Showing Posts For obstinate giraffe.9276:

The Sand Squall: Tempest Raid Tank

in Elementalist

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

I’m looking at the feedback from other raids and it honestly looks like toughness is more of a threat requirement than it is a requirement to survive. I’m personally going to give Exotic Dire armour + weapons and Ascended Sinister trinkets a go tonight.

The Sickest Guild [NA] - Spirit Vale Cleared

in Fractals, Dungeons & Raids

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

How much toughness did the tank actually need?

Let's Talk Tanks

in Fractals, Dungeons & Raids

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

You’ve failed to mention Elementalist, which is one of the best tanks, tbqh. Permanent 40% protection from earth and tempest traitlines, then you can do full burning/bleed condi.

I might try it with Dire armour and Sinister trinkets tonight.

The Sand Squall: Tempest Raid Tank

in Elementalist

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

The Rabid+Dire ones. I’m honestly thinking Dire might be better to run than Trailblazer’s. Most tanks seem to be running Soldier’s, which is the power equivalent to Dire, and we have enhanced toughness through Earth Attunement, Signet of Earth, and a nice permanent 40% protection. Needs testing, so unfortunate we don’t have some kind of tank golem in the Heart of the Mists.

Raids = good, Timers = bad

in Fractals, Dungeons & Raids

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

IMO, raids = good, timer = good, but could be improved.

Like Comfy, my guild did a few hours but 30% was the best we got. As we mastered the mechanics, we got faster and faster, and in the end lost due to a lack of DPS. I know for certain that two specific DPS were slacking, both of whom were PUG players to fill the numbers (one of them kept being vocal in /s mid-raidwhich had me on the verge of booting him).

It’s a challenge, and it’s a challenge people like. The big difference between GW2 and WoW for me though is the difference between optimal and sub-optimal DPS. If you muck up your rotation on WoW, you drop a fair bit of DPS, but on GW2? You cut it in half or worse. If you drop a bad field, miss with a vital AoE, or just simply use skills that don’t properly synergise, you’re seriously penalised for it.

I ran tank, very heavy tank, in Settler’s gear. I was basically invulnerable to everything (despite playing an ele, hurray for perma buffed prot), but the team obviously took a hit DPS-wise as a result of it. Ever since the raid I’ve been looking at how much toughness I can drop to maximise DPS and still be a very strong tank. It’s crunching numbers and… to be quite honest, I really enjoy it. The one thing I dislike is how costly it will be to switch around builds and test new tactics, etc. Never has legendary armour seemed as relevant as right now in these raids, heh.

My raid got 30% and we didn’t deserve to get the boss down, but we would have if he hadn’t hit enrage. I feel like an extra 2 minutes would be nice on Vale Guardian, but that’s just because he is the -first- boss and so a strict DPS race isn’t all that great an introduction. I believe the first group to get him down had like 1:30 to spare, so something MUST be going wrong, since 5% is all that lies between exotic and ascended gear.

How is Tempest in PvE?

in Elementalist

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

crap!!!!!!!!!!!!!!!!

What an insightful comment. If only all the other posts were as wise and informative as this one.

In actuality, Tempest is the exact opposite of crap; it’s excellent. Why? It’s incredibly fun with overloads and, imo, it’s just superior to the base ele in every way. Check out the Sand Squall thread for info on how effectively tempest can tank, and you’ll find more threads on videos on how it can provide good condition damage, support, power damage. The overloads add so much to gameplay, tbqh.

The Sand Squall: Tempest Raid Tank

in Elementalist

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

Playing around a bit with my suggestions in the above post. I put everything as cookie cutter ascended, so understandably this is the build’s maximum potential, imo.

http://gw2skills.net/editor/?vFQQJBIhdyxAU0A2fJ43AwHBWEAM3W7sN3GEAKAHghYwOoIA-TBiAQBOU9nEpnAAPAAPqMIanAgls/gkUCKGleBAOA2tuBwyLv8yLvc7GIFAMTjA-e

High toughness, high vitality, and absurdly high condition damage, especially if you stick on the FGS. 88% (assuming it stacks rather than being a complex percentile thing) is as high as I managed to get burn duration without resorting to Viper’s gear. With 40% perma prot, you’ll have the survivability, but I think this build has the potential to really dish out a lot of damage through burns all the while.

Please Consolidate Aura Traits A-Net

in Elementalist

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

It’s better to have it spread, but imo, they should swap the grandmaster water and tempest aura, it just doesn’t make sense to make them as they are.

The Sand Squall: Tempest Raid Tank

in Elementalist

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

I played this build as the tank for the first boss. Like Swift said, it works too well — I feel like I’m sacrificing DPS with the settler’s armour. I’m considering swapping it out for dire, which will lower my toughness, add vitality, and add more sweet, sweet condition damage. The healing is nice, but certainly not necessary.

