 80. All the gear is the same, no pvp rewards to work towards, etc.
I’m honestly really upset over the change.
except they’ve given the advantage to every player who got their gear before this change.
They dont have to put up with the new BSWhat? Not sure if you read what I wrote up or not. Thanks for the bump though.
i did.
and i was agreeing with you :P
Added a system to limit the experience and gold that players can receive from speed-farming dungeons.
Posted by: darkehawke.1269
Really? There is already nothing to work towards in this game because ALL OF THE GEAR IS THE SAME. Now they’re preventing us from making it worth while to farm the EXP dungeons that we already need to farm if we want to even pretend to be working towards character improvements via cosmetic items which already take like 20 runs to obtain per item.
Not to mention the 500 tokens I need from AC for my legendary. Now I get to be excited that after a few runs I’ll be making next to zero money and getting no loot?
Sounds like a blast!
Why is Anet so hung up on making sure that NO ONE can obtain ANY advantage over another player?
If I or anyone wants to farm a single dungeon for 6 hours a day for what ever reason, let them. Their reward for doing so is potentially having lots of gold.
Again does it really matter when you can get the best gear in the game off the trading post for 15 – 20g?
I’ve already had friends quit because there is no reason to play this game once you’re 80. All the gear is the same, no pvp rewards to work towards, etc.
I’m honestly really upset over the change.
except they’ve given the advantage to every player who got their gear before this change.
They dont have to put up with the new BS
Elaborate please?
As far as I know everyone is up in arms about things being too hard and token cost being too high. If it’s about making money, there are tons of other ways, easier ways to make money rather than chain running dungeons.
Story mode has been ramped up in diffilculty (ie more champion and elite mobs) and the rewards has been cut down to virtually nothing
It’s so stupid it includes WvW, that’s what we need more people getting vistas and skillpoints and taking up space with people queing to get in.
“Come quick our keep is under siege!”
“Nah, i’m enjoying the view”
they find out for themselves by completing the place.