Showing Posts For keloorie.6085:
I’m a new thief and I’m serious about playing well with this prefession. Actually I’m fond of the role as an Assassin with long range weapon ( short bow might do the work ),
but I’m kind of confuse by the shortbow skills, which can neither play Direct dmg nor condition dmg. Can anyone give me some idea like how should I play it ?
Aden, I’m trying to use lightning reflex, sic’em as my skills, but really scratching my head for the last slot
Razor, I prefer playing as a power ranger XD
I’m planning to use a sword/warhorn + longbow ,but my very final goal is making my pet useful since he is usually getting ignored while my enemy is not getting punished by ignoring him.
Tyeme, I am looking foward to use a jaguar as a dps pet. But I don’t really have an idea about the other one, i might probably try a drake but the thing is, I don’t know should I place 40 in BM traits to boost up my pets’ attributes
I am playing a staff elementist with berserker gear and scholar runes in WvW environment, but I’m really clueless about the traits. Can somebody help me with some basic ideas? (warrior and thief problem)
I’m a new engineer as said on the title. Since my first sight on the engineer, I liked it’s concept for playing as a walking kitten nal with tons of turret. The fact is, people usually don’t play with turret builds which I have the most interest in, because turret builds are too weak comparing to the condition build.
Here is my attempt to build a walking kitten nal in PVE environment ( or WVW ?):
http://gw2skills.net/editor/?fdIQFAUlUUpmq1WxuKseNSiRM6j6yQH8WIqMA-TBCEAB2s/wOK/aR9HP0BcgSQAeAAhZ+75LAAA-e
Please give me some critics and ideas to improve it. ( cause I really want to play the game with such a role )
As the topic, I have just started my business on the ranger. It’s kinda confuse since his pet doesn’t make use of itself while being an important part of ranger.
Thus I am thinking, is there any build that I can rely on the combination between my pet and myself to win against my enemy?
I find it a bit hard to understand comparing to some other classes’ roles such as Warrior, Guardian, Thiefs, Mesmers etc. I get it Warrior is the the kind of Frontline fighters, Guadians as boons machine, protecting teamates, healing and all. Mesmers… i guess they should be the “juking your enemy” type of classes right? The thiefs should be the stealth fighter and can usually take the apprehend and take half your health away if u dont have blocks. Rangers is clear enough as… well u know, rangers like robinhood and stuff ( well i dont get it why are their melee sometimes are more preferable than their range skills). Elementalists should be the type of burst AOE damage dealer. And engineers …. well I dont know too much about it, my engineer is not yet finished so I’ll skip it.
But For god’s sake what is Necro’s role? should they be the dark magic caster that casts spells from distance? Or some kind of sticky piece of I-Don’t-Know-What that can keep enemies in their favorable distance for damages? I’m maining a necro so it bothers me to figure out his position.
And btw that Staff skills on necro sure shows how creative Anet is being when they are creating this class It’s more like after they giave necro the other weapons, a discussion occurs:
“hey I think necros needs a staff since they are mages.”
“but we don’t have enough time, beta starts next week !!!”
“Its alright, lets design a 1200 range auto for the staff so it makes them mages.”
“what about the other skills?”
10 minutes later************
" we are running out of time, just go and give him some circles with different effects and then we start on the promotion video."
“what about the casting motion?”
“how complicate do u want them to be !!?? just give them some greeny circles and the players will be fine with it !!! it has 4 more close range weapoins !!!”
(edited by keloorie.6085)
Death Magic
1)Reanimator(still weak)
The concept of having to kill something to get a Filler minion for a limited amount of time is weak.
Some possible solutions :
1)Remove the cooldown, remove self bleed, make the cap 5 horrors.
2)Give a chance to summon it on hit, keep a max cap and keep the bleeding.2)Shrouded Removal(weak)
A passive trait with an active aspect.
The active aspect of this trait is too weak nobody will place their DS in cooldown for 1 condition. You will not use DS every 10 seconds in the first place so its worse than “remove 1 condition every 10 seconds” traits.Possible solutions: Make it remove 1 condition every X seconds while in death shroud.
