Showing Posts For nakoda.4213:

Automated Response-Immunity with no cooldown

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Posted by: nakoda.4213

nakoda.4213

Why would I take all those elixirs and not take HGH? Asinine imo. Plus you have no weapon skills aside from pistol and shield….

Clearly all you need are 3 damage-dealing weapon skills, plus acidic elixirs.

Did you notice he took kit refinement, but has no kits? No, this guy is trolling the AR haters

not to mention 2x of the same sigil.

gullible is spelled wrong in the dictionary.

Boundaries are for the effortless.
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Speculating new engie skills

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Posted by: nakoda.4213

nakoda.4213

If it spells a word, then it is an acrostic not an acronym.

Id like to see turrets fixed before we get another round of broken skills.

1: Acrostics are those things where a word’s written vertically, and then each letter in it is used as the start letter of a phrase or sentence. Acronyms are shortenings of sequences of words to make them into something easier to say (for example, SHIELD and JARVIS both are acronyms from the Marvel universe).

2: Yeah, it would be pretty nice to get turrets actually fixed, but Anet doesn’t really listen to us unless we get their attention and start doing 10,000 shot tests. Nothing posted in this thread is likely to make a difference, and they’re not seeming likely to really fix the issues afflicting Turrets to begin with. They haven’t done anything to address the bad parts of Turrets for a while, after all.

when the words used to create the acronym also form a phrase or complex noun phrase and the acronym itself forms a proper noun then the collection of letters forms an acrostic, the verticality of the presentation is semantics.

acrostic puzzle books often take this one step further by making the acrostic itself a phrase or complex noun phrase.

SHIELD and JARVIS are acrostics because their containers are complex noun phrases, as is GOLEM. SCUBA is also an acrostic if you want to put the argument out that scuba is now a word in common usage.

PETA is an acronym, as is NAFTA and are RCMP, FBI, CIA, GED, and ROFLMAO, though – like scuba – the latter is questionably a colloquial acrostic.

Boundaries are for the effortless.
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(edited by nakoda.4213)

Glyphs wants a flamethrower.

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Posted by: nakoda.4213

nakoda.4213

Not mad at all.

You came here posting as if you are entitled to something (btw, the typo in your title shows just how serious you are), and when the substantial portion of the community disagreed with you, illustrating not only why the things you don’t like are the way they are but also myriad other potential uses for it you, like a broken record, keep stomping your feet as if you’ve got an opinion that matters

You don’t. No one does, because it is just an opinion.

But your OPINION of the ft is not shared by everyone.


Post edited by moderator

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(edited by Moderator)

Speculating new engie skills

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Posted by: nakoda.4213

nakoda.4213

If it spells a word, then it is an acrostic not an acronym.

Id like to see turrets fixed before we get another round of broken skills.

Boundaries are for the effortless.
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Dont forget to nerf bomb engi

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Posted by: nakoda.4213

nakoda.4213

you write nonsense

engineer has NOTHING changed last patch and got owned before patch from others – not only necro is counter

stop whining

Um, engie had plenty changed in the last patch.

@ bunkerele comparison: that was my point; having said that, I will own your ele on point or farpoint. Ele is at the bottom end of problematic classes to face, next to warriors and thieves.

Necro, mesmer, engie, ranger, guard, ele, thief, warrior in that order.

Boundaries are for the effortless.
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Brand New!

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Posted by: nakoda.4213

nakoda.4213

patience, perseverance, and an endless supply of replacement parts.

that’s all it takes.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
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Glyphs wants a flamethrower.

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Posted by: nakoda.4213

nakoda.4213

If ya don’t like it, don’t play it. But it can’t be useless seeing that most Engis I see in PvP use it. (Including me)

just because you can use your “builds” in a stunted environment with rules and restrictions…doesn’t make it good. It just makes it the least affected skills among others that would wipe the floor with you in wvw or even pve. I mean really, can you really affect the FT in pvp where most skills, traits, and abilities including stuff like food or sigils and jewlery are already stunted?

