Yes, after reset.
I’m not going to leave the game because of it but I sure avoid wvw like the plague except for when the monthly resets.
Server pride is a joke.
At the most you can get guild pride.
Or you can just kill him before he even teleports.
This video is plain bullkitten, I have exact same items, runes, sigils, skills and build as he and I even used +10% crit dmg food and I still can’t kill him fast enough, I only lost my kittening gold and badges for exotics not mentioning 80 tickets, I’m attaching screenshot as a proof. If you want farm gold then pavilion zerg is the best and you can even use mf gear.
I’m not sure if you’re bad, trying to convince anet not to nerf it, or just sarcastic.
The only new races I could see being playable or Kodan/Tengu/Largos
Why is an ele’s effective health so huge?
Why is invisibility so broken?
Why can mesmers kitten out clones?
Truly these are the greatest mysteries of our time.
Just to clarify:
It’s actually significantly cheaper than a sub fee. The $20 you spend is the initial cost. It could also cost $10 + Gold, or no money at all if you have enough gold.
Once you have a server, it costs 480 gems for 20 days, 960 for 40 days, 1440 for 60 days. That’s less than $10/mo if only one person is supporting the server. Anyone can apply time to servers. Also, don’t forget you can convert gold to gems.
Translation: Take out your wallet and bend over.
Instead, if Boon Hate dispels boons and puts a debuff on the target so they can’t reboon immediately it magically makes mesmers and guardians among the ranks of mortals instead of gods like they are now.
This needs to happen.
Fun is completely subjective so I can’t help you there.
Ele is amazing and you can almost never have too many.
Necro is a jack of a few trades and outclassed by lots of other classes.
It’s easier for them to add new content, regardless of how many bugs it causes, than try and clean up any of their mistakes.
Look at the necro downed state. How about that right click targeting.
You just need to accept that they don’t care about you outside of your purchases, and they make more money hyping up artificial scarcity with temporary content.
Theres nothing wrong with zerker. It’s the condition cap and the “dodge this or die” nature of the game that needs modifying.
Grinding to grind for grinding.
Am I the only one who doesn’t care at all about miniatures?
Let me assure you that I also do not care in the least about mini’s
Why? It’s simple. They want you to play(grind) their content. Sure they COULD put in amulets for 20 relics and earrings for 15 but than people would just spend all their stored up pristines and get what they want right away and that would be the end of the content for them.
This way they get a nice fat boost to their concurrent user count. More people logging in to do dailies for currency #878465 and grinding or gold sinking influence to grind time gated weekly missions for currency #987867
To be concise: It’s kitten.
We’re working on this right now. Hopefully it will be available in the next PvP drop.
Does that refer to the following balance patch on the 15th of October or does this refer to some in house as of yet to be determined date?
Cool, so Kiel is all geared up to be the hero that saved Lion’s Arch. Just like Treehearne defeated Zhaitahn and Kormir saved everyone from lolbadon.
They’re edgey dark winged shadow assassins. Terrible in form and function.
My post is simply to do with the fact the name calling and insults have to stop.
Then just say that instead of 2k+ words. Not that I agree with you in the slightest mind you, some people are just awful and in the world of marionette warden killing it only takes a few awful people to ruin the fruits of everyone elses labour.
Just a quick note to let you know i am up to date.
I am assuming that you all feel that for example a Dredge rework is higher priority than say a rework to rolling?
Chris
Dredge and rewards.
The people crying about rerolling are like the people crying about skipping trash mobs. It has absolutely 0 effect on them but they want others to play the way they want. If you don’t like rolling than just don’t do it.
More likely it will just be some GM trait in an underused line and add a negligible bonus like “+1% more damage for every boon the enemy has”.
I wouldn’t get my hopes up when it comes to GW2 PvP
He looks cool but he doesn’t look like a Norn at all. No beard, dark skin, slender, unnatural haircolor :C
Pretty much. Something about that hairstyle really BOTHERS me. I can’t put my finger on what though.
It’s not a priority fix (read: it doesn’t allow players to make money) so it will be fixed whenever anet pleases. Perhaps around the time they fix the gates of Arah
Here I was, trying to condense all my suggestions in an easy-to-read bullet point format, and now you want me to limit it even further with separate issues and the how-to’s? You think I want to spend 5 days worth of making posts of every individual suggestion with all the benefits, potential risk factors and why it should be so-and-so? Are you paying me?