Making it 1 condition every 10 seconds has the potential to remove 2 conditions in 10 seconds, which is not too powerful but its fine for an adept trait.Blood Magic
1)Blood to power(misplaced)
Just like Death into Life, this trait looks misplaced and weak for it’s place.Possible Solution: Increase threshold to 80% and swap it with DiL
Soul Reaping
1)Gluttony(weak)
Very weak trait, with the maximum potential of boosting your LF gain by 1.5%(on spectral grasp). Most of the time you won’t even notice a diffrence.Possible solutions:
1)Replace with a better trait
2)Boost to 20 or 30% . These percentages might look too big, but in reality they are just tiny mulipliers(1.2 or 1.3 of base LF generation)2)Strength of the Undeath(doesn’t represent a Grand master trait, looks weak)
Most SR traits make you go into DS more often and spend your LF, which decreases the value of this trait.
Possible Solutions:
1)Boost damage increase to 10% with the same threshold + Swap with LG
2)Decrease Threshold + Swap with LGI know some people will hate me for this I believe that Last Gasp should be swapped with (modified)Strength of the Undeath.
Last gasp is a very powerful trait and its justified to be a grandmaster, also moving SotU to master could potentialy help power builds not to get very deep in the SR line to be effective.
General observation .
The spite trait line has too many natures and it doesn’t look like it is representing the “Power line” for our proffesion.
Some examples is that through Spite line you can boost your: Power, Cond Dur. , Healing Power , Minion damage, Cond damage while at the same time boosting 3 diffrent weapons( Staff, Focus , Axe) and a utility group (Signets).All these statistics and boosts make the Spite line “Multi-Colored” which doesn’t really focus on anything and thus creating a feeling that we lack a “Power Line”.
I believe that some trait mergings have to take place(Minion traits, DS traits, Staff traits) so that the lines get somewhat clear opening up space for more builds.
One example would be that players won’t have to focus on 3 lines to boost their minions and be able to add secondary purposes to their build, such as more condition options , or better support through other trait lines.
TL;DR: No TL;DR , I tried to keep it simple and clear.
Thanks for taking the time to read.
Edited to make posts shorter.
This should be obvious he is not speaking for "necromancer ", but “powermancer” .
He didn’t really go deep into the needs of other builds such as “minion builds” and “condition builds” nor the “well builds”, all he did is asking to buff his favourite power build. Thus Anet you might have to consider much more than him if you have the intetions to fix the class.
Wat, how many necro’s do you run to take care of all their boons? like 10? lol
3 and its no problem like i said its not corrupt boon its well of corruption which everyone uses nowadays. nullfield might hit more people, but again corrupt boon is better as it deals like 2k dmg per pulse and corrupts boons and clears condis all in one field. if u think mesmer is the boonstrip role in a zerg, sry but in na kitten for sure its necros and not mes at all.
So now well of corruption can rip boons ( correct ), clear condis ( ) , deal 2K damage PER PULSE (
)
Not to mention it can also summon eye of zhaitan, mouth of zaitan, as minions, also can stealth themselves, and can even summon a warrior that do a 100b to nearby foes within 10000 range, applying a fear that lasts 20 seconds which cannot be break and cleanse. OFCOURSE the wells of corruption are OP XD perhaps i should go reroll a necro XD
thanks dude, I’m going to try out the condi build
Staff.
I would want it changed to a melee weapon, with the same shadowy scythe animation on all attacks.
1) Three part auto attack chain that cleaves. Third strike has a longer cast and steals health.
2) Whirl attack. Channeled, with 3 second duration, say like 6 strikes. Each hit applies 1% Vuln. and 5 second Blindness on the last strike. 10 second cd.
3) Ground targeted attack that shoots out in front of the Necro(in a line). Deals some damage and removes up to 2 boons. 900 range, 20 second cd.
4) Single target attack that pulls an enemy to the Necro up to 1200 range(non-projectile) and deals minor damage. 30 second cooldown.
5) Necro kneels down and channels a 3 second cast. During the cast he is immune to all damage and CC, and enemies within 600 range are afflicted with chill, blindness, and weakness with every pulse. 40 sec cd.The focus here is we need a cleave weapon for PvE, and we also need sustain, and anti mobility skills. Add in the Necro anti boon mechanic for fun.
Obviously they would never take away our only 1200 range weapon, but it would be cool to get a 2hand melee weapon on Necro either way, and I want scythe!