HAhaahAHHaHaHahAhaHaHAHaHAhAHahahahahAHhA.

troll is trolly.

do you even lift, bro?

engineer isn’t for you.

Boundaries are for the effortless.
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Zerg? I'll do it solo!

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Posted by: nakoda.4213

nakoda.4213

clearly, the ft is a broken and useless kit without any potential whatsoever.

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[BUG] - Rocket Boots Movement Bug

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Posted by: nakoda.4213

nakoda.4213

It’s still a terrible and useless utility skill. Utility skills are so important for engi’s, they rely on heavy dmg kits, on life saving elixirs and then u got this crappy skill (that is almost not to be taken seriously) which makes you jump forward, without breaking stuns and crappy damage, it was a joke, and it still is.

stuns, no, but all other movement impairing effects? yes.

blast finisher? check.

damage? check.

gap creator/closer? check.

i find your lack of faith in the booties disturbing.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
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Zerg? I'll do it solo!

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Posted by: nakoda.4213

nakoda.4213

There is only the flamethrower, koroshi, it is the soul of the engineer.

Boundaries are for the effortless.
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Glyphs wants a flamethrower.

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Posted by: nakoda.4213

nakoda.4213

i stay in FT all the time and use FT#1 as my main source of auto damage. i swap out of FT to use pistol and shield attacks.

FT#1 is not meant to be a source of “dps” in the sense that it isn’t meant to quickly kill your opponent. it is also a utility that can be combined with fast proccing sigils like on crit, or traits that produce procs.

it is bolstered by 10% when your foe is burning. and if your foe isn’t burning 100% of the time when using an FT….

you are doing it wrong…. bunker or not.

Boundaries are for the effortless.
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i lose to an engie for the 2nd time

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Posted by: nakoda.4213

nakoda.4213

so, watching the video again,

colloxus, you got owned.

Boundaries are for the effortless.
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i lose to an engie for the 2nd time

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Posted by: nakoda.4213

nakoda.4213

He meant supply crate, ie 3/4 turrets.

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Incediary ammo/powder ,dhuumfire etc

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Posted by: nakoda.4213

nakoda.4213

so your spec is bad for how you want to approach a fight?

this isn’t madness, this is sPvParta!

stop being average.

Boundaries are for the effortless.
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[PIC] 22,215 damage. Thief FUN!!

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Posted by: nakoda.4213

nakoda.4213

thieves in GW2 are like Boos from Mario.

they run at you all bad kitten with gang signs flaring while your back is turned, but as soon as you look at em they freeze like JP against the wall and pretend they cannot be seen.

but in the end, you just move on because killing one is a waste of precious time.

to that guy who said FT is a free kill …

come find me.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
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i lose to an engie for the 2nd time

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Posted by: nakoda.4213

nakoda.4213

nerf the players, imo.

i mean, really, who are these people that they think it is acceptable to skillfully outperform their opponents?

if the hands of a skilled player turns an engi in to an unbeatable killing machine of death, cut off the hands.

if they adapt and get good with their feet like the poor bugger in that movie called whatever, then cut off their feet.

we simply cannot have an outbreak of skilled players who push their chosen profession to the limits and force other players to be better.

horn swaggle.

Boundaries are for the effortless.
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new map idea- siege

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Posted by: nakoda.4213

nakoda.4213

voidstar in swg was fun too.

Boundaries are for the effortless.
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Please buff Elixir U or move the stunbreaker

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Posted by: nakoda.4213

nakoda.4213

Rocket Booty.

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Engenious: August 30th - Fleeting Flash

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Posted by: nakoda.4213

nakoda.4213

im just pleased that i don’t sound like such a kitten recorded as i sound in my head.

it’s hard to stay focused while in the podcast studio with Rose

alone

with Amadeus all disconnected and stuff.

he does a good job editing.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
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Engenious: August 30th - Fleeting Flash

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Posted by: nakoda.4213

nakoda.4213

haha, I and Rose (in that order) both called the “holy trinity” a “trilogy”.

