Never been that lucky
I think its good to have events that you can miss it gives the game a life of its own and not a life of “this game only happens when i am on” feeling. Its like its own world though there are ppl who think the the real life world dose not go on with out them.
Real life doesn’t go on without me
I took one day off to sort some personal things out and I still got an emergency call from the office…
And I thought quitting architecture and supervision of construction sites would give me a respite from that. grumble grumble Building sites, now that’s a thing that really doesn’t go on without you
I find it funny that they designate some servers “euro” and some “north american” .. yet run world events all at the same time? … what was the point of splitting them?
and would it hurt to designate one or two an “Asian/Australian” server and have events on our time?
Seeing how many american players complain about people asking for just a little consideration (had an argument in my guild about it), apparently it would hurt some people a LOT if others were given a chance to enjoy the content
Doing a lot of one time things seems… inefficient. You go to a lot of trouble to create something, but it is only experienced once by a fraction of your customer base. ANet probably has done some maths and has actual numbers to base their decission on, but as an idea, without having numbers, it appears to not be the optimal use of man-hours.
Obviously these events create publicity, but will this publicity really pay off?
shrug if this was a super hero game the devs could just add a mad asura scientist with a time machine giving people the chance to do instanced versions…
We run one-time events at the time where we have the highest concurrency.
If you go just by concurrency, why not do people a favour and not announce the event at all? If it is only highest concurency you go by, you say you are not interested in the number of users who would normaly not be on at that time but would try to make time. Why give a heads up so people can make plans if your own plan did not involve the ability of people to make plans.
Looking at only one variable when making a decission is uninformed.
As others said, if it is going to be a one time event, then it should be placed to achieve the highest possible concurency, not the highest mean concurency.
Otherwise you may as well put all events on the same day as launch day. I am certain that if you look at concurency data, you will see you had fantastic numbers that week
Data is only as good as we make use of it…
There is something more frustrating than dead players though.
The other night an invader used a halloween tonic to turn into a Glowing Skeleton. It made him non-attackable while able to walk around…
Midnight, you are not speaking out of turn. You may not be a content designer, but you are a customer. And you are a customer who just got told by the content designers that “Sorry, the one time content we design is not meant for people like you”
If Arenanet had wanted, they could have scheduled everything a day early so that the multiple hours long one time event was not on a Sunday, when it would become unplayable by many time-zones. Had they made it a Saturday evening event for the US (as noone doubts it is only the US they cater to with this), the dreg that lives in the rest of the world (in other words “us” without the capitalisation) could have snuck in and gotten some fun as well.
So while I respect your good manners, your willingness to formulate a well written and polite post to voice your disappointment, I don’t see this being a two-way thing. To them you don’t seem to exist.
And the poor exiled centaur in Lion Arch gets a rough time from everybody.
My vote is for The Adventures of Shuggy for GOTY… But I’m ok with GW2 getting some praise
I think the point of the Hazmat is to troll new players. Go to a low level area, summon a Hazmat, watch a person who didn’t know better suit up and find out why you didn’t use it yourself…
That is strange. I can’t remember which gladiator chespieces I have made, but all gladiator items I made so far have been bind on equip.
Thanks.
Yes it wasn’t the most reliable guildie who told me this
I should have gone for the Quaggan then… chose Grawl on my Asura. Was planningHylek for my human and skritt for my Sylvari, but neither norn nor char can do Quaggan it seems. Need to replan.
@Sunju
You know, I think the mission would have benefited if the commander had sacrificed himself. A way to absolve a stupid npc from his sins. Then it would have been a yes, people died because of his pride, but in the end he tried to do the right thing.
I don’t really see what could be the issue with having in-game marriages. If one of the writers feels up for the challenge, I think it would be a fun way of spending some off hours trying to work out ceremonies for the five major species, so that a wedding script could be added for each city.
I don’t know how much effort it would be to enter the flags for players to flag them as married. And whether this would require some work on the map to create the proper space – that I could see as a lot of work that may just not be worth the manhours… but the devs would know best.
I may have to run around the cities next time to see.
Then again, weddings could be done in a home instance… Which would seriously restrict the number of guests though :/
Ah, thanks for the cookies @robinsiebler
(edited by melkathi.5203)
Hmm I was told that was based on orders again. As far as I understand a guildie of mine got different races in the Vigil than I did in the Priory while we both are Asura.
Race only affects the part up until you choose the order. From there on you have the three orders only affected by what order you choose.
This rascist argument is relatively new and usually raised from the me generation who feel they shouldn’t have to consider anyone but me IMO.
