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IDEA: Legendary Pets for Rangers?

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Posted by: pyrocyborg.4162

pyrocyborg.4162

The problem with rare pets with higher stats is that they would become mainstream with time: if they have higher stats, they have a chance to be the best pet. Why would anyone struggle by using a subpar pet when they can tame a legendary pet and get better stats? Everyone did that more than 10 years ago in WoW : some rare pets had higher stats. Why settle for the standard lion when you can get one that does 20% more damage? Sure, the situation was different in WoW: the hunter couldn’t swap pets in combat and most of them had no special ability, but I don’t even understand why someone would throw away higher dps unless they really needed their second pet ability.

Right now, this is what is happening:
- Some pets have incredibly useful or annoying abilities became mainstream in PvP (e.g. smokescale);
- Many pets are situationnal at best and aren’t used by most players;
- Some of them are totally useless and bring nothing that isn’t done better by another pet;
- Some works better in a power build and pack a lot of punch;
- Some are suited to condition damage (but the lynx one still has higher dps by a large margin).

Add a legendary pet that has higher stats and a unique (and let’s hope useful) ability and everyone would use them, even if it means sacrificing their pet swap: on my ranger, I rarelly use my second pet unless I need an emergency skill or unless my main is down. If a legendary pet has higher stats, he’s unlickely to die as often as standard pet, and really, unless I’m against a legendary mob or a couple of high AoE damaging ennemies, my pets rarely die.

I think that what ranger pets need is a way to customize their look, but that would require a lot of work.

Characters has shared equipments?

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pyrocyborg.4162

Hi there, and welcome!

I’ll add some things: once equipped, higher quality gear (exotic “orange”) is bound to your character. Some of them (such as Gold fractal weapons) can be shared by all your characters, but it’s the exception more than the norm. Every item you get from personnal quests rewards and leveling rewards are bound to this character.

The highest rarity gear (ascended “pink” and legendary “purple”) can be equipped and unequipped whenever you want: you can share it with any of your characters who can use this type of armor class or this type of weapon. The only drawback is that ascended items are rare (except if you have Hearth of Thorns, which makes getting accessories a breeze) and require a lot of mats to craft: it’s unlickely that you’ll get your first set within a month. They cannot be bought from the Black Lion trading post, but you can exceptionnally get one as a reward for doing WvW, high level fractals and such.

Also, if your goal is to have a PvE character and a PvP character, do not worry about gear: in the PvP mode (not WvW), your gear is automatically scaled to the highest possible level so that you are competitive. You could be wearing all white and green items for all that matter. If you plan on doing WvW, then you might need another set, but you could also be able to use your PvE set while doing small scale WvW. That’s what I do.

(edited by pyrocyborg.4162)

Episode 4 release time?

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pyrocyborg.4162

I did, without my money I wouldn’t be able to log on to play the game.

Still, you can login and play the game. What’s the matter? No one is wasting your playtime. You could play earlier and you can play now.

If you were really waiting for the Episode 4, took a day off and waited in front of your PC for hours, then I don’t know what to say.

Today's delay reminded me of toxic players

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pyrocyborg.4162

Also, i can bet you that if you had a snow storm in your area, you would call in for a day off because it stopped you from getting to work!

Not here in Eastern Canada. There’s a snowstorm pretty much every other day.

But yeah, they got hit hard and there’s nothing they can do about it. The only “legit” thing people might be frustrated about is the lack of communication from ANet. I mean, they probably knew right off the bat that it wouldn’t be delayed only for a few hours and that it would be unrealistic to release it today, but they simply said that it would be delayed. They should have told us that as soon as they could (which probably was 5-6 hours ago).

That’s the exact same lack of communication that they “expressed” during the server rollback a few months ago: a simple message to tell us not to expect it today would have been enough.

