On the one hand, to be totaly fair, the game warns you that this time it is an important choice that has you join the faction.
On the other, I totaly see your point. I too felt that the tactical choice would have been one thing but it had nothing to do with my preference in factions. So in the end I was forced to make a stupid decission (in my opinion anyway), do something that I felt made no tactical sense, just so I could join the faction I liked.
I liked how part of it can be in the normal map and not everythin is instanced like other personal stories.
I liked the whole deal with spirits.
I didn’t like Eir Stegalkin playing the teacher. “Hi, I am a legend and if you listen to me, you can be a legend too!”
“Ok, now we know what the sons of Svanir are up to. You can either do plan a) or plan b). But you have to choose; Legends need to learn to make choices.”
And the last bit is an actual quote…
@Djahlat
Gixx actually explains the whole idol of Balthazar thing.
I did the same mission as an Asura
Very well put, Agent Noun.
I read and heard that you need to havea large enough player population in the area, that the roughly 3 hour timer has to be up and then you have to read the books in the swamp that open the gates.
The hidden timer means though that to test the theory, you would need a large enough group willing to spend up to 3 hours doing nothing but running around the swamp…
There is panel in options for game controls, if you don’t like them like this, change them, don’t ask Arenanet to change whole game. Why I never had a problem like yours in this game?
If you read the original post carefully, the request is to include an option to do this. The game control options do not allow you to fix this problem at the moment. If it was as easy as you make it out, people having the problem would have fixed it.
Well at least we do know that someone at arenanet has read the thread
Though I also need to thank you. I hadn’t made the connection between right click and the annoying targeting. We had been wondering in ventrilo why only some of us had this very noticeable problem. Makes sense that it has to do with they way we control our character.
I was posting to tell you that I agree with you, Irishbrewed, but apparently that is forbidden.
Got an infraction for saying that I find the accidental targeting through right click extremly annoying
So I am affraid I have to disagree with you just so I can keep my posting privileges :p
As was mentioned, if you play with a standard group, then roles can be easier assigned. One of my guildies keeps the rest of the party informed on the status of his well’s cooldown. That way the rest of us know whether we should trigger our own heal now or try to dodge a couple of seconds and wait for his AoE heal.
Once my warrior has his healing shouts, as I use shouts a lot, I will probably be constantly healing for a bit just by being in combat.
Well the suit needs some work, that much is evident.
I don’t know if a sepparate health pool would be the way to go, as that would make a class mechanic (necro death shroud) intoa racial elite skill.
Maybe it should give a sinificant buff to health and toughness.
And the abilities will need some boost to make them worth using.
It should be more in line with a necro’s lich form which I hear is rather good, I guess.
I see from other posts that this really is winding people up!
You just had to bring wind into this, hadn’t you? As if we hadn’t had enough wind in that mission
Engineer – Dawn cycle
dreamed of great gardens flying in the sky, with smaller flying machines zipping to and fro between them.
There’s a harmful word for kitten in Spanish?
Probably words that could have a double meaning with references to female genitalia or something :P
Just re-checked chauvinism in the dictionary:
1. Militant devotion to and glorification of one’s country; fanatical patriotism.
2. Prejudiced belief in the superiority of one’s own gender, group, or kind
For the first definition it probably only applies to Charr if any race. Asura are innocent there I would say.
For the second definition, Asura sure believe in their kind being superior to everyone else and within their kind that their group (krewe) is superior to everyone else. When it comes to gender though Asura are completly open minded.
(I was wrong about “golem” though).
Not too wrong though. A lot closer to the yidish than most people I see on the internet explaining how to pronounce the word (and who of course completly ignore the fact that it is a hebrew word with respective pronounciation).
:)
Martin (German Community Manager and ArenaNet Head of Community) told me this: ‘Liebchen’ is the “regular” German form, ‘Liebsche’ is “Mundart” (dialect).
:)
I recognise it as dialect, but I do not understand why you would want to use dialect instead of propper Hochdeutsch? I would find it alienating to have some southern dialect in my posting.
Added to 9/24 update:
If you’re knocked off the bridge, your checkpoint will be set on the other side, so you can accept the death and bypass the puzzle, or try it again by reviving at the start. (You’re downed if you fall so you can self-revive.)
Was this changed? I’ve not been able to bypass the puzzle and I’ve fallen off that second part of the bridge dozens of times.
Nope it will be in the patch on the 24th of September. Depending on your geographical location you will see that patch on Monday the 24th or possibly Tuesday the 25th (those of us ahead of US time).
I like a mix of both. Problem with hardcore games is it becomes a job that you do not get paid for. I like difficulty not easy. But what I don’t like is something so hard that you need 12934509128374509 people to complete it. Or that one boss fight takes 45 minutes to kill. Really 1 mob 30-45 minutes to kill. I am not talking about the jurney to get to the boss. I am talking about the boss himself.
