Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.
/facepalm
there is no such thing as a pve “meta”
there are monsters to kill.
can you kill them? check.
problem solved.
any notions that you must be certain specs just to play pve are purely player manufactured and entirely irrelevant.
But if you think that 1 stack of might every 3 seconds while keeping FT is GOOD and WORTY in tpvp, then you are obviously wrong.
clearly and obviously the guy who has been using the flamethrower exclusively for 8 months knows less about the effectiveness of the trait specifically designed for that kit than you do just because you see your e-heroes using it in a different way.
you must be right.
200 toughness, 210 power, AND 210 condition damage just for equipping the kit for a few seconds sounds like a kittenty deal to me, you have me convinced. Especially when that kit has absolutely no utility or purpose in pvp. The notion of something getting stronger the longer you use it seems stupid.
Combining it with might stacks from blast finishers, which engineers clearly have little to no access to also seems like a stupid idea. Furthermore, i cannot imagine WHY anyone would use the FT for anything BUT a bunker, I mean, having 3500 attack power combined with traits that increase damage by up to 25% just because your foe is burning seems pretty stupid to me too.
thank you for enlightening me.
I would drop the 5 points from Tools and put it in to Firearms to take Fireforged Trigger. In PvE I would swap out Power Wrench for Speedy Kits.
Also, Celestial Gear is neat, but I think you’d be better off with Rampager’s stats mixed with Knight’s for some beefyness. The FT is an in-your-face weapon, so you need to be able to get right up and dirty with it. Apothecary is also a solid option.
Other than that, this looks like fun.
kit swapping is dependent upon the cooldowns of the skills, kilts, and utilities you have at your disposal, and every engineers kit rotation differs because they all have a unique configuration.
Juggernaut exists for people who do stay in the flamethrower kit for longer than 2-4 seconds.
i will say it again, just because ft/bomb bunkers do not use it does not mean that other engineers do not use it. your inductive reasoning is fallacious.
- i d prefer to go for power or hybrid rather than full conditions.
no condi no gg
False.
Which bunkers? The ft/bomb bunkers dont use jugg. Jugg users do, and your ideas aren’t very useful.
VIII (Juggernaut) – You gain 200 toughness while wielding a flamethrower. In addition, gain might for 15 seconds every 3 seconds, as long as you remain in this weapon kit.
The main problem of this trait is that nobody keeps flamethrower for more than 3-4 seconds in pvp. So, if you want people keep it longer – give them good reason.
Suggestion:
After 5 seconds of wielding a flamethrower you gain protection and retaliation for 1 second every 1 seconds.
Something like this. Still not overpowered, because you need to keep FT to gain this buffs. Not sure if somebody will do it even with this changes :p.
You really ought to adjust your definition of nobody.
FT is primarily equipped by bunker builds which do not go in to the power line. might stacks buff both the direct and burning damage of the ft. the 200 toughness is applied because the FT is a weapon best suited for melee range, and as a medium armor user, we are naturally a little less sturdy.
Juggernaut is perfectly designed for the primary uses of the FT. I am still flabbergasted and eternally thankful that they dropped it to the Master Tier.
The majority is out there when you go to the mists, ask people that plays pvp for more than a month, and they´ll tell you all these things need to be adressed.
You dont need any survey to realize what´s most people thinking and demanding about pvp right now.
actually, you do.
talking to people in the mists IS TAKING A SURVEY
you can’t read minds or guess intentions.
you have rocket boots and magnetic inversion for your blast finishers, plus your teammates blast finishers.
re: boots off point, almost every point in the game has some structure like a fence or barricade near it. use that to stop you from going too far.
sometimes, ya, i pop super speed to stun break then rocket boots out of trouble, and i go wayyyy farther than i’d like, but .. i think the overall CC in this guild compensates because those are rare occasions.
haev a bunker banner build, wouldn’t make it much past the 40-50 Q range.
0/0/20/30/20
Dogged March, Cleansing Ire
Inspiring Banners, Shrug It Off, Inspiring Battle Standard
Mighty Defenses, Warrior’s Sprint
(Dogged March and Missile Deflection are vying for that spot)
Mending, Defense Banner, Balanced Stance, Tactics Banner, Rampage
Hammer/mace/shield
You can also sub out one of the banners for Kick (I usually choose Defense banner, because the extra healing and boon duration is better overall, i think, than the tough/vita buffs).
Like Engineers, CC seems to be our “place” within the arenas right now, so bunkering isn’t only about protection, it is about denying your foe the chance to damage.
