Showing Posts For robotempire.2451:

The QQ about Queue Queues [Merged]

in WvW

Posted by: robotempire.2451

robotempire.2451

Ok so just a little perspective here. X T D is a very long time player who has definitely seen the queues before, and he is in a guild that can kitten near queue a map by itself, running a private raid with 50+ players tonight.

The complaint here rings a little hollow since I know for sure you saw the queues in the old days. I think XVX was just kittened they couldn’t get all their people in-map and had to wait in hellacious queues. Don’t believe you for a second this has a thing to do with looking out for the well-being of Eredon’s Terrace.

World Linking Beta

in WvW

Posted by: robotempire.2451

robotempire.2451

A three-page demonstration of why being a game developer sucks.

Password was changed even tho acct has 2FA

in Account & Technical Support

Posted by: robotempire.2451

robotempire.2451

I suspect this was a bug. Happened to me, and none of my account passwords had actually changed, GW2 or GW1.

I suspect you and I may have something in common.

I Just got an email from ANet explaining the email.

Password was changed even tho acct has 2FA

in Account & Technical Support

Posted by: robotempire.2451

robotempire.2451

Contact support like the password change notification suggests.

I looked, there’s nothing in the “Support” section that makes it immediately obvious how to contact support, so I’m contacting support here on the SUPPORT forums in the ACCOUNT AND TECHNICAL SUPPORT subforum, knowing as I do that ANet responds in here often to SUPPORT their users.

Password was changed even tho acct has 2FA

in Account & Technical Support

Posted by: robotempire.2451

robotempire.2451

Hello, at 4:49pm CST I received an email with the following from noreply@guildwars2.com:

You’ve successfully changed your Guild Wars password.

If you didn’t request this change, please contact the Guild Wars Support Team immediately.

Need help or have questions about your account? Visit our support site: http://support.guildwars2.com/.

This is surprising since I have 2FA protection on my account, and did not receive an SMS.

I just changed my password as a precaution and DID receive an SMS.

Please help. I do not understand how my password could have been changed without 2FA being triggered.

Your top 5 priorities for WvW-Overhaul

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Posted by: robotempire.2451

robotempire.2451

I dont think anyone thinks they are that great, I think you misunderstand. The ONLY way players that left and to stop those about to leave is to bring them back temporarily while they design a new map that is designed from the ground up to keep players engaged in nonstop PvP action the entire time they are on them . It breaks down like this atm:

( Just to be clear we are talking about thousands of players currently)

  • Bring back alpine Pre Hot NOW= players come back and agree to wait for them to do other changes.
  • Do not bring back ALpine = Guilds waiting for an answer leave for good, and those beckoning them to come with them on other games already NEVER. COME. BACK. the end.

That is the decision being made here. No rosy tinted lens, players are angry the results of beta were ignored and they went ahead anyway. You are asking them to let the guilds leave the game for good. Players do not want them to keep playing on Alpine forever, they just do not consider the game playable at all due to the DBL, and returning Alpine is a show of good faith.

I don’t want players who consider desert BL to be unplayable to come back because I don’t think people who think like that are very good players.

I play a bunch of other games but I still make time for WvW because there is no other game that does RvR combat right now at the scale GW2 does. I don’t think people leaving to go play other games is a big deal. Good, go, have fun doing something else.

I also don’t think a “give me back my ball!”-style temper tantrum about the Alpine maps should be something the devs give two kittens about.

Your top 5 priorities for WvW-Overhaul

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Posted by: robotempire.2451

robotempire.2451

Please do not bring back the Alpine map.

Everyone has intensely rose-colored glasses on about how super-sweet they were. It’s like short attention span theater up in here.

Spawn trebs and all manner of other exploits that were absolutely rampant on alpine.

Everyone I played with, including me, found the maps boring and repetitive. ANet did tip the scales WAYYYYYY too far in favor of defense (including chokes) on desert BL. But everyone seems to have forgotten the complaints about the alpine map the desert BL answers pretty well. I’m not going to bother to go over them because it’s been beat to death the past 6 months.

