Showing Posts For desertleaf.5403:
FYI. I made the party.. They joined me, and stacking was the Immediate default on their mind.
GO FIGURE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! DUHHH!!!!!!
Do you not read why the post is up? Its talking about the Plague – 90% of the guild wars 2 PvE dungeon runners are stacking.
(edited by desertleaf.5403)
Stacking in Dungeons has been a long and unforgettable plague in Guild Wars 2.
This is a serious problem that needs to be made even MORE clearer to Arenanet.
Please Look at this Screenshot. I am glad this isnt as bad as people bad mouthing, disbanding, or kicking, but this is still relevant.
I hate stacking, it takes the fun away to straight boring.
I know I am not the only one who experiences this, but must I remind Anet, 90% of people running Dungeons will stack, and if one refuses to play the game incorrectly, you are hated and removed near immediate.
I am not just talking about standing on top of each other. This is picking a corning or a wedge in the wall, fusing the party into a monster of 10 arms. A corner that best fits this method of gameplay is a spot that ignores or avoids the environmental challenges that the dungeon provides. This is straight cheating…
Not matter how I feel about this, people will just keep on kicking. A solid records was getting kicked 4 consecutive times in a row. I know i am not the only one out there.
Are people really afraid to play this game correctly? Don’t get me started on people Stealth-ing through the dungeon.
Yes we are playing the same game. Its not hard to hit 10 k burning and keep it for 3 seconds long. (30,000 dmg = dead) If i told how to do this, then we would see everyone run it and pvp would be a nightmare… I dont want that happening.
But ill tell you because pvp is that much kitten right now.
guardian can hit 3 stacks of burning in 3 different skills. Scepter smite will add more burning frequently. Thats 9 stacks of burning reaching 9987 burning. Not to mention you crit will refresh your torch, allowing you to throw 6 stacks of burning nearly imeediately. Thats 15 stacks of fire….. Youre dead.
And the highest condition stats a guardian can achieve is 1,800 condi stat.
From vitality conversion from runes, power conversion from traits, increase fire by trait.
1 hit of fire is 905 dmg passive of justice.
Go figure, and think for yourself. Straight dead in spike from one character.
FYI….. Guardians can do 4k – 10 K fire condition per second.
Power builds are not as strong with this New Setup. Condition Builds can run in circles while you burn by 10K fire ( BEFORE ARMOR).
You heard correctly. You can keep chasing with your power builds, or keep shooting with all that effort.
I’ll just get 1 shot of fire in you and ill run my kitten off while you die.
Condition Removal??? Well, Guess again. I can apply conditions way quicker than your 30 second cool down.
THIS GAME IS kitten—-ING BROKEN. Armor needs to factor in Condition damage as the quickest and EASIEST FIX.
FOREVER BETA 2 : CONDI WARS EDITION!
P.S. – Pre-purchased HoT and I got this mess.
(edited by desertleaf.5403)
The release has been out for 4 hours. It’s a little early to tell.
Are you saying, that released content are never tested? It’s pretty apparent.
Will guild wars 2 ever leave beta phase? Its been 3 years now.
This title should be called. Forever BETA 2
An easy fix which ill be ignored as usual.
Make conditions reduced by Armor. As of now Conditions are BEFORE ARMOR.
TO balance out the insane Condition frenzy, Anet needs to make ARMOR factor in.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: desertleaf.5403
Then just change the name to be appropriate to all.. Problem solved. Isnt hard to program a text change.
Lets not be dumb about stuff please. Im trying to make it worth spending money for expansions for veteran players. Is it fair that a new comer can own every single expansion for the worth of $50 while you spend 50 x Expansion?
(edited by desertleaf.5403)
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: desertleaf.5403
Upon Pre-purchase of current and other future expansions for $49.99 USD
A single item will be given to current Veterans of Guild wars 2.
name : “Favored by the 7 gods”
1 item ( Soul Bound, Account Bound, permanent, Endless, Stack-able upon other pre-purchases of Guild wars 2 expansions)
Select One Alternative profession of your choosing. This character will gain the ability to switch back and forth from your selected and original profession ( re-log required)
_____________ My reasons_________
1. If Rytlocke can switch professions, Why cant we?
2. Black Lion stuff should be kept as Black Lion Stuff…. ( stop giving it away for free as an excuse for Mistakes)
3. The item “Favored by the 7 gods” is Unique and only acquired by a pre-purchase of the most current Expansion avaiable
4. Guild wars 1 franchise allowed players to have an interchangeable Secondary profession. Guild wars 2 is absent of this.
