Showing Highly Rated Posts By ofLegends.9853:

GW2 gets a lot of things right

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

(Noob perspective – highest lvl is 43).
I was thinking about writing a post but I wasn’t sure what all to say, because a lot of what I think of GW2 has to do with comparisons between it and the most popular MMO – we all know its name. Anyway, I’m posting because a poster in another thread mentioned that positive feedback is good for the community to read. So, here are some things I LOOOOOOVE about GW2, in no particular order.

  • Players are nicer. There are far less trolls, though obviously there will always be a few rude people.
  • Characters are WAY more customizable. Armor dyes, cosmetic sets, sliders at character creation.. The character feels more like “your own” and no other character can look exactly the same (unless they do it on purpose :P). Way more variety.
  • Don’t have to store 100s of outfits in your bank to customize your appearance later.
  • No “factions”. I can be whatever race I want and not feel like I’m choosing sides.
  • Every race can become any profession.
  • Waypoints for travelling.
  • Every profession is viable, and you use the playstyle you choose. Less cookiecutter-ness. I can use a bow on my warrior if I want to, or a shield and mace.
  • Events in zones all the time, NPCs talking with each other, and the whole world in general feeling “alive”. (In wow, once the xpac is over, all related zones are effectively stuck in a time capsule indefinitely.)
  • Dailies are not mind-numbingly boring repetitive quests, but instead tie into things you would have been doing anyway.
  • Quests themselves are great and unique instead of being basically the same thing over and over and over.
  • Crafting is more fun. Discovering the recipe on your own by creating it feels much more immersive than just buying a piece of paper with the recipe.
  • Not so grindy with gear (from what I can see so far).
  • Cool gem store purchases. If you’re a thrifty type of person, or just enjoy making gold on games, you can even earn gems yourself without spending real money. It’s nice that the option is there.
  • Underwater looks AMAZING. Seriously, first time I dove underwater, I couldn’t get over it.
  • Jumping puzzles are ridiculously fun.
  • Notifications for one more step completed towards an achievement. Great for people who are into doing achievements.
  • Picking and choosing what spells you want to have active on your bar and being limited at any given time. Cluttered bars are crazy: http://i.imgur.com/FT0SZ5r.jpg . Clicking either of the other 2 circled buttons brings up yet more spells. You’re gonna need a razr naga for that. Having less causes you to plan ahead and be more creative.
  • Being further tied to my character by being able to give it traits and a background, and its own story.
  • Aesthetics of the game itself. Can’t ignore this one Zones are beautiful and unique.
  • Haven’t done any pvp, but from what I understand, everyone is the same level? If so, good. It’s somewhat even – no twinks, no odd bracket groups where the bottom levels are at a severe disadvantage before even mentioning gear.
  • Being able to click “represent” on a guild as opposed to being able to be in only one guild (where you have to leave before joining another) and needing to be invited on every single character. A nice convenience for us, the player.
  • Nodes. They’re not shared. Each node can be gathered by each player. This is not a thing in wow and creates tension between players, as all nodes become competition and seeing another player becomes a bad thing.
  • Group loot for kills. This ties into the above point about player competition. It’s nice to know that if you do enough damage to a mob someone else is also fighting, you can loot it as well. This creates more teamwork. You know that other game? This isn’t a thing at all. There, if you hit the mob once, you get all the loot (with very few exceptions).

I like almost everything about GW2 so far, but the above are the main things that I REALLY love, especially the last two points about player teamwork. It’s so great to not be in competition like that with players; you should be happy to see them – it’s an MMO. There are many conveniences players have here that I am not used to at all, and I’m usually surprised in some small way every time I play. I spent 3 years playing wow, and I’m not trying to advertise it (I left for a reason), but this is the only way I know to explain why I see GW2 this way. It’s natural to compare. I think GW2 is better than the top mmo. There are many things that are done right here, and I just thought maybe you guys needed a fresh perspective on them if you’ve been here a few years or haven’t really gone into other mmos.

Feel free to comment, but let’s keep it in spirit and be positive, alright? :P

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

(edited by ofLegends.9853)

My Feedback on GW2

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

Pretty good as far as my $60 goes.