The shield is overkill too. I found myself swapping it out for asura technobabble to help stun the boss.

I’d strongly recommend waiting for Trailblazer’s insignia/inscriptions to be fixed in the mystic forge to change any ascended and use that stat combo on everything.

Being able to get to 100% condition duration for bleeding and burning, along with rune of Undead to convert all that extra toughness into condi damage, gives you ridiculously good condi damage potential while only really losing some healing power and a tiny bit of toughness.

Definitely agree here. I really hope we get trailblazer’s soon as well. Also, since I find myself staying in fire attunement quite a lot on the first boss, I’m considering trying to push in more damage. I’ll be looking into the build a bit more when I get online, and try and do a bit of tweaking. I’ve recently been looking at WP’s condi ele and I see a huge amount of potential there.

When I think about what I actually need, the toughness and perma prot suffices. Earth shield can be dropped for glyph of elemental power for more condi, and I personally think Rebound could be dropped for the FGS. The 2 skill stacks a serious amount of burning and its positioning is PERFECT for the tank who’s just ahead of the boss and is slowly pulling him back. In addition, you can switch through attunements with the FGS and keep up your perma prot without having to drop the weapon.

At first I was a big fan of using the scepter, but in my laziness, I didn’t keep up the #2 Earth spell very much, to the point where I question its necessity. If the #2 spell isn’t getting much use, then dagger might be a better choice for MH. Quick-turning and doing a fire line for the boss to run onto as you’re hitting the WH AoE and Fire Overload? Dat’s some nice deeps, me tinks. That, in my opinion, is the “burst phase” of a potential D/Wh tank build. After that, you can switch to Earth, stack bleeds and prot, then pop FGS for more damage if you’re doing well. Then it’s back to fire for more burst condi.

As you said, the build works too well as a tank. Trailblazer’s only adds to its survivability, imo, since HP doesn’t do all that much. So if we cut away at its tankiness to maximise condition damage, we can make one of the most useful tank builds in the game.

The Sand Squall: Tempest Raid Tank

in Elementalist

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

I played this build as the tank for the first boss. Like Swift said, it works too well — I feel like I’m sacrificing DPS with the settler’s armour. I’m considering swapping it out for dire, which will lower my toughness, add vitality, and add more sweet, sweet condition damage. The healing is nice, but certainly not necessary.

The shield is overkill too. I found myself swapping it out for asura technobabble to help stun the boss.

Favorable Winds [Wind] -- Ranger Guild

in Ranger

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

Freya Stormkin
Piken Square
PvE/WvWvW

Lack of Cross-Region Guesting - Why?

in Guild Wars 2 Discussion

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

Thanks, I didn’t see that thread. Ugh, that sucks, I guess it will never come.

Lack of Cross-Region Guesting - Why?

in Guild Wars 2 Discussion

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

I know there are a few threads about this jostling around in the great archive of queries, but not once have I actually seen a stated reason why this has not been implemented. The feature I refer to, is cross-region guesting; transferring betwixt the realms of the EU region and US region via guesting.

The fact we can change region when we ‘realm change’ suggests there is no risk in the transferring of characters between US and EU (RIFT refused US-EU character transfers due to there being a risk of ‘corrupting’ the date for the character). Also, the fact that we were able to freely transfer betwixt regions prior to the implementation of guesting and the price of transferring realms (myself and many others frequently hopped around regions to decide which we would rather have as our ‘home world’) suggests that ‘transfer traffic’ is not so much of a problem and there are very few risks when accounts hop, skip and jump betwixt regions.

So why do we not have cross-region guesting? Is it a technical nightmare to implement? Does consumer segregation not matter to ArenaNet? Will it muck up event timings or something? I just want an answer, because at the moment it feels like I am waiting for ArenaNet to implement the feature so I can play with my friends on both the US and EU side.

So I ask both the community and ArenaNet, why do we not have cross-region guesting?

Quiver and Transmutation

in Players Helping Players

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

Thanks for that! I guess I’ll have to test it tonight and post the results!

Here’s a fox licking a window:

http://stream1.gifsoup.com/view4/1875830/fox-o.gif

Quiver and Transmutation

in Players Helping Players

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

Hello all! So I got the ascended quiver a while back and being the fickle fiend that I am, I barely use the character the quiver is actually on. But let’s face it, that quiver is the best thing since sliced bread looks-wise (unless you have a particular distaste for evenly sliced, white bread) and the ascended stats mean bugger all to a player that doesn’t use that character.