Why should I bother with more restrictions when these CDI topics are all a farce anyway? You guys knew the Ranger has had severe issues since launch and now we are called upon to fix your game?
So I am just going to copy-paste my earlier post as I don’t have time to suddenly translate all my suggestions and follow a ‘format’ like it’s a board-meeting. My list is easy enough to understand and I don’t need to explain every single issue in a multi-stage format. Sorry to be blunt but this is your game, so please deal with it.
Because the more restrictions they add and the more formatted every post looks the easier it is to sort them into categories and summarily dismiss those they don’t like. I’m sure they could get some underpaid temps and interns to do it though seeing as none fo the suggestions will ever go anywhere.
Whatever happened to that CDI about WvW coverage?
Why were these pushed back from Monday to Wednesday to Thursday(maybe Friday)
Why do we need to concentrate all the feedback into one easy thread for you when you have moderators that do that?
Does the search function not work? Can you not just put in “dredge fractal” and see the myriad bugs suggestions and proposals?
/rant
Did you miss the part about legendaries being upgraded to ascended stats when they’re release?
Nothing is stopping any player from going out and getting relics/pristines/joining a braindead zerg guild for commendations and getting these items.
I suggest you (Arena Net) roll back achievement points based off dailys.
No.
0 content for a month. Got it.
Personally I’ve always felt that the difficulty scaling in Fractals is a bit redundant. After all, once the creatures have started to one-shot you, does it continue to matter that they keep hitting harder?
It’s almost like I’m talking to an honest to goodness flesh and blood human.
That aside, the pace at which anet adds (permanent and instanced aka real) content is far to slow. Removing randomness would allow for people to work on speedruns and increase replay-ability. RNG has never worked in this game (see engineer elixirs) and should definitely not play a part in dungeons or what are supposed to be skill based encounters.
Also please also be aware that there is a lot of judgment around Scarlet when the arc has not completed yet. I agree with many of the points being made at a foundational level but please don’t assume that the direction of the arc is understood by all just yet.
Chris
I hate to break this to you, but unless she has some magic pseudo science device that’s going to remove the idiot ball from the character, we (I) don’t care.
It’s not like a book or movie where 90% of the way through suddenly we get to see the antagonists point of view and after the conclusion we get to go back from the very beginning and apply that perspective to the events and appreciate the deeper meaning behind everything.
All those story arcs are over and done with never to come again, unloved and unmissed, regardless of any reason scarlet had to mess around with the dredge/norn, charr, southsun and krait. It no longer matters since we won’t be able to back and re experience these (awful) events.
In short; we (I) didn’t care then, we don’t care now, and we’re not going to care no matter what the tramp does next (unless she’s going to use aforementioned idiot ball removing device)
Next time you introduce an infamous genius sociopath antagonist renown and reviled the world over try and make sure the players have heard of them. On second thought, just don’t.
(edited by Brutal Arts.6307)
Thief’s survivability is some of the worst in the game if you’re able to catch them.
Catching a thief? What a novel idea! Why hasn’t anyone thought of that before!?
Let’s brainstorm some scenarios if we did this, FOR SCIENCE!
If death shroud = survivability, and we allowed necros to have death shroud from the start, then how could that change how necros play? How would this affect certain maps and the balance of those maps? How would this affect the meta? How would this affect other classes?
Also, if we gave necros death shroud, should we give warriors adrenaline? Should we give thieves initiative? Should we give everyone everything they ever wanted?
Ultimately, what I’m looking for is the reasoning, and why you feel this would be a positive change for the game. I’m curious, because it’s easy to say “I want, I want” without saying why.
Because the necromancer lacks other means to mitigate damage. We have no blocks, evades or vigor. None. Everybody else does but us.
http://wiki.guildwars2.com/wiki/Block
http://wiki.guildwars2.com/wiki/Evade
http://wiki.guildwars2.com/wiki/Vigor
Can you explain to us how this is balanced? Right now there is no way for a necromancer to avoid being assist trained and yet we keep getting our survivability nerfed. It makes no sense.
The correct answer.
Level 80 players are stronger than up-scaled players due to Superior Runes/Sigils, more trait points, exotics etc etc.
Do you HAVE to be 80?
No.
Would I recommend being 80?
Yes.
Would I take a sub 80 into my group?
No.
B-but you guys. Surely the patch coming “soon™” will have “lots of things we want™”, after all “nothing is off the table™” and all the collaborative concentrate the complaints in one easy spot to ignore development threads are in full swing after only a one week delay and dodging all the vital issues completely.
