Showing Posts For johnno.7543:

i7 4790k and GTX 980 getting me average fps ?

in Account & Technical Support

Posted by: johnno.7543

johnno.7543

Dropping max players to maybe low/medium and player quality to low/medium will make a huge difference. Also try lowering the shadow quality, as well as lowering the reflections. Messing around with those 3 things will make a big difference. Also with the new camera changes, you will lose performance as you increase the field of view.
Also check and make sure you have effect LOD checked(this one can also change performance quite a bit). These are the things i have messed with a bit and i get really good performance even in giant fights in wvw i never go below 35 fps, and I’m only running a i7-4770k @4.3 and a gtx 770 OC’d to 1250mhz core. So mess around with those setting i mentioned and good luck.

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

(edited by johnno.7543)

WvW is so lagy.

in WvW

Posted by: johnno.7543

johnno.7543

If you have time and see this please post in this thread im trying to get everyone to post in up in the support forums : https://forum-en.gw2archive.eu/forum/support/bugs/MASSIVE-Server-Skill-Lag-in-WvW-since-patch/first#post4923090

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

MASSIVE Server/Skill Lag in WvW since patch

in Bugs: Game, Forum, Website

Posted by: johnno.7543

johnno.7543

I think that we deserve a response as far as to wether you are trying to fix this lag. Even if you aren’t planning on fixing it, the right thing to do would be to tell us all that, so we can uninstall Guild Wars 2 off our computer and move on to a different game. Not saying anything at all to all these posts/complaints about Lag is pretty much giving your player base the middle finger, and you still expect people to go out and buy the GW2 expansion when we know how you will handle our complaints after it is realeased. The fact that nothing has been said at all, not even acknowledged by the Guild Wars 2 staff is very insulting and not the way you would treat a customer if you plan on keeping their business. Don’t you think you should have the courtesy to atleast tell us if you plan on fixing this or can’t fix it before people go put money in your pockets for an expansion for a broken game that may never be fixed?

This has been happening every single night when i play wvw, I and everyone else in the map experience skill lag between 1-10 seconds long. This began happening right after the patch that changed how stability worked. Every night since then i have had the same horrible skill lag and have listened to everyone in teamspeak and in mapchat complaining about the same issue. As far as where im seeing this well, It happens on every WvW map.

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Recent Ability Lag in Borderlands

in WvW

Posted by: johnno.7543

johnno.7543

Agreed, more people need to be complaining about this, if they think its a problem only a few people are having they wont even bother with trying to fix it.

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Can we get a response about the Lag

in Account & Technical Support

Posted by: johnno.7543

johnno.7543

Yeah i spend alot of time in WvW, and the lag since the patch that introduced the stability change, has been horrible every night skills not working from anywhere between 1-10 seconds. If they don’t plan on fixing this it seems kind of ridiculous that they are going to introduce new WvW content in the expansion, why release content for somthing that is barely playable.

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Can we get a response about the Lag

in Account & Technical Support

Posted by: johnno.7543

johnno.7543

Yep playing in US, and exactly the same, every single game is playing fine except for GW2

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Can we get a response about the Lag

in Account & Technical Support

Posted by: johnno.7543

johnno.7543

I think that we deserve a response as far as to wether you are trying to fix this lag. Even if you aren’t planning on fixing it, the right thing to do would be to tell us all that, so we can uninstall Guild Wars 2 off our computer and move on to a different game. Not saying anything at all to all these posts/complaints about Lag is pretty much giving your player base the middle finger, and you still expect people to go out and buy the GW2 expansion when we know how you will handle our complaints after it is realeased. The fact that nothing has been said at all, not even acknowledged by the Guild Wars 2 staff is very insulting and not the way you would treat a customer if you plan on keeping their business. Don’t you think you should have the courtesy to atleast tell us if you plan on fixing this or can’t fix it before people go put money in your pockets for an expansion for a broken game that may never be fixed?

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Can we get a response about the Lag

in WvW

Posted by: johnno.7543

johnno.7543

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

(edited by johnno.7543)

Mass Misunderstanding

in Guild Wars 2: Heart of Thorns

Posted by: johnno.7543

johnno.7543

+11111111111111111111111111111

seemed like a lot of people didn’t grasp the concept of what anet was actually trying to accomplish today.

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Feedback on HoT Stress Test [merged]

in Guild Wars 2: Heart of Thorns

Posted by: johnno.7543

johnno.7543

The new skills were working great for me, and they seem to be introducing new mechanics that will bring more complexity to the combat in the game. Also revenant looks like it could be an effective anti condi class anyone who doesn’t like condi roaming groups in WvW should be excited xD, also that projectile blocking wall that moves in front of you will be nice for people who have been complaining about rangers. Everything seemed to play pretty well i didn’t come across any bugs while i was playing. Also the Revenant armor looks amazing.