I can think of a certain other MMO which got thousands from me and I regret every penny…………. >_>

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

Because, as many others have said already, running back is annoying as **** and the worst thing to waste is TIME. Time we could be doing something else, like doing whatever it was we were trying to do before we died.

The “time sink” argument seems pointless to me. Truly. I’m really not trying to anger people on this thread, please consider that, but logging into an MMORPG is in itself a time sink.

Running back can be annoying, largely depending on distance and obstacles, but it is minor. Also there are people that could care less about waypointing because when the event is done they will be revived anyways. All they have to do is lay there, have other people do the work (at a slower pace because of the dead), and wait for revival. Rarely is there consequence for that as most times they still get event credit and loot. Why do they still get the reward? Because they recklessly threw themselves at a boss or mob without a care, put in a burst of damage, and then found themselves on their kitten.

Two examples of people not waypointing.
Temple of Grenth – Its understandable because it can be a very challenging event. However the dead pile up and STAY there because, “someone else will finish the event”. Event fails? “Doesn’t matter much. I was watching TV and hoping to get a reward on the side.”
Golem – One of the absolutely most insane spots to ‘not waypoint when dead’. It is literally right next to this particular event. Yet I still see people throw themselves into melee or mid-range without watching for attacks, dodging, etc. They die but they did a burst of dmg. The zerg will complete the event on their own.

Again, the ‘Time Sink’ argument is frustrating to me. Would it be an enjoyable game if you sat down at your computer, logged into GW2, and within 30 seconds of logging in were handed everything to you?

There is no risk in combat, there is only reward – regardless of skill. Yes, this is my opinion. I’m allowed to share it.

Many have asked on this thread why, “so many want to make the game harder?” I can only speak for myself and not the rest. But my answer would be because it isn’t hard. Stupidity is rewarded in this game. Yes, there are reasons we die that are beyond our control sometimes – but they are overshadowed by the number of deaths that are avoidable.

Why do we even have DPS, Control, and Support roles? Why do we have combat mechanics? They’re a part of this game, or they are supposed to be, yet they are not being utilized.

As I’ve stated a few times on this thread. I’m not supporting permadeath, level reversal, or the removal of items/loot from a player’s inventory. Something temporary that can be seen as a penalty, but not so harsh that it would be game breaking for those that died by unfortunate means. Something that could be removed through some other means.

Many people have already given you a much better opinion and in better words than I have.

My favorite is the one that says something to the effect of “greater death penalties don’t make the game harder, they just make it more frustrating”. Why not reply to that one?

The problem is that quote is not true. lets say you have a dungeon where if people die, they cant be revived until the dungeon is over. That penalty has made the dungeon WAY more difficult, it also changes strategies, now getting someone alive is a priority, there will be tactics and strategies for dealing with someone being downed(so they wont die).
yes, it is also frustrating, but you SHOULD be frustrated when you die, its a negative situation. It should not be the expected behavior. It makes you actually desire to play better.

No, the dungeon is NOT more difficult. Just more frustrating.
As many others have pointed out, it’s a game. We don’t want to be frustrated by death because it already sucks enough to die. If you want to make death “harder” (it’s not), then go ahead and give yourselves penalties. Nobody is stopping you. I haven’t seen anyone reply to THAT point. Guess it’s got too much logic…

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

Hey there my well plated heavy armored Warrior and Guardian friends,do you know that outside are still some kitten fragile Professions which if they go close combat are almost 1 hited?and 2 hited in downed state?
What do you say about FPS,Laggspikes,hardly counterable npc abilities and bugs?

Yes I am agree that more severe punishments needed for die but perma things are not a solution.
I undestand that many Heavy plated enjoy the lot of invulnerabilities and resistance to damage even in full Berserker gear/accesories but there are thieves,rangers(who deal kitten damage from range),mesmers… … …this only f PvE,in pvp…better not even join then…

The run at it until it dies and stacking and zerg mentality in general is because players don’t fear their own deaths. The attributes of Death in the game directly correlates with game play and strategy. GW2 by removing the only death penalty in the game removed all strategy from it for why fear death when you lose nothing.

