Showing Posts For schlake.2718:
Just moments ago I tried to defend Langor Gulch. They popped orange swords when they killed me on the stairs (I think the other four were jumping out to run). I got no participation. NONE. I had tons of numbers from wells and marks, and I even got into reaper form and spinned to win before they killed me. But no, I wasn’t participating, so I got nothing.
You get credit for killing anything that’s not a neutral. Even if you lose, you can just kill guards. I mean, I got 50% of level 1 by getting a single kill.
If you tag someone and die, you’ll still get credit if someone else kills them.
Hence the bizarre tactic of finding 2 opposing groups and trying to tag them.
Go around killing guards. When someone takes the objective in the future, you still get credit…
You’ve never been on an outnumerbered server have you? You can’t kill guards if there are 40 people waiting to kill you at every camp and every tower.
I do think that fighting and dying to enemy players is participating. Why do you think fighting and dying to enemy players is not participating?
Charging headlong into a zerg with no possibility of success is no more actual participation than is choosing to run off a cliff. Its suicide.
Actually its worse than running off a cliff. Suicide via zerg is actively aiding the other side. Why should treason be rewarded?
Completely agree. If anet made it so that you got pips and xp for merely engaging the enemy, there would be all sorts of players coming to wvw with no actual interest in wvw, but with interest in the pips and rewards. There would be bunches of players merely running out of the portal to their deaths over and over and over again farming pips.
Sorry, but that is just a plain silly idea, imo, schlake.
You mean it would be like what already happens? Except in my scenario, the people out fighting would be getting pips, and all the people with no interest would be standing around in spawn getting nothing.
And I’m sorry, but no, being rewarded for fighting in WvW is not silly. If you really think it is silly, then stop fighting so much that you reach tier 3 particpation to prove it.
I do think that fighting and dying to enemy players is participating. Why do you think fighting and dying to enemy players is not participating?
Charging headlong into a zerg with no possibility of success is no more actual participation than is choosing to run off a cliff. Its suicide.
Actually its worse than running off a cliff. Suicide via zerg is actively aiding the other side. Why should treason be rewarded?
The current reward system is that you get ABSOLUTELY NOTHING for trying. That’s discouraging people from playing the game. And, since the case mentioned, outnumbered, does not aid the other side, it can’t be your so-called treason, as the other side gets nothing for killing you.
I do think that fighting and dying to enemy players is participating. Why do you think fighting and dying to enemy players is not participating?
It’s participating, isn’t it? I can see not giving participation for dying to NPCs, but fighting against players should count for participation.
Now that I’m on CD I don’t solo, I run with the zerg. And when we are being farmed it’s the whole zerg being farmed.
In my inventory right now I have 188 Embroidered Belt Pouches and 4 Embroidered Belt Pouches. They have the exact same name and the exact same icon and are both exotic. The 188 of them are [&ArutrAAA] while the 4 of them are [&AgTgrAAA]. Looking over the wiki, I see that harpies and other npcs drop different bags, but I don’t see any differentiation between contents of the two kinds of loot bags.
What differentiates these bags?
Yes, that’s the problem I’m complaining about. Fighting and dying should be worth participation, because it sucks to run out of spawn for an hour or two and get nothing for it. No loot no XP, no pips, no reward tracks, nothing. We are all definitely participating, we just don’t count.
For a very long time there was a mysterious Asura gate visible in the sky near the red keep in the EBG just as you crosses distance thresholds in the renderer. I asked here, and a developer told me that it was left over from before release (before servers), when all players zoned in to that spot and then selected which side of the BG they wanted to play on. I haven’t seen it in a while now, I think I vaguely remember they removed it.
But I still sometimes see a mysterious place that I zone into when I join EBG. When I was on ET, and we were linked, I assumed it was part of the linking process, similar to the original portals. As in, I would zone in to that area the game then attached me to the host server and portal me to their start point . But I transferred to CD earlier this year, and I still sometimes see the same mysterious zone in point even though I’m on the host server.
Is that point the same for all three sides, or does each side have their own? Does anything else interesting happen there? Can I throw siege there if I someday fail to zone back out to the spawn in point?
In the ogre village in Eternal Battlegrounds there are harpies. The harpies sometimes evade and fly up into the air as a defensive method. I think it’s called swoop. Usually, they just fly back down after evading and you can fight them again. Sometimes they stay up there a while before swooping back down. And by a while, I mean minutes.