So that’s the scenario, here’s the question…

Can I transmute the quiver skin from my ascended quiver to a low-level white backpack (engineer backpack, for example) and transfer it across characters so I can enjoy the skittenzy quiver look on my levelling chars, or… does that not work? It’s a pretty big ‘risk’ to make, so I want to get the facts straight first.

Here’s a nice cat gif as a thanks for reading:

http://i.imgur.com/bA5Rn3S.gif

Today's expectations

in Guild Wars 2 Discussion

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

Well, they could always bring out content similar to Lost Shores and call it a ‘low budget’ expansion’s worth.

Today's expectations

in Guild Wars 2 Discussion

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

I expect significant improvements to the Ranger class.

I snorted at my own jest – woe is me.

Is this the guild wars 2 jokes thread?

It was a good one though, admit it.

Today's expectations

in Guild Wars 2 Discussion

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

I expect significant improvements to the Ranger class.

I snorted at my own jest – woe is me.

lvl 100 Test Ring on GW2DB. Lvl Cap Increase?

in Guild Wars 2 Discussion

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

Is it not perfectly possible to increase the level cap without forcing a new tier of equipment required? To be quite honest, the idea of doing twenty levels or so in ‘end-game’ gear for aesthetic rewards is really rather appealing to me. The level cap increase would encourage me to explore the new world presented and give us more delicious traits – does a level cap increase really have to come with a gear treadmill?

Also, for the people saying that ascended gear makes exotic gear ‘worthless’ :

worth·less
/?w?rTHlis/
Adjective
Having no real value or use.
(of a person) Having no good qualities; deserving contempt.
Synonyms
valueless – useless – trashy – paltry – good-for-nothing

I think you mean it makes exotic gear ‘slightly less optimal, but still end-game gear’ – stop being so melodramatic.

Orr - The Risen Rage

in Guild Wars 2 Discussion

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

Alright, it has been addressed countless times and more, but after being forced to drudge through Malchor’s Leap today and the sheer frustration I experienced, I’m going to address it myself.

Orr; it’s terrible.

No, really. At what point did it seem like a good idea to create a zone, no wait, three zones, filled to the brim with heavily respawning Risen that like to pull, immobilise, cripple, shout for others, move strangely fast for ‘zombies’ which are stereotypically slow and kung-kittenick you about the place.

Really, at what point? Frostgorge Sound is end-game and I really enjoy it, I actually like fighting Svanir, Icebrood and such… I can even put up with how annoying dredge are and joke about it. But Orr and Risen? They have to be the worst design I have ever seen for enemies. They’re not even an attempt at an interesting enemy, they’re just mindless zombies with large healthpools, hit hard, move fast and have every skill to annoy anybody and everybody passing through rather than actually making the person think skill-wise. When it gets to the point that I can’t Phase Retreat on my Mesmer without pulling another pack, yes pack, they’re rarely by themselves, of orrians, it gets ridiculous.

As for the ‘High Priestess’ events, why are they labelled ‘group events’? They’re swarm events at the very least; you can only have five people in a group and my ‘group’ of seven or eight people found ourselves overwhelmed and swarmed constantly on the Lyssa event. Why, you might ask, were there only eight of us? Because Orr sucks so nobody goes apart from the farming parties in the last zone.

I could go on and on, but there’s a post limit and I don’t want to spill into a double post rant because hardly anyone will actually read a single post rant to begin with. But, other forum-goers, am I wrong to be annoyed at Orr? Your thoughts and suggestions.

Next update is on 12/14/2012

in Ranger

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

Ranger is incredible in sPvP, I find. I run a survival/BM build (one that was actually posted up on these forums too) and it is perfect. I can hold points long enough for support with the amount of defence I have and I generally beat anyone 1v1 that I ever fight, from a glass cannon thief, to a tank of a guardian.

The problem with Ranger players is that they focus far too much on the bugs and negativity of the Ranger class, which is alright to a degree as it gets things done, but to go as far as to say Ranger is bad in PvP? No. If you think pets are ‘useless’, then you really haven’t been playing the class properly at all.

General Patch Discussion [merged]

in Ranger

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

Imo, replace the Longbow 3 Skill with Incendiary Arrows from GW1. More AoE? Please! More fun? Totally!

Or they could include Incendiary Arrows in its pre-buff form, where it was a preparation that inflicted burning, although I find that quite a bit less fun, I’d much rather see Ignite Arrows as a preparation, tbh.

Despite my thoughts above being quite brief, what I’m basically getting at is that why must GW2 Ranger be so different from GW1? It seems like classes like Warrior kept the most fun skills they had in GW1, whilst Ranger seemed to lose them all or have them changed completely (Barrage becoming a generic AoE with an annoying cooldown).

What do I miss about the Ranger in GW1?

