Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Hello developers,
First and foremost I want to say that I appreciate the hard work you guys have put into everything lately – I know it’s crunch time and that many of you are working extraneously long hours in order to fulfill a deadline, it’s been apparent since the streams at Twitchcon. I know everything isn’t going 100% according to plan, but that’s what beta-testing is for.
Now, I would like to raise the point that the open world content difficult for this Beta Weekend Event (BWE3) has been toned down too far – I think I speak for many players when I say that with Heart of Thorns, we were expecting a greater challenge, both from “challenging group content” as well as the A.I. utilized by monsters throughout the open world.
From my experience today, which has been echoed by many other players both in-game and other forums such as Reddit, the content has been far easier – I think this is a mistake. I’ve even noticed that specific monsters have been removed from the map altogether, which I also feel is a mistake. I think allowing open world content to present itself as a challenge incentivizes players to not only learn mechanics that don’t present themselves purely by scratching the surface, but it also encourages open world communication – it requires players talk to one another and self-organize, something I believe the game is lacking throughout most of its open world content.
I also believe I speak for a large pool of players when I say that myself and others were relatively happy with the way the open world content was tuned during the previous Beta Weekend Event (BWE2). It felt difficult, but didn’t present itself as an impossibility or cause frustration. Simply put, it really felt close to perfect.
Many of us are afraid that through your own fear that content may frustrate players, or be too difficult for them, that you will drastically tune down the difficulty of open world content as you’ve done several times in the past – Tequatal and Orr both being notable examples of this.
So – I’ve made this post to urge you not to keep the current turning for open world content, to revert the turning to the difficulty presented to us during BWE2. I believe that this would not only be a welcome change from most players, but that in doing so, it would create positive changes within the game itself as well.
So please Arenanet, re-tune open world content so that it’s more difficult – provoke skilled play and communication within your player base, and allow the mechanics to shine brighter than they ever have before.
Sincerely,
Shamari, and many other players.
Anet asked the testers to check out these areas during the next BWE (https://www.guildwars2.com/en/news/the-second-beta-weekend-event-begins-september-4/). I’d thought I post it up in bullet form so its easier to read, and add a few that are no brainers, but still work for a checklist. I’d suggest keeping a notepad beside you as you test.
Specializations
- Were they fun?
- Did they Change how you play your profession in a meaningful way?
- How were the improvements to the previous Specializations? (Dragon Hunter, Tempest, Chronomancer, Reaper)
- Feedback on new specializations, as well as any changes to the old
Creatures
- How is the difficulty of the new hostile mobs, and are they fun and exciting?
World
- With the Opening of two new outposts, we are adding in a bunch of new events. Are they fun?
- Do the new events bring you more into the world?
- Are the new events challenging, meaningful, and interesting?
Mastery System
- How is the progression?
- How is it using the mastery abilities in the current area?
- Is the mastery system providing a meaningful area of progression?
- Do you care about experience and mastery points?
- Does it provide a good framework to add more masteries in the future?
- Do you want to learn as many masteries over time to overcome challenges later in the future?
Stronghold PvP
- Feedback on the new UI
- Feedback on Stronghold itself
Bugs
- Report and notify any and all bugs using in game system as well as boards. Take screenshots and describe as best as you can
What not to worry about
- Map reward system
(edited by Serophous.9085)
09/30/14 – September 30 Release Notes
Release Notes:
NEW FEATURES AND CONTENT
Anti-Phishing
In-game mail sent by ArenaNet Customer Support will now display the ArenaNet logo. Mail sent from players will display a warning that the message is from another player.
BALANCE, BUG-FIXING, POLISH
World Polish
- Fireheart Rise:
- Escort Razen the Raider to the Gates of Flame:
- Fixed a bug in which Razen’s overhead marker would occasionally not show up during his escort quests.
- Escort Razen the Raider to the Gates of Flame:
- Iron Marches:
- Added a failure condition to the “Defend the engineers repairing Brokentooth Maw” event so that the warband will retreat if the engineers remain defeated for too long.