Protection might be 1k toughness, but an Interrupt is 100% dmg mitigation every time. It is fun to play, and I survived a burst onslaught twice from a spirit ranger and theif duo who kept attacking home.
that said, I still think it is weak against the FOTM “meta” builds that cheese up the massive condis.
edit: that said, with kick in the mix, and defense instead of tactics, this build is wicked wicked mid support
(edited by nakoda.4213)
But they really, REALLY need to remove weapon switch in ALL forms of PvP as soon as you enter the map.
^
Open your inventory
double click warhorm
use swiftness skill
double slick dagger
close inventorySkill/equip swapping is not locked in hotjoin.
Instructions unclear. Got stuck in ms-dos.
Tried it with my guardian as well but it doesn’t seem to be working at all.
Did you clear your EEEPROM and HIMEM before loading the subroutine? mebbe 640K isn’t enough.
file – save as
:P
syntax, people!
useless thread is useless
- skills of observation; OP, nerf.
Champion Rabbit in Fractals is OP. He literally 1 shoot me. Nerf it asap
The Demon Killer Rabbit of Caerbannog is unnerffable.
agreed re: versatility tax: ft auto attack cannot even burn down minions or spirits in soldier’s gear.
quite honestly, you can do all three.
you can bunk home against 2-3 defenders (usually 2, three is rough)
you can bunk mid and keep it cc’d with area heals for your dps
you can hard cc far point and keep it neuted.
the only thing you cannot do is burst dps/condi burst.
i have tried shamans, and still have a shaman/cleric in my bag, but i think i get more survivability out of higher healing than toughness (for regen) and the little extra vit from the soldiers jewel.
ft is funny, like a theif or ranger, you want to be constantly getting out of your foes line of sight, so always be circling around them. you have so much cc it is sick, so just plug away and keep at it.
slick shoes radius is determined by your mobility, it is as far as you can run in 2 seconds. f you rocket boots + super speed, that’s a long ways.
practice strafing around yoru enemies, i tend to run in to them to stack the oil on them and keep knocking them over.
oh ya, stun duration and energy runes.
(edited by nakoda.4213)
0/20/30/20/0
fireforged trigger, juggernaut, stabilized armor, protective shielding, reinforced shield, protection injection, backpack regenerator.
p/s, healing turret, ft, rocket boots, slick shoes
4x grove 2x earth
clerics/soldiers
have fun.
i <3 that is is elixir “n”
n(‘-’n)
your definition of the word “promise” is bugged. I recommend the Oxford English Dictionary for a hot-fix.
(edited by nakoda.4213)
P.S. The vocal minority of the forum users are not the “majority” of the player base.
i have this unpainted car in my yard that I will sell you for 150k.
i have this unpainted car with aluminum siding and a refurbished engine in it that I will sell you for 150k.
I have a mint condition Delorean with a modified V12 Enzo block that I will sell you for 150K.
“Hrmm, ya, but I don’t like gull-wing doors.”
The only thing that ArenaNet promised anyone was a game to play. And they delivered on that promise.
flame jet.
despite being low end on the dps scale, people still react with fear to fire. it is so hard coded within our fight-or-flight instincts as human beings that, largely, people still run from it.
fire bad! FIRE BAD!
To sum up, us the customers, have been betrayed by a very poor developed pvp, so we legitimately demand for a satisfaction in our needs.
Bull kitten. The customers have not been betrayed in any way. The egos of the people who play this game might have been slighted because of the shortcomings of PVP, shortcomings which ArenaNet has always been aware of and transparent about, but in what way has any betrayal happened?
This is a video game, Othello, put your strawberry embroidered hankie away, log in, and put up or shut up. The game is what it is, and what you make of it is, largely, irrelevant.
TLDR; In other words, learn to kitten play.
P.S. and go to school, eff eff ess.
. . . con’t
Secondly, concerning your precious “meta,” it is high time for those of you who mistakenly believe that the game’s “meta” revolves around the builds you play and is dependent upon you playing the “meta builds” such that you may be competitive within the game to, perhaps, rethink your professional life choices and consider getting an education before attempting to advance your careers.
“Meta,” a prefix, such as in meta fiction, meta narrative, meta material, or meta physics, specifically connotes the correlation which goes beyond the context of the subject of analysis and the analyst, which is to say that "meta"_-whatever_ is a cognitive abstraction which (often corrosively) illustrates the disconnect between the actual “functioning” and the potential “functionality” of the subject of analysis.