5. might want to expand the pre-purchase date if this becomes available.
you just got played.
sadly.
I all heard was. You bought core game $60.00 USD on release.
Now you spent $100USD
which is can be the equivalent break down of Core game ($60 USD) + 4000 gems ( $50 USD) in Black lion TP, = $110 USD.
hence,
110 – 10 = 100 thus the 10 dollars you saved is all the extra stuff they tacked on to it and the expansion.
However, You already own the Core game — therefore you gave $ 50 USD away for the expansion, bought yourself 4000 gems from the black lion for another $50 and got a bunch of tacked on junk with it for free.
new players are still better off – they will get everything you just got and save the initial $60.00 you gave for free.
___________________ INSTEAD_______________________________
You should have just bought the expansion itself, and bought 4000 gems following that.
[You could have saved $20.00 or more assuming Heart of Thorns can be sold separate]
Time to move on to GW3.
To be honest anet. I was thrilled to see the option to pay for the expansion, but seeing the core game included made me re-think the company"s motive.
I understand we have families to feed, but this current problem you are having will drop your loyal foundation of players you gave rise to in the awesome experience in guild wars 1 franchise.
You already dropped countless servers from not delivering a title worthy of guild wars, and currently attempting to implement your corrections through a paid feature. What more can the players expect? There is already no option to have dual professions, no option to change professions at will.
Must i remind your company started the train of dual profession in mmo? I dont know what to say other than guild wars 2 is equivalent to every other mmo out there now. Just a washed up idea blending into the mainstream flavor of rpg.
Reason i come back to this game from multiple rage breaks is because i look at the odds of playing a free chinese import vs a game on my shelf with no subscription fee.
Dont move this post.
This still doesnt address the future issue of waiting 12 years and getting all future existing expansions for the price of the core-game of its launch price.
Anet, you are running into a red zone.
You are better off locking the core game, and only allow access to areas of what you paid for. If HoT is just as big as gw2 core, then players should be stuck in the maguuma period.
The core game should stop being sold as a bundle because its making the true price of the expansion 10 -5 USD for veteran players, but advertised as another core launched game for 50 USD.
IT SHOULD BE [A + B = A + B ], [NOT A+B = C. Where A = C]
A = gw2 core game
B = HoT’s “core”
C = gw2 core and HoT “core”
Its simple. Smarter people worked on gw1. More art driven worked on Gw2. Greed is a kitten.
Best way to deal with dungeon skipping is to make npc’s cripple condition unblockable, effective before invulnerability ( aka immune, god mode) affects.
Done.
I would like to see a mode similiar to guild wars 1 map conquer, but instead dungeon conquer. clearing all enemies in dungeon explore mode will be a bonus to the primary mission, much like gw1.
Do a lot of things gw1 did, and you wont have problems.
yea you are right. the Title of “Guild wars” is totally out of the question.
It’s not like the first game gave the population and income to make a sequel in the first place.
I guess breaking away from a success could be a good thing.
As a guild wars 1 fan, i have looked into the upcoming pvp mode called stronghold that strikes lots of similarities with the original Guild vs Guild style of gw1.
Although still in beta, i have facts (subjected to change)of stronghold being a votable map in rotation in the current pvp system. Not only is it a rotational map, its 5v5.
I strongly believe, stronghold deserves its own separate queue and rank system ( basically a Guild v. Guild ladder).
If stronghold is anything like gw1 GvG, stronghold will prove to be the longest match and possible stalemate in the rotation of maps. From experience in gvg, experienced players will outlast for an hour or more – double the time of all the current pvp map durations in guild wars 2. Knowing the aspect of “bunkering” is a big role in guild wars 2 pvp, bunkers will help keep the Guild Lord alive and nearly impossible to kill – please re-consider the smash down of the lord at the end as well.
Assuming all the sumo wrestling and push mechanics are still present in the expansion, stronghold will take a bad hit if it didn’t serve as its own pvp gameplay.
