Showing Posts For jobah.7241:

Offense vs. punishment, risk vs. reward

in PvP

Posted by: jobah.7241

jobah.7241

It also needs a punishment system. Losing a capture point is a slap on the wrist plus there should be a better end goal than just 500 points.

Right now there are only fights, no battles, no war.

I’m not sure if i agree a 100% with your other points, and I like the intentions of the OP, but what you are saying here is very important.

The question is, how do you recreate a war-like situation. Because this is in fact what makes “fights” interesting and intense and, perhaps even more so, interesting to WATCH.

If PvP consists solely of running around in circles, capping/decapping, fighting, running, capping/decapping with no other goal than accumulating abstract points on the top of the screen, then the intensity of the “war” and the combat simply vanishes.

Now, what creates “war-like” PvP? You need to have a concrete/visible end goal on the map and not abstract numbers on the screen. In other words, you need territorial progression with secondary/primary objectives REACHED BY TERRITORIAL PROGRESSION!

This is why SC2 and Mobas are so popular as esports, especially seen from a spectator point of view. This is also the reason the Dominion map in LoL has been a failure.
I don’t want GW2 to become a MOBA, though.

But think about it: lets say you tune into a GW2 PvP (or Dominion) game on twitch.tv (i.e. MLG invitational). You look at the map, trying to figure out whos in the lead and how well the teams have done. But there’s no way you can tell. You just see running/capping/decapping and endless (unwatchable) fights. You have to look at the top of the screen and read abstract numbers to figure out who’s winning the “war”.
Add to this that there is no space for tactical pauses and thus no building up of intensity (as the OP also mentions) – which would have been on a map with spatial progression.

There is of course many other problems with PvP and PvE gameplay as has allready been mentioned in this thread. I just think this one is neglected.

Allthough I don’t see why OP’s points have much to do with RPG vs Action combat, I agree to a large extent with OP, at least with hes intentions.

Here are some of the usual suspects:
- skill spam and lack of risk/reward (both in PvP and PvE)
-autoattacks (especially in PvE since exp dungeon players just speck full berserker, mellee autoattack and dodge/block + a bit of reflect and might =win)
- Skill effects (in PvP, but atleast as much in PvE). Just watch the preview video of Twilight dungeon: The commentator talks about a brand new enemy you have to take care of right away, and the only thing you see is a blue/white sparkling thing (guardian skill effects); I didn’t even see one single skill animation and have no idea what the enemy looked like…). Then how can you play skillfull?
- too many passive effects that creates no depth, demands no skill and only creates complexity (which is always bad).

Greetings.

Constructive feedback for Devs regarding MLG

in PvP

Posted by: jobah.7241

jobah.7241

Yeah, Anet is sooo kitten, right…
oh wait…
LoL, the number 1 esport today with only 1 real competive map in a 100% PvP game:
- it took Riot almost 3 years to put in a pause feature in LoL
- it took them 21/2(ish) years to put in an observer mode.

So yeah, what is Anet doing, oh Ma gawd

How low has your server gotten Tequatl?

in Tequatl Rising

Posted by: jobah.7241

jobah.7241

Im on the server called “Overflow”. We are doing well. Got him all the way down to 95%.

Flawless play

sPvP, balance, a little philosophy, and life.

in PvP

Posted by: jobah.7241

jobah.7241

“I dont think Deathmatch is any fun, so everyone else must feel the same way” -Dev

“And i agree with him” -gamer

Black lion reckons I'm using a trial account.

in Bugs: Game, Forum, Website

Posted by: jobah.7241

jobah.7241

Same here. Tried everything, including restarting. Still treats me as a trial account when trying to place an order onTP.

Reason to hate focus.

in Mesmer

Posted by: jobah.7241

jobah.7241

There was a problem with people stacking swiftness by just going back and forth through it, thats why it was changed to be its own special swiftness. I personally dont see the problem but w/e

When traited the focus has its uses, pretty good uses. But I personally hate how its mandatory that all mesmers, no matter the build, have it on standby for swiftness.
I really want our swiftness to be moved to a utility, its alot easer to switch a utility skill than change out your offhand. I know, I switch from healing turret to medkit on my engi all the time for the swiftness when traveling.
Sure sometimes I get caught in a fight with out my healing turret but unlike using the focus instead of my sword offhand it doesnt throw off my entire build.

So in short my reason to hate the focus is because I dont want to use it in combat yet I have to have it to keep up with any group im with.

Don’t you (or anet) touch the focus. Especially not skill 4.

7 invasions, 0 successes vs Scarlet.

in Clockwork Chaos

Posted by: jobah.7241

jobah.7241

Cmon Anet, you should have known that the idea of giving people champions that distracted people from the actual events would do exactly that. There is no way to complete the defeat of Scarlet with lootcommandants chasing the mobs for their oh-so-precious champ loot chests.

