Showing Posts For sablephoenix.1593:
It’s pretty obvious they never intended to fix it. I guess they thought it was minor enough we’d all forget about it. There had to be some other reason besides cutscene animations though, since other races still do theirs. The whole thing is odd and suspicious.
It’s been approximately two years since all but one of the human female idle animations were removed due to “cutscene immersion”. Can we get an answer on when they’re coming back? Or has ArenaNet just decided it’s a permanent thing now without telling anyone?
It’s been approximately two years since the human female idle animations were removed due to “cutscene immersion”. Can we get an answer on when they’re coming back? Or has ArenaNet just decided it’s a permanent thing now without telling anyone?
There are a few major things that have mostly killed my interest in the game. These things are: the wardrobe system and the elimination of town clothes; the new “streamlined” trait system that is actually a straitjacket on character development; and the way that everything now feels monetized for Heart of Thorns, which I don’t have.
Yes, if I could turn back the clock to the original heyday of GW2’s first year and the implementation of the first season of the Living Story, I absolutely would.
Alcohol, like a large number of things about the first Guild Wars game, was a great deal funnier, and more fun, than it is in the sequel.
James Cameron, ArenaNet is not.
(edited by sablephoenix.1593)
SMS isn’t much use for those of us who don’t have the ability to receive them!
The most convenient .. or shall I say the lease inconvenient .. of such systems I have to deal with is Rift’s Coin Lock, it’s fairly painless and only triggers when there may be a need for it, 2FA is simply a PITA to have to deal with in any form simply to play a bloody video game!
IC actually uses their home phone to receive SMS, so unless you have no phone at all, you can use it. Or you can use an authenticator. The reminder is only popping up for people have no 0 protection on their account. So there is cell phone, home phone or email. That should cover 99.99% of people.
I use e-mail notification and still get bombarded with the SMS reminder.
Same here. If I have that form of authentication already, that should be plenty.
Again. Give us a “don’t remind me again” option.
I know it’s there if I ever decide to do it, I don’t need to be reminded. And it’s an extra UNNECESSARY layer of security that ends up being much more annoying than one extra click.
I take my account security plenty seriously, so if you don’t have anything to add but snide comments, keep it to yourself.
Look, I get it, SMS is additional security, blah blah, etc., etc. My current password is perfectly adequate (I used xkcd’s method to come up with it) and I’m smart enough with my security practices that I do not want to be kitten d to faf about with a phone any time I disconnect my router or my ISP goes down. Unfortunately there are only “Sign up now” and "Remind me later’ options, and it blocks the Play button until you choose one. Where’s my “Don’t remind me again” option? It’s stupid and annoying to keep showing me this message, if I haven’t done it by this point I’m obviously NOT going to.
At the very least, the town clothing should have been given to us free in our skins collection in the wardrobe so we could actually use them. The tonics are just insulting.
Give us the old town clothes as armor skins so we can dye and mix-n-match them. Tonics are utterly useless and frankly insulting. The wardrobe system was massively unpopular when it was released, and it hasn’t gotten any better with time. The fact that we lost our town clothes in exchange for this crappy system is a double loss that I’m reminded of every single time I open my character pane that I’m reminded of every single time I open my character pane.
More than anything else this feels, to me, like an effort to devalue the base game so as to encourage sales of the expansion. They couldn’t come right out and remove dungeons without looking very bad in the game press so they just make them less appealing. I won’t be surprised if this is just the first of multiple steps to discourage playing dungeons.
This is EXACTLY what it is. Ten points to Ashen for speaking the unvarnished truth. I salute you, sir/madam.
Hammer, meet nail. On the head.
The boss rotation needs a serious overhaul.
The megaserver system has largely been a failure, introducing problems where there never were any before, for RPers, for guild events, and for others. We’ve yet to see how it plays out in living story content, but from what I’ve seen so far I expect it will make things MORE difficult, not less (and was a largely unneeded change anyway with the implementation of the new story logbook). But that’s another discussion.
If you’re going to keep the megaservers, you need to make world bosses show up more often than they do. I can never ever do the Jungle Wurm any more. It’s only active when I’m at work or asleep. The guild trigger is not reliable because from what I’ve seen the guilds like TTS are going to have one set time when they trigger the event and that’s going to be when the majority of their players will be available, which is not when I’m available. I’m not the only one in this situation.
Make the world bosses more frequent and more varied in their appearance so that everyone has a chance at them.