With all that irrefutable evidence how can you be anything but optimistic about this games future?
Dulfy save us.
15char
Blues and Greens with a 0.00001% chance of the new skins.
Trash mobs don’t have too much hp, stop making parties with “tanky dps” and they go down very quickly.
That’s just not true. I speed run AC and CoF a lot with a group of 3 glasscannon thieves (pure DPS. C&D for 5k, backstab for 8k.) and either 2 warriors or 1 warrior/1 guardian and we still find that a lot of trash mobs are better skipped because they’re HP sponges.
Really? Trash dies very fast. If they would die even faster they might as well be renamed to rabbits.
Wonderful, I’m happy for you and your group. You can kill the trash mobs and those that choose to skip can skip and we can all live happily ever after without people coming to the forums to complain that other people aren’t playing the game they way they want.
Diminished Returns system.
You mean to tell me you’re applying DR AND the new system?
So now people are punished for clearing a route too quickly and get their daily bonus tokens reduced because they’re too proficient at every path of a dungeon?
Please include a SKIP button.
Wait, did we actually reach a conclusion in the server population imbalance thread or are we just pretending that never happened.
I’m serious here, if any statements were made from anet about adjusting that (in a way that’s not complete trash) please direct me to them.
Now make another diagram, but this time explain how it will increase Gem Sales.
I can see it now, Rox EdgeynameStone and others save Tyria by defeating Taco. She goes down in history as a hero while the player is forgotten in the annuls of history.
And the first round of CDI around Living World was extremely useful in this regard.
Yes, the LW one was good in some respects, devs actually acknowledged that they made several mistakes and would try to improve in their future story-telling, sometime in 2014. The PvP/WvW ones were trash.
A comment above mentioned how our QA runs things in the best gear, and has some other false statements in it. Our QA run dungeons and test bosses with multiple characters using different gear combinations/levels, and characters who are both level 80 and the dungeon’s base level. As well, we have people throughout the company of varying player skill testing these things before they get pushed out/patched in. After all that, it has to be signed off by design leads who also play it… so there is plenty of balancing and work done on a boss prior to its release into the wild.
So why is everything so bugged/poorly thought out on release? There must be a disconnect in this process.
Why did they have to waste 1.5 years of dev time to lead up to this instead of just letting us smack around Jormag or Kralk.
I was excited until I saw I had to pay Laurels ONTOP of badges. What a joke.
The key to understanding the understanding issue is in their recent blog on the Living Story. What they have given us so far are ‘teasers’, not actual content. There is also a reference to developers rolling off other projects now available to expand upon the story. The monthly events had to happen as they are a key value proposition for Anet. So, absent the ability to provide actual content, they occurred as ‘teasers’. I would expect the content to be fleshed out more properly over time and this should make the story more understandable. TLDR: You haven’t been able to get it because there has been nothing to get.
Correct.
So a vague and convoluted answer is the correct way to think about a vague and convoluted piece of content?
Basically the devs were busy so they only had enough time to make 2 weeks of content and stretched it out into two months. Now that they’re done fixing minion AI and solving world hunger (pfffffft) we’ll return to our regularly scheduled hitting things til they die.
yet what’s this i see, Arah path 3 has new mobs spawning that were not mentioned in the patch notes, yet no increased rewards from the path itself.
.I did add 4 veterans to path 3 at the start. Having to kill 4 veteran mobs isn’t such an endeavor as to give more rewards for doing it. Considering also the difference between say the Seer path and the Forgotten path, it’s still easier and faster while rewarding the same amount.
I’m going to give you my honest opinion:
Everytime you make changes that aren’t included in notes or “increase difficulty” by upscaling mob hp (without also increasing rewards for the increased TEDIOUSNESS) or double timers (Hello Magg) it makes a statement to me akin to “I hate the playerbase.”
There is no reason not to include the details of every change like that in patch notes, as many other people have said, instead of nerfing the dungeons people do you should examine them and bring other paths up to their level of fun/rewards/time spent.
I want to give them some slack but the very ovbious and glaring errors that appear each time a patch is pushed out (to stop exploiters/people doing speed runs not to enhance the experience for anyone else involved), it’s clear that a minimal amount of QA was done if any at all.
How did they not test the DR code on the new token setup?
How did they not check to see that new tokens stack with old ones/convert old tokens to new ones?
These are elementrary things that should have been adressed or caught early on in this patches QA.
You have to remember, Anet has no QA and it shows.