:3

Boundaries are for the effortless.
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Please buff Elixir U or move the stunbreaker

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Posted by: nakoda.4213

nakoda.4213

Yes, Obscure One, but…

When we use elixir U we don’t pull the resulting skill from the database of warrior/thief skills

It is pulled from the engie table.

So Poe’s suggestion is to alter what happens when the engie calls the skill, not to alter warrior or thief skills.

Boundaries are for the effortless.
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Glyphs wants a flamethrower.

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Posted by: nakoda.4213

nakoda.4213

You’ve never faced my FT if your fear of the kit stops at “mildly annoying”.

Just because you suck with it doesn’t mean the kit sucks.

It means you do.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
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Glyphs wants a flamethrower.

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Posted by: nakoda.4213

nakoda.4213

I just want something reliable when I don’t feel or have the ability to kittenen juggle 20 different buttons in one battle.

Engineer may not be the profession for you.

Just sayin’.

This argument has met the concrete wall of this forum many times.

The engineer is a complex profession with a high skill floor based upon the manipulation of numerous skills and cooldowns at one time. Micromanagement of many skills is key to the successful operation of the engineer.

If you want a less complex way of playing the game, then go play your guardian or thief or mesmer.

or spec nades.

111211311F111!!1111!1411!F111!~~~!!1113111F11115112

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

(edited by nakoda.4213)

Juggernaut should work with all kits

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Posted by: nakoda.4213

nakoda.4213

no, but now i am saying you are a kitten for not being able to read.

i said that juggernaut fits a specific build and playstyle just like or hgh or elixir infused bombs. each of these traits (and others) adds specific functionality to our kits/utilities that direct their usage.

i went on to say that jugg (like these other traits) are not necessary if you build in a different way. You can still use bombs without elixir infused bombs and you can still you elixirs without hgh.

but your inability to take advice or learn clearly overshadows anything I might have to say about the ft.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
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(edited by nakoda.4213)

Juggernaut should work with all kits

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Posted by: nakoda.4213

nakoda.4213

Juggernaut is as it is with FT because the FT requires you to be in/near melee range for maximum efficiency so you need protection from cleaves and other small aoe effects that do power based damage.

the might stacks from Juggernaut compensate for the investment in the firearms tree when the weapon (when used in such a “pressure” type offense) benefits from power more than pre. in fact, it is my opinion that a fully traited “in your face” ft build doesnt use the power tree at all.

juggernaut is not, however, required for using the FT.

Now that Fireforged Trigger is an adept trait, it is perfectly viable to build an entirely, crit/condi based FT build with a minimum investment of 30 points (deadly mixture/fireforged trigger) leaving 40 points to put wherever you want.

Boundaries are for the effortless.
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Fix the Fricking AOE condition spam

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Posted by: nakoda.4213

nakoda.4213

what occurs to me isn’t that the condis themselves are OP, any one person, condi/pow/whatever, given the proper spec, ought to be able to be a “burst” class … a 1v1 condi user with a maximum condi burst ought to be able to burst someone as a power user can burst someone down.

this should require skill and attention on the condi user’s part, just like it does for a power user, and ought to be able to accept counters like cleanses/dodges just as a power user is countered by blocks, etc.

by my count, this is working as intended. a 1v1 necro or engi is not a massive threat because all good builds have good counters.

the problem then, is that the aoe spam of condis thanks to epidemic/etc allows necros (in particular) to spread their condi burst damage over an entire group instead of against one target. this would be the same as a warrior walking into a mellieu and being able to drop a 100b on everyone at once from 900 range away, or a thief being able to unstealth and backstab an entire group at once.

we all know that all aoe abilities have a 5 target maximum (or at least they are intended to).

what if …

there were a check in place that,

if (applied to one opponent)
then condi effectiveness = 100% per target
else if (applied to two opponents)
then condi effectiveness = 85% per target
else if (applied to three or more opponents)
then condi effectiveness = 60% per target

such that the brunt of the condi’s effect is spread through the mellieu in a way that does not exponentially increase the condi user’s effectiveness against groups vs single opponents.

or something like this?