Yes an exageration I know but you get the point. Also so of us players do not have all the time in the world to play. So a nice ballance of hardcore and casual things would be good mix. Would also help open up the game to more people.
The other issue is define a casual and hardcore player. I have over 150 hours playing the game… some would call me a hardcore gammer. I am only level 58 and for that reason some would call me casual because I didn’t reach level 80 in a week, bypassing alot of content. I call myself a completionist. I like to explore and get the most out of the game that I can. I want to find and do everything there is to do. I like to RP in a RPing game. Some call that hardcore, others don’t… So which defination do I fit in? I think alot of players are a mix of both.
Good post that.
Though 150 hours? Wow! I dont think I had time to even come close to that
think of it this way would you think of top guilds/players in the game as casual?
no they are hardcore guilds with hardcore players that want to be the best in the games they play. In gw2 there is no need for this type of players/guilds because its so casual in every aspect
My comment may be the same old reply always posted but:
I don’t think of “top players/guilds” at all. They are inconsiquential to me. What have they achieved? They did well palying a game. Good for them. It does not affect me or anyone else in the world.
The whole concept of hardcore gamign I find amusing. Next thing you know I’ll be asked whether e-books have damaged “hardcore readers” by making speed-reading and page grinding more casual friendly…
The good thing about necro:
When you use the basic staff attackm dark energy materializes around the top of your staff making it look like a scythe. Also said attack has you send out a grasping hand of dark magic that looks really cool.
…
That’s it.
Oh and the starting equipment wraith mask makes your eyes all eerily.
Sylvari will probably drink anything once, even if only to be able to say that they experienced it and tell other Sylvari all about it.
Racist? Yes. Chauvinistic? Yes again. More so than the Charr? Nope.
If you are to choose culture by ideology, only the Sylvari are left as a truly acceptable choice.
What the Asura content brings to the table though is a lot of self irony. The race was made for people who enjoy laughing at their own blunders just as much as laughing at anything else that is fun. If you can say “It’s hilldarious how silly I look when jumping!” thn the Asura are for you. Again, if you are likely to laugh at how full of themselves the npcs and your character are, then the Asura are or you. If you want to see npcs that are full of themselves but your reaction is “epic!”, then you should choose a Charr or Norn
- Smaller Aoe (Not sure if intentional)
Not intended. Choice of race is supposed to have no gameplay effect other than what racial skills you have access to.
Now, it was mentioned in Eye of the North that their generators are dangerous because they suck the life out of the nearby environment. Furthermore, we’ve seen those selfsame generators blowing up and turning into elementals, so they’re not very reliable. And golems tend to frequently malfunction and rebel. Whereas all charr inventions are tested and proven.
So you are saying that Asura inventions have a negative effect on teh environment while Charr inventions do not?
So charr do not need to mine extreme quantities of resources to fuel their factories/large military? Charr plant a tree for every one they cut down then?
The only thing that information about the Asura generators proves is that both races work with finite resources and that there is no “clean” technology in GW2.
Also you make it sound as if charr never have accidents during their research and development process which is of course wrong. The simple fact is, this is a story being told. For the Asura, a mad scientist theme was chosen, which to a large extent requires failure on a grand scale as comic relief. For the charr a militaristic theme was chosen which requries, to please it’s audience, a theme of success and strength. Into such a theme, failure 1) does not fit and 2) would not add meaningful content.
Report them. Better safe than sorry.
@melkathi – yes some good ideas.
One thing that occurred to me on this theme is that given a large enough area they might have neighbouring events that overlap in their effect:
If the number of players was small only one of the events might trigger at any particular time. But, if the number of players was larger two or more events would be triggered at the same time, extending the combined event into a larger area; and if anyone of those events failed the players would fail – so any zerg would need to spread out in order to win. i.e. this is scaling by stacking events over an area rather than stacking mobs in a single event in a constricted area.
One advantage of this type of approach is that even when player numbers are lower you can still use the same events, but just not trigger them all together, so that devs wouldn’t need to spend time developing something of limited utility if player numbers start to decline over an area in the future.
That is a very good idea!
It would have the added bonus effect of giving peopel a chance to see more events more regularly instead of running into teh same one everytime they enter the zone.
This is the experience for people in general. At least those who realized there is a home instance, as there are those who found it so unmemorable that they completly missed what it was supposed to be.
Check this thread for the dev response:
https://forum-en.gw2archive.eu/forum/game/story/Home-Instance-Future-Plans/first
If net of arenas make Skritt playable race, will be many Skritt! Many shinies for arenanet and many Skritt!
Many Skritt will be muchly smart and sharp as many marbles. As many marbles as arenanet will get shinies!
