Showing Posts For dejay.2598:

log on to gw2, what do you do?

in PvP

Posted by: dejay.2598

dejay.2598

If they would just implement a 2v2 arena with titles and awards for high rank, this game would probably get really good pretty quick!

But being as most people aren’t good they will complain that it gives people to much kitten and would create a hierarchy among the players.

So we are stuck with this highly competitive 5v5 team Q or solo Q which isn’t going to ever take off as a esport let alone a +200 viewer twitch cause of the obvious problems that you mentioned.

Its pretty good how the only time I have ever seen over 800 + viewers was with the 2v2 tourney that was a few weeks ago.

people have been begging for 2v2/3v3 or deathmatch in general since release. They said it would split the player base up too much. Well, now there isn’t a player base left.

log on to gw2, what do you do?

in PvP

Posted by: dejay.2598

dejay.2598

sPvP has its flaws and they can definitely be game-breaking but overall it’s still a lot of fun

what do you actually do though? sit in solo que all day void of friends?

log on to gw2, what do you do?

in PvP

Posted by: dejay.2598

dejay.2598

Solo queue is the worst possible?

So a more enjoyable game mode would place every player and give the win to the team that quits last?

you obviously didn’t read the whole post

log on to gw2, what do you do?

in PvP

Posted by: dejay.2598

dejay.2598

It’s a shame, all the right stuff is in place for some awesome pvp [aside from new modes] it just didn’t take off in the right way. Like custom servers, people only use them for either 1v1s or dueling their friends privately, I was expecting waves of 3v3s, deathmatches, timed rush matches, anything that would take away the necessity for stacking cheese builds and encourage diversity by changing up the goal. It just didn’t happen.

People have tried but there aren’t enough options in place to sustain it without around the clock monitoring.

log on to gw2, what do you do?

in PvP

Posted by: dejay.2598

dejay.2598

If you only pvp there is literally nothing to do when you log on outside of the worst solo que to ever exist. This doesn’t have anything to do with balance, lack of rewards, or lack of new builds/skills/ect.

Solo que - Great, que up right when you log on right? Nope.

  • Conquest is the worst possible mode for solo que because not only does it amplify the selfish nature of conquest due to uncoordinated splitting but you rely on FOUR whole other people to have game sense. Just having 1 person afk part of the game, or being generally clueless / keyboard turner makes it a blow out game.
  • Standard features make those issues I listed above have no filtering. There is no ready up, there is no alert system, the matchmaking throws rank 50 people together with unranked players – but what can you do? It’s already 10-15 minute ques for those high ranked.

Team que - ESPORTS RIGHT? who cares about fun?

  • Great, another 5v5 format for the only two modes in the game. Yeah, let me log on and spend an hour gathering up 4 other people who are competent, have a good class spread, can get on team speak, don’t have to leave after 2-3 games, don’t have at least SOMEONE go afk between every game, developing synergy with these 4 people… and expecting them to be on at least a few times a week to play.

Even if that were an enjoyable thing to do, that still only means you get to play a few times a week and can’t just have fun within 15 minutes of logging on. Oh just get a huge friends list of decent people and start spam inviting?

“okay who wants to play mid bunk.. nobody.. okay”
" who wants to play side point… nobody… alright"
" what kind of team synergy are we going for? nobody cares? k"
" wait we have no poison on our team, oh alright lets just stomp bad team for a few games"

it’s just not worth it. 5v5 format, between good friends, is something that you can coordinate once – twice a week. Usually you meet those people playing OTHER FORMATS to develop your synergy with them.

hot join - completely pointless

  • there is literally no point to this mode. It is not even a good medium to test new builds. It does not encourage even winning because it will swap you almost every game. There is no incentive to do anything outside of zerg with a group mashing your buttons. I honestly can not see an ounce of fun for even 2 minutes playing hot join, even with my friends.

custom arena = so close but so far

  • There are too few options for custom arenas. Sure, people can set up private tournaments now. There are also a few dueling servers because anet can’t even make one public duel server themselves. It’s sad that even the duel servers wouldn’t work without monitoring. You don’t have enough power to create any meaningful different game modes or even alter the current conquest in any meaningful way. The best you can do is get 10-16 people all on team speak, in different channels, explain to them some honor system based obscure rules.. and hope after 2 hours of organizing you can test it ONCE before someone has to go.

Most people I know spend 98% of their time online chatting in duel servers. There is literally nothing to do. Even if you DO try to be competitive in the current formats through great pain – there’s still no way of anyone caring or noticing unless they go search through the leader boards for your name.

Peace

No BS - just 22 things you should nerf

in PvP

Posted by: dejay.2598

dejay.2598

you forgot :

protection – 15-20% all damage sources

engies : Incendiary Powder – 3 seconds

and just remove hard resses from the game honestly

Warrior OP? Let's prove it.

in PvP

Posted by: dejay.2598

dejay.2598

To comment on this…. The team that the five warriors were up against was at an extremely lower skill margin compared to the players from the five warrior team (i know some of the players from that team). The five warrior team went up against FML later in the night and got destroyed by FML.

Dont get me wrong I too believe the warrior could go with some changes but this should not be used as a benchmark for their state.

zireq here, that game should of been closer if our kitten mid “bunker” didn’t put on carrion that game.