Just fix what you have. The desert BL has a TON of potential but the chokes, the insanely strong defense, these things need to be reworked. We don’t need a “ground up rework.”

This topic drives me insane.

Shatterer update comes before WvW update

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Posted by: robotempire.2451

robotempire.2451

I expect if there is ever a GW3 they won’t even include WvW. Too many headaches, and no way for them to wrap their PvE minds around what a WvW player wants.

I reckon the success or failure of Camelot Unchained will dictate what a lot of MMOs after it do. MMOs are expensive, so companies will do what is proven to make sure they get that money.

Invul Walls

in WvW

Posted by: robotempire.2451

robotempire.2451

LOL….my brother in law who works at Intel is laughing at you anet.

wat

Shatterer update comes before WvW update

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Posted by: robotempire.2451

robotempire.2451

Everyone needs to come to grips with the reality that there is no WvW team inside ANet. There is no other explanation.

The “WVW team” is probably a helpdesk ticket category called “WvW”.

We won’t know what the actual kitten is really going on at ANet until a former dev/designer/whatever writes an explanatory forum or blog post in some corner of the internet 3 or 4 years from now.

“What had happened was…”

The Plight of Dedicated WvWvW Guilds

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Posted by: robotempire.2451

robotempire.2451

It’s a 0/10 map anyone not seeing this is either on dat ANET sack or are some outlier group of W3 players. The VAST majority hate it and frankly it’s currently destroying the game mode (along with other things like insane fast auto upgrades). W3 players are really ape folks who are pretty simple minded and you’d think it would be easy to make us happy. Like give us EZ access to RvR and we’re happy. LITERALLY nothing else matters. It seems like they tried too hard actually. I’ve said it before i wonder what it’s like to be the team head that made this map. Imagine spending ALL that time on this massive map and when you release it literally 99% of people hate it. Does he look at his bank statements and be like “Yo the checks went through I didn’t waste my life or anything on that map?”, Or is he like ,“ANET stole my skills and used them to ruin an entire gamemode” as he’s sitting on a couch with his therapist crying into a pillow like a kindcade victim in Jessica Jones.

what

Simple: Give us RvR. A place to fight where we don’t have to run super long to get back into the fight if we wipe/die. It’s actually quite EZ to please W3 players ANET doesn’t need all the gimmicks (vertical maps, shrines, barricades, center events, jump pads, etc. etc.) They simply need to make a map with some flow and some objectives and people will be relatively happy. Alpine was not a complicated/large map and lots of people loved it. EBG is not some super immersive map you come out of your keep and most the time there’s fights right outside leading into SMC. They swung for the fences (and struck out) and all they needed was a single. If they had just tweaked Alpine into 3 different(ish) maps they would have made the community happy AND probably saved tons of time and effort.

hyperbole

The Plight of Dedicated WvWvW Guilds

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Posted by: robotempire.2451

robotempire.2451

It’s a 0/10 map anyone not seeing this is either on dat ANET sack or are some outlier group of W3 players. The VAST majority hate it and frankly it’s currently destroying the game mode (along with other things like insane fast auto upgrades). W3 players are really ape folks who are pretty simple minded and you’d think it would be easy to make us happy. Like give us EZ access to RvR and we’re happy. LITERALLY nothing else matters. It seems like they tried too hard actually. I’ve said it before i wonder what it’s like to be the team head that made this map. Imagine spending ALL that time on this massive map and when you release it literally 99% of people hate it. Does he look at his bank statements and be like “Yo the checks went through I didn’t waste my life or anything on that map?”, Or is he like ,“ANET stole my skills and used them to ruin an entire gamemode” as he’s sitting on a couch with his therapist crying into a pillow like a kindcade victim in Jessica Jones.

what

The Plight of Dedicated WvWvW Guilds

in WvW

Posted by: robotempire.2451

robotempire.2451

Please stop telling people to just “try the map and you’ll like it”. It’s insulting. We have tried it, we don’t enjoy it and yet every week we are not on EBG, we’re on Desert Borderlands because EBG has a queue of 50.

You and your guild are outliers. The vast majority of people who were griping about the maps didn’t bother learning them. That has been changing over the last 2-3 weeks.