Anyone can tell that this guy is a power necro XD But indeed if they give us necro a scythe melee weapon, I’m 100% gonna use it no matter it’s a power build weapon or a condition weapon
it will look super cool !!!
i’m down with that. i’m really just biding my time in getting rid of staff. i’m tired of using it, it does nothing for my build.
If that scythe comes in the build, I can actually call it an even after all those nerf and basic problems came up from the lack of attrition, just for that super ultra unbelievably cool looking of the scythe .
Ok, at least we both agreed that Thief lacks zerg presence, I just wanna say that 900 range Cluster Bomb is not as good as you mentioned.
In the end I’m just gonna update the list that you did to try making you notice the strenghts of the Mesmer.
boonstrip: necro, mesmer
ganking, dueling: thief, mesmer
aoe: ele, necro
condi removal: ele, shout war, necro
dps: warrior, thief, ele, necro, mesmer
boons: guardian, warrior, mesmer
cc: warrior, guardian, eleNow ignoring you have the Elementalist in a really high standard (he is not that good), the mesmer can do pretty amazing things in WvW. I didn’t put the Mesmer in condi removal because even it has enough skill to remove party’s conditions I haven’t played it.
i think u miss read what i meant with the list. yes we can do things, but the list meanse other classes can do it either the same way or better than us. our boonstripping is not as great as boon corruption, but we have nullfield which works very slow though. yes gankng we can, but a thief can do it better,we got boons we could share, but guard does it with 1 click and doesent, dps yeah we got that but war can survive in zerg and do great dmg…..etc
point is, that our real role atm is veil and tw because we havent been given a proper role anymore. glamour mes used to be an amazing way to punish spammers and people took glam mes with their group for the confusion bombs.mes should be the punishing aoe class. pu condi mes in spvp is very mesmer like as it punishes mindless spamming. thief needs a better role in zergs too. atm u got the ganking role and thats it. i think ranger, mes and thief do need rework so u can choose to use aoe for zergfights and are not stuck with either ai or 1v1 dueling utilities
corrupt boon : single target
null field : ??
just saying
I’m finally done with that unlimited nerfing of necro and deleted it XD now I’m a new mesmer, and would try to look at builds which mess opponent with illusions, what would you prefer ?
Staff looks nice and PU trait from chaos looks nice but I dont really understand how might it do its tricks.
Staff.
I would want it changed to a melee weapon, with the same shadowy scythe animation on all attacks.
1) Three part auto attack chain that cleaves. Third strike has a longer cast and steals health.
2) Whirl attack. Channeled, with 3 second duration, say like 6 strikes. Each hit applies 1% Vuln. and 5 second Blindness on the last strike. 10 second cd.
3) Ground targeted attack that shoots out in front of the Necro(in a line). Deals some damage and removes up to 2 boons. 900 range, 20 second cd.
4) Single target attack that pulls an enemy to the Necro up to 1200 range(non-projectile) and deals minor damage. 30 second cooldown.
5) Necro kneels down and channels a 3 second cast. During the cast he is immune to all damage and CC, and enemies within 600 range are afflicted with chill, blindness, and weakness with every pulse. 40 sec cd.The focus here is we need a cleave weapon for PvE, and we also need sustain, and anti mobility skills. Add in the Necro anti boon mechanic for fun.
Obviously they would never take away our only 1200 range weapon, but it would be cool to get a 2hand melee weapon on Necro either way, and I want scythe!
Anyone can tell that this guy is a power necro XD But indeed if they give us necro a scythe melee weapon, I’m 100% gonna use it no matter it’s a power build weapon or a condition weapon it will look super cool !!!
I’m playing a 0/30/10/0/30 condition build , during my solo roaming in WvW I got totally owned by a mesmer and a thief. Whenever I get one of them low in health, they can always stealth and heal themselves up while the other keep harrasing me until I’m dead.
Is there any method I can stand a chance playing against these annoying professions?
Is that video supposed to be some kind of joke?
1st fight 2v2 (lose) You probably would have lost 1v1 too considering the other warrior dropped half your life in two hit!
2nd fight you’re chasing someone with an orb and by the time they reach the point they have 1/3rd their life. Not exactly impressive you killed them at that point.
3rd right – you managed to down a bad necro but he ressed and you proceeded to die shortly after.