Where exactly are those harpies going when they disappear for so long?
It sucks being on an outumbered map and getting no pips because fighting and dying in WvW don’t count for participation. I can see not granting participation for dying to NPCs, but at least making fighting worth something if it is against other players!
I choose the next track I want, run it a little bit, then switch the track I want to be my current. From then on it swaps between the two tracks.
I just finally did the end of the last living story. The problem still exists. Sometimes sounds go to the device selected in the GW2 menu as the sound output, and sometimes it goes somewhere else.
I’m rank 2301 I believe. I’ve been to EotM, probably spent at least 30 hours there. But probably not much more. (Although, if ANet can datamine my account to tell me the real number, I’d love to know!)
I spent most of my WvW time in Eternal Battlegrounds, on Eredon Terrace. On ET, we consider 2 people to be a zerg. I mostly stayed in our corner, almost always the red keep, since we were the last place server is the last place group of servers. Mendons and Speldan were two of my favorite places. On reset night, when ET could actually gather a 15 or 20 person Super-Zerg, I’d often sit in Speldan, trying to keep it safe and upgraded. High ranks are easy to get, they don’t require KTraining or EotM.
I’m on Crystal Desert now, because ANet did horrible things to us, and everyone fled in terror. I don’t use XP or WXP buffs, mostly because I see no reason to get more ranks. I’ve got thousands of useless tomes piling up with nothing to do, thousands of spirit shards, tens of thousands of those things that drop yu use to buy siege, a full bank stack of memories plus more accumulating whereever I can stick them. I’ve even got somewhere between 500 and a thousand laurels with no use, since I have a bank tab full of ascended items and all 11 toons are also carrying at least one set of (laurel bought) ascended items as well.
But on CD I do (annoyingly) accumulate ranks at the rate of 2 to 3 an hour. I wish I could stop them, I’ve go too much useless stuff from ranking up, and it just makes me a second tier target in WvW (with the ANet tag being the first tier targets).
Guys, even a vet like me, with over 4500 rank still needs to play for weeks in order to get one piece.
Let’s take the chest as an example, as that is what the effect is attached to. I need 350 tickets for the exotic, and another 175 for the sublime plus 500 memories of battle. So I gotta reach diamond reward track every week for 3 weeks at a minimum depending on if I want to spend gold on the memories. And that’s just for one piece.
So, those of you who are not rank 2000 or whatever, then just keep at it, cause even if you were rank 2000, you still can’t get this stuff.
I’m barely in the low 2000s of rank, and I have thousands of memories of battle. Why would you spend gold on them? They drop for free!
Is 5 months not enough time to dedicate towards a game mode? I think if you play for 5 months working towards something special you have earned it. That is a huge ask of new players (which is ok). If someone sees someone in Lions Arch using that armor they might say, “woa… cool armor, how do I get it?!”. They will then learn they need to dedicate 4-6 months of their game time working on it. They then go into the game mode as its a long term reward, but reasonable to assume they can attain it. Maybe that person sticks around in the game mode. As it stands now, players who were hardcore from day 1 can have it but it will most likely make new people straight up quit. People have been admitting that there are no cool unique rewards for WvW until now. However, with the requirements as are, there are still no cool unique rewards for people that have not been playing WvW since 2012. That is other than the back piece. I think thats fairly attainable within a 6-month time frame which feels good. I am looking forward to making it myself.
Five months is less then half the time it takes to login and visit a city every month to get a free virtual alcholic drink. The virtual butt plug you win for 12 successful city visits over a year (or more) is a Eldvin Monastery VIP Package. YAHOO! So, no, five months isn’t worth anything.
And on to your other point, I should point out that there are no, as in exactly zero, cool and unique rewards in this game. This game is purely show-up-and-you-win, eventually. Free loot for doing slightly more than nothing. A cool and unique reward is something that is, at least nominally cool, but also unique. Everyone can have the WvW reward, it’s free for showing up. The Black Qiraji Battle Tank, from World of Warcraft, was cool and unique. And it was only cool because it was unique. Only one person got that mount per server, and it was hard to get. You didn’t just show-up and get a free reward. You worked hard for that, and it was truly a reward.