Some of us are trying to get the achievements here.

What you are doing is dividing the community. You ought to log in and see the vitriol and abuse in chat.

Even when the players themselves are the problem, people are whining about Anet.
Cry on, baby, cry on.

I loved Scarlet's Playhouse ^_^

in Clockwork Chaos

Posted by: jobah.7241

jobah.7241

This is reasonably cool as an instance, not terribly hard and there is obviously some story to come for people who like that sort of thing. On the down side, my positional relay thingy is on my main character, my WvW character, who for very good reason isn’t exactly a DPS machine.

That positional relay thingy is soulbound and I’m not doing those events again to get another one on my DPS necro. Lord Faren has been reduced to soup stock in my personal story line.

Poor Lord Faren, we hardly wanted to know him.

Before you jump to conlusions, how about actually trying with another char?
Maybe you will find out that you can go straight in like you normally would…

Too much zerging

in Clockwork Chaos

Posted by: jobah.7241

jobah.7241

So Anet, you decided to make your weakest gameplay, Tha Zerg the new permanent content – seriously?
ATM I´m so disgusted with this “new” content that I´ve decided to take a break after one year of loyally logging in to this game.

Maybe I´ll be back..
Edit:I liked the original thread title “Zerg Wars 2” better, perfectly fitting for what this game has become.

See ya. Hope you don’t cry as much in real life.

[Feedback] Invasions and Casual Play

in Clockwork Chaos

Posted by: jobah.7241

jobah.7241

I play one hour each month. Why haven’t Anet created the content so that I can achieve everything within this hour?

I need my moms shoulder to cry on

Too much zerging

in Clockwork Chaos

Posted by: jobah.7241

jobah.7241

And the zergfest continues!

Was it too hard to make a mini dungeon in every map, with the same concept, but champs scaled down to 5 people? Players can access it once when the event starts in the area.

What would you solve this way?

1- No need for high end computer to withstand the massive amounts of players.
2- No need for a HUGE internet bandwidth to support the massive amount of players. In other words, no lag.
3- No need to be stressed of whether you make it to the champion or miss out.
4- True team work instead of blindly zerging everything.
5- Everyone gets loot.
6- No one gets left out because of full overflows.

This is just an example, I’m pretty sure there are a lot of better ideas, but you should have known already that many people hate zergs. Those who love it, most probably do for the loot, which if you give it to them on a scaled down group, they won’t mind.

So please take it into consideration in the future!!!!

There are no zerg events in this patch – except for the last event in the invasion. That you don’t understand this only shows that YOU must be a zerger. Zerging in this invasion is something that you CHOOSE to do. However the events are clearly made so that people should split up in small groups to succed.

And everybody who is able to think for themselves would know that it is only in this initial fase that it is possible to zerg and win, because so many people want to try it out and do the achievements. But this is mostly only true for the high populated servers. I’ve guested a low populated server and they/we failed every invasion because they/we mindlessly zerged around.

So please, how about just trying to play the game like it was supposed to – instead doing what you hate: mindlessly zerging/farming.

I don’t understand people like you, i guess.

I am not saying that this patch is the best of all times. But Anet has actually tried to overcome the zerginess, it seems.

And by the way: There IS a dungeon in this patch.

Tournament time limit.

in PvP

Posted by: jobah.7241

jobah.7241

There is no “now”.
It is for the organizers to decide what the time limit is. It is a custom game.

But yes, it would be a good idea for them to increase it.

The molten facility is now in Diessa Plateau

in Flame and Frost

Posted by: jobah.7241

jobah.7241

This is gw2 and its not about the said ENDGAME that word is bad baaad not intended for this game.

That word is bad? Aha.

But no. It’s not bad and it’s definitely intended for this game. Nobody enjoys doing the same dynamic events over and over for a reward that cannot be exchanged for anything.

They might think that it is their so-called end-game, but just because I call my pizza “Sandwich”, it doesn’t make it one. It’s still a pizza.

They may call it end-game, but the only end-game they have is Fractals. And that’s alarming.

You are not really on topic here. (Please go hug your mommy. With all that crying, you clearly need some love, or maybe a life?)

The dungeon is nice. However, im still waiting for the small changes within the dungeon. Im pretty sure they said it would change from time to time.
And people still have to wait and see what happens may 12 to make any final conclusions.

peace

Experiencing Lag / Spikes in game.

in Account & Technical Support

Posted by: jobah.7241

jobah.7241

I’ve had skill lag every day since the febr. 25 patch. Never had issues before.

I know it has something to do with the game or connection to game server because I play LoL with no issues. As far as I know, the servers of LoL and GW2 are both in Frankfurt.

Im on the Gandarra server.

Peace

Are the devs listening?