Couldn’t resist this one:
So why isn’t it the “me” generation that is the one complaining that people speak a language they do not understand?
It ruins “my” game experience because something was said that “I” don’t understand.
Kinda seems to be the other way round.
Also iirc they’ve said english IS the language of the servers that don’t specify a language.
You do not remember correctly:
https://forum-en.gw2archive.eu/forum/game/gw2/Language-for-International-Servers/first#post73604
https://forum-en.gw2archive.eu/forum/game/gw2/Language-for-International-Servers/first#post72866
I havent done it with Sieran but from the Vigil line which is much the same they draw the attention of the Risen to give you a chance to get off the isle. The battle is already lost. The only way anyone is getting off alive is if someone distracts them long enough for some survivors to slip off. The battle at that point was completely lost.
Simply put she sacrificed herself so your boat could leave the dock without being sunk before it got away from the shore. The only two people up for the job was you or her. She got dibs.
On a side note Sieran couldnt be turned into Risen. Risen are undead caused by Zhaitans corruption and as Sieran mentions to you during the Priory quests earlier on, Sylvari dont become corrupted by dragon corruption. They just wither and die when exposed to it. Thats why you see no Risen Sylvari in Zhaitan’s armies.
The whole thing though raises the question: if she had enough power to distract the risen long enough for a bunch of severly wounded survivors to board a ship and take off, why didn’t she use that power sooner?
I know the battle was not winable, but maybe the whole light beacons, retreat from beach stuff could have been done with less casualties?
Though I am still wondering why I didn’t just go light the beacons right away, ignoring the idiot commander who refused to do it
I have the 30 skill point golem and it’s awesome, saved my hide so many times. Definitely the best elite skill for asura thief if you ask me.
It’s the one I use At least it can keep aggro off me for a while.
When you transfer the new char’s thing onto the white item, it will still say it’s soulbound but if you put it in the bank, another char will be able to take it and transmute it/wear it.
Ah ok, so in effect I can make it account bound from soulbound. That’s nice.
Thanks for explaining!
Please, stop creating threads about the same topics all over the place!
in Suggestions
Posted by: melkathi.5203
I just put “stop making threads same topic” in the search engine.
Didn’t come up with a duplicate of this thread.
Such a shame. Another chance for irony lost.
;)
Wasn’t there word that they were looking into this?
“LF a wife, must be Charr, outgoing, athletic. Blondes and those exceptionally fluffy have the advantage. Come to the forge for inspect.” :P
That feature would compliment the home-instance well, but would be nice to have additional “things about it” other than just… Well, being there.
Upon marriage the two players’ home-instances are merged into one.
You get a new feature, the option for a divorce, this will cost loads of money and the instances are sepparated again.
In a hetero-marriage, the instances are not sepparated – she keeps the home instance. He gets a new home instance, a little shack under a bridge in Lion’s Arch. Also, part of all his TBLC income is send to her instead as alimony.
The prenup expansion will then add a new trade skill, the divorce lawyer. It will ad divorce pvp minigames. Also, it will have a hardcore mode, where players who won in previous divorces but loose in a subsequent one, will have to repay part of the spoils from those previous devorces back to their former spouses but in karma instead of gold – this will be karmic justice so to speak.
On a more serious note. If it doesn’t take away too much from dev time, anything that will make people happy without affecting my game enjoyment has my support
There is no option of changing decissions :/
And you’ll still beat up mole people
At no sense did i tell anyone to speak english, but perhaps I wasn’t clear enough.
What I said was, if you speak English and everyone around you speaks English. You are deliberately segregating yourself from communicating with everyone else, just for the vain action of speaking the language of the country you just so happened to be born in.
If you don’t want to speak to everyone but instead what to speak to a select group of people there are in game facilities to allow you to group up and specifically address them.In short speaking in shout is like saying “I want to address everyone with this”.
So to use the least effective means of doing so when you have the option of English and another language, comes across as unusual and a little pointless to me.
Silly, different levels of communication require different levels of language skills. A person’s english may be good enough for the basic teaming and joking around but they may need help in their native tongue for more complex issues.
So to force them to speak in the less effective language so the less educated (those players who only speak english) do not have to be confronted with their lack of foreign language skills seems selfish.
But if i make several racist and hate comments with some pedophile jokes on my first language, who would ban me? It would depend only on sensitive people who knows the language reporting me? But if they all share the same thoughs?
I’ve reported people making offensive comments in greek language. And I have quite a few friends who would and have done the same.
Well tried transmuting a starter piece onto a crafted green and the resulting piece turned out soulbound.
any pictures of these locations?