- As has been said over and over, towers and keeps are not strategic: owning one does not help you progress to the next (see northern towers on alpine borderland)

Agree about towers for sure. They are pointless strategically for both attackers (can just break down the barricade and go around) and defenders (you can’t, afaik, launch siege attacks on keeps from the tower).

- The huge amount of chokes promotes pirateships, which amounts to two groups looking at each other for minutes sometimes 5-10 minutes at a time with each knowing that if one pushes the other, the one that pushes loses. “But Finality, that’s why you use two groups and split” – But if you do that, the bigger group just pushes the group that didn’t move around to pincer, and it’s game over. Again, overall this does not provide an opportunity to have some sort of fight to enjoy the engine.

- Remove some chokes, for example the west earth shrine had three channels out to the west from it (where you can be invisible, that area). Just remove the landscape causing the chokes and open the area up! It would provide a large field for open field that I think would be welcomed. Now X times that all over the map.

If chokes are really a major problem for everyone, then this seems like a good way to alleviate that. I personally don’t think the layout of the maps promote pirate-ship too much, but that’s just me.

- The new classes and builds promote pirateshipping too! (along with the change to talents which amounted too: backline damage is now insane, and now more insane due to CoR and other forms of cheese abuse).

Agree here.

- Guild upgrades are gated but once unlocked are just crazy. Huge rule in MMOs: If you are going to give people upgrades they worked for, do not take them away. Add to them. Once you do get the upgrades, it’s out of control. Between siege only doors/supply drops/emergency WP/temporary invulnerability, the upgrades get crazy. Which promotes siege play, which at least for our guild, gets boring pretty fast. If I wanted to play Scorched Earth I’d go back to the 90s.

Holy crap, agree totally. They have gone way, way too far in the other direction from the Alpine maps and made “turtling” inside a keep and repairing siege damage too easy. This whole upgrade system skews offense/defense balance way too far to the defense.

- The keep lords are too strong for small groups, meaning they do not die fast enough for a larger group to come in and wipe them.

Ok, IMO the only keep lord that is stupid as hell is the garrison keep lord. Way too much HP. Like, an order of magnitude too much. That needs to get tuned WAY down. For air & fire keeps, I think the power/abilities/complexity of the lord fight and the layout of the various lord room is fine.

Small groups have a hard time due: Fortified gates/guild upgrades/guild cata nerf on supply/+5 supply being taken away. You’re HURTING small group play when you wanted to promote it.

These three factors combine to make the biggest eff-up in the new map. Introduced lots of annoyance for groups of 10 or less. Made taking a tower tedious & boring. Putting guild catas back to 25 supply would make a huge difference.

- The middle event causes lag and promotes a zerg. In tier 1, we’re at the point where we take a break when the event happens because, what’s the point.

Ditto, I AFK during this event if there are a lot of people on the map. THis is a huge problem. But even a huger problem is that ANet has allowed this BS to fester for so long. This specific thing should have been fixed immediately. The fact it’s been, what, 6 weeks or something? since the HoT release and this event is still broken makes me upset.

Overall I’m way less irritated by the maps than by ANet’s lack of communication around the various problems. Total fail.

edit: Also, lol @ Finality being “timid”.. c’mon.

(edited by robotempire.2451)

An idea for the new Desert BL

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Posted by: robotempire.2451

robotempire.2451

The laser event is biased towards the larger force and needs to go.

The larger force would be able to just take the keeps. If they do decide to do the event then they’ve just cut down on ramming time. Who cares if it’s biased toward them?

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: robotempire.2451

robotempire.2451

I am so frustrated by this kitten expansion!!!! All I want to do is play my effing elite spec that was hyped for MONTHS!! Since the initial announcement of the stupid expansion they’ve been hyping it, remember they announced the Druid at PAX South? I do, because I WAS THERE! I won tickets from ArenaNet, even.

Like the hero points are not only gated by masteries, they’re also gated by world events i.e. Dragon Stand.

This isn’t even fun.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: robotempire.2451

robotempire.2451

First, I am definitely a “hardcore WvW-only player” before HoT. That said, I like the mastery system. I like the fact you have to go do stuff to unlock more abilities to experience more of the maps. Also I really love the personal story; it’s super compelling and fun. But…

The number of hero points required for elite specs is too high.