Because, as many others have said already, running back is annoying as **** and the worst thing to waste is TIME. Time we could be doing something else, like doing whatever it was we were trying to do before we died.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

Why is it that people want things to be “harder”, so instead of making them harder for themselves, they want to impose on everyone else?

This is a great, succinct way of putting it. I see this central theme in all the worst threads. The core principle: they find something about themselves — something they have, or something they excel at — and design new mechanics around giving them a leg up on anyone who isn’t in their boat.

  • If they have ample real-world cash to spare, they argue about how crucial it is for MMOs to have subscription fees to “maintain a better community,” or say things like “if you can’t afford $15/month, you shouldn’t be playing an MMO.”
  • If they like to farm/grind and have tons of free time, they want to see any and all diminishing returns or time-gated content abolished, or they come up with ways for Legendaries to be even bigger and shinier.
  • If they played Guild Wars 1, they brainstorm more and more rewards and accolades for people who completed Hall of Monuments achievements.
  • If they are a highly-competitive “hardcore” player, they want higher difficulty, higher punishment for failure, WoW-style raids that 1% of players will ever complete, and the sacred right to kick anyone from their group if not in full zerker gear
  • If they are part of a huge guild, they want to see WvW shut down for one day each week to make room for exclusive Guild VS Guild combat modes.

In most cases, there are constructive and positive ways to phrase what it is they really want. But too often, the core “idea” is essentially to make the game worse for those who aren’t in the OP’s position. I mean, even in this topic, the OP complained that the game wasn’t hard enough. So, what was the solution? Target those who are already struggling, and hassle them by wasting their time or taking their gold.

Very nice points; yes, it does seem like a trend among other players….

Seems like a lot of players in here are both for and against the OP’s idea, but I still say nothing is stopping them from imposing their ideas on themselves. I’m just fine with how the death is already.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

What made you decide to play as a Charr?

in Charr

Posted by: ofLegends.9853

ofLegends.9853

The run animation and tails.

And like someone else said, I don’t like playing oversexualized characters. I get it, women are “sexy” (so I’ve heard). Charr have a nice and refreshing brutality to them and I love it (the females, that is). I feel like a lot of females in games are depicted as sweet or not opinionated enough and, well, I’m a VERY opinionated person and I don’t got time for BS irl.

So charr it is.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

I’m fine with the death penalty as it is.

My husband and I did part of my quest together, and we tried as best we could but literally got swarmed by mobs and could NOT avoid dying. If we’d been reset back to level 1 I promise we would have just quit. Why is it that people want things to be “harder”, so instead of making them harder for themselves, they want to impose on everyone else? If you want a harsher death penalty, give yourself one. Nobody is stopping you from paying 2g to a random stranger if you die. Nobody is stopping you from deleting your character and starting it again at level 1. But you won’t do that because “nobody else has to”, even though that’s what you’re asking for. You can make the game what you want it to be without anet implementing a death penalty change at all.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

Anyway I still stand by my statement if there is never a risk there will never be a reward and content difficulty is all the same because there is no risk.

I am very happy with ’no risk" thank you very much. (and I die ALOT.)

You want it to be more challenging, then make it more challenging for yourself. Leave us players who are happy with the game out of your ‘improvements’.

Right there with ya, Taygus! Completely agree!

I always chuckle anyways when someone talks about “risk” when speaking of a video game….lol. There is no actual ‘risk’ in a video game…..maybe you have to spend a few more hours to do a certain ‘risky’ thing that then gives you a ‘cool, flashy’ reward. But it’s always the same formula…… dumping more hours into the time sink than others might be willing to do.

GW2, overall, is good fun to me…its a very nice, entertaining diversion from real life…..I can spend a ton of hours playing it when I feel like it, or I can play it for a little bit and still leave with a smile on my face.

That’s my reward. I smile. I laugh. I am entertained. That’s all I want from an online game anymore. I could care less about your supposed ‘risk’ in game…..especially when there are tons of other games out there that have the sort of ‘challenge’ that you want. It’s nice to finally have a good mmorpg that seems to be geared more toward the casual sort of player. (while still having some tougher content in it when I want to act like a pseudo-hardcore player….lol)

Definitely right there with you. If death had some idiotic “challenge” with it, the game would be very much less fun to me and I would simply find another game to enjoy. There are many.