Spirits making a big difference - Back in GW2, spirits weren’t these little annoying easy-to-kill creatures that followed you around when traited and gave an odd buff here and there; they made a massive difference on the environment! They could even backfire if not used properly.

Preparations - Not everyone will miss the two second delay every now and then before fighting (although personally, I enjoyed it, it really gave off a nice impression of preparing your arrows before the fight), but the actual idea of changing your arrows to inflict a condition or maybe bonus damage or even increasing attack speed, was something that I really enjoyed and I know others did too. I’m also aware that it’s included in GW2 in the form of ‘Sharpening Stones’, but that’s a mere five attacks and, quite frankly, where are the options? Why can’t I set my arrows alight like pre-buff Incendiary Arrows or Kindle Arrows? Why can’t I opt for faster shooting like Read the Wind? Why can’t I opt for explosive arrows that do AoE like the insanely fun ignite arrows?

Optional Pets - I get that Rangers are often portrayed with pets and having a significant companion to aid them, and I actually like that and use my pet often. But at the moment, pets are just weak and all we get from using them is an f2 skill every now and then and whatever skills they have and decide to use whenever they want. But oh wait, that’s wrong, they do about 50% of your damage, and despite how flimsy and annoying they are to use, they’re just as big a contributor as you! Why!? Why can’t we just ditch the pet and get some sort of a damage bonus and maybe different f1 skills?

I fear that ArenaNet saw Ranger as just an average class and didn’t think to innovate on it or make it interesting at all, in fact, they didn’t even innovate, they removed some of the best parts of being a Ranger that existed in GW1. So please, ArenaNet, give us back some of the best parts of the Ranger from GW1!

Constructive Ranger feedback

in Ranger

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

I have to disagree somewhat on the ‘clunkiness’ of the longbow, I think the way the longbow fires and how ‘weighty’ it feels is really good and somewhat realistic to how even a master archer would use a longbow. However, I think they should hit a lot harder to make up for it, even on auto-attack, and the skills are lacklustre bar barrage.

Give me Ignite Arrows as a utility skill and I’ll be satisfied though! :p

Preparations - Anyone else really miss them?

in Ranger

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

The stances were great, I guess I really miss Ignite Arrows and the Ranger back when you could set arrows alight and actually do some form of burning without using the torch or re-rolling a warrior.

I wish they’d given Rangers more choices in bows for weapons; we had shortbows, longbows and recurve bows and hornbows in GW1, why not have them for GW2 with different skills per? It feels disappointing that Rangers are more naturey than ‘the masters of bows’ as they should be, imo.

Easy solution to the Ascended Gear problem #2

in Guild Wars 2 Discussion

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

It’s really not that hard, I expected a lot more of a grind for them tbh, considering they’re bridging the gap between exotic and legendary gear. The moment I saw it was a showable quiver, it was a ‘must have’ for me and my Ranger and so I set out to do it;

Philosopher’s Stones: If you’ve played the game to 80 and done a bit of exploring on the way, you should have enough skill points for these.

Mist Essence: No idea why you guys are seemingly having such poor luck over these, it took me a while to get my first one but it comes naturally, tbh, I got mine long before I had the other mats so I didn’t mind. I can understand the frustration if it was the -only- thing left that you needed, but the fractals are a great source of ectos as well, which you need.

Ectos: Keep doing the fractals, keep getting gold items (a bit of RNG, but the more you do it, the better chance you’ll have and the further you go the better chance too). I’ve been pretty lucky with my drops and salvages and have gotten my 50 ectos already and we haven’t even hit level 10 yet, although I’ve salvaged golds gotten from elsewhere like AC Exp too.

250 tier 6 crafting mat: Fair play, this is a bit of a grind, but if you’re desperate for a quiver or any kind of ascended gear, you’re looking at it costing less than 50g for 250 vicious claws. For an item that’s supposedly meant to ‘bridge the gap between exotic gear and legendary’ it costs 1/4 of a precursor for a legendary.

I’ve been playing casually, enjoying doing FotM with my friends and the odd AC Catacombs explorable with my friends, as well as buying vicious claws from the AH by selling all the stuff I get from fractals. Right now, I’m less than 100 vicious claws off of the quiver. Pfft, it’s not a grind at all, it has been like a week since fractals came out and I, a casual player, almost have the ascended quiver. (Legendaries take months for dedicated players, maybe?)

Quit complaining, it’s easy and if you have friends to play with it doesn’t feel like a grind at all.

Preparations - Anyone else really miss them?

in Ranger

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

For those who didn’t play GW1, preparations were used mostly before a battle and were a type of ‘buff’ to your arrows, for example; kindle arrows set alight your arrows for extra fire damage when they hit a character, ignite arrows made them explode on impact or so.