1 day is hyperbole. It will take years to hit that and I don’t think its healthy game design to add ANY rewards that require years to accomplish. None of us know what stage in our life we will be in within the next year or two. Many players who are currently hardcore may have jobs, kids, and life activities that cause them to quit the game. Goals that take years to accomplish are a big deal. People will put more effort into this armor than many people put into getting their bachelors degree…. How is that good for a game? Make the rewards take 4-6 months for average players to attain and maybe 3-5 weeks for hardcore players. That’s a great balance that would award the hardcore players while still giving a reasonable goal to the average player who is excited about the game mode due to new cool rewards.
In some parts of the world players die at their computers while competing for rewards. In GW2 you get a free virtual butt plug for showing up in virtually every game mode. No skill is required. At least a long time gate ensures a low level of dedication is at least needed. It’s one small step above paying users to claim free rewards.
What about my Voided WvW Claim Tickets? I spent most of my WvW tickets, but I still have my voided ones.
My necro is wearing all Nomad’s armor and weapons, with mostly soldier’s trinkets. I’m not a danger to anyone!
Killing 100000 yaks (or was it 1000000 yaks) was hard. So hard, it was determined to be mathematically impossible, so they nerfed it. They nerfed it hard. 2500 is nothing. I’d actually worked on yakslapper, because I hung out solo a lot, so I killed a lot of yaks. Killing 2500 is more accidental than anything else. You don’t have to work for it.
The same with keeps. There are three on the map, and four maps, plus EotM. You need about 15 minutes per keep. But once they aren’t t3 anymore, it gets even easier. The only limit to how many you claim a night is your own boredom level.
This game needs to take away the stupid rewards, and put in meaningful rewards. People should have to work for rewards, not merely show up. Showing up doesn’t give anyone a sense of satisfaction. It’s hard to brag when all you can say is, “I showed up to WvW 23 times, and I got a Legendary buttplug for it!”
I hate destroying things. What ANET needs to do is sell me more bank slots. It would kill me if I had to dispose of my 22 large guild discoveries to make room for my 8th stack of 250 tomes of knowledge.
I, for one, like the UI. When I used to play WoW I did almost nothing to the UI. And on patch day, I could still play the game because the UI wasn’t broken! Every day that I log in, the UI still works, and I like that about it.
I learned today that World of Warcraft is secretly powered by invisible rabbits that follow the players around casting spells.
http://www.kotaku.com.au/2017/01/the-invisible-bunnies-that-power-world-of-warcraft/
What does Guild Wars 2 have?
I have a headset plugged into my computer. I have my game soun go to the speakers though, and only use the headset for teamspeak.
But at the end of my living story, when the bald guy shoots an arrow, the sound came out of my headset. After he shot the arrow, it came back out of my speakers.
Wow. I spent a really long time fighting this on a necro in almost full nomads with durability runes, and my flesh golem out. Neither me nor the leyleecher were taking any damage.
Once I read this, I jumped in the water to destroy the flesh golem, and shortly thereafter boom→down it goes.
Wow. That’s kind of neat. They only thing I’d ever seen an API key do was TS permissions, and I didn’t want to write an inventory myself! But someone else already did!
Thanks.
Instead of wasting endless time making useless things for the game, such as PVE, the fine folks at Arena should make something useful instead.
Like an API-key based website that would let me find my lost items. Like my sheets of ambite. I’m pretty sure I have more sheets of ambrite, but with nine toons decked out with the maximum number of 20 slot bags, plus one more toon on it’s way to all the bags, finding the missing ambrite is annoying, if I even have it. I think I have it. But I can’t find it. If I could see a list of all my stuff, and where my stuff is, it would go a long way to helping me find my ambrite.
Thanks, I wasn’t aware of that. Looks as if I won’t be bothering with dailies any longer, then.
If you accidentally do three dailies on any one day, you can mail the 2g to my account please.
I posted in the bugs section. My experimentation showed me was always the waypoint that caused the bug.
But then this other guy followed up, and he had an even better explanation.
https://forum-en.gw2archive.eu/forum/game/wuv/Presence-of-the-Keep/first#post6349398
Living World, Season 3, Part 2 Rising Flame, Taimi’s Game, Complete The Combat Simulation.