Thanks gaar!

(edited by dejay.2598)

NA Top 200 sPvP Highlights

in PvP

Posted by: dejay.2598

dejay.2598

you guys create your own problem, you see it’s a bunker meta so you play a bunker? yeah ofc you won’t have fun. I just switched to 100% glass that can deal with bunkers and be done with it (for solo q anyway). You might feel like you can’t kill bunkers but chances are you aren’t going all out, I’m talking scholar runes and all. Swap back to lightning for single target dps over fire sigil. Maybe even doom on one of your weps. So what if a thief ganks you every now and then, just return the favor to him later.

So Anet, what do you plan to tone down?

in PvP

Posted by: dejay.2598

dejay.2598

xD

That’s a great mentality. You do realize that if there’s data that people like GW2 PvP, and it gets more popular, that it could = more resources? It’s cool though. If you don’t want to watch, you don’t have to.

gw2 officially going down as worst PVPer cash grab and run to ever exist

statements like this are literally a slap in the face, she even threw in sarcasm. GJ EA’ing the guild wars name.

A Game Isn't Built in a Day

in PvP

Posted by: dejay.2598

dejay.2598

Alright, I wasn’t going to post here, but I want to stop you all in your tracks in thinking that this post was in any way made or prompted by ArenaNet. That is simply not true.

It looks like Caine here is trying to reiterate things we have already messaged, but go largely ignored, as well as sharing his/her experience in the community.

Thank you all for taking the time to share your concerns.

See this is the thing that concerns a very large proportion of pvpers. Different views everyone has, but when you agree with this sort of thing it is worrying. Things aren’t good. It would be nice if anet admitted this. The leaderboards are broken and don’t count as a feature. You dont say this. Skyhammer has a lot of bugs. You dont say that you see this. Matchmaking has issues. You dont say that you see this.

The idea that you have added alot and we should be grateful is fine. We should be grateful. It is a great game you guys has produced. But please, for the love of god, someone at anet needs to come out and say “look we know leaderboards arent working right now – this is what we want to change” or “we know this isnt working”.

You seem to slap urselves on the back for all the features added but they arent added at a level that is acceptable to us in a released game. It needs to work, and if it doesnt work (like most features dont – like spectator not being available to tournies too) then you need to come out and say you know it doesnt work. Because to the us it seems like anet are just burying their heads in the sand.

Its a great game so well done. We know this. That is why we are here. But come out and say you recognise the flaws in the things you have added. It is painful not knowing if you will fix this stuff because it doesnt seem like you think there is a problem

3 million boxes and one year later they still haven’t implemented 1 successful feature for spvp

99% of their population is gone and they can’t even admit it

Why are ele's always complaining?

in PvP

Posted by: dejay.2598

dejay.2598

Are you kidding me? this class is very good. Its a hard class to play but once you learn it half way decently you are extremely powerful. Im not calling for a nerf but i am so confused why ele’s are always whining. S/D and D/D ele are extremely strong.

stop funposting on the forums, you know better than that

if you want to be logical at least request the fixes to not be burst. Roll back some of the nerfs or just give fire and earth traits some fixes. I think staff bunker ele is highly under rated right now too, especially after the few buffs coming in.

Thoughts on PvP Leaderboard

in PvP

Posted by: dejay.2598

dejay.2598

no, that’s kittened.

the only problems with leaderboard are :

1) slow decay, and if you play 1 game the decay is removed win or lose
2) matchmaking not randomly splitting players for solo que, IE : top ranked team vs low ranked team in a long que
3) low population, nothing you can do about that. Maybe focus on giving us things to actually do when we log on

oh, and by personal preference I’ve always been a fan of ranked TEAMS or GUILDS instead of ranked accounts, the latter just encourages people to not play or try anything new

Stealth without stealth...

in PvP

Posted by: dejay.2598

dejay.2598

pve scrubs outnumber us 10,000 : 1

who cares

spvp dead

@JonathanSharp

in PvP

Posted by: dejay.2598

dejay.2598

CAN WE PLEASE JUST HAVE A 2V2 EVEN IF ITS CASUAL?

seriously I log on and there’s is nothing I can do, I play maybe a few times a month now because I have no reason to

Log on :

- check friends list.. ask a few people if they want to premade, nope not enough on
- don’t wan to solo que until matchmaking is fixed, even still it’s frustrating relying on 4 randoms AND you can’t try random classes / bad specs
- check friends list again.. oh someones in a hotjoin.. join for 5 minutes until I get bored
- join a duel game.. everyone’s just standing around akitteng

-log off

- check back in 5 hours
- repeat process
- don’t bother for a few days

The LFG tool is coming next week. That should make forming teams for tournaments easier. You’ll even be able to merge a 3 player group with a 2 player group.

You can still solo queue for teams right now. There’s probably a group of 4 out there somewhere that would appreciate it. I think when the LFG tool arrives, you’ll have to have a full party to queue, but you don’t at the moment.

meh every time I do that i get grouped with level 10’s

not only that, but with the lfg tool I don’t mind playing for fun.. but you still have to find/rely on 4 other people not being terrible. That’s not easy in such a small population, and most people who are decent won’t be using the tool. I want a mode where I only need to find 1-2 people that are decent to play with.

