Showing Posts For pencapchew.5432:
You can only use the skin. And why not? If you worked your butt off to make one why cant you enjoy the graphic on all your toons?
The stats stay with one skin, and its for Level 80. So what if you can dual wield the incinerator? One will have stats and the other will have the stats of the exotic, rare or whatever you put the skin over.
ITs not a big deal people.
I always like phasing. You do a quest chain, follow a story line and you see the results of that story in the world. And it will always stay that way as a reminder to you.
Phasing came with some major drawbacks though, including making it harder to play with friends. So if you were on a quest chain and at a different place in the chain, you’d be seeing different stuff than your friends and they really couldn’t play with you.
Anet made intention design decisions (including downscaling) so people could play together. They simply don’t want to divide the player base any more than they have to.
True, I do agree with your point, but all this temp content is making the player base shrink. Anet needs to do something more compelling then temp content and achieve grinds…and even if phasing has its issues at least the content is compelling and worth talking about to others. Plus it will always be there for other players who ask the question: “What did I miss?” At least I can tell them and they can still do it, phasing or not.
In this scenario its like:“What did I miss?” I reply “A new cool dungeon and mini game” Them :“Oh that sounds fun, Ill go play that!” Me: “Well you cant. It was temporary” Them: Loses interest logs off.
I’m not convinced the player base is shrinking from what I’m seeing based on overflow servers in the new content.
But of course, this kind of content pulls lots of people out of the world.
The only people who know if the game population is shrinking is Anet and I strongly suspect if this temporary content was shrinking the numbers, they’d do something different. Since they’re not, and in fact they’re doing more of it, I’d say, logically it’s been successful for them.
On what basis do you claim the number of players is shrinking?
I don’t know if people actually like the content or are they being pressured into it because of how short of a time its going to be around?
I do not have the numbers or anything like that. I should be more clear by what I mean by shrinking player base.
If Anet keeps up the temp content I could see it causing issues with people actually returning to the game. Because real life can get in the way, some players cant be on every week. I would just see this causing people to loose interest is all.,thus a shrinking player base.
I am sure at Dragon events and where the temp content tells you where to go there are a lot of players around, and even your server will tell you that you have a High count.
I am looking at the future of the game, and if they keep up with temp content it is going to hurt the game, and population.
I always like phasing. You do a quest chain, follow a story line and you see the results of that story in the world. And it will always stay that way as a reminder to you.
Phasing came with some major drawbacks though, including making it harder to play with friends. So if you were on a quest chain and at a different place in the chain, you’d be seeing different stuff than your friends and they really couldn’t play with you.
Anet made intention design decisions (including downscaling) so people could play together. They simply don’t want to divide the player base any more than they have to.
True, I do agree with your point, but all this temp content is making the player base shrink. Anet needs to do something more compelling then temp content and achieve grinds…and even if phasing has its issues at least the content is compelling and worth talking about to others. Plus it will always be there for other players who ask the question: “What did I miss?” At least I can tell them and they can still do it, phasing or not.
In this scenario its like:“What did I miss?” I reply “A new cool dungeon and mini game” Them :“Oh that sounds fun, Ill go play that!” Me: “Well you cant. It was temporary” Them: Loses interest logs off.
I always like phasing. You do a quest chain, follow a story line and you see the results of that story in the world. And it will always stay that way as a reminder to you.
most of you that have received a skin from chests, have you been in a group or solo? just curious, 5 runs per day since it started solo and nada.
I got mine solo.
Got a skin from the first cage boss at the end of the first zone. So that leads me to believe that you can get them from any glorious chest not just the Frog boss.
The skins you buy off the vendor will go, but the chest dropped version of them will stay on the TP till sold out. I’m sure the prices will sky rocket in May.
This happened to me as well. ( A few months ago ) Except I got kicked as the dragon was close to being down. When I logged in the dragon was dead and there was no chest for me. From then on I turned the sound quality down to the minimum and I haven’t had an issue since.
Like I’ve said in another thread about this, I think a lot of it has to do with players having multiple 80’s.
The other issue is that most players have multiple 80’s. I have 2 80’s and I am working on a 3rd.. That gives players a chance to loot a chest multiple times in a day. Especially if they park there 80’s at all dragon/event spots.