Still, I’m not angry, not over that. I had a long day at work and wasn’t even expecting to play today…and it’s not as if it was impossible to play right now. It’s simply a content patch. I don’t even understand why people would be “wasting their time”: they can still play or go do something else.

Well, anyways: Keep up the good work guys and don’t overdo it this night.

(edited by pyrocyborg.4162)

Condi damage broken, and how to fix it.

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pyrocyborg.4162

I don’t know, really. Condition damage, as a whole, isn’t broken.

Some classes/builds can spam them faster than others and some classes only have a minimal amount of conditions removals, and this can be a problem in PvP, but that’s all about class balance.

Some classes/builds do apply more pressure with PvP oriented conditions (Torment and confusion, for example, even if these conditions do not have the same effectiveness in a PvE scenario) and burning can kill you fast enough if you don’t cleanse it. I think that while condition damage could be toned down on some classes in PvP /WvW, it’s in a good spot: with my characters, I rarely get killed by condition players because I’m generally specced against it and dodge/cleanse or resist when necessary.

"Limited by: Single Purchase Only”

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pyrocyborg.4162

Hi Michael. I also do think that this is a bug. I’ve bought 4 of them. Didn’t try to buy a another one just yet, but it is unlickely that they decided to limit it to 4 per account. At least, if it were, it would be said somewhere.

What i would like to see in S6.

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pyrocyborg.4162

Your suggestions cover a lot of what made me (rage)quit season 5.
In a nutshell, it wasn’t fun, and it was demeaning to see people with half my matches stick in top 10 with the same number of games they had when i joined the season (late), and seeing myself lose 100 ranking because i didn’t play an extended weekend (friday, saturday, sunday and monday), while having been earning 25 per win.

Just to point out that you didn’t lose 100 rating per day after 3 days of inactivity: it was simply decay. By playing a game, you would get those 100 rating points back plus whatever you get by winning or losing a match. I couldn’t play for over week: got rid of 300 decay by playing 3 games in a row and I was back in my “normal” division.

What i would like to see in S6.

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Posted by: pyrocyborg.4162

pyrocyborg.4162

They need to give enough rewards to keep it “interresting” for people who love to do a couple of games every week while keeping most of the people who are in for “free ascended” out.

Rewards shouldn’t be entirely tied to tiers, but they could make it so that winning in bronze-silver tiers result in 3-5 pips instead of 10 (and maybe an additionnal pip for top stats).

Right now, all we have to do is a little bit more than 100 games (given a 50% win ratio): that’s 20 hours at most including queue time. Maybe that having to do 200-300 games to get 4-5 ascended items in lowest tiers would discourage some people from simply being here for these items. Some people would still consider this a free ride, but I bet a lot of them would think of better things to do than investing between 30-50 hours (plus queue and preparation time) in something they don’t like to get a set.

Cyber Bullied Because of Being a Core Player

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pyrocyborg.4162

Bullying is awful and should be reported whenever you can. Even if it can be hard sometimes, you have to ignore whoever tells you nasty things, whatever the reason. Most of them are sore losers and can’t handle the fact that maybe, they’re the cause of their own “misfortune” (if we can call losing a video game match misfortune).

As for the fact that you’re a Core player: while it greatly limits the number of classes and specs combo you can use effectively in PvP, some core classes do well enough and can hold their own against most elite specs. Sadly, most of them are less forgiving than elite specs and one of too many mistakes means certain death, but as you already know, some of them can work just fine if you take the time to learn their strength and weaknesses properly.

Also, I know that it doesn’t represent the reality for most, but pro players are beating people up with core accounts. They’re simply using core classes that do great in PvP. How successful you are will depend on luck and your own skill.

Now, I agree that core classes should be on par with elite specs in PvP. ANet is buffing some skills for core classes only (e.g. Guardian’s virtues in this season’s start patch) and while balance is all over the place, I’m sure they’re trying to make core classes viable again.

Incredibly low player skill population?