4th fight – utterly molested by another warrior 1v1. That healing signet really let you facetank damage considering he killed you in 10 seconds flat.
5th fight…? Downed a necro that had 1/3rd health by the time you got to him.
Are you trolling me? Where in any of that video does it show the OPness of HS.
It shows you being molested in 2v1’s and the only legit 1v1 you had.Thanks for confirming to me you should not be taken seriously.
HS is not even close to OP dude, it doesn’t help any of us in surviving, yeah we survive because we have a nice mobility, but not HS basically that heal is too small which IMO they should really consider about buffing it into a 600HPS
I have no idea how people can think HS is OP. It amazes me. When you are going at it, you want to be using a heal skill that when activated gives you highest instant heal. Not some helling that ticks a few hundred a sec. Does kitten in a 5-10 sec fight.
400 healing per second
In a 10 second fight
400 X 10 = 4000 healing ( passively )
= kitten![]()
Passively healing for 4000 in 10 sec is just totally useless, so dudes please stop complaining about our HSWhen was the last time a fight lasted ten seconds for you?
I run a zerker staff ele mostly, and even I can’t remember the last time that a fight was that short for me.
But you just still cannot deny that we are having the most useless healing skill comparing to other classes. While guard have a healing skill can cleanse condition passively, engine have the new healing skill make him cannot be dead, mesmer have the healing skill which almost can always enjoy its most effectiveness, not to mention the full condi cleanse healing on necro, They are OP, and the thief can stealth heal, OP as hell
The point is, all of those class except warriors have they special benefits while warrior only have a hammer stun lock, zerker stance and endure pain…. which is obviously not enough to fight other classes
(edited by keloorie.6085)
I have no idea how people can think HS is OP. It amazes me. When you are going at it, you want to be using a heal skill that when activated gives you highest instant heal. Not some helling that ticks a few hundred a sec. Does kitten in a 5-10 sec fight.
400 healing per second
In a 10 second fight
400 X 10 = 4000 healing ( passively )
= kitten
Passively healing for 4000 in 10 sec is just totally useless, so dudes please stop complaining about our HS
No offense or anything, but a lot of the complaints that come from warriors or any class really, is usually a l2p problem in most situations.
yeah , when condition classes playing against a warrior with Hammer/bow and berzerker stance, its only a l2p problem because they haven’t roll a warrior yet … ehh… seems wrong…
Its a learn to roll problem
Soul Marks and Master of Terror
Which one should I use in a Terror/dhumfire build?
reminders, we have nearly 0 LF regeneration in this kind of build without Spectral skills
Thanks it’s really helpful
Another question if u dont mind :
what will you trying to avoid of , when you are playing a PU mesmer against a Necro?PvP? WvW? What sort of playing are you doing here?
Mainly solo roaming , so thats quite hard to fight something I can’t even locate, while he can avoid almost every attack by keeping those clones.
Should I take out every clone first? because those clones which cause crrippling is annoying …really…
Thanks it’s really helpful
Another question if u dont mind :
what will you trying to avoid of , when you are playing a PU mesmer against a Necro?
I usually just play solo roaming, and mesmer’s…. actually the biggest problem I have.
I’m running a dhumfire/terror build ATM with Dark well , SWall and SWalk in slot. To me, there always isn’t a good timing for me to use a SWall and I have always waste it or even cannot time it at a critical moment, thus, makes me wonder should I even run it. Right now I’m almost only using it for the protection and feels like wasting a good skill…
I know that this is weird but I am a newbie necromancer using a condition build. I have a real big problem playing against my friend as a mesmer ( who uses a condition build as well ) . Everytime we play duals obviously we are both trying to apply condition on each other. Whenever I have more than 6 stacks of damaging condition ( such as bleed, confusion, torment ) I tend to give him back the conditions, but everytime I try this he would go stealth and Kite me with the GS, and nuke me with tons of conditions. Can you tell me what does it take to win him?
(edited by keloorie.6085)
well it will be meaningless if you cannot survive
why can’t he just die?
it is like I used all my burning and he won’t just die
I like hammer guardians with berserker gear that are good at using cds. Perma protection is great in PUG-land. GS + S/F guards are great too.
I don’t like cleric/tank guardians that do not use any virtues, use GS/staff, and forget to bring Wall of Reflection.