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

The community is split in half Everflame. Half like what is going on, others miss the game that they bought months ago. What is more important than the devs “listening” (technically reading) is what they will do next. I believe they are paying attention to what players are saying because that is why we have gotten the patches that we have recieved recently (whether we as individuals like them or not.) Every thing that has happened is because someone wanted the change.

Every thing?
That’s taking things a bit too far… :-)

I used to think that we are being heard. I trusted the devs to make the right decisions based on the feedback they received here and in-game. But, since the November Ascended-gate fiasco it feels like its a us vs them scenario. Yeah, they took a large amount of flack back then, especially from the manifesto bashing GW1 faithful but it should be no reason to shun everyone else who comes to these forums with a (sometimes) valid suggestion of complaint. Communication from that side of the fence (if you will) is at an all time low. We intermittently get fed scraps of info… rarely anything useful. So we are left in the dark most of the time as to where the game is headed and what is planned in future. Design direction aside, having someone come in once a week to answer questions around the most discussed topics on the forums for that week would go a long way in rectifying the communication gap that currently exist. But that is wishful thinking, at best.

They probably don’t fully realize that by ignoring players they give the impression of not caring at all about the player’s concerns. And I think (hope) that’s incorrect. I think (hope) they care and they have a solid plan for what they want to achieve in the game going forward. They must have valid reasons for all the nerfs and strange balance-related changes but they fail to bring those reasons to the table.
Nobody expects a democracy, it’s their game and they can run it whatever way they feel like, but it is still important to feel like you are part of this growing, immersible world that they have created for us. And the only way for that to happen is by proper communication.

Did you ever consider that the changes might be the result of too much “democracy” – that they “listen” too much to players.

You see, there is reason to believe that what was presented in the manifesto video was the vision of the game Anet wanted if they could do whatever they wanted, ignoring commercial interests, game longevity and whining players. What you got today is most likely a product of “democracy”, that is, a product of listening to all the interests in and outside the game.

How Many Play GW2?

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

Since there are no official numbers there are likely less then 10% of the people that bought the game actually still playing it.

If it were any impressive amount of people then ArenaNet would be publishing the numbers far and wide.

So I’d say under 100’000, probably more like 20’000-50’000 regular players.

You can guesstimate the number of players roughly by the amount of WvW worlds: there are currently about 50 worlds with likely no more then a few thousand players in total (maybe even less). Not sure how many players fit on a single world but at least in the case of WOW a “full” shard has about 1’500 players per faction maximum.

But anyway… no numbers from the devs = it’s not going well. Otherwise they’d be hyping it to attract more investors for their future products and expansions etc.

This is the greatest and most intelligent post on the forum. I’ll go even further. My guess is there is no more than 127 regular players. And 126 of them are in fact bots.

Oh no, Im the only one left. I guess ill just travel to the claw of Jormag and take him down alone…

How Many Play GW2?

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

GW2 lost many players from beginning and continue losing because arenanet does not trying to balancing populations of the servers. I know the balancing is most hardest part of maintaining of all MMORPG. And for arenanet stop making events, events can’t take back players, can’t truly hold players.

So you are saying that ArenaNet are lying when they say there has been a steady increase in active players since december?

Maybe you dont like ArenaNet, but there is absolutely no reason to think that a serious company would lie publicly about such things. There is simply too much at stake.

Playerbase declining?

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

Is the player base declining? That’s a fairly easy to answer question: yes.

Their sales dropped off tremendously after the first month. They went from selling two million copies in two weeks….to just recently breaking three million back in January. And it’s known that the player base was already in decline as early as November, given the reactions to changes being made at that time and the subsequent damage control rush from the devs following the event.

Now it’s technically not all doom and gloom. According to Colin, their numbers “went up” after the holidays….though to be fair, that could mean anything since he didn’t specify how much that “increase” was. However, if we’re to take the home page’s most recent announcement as evidence of a problem, I’m guessing that their sales are doing badly enough that they’re starting to get really worried.

So, yes, the game’s in decline. I don’t think it’ll be enough of a decline that the game keels over and dies, necessarily, but it’s certainly not on pace to compete with WoW either.

Please!
Do you even know what you are talking about. Have you ever heard about a best selling MMO that does not have a decline in sales after the first month. That is simply how things work.
Now, the important thing is: does the sales get stable again. Most MMO’s slowly dies like all the WOW-clones have done. So far this game, whether you like or not, does not seem to follow this trend. So far everything indicates its a succes. There will always be tons of forum haters – on this forum like on every other MMO forum about other MMOs. And there will always be people leaving the game – shot term or for ever. That in it self does not indicate anything.

And I don’t think it makes much sense to compare sales with a 9 year old MMO. Nobody knows what the world looks like in 2 years from now. GW2 could be dead, or it could be the only one still alive.

And this:
“However, if we’re to take the home page’s most recent announcement as evidence of a problem, I’m guessing that their sales are doing badly enough that they’re starting to get really worried.”
…just makes me laugh. You really want this game to fail so bad, dont you. You must really be invested. There are so many other things to do in life, you know.