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pyrocyborg.4162

Now, concerning the main issue: I tend to agree with you. A lot of players lack skill and do not wish to develop it any further: they want to farm easier Fractals or dungeons and aren’t really looking for more challenging content, but we could say the same thing for almost every recent MMORPG.

A friend of mine is exactly like that : we can’t take her in a competitve PvP game: she’s a sitting duck and would get wrecked because she’s a clicker and can’t (or won’t) use WASD on her keyboard. She manage to do fine in most PvE content prior to HoT, but while she still gets killed often in HoT maps, dungeons and fractals, she do not really care about it. That’s how she play and it’s fine by me.

As gear quality isn’t really linked to harder content (e.g. you can easily get exotic gear everywhere which is almost as good as ascended), it’s not mandatory for every player to get into raids or higher fractals to get some gear. In the end, they play the way they like and unlike WoW players, they do not feel entitled to “Purple” gear. In WoW, they had to make entry level tourist raid mode after a lot of the player base cried because they couldn’t get their epic gear. Less likely to happen here.

As people said before, if you want some challenge in PvE, try to join a fractal or raid guild or gather a few friends. For PvP: you have to be able to get your way out of bronze and silver rating to see less afkers and cannon fodder.

(edited by pyrocyborg.4162)

Incredibly low player skill population?

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pyrocyborg.4162

Im also guessing warrior isn’t a class that can force wins in pvp, seem really underpowered compared to everyone.

I can’t agree with that. I’m fairly new in GW2 sPvP (rank 31… lol) and in this game mode, I only play Warrior.

Due to poor placement match (I started the minute Season 5 started and played with a friend of mine who was, let’s say, unable to play his necro the right way), I was ranked in an abysmal 600 or so rating (i.e. low bronze).

With time, I managed to get to gold. Now, I don’t play as much as I would want to (between 3 and 5 matches per week, if that), but I think I could manage to make my way near platinum rank before the end of the season if I really wanted to.

Now, how’s the warrior? I would say that it’s a very forgiving class with a great deal of support skills. I even make some crappy mistakes when I’m sleepy and still manage to get away with it! Many classes and builds do not get that kind of treatment: one or two mistakes in my rating and you’re dead. Now, how is it in platinum and legendary? I can’t comment, but I would expect a good warrior to be able to pull his own.

Every build will have it’s strength and weaknesses: you can’t expect to be able to kill everyone every single time. You need to know when to fight, and when to back off.

(edited by pyrocyborg.4162)

Remove duoqueuers from ranked

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Posted by: pyrocyborg.4162

pyrocyborg.4162

If you and your partner are good, duo queue only remove one potential bad player out of 4 players in lower divisions. You’ll be able to coordinate your actions better, but this alone will not win the game. It doesn’t change much in higher divisions where hopefully, everyone knows what they are doing. Not a big deal, really.

If they put back 3 and 5 teammembers queues, it should always pit you against a premade. In no circumstances should you be allowed to be against a bunch of random players, even in higher leagues. That of they should create separate leagues for people that play as a team versus duo or solo. Would probably have longer queues and ridiculous matchup sometimes (i.e. a 1200 team versus a 1800 team because there is no one else in queue at the moment): it did exactly that in WoW a few years back, even when PvP seasons were quite popular. Didn’t play recently, so I cannot say if their system got beter.

Maybe next season we could have different queues and personal rating for each type of queues (group or solo/duo).

Btw, lol @ this 5 censoring…

(edited by pyrocyborg.4162)

What frustrates you most when you lose?

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pyrocyborg.4162

oooh, oooh. the fact that losing a game 498 to 500 sees me lose the exact same amount of skill rating as losing it 100 to 500.

Or worse… when you end up losing less in that close match than when your team is getting rampaged…

If your team is getting rampaged, you shouldn’t lose as much : I mean, you truly were in the underperforming team.

Still, I find that I lose points more often than I get with wins. Even with a positive w/l ratio, I end up with less skill rating than I was when I started.