I do not think this is a guesting problem.
The Chest should be lootable once per account. Not per character. OR the dragons should spawn once an hour.
I’d prefer the latter.
(edited by pencapchew.5432)
My small guild did guild bounties for the first time last night and I have now never been happier with the game.
Going in, I had some trepidation and alot of the same concerns voiced in this thread. We are a small guild and exploring even two zones seemed daunting – so we asked for help. Our first step in each map was to ask in map chat if anyone had seen our bounty target. This allowed us to find our targets more easily (we did tier one bounties 3 times, so six targets) and enticed more people to the fight.
It also had a secondary effect. During the course of the night, my small guild gained four new members and formed an informal bounty alliance with two other small to mid sized guilds. It was AWESOME.
The one change I would recommend is scaling the time to find the bounties up a little – maybe to 20 or even 30 minutes – for the tier two and three bounties. It would make them more feasible for smaller guilds. Even relying on map chat, I could see some RNG issues related to the hunt (and we refuse to resort to pre-hunting targets – that seems incredibly boring).
Again, had great fun with the guild last night and made some new friends – win/win.
That is awesome. Its nice to see a little bit of positive response here. How big is your guild?
Seraphim Martyrs [BURN] might be a good fit for you. We have members from Europe and the US. We are currently the largest guild on Borlis. Please feel free to send a PM to me here or in game to Lexy Kytorn. I will send it up to an officer for an invite. If you like you can go to our web site http://www.seraphimmartyrs.enjin.com/home and check stuff out before hand. We are approaching the 500 member cap. We do not require you to fill out an app or anything. Just rep us at all times.
It is a great guild, there is always something going on!
ok just tryed t1 with my guild well 2 groups of my guild which is about the most we can field at one time maybe 3 if well planed around everyones work/kids/time zones.
so here is the problems i see
1) small guilds cant do this as intended
– 20 player min…..from the boss we did find 2 groups and we just wiped in a chain one hit from mesmer dude in brisbane wildlands took half of mine and other warriors health and good luck for the squish .
– 15 min time limit… only means that unless you send at least one person to each location before you start and have them hold them near a waypoint or have 20-30 people plus. you cant start it and then find them turning this into not as intended you have to track them first then pop the bounty kinda makes no sense since im betting the idea was to get bounty then go find them and kill them. which if you try that way you eat up way to much time unless you have 20-30 people for t1.2) influence isnt that bad but what if my guild didnt want to do the bounty or well as seen today cant due to lack of numbers/time restriction. which means we also cant do the guild rush or trek or puzzle. which now means we we are barred from doing more. unless we recruit more people or team up with another guild but that would be great but oh wait there is no guild alliances in gw2 and there is also no 20 man group for content like this which there should be and it would help for wvw as well
3) i truthfully dont know if your scaling systems is working right for this. if the mob scales to those fighting it and on the other side idk if we were scaled down during the fight but like i said they both need to be happening cause getting 2 hit as one of the heaviest people in my guild and i have shout heals something is not right here.
4) the bountys regen is one thing but it was going back up to full mid fight from like 75% as were attacking it thats not regen
^^ This. It doesent matter if you unlock everything. Small guilds would fail this content. No matter how hard you tried. Try to track Prisoner 1141.
I am in the largest Guild on Borlis Pass. We did a tier 3 bounty Sat night. It took an hour to track down all 16 bounty NPC’s with a small groups of 3-4 players. Once we found them all the guild leader kicked off the mission and we found out what six we needed. We had 60+ zerging them. Granted some were easy and went down quickly, some not so much. There was a couple that wiped the floor with us.
Bottom line is, this content is not for small guilds. ( At least the bounties are not. And I would have to say Guild Challenge too.)
I Think Anet should of started with Guild Trek first or something less harsh. So if you are a small guild and get the stuff unlocked at least you can do some of the stuff. Even if guild trek and guild rush is all you can do on repeat.
No one is paying 15 a month, so I think what they are doing is perfect. No matter how “underwhelming” it may be its still content, it still bringing things to the game. In my opinion they have added quite a lot of stuff since launch. Anet doesn’t have to add anything if they don’t want to. They got their money up front.