Thanks to the patch, I was able to kick my GW2 habit. Watching the World Cup and camping on the coast taking up my free time now.
This patch has helped me cut way back playing GW2. I do monthlies and most of my dailies but that’s about it.
I used to like leveling characters in GW2. I’ve got 10 with only 3 of them below level 80. Even though they have all traits unlocked (because they were started before this patch) the whole leveling process isn’t as much fun.
Same here. There’s just absolutely no incentive to level my Elementalist and Engineer that weren’t grandfathered in. My GW2 playtime has declined steadily since this went in, I pretty much only bother doing dailies now.
This thread is supposed to be about boss rotation, not the megaserver. I just brought up the megaserver because it’s the reason the problem with the boss rotation exists.
So, when is ANet going to admit this was a bad idea and put it back the way it’s supposed to be?
Needs a serious overhaul.
The megaserver system has largely been a failure, introducing issues where there never were any before, for RPers, for guild events, even for the current Queen’s Jubilee Boss Blitz, which never has enough people to complete it unless an entire guild manages to take over an instance (I’ve only seen TTS accomplish this so far). We’ve yet to see how it plays out in living story content, but from what I’ve seen so far I expect it will make things MORE difficult, not less (and was a largely unneeded change anyway with the implementation of the new story logbook). But that’s another discussion.
If you’re going to keep the megaservers, you need to make world bosses show up more often than they do. I can never ever do the Jungle Wurm any more. It’s only active when I’m at work or asleep. The guild trigger is not reliable because from what I’ve seen the guilds like TTS are going to have one set time when they trigger the event and that’s going to be when the majority of their players will be available, which is not when I’m available. I’m not the only one in this situation.
Make the world bosses more frequent and more varied in their appearance so that everyone has a chance at them.
Put bluntly, this is unacceptable.
Making the content available for free obviously costs you nothing, ArenaNet. I mean, I know it’s not actually nothing, there’s development time there, but in this case it’s apparently being viewed as standard operating costs of the game, since you’re making it available for free in the first place. It costs you nothing if a player logs in when the content is “new”, and it will cost you that same nothing if a player logs in when the content is “old”.
How then can you possibly justify installing a paygate on this free content after a certain time limit?
Charging after the fact for anyone who was unwilling or, worse, unable to be there (if someone gets hit with Hurricane Sandy I doubt they’ll be playing GW2 for some time) when the content was new feels, frankly, extortionist.
This is just one of the many ways in which the post-April 15th game was made harder on new characters, or especially on brand new players. New characters on an old account at least have the accumulated gold of the previous characters to help mitigate their costs. Entirely new players will be forced to accumulate most of their traits through play, and that means they’ll be heavily restricted on what they can actually build for the entirety of their leveling process, since so many Adept level traits are locked behind level 80 content.
The wardrobe is good, all right, but I still need a way to merge two armors/weapons into one, to change stats and keep the rest. How I do that now?
EDIT, extended opinion I posted below:
I know about the salvage kit, I have 2 years playing the game. And also know you CAN’T use it with equipment from WvW vendors. So, this is NOT the answer, thanks anyway. Also, a 2hand weapons have THREE upgrades, 2 sigils and an infusion.
Before April 15th I was able to use a Transmutation Crystal (40 gems each I think) to merge whatever level 80 items I want. Like for example, an ascended weapon keeping all upgrades (some got with laurels).
Now we have “transmutation charges” that only work with skins, and not with stats and upgrades. We have also the Upgrade Extractor that cost 250 gems, that is EXTREMELY expensive, I think it should cost like 40 gems (5 for 200 gems, like trans. crystals)
I too have run up against this missing this functionality several times since the update. Just one of the many unintended (or perhaps not-so-unintended) consequences that make the game more difficult, more expensive, and/or less fun. We still need the abilities of the old transmutation stones.
The cost to unlock all traits on one character by purchasing manuals was 3 gold 10 silver.
The cost to unlock all traits on one character by purchasing them directly is 38 gold.
This is an increase of more than twelve times (12.26 to be precise).
This is unconscionable.
Basically, this is just punishing the most faithful GW2 players. I can see no long term benefit to either the players or the game itself.
(edited by sablephoenix.1593)
I get the achievement cap, i was one of the guys who wanted it a year ago and it was one of the three reasons I left the game. Beat me, I don’t care, I like it.
Oh so you’re one of the people responsible for this.