By the way, im no big GW2 fan – because im no MMO fan – but on my server theres plenty of people to play with.

My opinion about mesmer weapons

in Mesmer

Posted by: jobah.7241

jobah.7241

Its just difficult to understand how such a thread is even possible 6 month after release.

People still seem to be reading damage numbers on the weapon skills to determin what is a good profession…

Why not just play your 2-button greatsword warrior. Problem solved. Seeya

My opinion about mesmer weapons

in Mesmer

Posted by: jobah.7241

jobah.7241

And by the way, after Lvl 40 mesmer only gets better and better.

My opinion about mesmer weapons

in Mesmer

Posted by: jobah.7241

jobah.7241

I tend to agree with the OP. I’ve just got my Mesmer to 40 and it’s by far the most frustrating of the 8 classes so far. The damage done is well less than the other classes, and the AoE is terrible. Now maybe in SPvP or something it’s a better class, I wouldn’t know, and in a large event with lots of people you can do some decent support stuff, but all alone in PvE it’s a terribly frustrating class to play, since the damage cycles take so long to build, and there’s so much more micro-management in that if you’re fighting five guys, you have to spread clones out or when one of them dies you’re suddenly left all alone. My Necro would just annihilate them all in a half the time and with half the effort.

Im sorry, but you clearly don’t know what you’re talking about. And how can you talk about “damage cycles” (wtf!) without talking about specific builds.

Mesmer is one of the best and balanced profs in the game because they can be used to great effect in all game modes (general PvE, solo, Dungeons, WvW, PvP).
And by the way, mesmer is great for solo play too. I can take on 10 mobs in orr without any problems, and everybody knows its great for soloing bosses too.

Just because its not a hit-2-buttons profession, doesn’t mean its bad. Its solely a LTP issue. Or maybe its just not your kind of playstyle…

15 event chain orr . no wait

in Dynamic Events

Posted by: jobah.7241

jobah.7241

i’ve done the camps for 3 months. but my way im getting 30 gold a day. in 7 days i got
100 skil points
275gold
400k karma
alot of t6 mats that i havent sold yet
and almost all of SoS on my freinds list telling me how much better it is

You must be having a lot of fun

My first impressions of Guild Wars 2

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

Now, you can go ahead and scream that its just PR talk and that his probably lying. But I don’t think that a developer could ever lie about such things.
(And if if your the kind of person who “don’t trust anybody but myself” then you have your own personal problems, i guess:)).

about 5 guilds I know has left totaly from the game, and it wasn’t small guilds, there was guilds 40-50+ members. And yes, I’m a person who do not trust anybody :P Read this forum, and you will see more…

Noone tells thats GW2 is a bad or not. It’s superior, cool, awesome, still after you have done all tasks – its become borring. That’s the main speach. So it’s very good that new players come, but how for long?

People are always leaving MMO games after launch. And people are always making posts about the games dying. This is not an issue. This is how gamers game and flame.
Right now, nothing indicates that this game will go down like SWTOR and all the others. We will see.

You see, if there’s a type of person you can never trust, its the online gamer. Developers actually have to be trustworthy to some degree (because they have a name and a responsibility). Gamers don’t. They are just anonymous kids.

The ones who say they love the game might hate it tomorrow. The ones who are making walls of text about the death of the game might just have a kittenty life and now they have found a place to cry. Other haters might come back 2 months later. Who knows.

By the way, the funny thing is that a lot of the (same few) people who are hating the game seems to be the ones who have invested most hours in the game. The thing is, although the devs would like you to play forever, this game is already a succes when a player has played for 300-1000 hours within half a year (like most of the whiners have). The question is, will they come back? And will more players buy the game. It seems to be the case.
(Those who REALLY don’t like the game… just leave and don’t say a word. Just like the ones who llove the game just play and don’t say a word.)

Im not saying this because i love the game. I don’t. To me there has never existed a great MMO. I just find this one to be the best, despite all the issues; just like I found GW1 to be the best back in the days.

My first impressions of Guild Wars 2

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

For the third time in as many posts, your having played several different MMOs does not, in any way, make your points valid just on its own.

When I look a the server pops, most of them are heavy or full, so I’m not sure what you mean by the pops confirming your point. Now, compare that to SWTOR having to merge more than half of their servers because people really were quitting and going elsewhere. Compare that with WoW hemorrhaging players.

What you’re saying isn’t ‘facts’. It’s opinion, and a poorly thought-out one at that.

Personally, I love the game, and I’ll be here for the duration. I don’t put it on a pedestal, I realize that there are areas that need work, but it’s still the best MMO out.