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WTF?! (About 31 August tourney)

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Posted by: nakoda.4213

nakoda.4213

Currently there are only NA and EU servers, I’m sorry there are no servers for you in japan or korea. Maybe you should move to a different game if you are angry about that and come back when they have a japan or Korean server.

Because there target market is NA and EU if your not in those regions its just too bad.

this is one of the most close minded, asinine things i’ve read in ages.

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Kits as weapons vs. Kits as utilities

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Posted by: nakoda.4213

nakoda.4213

FT 4… so pretty. I wonder what it does…

troll?

burning (increased FT#1 dmg 10%), area control (smart foes dont run through fire, but around it), area control (knocking foes through the fire), combo field: Area Might.

… in a nutshell.

incredibly useful ability.

Boundaries are for the effortless.
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Engineer Flamethrower 2

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Posted by: nakoda.4213

nakoda.4213

you need a clear path and a clear target to hit someone with a great ball of fire.

the only part of this that I consider to be buggy is the firing straight in to the ground without a target, because it can make a double-tap melee range blast very difficult on thieves coming out of stealth.

Not passing through objects makes sense, especially since they changed other skills to no longer detect hits through the environment, such as flame jet.

Boundaries are for the effortless.
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Trouble with Flamethrower Recently

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Posted by: nakoda.4213

nakoda.4213

im always blunt, so people think me a kitten, fair enough

but i truly have never once — even before the hit detection fix — seen misses like that from the FT except on stationary objects. when I see misses, especially lots of them like that (keep in mind this is now from a pvp perspective) it is because the foe is mobile and strafing on the opposite side of my arc vector, and therefore it is me who is being caught unable to catch up.

in those situations, just like in an FPS, you actually have to reverse your vector and stop follow-chasing and more “cutting off at the pass” chasing to get back on target.

the issue, by and large, is the way that flame jet is posted to the combat arrays.

ever notice that when you initiate a flame jet, then swap kits, the flame jet stays there for a moment to finish it’s cycle (sans damage) and then disappears?

well, when you start your flame jet, that is the direction the jet is pointing. from that point on, the cone damage follows your camera regardless of where your avatar is facing, because it uses your camera for tracking.

if there is a bug, that would be it, but it seems to me that this is not a bug but rather a mechanic for pulsing cone attacks (as opposed to burst cones, like a traditional “cone of cold” type spell).

despite the game being 3D, everything is still on a grid, by and large, and our cone attacks, at the smallest level, are still aliased stairs and not a true vector. the same holds true for our movement. so, when you and your opponent are turning, in order for the game to properly calculate where the vectors intersect and trigger the application of damage, the cone of the flame jet must be tied to the movement of the camera, or there would be an even bigger outcry of poor targeting.

if you stand still, and hold down right mouse with flame jet activated, you can sweep it around without moving. now if you add in the A and D strafe controls (not turning) … hrmm? could this be it? is your A and D bound to strafing or to turning? mine is strafing … while holding down the right mouse button, you have precision control of your flame jet while always walking sideways.

with target assist enabled, your avatar is forced to face in directions other than your camera, even when holding down right mouse button. this causes some very funky things to happen, like your flame jet is a fire hose without someone holding the nozzle, your jet twitching all over the place (exacerbated when you have that melee assist turned on/off which allows you to run through enemies or not — for the love of kitten turn this off).

disabling auto assist and utilizing strafe+RMB for me has, since i picked up the flamethrower in january and not put it down, allowed me to play without any of the issues that everyone else keeps talking about.

this is also not the first time i have shared this information.