I thought staff should be more preferable since they are supportive?
What kind of guards would people usually want in their party when doing dungeons?
To me, if they think DS is our major defence, decreasing damage received while maintaining Death shroud would be nice
wait !? we got a minor trait at Spite Line 25 !!!!!!!!?????
what problem. we dont have any, dont need any, cuz we have a crapton of cc.
Are you saying this serious
or you are trying to lighten up the tone of this thread ?
I’ll give up dhumfire for it, hell i’ll give up the whole spite trait line for it,
dude thats like solving the biggest hell of problem being a necromancer,
only with this thing we could be not a ping pong anymore
try running something like this
http://gw2skills.net/editor/?fQAQNArYWjMaZ7dbyb87JApCXH94YlDm6B8pfOA-TUAAzCuMqY9x8DA
What are you using master of terror for?
What is the shade? I started the game pretty late so I dont know anything about it, seems like everyone want it back though
well i’m a new necromancer so it needs time for me to realize the fact that life force goes fast and im not an attrition class like Anet says.
Direct damage builds require power and precision, and to really get going, critical damage. Then, the damage dealt is affected by toughness, defense and invulnerability.
Condition damage builds only really require condition damage. Condition duration isn’t necessary to invest in if you have a wide range of applications, plus especially in PvP, intensity is better since the conditions can be cleansed. Even more so against a class which is constantly cleansing such as guardian, warrior and bunker elementalist. Precision could be useful for on-crit applications, but again isn’t needed. This leaves you two defensive stats you can increase (assuming you’re not going hybrid) without severely reducing your offensive capabilities (in fact, you might say it improves them since you can stay on the attack for longer).
The more health you have, the more your toughness and healing power count. Each point of toughness improves every point of health, and each point of health healed re-uses that health and in turn, that toughness. Necromancers have the highest effective HP in the game with two pools and can heal both simultaneously. While attacking, you can generate life force (healing your 2nd pool). There are a variety of ways to accomplish this: spectrals, marks, dagger auto, axe 2, scepter 3, critical hits. While doing that you can also siphon, regenerate, use healing skill, pop in and out of death shroud, rune/sigil heals etc. While in death shroud, those used skills are also coming off cooldown.
Basically a necromancer can constantly attack, healing their 2nd pool with each attack, pop into death shroud, attack, preserving their 1st pool until a heal has cooled down, then pop out and heal the 1st for a second then back on the offensive and healing up the 2nd pool again. In this condition heavy time in pvp, necromancers can eat conditions by taking them in death shroud, protect allies from conditions via plague signet, and on top of that, they can send conditions stacked or transferred to them to their opponent’s via plague signet, dagger 4, staff 4, as well as their condition removal abilities. And if that wasn’t enough, they can convert their conditions to boons. Furthermore they can corrupt enemy boons, turning them into conditions.
That is attrition.
First of all, thank you for showing how should an attrition class is played. I’m enjoying the solo roaming part of WvW as a conditionmancer. And from your text, it seems like you are bringing the following items, traits and slot skills into the WvW in the same time.
1. Armor of Precision, Toughness, Condition Damage
2. A Staff and the trait in Soul Reap20 – Soul Marks
3. A Mainhand Dagger for Life Force regeneration as a conditionmancer
4. A mainhand Axe for Life Force regeneration as a conditionmancer
5. A mainhand Scepter for Condition Damage and Life Force regeneration as a conditionmancer
6. An offhand Dagger for condition transfer
7. Plague Signet, for transfering conditions from self to enemy
8. Well of Power for Transforming conditions on self into Boons
9. Atleast one spectral skill which grants Life Force Regeneration
10. The fourth slot skill as corrupt boons
Since MH Axe and MH Dagger doesn’t fit well into a conditionmancer build, I’ll assume that it is a mistake that you mentioned it as I thought we are mainly talking about conditionmancer here.
Do you mind showing me how to build as powerful as you mentioned? I really liked the necromancer as it is cool from the image to the gameplay, but I just can’t build as multi-utility as you mentioned.
2. Foot in the Grave: Gain stability when you enter death shroud (3 seconds). This is pointless, really. It’s a grandmaster trait that’s not very good.
Suggestion: Replace it with this- Deathly boon: You can us use slot skills, healing skills, elite skills, revive allies, and use items while in death shroud.