Am I wrong, or if you turn the volume up and listen really carefully, you can hear the music from the movie Looker (1981) playing very quietly in the background? I noticed it at the end, when it was mostly quiet, while Taimi was talking.
(edited by schlake.2718)
Interesting posts. I have no idea how to even detect secret buffs. All I can tell is what variables change.
And right now, I’m distracted by the fact that EVERYONE IN MY SQUAD IS CARRYING FORTY SUPPLY BUT ME. Why don’t I get 40 supply?
It isn’t random for me at all. 100% of the time that I waypoint into a keep, I cannot pick up +10. 100% of the time that I walk into the aura of a keep I can pick up +10. It is perfectly predictable and easily understood.
Talking about this problem in map chat tells me that the problem isn’t universal. Some people get +10 supply even if they waypoint into the keep. Just not me. Apparently I’m not good enough to get +10 supply.
Some people, based on our group repeatedly wiping in the south end of the desert borderlands can sometimes get +10 from the air keep when they waypoint back, and sometimes can’t. Except me. I never get the +10 no matter how many times I waypoint back in. I have to run out until the aura fades, then run back into the aura. And unlike the red keep in EB, the air keep has a HUGE AURA that takes a long time to run out of.
What did I do to deserve this, ANET?
Alas, neither a fix nor an offer for 50 supply from a friendly dragon has arrived for this Tuesday patch. Dire news indeed.
I suspect that means I was wrong. It’s the Asura in charge now. We are all doomed, and we won’t reliably have 25 supply either.
In WVW I have +5 supply via my WVW rank points. If the keep is claimed by a guild with +5 supply in their aura then I should get +10, and carry a total of +20 supply. (Though I admit I much prefer the idea of carrying 40 as happened several days ago.) But there is an improvement called Presence of the Keep that should cause objective auras to have double effectiveness. Instead of gaining +5 from the keep being claimed, I should gain +10, for a total of 25 supply. (I think 50 would be a better amount.)
The problem is, the doubling of the aura often doesn’t work. I only get 20 supply. The culprit appears to be the WAYPOINT. Obviously, dragons have corrupted it. If I use a Waypoint to enter a keep with +5 and Presence of the Keep, I can only gain +5 over my base 15. If that happens, all I have to do is run out of the keep until the aura drops, then turn around and run (not waypoint) back in, at which time I will receive +10 for 25 total.
Given the recent changing nature of the staffing at Arena Net, I’m uncertain who is responsible for this problem. If the dragons are in charge, and this change is intentional, I would like to say right here and now that I for one am proud to welcome our new dragon overlords, and I will gladly betray my fellow players to assist you in your plans in exchange for being personally allowed to pick up 50 supply instead of 15, 20, or 25 supply (contact me in game to arrange my formal betrayal). If the humans are still in charge at Arena Net, please do not read the previous sentence, and instead fix waypoints and presence of the keep to allow me collect my paltry 25 supply.
I think the only siege you should acquire when you claim something is a waiting Doomroller in a camp. It seems such a waste for it to be lost!
There are all kinds of things that “make sense” in WvW that wouldn’t correspond to a fun game experience. Claiming something shouldn’t really repair it. If you knocked down four walls and a gate to get in, congratulations, you know own a structure that is missing four walls and a gate! Which wouldn’t be much fun.
At best, destroying enemy siege should have a change of giving back some supply. That makes sense and doesn’t break the game.
Sadly, I have yet to catch one of them with my mouse long enough to go through the motions to grab a name to report.
As a member of Eredon Terrace I’m faced with the terrible realization that, just like my parents didn’t want me, the GMs don’t want me either. But it isn’t just me they don’t want. It’s all of the low tier servers. What opened my eyes was the time Eredon Terrace spent on Blackgate. One day I was in tier 8, a place that Dante once wrote a book about, and the next day I was in tier 1, a place I’d only heard about it whispered rumors.
The difference in quality of life was astounding. In tier 8, entire guilds would sometimes form based on code-level exploits of the gw2 client. Guilds such as Ten Speed, guild tag FAST. Those people were fast. They could run an omega all the way across the map in dozens of seconds. They were so fast that gates and walls were nothing to them. They tunneled through them like Buackroo Bonzai tunneled through that mountain. I don’t know if they were all named John, but if they were, there wouldn’t have been a John Smallberries among them, because that guild cheated constantly for nearly a week, and their berries much have been HUGE.