Boundaries are for the effortless.
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5 Man Warrior and Engineer TPVP teams

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Posted by: nakoda.4213

nakoda.4213

if anything this illustrates the vast disparity between classes in terms of balance.

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Trouble with Flamethrower Recently

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Posted by: nakoda.4213

nakoda.4213

It is your FT and your camera that matter. You must have both pointed at your target. Disabling autoattack assist or whatever it is called is also helpful.

The patch was not specific to the FT, it was an adjustment to conical hit detection which actually did improve targeting.

Boundaries are for the effortless.
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Build Diversity Issues

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Posted by: nakoda.4213

nakoda.4213

I also feel like HGH is overrated. You have to maintain 20+ stacks to actualy do the damage you can with other runes. This is for WvW by the way, as sPvP has way lower condition damage.

I run with a 1.45k condition damage build, no might stacks. With Might stacking runes I has only 1.2k where I get up to 1.7k with a good stack going. Yes, this is higher, but I also lose diversity in kits and utilities and I only have these burst might stacks every 20 seconds or so. I rather take my 2 kit build with no rocket turrets that’s almost as strong but isn’t a) limited to taking 3 elixir traits and b) uses utilities that help me survive in other ways. With HGH it’s basically kill or be killed. With toolkit, grenades and rocket boots, I can outrun small group of players and kite them very long.

Also, to the OP: I don’t like your suggestion for kits. While buffing them is good, I actually love the engineer playstyle of only swapping in to useful skills. Every other class is limited with a cooldown, making them use lesser skills. We don’t have cooldowns, which makes it so we always use whatever is best for the situation. That’s what seperates the best engineers from the regular ones.

There is always a skill useful that’s not on cooldown and we always have access to them. Gear shield is on cooldown for 3 secs? No problem, swap to something else, use 2 skills and go back. I love this and it essentialy means absolute freedom in playstyle. While I think other things need to be brought up and fixed, kits is not one of them.

Gear shield only has a cooldown of 3 seconds?!

Not to be a jerk, but I can’t take you seriously when you say things like “swap to something else, use 2 skills, and go back.” to Gear Shield.

Also, classes don’t use “lesser skills” while waiting for their cooldowns. Their #1 weapon skills is usually a very nasty 3 part chain with MUCH higher damage than anything our #1 weapon OR kit skills have to offer.

Kits are weak. Shuffling Kits every 2 seconds doesn’t make you a good player. End of story.

I am surprised at this opinion, Grackle, because the absence of a cooldown on kit swapping makes the micromanagement of myriad cooldowns a unique skill in this game that is quite different from 5/10 sec weapon swapping. Engineers don’t need auto attacks to fill in the gaps because there are already so many different skills to make use of.

In fact, my opinion is that capitalizing on our kits’ GCD by selecting skills that promote a constant cycle of use is a powerful skill to master, and speaks to the high skill floor and complexity of multi kit builds such as nade/bomb or bomb/tk or ft/eg.

To say that kit swapping takes no skill is a very shallow and superficial perspective of our primary mechanisms.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
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Dont forget to nerf bomb engi

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Posted by: nakoda.4213

nakoda.4213

The point of AREA DENIAL is to deny you that point.

No Engineer fully specced for area denial is going to be able to burst you down like a necro or a thief.

THIS IS WORKING AS INTENDED

The point of a necro was to be KING OF ATTRITION, and the class largely fit the role prior to release.

IT WAS WORKING AS INTENDED

And they still got nerfed to the ground right before release.

What I’m trying to say is, “working as intended” does not always equal balanced/on a level playing field with the remaining classes.
Ergo: what you’re saying is nothing more but a strawman argument.

hundred nades.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
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Lets see your engineers!