If you ask me, ArenaNet has missed a really great chance of adding a bit more utility and ‘fun’ to the Ranger class; longbow would be nowhere near as dull if the arrows were exploding for AoE impact, or maybe prepared to set alight foes.

So basically, does anyone else really miss preparations? If so, say how you’d like to add them to the game and if not, say what you’d improve about them for this game!

Humans: Lore and Roleplay Guide

in Human

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

(iv) The Civil War Continues

Despite the end of the White Mantle’s ‘gods’, the war in Kryta was still not over, and after the Shining Blade aided with war on the Ring of Fire Island Chain and after being embroiled in the Asuran war against the Destroyers, they eventually returned to the civil war in Kryta to help restore the Krytan monarchy. The Shining Blade created a camp within the Talmark Wilderness in Kryta and with the aid of two Asura and the Ebon Vanguard, they managed to tactically take Lion’s Arch (then the seat of power in Kryta) from the White Mantle without a drop of blood spilled. After a series of assassinations upon White Mantle officials, the White Mantle forces attacked Lion’s Arch and after a bloody battle; with the aid of the Ebon Vanguard, Lionguard, Shining Blade and the two Asura; the White Mantle forces were defeated and the monarchy was properly restored.

(v) Change in Kryta – Recent Lore

Following the defeat of the White Mantle, Queen Salma proclaimed the Shining Blade to serve on as her royal guard under the leadership of a necromancer known as ‘Livia’, as well as creating the ‘Seraph’, a military force in Kryta led by Bartholos.

Two hundred and fifty years later, to the present day, Kryta is in a very different state to that following the end of the Civil War. The monarch remains the same, with Queen Salma being an ancestor of the Queen Jennah that rules Kryta today. Divinity’s Reach was built upon the Divinity Coast and following the surfacing of Orr and the flooding of Lion’s Arch and the southern coast of Kryta, Divinity’s Reach became the capital, with the Queen and Ministers ruling from there.

After the flood waters receded, Lion’s Arch was rebuilt upon its original state and became a cosmopolitan city that has rejected the Queen’s rule, allowing all races within and becoming the staging point against the forces of Zhaitan.

Kryta has become embroiled in another war against the centaurs, however, with the Modniir Tribe of the Shiverpeaks allying with the lesser tribes of the Tamini and Harathi and urging them into attacking the humans. The Seraph and Shining Blade still exist in their roles provided by Queen Salma, with the Seraph becoming the law and order within Kryta.

Kryta, being the last of the Tyrian kingdoms, has become a refugee haven; with districts devoted to Ascalonian, Elonian and Canthan (the Canthan District is collapsed, however) refugees. The Ascalonian Settlement in the centre of Kryta has existed since the Ascalonian refugees arrived following the Charr Invasion and as a result the two nations are heavily linked and Kryta is often seen as the ‘last bastion of humanity’.

(vi) Famous Krytan Characters of the Past

Saul D’Alessio – Kryta’s Unlikely Hero, Founder of the White Mantle.

King Jadon – The King that Fled.

King Thorn – The Mad King.

Queen Salma – The Lost Queen Found.

Evennia – Leader of the Shining Blade, she essentially put Queen Salma upon the throne.

Saidra – Leader of the Shining Blade, Evennia’s Saviour.

Bartholos – The First Seraph.

(vii) Krytan Names – Aid in Roleplaying

Krytan naming convention seems to differ from the anglo-saxon/celtic style that Ascalon seems to adopt; instead the names are far more similar to that of south-western Europe, e.g. France, Italy and so. However, with the mix of cultures within Kryta and the Ascalonian-Krytan connection, a Krytan character could have a name with a convention similar to that of Ascalon, Cantha or even Elona, with Logan Thackery as an example. However, for the more ‘pure’ Krytan bloodlines, the naming convention applies.

The Krytan people are more accepting than the prideful and stubborn Ascalonians; more willing to see peace through with the Charr, most likely due to their conflict with the race ending a long time ago.

Humans: Lore and Roleplay Guide

in Human

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

( 2)(i) Kryta and Krytans

Since Kryta is the ‘primary’ human kingdom of Tyria in Guild Wars 2 and thus the nation most roleplayers will probably choose for their character, I’ll do it first.

Kryta was the last human kingdom to be established in Tyria; it was established in 300AE and it gained its independence in 358AE. Its royal family are said to be descendants of King Doric, however, the only notably kings known before the White Mantle were formed are King Jadon and the Mad King Thorn.