(edited by pyrocyborg.4162)

What frustrates you most when you lose?

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Posted by: pyrocyborg.4162

pyrocyborg.4162

Having that one special individual in my team who never lost before and apparently we’re the most developmentally challenged team he’s ever been in and now he’s gonna go afk cuz we suck!

“Sportsmanship” at it’s best. These leet players so great they do not even have to try.

What frustrates you most when you lose?

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pyrocyborg.4162

Yeah, a lot of players obviously do not know how to play or even how to win a match. They’re here for the ascended loot, whether they win or lose.

I’m stuck in a low rating and while I love close matchs (even if I end up losing), I hate being stuck in a team with two or three dummies who do not listen at all to what we say. I don’t care about new players : we’re all new at some point and I pretty much am to this game… I just don’t like people who do not care about PvP enough to even try listening. Losing a close match is fine: it’s part of the game, should and will happen. Seing your 4 teammate get rampaged by two players in the middle of nowhere and losing 100 to 500 shouldn’t happen.

(edited by pyrocyborg.4162)

reward individual players computation

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pyrocyborg.4162

So, you just had a paiful loss or streak of losing matchs? Welcome in the group buddy!

Now, seriously, while I think they could add something that could “compute” our individual contribution to reduce the points we would lose when losing a match, it’s somehow difficult. On what basis is a player better than the other?

While I think that most of the time, in a losing team, the player who scored the most points in the damage, healing, offense and defense categories probably was the most useful member of the team, it is not always true.

A player who is keeping the opponents away from a capture point is as useful as another who is bunkering it, but only the second one gets points for defending. The players who are attacking Svanir/Chieftain potentially give points to their team, yet there is no mention of it on the scoreboard.

A player who is distracting the opponents away by attacking the gate (and/or the lord) might give his teammates a well needed respite, but here again, there is no mention of this on the scoreboard.

A player who keeps healing his teammembers in the middle of nowhere might not be as useful as if he was bunkering a capture point.

Really, what I think they should do is to create some kind of mandatory tutorial/challenge that every player would have to master before starting a ranked match. This could be a way to determine if a player is able to be a useful member in a group. We’re talking about a competitive match, not some kind of practice league: this is not really a place to learn the basics.

A lot of players lack basic strategy or die in a matter of seconds a few times during a match (cannon fodder much): they do not have their place in any league, even Bronze. They should practice more, and this is what unranked PvP is about. Being rank 20 in PvP does nothing if all you did was lose or afk 100 games.

(edited by pyrocyborg.4162)

Can we get a Non-HoT Ranked Queue please?

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Posted by: pyrocyborg.4162

pyrocyborg.4162

Well, it depends on the class, as some core builds can do as good as any elite do, but yeah, most of the time, the Elite specialization has more defensive traits or support skills which are a great deal in PvP.

While I agree that core builds are somehow underperforming, I don’t think that having a different queue for HoT classes and non-HoT classes are the solution. IMO, they did it right by buffing the core guardian virtues (and not the Dragonhunter ones) and balancing the skills of the core class instead of the entire class might be the way to go from the now on. Is the core guardian on par with the Dragonhunter right now for most builds? Not at all, because traps are kinda one of the best tool the Dragonhunter has, but it does more damage than it did before this patch.

That will require time, but it might be better for everyone.

Someone reporting me for hacking

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pyrocyborg.4162

I just got reported by a team for cheating because my friend and I owned 4 of them in a single encounter… and we were almost at full health by the end. I’m by no mean a God of PvP, but I could see that 2 of them were crappy players at best and those other two were skilled enough but didn’t have enough condi cleanse to sustain two cheesy LB warriors.

That being said, is there even cheats/hacks in this game? I haven’t been playing for long, but I don’t recall seing one of late in WvW or PvP.