I think everyone has gotten their 60 bucks worth already.
I think people need to settle down and enjoy the game for what it is. Sure there will be things you don’t like but its an MMO. Anet cant please everyone.
One thing you cant take away from them no matter how many PR fumbles they have had is that this game is a great game. Its foundation is what makes it work.
If it wasn’t a great game you wouldn’t have so many complaints about everything. Just goes to show how much the players care about it. Sounds weird but that’s what I believe anyway.
(edited by pencapchew.5432)
Anet’s PR dept handled this all wrong. They made it sound like it was suppose to be this ‘casual’ content that all guilds, big or small could partake in. This is wrong.
They should of said. “The guild missions system is high end content that can only be complete by medium to large guilds. The guild missions content is not casual, its designed with the raider in mind. It will take time and dedication and numbers to unlock and complete this new high end anti casual game content. Sorry small guilds but you might be left out.”
All of the content Anet has released thus far has been aimed at casual-light play. Low point of entry cost and easily completed content. I think we have all been spoiled.
Funny thing is, is that I am in a mega guild. And guess what? I wont be able to see or participate in this new content due to time zones. So even people in large guilds will be left out in this due to how it has been implemented.
I fell terrible for the small guilds, I really do. I hope Anet does something to rectify it, at least to some degree.
Dailys are fun and easy. I like the variety now then before. I can get them done in a normal fashion even if I do not chose 5 i end up completing 5.
I like be able to choose what I want to do instead of being forced into the same thing over and over or having 5 choices made for me.
The daily system is fine. They will be adding more to it in the long run too which is nice.
Why cant smaller guilds work together to unlock guild missions? Why can’t their members cross rep and help with the resources needed to get the unlocks done?
I have no idea, you’d have to ask Anet why they did not provide such possibility.
True. Guild alliances need to happen. If Anet cannot change how the guild missions system works then they really need to focus on Alliances next.
Why cant smaller guilds work together to unlock guild missions? Why can’t their members cross rep and help with the resources needed to get the unlocks done?
They can help each other with bounties. Guild 1 does it with the help of Guild 2. Then Guild 2 kicks off theirs and Guild 1 helps?
I understand everyone’s frustrations but at the same time we can turn this negative into a positive until Anet ( If they do ) addresses it.
The problem is that people in small guilds feel like people in large guilds have received a reward to their playstyle, because guild missions give far better rewards than any other game content right now.
Ascended accessories for large guild members cost 12 guild commendations (earned over 6 missions) + 5 gold (3 of which is earned during those same missions).
Ascended accessories for everyone else consts 40 laurels + 50 ectoplasm for everyone else. This is also intentionally more expensive, to encourage players to try the new guild content.
(https://forum-en.gw2archive.eu/forum/game/gw2/Holy-kitten-Cleric-Ascended-Accessory/page/3#post1516124)The people who do not play in large guilds (mostly by choice) feel penalized and resentful towards people in large guilds, even though all people in large guilds is some fun new game content to enjoy.
Six missions would take six weeks. You can only get the commendations once a week. The trade off if you are not in a guild or you are in a small guild is 40 laurels and 50 ectos.
If all you ever did was dailys once a day you would have enough in 40 days, or 5 and half weeks to pick up the new ascended stuff. The ectos you should be able to get the 50 in 5 and half weeks. Thats if you play everyday for an hour or 2. You might think that is unfair because players have rl commitments. While this is true it takes a guild cooperation and planning to do these missions. They require the guild members who wish to participate to set aside a specific time to run the mission. Even if that means setting aside RL for an hour or two play session.
If you get the monthly done you would get your laurels faster. You could shave off about a week and half.
Do you guys think that if Anet allowed any one who helps a guild with a bounty mission to receive the personal rewards ( shot at precrusor, a couple of rares and money once a week) that it would help reduce some of the disappointment?
Im going to play devils advocate here for a min.
Let’s say Arena Net removes the Art of War prereq and the first guild mission is open to all.
A small guild with less then 10 people probably could not finish it. There would then be backlash.Lets say this sub 10 player guild did beat the first tier? Then they try to go for the next tier and they could not beat it because they do not have enough players. They would need 15 to beat it. Back lash again because they would be stuck at tier one until they recruited more and they would say its unfair. Nothing wrong with that complaint btw.