- Metrica Province:
- Fixed a bug in which the Veteran Jaguar rescaled incorrectly during the “Escort Rikkiti as she brings a message to the Lionguard assault force” event.
- Sparkfly Fen:
- The leatherworking trainer has returned to the Zintl Holy Grounds.
- Spirit Watch:
- This location’s name on the world map is no longer obscured.
- Frostgorge Sound:
- Drive the Sons of Svanir from Coiled Watch:
- Adjusted the event timing after failure of the Defend Coiled Watch objective.
- Drive the Sons of Svanir from Coiled Watch:
- Creatures:
- Ambient humpback whales should no longer enter combat.
General
- Fixed a bug that prevented some crafting ingredients from displaying a View Recipe button even if unlocked.
Fractals of the Mists
- Cliffside:
- Combat Log: The burning fires at the chest seal now come from the Archdiviner instead of “Unknown.”
- Molten Facility:
- Fixed an issue that caused the party to be teleported back to the entrance to the boss room if a player re-entered the room after the boss was defeated.
Sorrow’s Embrace
- Fixed an issue that caused General Zadorojny and his guards to teleport to a player in a different section of the map.
Items
- The Infinite Watchknight Tonic can no longer be used in dungeons.
Profession Skills
Elementalist
- Magnetic Aura
- Removed the unnecessary range indicator.
- Burning Retreat (Conjure Flame Axe)
- Added a Combo Field skill fact.
- Meteor Shower
- Updated the Duration: 9 skill fact.
- Adjusted the ground effect ring to better match skill duration.
- Deep Freeze (Conjure Frost Bow)
- Added a Duration: 5 skill fact.
- Ice Storm (Conjure Frost Bow)
- Added a Number of Impacts: 24 skill fact.
- Arcane Wave
- Updated the description to more accurately describe functionality.
- Glyph of Elemental Power
- Updated the description to indicate that the condition application chance works for all spells rather than just spells of a specific element.
- Evasive Arcana
- Corrected the Shockwave effect description that incorrectly said it inflicted immobilize.
- Water Blast
- Updated the description accuracy for the number of targets.
- Lightning Surge
- Updated the description accuracy for the number of targets.
- Boil
- Added a line-of-sight check for this skill.
- Murky Water
- Added a line-of-sight check for this skill.
Engineer
- Fixed an issue in which droppable bundle weapons were destroyed if the engineer changed utility skills while holding the weapon.
- Grenade Barrage
- Fixed a bug that caused this skill to lose its Number of Targets skill fact with Grenadier slotted or when viewed underwater.
Guardian
- Sword of Justice: Command
- Updated the skill fact for radius to the correct value of 180.
- Battle Presence
- Fixed a bug that allowed the application of Virtue of Resolve to gates and walls.
Necromancer
- Lich Form: Grim Specter and Marked for Death
- Updated the accuracy of skill facts for damage.
- Charge (Flesh Golem)
- Fixed a bug that caused this skill to behave inconsistently when used under high latency.
- Death Shroud
- Leaving Death Shroud by running out of life force now engages the same cooldown as manually ending Death Shroud by using the End Death Shroud skill.
Ranger
- Spirits
- Added a red indicator ring to spirit attacks to show range for opponents.
- Nature’s Vengeance
- Adjusted effects for spirit attacks to better match their radius.
Thief
- Vigorous Recovery
- Fixed a bug that prevented this skill from functioning when used with human and sylvari racial healing skills.
- Exploding Venom Sac (Stolen Skill)
- Fixed a bug that prevented this skill from showing the combo field ring for allies.
Warrior
- Last Stand
- Fixed a bug that caused this trait to activate Rousing Resilience for 4 seconds instead of 8 seconds.
- “Shake It Off!”
- Removed unnecessary range indicator.
Racial Skills
Charr
- Shrapnel Mine: Added a skill fact for mine duration.
Structured Player vs. Player
- Miniatures now auto-summon in the PvP lobby.
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
- The new Tempest weapon skins are now available for purchase from the Black Lion Weaponsmith for an introductory price of 1 Black Lion Ticket. Tickets can be found in chests opened with Black Lion Chest Keys.