As such, within the specificity of competitive online games, the “meta-game” is, by and large, the intangible portion of the game which combines you as a player with the world of the game, i.e. its “functionality.” This translates in to the breaks in the game which interrupt your ability to stay within the game world’s environment. Bugs such as being temporarily rooted after using Rocket Boots, of Stun Breaks being finicky around knockbacks and other sorts of CC, and other such disconnects are indicators of the “meta-game” because they (often painfully or frustratingly) reveal the necessity of “suspension of disbelief,” a cognitive activity we all undertake when viewing, reading, listening to, or interacting with, fictional media.
The mechanical system of gameplay and profession builds (dodging, blocking, jumping, evading, as well as bunkers, condis, roamers, etc, etc.) is nothing more than the syntax specified by the determining medium that ArenaNet has hand crafted in order to provide us with this game to play. In other words, what you mistakenly call the “meta” is really just the “MACROCOSM” of interaction within the medium, which is to say the interactions between the professions – i.e. “game balance.” Your chosen profession is the particular microcosm within which you form your perspective of the game, and is entirely independent of the “meta-game.”
This, furthermore, illustrates why the “top tier players” – while certainly having a more developed context of their place within the macrocosm – ARE NO BETTER EQUIPPED TO PROVIDE FEEDBACK THAN ANYONE ELSE WHO PLAYS THAT PROFESSION because each and everyone of us who plays this game and plays a particular profession is being provided with the same context at all times as everyone else who plays the game from which to form our perspectives. Pragmatically speaking, however, I hasten to acknowledge that top tier players have – simply through higher levels of exposure – more referent context from which to base their opinions upon and, perhaps, a better understanding of the syntax of the game systems.
This means that top tier players offer a perspective upon the game that no one else can, and are often able to actively engage with the actual “meta-game” because, like a professional chess player who can predict the development of the board, they are able to see not only the direct impact of balance changes but also the permutations of future game play based upon these changes. The role of top tier players is, whether you like it or not, solely to find breaks in the actual “meta-game” that might prevent another player from being able to “follow the syntax” and stay immersed within the medium.
So, I would kindly like to remind EVERYONE that EVERY SINGLE PERSON who plays this game is equally as qualified to offer advice, make suggestions, agree or disagree with anything done to the game’s syntax through patches, or what-have-you as the next person, noob and elitist kitten alike. The only person responsible for your enjoyment of the game is yourself, and the only person whom you have to blame for stagnation and suffrage is yourself. Thusly, and finally, that means it is your responsibility, especially as a “professional” gamer, to become familiar with the syntax of whatever professions you want so that you can better perceive (read) the medium of Guild Wars 2.
- nak
(edited by nakoda.4213)
the “top tier” players, as well as everyone else, that ArenaNet is under no obligation to ensure that you will make money as a professional gamer.
A post has come and gone and I cannot find it now, but someone posted Tuesday something to the effect of “how am i supposed to earn money as a professional gamer if Anet can’t get their kitten together with this meta,” and this sentiment, quite frankly, frays my mittens.
First of all, your decision to be a professional gamer, to have hopes of paying your bills by playing games, perhaps even make money and earn a little bit of fame, is entirely dependent upon your acumen as a gamer, and has nothing to do with ArenaNet. If this is your chosen career path, it is thus YOUR responsibility to obtain “gainful employment” (so to speak) and, likewise, YOUR responsibility to earn an income. ArenaNet is neither affiliated with nor responsible for your life choices.
So, when ArenaNet makes changes to the game, effecting balance alterations, profession modifications, or content additions for example, it is – having chosen the career of professional gamer – your kitten JOB to adapt and overcome the new challenges put before you, and this job is the one YOU chose. While ArenaNet is certainly concerned with providing an equitable environment which does not actively refuse participation, ArenaNet is not concerned with providing you with a means of earning an income.
Nor ought they be. If you are dissatisfied with your JOB, do what every other wage earning person has to do, and find another one.
con’t . . .
(edited by nakoda.4213)
Your necro tears ought to be saved and converted into a new elixir or something.
Leg Mods is -33% to immo/chill/cripple duration.
anet doesnt bring in top players because top players are not professional grade employee material and stupid kitten like karlagrey’s thread happens.
Making all AoE have a delay, like Dragon’s Tooth and Lava Font, would greatly improve GW2’s pvp without having much of an impact in pve at all. (Yes, more changes would be needed, but that’s not my point).