(edited by dejay.2598)

@JonathanSharp

in PvP

Posted by: dejay.2598

dejay.2598

CAN WE PLEASE JUST HAVE A 2V2 EVEN IF ITS CASUAL?

seriously I log on and there’s is nothing I can do, I play maybe a few times a month now because I have no reason to

Log on :

- check friends list.. ask a few people if they want to premade, nope not enough on
- don’t wan to solo que until matchmaking is fixed, even still it’s frustrating relying on 4 randoms AND you can’t try random classes / bad specs
- check friends list again.. oh someones in a hotjoin.. join for 5 minutes until I get bored
- join a duel game.. everyone’s just standing around akitteng

-log off

- check back in 5 hours
- repeat process
- don’t bother for a few days

How to make (Shatter-) Mesm viable again

in PvP

Posted by: dejay.2598

dejay.2598

condis are op so let’s give warriors 8 sec immunity!

condis are op so let’s give mesmers more removal!

condis are op so let’s un-nerf eles!

condis are op so let’s give engies immunity at 25% health!

OR MAYBE JUST NERF CONDI? specifically autoproc burning

oh something is easily spammable so let’s add counter spam / one click invulvs yeah that makes sense

if anything make protection effect condis/phys by 15% flat for both. prot is too strong against power right now anyway. at least that would encourage team play

No Balance for sept 17 - oct 1 patches

in PvP

Posted by: dejay.2598

dejay.2598

what exactly have you been doing the past 2.5 months?

The last rant about leaderboards

in PvP

Posted by: dejay.2598

dejay.2598

edit ~ actually just checked, and I decayed to 170 over about 3 weeks. Meanwhile, my friend who played in the first week of solo que is still at rank 52 (decayed from 30) with a 12-4 record LOL

He’s going to be dropping faster and faster now as players around him who still have W/L percentages above 50 continue to gain rating.

I just played 1 game and it brought me back to 110, and I lost (first game got an afk heh) kinda dumb imo

but i’m not sure if you’re right. A lot of people have put off solo q until the issues are resolved, along with an already small population. We’ll see I guess.

The last rant about leaderboards

in PvP

Posted by: dejay.2598

dejay.2598

that’s (a large) part of the problem yeah, but what likely happened is you were que’d up with 4 people close to your ranking vs various 800+/unranked people those games. The matchmaking system is broken, and they have admitted it.. I can’t believe after two months okittennowledging the problem they still haven’t done anything. Decay has been a problem way before this and they still haven’t acknowledged it as far as I know.

I’m sitting at like 110 rank, refuse to play until they fix matchmaking because either you’re on the winners team (top ranked players) or you get unlucky on the losers team (you + a bunch of ranked 500-900/unranked vs top 50 team)

edit ~ actually just checked, and I decayed to 170 over about 3 weeks. Meanwhile, my friend who played in the first week of solo que is still at rank 52 (decayed from 30) with a 12-4 record LOL

(edited by dejay.2598)

SPVP forum vs reddit lol

in PvP

Posted by: dejay.2598

dejay.2598

yeah we’re the spoiled brats.. look at the pve changes compared to pvp.

95% of the text pertains to pve when they don’t even have significant problems

dont forget to nerf healing signet

in Warrior

Posted by: dejay.2598

dejay.2598

there are 3 possible builds that don’t include zerker amulet, the only one I didn’t go over was a shaman’s condi build. Yeah it’s really strong 1v1 and under rated actually. But, if you go sword/sword you are still an easy target to get bursted in team fights. If you go sword/shield your damage is barely worth mentioning.

How can you complain about Ire, when, you have to LAND your attack to proc it compared to EMP bond on ranger – passive 3 condi removals per 10 seconds. Guardians remove 1 every 10 seconds + can remove another 7 condis every 25 seconds. Eles remove 1 every 5 seconds. Thieves can remove condis in stealth, hide in shadows removes condis, and infiltrators strike removes condis on no cooldown. Engineers can remove ~8 condis every ~30 seconds. All on par, better, or pretty close to ire… that do not require you to run a specific weapon to use.

How does one “Miss” combustive shot?

In the current meta, with the plethora of pets running around, it’s very hard to not hit anything with Earthshaker.

One of the common complaints about headcrack is how its animation is very hard to read and its instant cast, meaning it’s fairly easy to land.

Pin down is a 3s immobilize, which makes landing a burst skill trivial.

How is cleansing ire tied to “a specific weapon” – any burst skill activates cleansing Ire.

All of those classes don’t have access to passive regen in the same manner as some current warrior builds do, or else they too would be included in the discussion.

tell me more about the 3 weapon set warrior build

Stability needs a visual queue

in PvP

Posted by: dejay.2598

dejay.2598

just let us edit the boons/buffs icon sizes so I don’t have to squint down through a tiny row

dont forget to nerf healing signet

in Warrior

Posted by: dejay.2598

dejay.2598

Too much to quote

Like you said (And I’ve said), the issue comes down to Adrenal health + cleansing Ire + healing signet (I forgot to mention berserker stance and CC, which also helps).