When I was in tier 1, there was a bugged waypoint. Within about ten minutes GM characters started to spawn into the map. Lots of them. It seemed like they were everywhere. And they fixed the bugged waypoint. It was if people in tier 1 were important. More important than I’d ever felt in tier 8.
But Eredon Terrace isn’t in tier 1 anymore. Tier 8 is gone, admittedly, but despite the new, higher, number we are still in Tier Last. And Tier Last isn’t a great place to be if you need help from the GMs. It’s been more than a week since the premise of Ten Speed/FAST resurfaced in Tier Last, even if they didn’t reuse the guild name and probably aren’t the same people. The fact remains, there are some speedy people running around WvW. They are so fast they can even run while downed.
No GMs have come. It’s all Lord of the Flies out here, and we’re all the short kid with glasses nicknamed piggy.
(edited by schlake.2718)
Liking linking and wanting more than one borderland is no excuse for doing it poorly based on inadequate testing and meaningless polls.
Making a poll based on two methods that are both hated hardly seems like a useful poll to me.
You might hate the polls……but that doesn’t mean that everyone does. I know a lot of people in game that actually like the linking and are excited about the possibility of having 2 different border lands at the same time.
The polls are you doing are an interesting idea, but I’ve been completely unimpressed with them.
For instance, the notion of server linking good or server linking bad was unanswerable for me for the simple fact that I don’t know what the other options are. There are all kinds of ways to “fix” population imbalances, and you’ve tried exactly two of them. Making a poll based on two methods that are both hated hardly seems like a useful poll to me. There should be more options.
Today’s poll, about the borderlands, was also lacking for me. The notion of rotating borderlands on a three month basis seems like a bad idea to me. Two alpine/one desert or two desert/one alpine also seems like a bad idea to me. There are other options, better options in my opinion.
But, I can’t just sit here and complain, that isn’t useful. I should put forward proposals!
Server population is a hard problem. One option I think should be explored would be letting guilds match themselves for battlegrounds. I imagine that faction NPCs could be placed in the game, and guilds leaders could sign their guilds up for a faction. The game could balance the populations out based on sign ups. For guilds that are more hard core there could be private matches where the sponsoring guilds select which guilds are allowed into the battle. There are lots of little details to work out, such as how to handle guildless people, and how to handle people in multiple guilds that end up opposing each other, but I think this is doable.
The borderland problems are far more vast in my mind. Back in tier 8, last place in tier 8 I should add, I was still quite happy. Matching servers, not matching servers, it really makes no difference to me, fighting intelligent humans is fun, and fighting dumb ais is not. But the problems with maps are huge, and every time I’m on a map it hurts me that the maps are bad. I’ll only cover a few of the biggest problems.
My biggest hatred of the borderlands is that they all face the same direction. Both the alpine and the desert borderlands are oriented with the homeland base in the north, and portals for the invaders in the southern corners, and it makes no sense. No sense at all. The EB map has red in the north, so the red map should have the citadel in the south. Likewise the green citadel should be oriented towards the green spawn on EB, and the blue citadel towards the blue spawn on EB. Even if the maps are the same, they suddenly become different, and that would be awesome.
Another problem is, with the new addition of the desert maps, this notion of rotation. Keeping one BL for three months is way too long. Putting two of one and one of the other seems just as wrong. But it gives me an idea: The Swampland.
Deserts are hot, and hot is red, so the desert borderland should be the red borderland. Mountains are cold, and cold is blue, so the alpine borderland should be blue borderland. And then there green. Swamps are pretty green. Make a swamp borderland. Make parts of the swamp borderland the nightmare that is the Mossman (traps everywhere). Make the rest of it a somewhat safer swamp. And that’s the green borderland.
Something needs to be done to fix SMC. SMC is really just a keep. It has two layers to peel open before you get to the juicy lord in the middle. That’s silly. SMC needs more. At least three walls to get through, and I think there should be four. And not rings. If people want to run circles in SMC they should be breaking down walls and doors that break SMC up into quarters as well.