King Jadon was the last king of Kryta before the White Mantle came to power; he fell in love with the Priestess Berea, whom he met at the Temple of the Ages, and is the father of the later known ‘Queen Salma’. However, during the Krytan invasion, King Jadon turned his back on both Berea and Kryta, fleeing from the land as the Charr forces marched upon his kingdom and besieged it; were it not for the exiled Saul D’Alessio, the kingdom would have fallen to Charr hands.

(ii) Saul D’Alessio and the White Mantle

Saul D’Alessio was said to be a ‘drunkard’ and a ‘thief’. However, during his exile, he was said to have ‘encountered a city where he found towers that reached up into the heavens and was inhabited by godlike creatures’ in his dying state. It was there that he was saved by the ‘Unseen Ones’, who he then proclaimed to be his gods. The Unseen Ones returned Saul to a Kryta besieged by the Charr; using his famed inspirational skills and sincerity, he managed to rally men to his cause and formed the ‘White Mantle’ and fought back against the Charr.

‘To end the war, Saul devised a desperate plan. He and a small group of his most elite fighters would sneak into the main Charr encampment in the dead of night and assassinate the Charr leaders. It would confuse the Charr enough for the Krytans to fight back and force them out of Kryta. However, the plan was dangerous, and Saul knew that the chance of survival was slim.
His plan went perfectly and as anticipated, the Charr turned on them. Saul did all that he could do: pray, and hope that his unseen gods would spare him. Surprisingly, they obliged. The Unseen Ones appeared and decimated the Charr with their devastating magic. The Charr were defeated. Kryta was saved; but at a price.

After defeating the Charr, the Unseen Ones turned on those who had moments earlier worshiped them as their gods and murdered them then disappeared. They took Saul, in whom they had imbued their most powerful magic, with them. Only a handful survived. Those who remained, who had been deemed most devoted, told the Krytans that Saul was killed by Charr during their retreat back over the Shiverpeak Mountains.’(GW:Wiki)

Despite Saul’s death, the White Mantle continued on through Confessor Dorian, Justicar Habilion and Justicar Thommis, who controlled Kryta and rejected the human gods in favour of the Unseen Ones, which caused a stir within Kryta; rebels broke away and used guerrilla tactics to fight the White Mantle, forming the ‘Shining Blade’. The White Mantle, however, were finding ‘chosen’ amongst their citizens, using the Eye of Janthir to pick them out; the ‘chosen’ would then be taken out to the bloodstone within the Maguuma Jungle to be sacrificed for the will of the Unseen Ones. The White Mantle are estimated to have killed thousands with their ritual sacrifice; the blood of the chosen being used to power the bloodstone which strengthened the Door of Komalie to stop the Titans (servants of Abaddon as mentioned before) from properly entering the world. The Shining Blade slew Justicar Habilion upon the bloodstone and Kryta was plunged deeper into civil war.

(iii) The Shining Blade

The Shining Blade were loyalists to the reinstating of a monarchy within Kryta and were opposed to the White Mantle and their rejection of the gods. After the death of Justicar Habilion, the White Mantle marched into the Maguuma Jungle and began to purge the Shining Blade leadership, after the betrayal of one of their leaders called ‘Markis’, causing many to be captured, including the other leaders of the Shining Blade; Evennia and Saidra, and the rest were killed or fled to the Southern Shiverpeak with the aid of the mysterious ‘Vizier Khilbron’. (Will be expanded upon under ‘Orr’)

Evennia and Saidra were saved from the clutches of the White Mantle that sought to sacrifice them upon another bloodstone within the Southern Shiverpeaks, with Saidra sacrificing herself to aid in their escape. After the defeat of the ‘Unseen Ones’ within the Southern Shiverpeaks, then found to be merely creatures known as the ‘Mursaat’, Evennia stepped down from her position as leader of the Shining Blade to serve Princess Salma and aid her reinstatement upon the throne, leaving Bartholos to lead the Shining Blade.

Humans: Lore and Roleplay Guide

in Human

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

(ii) The Guild Wars (Ooh, name drop!)

After the Exodus of the Gods, the colonies of Kryta and Ascalon drew further apart from Orr and eventually split into their own separate kingdoms and went into open conflict with each other, resulting in the Guild Wars that saw the three kingdoms of Orr, Kryta and Ascalon locked in a stalemate for decades, if not centuries. The Guild Wars consisted of three separate wars between the three nations, with little known of the first war, Ascalon assumed to be the victors of the second war and the third war lasted for around 57 years. (1013AD – 1070AD) which caused much hatred between the three kingdoms. The following is a brief list of the most famous ‘guilds’ that took part in the war and their role;

Ascalon’s Chosen – Ascalon’s Chosen is a guild that war around for over 200 years, founded sometime before 860AE and took part in the Guild Wars. King Adelbern led the guild during the third war and his heroism saw him crowned King of Ascalon instead of Duke Barradin.