I understand that maybe most of you are not using this trait, I dont really use it either, but the problem is ( i don’t know if u have realized it yet, if yes then sorry about mentioning it ) this is the nearly the only way we can have stability , so taking it away means …
Anet : we have finally make ourself clear about what necromancer nowadays should be, and are taking away the stability in their traits Foot in the Grave. Moreover, we decide to rename them as PingPongMancer.
If you think about it… If you take terror AND dumbfire(lol) you are stacking bleeds, burning, poison, confusion if you are about that life, torment if you are about that life,, weakness, cripple, chill and then the added near 1k per tick terror.
yeah i partly agree , since terror can be a real nice dmg with the trait master of terror, but pls think about life force regeneration , when you run out of that you are losing 5 skills and the ONLY damage absord ability as a conditionmancer. Thief, mesmer are able to avoid your condition applying by stealth. Warrior… is a comeplete mess if he brings out zerker stance. they can get out of combat , get away from us easily since we got only DS2 and spectral grasp ( if u would even take one) to catch up on them, after they come back with full health like 10 seconds, you are forced to fight them with >10% life force , and then, no more attrition, no more torment, no more immobilize, no more 3 second fear .
from all this talk i have to admit that i’m new and I dont have money and time to get me the food bonus every 20 minutes so forget the food pls
Btw pleases tell me how should I get a decent stack of confusion on enemy with a necromancer ? since u mentioned about confusion
(edited by keloorie.6085)
Press enter, then [ /laugh ] when he is nearly down and stand there pressing F1 realizing he doesn’t have Life Force anymore.
Why would you press F1 as you realize the necro doesn’t have life force anymore?
well i’m a new necromancer so it needs time for me to realize the fact that life force goes fast and im not an attrition class like Anet says.
Will give the best try on warriors, thank you
Thats exactly what I am about to give up right now, it will have enough dmg to call it a nice dmg if traited with Soul Reap20 – master of terror, but then we will be lacking in Life force regeneration you are getting by the trait Soul Reap20- Soul Marks, which make every professions can do the below rotation.
Fight the Necro→ damage him enough and wait for him to pop his DS like a coward →
Keep ranged pressure on him if you are not a warrior → now both of you are low on health but the more important thing is the necro now is out of Life Force →
Use one movement or escaping skill to keep distance with him until you are out of combat → now go back and finish that NPC necro without DS →
Press enter, then [ /laugh ] when he is nearly down and stand there pressing F1 realizing he doesn’t have Life Force anymore.
Necros have many ways to strip and convert/strip boons. The thing is conditions on necro are so easily reapplied since they have them on nearly every weapon skill, and it’s part of their built in mechanic. Corrupt Boon would pretty much turn Guardian’s “Save Yourselves!” into “Kill Yourself” before. CB was a basic I win button against guards, because instead of getting buffed you get severely punished for it, opposed to Contemplation of Purity, which just turns all those conditions into a buff. Guards as far as condition removal, have to trait and rune for it, if they want to survive. Another thing to add is CB used to be blockable before, now it’s unblockable, so your only options are to try to dodge a hard to read attack or hope for a well timed blind.
I can really feel the power of CB now, thank you, I really do.
But if converting Boons into Condi is so powerful, how about converting ALL condi into boons, for example in a 1v1 ,I applied something like 8 to 9 bleed, a poison , a burning, a blind, and even good enough to put a signet of spite on the guard within 10 seconds ( considering I’m not the only one attacking, and the guard have a brain, and he is not standing on the ground not using his defensive skills ) , now he presses one button and . . . . . . ( if I have brought my CB i might have some chance, if not ?
)
Ok, now think about it if it is not a guardian, but a hammer warrior with berserker stance . . . . . . “condi immune” means " hey, condimancer , have you died 20 times today? no? alright then you come to the right place now spend a few silver and go back to your waypoint "
oh dam i’d love to see a summoned demon, or even a zombie brand XD " DEAD MAN WALKING "
When other classes like Engi and guardian can turn all condi on themselves into boons,
why are necromancers ( specialised in condi,boon manipulation ) suffer from a nerf in corrupt boons ( from corrupt all boons to corrupt 5 boons ) while increasing condi immune and cleansing skills and traits are showing up in the game? I really want an answer about this… it kept disturb me since the day I started this new guardian… now we are like lacking mobility, stability in an exchange of a small condi manipulation. its not like i use this skill very often, so I’m not asking it for myself.