Siege needs some serious help. Splash damage is kittened. Putting a catapult in a tunnel beneath a wall and shooting it into the wall of the tunnel to break the wall up on the surface is dumb. Putting a catapult under a bridge and shooting it into the wall to break a nearby wall on the surface is dumb. Shooting a catapult past the corner of a wall and breaking a wall behind the corner is dumb. Eliminate splash damage. The catapult either hits the wall, or it misses. The same with trebs. Splash damage needs to go.
Fixing ACs would help a lot too. Let us pan out more to get a good view of where we can shoot it or change how it shoots. I have having to twist my camera around looking for a corner I can just barely see with that doesn’t have a UI element blocking my firing in it just sucks. Panning out more would fix that, since I could see that I was shooting at. Or locking it in to a first person view from the AC standpoint and select pointing and power to lob them. A pipe dream would be to let cover provide cover from ACs, but that would be a lot of computation, so I can understand why that might never happen.
The hit range on rams is stupid. A ram set up to ram the outer gate of a keep shouldn’t hit the inner too. It certainly shouldn’t hit both inner and outer at the same time.
Siege should be repairable, and you appear to have a poll coming up for that which is good. But destroying siege should have a chance to render supply, because that would be realistic and useful.
Fully upgraded objectives should probably self repair as yaks come in solely because they self repair as the upgrade. There are 80 yaks to get from reinforced to fortified, and I think every 80 yaks after that should automatically auto-repair everything. Or each yak past full supply while fortified should be divided up amongst all the damage and repaired. I imagine this would be unpopular though.
You should add bushes like LoL has, or turn off the name tags when you lack line of sight to the player. Hiding behind something should work. In real life people don’t have giant glowing letters stretching out six feet to either side of their head that always appear.
RI should mean something. When I started, RI just meant use condi damage to kill it anyway. In EotM RI means stay away it’s going to kill you. In regular WVW RI means just clear the guards then AFK while the lord beats on you and kill it when the RI is up. If a camp/keep/tower/castle has RI, give all the NPCs RI. And make the NPCs tougher like in EotM. And give those nodes permanent RI so they can’t be farmed until you take the objective!
Make Obsidian Sanctum useful again. I don’t know how, but it’s stupid now, and it used to be a big part of WvW.
I could probably go on for days, but it’s late, and I should sleep.
The CS Team already addressed this issue. If the purchase was within a reasonable time of the change, a player could get a refund. Otherwise, the item had use for Gems spent.
If they consider “after changing the game to make multi copper-feds obsolete” then that rule would apply. But I doubt they are considering it from that vantage points.
That’s exactly when they responded to the issue. When players wanted their obsolete Salvage-O-Matics, and other items refunded because of Shared Inventory Slots.
Which is it? a “reasonable time before the change” or anything purchased before the change?
The CS Team already addressed this issue. If the purchase was within a reasonable time of the change, a player could get a refund. Otherwise, the item had use for Gems spent.
If they consider “after changing the game to make multi copper-feds obsolete” then that rule would apply. But I doubt they are considering it from that vantage points.
What precedence? The gathering tools going from soulbound to account bound were different if that’s what you were thinking.
The precedence I cited! It was right there, you just had to keep reading the sentence! I can sell back gold for fewer gems than I bought it with.
I have one toon of each class. Long before the shared inventory slots came about I bought a copper-fed for each of them (and one silver-fed). And since every toon has a copper fed already, I see no reason to buy a shared slot to stick my silver-fed into.
But if I could get rid of those useless copper feds that would be great. Either sell them back for half gems, or disenchant them for half gems. There is precedence for this already: if I buy gold with gems, I can sell the gold back for fewer gems than I paid!
Thanks for that answer. I knew I wasn’t crazy about that portal existing. The portals are removed, and I only ever saw the one portal. I have no screenshots of it, and it is gone now.
As for the JP in red spawn, just run towards Mendons and look for the tell-tale signs of a JP on your right that lead up over spawn. It’s easy to find.
Yes, that one. You can see that there is more, but a piece is missing and so you can’t continue.
For a long time there was an Asura gate up in Mendons. You could only see it when you were far enough away to hit the low-res/far-away rendering engine, so it seems likely it was modeled into the game at some point but never properly removed. It has been removed for some time now, but I always still wonder, what was it for, and why was it there?
The same goes for the jumping puzzle in the red spawn in Eternal Battlegrounds. Why was it there? What did it lead to? Why is most of it still there?