Just to confirm the statement about population:
Colin Johansson has actually said more than once that since december the population is steadely increasing – more than they expected. And that is very positive for an MMO, because after about 4-6 months, this is usually whats distinguises the succesful MMOs from the dying ones.
First month theres a big increase of cause, and then during the following months there’s always a decrease, and then after half a year it shows if the game dies or not.

Now, you can go ahead and scream that its just PR talk and that he’s probably lying. But I don’t think that a developer could ever lie about such things.
(And if if your the kind of person who “don’t trust anybody but myself” then you have your own personal problems, i guess:)).

(edited by jobah.7241)

Personal Story and lots of deaths...

in Personal Story

Posted by: jobah.7241

jobah.7241

Im really surprised to see these kind of threads – I thought everybody complained about the game being too easy. But I guess im just not that well informed.

Seeing this, I can understand the dilemma A-net is in when trying to balance the personal story.

I have leveled up a Mesmer, elementalist and Guardian. I can’t remember ever dying in the personal story (maybe 1 or 2 times while talking to friends while playing).

The only big difference between my leveling experiences is that I can let my 6 year old nephew play the guardian without problems. I just tell him to hit some buttons, mainly the autoattack, and things die. In fact i can go full kitten into a battle 5 levels above my own level and its still a faceroll. To me, this is a problem, and not that the other professions are “weaker”.

So there you go, I think theres a lot of casual players like me who find the personal story very easy. And there’s players like in this thread who find it difficult.

Thats a challenge to balance

(By the way: I can understand the general problem of balancing a game for all players. But is it necessary to have a profession, like the guardian, where you can autoattack all the way from lvl 1 to 80? It kind of destroys the whole purpose of progres and learning to play)

Scaling Change Gone Too Far?

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

Defnitely more challenging, although I don’t think it’s that pleasant to get killed by a level 16 veteran, being an actual level 80.
To make things fair they should also scale repair costs according to the level you were when KO’d.

If people can’t kill a lvl 16 veteran, THEY have a problem, not the game.

- People want to be challenged
- People want to faceroll
- People want achievement goals to work towards
- People hate being “forced” to do things to achieve something

It’s not easy being a developer

Elite skills feel too much like ultimates

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

I dont think you can compare GW1 eilites and GW2 elites. Its the name that confuses.

There is a reason why you don’t build around your elites in GW2 the same way you did in GW1: Becasause you have skill dependent weapon sets and profession skills, you create your build around those sets. A GW1 type elite skill wouldn’t make much sense here unless they change the skill system.

However, I do think that a lot of the elite skills in GW2 are simply too one dimensional, boring and bad. It’s as if a group of 12 year old kids designed them.

There should be good synergy between the skill combinations and the elite., and not just “MOA damage” or just a new skill set with the same skills or one more minion or some kitten.

When you look at the Elementalist elites… I don’t even know what to say. The elite skills – and a lot of the utility – are just more of the same.
As far as the elemtalist goes, I see absolutely no reason to have Conjure skills and summon elementals other than maybe giving the kids some “wow, cool” factor. Again they add no synergy, just more of what you already got in your build. So why use it?

Edit: I see that the poster above me agree on the elemtalist to some extent:)

(edited by jobah.7241)

New Dailies

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

Why not just go all the way with your great reasoning in here:
1) I want to play the game as I choose to.
2) I don’t feel like doing anything when im logged in.
3) Now, the daylies requires me to do stof when I play
4) Why do I have to do stof to play the game?
5) I hate A-net

Patch Notes?

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

Too many kids on this forum don’t have a clue about how things work in real life, or in game development for that matter. None the less – or precisely because of this – you think you know everything.

Please go to your mommy if you have to cry. Why do it on a public forum. You’r embarrassing yourselves.

anyone else bored with legendaries?

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

Wow, do people seriously believe that Sunrise and Twilight are the most common just because they look good?

It. is. because. they. are. GREATSWORDS.

I think someone said it earlier: the teenage-alpha-male-wanna-be-tough-mellee-guy-watching-da-big-numbers-from-my-giant-sword is strong with this game (like in others, i guess).

why do people hate magic find?

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

This thread is in itself a proof that MF gear is a bad thing: It is splitting people

And even worse, it goes against A-nets design goal: that a game should be played to have fun, not be played “to prepare to have fun”.

For a lot of people, MF gear creates an eternal farming circle of preparing for something. Because why would you wear the “hard earned” gear (for your build) that was the very goal of your farming when you can farm much more wearing MF?

Result: Farming, i.e. “preparing to have fun”, becomes a goal in itself.
Bad design.

GW2 is not a Grinder.

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

Speaking of entitlement,if you are not willing to do any sort of challenging activity you do not deserve the reward as someone who does.Do you complain to your boss thats its to hard for you to work and you want the full paycheck.No.

This is the type of mentality that is destroying this game, and what little is left of the community.

I don’t even want to try to explain it to you, suffice to say it is a segregation / elitist point of view that ANet claimed they didn’t want in GW2.