I vote for stronghold acquiring the title of guild vs guild, along with its own leaderboard and ladder. Why shoot for less? The original anet team pulled it off flawlessly, why stop now?
Rangers are going to get their butts kicked when the changes go live. They are going to remove/replace the 1 trait that makes them 1 of the top power classes.
Say good bye to 25% and 150%. I hardly believe 7% more damage on base attack added with attack speed will measure up to 150% longshot from max distance and 150% more damage with critical maul strike. Good bye pro rangers. welcome weak sauce rangers. Its going to be hard to battle with the other professions without signets affecting the player.
Aside from damage nerf, removing the trait also nerfs defensive signets.
Other professions ckittene invulnerability and immunity. without ranger trait signet of beastmaster, we rangers are stuck on soaking all damages and left with a single shout that gets your pet killed and stops it from attacking.
Removing/replacing that single trait made a new ranger, a weaker one. Less damage and more pew pew. Id rather hit hard than hit many times to add up to 1 hard hit.
(edited by desertleaf.5403)
Why is everyone saying damage increases on ranger? Signet of beastmaster trait is damage. Wild sig giving 25% more damage to player and pet… Now anet replaces it with a trait giving more damage vs slowed foes? Thats a huge kitten nerf, stability and done.
You think faster attack speed to long bow with trait and little adjustments to longbow and gs will make up for it? Hell, 25%more damage is greater than 7%
Its clear no one plays ranger, and those who have complained never played correctly.
This a nerf for the pros, a boost to the weak, making ranger worse than a support class.
Ranger is by far the most skilled required profession in this game, and we are removing the 1 trait that makes all the signets useful? When this patch gets active, rangers are walking corpses.
No invulnerability, no 25% more damage, no 150% single damage from hunter signet…. All kittened up. Go figure.
But melee still can fight targets behind them. You can even run through a range character and disable them down to their bare default attack by simply running through them.
Stopping a skill because of bad judgement of execution is different from not being to attack behind you, then to turn around to face your opponent with a skill bar digested in penalty cool down.
I dont mind the this penalty because it has been there since beta and i have gotten really good with it, but there are times i do lose because of this.
Even i run through range characters because of this fact.
I honestly believe body blocking needs to come back. Guild wars 1 body block is a tactic.
Was this intended? All melee skills can damage foes with targets behind their back, but projectiles get a 3 second cool down penalty for not looking at their foe?
I noticed the character DOES snap to target when not moving, or not moving the game camera regardless of direction the player vs the direction of the camera.
I dont mind not being able to shoot when not facing my enemy, but 3 second cool down?
When i first started playing this game, i used to 3 second penalty of all my skills, but the better i get at it, I always tend to have at least 1 skill undergo this penalty.
So I have been eyeing this place in lions arch long before scarlet destroyed the place, and I wasn’t surprised that scarlet had an interest in this place during her siege.
Her forces put a force field around this building in lions archs, which lead to me doing a photoshop cut and paste screenshots peeping through the locked doors of this building.
Inside this building is a elaborate painting of a dragon.
Can you tell me what kind of dragon this is? It is not Glint. This dragon appears to be serpent like with wings. I do not see a body nor 4 legs. It’s most likely a huge waterborne dragon.
I am getting Crash errors as well; and I just updated the game today 4/19/2014 around 10:00 PM pacific time.
From seeing these crashes being a few weeks old, its clearly the game client.
If it were hardware issue, you would be blue screening by now.
You have a point it is a different pace with more fluid dynamic of attacks and spells, but it’s no different from an assisted third person shooter. For those who pvp every night before bed handle this behavior very well. It’s just a matter of experience.
For those who are not guild wars 1 fans. 8v8 for guild wars is a norm. Defining crazy is when you go up against 8 v 8 v 8 in hall of heroes for the winning title.
8v8 team deathmatch is not bad at all. Ever play guild wars one? Most haters out their come from different MMO’s. Sorry, but the original and loyal guild war fans can handle 8v8 guild vs guild.
If you think bunker damage hybrids are possible, guess again. Stating your points for defense doesn’t make you any stronger than a tree sent from melandru. You are just resistant and hard to kill, you can’t crit damage often leaving you stuck at 700 to 900 damage. You can go conditions with rabid amulet, but that’s it. Conditions and armor running around…. Aka. Broken pvp. Think it through before you got something unthoughtful to say.