Zealots of Shiverpeak – The Zealots were an Orrian guild that attacked Kyhlo; the guild fought Ascalon’s Chosen many times and slew a member named Mordokai, who was Devona’s father.

The White Mantle – Although not officially a guild; the White Mantle were formed during the third war by Saul D’Alessio. The White Mantle are not thought to have taken any part in the Guild Wars and will be expanded upon in the ‘Kryta’ section, but their formation date and a lack of other Krytan guilds to mention leads to their inclusion in this list.

The Guild Wars came to an end because of a new threat that emerged; the Charr.

Aside: The foundation of Kryta is actually in question over new recent lore which suggests a ‘retcon’, check it out here.

(iii) The Charr Invasion (Brief)

The Charr Invasion of the north started with a few skirmishes against the Great Northern Wall of Ascalon, but the Charr, worshipping the ‘Titans’ (The escaped servants of Abaddon), were given the ‘Cauldron of Cataclysm’ to use against them, and so the Searing of Ascalon began. The Searing featured devastating magic which ‘seared’ the land of Ascalon and north of the Great Northern Wall upwards towards the Blazeridge Mountains; raining fiery crystals that brought down parts of the Great Northern Wall and once the embers settled, the Charr marched through it to wage war upon Orr as well as Ascalon. The Charr passed through the Far Shiverpeaks to wage war on Kryta, having split into separate legions, and warred with the humans upon the continent of Tyria. The extent of the Charr Invasion will be explained in each nation’s separate section.

Humans: Lore and Roleplay Guide

in Human

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

(I posted this on a RP forums, but I’ll repeat it here in hopes that it’ll help some people!)

The following lore and guide shall be fixed towards those wanting to roleplay a human and wish to know about the vast amount of lore that surrounds them. Many Guild Wars 2 players may not have played the previous game or perhaps played it and didn’t take proper notice to the story at the game or check into the background and lore and thus might feel a little ‘behind’ on lore and with the GW2 wiki offering a scarce amount of overall lore and the GW:Wiki being a nightmare to traverse to properly understand the lore, I have developed this guide to help all those who wish to know more about the incredible lore behind humans! I shall section it differently for each kingdom, but I will be focusing it on the Tyrian (Continent) kingdoms first before moving onto Canthan and Elonian lore.

Section 1 shall be devoted to general lore of Tyrian Humans, with Section 2 devoted to Krytans and so on and forth. Either way, I shall keep updating this and I hope it’s of help to a few people! I will only very briefly go over lore in Guild Wars 2 and I won’t touch any of the lore mentioned in the books released by the ArenaNet as I don’t want to spoil them for anyone. (I highly recommend them, however, they’re a great read!) If you’re looking for any specific bits of lore, have any queries or feedback on the guide, please leave a reply and I’ll get back to you ASAP.

Sources: Mostly GW:Wikia and the Guild Wars games.

(1) Tyrian Human Lore.

(i) Origination, the Gods and their Exodus

Humans, to start with, are a race that is not native to Tyria. Contrary to popular belief, they were not ‘born’ or ‘created’ on this world, but were instead brought to the world by the –original- Six Gods; Dwayna, Balthazar, Lyssa, Melandru, Abaddon and Dhuum. Dhuum’s inclusion in the list is one that could be debated considering there’s no timeline for his rule as God of Death, all that is known is that he was overthrown by Grenth at some point and imprisoned in the Underworld.

Also contrary to popular belief, humans are thought to have ‘originated’ in Cantha, or rather, south of Cantha; not Orr. Through Balthazar, the humans were encouraged to wage war upon the other races and claim land for their own. In 205 BE (Before the Exodus of the Gods), the humans and Gods arrived on Tyria (the continent) and established the nations of Orr, Ascalon and Kryta, with Orr being the first to be colonised with Arah being nicknamed the ‘home of the Gods’ as Dwayna, Melandru and Balthazar were said to have lived there. The Gods and humans pushed the Charr north as well, establishing the nation of Ascalon on top of their old hunting grounds. King Doric became the first ruler of ‘all human realms’ with the aid of the Gods and resided within Arah.

At this time, Abaddon controlled the magic in the world and gave it freely to the races of Tyria; too freely. King Doric pleaded for the Gods to restrict the magic due to how destructive the power was in such overwhelming quantities and so the Gods created the five bloodstones (one for each school of magic and one keystone) to restrict that power. It is implied that Doric died to seal the bloodstones with the words “For it is through his sacrifice that we now live on. May his blood have been spilled for the good of all” upon an Ascalonian monument at King’s Watch.