However, I also find gw2 very casual-friendly in that you can make some progress with very little play time. Compared to wow where you HAD to play for at least an hour or two to feel like you got anything done, and even then it was only scraping the bottom of the barrel. This game is very nice as it is IMO.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Your most-progressed deleted character?

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

I’ve deleted several level 80 toons because I found I did not enjoy playing them. I’ve also deleted a couple 80s post-April patch because I could not see the advantage of spending 42g and 320 skill points on the CORE character asset: Traits.

It’s easy to level in this game. Too bad ANet ruined all enjoyment of it with the trait system.

What was the trait system before? This one is all I’ve ever known.

You opened traits at level 11 (1st tier) and bought 3 books. One for minor, one for major, and one for grandmaster. Total cost was about 3g. You could just use any traits in that tier. The ONLY drawback was that you had to pay 3 SILVER to change your traits.

Wow, sounds WAY better than the system used now. It’s kind of like, if you play one character a lot and get most of the traits unlocked/bought, it feels like you’re gimping yourself when you switch to one with less.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

Or just make people not play at all, since the whole point of this being a game is trial and error. Punishment for dying is just going to make the majority of players find another game.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

people who say that death not mattering doesnt make things harder are lying to themselves.

Simply put, you have to play better, and work together better when death matters. In phantasy star online, they had a mode called challenge mode, they took the same game, and gave you predetermined levels and gear, you had an item called a scape doll, that gave you a free ressurection, and a limited amount per level.

This made the very same game, WAY harder. You actually had to learn enemy patterns, work together etc.

Or…maybe we understand that you don’t need death to be punishing for content to be challenging.

The content itself should be the roadblock. If you don’t play well (learn enemy patterns, work together ect), you don’t progress. Death has no bearing on that, since when you’re dead, you aren’t actually attempting the content. All it does is make it more punishing, it doesn’t actually make the content challenging.

except, given infinite deaths, you will progress. Thats the problem you can brute force many things.

Its like you guys are saying the task of hitting 5 shots in an hour in basketball, and 5 shots in a row are the same level of difficulty. Its really not.

So what I got out of this post is that progression is a bad thing because we are given infinite attempts. That’s kind of the whole point: progression.

PS: You still have to get 5 shots in a row, but you have an hour to do it instead of 5 minutes. The amount of deaths/punishment for dying doesn’t change the objective that you’re trying to complete.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Few people play female Charr

in Charr

Posted by: ofLegends.9853

ofLegends.9853

Well as a female myself, I like my characters to cover up and I don’t WANT “sideboob” because I like my characters to reflect aspects of my IRL self, and I always cover it all up.

Also, my “main” is a female charr, OP. I love them. They’re so awesome

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Charr #Selfies

in Charr

Posted by: ofLegends.9853

ofLegends.9853

My character is bad at taking selfies. :P

Attachments:

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

(edited by ofLegends.9853)

This is getting Ridiculous

in Fractals, Dungeons & Raids

Posted by: ofLegends.9853

ofLegends.9853

I think it would be good to value both the journey and the rewards and not focus exclusively on the end result. The sub-80 you party with today, the sub-50 you teach the ropes, may become your new guildie or a valued fractal/dungeon partner in the future.

I take on board not everyone wants to go this route, but I think in the long run it can be quite rewarding in ways that are more valuable than gold and tokens.

oh, I forgot… “everyone welcome” pugs actually never complete dungeons, they ragequit after 10 wipes and then the noobs go leech “exp” groups to get smooth runs.

Well, you are wrong about that.

When myself and my husband were new to the game, we wanted to run AC because it was the first available dungeon, and we ran it either at-level or a few levels above. How could we have known better? We joined an “everyone welcome” pug, told them we didn’t have a clue, and proceeded to do the dungeon with 3 veterans. We spent hours in there on the burrows wiping, and it was far more than 10 wipes, I can guarantee that. They didn’t give up on us, and we finally completed the dungeon. We will never forget that experience and the patience of those players.