It always stuns me when people feel like it’s to much work to get something, so rather than attempt to earn it for themselves, they would rather to take it away from other people who do have it.
What possible justification would you have for demanding a cap on achievement points, other than envy?
Actually the only other repeatable achievement I can think of is the Salvage one, and guess what? It is capped.
Also keep in mind that no one is even close to hitting the cap yet, so it is not really that much of an issue.
How close someone is to hitting the cap is immaterial. Eventually, the cap will be hit, and the point behind having dailies in the first place vanishes.
Why would you even consider this? Capping earnings of a repeatable achievement utterly defeats the purpose of making it repeatable.
This change is, not to put to fine a point on it, asinine.
The ‘Zephyr Sanctum’ update was my favorite update and I was hoping for it to return as a full permanent zone that required you to use the wind/sun/etc… powers to explore, do hearts, jumping puzzles, vistas,.. but I’m currently having the feeling that even IF we see it again it will be exactly the same as last year
I just have to say that I was hoping for this too. Zephyr Sanctum was by far the best of the Living Story updates and it’s criminal that it wasn’t made permanent content.
Here’s a suggestion.
We need to kill Zhaitan.
“But we already did that,” you say. No, no we didn’t. Zhaitan died, yes, and we fired the guns that shot him down, but we didn’t earn it. It was given to us. We literally could not lose. It felt completely predetermined, because it was.
But think about it. This is a Dragon that is the personification of death. Unlike the humorous but figurative shout of “I am death incarnate!” by the male asura player character, Zhaitan literally is Death, Incarnate.
How do you kill Death Incarnate? By shooting it a bunch of times? Really? Fighting Tequatl is more complicated than that, and he’s just Zhaitan’s laundry boy. Zhaitan has control over death itself. We kill him once and expect it to take? For Grenth’s sake, we never even saw a body.
How can we not think he will come back, twice as angry as before?
Zhaitan was toying with us. For whatever reason, he wanted us to believe we’d killed him, probably to get us to take our attention off of Orr, so that he could come back when we least expected it, ten times as powerful and a hundred times scary, and make us pay for the breathtaking hubris of assuming we could actually kill Death Made Manifest.
Bring back Zhaitan. Force us to kill him again, really kill him this time. Require that we use our brains and figure out a way to kill Death, fatally and permanently.
And this time, make us earn it.
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The endless tonic will grant the appearance of the clothing it replaced. (along with some appropriate complimentary pieces so you’re not naked). They are new tonics, not existing ones.
Only one tonic can be used at one time.
There will be no town-clothes swap any more.. so you won’t be switching to naked.
This is unacceptable.
I specifically purchased the Riding Pants, Riding Boots and Riding Gloves to pair up with the Layered Vest and give my noblewoman a nice outfit for taking air in the country.
A “Riding Gloves” tonic that ONLY carries the gloves and adds everything else as some kind of default “choice” (by which I mean, a removal of choice) defeats the entire purpose.
My Winter outfit changing my entire appearance at once without being able to segment it is also unacceptable.
In general I like the wardrobe system as it’s been explained, but the removal of town clothing is simply asinine.
I’m going to demand a refund of my gems spent on all my town clothes, regardless of whether they’re tonics or not.
What use does this serve? For certain people that history is not only useful but critical. Wiping it out seems arbitrary and pointless.
Never do anything like 6 Minutes again
in Battle for Lion’s Arch - Aftermath
Posted by: sablephoenix.1593
To re-iterate for those who don’t seem to get it:
On an individual basis, this achievement is almost purely luck-based. Some players received it through error while it was bugged, some just happened to land in a coordinated map, but either way there is a small percentage of the playerbase who earned it basically through random luck. Other people (like myself) who spent actual time and effort trying to get this achievement were cheated out of it because it requires everybody on a map to function as a unit, which is simply not going to happen most of the time.
If the requirements for this had been “Defeat all three assault knights 30 times”, I would have achieved it. As it is, the 30+ times I did the event are completely unacknowledged. Other players who lucked out and landed in a TTS map their first time through will have gotten it, and even if they never did the event again, their permanent record now indicates they spent more “effort” on the event than I or players like me did.
And for those who say “You should join TTS or another big guild,” two things. First, many of these guilds have requirements or application processes that casual players are unwilling or unable to meet. Secondly, if this achievement is designed specifically for big guilds in raid-style organization, as you claim, then it needs to be made guild-specific and not part of the general, individually-achieved achievement list.