Edit: No framerate drops or issues for me

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Feedback on HoT Stress Test [merged]

in Guild Wars 2: Heart of Thorns

Posted by: johnno.7543

johnno.7543

lol at everyone freaking out about lack of content. This isn’t the beta calm down they just needed to make sure the servers and everything else was stable. Everyone should be happy that the stress test went well, now they can focus on getting everything else ready for the actual beta.

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

The New WvW Borderland

in WvW

Posted by: johnno.7543

johnno.7543

In my opinion the majority of people who like “This form of WvW” (Being in that they dont want to actually play WvW) aren’t very skilled individually.
I would say majority of roamers have much more individual skill than the zerg guilds who cower behind the AoE limit and perma stability.

The problem with this topic is that after 3 years complaining about Blobs most players gave up and left.
Leaving behind the zerglings that now found ways to do high skilled zergling and are now worried that their game will change.

Let’s face it. I love how some guilds make a selection of 20 skilled players using the correct build and organized on voice and all. That’s how a real zerg should be.
This is the reason why commanders have a 20 man-squad limit. That’s how WvW was meant to be played. That’s where the main force of a server should be.

Point is that, most players just blob in a 50~70 man group of players using PvE equipment and just blow everything out of proportions by following blindless a commander tag. This is a ISSUE that is finally getting some attention and is the reason why I am loving the new map designs.

lastly, and not more important. Eternal Battlegrounds will stay. Meaning that players can still blob up somewhere if they need to.
But like any good zergling, if the commander tell everyone to go to borderlands, everyone will follow. Nothing changes in that part.

The problem with EB will be queues. The open field fights guilds will all want to be on EB along with the pugs that EB usually has. Fight guilds atm have the option of spreading across 4 maps if the new map with all the siege, pve, more defending ends up not being a choice for fight guilds, you will have all the fight guilds trying to get on EB creating massive queues. When that happens people who dislike the new map and get fed up with waiting all the time to get on the only map they enjoy will most likely stop playing. This can all be avoided by giving fight guilds the option to play on the old BLs and having those BLs not count towards ppt(obviously having 6 maps or somthing for ppt would not work). This is a win win situation as PPT players will be able to do their thing without having fight guilds who dont help defend taking up spots on thier BL, and the fights guilds will be happy that we won’t have to PPT to draw out fights.

The amount of times I have been in EOTM maybe 20 total. The fact you jump to that conclusion is hilarious at best. I ran CTH and for those that were actually apart of Maguuma and the T2 scene when it was at its most vicious. You know full well the ninja ops we pulled off and the skill we had. But just to proove a point to you. Here’s a video we posted up of us during a weekend reset against SOR.

Wait where did i mention anything about EoTM. Where did i say anything relating to ninja ops, im actually confused did you quote me on accident because nothing you said relates to what i said in my post at all lol. Ah yeah i just noticed you must have meant to quote the person above my post since he was the one addressing you.

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

(edited by johnno.7543)

The New WvW Borderland

in WvW

Posted by: johnno.7543

johnno.7543

I wouldn’t mind addition of this map at all, as long as we get to keep old borderlands map alongside it. No rotations, no tournaments, just let us have what we already have.

+1 this would be fine. You could even make the old BL maps not count towards ppt or somthing, just leave them so guilds that are in wvw purely for open field fights can go have their fun as well.

Issue is more than half of the servers can’t sustain any kind of coverage on three borderlands maps, much less six (regardless of ppt).

I think these changes look great and can’t wait to play these new maps.

However, what WvW really needs (and has for a long time) is something to address the huge disparities between server populations. Otherwise, the experience is fun some weeks and just plain frustrating and boring the rest.

Well like i said have the old BLs not count towards the matchup ppt so you dont need to worry about coverage on those maps, they would purely be for fighting.

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

(edited by johnno.7543)

The New WvW Borderland

in WvW

Posted by: johnno.7543

johnno.7543

In my opinion the majority of people who like “This form of WvW” (Being in that they dont want to actually play WvW) aren’t very skilled individually.
I would say majority of roamers have much more individual skill than the zerg guilds who cower behind the AoE limit and perma stability.

The problem with this topic is that after 3 years complaining about Blobs most players gave up and left.
Leaving behind the zerglings that now found ways to do high skilled zergling and are now worried that their game will change.