3 accounts in the top 250 ( its not luck)

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Posted by: pyrocyborg.4162

pyrocyborg.4162

Well, I am blaming the matchmaking system in the first few hours: I lost 7 or 8 of the ranking matches because most of the time, we were a teammember short.

Now, I’m slowly stepping up (between 10 and 15 ranking per game) which means that after 100 games, I might be where I should be (wins and loses considered). I’m fine with this because I do not play for bragging rights but for fun.

If you are looking to be in the Top 250 and had a terrible losing streak with the ranking matches, then sadly, you’ll have to do more than 100 games to reach the very best of the best, but with enough time and commitment, you might make it… if you’re skilled enough.

If you’re not playing for fun or don’t want to take the necesasry time to rank up, then I don’t know what to say.

(edited by pyrocyborg.4162)

1200 ascended shards per season intended?

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pyrocyborg.4162

Yeah, Tarir Multiloot will probably yield more gold per hour as doing PvP matches, but I sure prefer those 30 hours spent doing PvP to mindlessly looting chests.

I don’t think we should see the PvP ascended pieces as something else than goodies.

Warrior Is OP

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Posted by: pyrocyborg.4162

pyrocyborg.4162

It’s the same than against Guardians : you wait for their defensive cooldowns to be used to do anything meaningful, unless you can kill them before they react, which should not happen unless they have pretty low reflexes.

Warriors are very forgiving as a class, but while they’re strong, I must say that bunker elementalist builds are more annoying right now, especially if your build is based off condition damage or crit (depending on which elementalist you’re facing). They’ll kill you slowly and unless you can CC them at the right moment, they’ll stay full, wash, rince and repeat their rotation until you die or you give up.

The same goes for warrior, but to a lower extent : they’ll be really strong against conditions, or against power builds, or maybe both. Sure, they’ll be able to defend or capture the point with their defensive abilities up, but once they’re down, you’ve got between 40 and 50 seconds to kill them which is more than plenty if you didn’t wasted your CD.

Still, I’m not in the legendary division so I can’t talk for you guys.

Congrats on the "matchmaking"

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pyrocyborg.4162

Personnally, I had a bad streak, and it wasn’t really my fault (well, maybe I wasn’t at the top of my game in one match ou of 10…).

In 7 matches out of the 10 required for ranking, we were a teammate short for at least half the match. Plus, we always had 1 or 2 thieves running around and getting rampaged in a matter of seconds…

Result? I’m in a abysmal Bronze tier even if I was in the top 10% PvPers in WoW, Skyforge and many other games I played the last couple of years. Such a low personnal rating doesn’t represent my “subjective” skill level at all, but I’ll play along and move my way up: Everyone that got caught in a losing streak plagued with D/C should do the same instead of criticizing the system which, while imperfect, should do the job. After a lot of games, it should round up as you’re the only constant: if you’re good enough, you’re going to win more often than not.

Will it takes more games for a Bronze player to reach the higher leagues than someone who was lucky enough in his ranking matches? Sure, but it’s should not require more work than doing your usual few dailies PvP games, unless you really care about being in the Top 250.

Guys and gals : just play and do your best everytime!

(edited by pyrocyborg.4162)

Got dc during placement, but won.

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pyrocyborg.4162

Well, as far as I know, if you get disconnected and are out of the match for more than 1 minute or 90 seconds (which is kinda easy considering some people have terrible computers or hard drives), you will lose rating and might even get a dishonor debuff (40 mins).

I hate it when someone get disconnected, but I feel that the 40 mins dishonor is a bit harsh for something that might totally be out of your control.

They should have made it that if some get disconnected for a long time (e.g. 5 minutes), he gets dishonor, but it should also give the rest of the team a reduction in rating loss.

(edited by pyrocyborg.4162)

Super Slow MMR climb?

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Posted by: pyrocyborg.4162

pyrocyborg.4162

It’s late : not a lot of people are playing. Maybe you’re getting matched against player with a lower rating than yours so that matchmaking doesn’t take hours…

Personal Contribution?