Now it’s here in spades, and it will only get worse as they drive off certain players in favor of other certain players.

You are correct.

HOWEVER, you have to do something to get your gear, right. You cant have everything at lvl 1. There must be a challenge and some kind of achivement – AS LONG AS ITS FUN. There must be som kind of development and progres and there must be drawn a line to this progres somewhere – this somewhere is Ascended gear right now, and it will be for at least the rest of the year.

And why is this so bad? Soon you will be able to get the ascended gear in other parts the game (also WvW). And rember, if the game had launched with Rare gear, and then A-net suddenly had introduced exotic gear in November, everybody would have screamed: “Gear treadmill!, A-net lied to us!, most grindy game EVAR!”

Constructive criticism and patience is the way to go.

GW2 is not a Grinder.

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

You CAN kill the same monsters 2.000.000 times
You CAN do the same dungeon 568 times
You CAN take 8 alts to lvl 80, do map completion, get max stats, do all achievements etc
You CAN grind for lengendaries

But why should you?

This kind of grind is made for two kinds of people
1) the “hardcore” (i.e. people who don’t have a life) who wants to be “someone” ingame, you know, be the “first” and make videos of the gear
2) casual players who just randomely get stof done as they play the game (for fun, I hope), maybe within a year or two.

But it will never take anything away from the game if you choose not to do these things. Move on.

I will never understand why a rational human being would ever waste time, “working” for a lengendary. But of cause, thats just me.

The relevant question is whether players think that the actual content is fun to play. If not… then play another game. Thats it.

AoE nerf, brace yourselves

in Elementalist

Posted by: jobah.7241

jobah.7241

People in here are pathetic.

Maybe you should ask yourselves: what is it exactly that makes me mad, dissapointed and so pathetic? Is it A-net telling me that they are going to look at a few AoE-skills? Or is it perhaps because im investing too much time playing games and need to get a real life?

Please take a deep breath. You know NOTHING about what A-net is going to do. They probably don’t even know themselves yet.

But sure, A-net only exists to make your life miserable.

You may want to rethink your post. “Pathetic” would be throwing out childish taunts and insults.

Grow up.

[…]

ANet has long since taken all of the good will people had for them, wadded it up, set it on fire and thrown it off a cliff.

Exactly, that seems to be a pretty “pathetic” statement.

AoE nerf, brace yourselves

in Elementalist

Posted by: jobah.7241

jobah.7241

Well if they nerf aoe hard for ele’s maybe they will give us weapon swap to make up for it.

Wishful thinking I know, but I would take it!

I have been a staff ele for months, and I’m interested to see what changes are on the horizon.

That would be awful. More is less.

Some skills still need more quality. Not least on the elementalist.
Too many skills look alike, and conjure skills and glyphs are just bad design made for kids. “Yiihhaaa, im so cool with my giant burning sword in my hand”, useless. No synergy and it adds nothing to builds, except maybe a little bit “MOA DAMAGE” (boring).

And why would it be better to have 45 skills available. There are so many other games that have gone that rout. Thats one of the things A-net does right. Aiming for quality. Although they are not there yet.

AoE nerf, brace yourselves

in Elementalist

Posted by: jobah.7241

jobah.7241

People in here are pathetic.

Maybe you should ask yourselves: what is it exactly that makes me mad, dissapointed and so pathetic? Is it A-net telling me that they are going to look at a few AoE-skills? Or is it perhaps because im investing too much time playing games and need to get a real life?

Please take a deep breath. You know NOTHING about what A-net is going to do. They probably don’t even know themselves yet.

But sure, A-net only exists to make your life miserable.

Is AoE actually a problem? - Discussion Thread

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

And why are all the Elementalists so mad. Are you so sure that you will be the victims? Or do you just like to hate?

That’s simple. Nearly every elementalist skill is AoE.

Many people notice only the big, flashy AoE spells eles have, but when you go skill for skill, there’s only a half dozen or so single-target skills across all weapon sets for the profession.

One of the statements made in the talk was that AoE was going to be toned down in general, and if taken seriously, that means that elementalists can look forward to an across-the-board damage nerf.

Of course, there have also been conflicting statements made that the devs will look at skills on a case-by-case basis, so it’s hard to know what to think.

Thats fine, but regarding the ele, its still just speculation.
Colin said a COUPLE of skills were problematic. And it could just as well be the necromancer staff.
And how do you know that it will result in an overall nerf. Maybe they are balancing the change to the specific AoE skill with adjustments to other skills in the skill set.

Truth is: WE DON’T KNOW

We only know that they want to make certain skills more situational. And i really think that is an overall good idea. I hate skill sets promoting mindless spamming.

Is AoE actually a problem? - Discussion Thread

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

This game really needs what happened in GW1 really late in its life cycle: Skill splits for different formats. I think it’s just too hard to balance skills for different formats that involve so many different types of battles and tactics.