Making dodges less spammable, by toning down vigor and sigil of energy, would greatly improve GW2’s pvp (and interact nicely with the aoe change above) AND be a good step in the right direction to improve the horrible pve zerk-and-dodge meta.
Making less passive traits and more active damage-control-support trinity enhancing traits would improve class skill requirement and teamplay depth across ALL formats of the game.
GW2’s pvp can be improved without coming at the cost of pve – quite the opposite, actually. It’s all up to Anet and how they chose to design and balance their game.
Agreed.
I am concerned with things like spirits, TURRETS, etc , should aoe be reduced. However reduced aoe could be COUPLED WITH REDUCED HEALTH to these ai mechanics
have you ever actually focus fired on a turret before? it takes less effort to kill a turret than it does a critter in PvE. most people don’t target them though, because a single aoe pulse from a dmg class destroys them. even supply crate.
Only healing turrent to remove conditions ? Seems very weak in my opinion.
it’s all my builds have ever used. works fine. stop being a kitten and nerfing yourself just to stack more condi removal.
newsflash: i don’t hotjoin either. i am not in your precious meaningless broken leaderboard because i soloq.
you didn’t address a thing my post talked about.
There are two levels of balance in this game type. 1v1 and group fights.
What about necro? He is a monstah in 1v1 and teamfights. Smell the ironic of balance in here?
Every class must be equipped with the ability to handle any other class in a 1v1 situation. This is where diversity of builds comes in and we see the rock>paper>scissors game.
You speak about build-diversity? Srsly?
-Shatter-Mesmer
-Kit-Engineer
-30/30/10 necro
-Spirit ranger
-Burst ele
-Shout-Guard
-S/D thiefThis build-diversity is killing me. So much builds to choose, feel like a lil child in the candy-shop. I mean, we can edit many builds like phantasm or dps-guard, but tbh: they’re not viable in the current state.
thanks, EF, for completely ignoring my caveat that whether or not anet has achieved this is outside the point.
also, re: necro: no mittens, kitten. why do you think everyone and their mom’s dog is crying that necro are OP right now? go stomp your feet in a corner somewhere else, your tantrums aren’t necessary here.
re: kit engineer: unless they are p/p hgh or 4 turrets with no kits, EVERY engineer is a kit engineer. would you like our entire profession deleted?
your list sums up WHY the current “meta” is broken. it doesn’t address any of the points I made.
but thanks for calling in to the show today.
i know. everytime fairtex pops his head out from his workbench it makes me wanna drop everything and take turrets again.
sorrow, your view of what “lockdown” means is pretty terribad.
if you are the one locking down and disabling yoru opponent….
THEN YOU ARE DOING YOUR JOB FOR YOUR TEAM.
did you forget about your team?
Lock down while neuting: you forget that area denial is part of your precious meta, so a GOOD far point assaulter will also be capping that point. you team loses nothing because you still have your own home point capped, with the rest of the action forming around mid. or perhaps the enemy will draw back to get you off of their home, freeing up the chaos at mid for a cap.
You need to stop thinking that YOU personally are what makes a team successful.
I dare you to try staying below 25% in a tournament match.
I dare you.
None of you fools have even tried it yet.
They actually banned my eu account today for 72 hours because whole teams were reporting me when I stomped them.
In that meta you may as well run a zerker ammy.
wut wut WHAT? you got banned?
warrior hax!
the potential to defeat any class 1v1 and having the skill to do so are different things, LeGi.
There are two levels of balance in this game type. 1v1 and group fights.
Every class must be equipped with the ability to handle any other class in a 1v1 situation. This is where diversity of builds comes in and we see the rock>paper>scissors game.
For engies, this amounts to: AR vs Condi; Healing Bombs/Stealth vs melee; knockbacks/cc node defense; hgh-condi vs bunkers.
Every other class also has several builds with specific roles that are designed to perform some function within the domination macrocosm. (now, the argument about whether anet has these builds working or not is another discussion, can we agree on that?)
On top of this layer of individual interactivity is the team, where the value of building a team composition that compensates for any individual weakness in a single player (like needed dps on a team instead of all bunkers, yes, I am being very basic here).
This is where having roamers comes in handy, because they can tip the balance of a 1v1 – especially so when spec A comes across its counter, spec B because now the second team member evens things out, helping out spec B or (conversely) hammering spec B because her ally is countering B with spec A. (just one example).