The issue is counterplay. The obvious answer to “lots of passive regen” is “Lots of poison and consistent damage for pressure” – but the current meta has made “lots of poison” almost impossible to actually apply. Due to how popular conditions are, and how easy many classes can reapply them, you’ll have a kitten of a time actually getting poison to stick for more than 5 seconds on a warrior. Combined with all the CC and blocks (which can be used to buy more regen time more than anything else), you’re looking at a setup that almost completely neuters any of the available counterplay options. If the heal were activated, you could interrupt/poison the player during the cast to limit the effects. Since Signet is passive, there is option to interrupt, and poison is vastly less effective.

You’re speaking out of context. Tell me the situation that a warrior specced stunlock is “too much”. Is it a 1v1? Which class are you? Is it a team fight? Is it overall map presence? Is it node holding? What? What is it? Maybe I can help you.

Stunlock isn’t part of the conversation – its a variable, but one that doesn’t really affect the overall effect too much.

The issue is cleansing ire locks out any sort of counterplay to high passive regen. In 1 v 1, in team fights, in holding nodes – you can’t reduce the healing in the same way you could any other class because it’s part of a build designed to drop multiple conditions every 7-10 seconds using the classes unique ability.

Speaking as a warrior that doesn’t have poison, I have no problem killing other zerker warriors in under ~20 seconds that use healing signet. Triple stance also? A bit longer. But no longer than any other zerker class with 3 defensive utilities.

And as a warrior and necro, once bezerker stance is down you can 100-0 a warrior in a fear lock (corrupt stability)

Maybe get better

Who’s talking about zerker warriors specifically? Why are you getting so specific, unless you’d have trouble defending your position in other, more common scenario’s. Maybe you should learn how to objectively look at things rather than blindly defend the things you like about your class with little thought on what actually works.

Also, you haven’t really touched on my point about counterplay.

Because if you don’t get specific I can’t tell you why or why not you’re wrong. You are basing this off of “feelings” instead of facts apparently. Blindly saying “this is OP but I won’t say when, where, or how” is hardly an argument.

You should read the things I say before attempting to quote me. I’ve said (repeatedly, in multiple, different posts) that I don’t feel Healing signet is OP. I’ve also stated I don’t feel comfortable calling Healing signet + Cleansing Ire + Adrenal health OP, just that it is probably something that should be looked at. Warriors who choose sustain builds (not zerker, cause that’s just silly with healing sig) have insane survivability because cleansing ire locks out all counterplay to high passive healing. Where they’re standing, or who they’re fighting, or how many people they are fighting has some impact, but not much (its mostly dependant on whether or not there is a necro there to overwhelm the warrior with conditions) – Cleansing Ire dropping 2-3 conditions every 7-10 seconds makes it almost impossible to keep poison up (unless you have a condition spam class fighting with you), which is potentially a problem. How much more specific can I get?

there are 3 possible builds that don’t include zerker amulet, the only one I didn’t go over was a shaman’s condi build. Yeah it’s really strong 1v1 and under rated actually. But, if you go sword/sword you are still an easy target to get bursted in team fights. If you go sword/shield your damage is barely worth mentioning.

How can you complain about Ire, when, you have to LAND your attack to proc it compared to EMP bond on ranger – passive 3 condi removals per 10 seconds. Guardians remove 1 every 10 seconds + can remove another 7 condis every 25 seconds. Eles remove 1 every 5 seconds. Thieves can remove condis in stealth, hide in shadows removes condis, and infiltrators strike removes condis on no cooldown. Engineers can remove ~8 condis every ~30 seconds. All on par, better, or pretty close to ire… that do not require you to run a specific weapon to use.

Condition nerf concern

in PvP

Posted by: dejay.2598

dejay.2598

why play traps when you can play necro? seriously.

Pet casted CC = instacast Fear
15~k hp + 1800 toughness = 18k hp + 1700 toughness + plague form + death shroud
emp bond + spring = consume condis + condi flip

Burst is about the same, except necros can corrupt boon stability to prevent condi clear

What’s the point m80


aside from trap ranger being fun as bawls

(edited by dejay.2598)

dont forget to nerf healing signet

in Warrior

Posted by: dejay.2598

dejay.2598

Too much to quote

Like you said (And I’ve said), the issue comes down to Adrenal health + cleansing Ire + healing signet (I forgot to mention berserker stance and CC, which also helps).

The issue is counterplay. The obvious answer to “lots of passive regen” is “Lots of poison and consistent damage for pressure” – but the current meta has made “lots of poison” almost impossible to actually apply. Due to how popular conditions are, and how easy many classes can reapply them, you’ll have a kitten of a time actually getting poison to stick for more than 5 seconds on a warrior. Combined with all the CC and blocks (which can be used to buy more regen time more than anything else), you’re looking at a setup that almost completely neuters any of the available counterplay options. If the heal were activated, you could interrupt/poison the player during the cast to limit the effects. Since Signet is passive, there is option to interrupt, and poison is vastly less effective.

You’re speaking out of context. Tell me the situation that a warrior specced stunlock is “too much”. Is it a 1v1? Which class are you? Is it a team fight? Is it overall map presence? Is it node holding? What? What is it? Maybe I can help you.

Stunlock isn’t part of the conversation – its a variable, but one that doesn’t really affect the overall effect too much.