By contrast, we did arah with some haughty, gift-to-the-world thief earlier today who constantly slammed us for whatever we were “doing wrong”, even though we had done the boss before and were simultaneously looking at gw2dungeon guide. Neither of us initiated kick or said a word other than “hi” at the beginning of the dungeon. The dude straight up picked out our ~3k AP and decided we were bad and fighting the boss all wrong, despite the fact that every other dungeon group we had been in used another strategy. Another guy with ~13k AP was doing the exact same strat we were, but he had 13k and we had 3, so we must have been bad.
At the end of the dungeon, we didn’t say thanks as we usually do, but simply left.
This player, we will remember as well.

There are two types of players. Check your attitude and ensure you’re not becoming the second type.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

(edited by ofLegends.9853)

Spending hours on character create screen

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

Well I come from wow, and if people haven’t played that, then let me tell you: there are NO sliders. You pick your face, your hair, hair color, jewelry/facial hair, skin/fur color, horns/ears/etc. and that’s it. It’s really quite bad :P
Also there are very few options as far as most of the above goes, as well. XD

So I’m pretty impressed with GW creation.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

To me it makes the game as hard as it should be because of the risk. You’re just calling it “frustrating”, when I call the very same thing “harder” or “more difficult”, because you don’t agree with the topic at hand.

You do not speak for everyone.

You can easily make this game harder for yourself, please go do that.

No kitten, Sherlock. That’s why I said “to me”.

As for just making this game harder for myself. I’m afraid it is harder because I’m surrounded by a large number of people that don’t care to actually play like they give a kitten .

Next time you want to call me out for making it sound like I speak for everyone, you may want to make sure I’m doing just that.

Well the changes YOU want is something that would affect everyone.

Your point here is?

The vast majority of suggestion threads for any change in the game are over things that would, if taken in by ArenaNet, end up affecting everyone.

You keep using the word PUG like I’m only talking about Dungeon content or something. This is an MMO with open world content, you don’t get to pick who you play with all the time. Especially now with megaservers.

Congratulations on having your say. But guess what?
I’m here to say that not enough people are playing to live.

I find half of your posts quite rude.

Whatever you’re here to say, anet won’t change the death penalty as it currently stands, so to you and all the others who seem to have taken over this thread in favor of stricter death I say dream on.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Do we have time to get Mawdrey?

in Living World

Posted by: ofLegends.9853

ofLegends.9853

My husband and I are still learning the game, and we recently started on the living story. We have been getting some of the MF ingredients for Mawdrey thrown at us by the stories we complete, so we decided to go ahead and try to get the backpiece since we don’t have an ascended one yet.

Well, we’re fairly new and we don’t know how long a living story season lasts, so we don’t know if we have time to grind out the dust/clusters/etc. needed to craft this. We play daily but aren’t serious about anything in particular, and we jump around from pvp to fractals to dungeons to living story.

So, like the title says, would we have time (at a reasonable pace) to craft Mawdrey?

Thanks.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

To me the punishment for dying is running back from a waypoint, often contested, and often not close by. I hate running back. I didn’t like running back to my body in WoW either. I thought it was a stupid waste of time.

So you’re in an event in say Orr. You die. You run back. By the time you get back, you’ve missed how much loot? How many moldy bags? Do you even get the same credit for the event? Did you miss a champion bag?

I don’t need to pay 1.3 silver or whatever it was, because I’m already missing out.

Hell if you die too fast in the fire ele, which can happen just do to stupid stuff like lag, you could end up missing it by the time you get back.

Exactly. Running back is enough of a punishment.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Stay classy, ArenaNet

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

People were really happy about the trailer. I liked it also. I don’t even use social media, and there’s a lot of others who don’t.
I appreciate being told in game.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

Because, as many others have said already, running back is annoying as **** and the worst thing to waste is TIME. Time we could be doing something else, like doing whatever it was we were trying to do before we died.

The “time sink” argument seems pointless to me. Truly. I’m really not trying to anger people on this thread, please consider that, but logging into an MMORPG is in itself a time sink.