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Posted by: nakoda.4213

nakoda.4213

no, it’s still inc. gathering parts slowly. hopefully end of august.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Dont forget to nerf bomb engi

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Posted by: nakoda.4213

nakoda.4213

maybe you just aren’t a high tier pvp player if you are having problems coping with the mechanics of your opponent?

shy of combo field control, i believe, there isn’t a single thing that an engineer can do that another class cannot also do, if not better.

Your issue is that the engineer can do a little bit of everything all at once, and that is a disturbing perspective for the one-button “meta” of high tier play, a problem further exacerbated by the fact that one of this game’s best high tier players is also an engineer (and has been since the game’s launch).

Boundaries are for the effortless.
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I don't understand...

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Posted by: nakoda.4213

nakoda.4213

perhaps what I am asking, then, is ..

what is so wrong with having to use different strategies and skill sets on different maps and being, to a degree, required to do so?

Boundaries are for the effortless.
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You kittens don’t even know what the prefix “meta” means.

I don't understand...

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Posted by: nakoda.4213

nakoda.4213

Hi, Engineer or Necro.

My Thief has no CCs and Scorpion Wire doesn’t pull people onto glass in the cannon room.

But that’s besides the point. Skyhammer just isn’t fun. First, it greatly favors not only certain specs, but certain classes, mainly Engies and Necros. If you don’t have them in your team and your enemy does, it’s game over.

And another dozen of reasons…

The map would be fine as a hotjoin map. I’d just skip it and move my merry way. Those who find it fun can go play it there, but please, at least let tPvP maps be about actual fighting other players.

“fighting other players” What are you fighting bots? no matter how it is done you are still fighting other players. every CC is avoidable. That all takes into account your skill in determining what your opponent is using and staying in position. ESPECIALLY as a thief you should have zero issues with this. and even when you do get out of position your accessibility to blind will pretty much halt most incoming launches.

It will halt some, but not all. Especially considering that the blind is a small AoE.

Necromancers simply put down wells and marks and then spam fear. A Thief can’t counter that, what you need to do is move out of the melee range and have Stab, otherwise you un-hug the door and get free-feared.

And getting hit by all those pre-set marks at the door hurt x_x.

use the jump pads and drop down on the point instead?

this is pvp people, not pve raiding. there is no tank n spank strategy to conquest.

use strategy, critical thinking, spatial awareness, and personal skill to win.

stop running into marks if you know they will be there in the hopes that you might bulldoze through them.

Sorry, had to edit, but I meant the canon room and maybe I need to test more but don’t think you can’t dodge them if they are placed right at the door entrance.

ah, ya, well that is just bad map design, but the whole game is replete with that. point taken.

regardless, this isn’t just a skyhammer issue, and i’ve said that many times. this is something that happens across the board.

my question is still being ignored,

why aren’t people more willing and flexible to respec week by week for the map in rotation to increase their command of their professions?

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Dont forget to nerf bomb engi

in PvP

Posted by: nakoda.4213

nakoda.4213

you asked me where counters were to the area denial spec and i told you.

i never said they were “top tier pvp meta kitten stroking little boys room club” viable.

if something can be countered in the lower tiers of pvp, and not the higher tiers of pvp .. don’t you think that says something about your precious “meta” ?

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

I don't understand...

in PvP

Posted by: nakoda.4213

nakoda.4213

Hi, Engineer or Necro.

My Thief has no CCs and Scorpion Wire doesn’t pull people onto glass in the cannon room.

But that’s besides the point. Skyhammer just isn’t fun. First, it greatly favors not only certain specs, but certain classes, mainly Engies and Necros. If you don’t have them in your team and your enemy does, it’s game over.

And another dozen of reasons…

The map would be fine as a hotjoin map. I’d just skip it and move my merry way. Those who find it fun can go play it there, but please, at least let tPvP maps be about actual fighting other players.