The issue is cleansing ire locks out any sort of counterplay to high passive regen. In 1 v 1, in team fights, in holding nodes – you can’t reduce the healing in the same way you could any other class because it’s part of a build designed to drop multiple conditions every 7-10 seconds using the classes unique ability.

Speaking as a warrior that doesn’t have poison, I have no problem killing other zerker warriors in under ~20 seconds that use healing signet. Triple stance also? A bit longer. But no longer than any other zerker class with 3 defensive utilities.

And as a warrior and necro, once bezerker stance is down you can 100-0 a warrior in a fear lock (corrupt stability)

Maybe get better

Who’s talking about zerker warriors specifically? Why are you getting so specific, unless you’d have trouble defending your position in other, more common scenario’s. Maybe you should learn how to objectively look at things rather than blindly defend the things you like about your class with little thought on what actually works.

Also, you haven’t really touched on my point about counterplay.

Because if you don’t get specific I can’t tell you why or why not you’re wrong. You are basing this off of “feelings” instead of facts apparently. Blindly saying “this is OP but I won’t say when, where, or how” is hardly an argument.

dont forget to nerf healing signet

in Warrior

Posted by: dejay.2598

dejay.2598

Too much to quote

Like you said (And I’ve said), the issue comes down to Adrenal health + cleansing Ire + healing signet (I forgot to mention berserker stance and CC, which also helps).

The issue is counterplay. The obvious answer to “lots of passive regen” is “Lots of poison and consistent damage for pressure” – but the current meta has made “lots of poison” almost impossible to actually apply. Due to how popular conditions are, and how easy many classes can reapply them, you’ll have a kitten of a time actually getting poison to stick for more than 5 seconds on a warrior. Combined with all the CC and blocks (which can be used to buy more regen time more than anything else), you’re looking at a setup that almost completely neuters any of the available counterplay options. If the heal were activated, you could interrupt/poison the player during the cast to limit the effects. Since Signet is passive, there is option to interrupt, and poison is vastly less effective.

You’re speaking out of context. Tell me the situation that a warrior specced stunlock is “too much”. Is it a 1v1? Which class are you? Is it a team fight? Is it overall map presence? Is it node holding? What? What is it? Maybe I can help you.

Stunlock isn’t part of the conversation – its a variable, but one that doesn’t really affect the overall effect too much.

The issue is cleansing ire locks out any sort of counterplay to high passive regen. In 1 v 1, in team fights, in holding nodes – you can’t reduce the healing in the same way you could any other class because it’s part of a build designed to drop multiple conditions every 7-10 seconds using the classes unique ability.

Speaking as a warrior that doesn’t have poison, I have no problem killing other zerker warriors in under ~20 seconds that use healing signet. Triple stance also? A bit longer. But no longer than any other zerker class with 3 defensive utilities.

And as a warrior and necro, once bezerker stance is down you can 100-0 a warrior in a fear lock (corrupt stability)

Maybe get better

dont forget to nerf healing signet

in Warrior

Posted by: dejay.2598

dejay.2598

Too much to quote

Like you said (And I’ve said), the issue comes down to Adrenal health + cleansing Ire + healing signet (I forgot to mention berserker stance and CC, which also helps).

The issue is counterplay. The obvious answer to “lots of passive regen” is “Lots of poison and consistent damage for pressure” – but the current meta has made “lots of poison” almost impossible to actually apply. Due to how popular conditions are, and how easy many classes can reapply them, you’ll have a kitten of a time actually getting poison to stick for more than 5 seconds on a warrior. Combined with all the CC and blocks (which can be used to buy more regen time more than anything else), you’re looking at a setup that almost completely neuters any of the available counterplay options. If the heal were activated, you could interrupt/poison the player during the cast to limit the effects. Since Signet is passive, there is option to interrupt, and poison is vastly less effective.

You’re speaking out of context. Tell me the situation that a warrior specced stunlock is “too much”. Is it a 1v1? Which class are you? Is it a team fight? Is it overall map presence? Is it node holding? What? What is it? Maybe I can help you.

dont forget to nerf healing signet

in Warrior

Posted by: dejay.2598

dejay.2598

Here I’ll debunk this whole thread real quick :

Healing signet op? No. What you’re complaining about is the combination of healing sig + cleansing ire + bezerkers stance + adrenal health + cc in the same spec

Is all this in fact over the top? Not really. The main reason you feel like it survives so long is because the meta is condi pressure + bunkers. If the meta went back to straight burst; healing signet would be garbage with a zerker amulet. The reality of it is the effective HPS is not that much higher than surge and is much more vulnerable to poison.

Oh, you play thief and not a condi/bunker? I’ll tell you why you think it’s OP. You have spent so much time relying on resetting the fight, stealth abusing, and stalling in 1v1s that by the time you reopen healing signet has a warrior back to full health. Where as otherwise once we pop surge, you have a 30 second window to recover and burst again. Every time you kite us, we regen. But honestly? unless you are contested in a small area, a thief SHOULD still win a 1v1 vs hammer/longbow. Other specs? That’s a different debate. The reason you saw caed losing those fights was because he was in the fire field 90% of the time trying to contest the point, and he obviously had no idea how to fight the spec. Honestly even before the warrior buffs any thief that stands in the fire field the entire time will lose 100% of the time unless he gibs him in 5 seconds.