If ANet wants to implement guild achievements, more power to them, but make the achievements that show up on my individual list achievable by me individually, not me and 100+ other people.
(edited by sablephoenix.1593)
Never do anything like 6 Minutes again
in Battle for Lion’s Arch - Aftermath
Posted by: sablephoenix.1593
You’ve succeeded in making me angry, ArenaNet. I’ve been attempting to get Six Minutes to Knightfall the entire two weeks that this Living Story entry has been going. I’ve never seen a single map get it. This is likely because I can’t usually get on at prime times, but regardless, a timed achievement like this should not rely on a map’s worth of players.
I repeat, a timed achievement should never rely on the coordination of a full map’s worth of players for completion.
If you continue doing this stupidity you will have players, like me, who will try repeatedly and consistently to achieve it and are cheated out of it through no fault of their own.
(edited by sablephoenix.1593)
No, because you are the only person finds the event too hard.
Given the discussions I’ve seen in guild chat, mapchat, on this board, that is patently false.
Make the gorram event scale to whatever number of people are there to attend it. You’ve driven people away by making it require an entire zone to coordinate to within a 2 minute window. People have already given up, the event is totally dead now. You would think that Tequatl might have taught you a lesson; the other dragon world bosses still get plenty of people attending them, but Teq is completely empty. What were you thinking, making a world boss that’s even MORE complicated then Teq?
Scale this event back so it’s actually doable. Forcing the players to depend on the performance of an entire server for their personal boss achievements is asinine.
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Leave the finishers as they are, divorce them from the upcoming ladder or whatever you have to do, but let us casual PVPers still have something to work towards.
The finishers are a sort of lifetime achievement award. I will never play anything ladder related and it feels like you’re stealing away the things I’m working for.
Speaking as someone who only does PvP casually for the achievements involved and, yes, the rank involved, removing rank progression and the earning of new finishers is a horrible idea.
I hate ladders, and no matter what I’m certain I’ll completely ignore whatever form of ladder you eventually put in the game. I would hate the ladder even more if it took away a form of reward which I can actually look forward to playing PvP for.
They’re pre-planned somehow, and they obviously have set it up beforehand, because it’s the same people getting in over and over and stealing kegs to go stand out of bounds and swap it back and forth.
Here’s another thing, too, an unintended consequence of having Keg Brawl only show up one day a week. The matches now are rife with griefers who go into a match as a team, toss a few kegs out of bounds and just go stand out there to take turns knocking it away or just passing it back and forth in order to rack up their intercept, fumble and retrieve achievements. I see this constantly.
In one way, I can understand this, since the game comes up so rarely that it’s going to be impossible to get those achievements otherwise. But it’s ruining things for those of us who actually want to play the game.
Seriously, what the hell is up with having it once a week? Everything else comes up at least twice in the rotation, Keg Brawl is stuck on the Sunday-to-Monday rotation exclusively.
Bring it back permanently in Hoelbrak, where it belongs. Or at least put it in the regular rotation so some of us actually get a chance to play it.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: sablephoenix.1593
Re: the subject line, yes, it absolutely is. Part of the reason everyone loved the SAB the first time around was that it was light, charming, and fun. It was also casual-friendly. You could play solo or with a team and in no case would it take you more than a couple hours to get through start to finish.
World 2 is anything exactly the opposite of this. Even “infantile” mode will suck your lives away like a black hole. It’s far too time-consuming, and it feels capricious and malicious, tricking and punishing the player at every turn. It’s no longer fun, it’s simply frustrating. Frankly, if there weren’t a boatload of achievements tied to this thing, I would ignore it without a second thought.
Lower the difficulty to match World 1 and save the frustration for Tribulation mode and the masochists who enjoy that kind of thing.
(edited by sablephoenix.1593)
Get real. Forget Liadri, a good number of the other bosses are too hard already. I’ll never even see Liadri because too many of the other fights are luck-based. When you’re fighting things that ignore the combat tools that work everywhere else in the game, like evading for example, it becomes a frustrating exercise of trial-and-error. ArenaNet, word of advice: players hate it when the game cheats.
I really wish they would answer this question with a “yes”. No matter how easy some may have found it to accomplish, it still doesn’t change the fact that it is a horrible design decision.
Countess Anise. Beats the pants… or skirt… off any other character in the game.
And while you’re at it, let us do the same thing with the Toy Frames. I’d gladly break them down for some Ancient Logs since I can’t actually make them.