“fighting other players” What are you fighting bots? no matter how it is done you are still fighting other players. every CC is avoidable. That all takes into account your skill in determining what your opponent is using and staying in position. ESPECIALLY as a thief you should have zero issues with this. and even when you do get out of position your accessibility to blind will pretty much halt most incoming launches.

It will halt some, but not all. Especially considering that the blind is a small AoE.

Necromancers simply put down wells and marks and then spam fear. A Thief can’t counter that, what you need to do is move out of the melee range and have Stab, otherwise you un-hug the door and get free-feared.

And getting hit by all those pre-set marks at the door hurt x_x.

use the jump pads and drop down on the point instead?

this is pvp people, not pve raiding. there is no tank n spank strategy to conquest.

use strategy, critical thinking, spatial awareness, and personal skill to win.

stop running into marks if you know they will be there in the hopes that you might bulldoze through them.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Build Diversity Issues

in Engineer

Posted by: nakoda.4213

nakoda.4213

yeah, that is true. Right now I feel no other builds except HgH are viable. You can run them, but they’re not good. On top of that our class really has no place in pvp anymore. We were once condis, but now necro took that spot. I honestly feel like that is how necros should be, they should be the master of condis.

then you havent played much since the recent patch.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Dont forget to nerf bomb engi

in PvP

Posted by: nakoda.4213

nakoda.4213

every half good engi in EU can neutralise a point and/or win duels with this spec.

and so can i, because that is the role of that spec.

area denial.

what is Anet’s “vision” for the engineer?

area denial.

If we arent in your base eating yrou pickles, we are throwing greandes on you from one million miles away and blasting RTL procs out of our flamethrowers and bombing people with mini skyhammers.

what would YOU like us engineers to do then?

perhaps the counter isn’t in the game yet because Anet is dragging their heels on balancing, but the spec is working as intended, and it is a relatively new thing in the game that you clearly haven’t learned to cope with yet.

mew mew!

mew!

If you have watched streams, as you claim, you might have also noticed that these engineers die to each other in turns, when they meet in a 1v1. None of them win all of their 1v1s against the other engineer. Does that mean they are all just really good and they happened to all roll engineers by pure coincidence?

yes. every engineer i’ve met competitively has been an exceptionally skilled player.
yes. we are all better than you.

why?

because people like those in this thread crying for nerfs have no clue what the engineer is really like, and still think that ele’s have a higher skill floor.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

(edited by nakoda.4213)

what if ....

in PvP

Posted by: nakoda.4213

nakoda.4213

or you completely didnt read what i said about no duplicate stats on gear and instead went to your worst case scenario based upon the recent surge in necromancers?

You could choose which three stats to put on your amulet and which three stats to put on your gems, barring duplicates (like, no pow/pow/POW crap)?

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Dont forget to nerf bomb engi

in PvP

Posted by: nakoda.4213

nakoda.4213

yes, im a little child without any arguments and you, big master of tPvP, please teach me the game.

please share your insight with us measly peasants. what class except the soon be nerfed OP-Mancer should we bring to counter this kind of engineer, oh lord of true skill. please tell us how too keep a point capped against this. we are on our knees praising your intellect oh god of classbalance.

any guardian or warrior with high stability up time, for example?

or any class that takes advantage of the lack of stunbreakers an engineer is allowed to take? or the fact that we have two skills with stability, one of which actually negates one of the stealth problems you are having thanks to RNG?

How about actually learning the class you are talking about and being aware of the weaknesses inherent in the build and likewise the skill required to compensate for them?

ZOMG a theif popped from stealth and one shot me!!??!!?!?!?

opopop!! nerf bat plx!

oh wait … i can learn to avoid it.

mew mew go the kittens. pew pew go the lasers. qq go the children.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

(edited by nakoda.4213)

I don't understand...

in PvP

Posted by: nakoda.4213

nakoda.4213

This has nothing to do with skyhammer by itself which you’d know had you read what I wrote, but thank you for coming out and giving the wheel a spin. I am pleased to have touched a nerve.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

what if ....

in PvP

Posted by: nakoda.4213

nakoda.4213

ArenaNet changed amulets and gems to allow us to choose what stat is slotted in to the gear?