You want to cry about skull crack into 100b? Yeah, sure, it’s a pretty good 1v1 spec – especially against the meta. You know why? Because rangers don’t run stun breaks. Because it’s DESIGNED to beat necros, and even then the warrior can still be outplayed. The most important part? IT SUCKS in team fights, between stun breaks (even if only 1), aoe stability, random blind/dodges you can be useless for 20+ seconds which we all know is a huge amount of time in a 3v3/4v4+. It does not have the survivability either, because cleansing ire won’t be landing.

Want to cry about pure stunlock? Again, it can shut down a lot of classes 1v1.. but it also losses to a lot of classes 1v1 still. It’s team fighting is good, but I wouldn’t say broken. It still has weaknesses, as in it depends on other classes to dps anything that isn’t glass cannon in a team fight. It has low mobility. Once again you are left useless for the first 10 seconds of a team fight against stability. Smart teams can bait the warriors cooldowns, swap, then swap back and literally instagig the warrior with no escapes after block/zerker.

Oh but it’s just god mode easy cheesy anyone can play it though!

Yeah, that’s why I have to turn off guildwars2pvp stream because every jokester “pvp allstar” thinks they can log on a warrior and be amazing. Yet, watching them play they land a few 2-3k damage skills and say OH MY GAWWWD SO MUCH DAMAGE. They stun once or twice GOD MODE. They fight HORRIBLE other players and beat them and say OH MY GOD THIS CLASS IS GOD SO OP SO MUCH REGEN..

Then… I watch them get gibbed by someone decent. I watch them fumble around and lose a stacked team fight because they didn’t contribute. I watch them not know when to engage. I watch them not know how to escape. I watch them basically doing what you say, and because it’s vs bad people or in a big team fight they assume WARRIOR GOD MODE. I even watched one fight another warrior that was keyboard turning, showed up with a health advantage, and still almost lost until he got back up.

Then…

they log onto their necro and stack up every condi in 5 seconds, corrupt boon stability. Log on their eng and lob nades from 1500 range. Log on their rangers and spam dodge until their procs kill the other player. Log on their thief and spam 3-1-3-3-F1-3-3

The point is, it’s just kitten fotm reroll at every obstacle people crying about this. Mostly rangers and necros.

For what it’s worth, I’d gladly remove zerker stance completely if you rework protection to effect ALL damage sources by 15% and change autoattack burning procs to something active

Who here is happy with Anet and spvp

in PvP

Posted by: dejay.2598

dejay.2598

no

/15char

Solo queue population: 17,000

in PvP

Posted by: dejay.2598

dejay.2598

is that subtracting free weekend?

and wow that includes both EU and NA. lel

Bite the bullet already, ANet...

in PvP

Posted by: dejay.2598

dejay.2598

fox news has the highest viewer of any mainstream media though

prob cuz CNN is government controlled, msnbc is MY FEELINGS > YOUR OPINION, and ABC rather talk about cats

msnbc can’t even run news 24/7 their rating are so bad lel

not that fox news is any good though, Stossel is the only proper journalist on there

bad metaphor I guess. I was thinking of “less informed viewers” lol

If you depend on mainstream media you aren’t informed either. Yes, that includes huffpost/NYT ect.

Bite the bullet already, ANet...

in PvP

Posted by: dejay.2598

dejay.2598

fox news has the highest viewer of any mainstream media though

prob cuz CNN is government controlled, msnbc is MY FEELINGS > YOUR OPINION, and ABC rather talk about cats

msnbc can’t even run news 24/7 their rating are so bad lel

not that fox news is any good though, Stossel is the only proper journalist on there

[merged] Warrior's New Meta Unkillable Rematch

in Warrior

Posted by: dejay.2598

dejay.2598

Why not end the match when uneven?

in PvP

Posted by: dejay.2598

dejay.2598

good idea as long as it’s for solo que only, for dodging reasons

PvP update priorities

in PvP

Posted by: dejay.2598

dejay.2598


new programmers/devs

Each next PvE patch....

in PvP

Posted by: dejay.2598

dejay.2598

Its the constant updates too that screw everything up. All the queues and the matches and restart your client etc…. It’s absolutely miserable.

I wouldnt have a problem with that, if there would actually be some pvp related fixes but since release there was 1 single patch (dhuumfire nerf) outside the 2/4 weeks cycle which was pvp related and its annoying as hell not be able to play because arenanet wants to fix the amount of cows in divinity’s reach…

Previously every patch that did nothing was greeted with outroar by people on the forums. The forums exploded. This patch did nothing in a terrible meta and the forums are dead. Why? Because people dont care anymore. Which is sad. I will come back when they fix the meta. So I guess that is some time in 2014. Looks like everyone else has given up on this game too….for now.

nah its pretty much done, game is garbage and PAX is a joke

Team with more Rangers wins

in PvP

Posted by: dejay.2598

dejay.2598

but nobody’s saying 4 spirit rangers is a good idea, they start losing effectiveness after 2 on a team. doesn’t make that spec a healthy game mechanic though

You did read the thread title right?

still it doesn’t make it a good idea. you can’t deny they lose effectiveness after 2. it has more to do with the fact they are easy to play with low risk high reward

Team with more Rangers wins

in PvP

Posted by: dejay.2598

dejay.2598

Who would imagine that people overstate things on this forum?