- The Chaos weapon skins now cost 5 Black Lion Tickets.
- The World vs. World Support Pack contains 5 Black Lion Weapon Scraps, 5 Black Lion Keys, 5 Metabolic Primers, 5 WXP Boosters, 3 Utility Primers, 1 Armor Booster, 1 Speed Booster, 1 Strength Booster, and early access to 10 uses of the Grave Finisher. It can be purchased once from the Special section of the Gem Store for the price of 1895 gems.
- The limit on additional crafting licenses has been raised to 2, so you may now have up to 4 crafting professions per character.
Trading Post
- Performance has been improved when navigating between sections on the Trading Post.
- Recently viewed items on the Home tab now show the sell price instead of the buy price.
- Recently viewed items on the Home tab now show quantities available.
- My Latest Trades on the Home tab shows whether the transaction was a buy or a sell.
- My Transactions tab defaults to showing current transactions.
- Canceling a listing on the My Transactions tab no longer scrolls back to the top of the lists.
- Projected Profit is now shown in the tooltip when you hover over the Total Price value.
- The order form now shows 40 listing levels for buys and sells.
- Edit box sizes on the order form have been increased.
Bug Fixes
- Improved positioning of Basic Harvesting Node Pack nodes in several racial homes.
(edited by Moderator)
The collections system that will arrive with the feature pack tomorrow includes several difficult scavenger hunts. The enchanted Treasure Chest collection for example (see: https://www.youtube.com/watch?v=_6N8v43D1H0&list=UUYUY9_i44IDNOs_Ja815mlA#t=1121 ), encourages you to explore Tyria and collect a large amount of obscure and rare items. Seeing collections like this one got me thinking, wouldn’t collections be a perfect platform for a non-RNG way to get a precursor?
I envision a precursor collection as a ‘hidden’ collection that you can buy from a collection vendor once you hit level 80. Every precursor could have a different, and themed collection (as far as this is possible). Upon finishing the collection, a specific (account-bound) precursor is the reward. This system could encourage you to (re-)play different parts of the game, and these items should not be items you can simply buy off the TP.
E.g. for The Chosen (Precursor for the legendary shield The Flameseeker Prophecies), the collection could include things like:
- Several named exotic shields
- A reward from the final personal story step
- A dragon finisher
- Collectible books from heart vendors
- Rare drops from some dungeons/ world events
- An ascended shield
- Many more obscure and hard-to-get items.
Bug Fix:
- Fixed a bug in which the “Help Scholar Blix clear the tunnel” event in Cursed Shore would restart too soon.
August 12 Content Release Notes
LIVING WORLD
The Dragon’s Reach, Part 2
As Taimi works to save waypoints and world leaders converge on the Grove for the historic summit with the Pale Tree, the shadow of Mordremoth looms over all. Will Taimi’s waypoint device work? Will world leaders work together to face the growing dragon threat? Or will they all be reminded that no one is safe from the dragon’s reach?
Achievements
After completing The Dragon’s Reach, Part 2, showcase your tactical mastery as a hero of Tyria by completing challenging, episode-related achievements.
Rewards
- Players who completed their Mysterious Vine and received a Cultivated Seed may now create new exotic and ascended back items and a plant that feeds on Bloodstone Dust.
- The Monkey King tonic and a new miniature now have a chance of dropping from new bosses throughout Dry Top.
- Players can now earn higher discounts from Zephyrite Merchants.
- The new Arid Region reward track is now available in PvP.
BALANCE, BUG-FIXING, POLISH
World Polish
- Dredgehaunt Cliffs:
- Added a boss icon for the “Kill the dredge sniper terrorizing the locals” event.
- Added a boss icon for the “Kill the ancient barracuda aggravating the fish of Wyrmblood Lake” event.
- Added a boss icon for the “Protect Explorer Harlow while he finds the Dragon’s Eye” event.
- Added a boss icon for the “Kill the veteran dragon shaman to save the Priory team” event.
- Added a boss icon for the “Protect Scholar Dane while she closes the portal” event.
- Added a boss icon for the “Defeat the giant imp” event.