Running back can be annoying, largely depending on distance and obstacles, but it is minor. Also there are people that could care less about waypointing because when the event is done they will be revived anyways. All they have to do is lay there, have other people do the work (at a slower pace because of the dead), and wait for revival. Rarely is there consequence for that as most times they still get event credit and loot. Why do they still get the reward? Because they recklessly threw themselves at a boss or mob without a care, put in a burst of damage, and then found themselves on their kitten.

Two examples of people not waypointing.
Temple of Grenth – Its understandable because it can be a very challenging event. However the dead pile up and STAY there because, “someone else will finish the event”. Event fails? “Doesn’t matter much. I was watching TV and hoping to get a reward on the side.”
Golem – One of the absolutely most insane spots to ‘not waypoint when dead’. It is literally right next to this particular event. Yet I still see people throw themselves into melee or mid-range without watching for attacks, dodging, etc. They die but they did a burst of dmg. The zerg will complete the event on their own.

Again, the ‘Time Sink’ argument is frustrating to me. Would it be an enjoyable game if you sat down at your computer, logged into GW2, and within 30 seconds of logging in were handed everything to you?

There is no risk in combat, there is only reward – regardless of skill. Yes, this is my opinion. I’m allowed to share it.

Many have asked on this thread why, “so many want to make the game harder?” I can only speak for myself and not the rest. But my answer would be because it isn’t hard. Stupidity is rewarded in this game. Yes, there are reasons we die that are beyond our control sometimes – but they are overshadowed by the number of deaths that are avoidable.

Why do we even have DPS, Control, and Support roles? Why do we have combat mechanics? They’re a part of this game, or they are supposed to be, yet they are not being utilized.

As I’ve stated a few times on this thread. I’m not supporting permadeath, level reversal, or the removal of items/loot from a player’s inventory. Something temporary that can be seen as a penalty, but not so harsh that it would be game breaking for those that died by unfortunate means. Something that could be removed through some other means.

Many people have already given you a much better opinion and in better words than I have.

My favorite is the one that says something to the effect of “greater death penalties don’t make the game harder, they just make it more frustrating”. Why not reply to that one?

The problem is that quote is not true. lets say you have a dungeon where if people die, they cant be revived until the dungeon is over. That penalty has made the dungeon WAY more difficult, it also changes strategies, now getting someone alive is a priority, there will be tactics and strategies for dealing with someone being downed(so they wont die).
yes, it is also frustrating, but you SHOULD be frustrated when you die, its a negative situation. It should not be the expected behavior. It makes you actually desire to play better.

No, the dungeon is NOT more difficult. Just more frustrating.
As many others have pointed out, it’s a game. We don’t want to be frustrated by death because it already sucks enough to die. If you want to make death “harder” (it’s not), then go ahead and give yourselves penalties. Nobody is stopping you. I haven’t seen anyone reply to THAT point. Guess it’s got too much logic…

because they want to force it on everyone, it’s the only way they can feel amazing…………………………………….

That’s what I’m getting too. Nobody has said “I won’t force myself to do a penalty because x” but I suspect the reason is that “nobody else has to”……… Makes no sense. They want penalties, they can do them.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Spending hours on character create screen

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

Does anyone else do this?

It took me literally 20 minutes just to pick a GLOW color for my sylvari.
Twenty minutes!!!!

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

Well, this topic is going nowhere.
Just the same people arguing for greater death penalty and completely ignoring the best arguments against it.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Spending hours on character create screen

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

If only I can be so lucky :P

Usually I take forever creating a character (especially the ones with billions of options, like sylvari), and then I end up buying a makeover kit anyway after 40 levels.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

[Spoilers]All hail the most supreme race

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

All hail the most supreme race

I thought this was going to be about charr.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

No female ethnic hairstyles?

in Human

Posted by: ofLegends.9853

ofLegends.9853

The afro style is a basic hairstyle choice for male humans and asura (don’t think it’s a choice for male Norn, but I could be mistaken).

Blah, they could at least make it an option for female humans too..

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

Because, as many others have said already, running back is annoying as **** and the worst thing to waste is TIME. Time we could be doing something else, like doing whatever it was we were trying to do before we died.