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Posted by: pyrocyborg.4162

pyrocyborg.4162

As BlaqueFyre said, personal contribution has little to do with it, except than you’re more likely to be succesful as a team if you contribute. Still, you could be the top player in almost every category in every single game and have a crappy rating if your team at a whole wasn’t succesful (i.e. actually winning the game).

I would have loved it if personal contribution would have some kind of weight in the equation (with winning, opposing team rating and personal rating still being the determining factor if you gain rating or not), but it probably is harder to get right.

absurd penalty for disconnect

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pyrocyborg.4162

Now, I would like to know what generally happens to your rating if one of your teammembers disconnects at the beginning of the game and you end up losing the game? I know I lost rating that way 3 times today.

Now, 40 minutes seems harsh for a D/C… especially when they won! And it’s not as if a D/C was OP’s fault.

To everyone complaining

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pyrocyborg.4162

Yeah… I guess I shouldn’t have played with my friend. Lost almost every game I played with him, and won every other one. Screwed my rating! :P I guess I understand now why people use an alt account to play ranked with their friends.

Seriously, the only thing that I don’t like is the same that happens in almost every game that consider winning in their rating equation: when people leave a team (and you end up being 4v5 or worse), getting disconnected or getting kicked out of the game for any reason, we lose. Still, it’s not an indicator of our individual skill if we lost 3 games out of 10 with people disconnecting for 3 or 4 mins.

Rating shouldn’t be based on wins or lose but on something else. Let’s face it: these situations where a random player disconnects can happen to almost everyone, but a player shouldn’t be punished for something that is totally out of his control.

But here again, it can happen to everyone so I guess it rounds up somewhere.

(edited by pyrocyborg.4162)

Guys, just get good like me.

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pyrocyborg.4162

Good one…

/mustatleastbe15

This season is the wrost!

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pyrocyborg.4162

I somehow agree. Win/loss ratio doesn’t mean everything in a team-based game mode where you can only queue as a solo or as a duo.

Now, I totally love the fact that you won’t go against premade anymore, but I don’t like the fact that it doesn’t take your personnal score to determine your rank.

Some games I played used your overall “kill/death” , “healing done”, “Assist”, “Capture”, “Defense” ratios and other stats like that to determine your overall rank. It was more representative of your overall skill that win or losses are, especially in a 5v5 or 10v10 game mode. It wasn’t perfect, but it seems better than win/lose ratio when playing with a couple of random players.

In games with premade 2v2, 3v3 and 5v5 (which this game obsviously doesn’t have), your team rank is a good indicator of your personnal rank… even if you could be carried by other players.

That being said : everyone is in the same boat as you are! I mean, we all end up sometimes with players that do not seem to know how to play properly, or classes that simply do not work well together. With the current system, a good enough player should end up with more wins than losses againt players of similar MMR, even if it’s not a perfect system.

(edited by pyrocyborg.4162)

My season 5 experience in one picture

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Posted by: pyrocyborg.4162

pyrocyborg.4162

I’ve had a lucky streak yesterday (15 wins, 3 defeats) but today, it’s almost the contrary since I’m playing with my friend. I always end up with at least 3 top mentions every game, but my team doesn’t seem work together… or to work at all.

Sometime, you’ll end up with players that do not know how to play their class right, how to cap or how to defend. Sometimes, you end up with players trying to do their dailies (either in ranked or unranked) but with little to no experience in PvP.

Not much you can do except take the time to expain your strategy to your teammates, ideally, without raging…

It’s frustrating to be faced with a streak of losses, especially when you do your job, but it’s a gamemode that requires teamplay, for better or for worse.

(edited by pyrocyborg.4162)

Guardians in PVP and WTF with buffing them?

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pyrocyborg.4162

Reading todays release notes, why the hell would you buff Guardians even more? They are so OP in PVP already, what you should have done is simply only let the cooldown on traps fire when a trap was triggered or after 30 secs and then the previous trap disappears. Really don’t get why the Devs don’t see them as being far, far too OP..