- Gendarran Fields:
- Added a defend icon for the “Help Tholaun rescue Miss Mipp” event.
- Queensdale:
- Added a boss icon for the “Kill the huge spider in Eda’s Orchard” event.
- Straits of Devastation:
- Fixed the icon for the “Use the Pact weapons to kill the Risen giant guarding the area near the temple of Balthazar” event.
- Bloodtide Coast:
- Added a boss icon for the “Kill Covington’s quartermaster” event.
Personal Story
- Fixed the markers in the “Confront Kudu” story step of the “Free Rein” chapter in the asura personal story.
- Redesigned the audio for the “The Battle of Claw Island” chapter.
Profession Skills
Elementalist
- Lightning Cage:
- Fixed a bug that blocked damage from this skill.
Guardian
- Scepter Power:
- Updated the damage skill facts for scepter skills to properly scale with this trait.
Warrior
- Inspiring Banners:
- Changed the range increase skill fact to radius increase for clarity.
- Reckless Dodge:
- Fixed a bug that prevented the damage from this trait from being attributed to Reckless Dodge in the combat log.
World vs. World
- Updated the Commander’s Compendium inventory item to be account bound.
- Vitality gained via the Applied Fortitude effect is no longer bolstered on lower level characters.
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
- New Chaos weapon skins are available for the next four weeks from Black Lion Weapons Specialists for the introductory price of one Black Lion Weapon Ticket. Black Lion Weapon Tickets can be found in Black Lion Chests.
- The price of Ley Line weapon skins has increased to 5 tickets.
- A Mini Mordrem Leyleecher is now available in the Toys category of the Gem Store for 500 gems.
- Utility Primers are now available in the Special category of the Gem Store for 150 gems each or 25 for 2625 gems.
- The Wreath of Cooperation skin is now available in the Style category of the Gem Store for 400 gems.
1. Anet chooses
But it better be good. We don’t need another CDI about CDI’s or about Living Story.
How would joining multiple squads be any different than joining none at all?
Sounds to me like the game is just not for YOU personally anymore, OP.
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
Anyway im giving up on this game … and if you all want to be honest with yourself, then you should do the same.
I am sorry that you don’t like the game any more (ever?), but this part always makes me laugh, whenever anyone says it, or the similar “I’m leaving now, and because I’m going, it has failed, because I’m the benchmark”.
Are we in a teen boy-meets-girl comedy, and this is the part where the girl breaks up with the jock at the party and everyone has stopped and staring at the jock, and he’s all flustered, and says the inane thing that he says and follows it with, “Come on guys, lets go”, and none of his buddies seem eager to follow him?
Please tell me I’m not going to have to race you down the K-12.
1: Anet chooses.
This would give the devs the opportunity to choose a topic where feedback or inspirations from the community is required
3: Dev’s create a list of topics, community votes on it.
1: Anet chooses.
Krall Peterson – Warrior
Piken Square
Hi All,
The CDI is starting up again. How would you like the topic/s to be chosen for this round.
Here are you options for now:
1: Anet chooses.
2: You list your number 1 topic and the one with the must number of votes wins.
Note: This isn’t a call for topics just asking how to pick them(-:
Chris
-When People started Ddos’ing the NCsoft servers
Tybalt and Tonn hit me in the gut a bit. Tybs will always be my bud and telling Tonns wife…that was hard for me. I really didn’t want to.
Recently I wasn’t so much as sad, but angry and super protective when
those inquest started advancing on Taimi after they wrecked Scruffy. Oh man I went full on ape when I got control again during that fight. And seeing all the people just choked out and hanging from the thorn vines has been intense in that “oh its on” kinda way.
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!
Early on playing, I killed a bear and when I did 3 bear cubs came out of a nearby cave to attack me. I understand they’re just pixels and not real, yet at the time I felt kinda sad. Few years ago I wouldn’t have seen anything else than more targets to kill, I guess having kids really does change how you see things.
The death of a certain left handed Charr. I’ve done the stories of all three orders, but that one is the one that felt the biggest one.
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
Parties being abused at the end of dungeons because the two person kick system allows two people to kick everyone else from the party.