What I am getting at here is Arena Net is kitten if they do and kitten if they don’t.
Guild missions are for 10-25 players. The Art of War prereq is steep for most small/medium guilds but I also feel that this would motivate recruiting and keep the guilds active. The rewards are worth it. If you are in a 5 man guild or less this would leave you out for now. It sucks but it is what it is. There still is a lot of content to play, plus you can participate in guild missions. You will not the guild perks but at least you get descent personal rewards for it.From what I have read you do not need to be in a 500 man mega guild, all you need is about 10-30 players and you can do most of this stuff. You cant unlock all tiers but at least you get the opportunity at the rewards once a week. Sure, the art of war is the big issue right now but you shouldn’t let that stop you from working together to get it done.
Maybe Anet will change the prereq, if so will that make this issue better for most?
here’s my question to you AND Arenanet…. They advertised this game as being different from what you’re used to in other mmo’s right?
They said they’ll make the game fun for even casual players so you would be free to “play how you want” right?
They are making this new content unattainable for small guilds unless they cave and disband in favour of larger guilds that have obviously been playing WvWvW so they would have not only art of war but all other guild upgrades maxed out.
If they can scale dynamic events based on how many are participating, why not the guild missions?
Mind you, I’m not saying make the difficulty uniform through all levels but at least play smart and make the goals attainable by small guilds also. Do they think a majority of their servers are made up of 500 man guilds?? The minorities will inevitably become larger than the perceived majority, only large guilds will be able to play the content so only they will remain, and when they have completed all, they will stop playing until the next expansion.
My point is, they need to fix this colossal mistake before it spirals out of control
Ok, well here goes my answer.
You do not need to be in a 500 person guild to do this stuff. 50-100 would be about right for this. Considering how many may be on at time ( 10-25 would be my guess for a guild this size maybe less ) Yes the prereq is a big one and yes influence will take time to get but it can be done. I know it seems lame that Anet put the Art of War in as the prereq considering it is a PVP activity. That much I do agree they should change to a PVE item to unlock.
Anyway, if you do unlock Art of War and you do gain the influence needed to kick off the bounty you would need help in completing it if you had less then 10 people running this. That is for tier 1. I still think people would be turned off by this as well because they couldn’t finish it with out recruiting or relying on outside help.
I do find this to be advantages to small guilds to add more members from players who help. Also you could team up with a smaller guild, help them with theirs then in return they could help you with yours. It will help build community in the long run.
Now if you have a really small guild sub 10 players then like i said before it sucks but this content is not geared to you ( Personal rewards for helping are good but the guild perks would not apply here).
In the end the content is not off limits. You can help, but the guild perks are off limits if you do not have the people/AOW/and influence.
Im going to play devils advocate here for a min.
Let’s say Arena Net removes the Art of War prereq and the first guild mission is open to all.
A small guild with less then 10 people probably could not finish it. There would then be backlash.
Lets say this sub 10 player guild did beat the first tier? Then they try to go for the next tier and they could not beat it because they do not have enough players. They would need 15 to beat it. Back lash again because they would be stuck at tier one until they recruited more and they would say its unfair. Nothing wrong with that complaint btw.
What I am getting at here is Arena Net is kitten if they do and kitten if they don’t.
Guild missions are for 10-25 players. The Art of War prereq is steep for most small/medium guilds but I also feel that this would motivate recruiting and keep the guilds active. The rewards are worth it. If you are in a 5 man guild or less this would leave you out for now. It sucks but it is what it is. There still is a lot of content to play, plus you can participate in guild missions. You will not the guild perks but at least you get descent personal rewards for it.
From what I have read you do not need to be in a 500 man mega guild, all you need is about 10-30 players and you can do most of this stuff. You cant unlock all tiers but at least you get the opportunity at the rewards once a week. Sure, the art of war is the big issue right now but you shouldn’t let that stop you from working together to get it done.
Maybe Anet will change the prereq, if so will that make this issue better for most?
In reading the patch notes i came across this:
“Increased the loot rewards on many world boss chests, including the chests in Orr temples and the dragon chests.