1) Guardians do not have traps (Dragonhunters do). Traps were nerfed slightly in today’s patch.

2) Guardians virtues got buffed. Dragonhunter’s virtues stays as they are (i.e. the buff doesn’t affect them). I tested it.

3) This means Dragonhunter got nerfed slightly and core Guardian got buffed. Good thing if you want my opinion.

Guardians bigg mistake

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pyrocyborg.4162

It is you who clearly doesn’t read properly. The buffs were the Non DH virtues. When you spec DH you get different virtues and those were not buffed. The only Virtue buff a DH spec can use is the passive burn increase. (AFAIK, I haven’t logged in yet)

Spear of justice doesn’t get the increase to passive’s burning effect duration (i.e. from 2 sec burning to 4 sec burning). Thus, you are right : these buffs are for the Guardian only.

All these changes can make core guardian quite interresting now in PvP.

Disconnects and roll backs..

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Posted by: pyrocyborg.4162

pyrocyborg.4162

Sadly, the game is in a nearly unplayable state right now. Some people seems to have these DC/rollback issues when others do not but it is not limited to a geographical territory. Other than that, there is still some lag spikes here and there.

EDIT: Thanks David!

(edited by pyrocyborg.4162)

Condi roamer?

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Posted by: pyrocyborg.4162

pyrocyborg.4162

I run condition (or hybrid with a tendancy towards condition) on some of my characters and yeah, those of them who can apply many conditions to cover the lethal ones are harder to counter.

Still Straegen.2938, you can’t say that some power build aren’t really strong either: I don’t know how, but as a DH, I just got one shoted by a power revenant a few minutes ago. Sure, his DD friends ripped me off all my defensive cooldowns, but he’s the one who did lend the “killing” (19k) blow. Power warrior with a two-handed sword are also kinda strong (and can sometimes faceroll a condition based opponent) and I bet a lot of builds can pack a lot of offense without going full glass cannon.

A lot of builds can counter others: you can’t always win. Well, I can’t.

Idea: Fourth Skill Tree in the Build Editor

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Posted by: pyrocyborg.4162

pyrocyborg.4162

Well, I like to be forced to choose: I like the fact that I must try to find those 3 specs that I really want to use.

I mean, sure, my build would be better if I could get a fourth specialization, but everyone’s build would be. Plus, it would require a lot of work to even balance things because some builds would clearly be godly now.

And as people pointed it before, we’ll end up with more or less the same builds…

Why even have armor repairs anymore?

in Guild Wars 2 Discussion

Posted by: pyrocyborg.4162

pyrocyborg.4162

Well… It’s only to prevent solo fractals players to come back after their stuff broke. Other than that, there is always a way to repair and come back exactly where you were, so it’s kind of pointless.

No, seriously, I don’t get it either. I didn’t play back in the days, but I really don’t understand why we have to repair our stuff… for free.

Scythes, Spears and using exsisting assets

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Posted by: pyrocyborg.4162

pyrocyborg.4162

I would love new weapons to be tied to new elite specs. As much as I love my longbow on my guardian, I would gladly take a spear instead of a sword, especially if we’re talking about one handed spears. Thing is, to be actually fair, they would have to implement a lot of new weapons for every class to have one of them with their new spec… that is, if they plan on adding new elite specs.

I do agree that they could also sell some “prestige” skins and weapon animations on the gem store.

+1

Conditions doing too much damage?

in WvW

Posted by: pyrocyborg.4162

pyrocyborg.4162

Well, it really depends on the class and build, but some condition builds are a bit more effective than others, Dire gear or not.

ANet should balance things with time, but I don’t think they should nerf conditions as a whole because some conditions builds are underperforming while other clearly are bordeline OP if they hit you first.