Pvp in guildwars 2 is absolutely pointless. I am a hardcore pvp player in guild wars and guildwars 2, but never have I seen pvp modes lack purpose to play.
1. Team arena. Team arena is super exciting, partnering up with friends or guild mates to unite the professions to build chain combos, but unfortunately, pvp was never about killing the opposite team. The entire aspect of point capture has become a sumo wrestle of pushing people off the zone for neutralization or sustaining ownership.
Being against teams or even single players designed to out heal, stabilize, and push an entire opposing team off a capture zone has made efforts to eliminating players obsolete. Killing in this mode is tertiary and made pointless due to the current bunker engineers, guardians, warrior flaggers, and ranger self healers.
The aspect of bunker has become so popular that every team needs one, but let’s take a closer look at one. A bunker is the ultimate sumo wrestler covered in 3.4k to 3.8k armor to reduce incoming damage from 3 – 4 sources. A permanent healing slot ensures there is no need for a plan B. While some sumo wrestlers like to equip utility skills to enhance their armor rate and vitality, other professions such as an engineer do not require it. Utility skills used to push, snag, blow up, or deliver a state of invulnerability ( god mode) are used instead.
As I paint the concept more clear, I have only spoken of a single sumo wrestler. Going up against 2 or more has made team arena including every capture point in guild wars 2 a game of two rules: get to the point first and push harder.
2. Solo arena. As stated above, it’s exactly team arena but with the lack of pre-made teams. The aspect of 8v8 is excellent, a team death match would be better, hail guild wars 1.
3. WvW. This mode is brilliant, but logging off has made all progression that much more purposeless. I do grasp the concept of constant battle but without friends in every time zone, wvw is not needed for the casual player.
To state the truth, I left guild wars 2 solely because pvp is sumo wrestling. If it were a team deathmatch I’d still be playing.
I left guild wars 1 because my friends like pve, and we couldn’t pve passed the team restriction per map. I left guild wars 2 because pvp design is out the window. Arenanet, please…..you solved pvp in the first game, and you solved pve in the second, why can’t you just unite them. My hopes for guild wars 2 is diminishing. Guild wars 3 perhaps.
P.s. What’s this talks about no monk class? The guardian is a monk.
1. pistol whip is a mesmer on steroids. No cool down, easy to replenish initiative. Evades all attacks.
2. Pistol Whip does not mention EVADE!
3. Basic instructions: Continuously Press pistol whip until your target dies. You will not surfer any physical damage. To further excel in pistol whipping, apply a venom that stones your target, chills them, or immobilizes them. Any secondary affect that keeps your target from running from you as you evade every single attack is your key to being the victor (every time).
Please keep in mind that pistol whipping has a side effect of ignorance. A slice of god mode as much as your initiative can supply will surely get to your head.
Indeed no where close to a caliber of skill.
_____________
This is an easy fix.
Pistol Whip: SHADOW STEP to target, STUNning them, and LASHing out with your sword. skill does not evade.
Rangers do not need an overhaul, but rather little adjustment to some weapons and traps.
Before people start disagreeing, please give me a chance to explain.
In all cases, it’s how you play the profession that makes you efficient, in other words, the player makes the class great by understanding its purpose on the battlefield.
A ranger that rushes into battle like a warrior is missing the point. A ranger with a shortbow shooting from afar has it half right. A ranger that dedicates all its stats into his pet is also missing the point.
By the description of ranger given by ArenaNet,
“Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation”
a ranger is both a distance fighter, and melee fighter. Your pet helps you maintain that distance and damage upkeep. If the situation turns close quarter, then you have a variety of melee weapons to choose from.
The ranger is balanced between both range, melee, and pet. To tip the balance by boosting either of the 3 aspects morphs the profession into a warrior, a thief, a “physical” caster, or a useless beastmaster —-these are clearly not a ranger.
Tip: To become a successful ranger, you must cover all 3 aspects in your build.
The current build of the Ranger Profession has clearly defined its purpose in its traits and Utility Skills given. To name a few attributes, it clearly reveals highlights of longbow range and spirit use. It tells you that off handed weapons are good to use in close quarter by decreasing recharge, it makes traps larger for a better trigger chance, it makes the greatsword stronger, it makes your pet more useful, etc. The traits define ranger perfectly.