I have met the bunny worshipers but have not had the pleasure of doing that event.
My story is the Minotaur one as well.
I understand that some spirits (the main four) have a stronger significance for the norn culture and possibly a more keen interest in guiding the norn. But would not Owl be equaly significant through his/her sacrifice?
“Your agony may vary. Your death may be monitored for quality assurance. Thank you. Now please run for your life and never come back.”
“Know what? I hate admitting you are right. So stop talking, and I wont have to.”
No it’s not time for that yet. First they need to get all those DEs working so people can actually enjoy the existing content.
Not sure about that – if it was easy they’d probably have done it already. One gritty problem you are going to run into is: Does the area have enough space to hold not only all the players but the extra mobs? If not a redesign of many battle grounds would probably be required. My gut feeling is that scaling up to large player groups is difficult and coping with huge zergs in a fluid way may not even be feasible for many of the events – there are only so many people you can crowd into one room at the same time.
I think hard and easy both are beaten by “Do we have the time and funds?”
the more complex an event the more time it requires to make. As they were aiming for thousands of events, they had to cut on complexity on all of them.
I agree, some locations deffinitly limit what can be done. Some of those Queensdale camps only have narrow access routes so centaurs attacking will always run through a narrow passage.
Other events though give a lot of options:
Centaurs attacking cities could storm all gates at once instead of doing one gate per wave. And they could have, as the OP suggested some mini bosses in the spawns – those do not take up more space.
Enemies attacking caravans don’t all need to spawn in one spot and when they do they don’t all need to rush forward.
Take the caravans in queensdale: Centaurs spawn in one point and rush down the hill at the players. Taking the OP’s suggestion, you could have rows of centaur riflemen or archers spawn and spread out along the ridge while the melee rush forward.
Some escorts already have road blocks, those could be expanded on. Add a couple of bandit snipers (think Caudacus Manor) behind the barriers and the odd spike trap on the path and woosh everything has suddenly become deadlier
I am not sure how difficult/easy this would be to implement, but it sure sounds cool.
It should not be too difficult to implement. The difficulty should be balancing it as more variables are added.
The game already checks player numbers and reacts to them by 1) increasing spawn size and 2) by tiggering further events only if enough people are present (apparently)
So they already have that count(players), if count>X → spawn kittens script running.
From a programming point of view it should be justa few lines (or a few more lines) of code to add to the existing script.
Now what the additions should be to make it challenging but still fun, that would be something that needs quite a bit of testing time.
Personally I’d prefer a too tough fight to keep me occupied than AoE-spam while dyein my armour.
I’ve been really enjoying my Norn Ranger’s personal story quests. Defeating a giant king, becoming an honorary Gear warband member, and foiling looters at archaeological dwarven dig sites where fun accomplishments.
That said, the one Personal story quest that I had some strong language for was called Bad Blood. Its actually not a hard quest, but the very first challenge of it was a semi platformer puzzle with a bottomless chasm (you die if you fall) with a narrow ledge where gusts of wind blow you off if you can’t find shelter every 8 seconds. Even with these qualities, the quest is not too hard. The problem comes from something much more simple: The quest tells you to predict the wind gusts by watching the movement of some flags blowing in the wind. These flags did not help at all. In the end the only reason I barely made it across was because I took to obsessively counting the elapsed time between gust intervals based on when they would hit my pet.
The flags just need to more clearly show the gusts.
That quest has it’s very own thread going with soem Dev replies in it and worth a look at:
https://forum-en.gw2archive.eu/forum/game/story/Bad-Blood/first#post183998
This is my first post, Orgazmo. It’s not a spam.
And how am I adding to the problem, Ironangel? How am I not helping. I’m providing good information.
Well how about these then?
https://forum-en.gw2archive.eu/forum/game/gw2/General-dislike-1
https://forum-en.gw2archive.eu/forum/game/gw2/General-dislike
This is your third thread. That’s why it has the number 2 behind the name in the address bar
The problem with any of the existing races is they all look more or less the same. It took ANet quite a few years to flesh out the Charr, and they’re still the least played race, because if it’s not human looking, people generally save it for last. I imagine Tengu is the next, although I imagine it won’t be too popular in comparison to the other races.
On that note I do not play Charr because I felt they went a bit over the top with them:
Q: “What is widely accepted as evil in the MMO community?”
A1: “Daemons!”
A2: “Stuff with horns!”
A3: “Furries!”
Q: “What is cool in MMOs?”
A1: “Daemons!”
A2: “Stuff with horns!”
A3: “Kittens!”
Result:
Furry Daemon-Kittens with Horns.
But that is just a personal opinion.
Love the idea in the original post. Hope the devs read it and take it to heart.
Quite a few people have (accidentaly) deleted the background based starter item, not aware that this may be a unique look never optainable again.