Also, remember that you can’t always win (unless you’re pretty good and/or your opponents aren’t): in WvW, you sometime have to pick your fights. For example, on my condition chars, I won’t try to kill a warrior with 50% resistance uptime, especially not those using a two-handed sword. They’ll tear me appart and easily regen whatever damage I’ll do. In PvP, things are different and you might not always pick your fights, but you rarelly will go against a passive/defensive condition build because the Dire stat isn’t in the gear selection.

The same way you might not want to try against a good roaming mesmer, thief or druid: even if you manage to bring their health down, they’ll simply vanish/stealth/outrun you and come back later… That’s part of the game.

Conditions doing too much damage?

in WvW

Posted by: pyrocyborg.4162

pyrocyborg.4162

As people pointed out, Warriors can be pretty much immune to some classes condition builds if they’re builded for resistance. Let’s take a condition Guardian/Dragonhunter as an example : if you pop your resistance when he hits you with his high CD (but high damaging) conditions applying skills, you’ll be immune for the duration of the burning stacks. He’ll be off his high burst potential and he will be left with white damage and a burning stack every few attacks. Once he used his high CD attacks, he’ll try to kite you until he can try again… which, if you’re using a two-handed sword, is unlikely to happen.

Sure, longer and lingering conditions can be a bit harder do deal with even for a warrior, but a lot of classes have ways to deal with condition heavy opponents and warriors are within the best IMO… as long as you build you character for it.

Conditions are somehow easier to deal with if you do not go full glass cannon as Ubi said. You must have time to react if you’re being hit and pack plenty of dodge or defensive abilities/boons.

in WvW, you can take that food that reduces condition durations, but I wouldn’t suggest it on a warrior.

(edited by pyrocyborg.4162)

Unable to get Invisible Mushroom Spore

in Bugs: Game, Forum, Website

Posted by: pyrocyborg.4162

pyrocyborg.4162

That may be why. I killed a couple of them in the other maps, but not lately.

I’ll try it, thanks!

Unable to get Invisible Mushroom Spore

in Bugs: Game, Forum, Website

Posted by: pyrocyborg.4162

pyrocyborg.4162

Hi!

I don’t know if it’s a bug or anything, but I would like to know if someone experienced something like this.

I have the Dragonhunter’s specialization unlocked and I have a couple of items in the Ydalir collection. Despite the fact that I killed a mushroom everyday since 15 days, I got no mushroom spore yet.

Is it caused by the fact that I only have one level 80 character? Do I need to have more specializations unlocked to get it?

Thanks for your help!

Input on 8/23 Roll-back

in Guild Wars 2 Discussion

Posted by: pyrocyborg.4162

pyrocyborg.4162

I’m not happy too, I lost my day off, wasted two hours of successful farming and I wasted some of it waiting here and there and wandering on the forums until I decided it was over, but I don’t think a compensation is in order.

Sure, they could make a super sale where they extend every item that was on sale (or is supposed to) for the entire duration of the birthday instead of a single day offer, but that’s the only thing that would be reasonnable from a financial standpoint.

I mean, no player actually lost money with this day off and those who lost a precursor item (or any other highly valuable item) might get it back so it’s not really a big lost for any players.

We will have to roll back

in Guild Wars 2 Discussion

Posted by: pyrocyborg.4162

pyrocyborg.4162

Kinda surprised there are not more ‘OMG my precursor!’ replies. As that’d really be something if someone finally got a pre drop and then rollback, lol.

Well, I couldn’t login on the forums after the server crashed, but yeah, I most probably lost a precursor as I definitely looted it after the patch. Anyway, it wasn’t anything I needed, but yeah, let’s say I lost a lot of gold (that is… for me, as a new player :P). That and almost two hours worth of crafting mats farming… but hey, I’m probably not alone in that situation!

I’m kittened, I’m not gonna say otherwise, but there is nothing we can do, really.

(edited by pyrocyborg.4162)