The weapons is where most people struggle and where I struggled to create something good out of ranger. Speaking truth, ranger’s weapons have been quite neutral for almost a year.
1. SHORTBOW: No matter how much power or condition damage you apply by runes and attribute points, the short bow does not cut it. The highest the short bow can deliver by base damage is 393 physical within an all out power setup. For condition build, the short bow’s bleed duration is terrible comparing a warriors single handed sword. The shortbow’s bleed duration is minuscule to even consider keeping a 25 stack for one full second. A warrior can deliver 25 stacks of bleed easily, but this is not the point. A single strike of bleed from a warrior lasts longer than a shortbow bleed even without a warrior’s 50% bleed duration trait.
2. Main hand Throwing Axe: The throwing axe by far excels the short bow; however, Its rate of fire makes it equal to the shortbow in a power build. The throwing axe’s bleed is excellent for a condition setup, but you will never stack bleed higher than 5 — making it useless.
3. Off hand Throwing Axe: Off hand Axe is SUPERB for power build by 1 skill " Path of scars’ reaching nearly 930 on base damage in a power setup. Whirling Defense — truth be told — this skill will get you killed every time. Weak damage for 12 strikes, and you become a stationary target for a warrior’s eviserate ( dodge to stop your skill 90% of the time). Offhand axe has no uses in condition setup which is fine.
4. LONGSWORD: a) animation problem, You can’t stop attacking with 2nd kick strike, and 3rd leap strike. You find yourself jamming the dodge key 20 times and going through 5 cycles of attacks before you get a response ( if you get a response). Excellent for power, nothing for condition, no changes needed other than the bug mentioned.
5. Although these are not weapons, TRAPS need attention.
a) Horrible condition damage, horrible base damage — applys to all traps.
b) Unblockable is fine
c) Cripple does not stop your opponenet at all and they cover ground in one leap attack. d)Chill works, but does not last long.
e)Burning does not last long.
f) The same trap cannot be applied twice.
This concludes things that need attention. The following is my opinion.
Spirits: Spirits in GW1 was a huge game changer and gave effects at a global scale ( opponents and allies). Spirits in GW 2 are very avoidable, and barely share their effects to anyone. GW1, the effects are instant and can cover a huge battlefield. GW 2 spirits now follow you to compensate the lack of coverage, and only give 30% chance if not traited to 70%. Should a ranger drop points in their condition side to put in nature magic, making their spirits more affective?
(edited by desertleaf.5403)
I have a build that Anet must see before people really screw things up.
How do I post a build that is restricted for Anet eyes only?
This is something they did right.
2 krytan, 1 heritage, 1 starter thief, 1 tier 2 culture, 1 quiver, bow from lions arch, forgot what shoulders.
Before arenanet starts nerfing or changing ranger completely, I have a build that is right about their current ranger.
However, only Anet should see this.
where is the original Guild wars 1 team? (my honest opinion)
<—— guild wars 1 fan 100%. Guild wars 2 fan 45%
Face it, guild wars 2 is not yet close to its prequel. Yes better graphics, a jump added, and strafing, but the core of what made " Guild wars" is missing.
I understand that Utility Skills give an edge of character customization and uniqueness but still nowhere close to guild wars 1’s skill shuffling (mix and matching).
The best Aspect of Guild Wars 1 was its pool of skills based on profession including a deck of non-profession skills. Will this ever be implemented into Guild Wars 2 according to weapon, thus having a set of weapon skills a player can swap out, mix and match to their liking? In example a list of sword skills other than the default layout of sword skills given— being able to swap out hamstring with Sun and Moon strike? Other words, a longbow can replace barrage with determined shot or Melandru Arrow?
With the natural intellect of a person’s quick path to success— it is easy to say 90% of players will increase power, crit chance and crit damage. With some thought put into it, others will increase in either healing power, or condition damage. Player uniqueness is limited. Every profession is locked with their weapon skills making players of the same profession different solely on “what weapon in what hand”.
Implement Guild wars 1’s concept of skills based on weapon and you got yourself the best game of all time.
P.S. — Guild wars 1 will rule over guild wars 2 if “combo”, “move while fighting”, and “free-roam” mechanics were to be implemented. As of now, either game has, what the other game needs.