The point is that yes, engies are good at area denial. that is and has always been what anet has wanted out of them. only recently has this been starting to shine as the lustre of hgh-condi starts to fade under the wing of conditionmancers.
furthermore, just because I am not ranked does not mean I am oblivious to how the game works or unintelligent enough to watch tournaments and smaller scrims and develop a sense of how things work. for me, i simply cannot commit enough time and would be a liability to a team, so I bow out.
If I lived at home or had no job, I would walk all over you. Because i am a better gamer. Not because I play an engie.
Overall, why try to defeat something that you know you can not defeat ALONE while you have team mates fighting alongside with you.
That goes right back at you – why engage a necromancer/spirit ranger/s/d thief solo if you ‘know you cannot defeat them’, or at least not in a timely fashion?
By that logic, we’ve got perfect balance because you should always simply bring another guy to help you kill. A solution nothing short of brilliant.
/rolleyes
you are amazingly inexperienced with domination game types.
kill someone: 15 sec they are back in the fight.
lock someone down: they are useless to their team.
lock someone down WHILE neuting a point?
- you’ve rendered one of their team ineffective AND crippled their point earning capacity.
This QQ thread exists because of kittens who duel, not kittens who compete.
Your argument is nothing short of brilliant, brilliant as mud.
not to hijack your thread, just wanted to post it in case you were curious, but
http://gw2skills.net/editor/?fcAQJAqelIqyaX3SyF17IxIFde0heUY7bYRK0vlB-TsAg2CrIASBkDIDQyds7MQ4Uw8DA
this is the three kit build i’ve been messing with.
(edited by nakoda.4213)
with 1173 healing,it ticks for 176, caps at 192
Is it as clearly delineated as Rifle go for power, pistol go for condition?
Indeed
Don’t trust him.
You can always trust a penguin
ya, sure thing, Mr. Cobblepotts.
duh, on the regenerator.
what was i thinking.
i’ve got regenerator brain because i’ve been monkeying with 3 kits lately.
make rank character independent.
a guy named Crispeke occupies place 6, 14, and 22.
(edited by nakoda.4213)
Pheaton;
I have been toying around with my old warrior for ages and have always liked these kinds of set ups, but I would like to ask your opinion on an alteration to the build.
my strength tree is the same, as is my discipline tree, with the caveat that I only have 20pt in Disc: Warrior’s Sprint and Signet Mastery
The other 20 points I have in the Defense tree for Dogged March and Cleansing Ire.
I believe that the Cleansing Ire is an incredibly powerful tool for filling up your adrenaline bar for more frequent burst utilization, which compensates for the lack of Burst Mastery, in addition to the cleansing it offers.
also, instead of Endure Pain and Berserker Stance, I have Signet of Stamina and Balanced Stance. I did have berserker stance, but after trying out kick as this thread has spoken so highly of it, I fell in love. I play as asura, and it always reminds me of this song:
boot to the head!
Final question, what are your thoughts on distracting strikes instead of berserker’s power?
ya, unless you are a bunker, take stabilized armour for a defensive trait, or if you can, take leg mods.
those two will help out a roaming dps build a lot more than PI or PS.
that was cool.
re: build:
I think you should take a look at shamans amulet with a cleric’s trinket, and instead of Self Regulating Defenses, give Backpack Regenerator a try.
you will almost double the heal from your healing turret, the regen from healing mist, turret, and regenerator will outpace many standard ticking dots, and find yourself to be able to resist more direct damage.
your crit chance is only 4%, so Incendiary Powder may not be a good deal, but with all your condi you could take shrapnel instead?
Personally, i would be more inclined to take deployable turrets instead of hair trigger, but it totally makes sense to have hair trigger since you have no kits to swap to.
<3 turrets
if you want ft and zerker, try the ft-sd combo. there is a thread somewhere, good build.
that’d be fun.
Engineer using a bow actually isn’t that weird.
Consider: Hawkeye, from the Avengers, could easily be used as inspiration for the Engineer bow – his ‘superpower’ might be that he’s got great aim, but his modified bow, with its special arrows, is what makes him able to contribute when working alongside Thor, Iron Man, and Captain America. Without his special arrows, he wouldn’t even be able to touch Loki – Loki actually caught one of his arrows without so much as looking where it was first, but was caught off-guard by the explosive tip.
Thus, the Bows could easily be Engineer weapons – the weapon itself might be outdated, but it and its ammunition can be modified beyond their intended parameters, just like the Pistol, Rifle and Shield the Engineer already has doing absurd things.
the ONLY hero in the avengers movie who was true to form was the hulk.
puny god.
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