Going by the screenshot spam being used as ‘evidence’ nowadays, I guess this is conclusive proof that mesmer > ranger. By miles.

60% of that game are spirit rangers, two necros, an engie, and a lone mesmer

lel

but nobody’s saying 4 spirit rangers is a good idea, they start losing effectiveness after 2 on a team. doesn’t make that spec a healthy game mechanic though

And yet a team of 4 warriors won against a few spirit rangers in my last game. What excuse do you want to use to show spirits op? You ever fight midpoint as spirit ranger with 3+ on each side. All you do as a spirit ranger is summon spirits again, while your teammates are getting owned and then they die again and you are a liability to your party. I’m sick of hearing spirit ranger op, when I’m considering going another route cause pets die in any team fight and make spirit ranger useless.

unhealthy game mechanic isn’t the same thing as op, but for your concern maybe you should learn to not stay bunched up on point at big team fights. that’s another classes job

Team with more Rangers wins

in PvP

Posted by: dejay.2598

dejay.2598

Who would imagine that people overstate things on this forum?

Going by the screenshot spam being used as ‘evidence’ nowadays, I guess this is conclusive proof that mesmer > ranger. By miles.

60% of that game are spirit rangers, two necros, an engie, and a lone mesmer

lel

but nobody’s saying 4 spirit rangers is a good idea, they start losing effectiveness after 2 on a team. doesn’t make that spec a healthy game mechanic though

@Anet Your Plan for sPvp? Update #2OP+pics

in PvP

Posted by: dejay.2598

dejay.2598

bumping this thread. First one is especially frustrating. If you drop below ~150-200 you might as well give up. Every game will put you with rank 600-900’s and having just 1 useless player against a full team of top 50 players makes it a blowout. Goes the other way too, sometimes I’ll go on 6-10 game win streaks 500 – 100. It’s even more of a snowball when you add in the fact of how easy it is to synch que when you’re close in rating. I actually even tried que dodging players on MY TEAM to avoid playing with them. No foresight at all on this.

What's your all time top score in pvp?

in PvP

Posted by: dejay.2598

dejay.2598

Someone has a score of 700 or so, but that’s in one of those types of games where the ruleset is for crazy spawn times and such, this is through legit game so I consider myself the best! My team so bad, so angry at them for losing the game.

it caps at 300 internally but still fun, think you were referring to my screenshot

Attachments:

Getting Hotjoin Pts efficiently

in PvP

Posted by: dejay.2598

dejay.2598

The secret to max rank points every match is Kaypud’s 10v10 Beach Brawl. How I miss the good times.

:)

Attachments:

Poison doesn't work at all

in PvP

Posted by: dejay.2598

dejay.2598

Hey all! Poison is indeed not currently working as intended (though there are some instances where it will still reduce healing). We’re aware of the issue and it will be fixed in an upcoming patch.
-Karl

This needs to be fixed ASAP.

ya condi teams sux atm

Poison doesn't work at all

in PvP

Posted by: dejay.2598

dejay.2598

probably because cleave/condi spam is so out of control that nobody cares too much to see it fixed yet

Thoughts on Necro's after patch.

in PvP

Posted by: dejay.2598

dejay.2598

It’ll smooth over. Necros are indeed strong now but nothing way over the top. Honestly I’d of rather seen a penalty for cleansing condi instead of burning on necro, it makes them too similar to hgh engies. Just trading a bit of sustain(dps&surv) and range for a bit of cc(terror) and utility(currupt/epi/sig of undeath). Condi necros fall over quick if they don’t have plague up.

Honestly I think the biggest problem right now is the fact that terror is bugged – you can get multiple ticks from terror without having 100% fear duration(you can get it almost every time with as low as 40% on a 1sec fear) – therefore you don’t even need the fear duration talent which creates a huge problem in the lay out of traits. They made sure that you couldn’t get burning + terror + staff marks are larger + fear duration in the same spec for a reason – but are they aware you don’t need it? If you have 2-3 condis on a target before you drop the fear you’ll get the second tick consistently. Most of the time you only need a few bleeds and it’ll land.

Could you imagine condi being op without staff traits? or if fear only did 1.2k damage instead of 2.4k? considering you’ll land at least 2 back to back with relatively low cool downs that makes a big difference. it wasn’t a problem before because terror was just a “pretty good but not top tier” spec as it was – their strength lied in their utility.

As far as power necros – I don’t think glass cannon power will ever be actually viable its just a fun hotjoin/gimmick spec. Although hybrid mid support wells could probably make a team now. 80% uptime aoe protection – high aoe dps on the point even with soldiers- stability every 10 seconds for stomps – high toughness – 27k life with good life force generation – boon & condi stripping – aoe fear + big heal on resses and plague form to pop in between cooldowns/delay. prob won’t see anyone courageous enough to try though.

(edited by dejay.2598)

will gw2 pvp sell any expansions?

in PvP

Posted by: dejay.2598

dejay.2598

If the game is indeed dead, what are you doing on the forums?

GG constructive feedback.