The “time sink” argument seems pointless to me. Truly. I’m really not trying to anger people on this thread, please consider that, but logging into an MMORPG is in itself a time sink.

Running back can be annoying, largely depending on distance and obstacles, but it is minor. Also there are people that could care less about waypointing because when the event is done they will be revived anyways. All they have to do is lay there, have other people do the work (at a slower pace because of the dead), and wait for revival. Rarely is there consequence for that as most times they still get event credit and loot. Why do they still get the reward? Because they recklessly threw themselves at a boss or mob without a care, put in a burst of damage, and then found themselves on their kitten.

Two examples of people not waypointing.
Temple of Grenth – Its understandable because it can be a very challenging event. However the dead pile up and STAY there because, “someone else will finish the event”. Event fails? “Doesn’t matter much. I was watching TV and hoping to get a reward on the side.”
Golem – One of the absolutely most insane spots to ‘not waypoint when dead’. It is literally right next to this particular event. Yet I still see people throw themselves into melee or mid-range without watching for attacks, dodging, etc. They die but they did a burst of dmg. The zerg will complete the event on their own.

Again, the ‘Time Sink’ argument is frustrating to me. Would it be an enjoyable game if you sat down at your computer, logged into GW2, and within 30 seconds of logging in were handed everything to you?

There is no risk in combat, there is only reward – regardless of skill. Yes, this is my opinion. I’m allowed to share it.

Many have asked on this thread why, “so many want to make the game harder?” I can only speak for myself and not the rest. But my answer would be because it isn’t hard. Stupidity is rewarded in this game. Yes, there are reasons we die that are beyond our control sometimes – but they are overshadowed by the number of deaths that are avoidable.

Why do we even have DPS, Control, and Support roles? Why do we have combat mechanics? They’re a part of this game, or they are supposed to be, yet they are not being utilized.

As I’ve stated a few times on this thread. I’m not supporting permadeath, level reversal, or the removal of items/loot from a player’s inventory. Something temporary that can be seen as a penalty, but not so harsh that it would be game breaking for those that died by unfortunate means. Something that could be removed through some other means.

Many people have already given you a much better opinion and in better words than I have.

My favorite is the one that says something to the effect of “greater death penalties don’t make the game harder, they just make it more frustrating”. Why not reply to that one?

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

@ Azhure “I understand that not everyone wants a challenge. However there is no real form of difficulty in the majority of GW2. Which results in laziness and inattentiveness.”

Just because not everyone is “skilled” enough to play to your satisfaction, that
doesn’t mean that they are all lazy or inattentive. They may be playing the game for a different purpose than you. ie families or couples or friends that play together just to do something together.

That’s what me and my husband do, and we’re total noobs.
Contrary to what others have said and seem to think, this game DOES have a somewhat steep difficulty curve. We played wow before, and it was much easier in our opinion. Why should ALL players be “punished” for not knowing what they’re doing? All includes new players, who OF COURSE will not know what they’re doing. If the game is too hard and too unforgiving, they will just find another one and this conversation won’t have to happen.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

No female ethnic hairstyles?

in Human

Posted by: ofLegends.9853

ofLegends.9853

I apologize if this topic exists, however it’s very hard to find because there are many “hairstyle” threads. I checked a handful of them and they’re all asking for this or that hairstyle, and I didn’t see any asking for ethnic hairstyle, aka “black” hair.

Anyway, I was creating my human female today, and all the hairstyles are not something typical of what you’d see on a black woman unless they have straightened their hair. It may be different for males though, idk what hairstyles they have.

Has anyone else noticed this? I see a lot of people would like more styles added, just throwing one I want out there as well…

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

To the Raiding People

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

ex wow player: Not having trinity is nice. Feels much more like teamwork.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI

Greater penalties for Death

in Guild Wars 2 Discussion

Posted by: ofLegends.9853

ofLegends.9853

People naturally want to avoid dying in games anyway just on principle. There doesn’t need to be any more punishment than there already is. As several people (including me) have said, if you want MORE death penalties, do them to yourself.

— Former engi main | Bring back my Power Rifle Grenadier!
https://www.youtube.com/watch?v=Q0OWwwqPxDI