Nothing, the story telling in this game is god awful.
That would make it the “saddest” thing you’ve witnessed. =P
Non-sequitur: Bad logic. That makes me sad. Therefore, forums make me sad.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Apples T_T
I’m bringing cider with me to the mists!
http://asuratime.tumblr.com/
Threads about lack of cc and support are probably the saddest thing, followed by mounts threads.
How do you know that it’s not enough to keep people playing, or come back?
Do you have a pie-chart where you asked every person that has bought the game, or is this a case of “I don’t like this, therefore no one does”?
I am perfectly happy with the current quantity and quality of the content they produce.
And it’s getting better and better.
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
You know what’s in feature pack 2? Enlighten me.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
I’ve done almost all of season 2 with my guild. The instances do scale up if more players join you. So solo players can enjoy it AND groups can enjoy it.
And of course, no one is soloing Dry Top.
no.. NO.. please, stop right there..
“I want to finish this game without having to play it”
That’s what this sounds like, please, no!
Jumping a command in 85% of all games. It’s a thing that is a part of a game. Jumping puzzles utilize the ability to jump, but jumping wasn’t implemented just for jumping puzzles.
Let’s just remove the Z-axis so noone ever jumps ever again.
Really though, there is one difficult set of jumps in Dry Top, and it was for the goggles. The rest are just “hit 1, press W”
If jumping makes your eyes bleed, a.) get that checked out, b.) any game with a Z-axis and uses a spacebar is not for you.
I have personally forgot the amount of jumping that is required because it was so miniscule and unintrusive, that it was a non factor.
Hey guys,
Just wanted to pop in and say that we are investigating the issues with the iron marches content as fast as we can so that we can get you guys back to progressing through the episode. These issues are indeed proving quite tricky to nail down (it’s not as simple as they simply won’t restart) but we are working hard to get everything addressed as quickly as possible.
Thanks for understanding and sorry for the inconvenience.
July 29 Content Release Notes
LIVING WORLD
The Dragon’s Reach, Part 1
With an Elder Dragon’s corruption spreading, the heroes of Tyria set out in an attempt to gather allies to meet this new threat. But with problems of their own close to home, will world leaders add their support or just introduce more challenges?
Achievements
After completing The Dragon’s Reach, Part 1, players can showcase their tactical mastery as heroes of Tyria by completing challenging episode-related achievements.
Rewards
- New kites can be found in the Buried Locked Chests throughout Dry Top. Kite types include:
- Crystal Shard Kite
- Ventari Follower Kite
- Prosperity Mine Kite
- Gentt now trades Sandy Bags of Gear for Unidentified Fossilized Insects.
- The ambrite short bow, Vespidae, has been renamed to Culicidae.
- The ambrite weapon recipe and ambrite fossilized insect descriptions have been updated to better describe the weapons they make.
- Players will be able to obtain a mysterious seed. Through hard work and cultivation it could sprout into a unique new back item.
BALANCE, BUG-FIXING, POLISH
General
- Black Citadel:
- Discovering the Hero’s Forum point of interest will no longer cause it to shift position on the world map.
- Blazeridge Steppes:
- Fixed a bug that caused monster waves to respawn immediately after being killed in the “Defend Brokentooth Maw” and “Defend the engineers repairing Brokentooth Maw” events.
- Bloodtide Coast:
- The shark in the “Kill the Deep Sea Shark” event now has a boss icon overhead.
- Fixed a gender/model mismatch of a Covington Cannoneer.
- Cursed Shore:
- Fixed a bug to stabilize Halla Corpseflayer’s position during the interaction at Meddler’s Summit.
- Added a marker to the “Defend Priory Scholar Zepa as she searches the village of Ewan for ancient artifacts” event so the event is easier to find during its preparation phase.
- Divinity’s Reach:
- Divinity Guide [Information] NPCs will now correctly mark the Seraph Headquarters on the world map.
- Dredgehaunt Cliffs:
- In Dostoev Sky Peak, the Veteran Hulking Pyrite Elemental correctly displays a boss icon during the “Stop the hulking pyrite elemental” event.