My intention is : I want to know that does this happens because Dev do not pay a lot attention to the necros? I started a guardian lately and found that they have full condi remove ( says wiki ) , in slot skill, while corrupt boon only affect 5 boons
I know this " findings " could be old, but I really want to know about it .
Actually the problems of Spectral grasp and Dark Path is they are moving too slow. Lets say when there is a 1200 units distance between you and your enemy, now both of you are running in the same direction.
A—->——-1200 units———->——-B ( 0 sec )
If you fires Dark Path from A when you are running, it will take about 3 to 4 sceonds to reach your target at B. Since both of you are running, your enemy WOULD NOT be staying at B after 4seconds, therefore it will NEVER hit anyone when we are chasing anyone if they dont fix the projectile speed, ormake another animation for the dark path and spectral grasp, with a comparable speed to guardians and engineers pull.
(edited by keloorie.6085)
I like the torch though, Necromancers for being professions who are close to Grenth, should have more access to chill and death . For necro’s current situation, i can only feel that they have too many access to their own death , but too less influences to the others death.
Actually controlling a Down state enemy like Mordekaiser in LOL could be nice just an idea.
But the problem is most necros i see these days they com in with som weird spiders tat cant even last1 sec in dungeons.
I’m sorry but that bit was really funny.
true though since that weird spider and its friends have no brain and would stay inside the Boss AOE while we were screaming at it, " OMG RUN FOREST !! RUN !!!!"
im playing mainly 30/20/0/0/20 burning condi build. The thing is I’m greatly struggling to take terror or not. If I take terror in Curse20, I’m surely taking Soul Reap20 as Master of Terror. That would make my terror duration become 100% since I have 20% condi duration through the runes and therefore, my condi dmg goes up. But the thing is, a terror build really lacks regeneration of life force, which makes us 5 skills lost from DS when we are out of it. And since warriors now have completely countered by one single skill called berserker stance, ( because of their condi immune and that shuts terror down )since it is hard to escape from a warrior, we could lose too much health and life force to battle the warrior after their stance
And so the second choices of Curse20 and Soul Reap20 are Spectral attunement and Soul Marks respectively, for life force regeneration, providing us atleast some tiny chance too battle a warrior instead of standing there running out of stun break and life force, waiting to die. Noticing having too little life force regeneration would not do us so much good for the warrior can run away heal up his lost health and fight us again while we are still missing life force to fight and they are all healed up.
Really? You haven’t managed to stack 6 bleeds before? Maintaining 6 bleeds only is higher damage than perma-burning, and even with no condition duration boosts, it’s easy for a necro to maintain 9-12 stacks of bleeding, plus perma-poison. That’s over double the damage a Guardian can ever hope to put out through conditions.
Sure, that depends on weapons and build…
yup, and while we double the condi dmg to a guard, how much times is their survivability to ours?
we necros do not have any abilities to face tank focus dmg unless we are taking the minion build or the well build.
What?
alright im not an expert , but IMO we dont have that attrition
good?
Necro is the best face-tanking class out there due to DS/Plague/DS chain. We just can’t escape the focus very well. We can take it up the kitten for far longer than any other class though. :P
I thought i said it in the very first reply about that, we are not good at face tanking focus dmg… did I ?
pls read well dude
We are the best at face-tanking damage focus damage, not good at escaping it. Escaping damage isn’t the same thing as face-tanking it.
so … when 3 person focusing fire on you, stunning and knocking back, placing 10 stacks of bleed, cofusion, torment on you and you can survive that just by face tanking ?
good job
We can survive it better than another class due to high health, death shroud, and plague form. Maybe you don’t fully understand the term ‘face-tank.’
we can be better than some classes for sure on absorbing damage yes. But not on surviving, sticking in Death Shroud with tons of condi and a warrior giggling beside waiting to stun you when you tries to consume condi is not pleasant view. What is the point of face tanking that dmg if it doesnt do you any good?
Secondly I’m serious about how can we have more attrition than the Heavy armor classes? this is not a debate , its a quetion, so pls dont get taunted if my attitude hurt your feelings because my english is bad