I have been trying to post an image for half an hour now but keep getting the 502 error… Stupid forum. Here goes:
Running towards the great wall sealing away the Dominion of Winds
Yes, for human that is rather strange. The other races don’t have such glaring differences between backgrounds, but it felt odd to me as well that a noble would have the same neighbourhood as a street kid.
@arabeth
you have the same instance regardless of your choices. Apparently in the human personal instance some cleric npc standing ona corner changes based on your god. Minor changes like that, if there are any. Apparently the Sylvari has no difference at first.
Did someone use the words “Issomir” and “difficulty” in the same sentence?
Note that you can’t just run off the edge immediately, it will allow you to use the checkpoint after the wind has activated at least once. I just tested it on our “dev” servers, I’ll follow up and see if there’s any chance it didn’t get pushed to the patch. (Normally, we make change locally, then they get pushed to the dev servers, then they get pushed in a live update. It’s why we only do weekly updates, so our QA team can test the changes on the dev servers before we make them live.)
Jeffrey, at the time of Skribulous’ and my posts the patch hadn’t been rolled out yet. What with the difference in timezones (myself being in Cyprus at the moment) its sometimes hard to estimate when a patch is probably up
I’ll probably stick with this look for the rest of the game. It’s not too over the top while not being too boring either.
I tried, still not happening for me. The checkpoint puts me all the way back to the starting area.
That’s good.
What’s the point of making a funny video about something, if the devs come around, remove the frustration and suddenly nobody understands the video anymore
Then again maybe the patch just hasn’t gone up yet. What with timezones I am never sure when what happens.
I heard somewhere that you may also need a minimum amound of players in the area, but that is speculation.
Has anyone done this yet since the patch?
It will be made easier in today’s patch anyway
Asura warrior lvl fiftysomething, can’t exactly remember.
6 or 7 out of 10
Difficulty in the game seems to be created by increasing spawn sizes and decreasing respawn timers, by giving all enemies knockdown and poison/bleed and by forcing you to kite and kite while waiting for your condition remover and healing skills to come off cooldown. Seems that whatever class you pick, that is what you end up doing (at least in the personal story)
Fire elemental would be a very managable, if not downright easy, boss in the traditional raid-sense, where you would have a number of players working together and communicating, following one strategy. You’d have, let’s say, half or two thirds of the players on Ember-Watch and the rest attacking the elemental itself. Noone would die.
As it is, the encounter can fairly quickly turn into a disaster. You have two thirds of the players lying dead on the birdge (and causing the event to scale up and spawn even more embers), waiting, asking, shouting for revives. Of the living players you have half the players trying to do just that and dying in the process. You have a couple of players attacking the embers, one person attacking the elemental and one person standing at the start of the bridge shouting “Don’t revive the dead, you’ll just die as well. Kill the embers. Dead people go to waypoint and come back, it is faster. Kill the embers, they are what kills people.”
The whole thing creates an ambiance for a nice discussion on the difficulty of the event, repair costs, naked asura fighting monsters and the future of gaming – of course is interrupted by the “REZ ME!” “kittenrez?” “lol rez me lol?” “u kittens y u no rez?”
The event is fine. It may have been placed in the wrong spot. It’s the soylent green who make it near impossible at times.
Have they fixed the bug where zoning resets the counter?
I like the way arthurian and fae themes have been woven into creating the Sylvari.
The team did a great job creating the plant people look; a Giuseppe Arcimboldo turned into MMO character. If one was so inclined, one could say that the sylvari are in touch with art history
The sylvari character creation gives the most options. The many colours to choose from and the truly varied faces make creating a sylvari a real joy.
On a personal note, the name “Tengu” always irritates me to no end. When I hear that name I think of Japanese demons with long noses that live on mountains. Quite scary and ugly, too, those demons.
A bit like the minotaur having been turned into a herd animal?
Tengu is the race that most people seem to believe will be made playable in the future.
It would be nice if those gates to the Dominion of Winds or what its called would open at some point.
I was staring at that wall over the weekend…
I think the earliest crafted headgear from tailoring would do the trick (especially if you dye it all the same colour). So it should be lvl 15.
(edited by melkathi.5203)
1) Have another one of your characters join the Priory.
2) Buy that item via that character. It will be bound to them.
3) Use a transmutation stone to transfer the skin to a neutral item. That item won’t be bound.
4) Put that item in the bank, withdraw on the first character, wear item.
5) Impress everyone with your suave apparel.
I will have to try that.
Do you know if the transmuted item will be account bound or not bound at all?