I’ve done about 20 hero challenges across Verdant, Auric and Tangled. Like many others have said, some of these are gated behind masteries. HOWEVER there is absolutely no indication about them being currently inaccessible. I just wasted literally ~3 hours tonight trying to get a hero challenge only to finally realize that I would need Gliding 6 to get it (I think, anyway).

The hero challenges don’t say anything about them being inaccessible to your character. This leads to a lot of time wasted. This is also a big usability problem. It just compounds all the issues with elite specs. (Not to mention the icon for earned Hero Challenges is way way too similar to the unearned icon!!!)

ANet you did so much perfectly right with this expansion but you flubbed this whole elite specialization deal. Please fix it.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: robotempire.2451

robotempire.2451

this is the poorest design I’ve ever encountered in an mmo. If the design intent was to annoy the crap out of players then mission accomplished.

I’ll finish my ranger because I’m halfway there, then do Revenant and I’ll leave the rest to sit there.

I will not invest anymore $ on gems/gold for the three other 80s I have until this is changed.

But isn’t that exactly why it is designed that way? To make you use your gems in order to acquire HPs?

Wait, can we use gems to get HPs??? Because my time is way more valuable than my money…

Playing Nice and Exploits

in Guild Wars 2 Discussion

Posted by: robotempire.2451

robotempire.2451

Citadel trebs in WvW taking down tower walls has been an exploit for how long now? And it’s never been touched. It’s a huge, balance-breaking exploit in WvW that is used with impunity to make taking NW tower for anything beyond the PPT pointless.

Obviously this specific exploit will be a non-issue in 36 hours or so, but we all know there will be totally new exploits found in short order. Hopefully there won’t be any as insanely ridiculous as this one, but you’ve sent a really clear message that even if there is, it won’t be fixed. Presumably because WvW simply isn’t a priority.

WvW and the Heart of Thorns Release

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Posted by: robotempire.2451

robotempire.2451

Hello All,

There are a couple of reasons for the change to reset time. One is for the overall quality of the game. The last few years we have been careful to not disrupt the WvW reset time but this has at times made it difficult for our team to address issues during reset day. This change will give our team an extra day of the week that they can use to respond to issues that may occur with WvW or any other area of the game if it is necessary. In the early days we wanted reset to be during a weekday to ensure we had people available to monitor the game at reset time, but at this point we have seen the ongoing stability of World vs. World and resetting on a weekday is no longer necessary.

Another reason is the emergent gameplay that has come from reset. It has become one of the most exciting times for WvW and we would really love for more players to have the opportunity to experience it. We have many more players logging in on Saturday than on Friday which means with this change many more people will be available to experience the rush of claiming objectives for their world during reset.

However, given the concerns posted here we will be moving the Saturday reset to earlier in the day to give most players the majority of the day to enjoy the start of the new match. Immediately after launch the new time will be 11am PDT / 2pm EDT (6 pm UTC) for NA and 11am BST / 12 pm CEST (10 am UTC) for EU. Keep in mind that the following week with the end of Daylight Savings Time / Summer Time the reset times will be pushed even earlier to 10am PST/ 1pm EST and 10am GMT / 11am CET.

Thank you for your feedback. We realize that no time we pick is going to work for everyone but this change is going to benefit even more players overall while at the same time giving us a little more breathing room to improve the quality of the game during the week.

Thanks,
John

Reset is special because it features player vs. player fighting, with minimal PvD or tedium since nothing is upgraded and there’s no supply stockpile. If WvW were properly designed it would naturally bring players together for fights. The design of the objectives and scoring though emphasizes capping undefended positions (PvD) and a lot of tedium building siege, repairing, running around the map, and ‘defending’ places not being attacked (since running to a keep after swords have been popped, and been noticed, means by time you get there, report the attack, and call in defenders, and they get there..it’s almost certainly flipped already).