The fact that all guides, when it comes to character creation state that the specific question “just affects the gear you start with” does not help.
Adding a merchant would let players easily and quickly fix some silly mistake. It would remove a minor annoyance without truly “cheapening” others’ play experience.
I can’t make any promises, but the home instance is something that we plan on developing over time.
Here is hoping you will make promises
The way the home isntance was presented before launch it sounded very promissing. Instead we have ended up with players with max level characters stating on the forum they have no clue what the home instance is.
At least the human instance has a coupel of vendors in it, the other instances though are just an out of the way place you are send to on a couple of occasions during the first part of the personal story.
After you are out of the first region though, the racial capital is a place you’ll never really go to anyway and you soon forget that there even is something called a “home instance”.
Oh it teaches you a ton about dungeons: There’s always a waypoint you can zerg from.
Unless the waypoint is currently contested because of some other Dynamic Event happening at the same time
Its fairly simple, (maybe easy was not the right word). but its not faceroll. And thats good thing. All end of zone (which this effectively is) bosses should be a challenge. Shadow behemoth or the sylvari worm are a joke compared to this.
This is the boss Anet should model all the other zonebosses on, it rewards folllowing tacitcs and punishes zergs.
I actually agree with this.
Maybe then those bosses wouldn’t be down two minutes after spawning…
Shadow Behemoth at least had an interesting mechanic with people having to destroy the portals. The lack of the bridge bottle neck means though that people don’t all die at once, coupled with the clear animation when the Behemoth is attackable means that everyone is there actively participating in the event and not just dead on the ground scaling the event up without doing their part.
But Shadow Behemoth is so easy that, unless you are close by when it spawns, you will never see it.
And the swamp wurm is even worse. Is there even a trick to fighting it? Other than the AoE Fear, does it do anything? When I did it, I stayed in melee the whole time, using a signet to break out of fear one of the two times I got feared. Didn’t have time to fear us a third time…
what about R.A. Salvatore? He has been writing fantasy for years and knows how to write a storyline with characters that have feelings.
Please not him! Anything but him! …Ok, not anything… But if we had R.A. Salvatore then we’d end up with dark elves all over the place. Just think of Kingdoms of Amalur which started so promissing and then you had this scantily clad dark elf chick, dual wielding of course, simply forced into the story.
The only difference then would be that Traehernia would be a dark elf instead of a Sylvari.
Back on the rest of the topic though, it is a shame that the personal story takes sucha turn. Character creation and the first part of the story (except apparently for the poor sylvari who get him who will not be named hijacking their story from the get go) were so promissing.
haven’t asked my daughter to do it for me, not once.
If she wants to make some easy cash, she should consider “GW2 Jumping Puzzler for Hire” I’d sure be tempted to throw some money her way
Reading through the forum, Trahernia seems to have that effect on people. Most hated npc in GW2.
In general your choices only effect what missions you will play (or how you play them) but not the actual outcome.
The only tangible effect is a choice a bit later where your choice means what faction armour you will have access to.
They were devoured by Jormag to help save the Norn exodus.
I think the only one that was officially declared as dead was owl.
Yup, only owl is confirmed dead. At least according to both wiki and ingame npcs
My norn got into a discussion with an NPC in Hoelbrak about the Spirits of the Wild. pparently when the four Spirits of the Wild (Bear, Wolf, Snow Leopard and Raven) led the norn to safety, while another four (wolverine, owl, ox and eagle) stayed behind to battle Jormag.
Owl has been declared dead, the others are missing.
Do you believe they will or would you like to see the missing spirits return in a future expansion? With perhaps the possibility of a high level personal story mission that allows your character to “attune” with one of them and gain another shape changing ability?
Kodan and Tengu seem to be the two races many people feel most likely to become playable in a future expansion. Both come with the possibility of adding a racial city hub too and a large enough population to justify loads of adventurers.
Quagan and Skritt, have the strange speech patterns, which makes them unlikely choices, as there probably would be fear that their speech would cause fatigue during the personal story. Add to that that skritt would have Skrittsburg as a capital which does not lend itself for the way the personal story is structured.
Of course new races could have home instances not in a racial capital city, but for future new players who join the game with direct access to the new races that could be confusing.
Quaggan seem problematic due to their amphibian nature.
Hylek seem an unlikely adition to playable races as they are organised in small independent tribes if I am not mistaken, which would make explaining the large numbers of adventurers difficult.
On top of that, I doubt any race that is represented as a possible ally in the personal story line will be added as a playable race.
I like the person who revives me when I die
So what GW2 has is a system that rewards servers were guilds from different timezones work together to achieve a common goal?
Sounds less like a problem and more like a reason to give them some award for promoting peace and international understanding :P