- Gendarran Fields:
- Fixed a bug preventing players from removing the crippled condition from wounded soldiers when using the Medical Kit bundle near Nebo Terrace.
- Harathi Hinterlands:
- Shining Blade Kimber and the trio of centaur war councilors in the “Help Shining Blade Kimber find her husband” event chain now have event icons overhead.
- The Veteran Bandit Leader in the “Intercept the prisoner caravan” event now has a boss icon overhead.
- The locations of the four Seraph squads in the “Defend Seraph forces at Bridgewatch Camp from the Modniir assault” event have been given event icons on the world map.
- Malchor’s Leap:
- Fixed a wall around the Village of Wren to prevent players from walking through the wall.
- Mount Maelstrom:
- Fixed the Crucible of Eternity dungeon icon on the world map to hide correctly if the area is undiscovered.
- Plains of Ashford:
- The Iron Legionnaire escorted in the “Kill the veteran lava shaman” event correctly displays a shield icon overhead.
- Sparkfly Fen:
- Fixed a minor technical issue with Tequatl’s Hardened Scales buff in the “Danger at Fabled Djannor” event to alleviate CPU spikes.
- Straits of Devastation:
- The Champion Risen Krait Nimross in the “Destroy the Risen krait nimross and free the trapped Pact crew” event now has a boss icon overhead.
- The Grove:
- Updated conversations with NPCs Beidyre and Androel to allow non-sylvari players to converse with them.
Dungeons
- Twilight Arbor Story Mode:
- Fixed Mr. Sparkles’s character model mismatch.
- Ascalonian Catacombs Explorable Mode:
- Fixed several issues causing Detha’s story path to stall.
Personal Story
Items
- All recipe unlock items have received new icons. Icons now match the rarity and type of the output item. Similarly, the rarity of all recipe items now matches the output item’s rarity.
- Fixed a bug causing Chaos of Lyssa, Chaos of Lyssa (Infused), Light of Dwayna (Infused), and Shadow of Grenth (Infused) to become soulbound when equipped. All soulbound versions of these items will become account bound.
- Updated the karma vendors at the Orrian temples to each sell armor sets with a single stat combination.
Profession Skills
Engineer
- Healing Turret:
- Cleansing Burst: Added a skill fact for conditions removed: 2.
Guardian
- Hammer Swing / Hammer Bash:
- Fixed a bug preventing the number of targets skill fact from displaying.
- Sanctuary:
- Fixed a bug that caused the Master of Consecrations trait to create a duplicate skill fact.
Necromancer
- Lich Form:
- Deathly Claws: Added a pierces skill fact.
- Marked for Death: Updated the damage skill fact to correctly scale with the Spiteful Marks trait.
Ranger
- Piercing Arrows:
- Added pierces and targets per arrow skill facts to affected skills.
- Mighty Swap:
- Added a combat only trait fact.
- Vigorous Training:
- Added a combat only trait fact.
Warrior
- Fan of Fire:
- Added pierces and targets per arrow skill facts.
- Combustive Shot:
- Fixed a bug that caused the damage skill fact to display a lower amount than the actual damage when traited with Burst Mastery.
World vs. World
- Updated the names on past WvW tournament world-placement achievements.
- The Toxic Unveiling Volley skill no longer shows up on an Arrow Cart’s skill bar until the skill has been unlocked.
- Guild Arrow Cart skill-damage tooltips now properly reflect their superior-level damage.
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
- The new Home Portal Stone is now available in the Services category for 900 gems. Players can instantly travel to their home city instance and return to their original location on demand.
- Mini Scruffy is now available in the Toys category of the Gem Store for 500 gems.
- The Permanent Hair Stylist Contract is now a very rare drop from Black Lion Chests for a limited time.
- The new Endless Monkey King Tonic is now a very rare drop from Black Lion Chests.
Bug Fix
- Mini Flame Legion Effigy is now the same scale as other exotic minis.
(edited by Mark Katzbach.9084)
Imagining Bobby sitting in his office, a flower in his hand, picking off the petals:
“We kill him…”
“We kill him not.”
“We kill him…”
That’s exactly how it happened.