Abaddon, in furore and disagreement at the creation of the bloodstones, waged war upon the Gods with his margonite army and was eventually defeated by the Gods and imprisoned within the ‘Realm of Torment’. It was because of this great war and the devastation that it caused, that the Gods left Tyria. This time is known as the ‘Exodus of the Gods’ and thus starts ‘AE’ on the Tyrian Calendar and timeline. Although Abaddon was imprisoned, servants of Abaddon, such as the Titans, the ‘Fortune Teller’ and ‘Razakel’ escaped into the world of Tyria to do his bidding.

Ranger Changes - Lost Shores Update

in Ranger

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

My Ranger has been shelved since launch, when I heard about this patch I thought “ooh, maybe they’ll fix all the really annoying parts about Ranger and make it interesting/viable.”

Hahaha, no.

new build !?

in Guild Wars 2 Discussion

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

Wait, what? Is anyone else downloading about 2GB worth of a new build?

new build !?

in Guild Wars 2 Discussion

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

It’s likely that this build will contain all of the Lost Shores content but we’ll see nothing when we log back in, then when the time comes they’ll ‘flip the switch’ for the content and it’ll all be available. After all, three stages of events happen during the ‘Lost Shores’, and they won’t keep bringing down the game for patching for every one of them, they release the builds in advance so everyone has a long time to download it (especially this one which is over 2GB!) and then activate it when the time is right.

Opinions about Orr [merged]

in Guild Wars 2 Discussion

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

I’d like to fight an enemy in Orr without being jumped on by seven others and dragged into an endless tug of war with multiple enemies that are so close together that they’re virtually humping.

new build !?

in Guild Wars 2 Discussion

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

This new build will bring in the Lost Shores; the islands that we’ll be fighting over, it’ll be detailing what we have to do and how to combat the troubles hitting the isle. It’s set to bring in the features of ‘guesting’, ‘guild halls’ and balances PvP perfectly by replacing every skill you have in PvP with a skill named ‘splash’, although what the skill will do is yet to be determined.

Whisper bug

in Bugs: Game, Forum, Website

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

This bug is not completely isolated to whispers too, it has been creeping into my party chat and even guild! Please fix as it’s making the game almost unplayable. Notably this bug came -after- a server transfer and has stuck with me ever since, if that helps at all.

Ranger Warhorn #5 (Call of the Wild) forces combat?

in Bugs: Game, Forum, Website

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

I originally thought that, but Call of the Wild does not force combat, but if you use it with a mob selected it will alert your pet to go and attack it, thus forcing combat; if you keep your pet on passive or don’t use it with a target selected, it shouldn’t activate combat!

Whisper bug

in Bugs: Game, Forum, Website

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

As of late, my whisper function is becoming increasingly buggy, often it’ll take ages for a whisper to send or for me to receive a whisper from another person and often whispers get ‘eaten up’ and don’t show at all. When I right-click to whisper someone, the majority of the time nothing happens, and then later on it’ll either suddenly switch to whisper mode about a minute later to that person or it’ll come up with an error message about firewalls and all that (what was seen on launch day etc etc). It’s getting increasingly annoying and making interacting incredibly difficult! Please help!

Add a role-playing sub-forum to the 'Community Corner' section.

in Suggestions

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

/signed and support. Give us our roleplay forum please, ArenaNet!

The Mesmer: A Bad Proffession? Or just played by bad people?

in Mesmer

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

And also, I 100% agree with True Seeker above, if we were strong in AoE I imagine everyone would whine about how OP we were.

The Mesmer: A Bad Proffession? Or just played by bad people?

in Mesmer

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

Using the staff I can solo most things with ease, and can solo even better than my Ranger when it comes to groups of melee mobs. Chaos Storm is incredible, especially when you combine it with other skills and Winds of Change, although slow upfront with its damage, builds up its conditions really quickly (especially if you have the trait that adds an extra bounce) and works AoE too.

If you’re looking for upfront damage, you should go 1h sword/pistol; dropping a pistol duellist, using the 3 and 2 skill will build up a nice bit of burst. I find the greatsword quite powerful for ‘dps’ in dungeons or dynamic events too, the 1 skill works like a longbow and can build up heavy damage if you’re far back, as well as the whirling swordsman and 3 skill building up a fair bit of quick burst damage.

End of the day, Mesmer is primarily a control class that’s power and usefulness increases exponentially with the player’s skill, imo.

'The Prestige' working as intended?

in Mesmer

Posted by: obstinate giraffe.9276

obstinate giraffe.9276

So recently I’ve realised that if you begin casting ‘The Prestige’ and cancel right before you pop out of stealth, the cool-down resets and you essentially have a two second stealth on a 3.5 second CD. Now, before I start utilising this in all walks of life, including PvP, I want to know.. is it a bug? Would using this class as ‘exploiting’ or is it completely fine?