Fixed a bug on certain world boss chests that was causing them to drop fewer rewards than intended. These chests can now only be looted once per day, to encourage players to fight multiple bosses and spread out across the world."
I am happy about the increased rewards for the boss chests but i am a little confused about the second part of this. Certain chest can only be looted once a day? Certain like only dragon chests or only the MAW or temple chests? Or does this effect all chests?
I think its a good idea, but I just want better clarification on it.
Thanks!
Also….this is what Colin actually said in that interview
Colin: Our hope would be that will dynamically come out of this emergent game-play. Like the bounties have different tiers so there’s a small tier that small guilds can do, so where it’s say, three bosses in three zones. Ten or fifteen people can do that as a small guild. You can pick which tier you want to kick off on based on how many people you have online. But maybe one of the things that will come out of that is, “well, our guild’s going to do a tier 3 bounty and it takes a lot more people to do, so let’s get three guilds together and our guild will kick one off and you help us do ours and then we’ll help you do yours,” so each of the three guilds all work together to accomplish it. I think that kind of emergent game-play will hopefully come out of that, for sure. We don’t really know what to expect just because it’s so hard to test internally to see what guilds are going to do when this goes live. So some of this is – we’re going to put it out and we’re just going to see how guilds interact with it and what they do. That’ll help us determine what other features and additions […].
Thanks for adding that. There is a lot of truth to it.
Colin in an interview said that the guild missions are more tailored for larger guilds. He said that there is plenty to do for smaller guilds and this patch is throwing a bone to larger guilds to give them ( us ) something to do other than WvW.
You can read it here: http://www.guildwars2guru.com/news/1033-qa-with-colin-johanson-part-i/
This seems to be the direction Anet wants to take. I for one am neither here nor there with it.
Here’s the thing. If a smaller guild was able to kick off these events they couldn’t finish them without outside help. The guild missions are designed to be difficult and require a decent amount of players.
Small guilds are crying now that they cant access this stuff, they will also cry later if Anet drops the prereq for entry and those small guilds cant finish it.
IMO this is a form of raiding. With that in mind you wouldn’t try to play content that is designed for 10 or 25 players with only 5 right?
Big guilds need stuff to do too. As mentioned earlier in this thread the only thing big guilds get to do is WVW. Everything else in this game is geared towards 5 people in a group.
I am in a big guild. We have about 490 people in the guild and there is ruffly 60-100 players on 24/7. Its also a international guild.
To me this is a welcome change. Its about time the bigger guilds have a chance to do something other then WvW.
Not to be rude but you are missing the point. Small guilds, at least mine and several I have seen post in here, are not upset that there will be content designed for larger groups to take on. We are upset that there appears to be ONLY larger group content and nothing for a small guild to start and run.
I do not bemoan the fact that my little guild cannot capture a temple in Orr when we have the Karma to spend, we need to hook up with a larger group to accomplish this. I hope there is a good amount of content for larger guilds to take on and feel a great sense of accomplishment. I just want to have lower tier missions that smaller guilds can do that while trivial to a large guild will be a challenge to us and still yield rewards and progress towards unlocks even if all the rewards are smaller if the scaling is different for the missions making my guild take a little longer to get the unlocks.
It sounds to me that it offends you that a small guild would want content also. This game was designed and marketed as an inclusive game, but this content is looking decidedly exclusive and you are happy with that? Your large guild looks to have roughly 20.4% of its members on 24/7. My little guild has 50% of its members on for 4 to 7 hours each day, it is a six man guild, so what? The only thing you do different in game than me is have a larger friend list or guild roster, fundamentally we put in the same effort, do the same grind and complete the same events/ dungeons. Why does a larger group of people deserve anything that cannot be also experienced in a small guild?
If done properly it would mimic the current events already in the game ie…Zone champions have spawned that my little guild takes on and then the Dragons spawn that we join up with a larger force to take out, or jump in WvW and we go around and cap supplies and flags and defend as we can, meet up with a massive defending force and we join a larger group to battle it out. Just a few examples of how there is already the ability for small and large guilds to work in the game to accomplish goals both small and large and still be rewarded equally both in a sense of accomplishment and with in game drops, currency, whatever.