Unfortunately they said in the stream that they are aiming at NOT splitting because they want PvP players to learn the game through PvE, i.e learning to play with the same skill power.
Its a problem

Is AoE actually a problem? - Discussion Thread

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

Wise people acknowledge when they know nothing. And therefore they know that it is ignorant, borderline stupid and embarrassing to pass judgements about it.

You can always discuss your Own experiences, wishes and expectations, and I think that is excactly what A-net wants you to do.

But why in gods name are you already hating on Anet just because they mentioned that they will be looking at AoEs in the game (they said it seemed to be a problem in PvP).

Don’t you understand:
- You know NOTHING about what they intend to do
- they probably still don’t know themselves

By the way, there is other possibilities than just nerfing AoE damage. Just to give an example, they could change some AoE skills to single target skills, bouncing skills, give them more or less control – and so on.

And why are all the Elementalists so mad. Are you so sure that you will be the victims? Or do you just like to hate?

Because, NOTHING needs to be done about AoE – that is why we are “passing judgment”.

Nobody was complaining about AOE, aoe-related professions have become increasingly irrelevant and pushed into bunker-builds, and anyone who understands the meta-game understands how many more things would be broken when aoe gets “adjusted”. (these types of fundamental meta-balance adjustments generally take years to weigh and are thus saved for expansions by most AAA houses, talk about anet’s hubris here.)

Meanwhile, single-target focused professions have been buffed into the stratosphere despite people being literally downed and stomped in 2 seconds due to their already-insane burst.

Then the comment about the 0/10/0/30/30 ele build that is the only viable build for ele left in the game, and the synergy-of-which should be emulated, not “watched” or dismantled.

Add this to the terrible lost shores patch, and the way mesmers, eles, and engineers have been handled vs warriors and thieves, and you have a recipe for utter cynicism boiling over into rabid hatred. Most of the people in this thread have been down-right civil given the circumstances.

Well, I hope they will look at both the “single” target damage AND the AoE skills AND improve encounters with mobs in PvE (less piles of trash, better AI, less stupid bosses). Too much AoE and too much trash in the game, it ruines the gameplay a bit (no challenge). In PvE (and WvW i guess) it all depends too much on killing large groupes of enemies with “AoE” (or multitarget skills) as fast as possible.

Is AoE actually a problem? - Discussion Thread

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

Wise people acknowledge when they know nothing. And therefore they know that it is ignorant, borderline stupid and embarrassing to pass judgements about it.

You can always discuss your Own experiences, wishes and expectations, and I think that is excactly what A-net wants you to do.

But why in gods name are you already hating on Anet just because they mentioned that they will be looking at AoEs in the game (they said it seemed to be a problem in PvP).

Don’t you understand:
- You know NOTHING about what they intend to do
- they probably still don’t know themselves

By the way, there is other possibilities than just nerfing AoE damage. Just to give an example, they could change some AoE skills to single target skills, bouncing skills, give them more or less control – and so on.

And why are all the Elementalists so mad. Are you so sure that you will be the victims? Or do you just like to hate?

Is AoE actually a problem? - Discussion Thread

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

AoE is neccessary in the core gameplay simply becuase the game revovles around faster paced combat with multiple mobs. How many times in Orr or Dungeons have you ever fought with just 1 mob at a time? AoE is neccessary becuase you’re usually fighting 2+ guys at the same time in PvE. If you lower that, fights will take longer (forcing you to use more auto attacks, unless they decrases the CD on weapon skills to compensate) and players will die more, especially classes that rely on quickly killing something to survive (thief, ele). Basically if this goes through the game will become less fun overall. They would have to atleast double the damage of single target skills by whatever was nerfed in AoE just to allow for a small drop in the pace of gameplay. I don’t see this happening. Lots of potential to ruin the game’s fun factor here, and that fact that they’re considering it makes me think they don’t know what fun is.

This is why there should be both fewer but harder mobs AND fewer AoE skills. All these AoEs make the gameplay more boring. Its fine that for example the Ele has more than other proffs, but every profession has lots of skills that hits multible targets – which makes PvE events a mindless spamfest.
The enemy in events should not attack as big piles of useless trash mobs. They should be fewer more spread out and then there should be put more thought into AI, difficulty and how the encounter plays out.

I don’t understand why in MMOs you only have the choise between piles of trash mobs or lonely “epic” bosses (ususally even more boring than the trashmobs).
Well, thats another story, of cause.

Is AoE actually a problem? - Discussion Thread

in Guild Wars 2 Discussion

Posted by: jobah.7241

jobah.7241

Just as some people mentioned. It makes no sense because its a counter-measure to farming. Protip: if a nerf or change doesn’t make sense: the gem store probably has something to do with it. It’s unfortunate that a lot of people just write it off as “lol tighten up that tin foil hat xD” which allows them to get away with this sort of thing.