+1

I always love people who complain, claim the PvP is dead and then come to the PvP forums to tell us. If it were truly dead you wouldnt need to come here to claim it to be so. Instead I will continue playing nightly with my team and having a good time.

You can lead a horse to water but you can’t make him drink.

real talk

in PvP

Posted by: dejay.2598

dejay.2598

I’ll come back to this post when I’m stoned

Or is it that we’re all stoned now and that makes perfect sense to a sober person..

While I agree with you that Eles can dodge Cripple Shot and Riffle But. Compare to Burning Speed and RtL animation, Cripple Shot is harder to predict, Riffle But is dodge able though. For CE, even if he have no dodge. How about a Blind Shot? Blind also cause CE to miss or Endure pain which will prevent direct dam from him and Shake it Off to get off the Bleed condition

Ring of Earth casting after he eat Magnetic Grasp though. If he want to gain range advantage, why not use Shake It off or Healing that remove 2 conditions bf using Rush and Whirlwind Blade. If I put ultities into account, things will become much more complicated.

If they use the Lightflash to approach, sure they still have RtL there. On the downside though, he can not use CE with Lightning flash combo. War can either save the dodge to dodge CE or simply get out of CE Circle because he know Lightning Flash has been used.

Yeah I know he did not mention about the Dodge, I still get prepare for a worst sceneario. But guess I will wait for one more day to make any more Comment.

All the Conjure Weapon, I am talking about Mobility here, only GS give you. So I don’t mention any other Conjure weapon.

real talk

in PvP

Posted by: dejay.2598

dejay.2598

wat the wat
x15char

sy dt 2 me fce n nt onion

Sounds like you’re not playing Ele right.

How about you get wrecked come 1V1 me pick any class see what happens M8 except warrior M8

(edited by Moderator)

real talk

in PvP

Posted by: dejay.2598

dejay.2598

wat the wat
x15char

sy dt 2 me fce n nt onion

real talk

in PvP

Posted by: dejay.2598

dejay.2598

Let me draw out a situation for you to understand. You say, one skill of yours equivalent to 20% ok, now it would be fair if we miss one skill we wasted 5% of our skill.

1vs1 Eles using Dagger and Warrior using Snife GS.

First, War spot Eles. He use his Auto attack to get 1 hit in. Eles realize he getting hit, and he spot War near. Eles uses RtL to approach him. (5%) while War (0%). War see RtL coming and he is good, he dodge backward (0% skill wasted), Eles miss (5% wasted and put on 40s CD). Since War is so far away, Eles can not use Lightning Lash to attack. So Eles change to Fire (RtL wasted and on 40s CD, 5%, and put Air Attunement on 10s CD). Meanwhile War still get some free shot at Eles ( 0% wasted). Eles use Burning Foot to approach again (10% wasted, RtL and Burning Foot). War is good that he predict the skill coming, he dodge backward (0% wasted and 2 dodge being used). Eles still can not hit the War due to the range of Claw was too short. More Free shot for War. So far Eles has used 10% of his total skill (RtL and Burning Foot), put Air on 10s CD while dealing no kitteno War. War used 0% of his skill in total and 2 dodge and some free hit on Eles.

Then Eles switch to Earth (put Fire on 10s CD and Air right now say, 5s CD still), using Magnetic Grasp with the pray that please hit him (15% skill wasted and still no dam). War getting hit and being immobolize (0% skill Wasted, while waiting for endurance to refill). Eles approach with Magnetic Grasp and hit War with dams. (15% of total skill being used, Fire and Air put on 10s CD and the result is tinny bit Dam from Magenic Grasp). Eles proceed with Ring of Earth and War get hit and apply Bleeding, then Earth Quake to KD War and Cast CE like normal (in total of 30% skill). War oh no, I am being KD, and his endurance has been refill for at least another dodge. He dodge the CE at the very last second (2.5s when Eles start to cast) cause CE to miss. Eles best burst skill has been missed just like that.

OK War decided to still keep distance with Eles because he know Eles has no more Mobility skill (RtL is on 40s CD, Eles can not switch to Fire due to Fire still in CD), so he start with Cripple Shot. Eles being cripped and start slowing down. Now Eles has two choice, either use Cantrip to clear condition or Tune to Water to clear condition. Eles decide to go to Water (Put Earth on CD while Air is off CD). Then Eles go to Air but because RtL is still on CD and with Switfness from Arcane, he is barely able to catch up to War and War decide to change to GS and use Rush and Whirlwind Blade to keep a distance. Then he switch back to Snifle and keep getting free shot at Eles, not to mention all other skill with Snifle and Aimshot. Eles approach too close, ok here go Snifle 5 to knock Eles back and hey Cripple him, and keep getting free shot hit.

In short, that is what happened. Please tell me if anything in this sencario that I overlooking and that you can not pull off in real fight?So how many skill Eles has to be wasted to be able to hit War just once and not even stratching his armor a bit? (15%) + Free shot from War compare to your 20% skill wasted, I would take over 20% skill wasted + Free shot hit anytime.

Conjure GS, I believe that is what you are talking about. It take 2s to Cast and can not cast while Moving. The only reason Eles pull of the GS like you said is to run away which means Eles already out of option and that is the last resort. But being stay still while low health, any class can finish Eles in just 2s and there you go, Eles never get a chance to get away.