Let’s face it. I love how some guilds make a selection of 20 skilled players using the correct build and organized on voice and all. That’s how a real zerg should be.
This is the reason why commanders have a 20 man-squad limit. That’s how WvW was meant to be played. That’s where the main force of a server should be.

Point is that, most players just blob in a 50~70 man group of players using PvE equipment and just blow everything out of proportions by following blindless a commander tag. This is a ISSUE that is finally getting some attention and is the reason why I am loving the new map designs.

lastly, and not more important. Eternal Battlegrounds will stay. Meaning that players can still blob up somewhere if they need to.
But like any good zergling, if the commander tell everyone to go to borderlands, everyone will follow. Nothing changes in that part.

The problem with EB will be queues. The open field fights guilds will all want to be on EB along with the pugs that EB usually has. Fight guilds atm have the option of spreading across 4 maps if the new map with all the siege, pve, more defending ends up not being a choice for fight guilds, you will have all the fight guilds trying to get on EB creating massive queues. When that happens people who dislike the new map and get fed up with waiting all the time to get on the only map they enjoy will most likely stop playing. This can all be avoided by giving fight guilds the option to play on the old BLs and having those BLs not count towards ppt(obviously having 6 maps or somthing for ppt would not work). This is a win win situation as PPT players will be able to do their thing without having fight guilds who dont help defend taking up spots on thier BL, and the fights guilds will be happy that we won’t have to PPT to draw out fights.

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

The New WvW Borderland

in WvW

Posted by: johnno.7543

johnno.7543

I wouldn’t mind addition of this map at all, as long as we get to keep old borderlands map alongside it. No rotations, no tournaments, just let us have what we already have.

+1 this would be fine. You could even make the old BL maps not count towards ppt or somthing, just leave them so guilds that are in wvw purely for open field fights can go have their fun as well.

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

(edited by johnno.7543)

New HoT Borderlands map

in Guild Wars 2: Heart of Thorns

Posted by: johnno.7543

johnno.7543

I mentioned GvG not being supported and you completely focus on that part of my post even though i wasn’t really making an argument about that. I would estimate the balance between guilds that care more about fights and guilds that care about holding structures and placing siege is roughly the same. Neither side is wrong for playing the game the way they enjoy it(both styles of play are mentioned right in the description of WvW on gw2 website). Right now we have the capacity for the different groups of players to enjoy WvW and coexist with each other. Changing WvW to cater completely to the play style of either group i think would be a negative thing. We had options on how we wanted to enjoy WvW and at this point it feels like we now will have no choice but to play a certain way. Either way you look at it your going to lose players by not keeping a balance between both groups. Would it not make more sense to develop somthing that appeals to both sides?

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

(edited by johnno.7543)

New HoT Borderlands map

in Guild Wars 2: Heart of Thorns

Posted by: johnno.7543

johnno.7543

Replacing all the old BL maps, which a lot of guilds who are out looking for fights enjoy is a big mistake. I know a lot of people who don’t want random pve events, statues that blow you off ledges, jumping puzzle mechanics all going on in the middle of a fight.

The map looks cool and has some interesting looking mechanics but forcing it on players who have repeatedly told you this is not what we want, not exactly a good way to get people to buy your expansion and continue to support GW2. I for one will be waiting to buy the expansion till after I see the effect these new maps have on WvW. If large scale fights are ruined by siege, ledges,pve content. Well I probably won’t be buying the expansion if that is the case. I already am frustrated by ANET refusing to support GvG, but at this point it seems like you are giving us the middle finger and saying well we just don’t care about you, if your goal is moving the fights oriented guilds and players to a different game well you might just accomplish that.

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

The New WvW Borderland

in WvW

Posted by: johnno.7543

johnno.7543

So am I reading this right this map is completely replacing the old BL maps? So no option for ppl who end up not liking the new map to play on the BLs we use now? Sooooo if this map flops and people dont like it the only map people who enjoy open field fights and dont want siege interference or pve stuff going on will be EB?

I was for this map as a cool thing to try out but replacing the current BLs completely is a huge risk.

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Any SoS Roaming Guilds?

in WvW

Posted by: johnno.7543

johnno.7543

roaming in t2 is not much fun anymore, if you enjoy roaming I would go to lower tiers for it. Generally in t2 the smallest roaming group you will find is 5 and the largest can be at 10-15. I used to really enjoy solo roaming and small man roaming with maybe 2 other people but it just doesn’t work very well in t2. I don’t know if this is everywhere now but the most notable thing I have seen when i switched from my t6 server to a t2 server is that I see alot more condi roamers and groups of condi roamers, when I was in t6 i rarely ran into condi roaming groups, but this could have changed by now and maybe it is this way in the lower tiers as well

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Stability changes

in WvW

Posted by: johnno.7543

johnno.7543

Between this upcoming change and the crit change a while back they continue to push the advantage to blob. GG anet WP. I guess it only makes sense since most devs out in WvW just zerg the kitten around anyways.