Since this game has released they have constantly be tweaking and tuning (nerfing) viable methods of obtaining decent amounts of gold in game to shoehorn people into the gem store. If you’re on a dead server you might have trouble seeing this but on populated servers, you can go to the cursed shore (or other DE chains) and mow down hordes upon hordes upon hordes of enemies and run around sweeping up the loot. Just an hour of farming the tunnel events with the occasional planx you can make upwards of about 5-10 gold depending on drops and that’s not counting magic find and if you sell EVERYTHING. What makes this possible? AoE. The horde comes, people rip their AoE’s and its dead, so they are working hard at a fix for that, just like they will “fix” other methods of obtaining more gold than they want you to have in the future.

And the US government was behind 9/11
And the the moon landing was fake
And the immigrants are all here to take over the country
And my wife is cheating with someone behind my back
And

Thank you for fixing Jormag

in Dynamic Events

Posted by: jobah.7241

jobah.7241

And I’m going to keep calling it Jormag in guild chat…does that grind your gears?
[/quote]

No, i dont give a kitten Like i said, i was correcting the ones who where correcting, simply because they were correcting.
I dont care what people call things in a stupid game.

Some people just need to get a real life.

Thank you for fixing Jormag

in Dynamic Events

Posted by: jobah.7241

jobah.7241

I will now do something craazzy: Correcting the guys who are correcting the guys who seem to not know that it is not Jormag.

It IS a Dragon
It is NOT an ELDER dragon
It is a lieutenant of the elder dragon, Jormag
It HAS a name
It is called The Claw of Jormag

Burst/spike damage vs Condition

in Mesmer

Posted by: jobah.7241

jobah.7241

Hi there,

I have run a rampager shatter build with sword/focus + staff since the first week and I have always found it as strong as berserkers gear, if not more because it seems more versatile (you still do a lot of damage when you are doing “nothing”). And it works fine in both PvE and PvP. And for soloing at 80, its really good (the best proff ive tried for this).

In fact, without noing for sure, I also seem to do as much burst as a berserker gear mesmer.

My traits are 10/20/0/10/30.

The pure damage output from power and crit is still high, and then i get the burst from cry of frustration (always one tick of minimum 2200 depending on your gear) + confusion from other shatters and at least 10 stacks of bleed after only 3 seconds of fighting and consistent burning from autos from me and clones when i shift to staff.

And i really dont understand why people say that confusion is bad in PvE. I find it as good as in PvP. Remember the damage is MUCH higher in PvE and you always get at least 1 tick.

For some reason i never hear about people going rampager, but maybe its because on paper the damage numbers dont seem as big?

My judgment on this doesn’t come from doing the math, but simply from how encounters play out. I could be wrong of cause…

(edited by jobah.7241)

Seriously people....

in Wintersday

Posted by: jobah.7241

jobah.7241

Complaining about complainers is a good and healthy thing – and very different from just complaining without the ability to be critical.

Rational critique presupposes self critique – that is, being critical about you own complaing, asking yourself about the reason behind your complainíng.
Then maybe you’ll find out that your complaing has nothing to do with the thing you are complaing about, i.e. a game, Anet. Maybe you’re the problem.

When you act as if your life depends upon a silly game, you should know that its yourself you should be complaing about.

Connection error../Retrying

in Wintersday

Posted by: jobah.7241

jobah.7241

So is the obligatory whining finally ending?

Nah, you’ll figure out something to whine about.

Don’t worry

All phantasms now utterly broken.

in Mesmer

Posted by: jobah.7241

jobah.7241

I read the interview about pay-as-you-go expansions and couldn’t stop laughing. Then got terrified as I realized it wasn’t a joke. =/

Link?

yeah i want a link too, i hope your just getting confused with how they called the old guild wars 1 expansions pay as you go, not pay monthly, if they start a monthly fee i’ll quit and never recommend the game to anyone, the biggest selling point was having no monthly fee…

factions, nightfall and eye of the north were what they called “pay as you go” back then.

People need to take a deep breath sometimes and rotate their braincells. Why is it that you are so eager to find something, you can hate on.
1) There will be “free” monthly content updates
2) There will be expansions that you pay for, but at a slower rate than gw1 (in gw1 almost every half year).
Of cause you pay for big expansion packs with new maps, stories, races, skills, events and so on!

Mesmers in farming groups

in Mesmer

Posted by: jobah.7241

jobah.7241

I dont want to be an kitten, but this topic has been discussed 1 billion times.

Mesmers are fine (especially with a shatter build and a tiny bit of creativity).

The real problem is the tagging system – and stupid event zerging.

Hate scepter #1

in Mesmer

Posted by: jobah.7241

jobah.7241

All scepter skill 1 in this game are stupidly boring (like on most reanged weapons).

They should just focus a bit on that general issue, imo