WvW needs a fundamental redesign of scoring and objectives with one primary goal in mind: naturally bring opponents together in a variety of combat scenarios, and don’t make players invest in PvD, PvE, or any tedium. Get that right and reset will be a non-issue, because WvW will always be an arena with great action for players who like fights big and small.

So.. guild halls. Got it.

WvW and the Heart of Thorns Release

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Posted by: robotempire.2451

robotempire.2451

“We really love the emergent gameplay around reset, so we’re gonna change kitten all around randomly and disrupt it.”

I have a funny story. You know why reset is so “emergent gameplay”-y? BECAUSE IT’S ON FRIDAY EVENING. I was behind the move to Saturday evening, but this makes absolutely no sense.

Also, the players who are on at this 11am PST timeframe could still join WvW with Friday evening reset. But they didn’t. Why? Because they don’t give a crap about WvW. They don’t like the lag or whatever. They don’t like PVP.

Like I seriously do not understand you, ArenaNet.

Kill Shot bugged - 2x hit

in Bugs: Game, Forum, Website

Posted by: robotempire.2451

robotempire.2451

Please take a look at this video

Instagibbing people is not cool. Killshot is hitting 2×. This probably is AOK for PVE but for WvW and probably PVP it’s obviously game-breaking. I have no idea what the steps are to reproduce this bug.

(edited by robotempire.2451)

Raids Temporarily Off-line

in Fractals, Dungeons & Raids

Posted by: robotempire.2451

robotempire.2451

ok for anyone having issues checking back in – please wait 10 minutes and then try again. It is because you were probably tagged up when you patched.

We have disabled Squad UI again so you wont see that until we reactivate again. I will update once we know more.

I just changed maps while tagged up (JQBL → BGBL) and got kicked from the game with the “Network error” message and cannot log back in. Something is still screwed up.

Raids Temporarily Off-line

in Fractals, Dungeons & Raids

Posted by: robotempire.2451

robotempire.2451

update – we have not yet activated the new Squad UI – doing final checks – please bear with us.

Whatever got pushed out in this latest patch is preventing people who were tagged up before the patch from getting back into the game.

Network Error w/Code

in Bugs: Game, Forum, Website

Posted by: robotempire.2451

robotempire.2451

Just chiming in to say this is also happening to me. I hope it is fixed quickly…

World Population Changes Are Coming

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Posted by: robotempire.2451

robotempire.2451

Why can’t a player from a full server transfer to another full server?

I want you to just think about this question for a second.

World Population Changes Are Coming

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Posted by: robotempire.2451

robotempire.2451

Population levels aren’t used to determine matchups – ratings are. Some randomization on the ratings is happening to introduce some variance in the matchups, but if there is a rather large gap in the ratings, that randomization might not be enough to create diverse matchups.

The goal of this change is to make the population spread out better, which will in turn make the ratings get closer, which will result in both more interesting matchups, and more variability as well. This will take some time to happen.

You saying it will take “some time to happen” is actually really great. I’d be extremely suspicious if you guys were promising rapid results. Band-aid solutions bad; real solutions good.

World Population Changes Are Coming

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Posted by: robotempire.2451

robotempire.2451

I am just worried that they might count EOTM players as WvW population which could ruin lower population server’s hope. Cuz technically EOTM is indeed part of WvW.

Oh, well, dude, they’re definitely going to count EOTM. ANet does not draw a distinction between EOTM and the borderlands maps when talking about WvW.

Spirit shards and superior siege

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Posted by: robotempire.2451

robotempire.2451

It is my honest opinion that the current process of producing superior siege is outdated, especially taking in the new system in context. You have to create them ONE at a time; of which it is pretty absurd. So it is my unfortunate assessment that wvw was not taken into account.

What would be some reasonable ways to tackle this?

To compensate for the harder to obtain shards, would it be reasonable to change the pricing, to say 1 shard for 2-3 guides, sell for badges, or allow it be possible to craft them— perhaps we could get some wvw specific crafting siege materials.

Do away with the paper seige and let superior take its place on the vendor for the same price since the reward is so little in WvW.

That would be my suggestion…and I do agree with you on this one :P

Added Note: Even when I was in my most noobish gear starting out in WvW the paper seige really just kind of tickled and wasn’t really effective as it should have been.