Well if you put that way i can see your side. I guess I have missed the point. I do apologize for that. Let’s hope that Anet includes missions that are directed towards smaller guilds. I really do think Anet needs to add alliances to the game. Just like in Gw1. So when a guild in the alliance kicks off an event all guilds that get involved in the alliance will get credit for their individual guilds.
Here’s the thing. If a smaller guild was able to kick off these events they couldn’t finish them without outside help. The guild missions are designed to be difficult and require a decent amount of players.
Small guilds are crying now that they cant access this stuff, they will also cry later if Anet drops the prereq for entry and those small guilds cant finish it.
IMO this is a form of raiding. With that in mind you wouldn’t try to play content that is designed for 10 or 25 players with only 5 right?
Big guilds need stuff to do too. As mentioned earlier in this thread the only thing big guilds get to do is WVW. Everything else in this game is geared towards 5 people in a group.
I am in a big guild. We have about 490 people in the guild and there is ruffly 60-100 players on 24/7. Its also a international guild.
To me this is a welcome change. Its about time the bigger guilds have a chance to do something other then WvW.
I think guild alliances need to make a comeback in Gw2. That would solve some of the issues.
It would be tricky in a way I suppose. Allocating influence etc. But it would help if Guild A could kick off the mission and the other smaller guilds in the alliance could help out and get the same rewards.
Just a thought.
All exotic gear is the same in terms of stat totals, whether dungeon or not, and is the best armor you can get. Ascended is better, but currently, they are only rings and amulets, from FotM and Laurels respectively. More ascended stuff will eventually come, and Legendaries will have their stats boosted to meet that.
Which means you can craft or buy top stat gear without running dungeons. Some of it looks good, some of it not so much. So in reality you do run dungeons for the look of piece rather than the stats.
I’ve killed myself for my wife to complete her daily. But only when she needs 1 more to finish it.
Kinda fun really.
Find a good use of all those skill points you acquire after 80. They could totally make something around that besides using them for legendary’s. Not everyone is trying to go for one.
So far I like where the game is heading. I can’t wait to see what they do with the Guild Missions. That seems like a fantastic idea. I hope they push the daily’s out a little more, maybe tying it to a couple of zones one day, then the entire world the next. Maybe add in a few Champion kills in ORR. Stuff like that.
I am pretty happy with the game over all though.
For me its a little different. For example, if I run a dragon event first thing sometimes I get blues and greens. Sometimes if I run a dragon event as the last thing I do before logging off I will end up with multiple rares and greens. I have yet to see an advantage of running events like this first or last.
Sometimes I will do all 3 dragons in a day and get rares only from one of them, those can be in any order. Sometimes I will run all 3 and get nothing but blues and greens, sometimes all blues.
The MAW event usually gives me greens or blues. I have yet to get a rare from that.
I think its just all RNG from those chests.
For the living story stuff they are thinking about giving out Laurels for the rewards. Not sure when or how many but there might be an additonal way to get them. Maybe.
When you go to a retail place, buy something and as soon as you pay for it you say “Mine, all mine!” or “Sweet, sweet loot!”
Anyone else? I’d really hate to see this post get buried. Its a great thing to see. Can this post be made into a sticky?
(edited by pencapchew.5432)
Here is what i don’t get. Champions do not drop anything. Ever. At least for me. If they do its trash or some trivial piece of loot. BUT sometimes I can kill a regular trash mob and get rares? How does that figure?
I think they should hard code the champions with loot. Lets say about a dozen or so pieces( exotic, rare) that cover all classes, and maybe add in a chance for blues, greens ,t6 mats and dyes. Put that on RNG. with a chance of no less then 3 pieces dropping for you. They could be exotic,rare,blue or green. If you get a blue then it should drop 3 other types ( T6 mats, dyes, and maybe a green or a mix.) At least you will be guaranteed a drop of something!
Its the same concept Blizzard uses in their dungeons. Trash mobs=trash loot. Elite mobs=elite loot. Simple. I should not fight a Champion and get nothing for it, but I go kill a mosquito and I get a rare? Its not right.
I tend to avoid Champions. Risk vs. reward is not worth it.
You have to remember that they a did a great job of communicating BEFORE the Holidays. I just could never understand why players were getting so mad about the lack of communication during that time.