Yeah that is my main concern with the stability change. My guild and I enjoy fighting outnumbered one of the reasons we are able to do this is because we manage our stab effectively in the melee. This change is going to encourage more blobbing simply because the blob will be able to remove all the stability stacks on the smaller group faster than the smaller group will be able to remove the stability on the blob. So alot of fights are basically going to be who can remove the others stab first, or like other people have mentioned fights in WvW will become all ranged fights which in my opinion are some of the dullest fights in wvw, when 2 servers stay at max range afraid to push each other.

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Tagless guild commander

in WvW

Posted by: johnno.7543

johnno.7543

coglin & johnno, how is your server ranked with that attitude?

My server is rank 6 at the moment and my previous server is rank 7.

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Tagless guild commander

in WvW

Posted by: johnno.7543

johnno.7543

Yeah the top rated servers have a lot of tagless guild groups running around.

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Tagless guild commander

in WvW

Posted by: johnno.7543

johnno.7543

Why should someone have to lead around a bunch of people if they don’t want to? A commander has no obligation to lead, if someone doesn’t want to tag up it’s their choice. I know with my guild the reason we don’t tag up is because we enjoy fighting larger groups than us, and a lot of pugs will refuse to join TS which makes them a liability. Also my guild doesn’t capture anything even if we tagged up we ignore all objectives and just run around looking for fights lol so pretty much no benefit

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

(edited by johnno.7543)

Stability changes

in WvW

Posted by: johnno.7543

johnno.7543

GG blobs will put out so much CC just based on the amount of ppl throwing out skills that any smaller group will have their stab gone pretty quickly. Sounds like this will make it alot harder to blob bust or win outnumbered fights. Seems to me that this will make blobbing around even more effective, hopefully i will be wrong. inb4 80v80 all ranger battles from 1500 range

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

[NA] Looking for experienced PvE guild

in Looking for...

Posted by: johnno.7543

johnno.7543

wow look at this nerd trying to be a PVE hero. Go kitten yourself you kittening piece of kitten

Syn looking to get carried by other guilds players in PvE like they do in WvW

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

(edited by johnno.7543)

Cant update Game :(

in Bugs: Game, Forum, Website

Posted by: johnno.7543

johnno.7543

also just used hotspot shield and it downloaded fine seems to be a way around the problem

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Cant update Game :(

in Bugs: Game, Forum, Website

Posted by: johnno.7543

johnno.7543

Also from chicago here -.-

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Question about Belinda's Greatsword Skin

in Black Lion Trading Co

Posted by: johnno.7543

johnno.7543

I was wondering if anyone who had this skin would let me know if the sword sheath stays on your back when you draw the weapon? Or does it just vanish when you draw the sword?

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Looking for a server that plays defense

in Looking for...

Posted by: johnno.7543

johnno.7543

thank you for all the responses and offers still deciding on where i am going to end up if anyone would like to talk to me about their guild or server please contact me in game Exaltdone is my name

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Looking for a server that plays defense

in Looking for...

Posted by: johnno.7543

johnno.7543

i am also on NA primetime as well as a little later into the night

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Looking for a server that plays defense

in Looking for...

Posted by: johnno.7543

johnno.7543

bump* just want to hear what more ppl have to offer CD is sounding like a good fit to me

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Trading Post goes P2W (Pay to Win)

in Black Lion Trading Co

Posted by: johnno.7543

johnno.7543

P2W? go play an asian mmo then come back and tell me about P2W. Also the starcake is not going to give you a noticeable advantage over ppl it is a small stat increase across the board which equates to mediocre at everything good at nothing. Much better foods out there than this, which are all available to you via crafting or the TP makes this “P2W” starcake almost useless, unless you want all stat magic find food lol

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Uncontested Temple of Melandru

in Dynamic Events

Posted by: johnno.7543

johnno.7543

just opened melandru on Darkhaven server

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand

Confusion Should Be Nerfed in WvW

in WvW

Posted by: johnno.7543

johnno.7543

every class has some form of condition removal….learn to use it and confusion isnt that much of a problem lol

Syndictive Exalt-human warrior
[Syn] Syndictive
Dragonbrand