That is, every piece of gear (in the game, more or less) has a minor/minor/MAJOR set up, with a few exceptions like berserker’s, rampager’s, celestial and what have you.

In spvp, we all know how limiting our gear choices are, and this limitation is a significant contributing factor to the lack of build diversity in spvp.

Not only is there a “meta” which filters out inefficient builds, but the gear also further dictates which of the efficient builds may be available.

So, what if …

You could choose which three stats to put on your amulet and which three stats to put on your gems, barring duplicates (like, no pow/pow/POW crap)?

You could have standard stuff like p/v/T or p/p/T or p/t/H but what if you wanted v/h/T or h/t/V ammy with a P/h/t jewel or p/p/C ammy with V/p/c% jewel?

I think this would add a layer of customization that would be like a breath of fresh air in the stagnant pvp “meta” by allowing more build options to be made available both to casual and high tier pvp players, which would also add the tertiary benefit of bringing the lesser used builds to light and giving them much needed balance testing in the open battlefield.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

I don't understand...

in PvP

Posted by: nakoda.4213

nakoda.4213

Why i keep hearing complaints about how every map requires different specs.

Respeccing is free, so is gear, and your class is capable of doing more than one thing.

Wouldn’t you be a greater asset to your team if you were willing and able to respec each week for whatever map is in rotation to bring your most useful utility to the table?

Wouldn’t that also increase your prowess with the class by making you familiar with the builds and play styles that are outside of your comfort zone?

Wouldn’t that also necessitate your team also being willing to alter composition based on the map (not on you) to increase strategic efficacy and further increase THEIR playing skill with their class and ultimately improving your team’s total dynamic?

Load up your eff word CC on Skyhammer, and your cleanses.

Load up your burst and AOE for maps like Foefire and Niflhel, and your swiftnesses for for the Orb.

Or, load up on counters to these things since you know your foe is likely to be stacking them.

What part of strategy and player skill and adaptation got deleted in the last patch or in the “meta” you all hug like Linus’s blanket?

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

(edited by nakoda.4213)

Dont forget to nerf bomb engi

in PvP

Posted by: nakoda.4213

nakoda.4213

wait wait wait

so your complaint

LeGi

The real problem is, that people dont realize that the countertactics they suggest result in a disadvantage of the player.

Is that to you have to strategically address another player’s strategy that puts you at a disadvantage by being prepared?

The point of AREA DENIAL is to deny you that point.

No Engineer fully specced for area denial is going to be able to burst you down like a necro or a thief.

THIS IS WORKING AS INTENDED

You have to choose what skills you bring to a match. You cannot just expect the same build to work every time.

Why the eff do you think you get two minutes to work on strategy before a match starts? So you can double dutch rudder each other before playing?

No! It is so you can see the opposing team, make judgements about how to combat them, and gear up accordingly.

If you see an engineer on the team, it might be a good idea to put in a skill that has stability.

If you see a necro on the team, it might be a good idea to equip some condi removal.

And so on and so on, etc, etc, etc.

This is not a case of “someone brings up an imbalance issue and those who are using it are all QQ” … this isn’t like Grenades used to be, or how Jugg used to give permanent stability or any number of other actually imbalanced skills.

Thieves have have (if they spec for it) constant stealth at nearly all times, and you are complaining because an engie can get 7 seconds of stealth if they blow every one of their cooldowns?

Wtf children.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Lets see your engineers!

in Engineer

Posted by: nakoda.4213

nakoda.4213

The Original Gangsta

Benn E Violence

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Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Build Diversity Issues

in Engineer

Posted by: nakoda.4213

nakoda.4213

You appear to assume that highest damage possible is the intention with the FT.

It isn’t.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.