They all deserved time off after a crazy year.
They had always planned to charge for a transfer, guesting is having issues so they made transfers free.
So now they are going back and re introducing what they wanted to do all along. I am very happy about this. Its sad to see guilds leaving a server because its a “losing” server. Instead of sticking around and trying to make it a winning server they take off and try to take the easiest route.
I fought Claw of Jormag last night he was down to 5% or so health and I got hit with the sound bug that everyone is reporting. When this happens you have to restart the client.
Well the dragon died while I was getting back in, and I received zero credit for the fight. The chest didn’t even appear for me and I fought him the entire time. I didn’t even receive a participation medal for it. It was really frustrating. My incident number is 130111-000529.
This is a heads up for everyone.
Thanks.
I have the same issue during big fights. Last night I was fighting the Claw of Jormag. We got the dragon down to 5% health. Then the sound issue hit me. My game froze, I had to kill the client. When the client frezzes due to this it locks up the game. There is not a lot you can do about taking screen shots or reporting.
Here is the bad part about this, and it is frustrating. The Claw of Jormag died while i was trying to get back into the game, and because I wasn’t there due to this issue I received zero credit for the kill, even though I participated the entire fight. That means zero chest, zero karma, zero xp, zero coin. The game acted like i was not even present the entire time.
I sent a report via the web site, incident number:130111-000529.
I just wanted everyone to know that if you DC and the boss goes down while you are disconnected you will not get credit for the fight at all. Even if you were there from the beginning.
Meh, WP costs are fine. The most ive paid is about 3-4 silver. Farming nodes and killing stuff while in a zone covers all my wp costs. Way over it.
In one two hour session of playing ( not farming. Just running the events and killing stuff) I made about 6 gold while out in Orr. I salvage everything I cant use. Which is pretty much everything, including rares and exotics ( If any drop ) I Just sell to the highest buyer.
Right now I am socking all my mats away for a week. Going to do a massive TP dump this Sunday. Curious to see how much gold I get. I got a lot of stuff in there.
The dragon fights are fun, plus in some cases it helps with my event total for my daily. Im still trying to amass karma at the moment as well. Every bit helps. I don’t care about the drops at all.
Anet made the decision that they wanted some slight form of gear progression. Even though the stats on the new gear will not give you any advantages, if you want 1-3% increase go for it. If not a fully exotic toon can easily compete with someone who has some FOTM gear. There is not much of that stuff out anyway. Rings and a back piece I think. ( Never ran the FOTM dungeons. Nor do I care to)
I think once Anet starts to release more gear and weapons in the new tier they will make it easy to acquire. Via crafting, TP and dungeons. I just hope Anet does not decide to make it exclusive to a dungeon in the future. ( I loathe dungeons in this game) If they do I really wouldn’t care. I am happy just being in all exotic. The stat difference is not that big of a deal at all.
I would like to see Anet pull the whole new gear thing out of FOTM. Add that stuff to Orr as well. Not everyone likes dungeons in GW2. ( I normally love a good dungeon run but dungeons in this game are a turn off) Also add the scavenger hunt to Orr/Fostgorge/Karka Island.
Back off the DR somewhat and make the game world viable again. Thats all. I don’t care about new continents or races or professions.
behold an unhealthy gaming habit.
though im sure you’d agree, i’ve long got my money’s worth.
Lol I’d say yes that is most defiantly a lot of play time. I did the math and that equals out to ruffly about 17.25 hrs a day, 7 days a week. WOW!
Borlis Pass here as well. There are always people on. I have yet to go to a zone and not see other players.
Some players will rant and rave and say negative things about GW2 because they DO care. Some are a little more eloquent then others but the feeling is the same.
I really have nothing bad to say about the game. Anet did a great job. Does it need a little tweeking? You bet. Will it keep me from playing and throwing some money at the cash shop? Not at all.
If i did not not enjoy this game I wouldn’t be playing or reading the forums.
The only time I attempt doing a Champ is if it is an event champ. The only thing I know I’ll get out of it is karma. That’s fine for me.
Champs out in the world I don’t mess with. They do not drop anything, ever.
I just hope Anet fixes it is all. Still love the game regardless of what drop what.