Another solution would be to do away with superior seige and bring the paper stuff up to superior standards and leaving it on the vendors.

+100

Simplify, simplify, simplify. This solution seems the best one.

Spirit shards and superior siege

in WvW

Posted by: robotempire.2451

robotempire.2451

Yes, ArenaNet needs to fix this. There are many annoying things with superior siege going on.

1. The confirmation dialog when you try to buy Siege Masters Guide is completely unnecessary.

2. Why can’t I buy Siege Masters Guides in bulk? 1/10/100?

3. 1 spirit shard for 1 Siege Masters Guide is absurd now. If you’re going to insist on making them available ONLY via spirit shards then a better ratio would be 1:5 or 1:10 shard:guides. The better answer as said above is to also make them available for Badges of Honor.

4. For god’s sake the Mystic Forge is the WRONG PLACE for upgrading siege!! I should not have to click five times to make a single piece of siege, when I normally go to make 100+ items at a time. The Mystic Forge is just a terrible, awful, no good, very bad UX for making ANYTHING, let alone something that I use a lot of on a regular basis.

New WvW Bugs!? 19/05/2015

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Posted by: robotempire.2451

robotempire.2451

Like 5 minutes QA on this patch in a WVW map would’ve revealed this stupid garbage. IMO this is pretty definitive proof ANet doesn’t give two craps about WVW, after Colin’s embarrassing explanation of WVW at PAX South.

New WvW Bugs!? 19/05/2015

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Posted by: robotempire.2451

robotempire.2451

Yay, something new is happening in WvW! We asked for years and years and finaly they delivered :P

How do they even kitten something up this bad? There weren’t even any flipping WvW changes in the patch!

Can we get a response about the Lag

in Account & Technical Support

Posted by: robotempire.2451

robotempire.2451

I play on NA primetime in T1, and the only time I see lag is when there’s 150 of us in SM Lord’s room. Other than that, not so much. So it might actually be the player, or the routing of the player’s ISP.

You are in the minority.

MASSIVE Server/Skill Lag in WvW since patch

in Bugs: Game, Forum, Website

Posted by: robotempire.2451

robotempire.2451

This “stability changes are causing the lag” meme is pretty cringe-worthy. Yeah I can see where the meme comes from, it kind of makes sense, but huge pieces of software like an MMO are so complex. 99.999% of the playerbase, let alone those that post on the forums (including me), are deep in “don’t know what I don’t know” territory. Get mad about the lag, sure, but don’t get your anger about the lag tied up in whether or not it was introduced by the stability change. Software devs reading this know what I mean. There’s usually some insane Rube Goldberg machine behind lowered performance after a patch, and the “simple” answer isn’t the right one… usually.

Anyway, regardless, maybe it is the stability changes, probably not, but who gives a hoot? The fact of the matter the lag is absolutely off the charts. I mean, sporadically over the past couple of years you might get serious skill lag of this magnitude. It might even be bad for a whole night (probably reset night). If I recall correctly a few months back it was pretty bad, bad enough that ANet responded.

But now this is a horse of a different color. The severe lag is sustained for hours, every night, on every server where there’s more than — just pulling a number out — 120 players (40 on each side). Like others said, I just want to have some acknowledgement of the problem and a note that it’s being fixed.

WvW is so lagy.

in WvW

Posted by: robotempire.2451

robotempire.2451

Holy eff ANet, this is absolutely insane. Please fix this. By far the absolute worst sustained lag I’ve experienced in a very long time.

Rune Of The Ranger

in Necromancer

Posted by: robotempire.2451

robotempire.2451

This is an interesting thought for powermancer roamer in WvW. Drop wurm, reap extra 7% damage?

I can't into interrupt mesmer?

in Necromancer

Posted by: robotempire.2451

robotempire.2451

Mantra of Interruption (forget its actual name) + pistol 5 + the stun signet is a ton of lockdown. But to be fair without it mesmers would just be a wet pattern on the floor after every fight.

Stab issue really a L2P issue

in WvW

Posted by: robotempire.2451

robotempire.2451

Get some PvE players in your guild. Dungeons teach players some basic skills like red circle = bad.