For the love of Grenth, let us know in a public announcement whether it’s a good idea to keep our extra Mystical Cogs or if we can free up our inventory space safely.
Better yet, let us actually do something with them. Even if it’s just throwing them into the Mystic Forge in batches of 50 to get a few chunks of Orichalcum or something.
I’ve got 200 of the useless things sitting here that I can’t do anything with, but at the same time I’m hesitant to destroy them because we don’t know if I’d pay for that later.
I just love how those who can complete this puzzle think it’s a license to ridicule and belittle those who can’t.
I also love how ArenaNet makes content that’s not all-inclusive in a frigging holiday event.
There’s just no pleasing some people is there?
OP if someone was able to complete a jigsaw puzzle, and you couldn’t…would you write and complain to the jigsaw puzzle maker because it’s too hard for you??
Not everything can be completed by everyone. I never finished the Mad King Clock Tower after hours upon hours of trying. I take it in good spirit, was blinking fun trying!
You can take as long as you like to finish a jigsaw puzzle. The comparison is invalid.
Now, if you had to complete a jigsaw puzzle in five minutes or it dumped you in a freezing pool of water, then yes, I’d complain.
Speed is the problem. Some players simply cannot do a jumping puzzle quickly, so making them timed automatically eliminates us from ever completing them. I can do the other jumping puzzles because they’re static and I can take my time on them to line up each jump. I still fall multiple times before completing any given puzzle (they are the worst part of the game bar none), but when they simply do not give you time to line up a jump at all, that is just bad design. Twitchmasters and Counterstrike players can pull it off no problem, I’m sure. Then they sit there and offer patronizing comments and explain how easy it all is. Well for some of us it’s not, and invalidating our experience by explaining how it’s so simple and our problems must be because we’re bad players is insulting and offensive.
ArenaNet, did you learn nothing at all from the fiasco that was the Mad King’s Clocktower?
The Winter Wonderland is even worse than the Clocktower. I didn’t think it could be done, but somehow you did it. You made a jumping puzzle that is even more impossible (yes, I know that it’s impossible to be more than impossible, but this is indeed even more impossible). Those of us who have trouble with the existing jumping puzzles (whether because of the movement engine’s fiddly hitboxes, the myopic field of view and lack of depth cues, poor reflexes or disabilities, or any other reason) are completely screwed for this one; there is no hope whatsoever of getting its achievement.
I thought you were going to be inclusive to all players with your content, but apparently there is in fact some content that’s locked away from a section of the playerbase by design.
Do not repeat this performance in subsequent events.
It’s so much easier.
Here’s a tip that can apply to a lot of jumping puzzles to make them easier:
Click and hold down the right mouse button as you run the puzzle
Yeah, thanks for the hot tip, genius. I already do that. I’m not an idiot. The game has no depth cues at all and I still have to pause after every jump to realign myself and hit the next platform. This is why I couldn’t do the Clocktower, there wasn’t time to do that. There isn’t time to do that on this one, either. I’m glad all you twitch-masters can pull it off but I’ve given it twelve tries already and it’s still damned impossible for someone like me.
ArenaNet, did you learn nothing at all from the fiasco that was the Mad King’s Clocktower?
The Winter Wonderland is even worse than the Clocktower. I didn’t think it could be done, but somehow you did it. You made a jumping puzzle that is even more impossible (yes, I know that it’s impossible to be more than impossible, but this is indeed even more impossible). Those of us who have trouble with the existing jumping puzzles (whether because of the movement engine’s fiddly hitboxes, the myopic field of view and lack of depth cues, poor reflexes or disabilities, or any other reason) are completely screwed for this one; there is no hope whatsoever of getting its achievement.
I thought you were going to be inclusive to all players with your content, but apparently there is in fact some content that’s locked away from a section of the playerbase by design.
Do not repeat this performance in subsequent events.
(edited by sablephoenix.1593)
I don’t think that any event should be “one-time”. One-day events, maybe, repeated every couple hours. But with one-time events at the time they currently are, I’m always at work. There’s no way I’ll ever see any of them. In fact, I’d wager that the majority of North American players won’t see any of these events.
Bad choice, ArenaNet.
And yet it is the time when the highest amount of player are playing.
And I actually doubt the majority of North American players actually work on Sundays.
I would imagine they are on Friday at 12 noon, however. And for people like me who work weekends, Saturday at 12 noon too. I’ll probably be able to make the Sunday event but I’ll miss all the rest of it.