PvE is entirely different than any kind of PvP (including WvW).

First, PvE is made up of designed encounters. That means that there is a way through every encounter, even if your not stacking and exploiting broken mechanics. There are places to stand where there are no red circles, attacks that come at regular intervals so you can recharge your endurance, etc… In a PvP environment, on the other hand, combat is dynamic. It may not be possible to avoid the red circles.

Second, PvE players don’t avoid the red circles. They stack in a corner and beat the boss senseless before a red circle can appear. Their tactics won’t work.

I’m one of those WvW-only people but… idk dude, there’s a path in Twilight Arbor where you fight big jungle wurm things and there is literally no safe place to stand. I die every kitten time.

Leave golems disabled for 2 weeks

in WvW

Posted by: robotempire.2451

robotempire.2451

Can I just say kudos to the developers for even having the ability to disable using a particular kind of siege in an “emergency”?

Foot in the Grave is useless now

in Necromancer

Posted by: robotempire.2451

robotempire.2451

I command as a necromancer in T1 and I just want to say that this stability change, and how they handled FitG, is a massive nerf to necrommanders. I think the reasons are probably pretty obvious.

Mesmer Blink bug

in Bugs: Game, Forum, Website

Posted by: robotempire.2451

robotempire.2451

I’d be pretty surprised if there’s some kind of on-the-fly path calculation happening for every cast, but I know nothing. Seems a lot more likely to me that they’ve just marked specific surfaces as “no-blink zones” or something, given that there are still plenty of “invalid” locations I can blink to, and plenty of valid ones I can’t.

The locations I shouldn’t be able to blink to are non-obvious, out-of-the-way spots that no one probably complains about. In other words, exactly the kind of location some dev wouldn’t know to “paint” as a “no-blink zone”.

The locations I should be able to blink to, but can’t, are locations like the SE end of top of the archway over SW camp in WvW from the ramp. In other words, exactly the kind of location some dev would know to “paint” as a “no-blink zone”.

But like I said, I’m not a game developer. I am however pretty underwhelmed by this patch.

(edited by robotempire.2451)

The Blink nerf is hard :o

in Mesmer

Posted by: robotempire.2451

robotempire.2451

This is really kittening infuriating.

So they nerfed the “OP” ability to blink up to a roof top in WvW camp entrances, but they still can’t find legitimate paths in other cases. Why exactly was this even nerfed? Every single fun and/or unique thing about mesmers has been taken away until we’re just the blandest, most underwhelming ranged DPSer in the game.

1. Blink nerf

2. Mimic nerf – This was an epic nerf that basically removed the Mimic spell from the game for mesmers.

3. Confusion nerfs

4. PU nerf

It’s cool though, they put Torment on scepter auto-attack.

[BLTP] Item Purchase UI focus-on-mouseover

in Bugs: Game, Forum, Website

Posted by: robotempire.2451

robotempire.2451

Ok I just paid 47g for a single silk scrap.

When are you going to make it so the cursor does not follow mouse focus? This is a ridiculous decision, and I’m positive I’m not the first to pay way more for an item than they intended.

Full cele for my ele?

in WvW

Posted by: robotempire.2451

robotempire.2451

Wish you would’ve told me this before I’m 1 charged quartz away from full Wupwup…

WvW needs megaserver tech like EOTM

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Posted by: robotempire.2451

robotempire.2451

Dude, you have a seriously skewed view of your own server.

If you are having trouble finding fights, seek out [USSR], [SE], [Hel], [FLOT], [DIS], [CERN] or any of the other TC guilds I see literally every night in WvW.

[Suggestion] Beacon fires, not white swords

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Posted by: robotempire.2451

robotempire.2451

How long dose the fire or flare stay lit for? same as white swords?

It would last as long as the “Contested” event lasts, so ~3 minutes. But since the beacon-lighting “ceremony” takes 10-30 seconds to complete, it’s a little less than that. I think that’s a good compromise between “lasts 30 seconds because that is how long white swords lasts” and “lasts until the enemy are gone because the sentries wouldn’t let the beacons go out if the place wasn’t safe”.

I think then it is an extension of the “sneak attack” but on a limited scale. Havoc squads can then wreak havoc as most camps would be flipped easily, but towers are a bit harder (unless the scouts aren’t paying attention to the areas around the towers).

Yes! You nailed it exactly.

(edited by robotempire.2451)

WvW needs megaserver tech like EOTM

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Posted by: robotempire.2451

robotempire.2451

Hell no. Do you have any idea how annoying and time-consuming it is to bring an existing zerg over to EOTM because of the megaserver?

Also this idea was discussed to death in the brainstorm thread from several months ago.

Things we want to see be announced at PAX/WvW

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Posted by: robotempire.2451

robotempire.2451

Server/Tier Balance NA Servers:

Huge, huge YES to this. This is a major problem. I don’t necessarily agree with all the points you made on the topic but in general, this needs to be fixed.

New Maps: We have obviously had the same home borderlands maps since day 1. Edge of the Mists was an awesome looking map, so why cant we get something new like that for each home borderland? Please do not copy and paste the same map 3 times over for every home borderland either.

I think if an expansion is released as is being widely rumored, new WvW maps is a foregone conclusion. New scenery & “microstrategy” will definitely be refreshing.

I disagree on not copy-and-pasting. It might be nice for flavor in WvW, but different maps will be a huge point of contention because invariably one server’s home location on a particular map will be considered better or worse than the others. This happened in a WoW PVP map called Alterac Valley. The Alliance side was, in the opinion of a lot of people, more easily defensible than the Horde’s leading to a lot of dissatisfaction. Whether AV was or wasn’t imbalanced isn’t really the point, and neither is the fact that all the servers would rotate through these new starting points. The point is that three brand new maps would be absolute hell to balance. It would absolutely lead to huge amounts of dissatisfaction.

Siege Disablers: People absolutely hate them and despise disablers with a passion. I personally think they need to be removed, but if there was a way to make it so character #1 could not repeatedly throw down disablers until they ran out of supply, and had some kind of long cooldown, I think that would be acceptable.

There’s already a 45-second cooldown. (Ctrl-F “disabler”). IMO that’s sufficient. Siege disablers are ok in my book now.

Arrow Carts: We know arrow carts hit extremely hard, but the siege cap limit for them is not enough. People laugh and call it siege wars 2, because we all know the amount of arrow carts that can be used on 1 gate is ridiculous.

I can’t tell if you’re asking for more ACs or less.

Overall I think you touched on the big ones, since we’re not talking about class balance.

[Suggestion] World vs World Siege masterys

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Posted by: robotempire.2451

robotempire.2451

What would the purpose be? Show you have full mastery or what?

[Suggestion] Beacon fires, not white swords

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Posted by: robotempire.2451

robotempire.2451

It’s like orange swords in the fact that it is putting a large indicator on the map (orange swords put crossed orange swords on the map) a beacon fire or flare would do the same thing (I assume that is what u want).

No. There would be no indicator on the map from the beacon. That is the whole point of the beacon, that it is an in-game visual, not an “immersion-breaking” thing like white/orange swords.

I even said, in my first post:

A map icon that indicates a small attack is pretty cheesy and doesn’t even really make sense in the context of the game scenario. A beacon fire makes much more sense in the scenario.

So I dunno whether you wanna believe it or not but we are on the same side of this topic. I think havoc squads should be empowered to play as they want, but I also believe the same for scouts. And empowering scouts — and the servers they play on — means not requiring a scout at every keep and tower.

Havoc squads will never ever pop white swords (because in the scenario I’m proposing there are no more white swords), so for example if your havoc hits Northwest Tower, and there’s no scout either in/around the tower, at garrison, or even at NW camp, no one will ever know. But if there is a scout, then you know the cap is much riskier.

edit: And I’m sorry I got snippy with you.

(edited by robotempire.2451)

[Suggestion] Revert Mimic change.

in Mesmer

Posted by: robotempire.2451

robotempire.2451

Please for the love of god in this balance pass. Please, please, please, put Mimic back the way it was. It has moved from “situational, but strong in those situations” to “not worth ever using compared to other skills.”