Yep Anet have pressed the big,red panic button
I want name change in the game.I really do
I will say the same as EsLafiel.Stop whining and L2P.You have entered a pvp zone where everything is allowed.Ganking,camping,griefing including.When you enter WvW you know what are you getting into.What is happening in WvW in other MMOs will be called world pvp and it never is fair.To complain about it is pointless.Just accept the consequences and move on.
PvP happened in a pvp zone hahaha.
Working as intended
(edited by moiraine.2753)
I disagree with the OP.LS is not killing at all the rest of the game
Sorry but more than +10AR in Back item is not needed.Here is Why:
- Helm +5
- Shoulder +5
- Chest +5
- Gloves +5
- Pants +5
- Boots +5
- 2H +10 or MH&OH +10
- 2xRing (5+5+5+5)
- 2xEaring (5+5)
- Amulet +5
- Back item (5+10)
That if you ask me is a lot of AR.If you have all of this then you don’t need more than 10AR in you back item.And 10AR in TP right now is only 67g or something like that.So i don’t understand why would anyone complain.Everything i listed is 90AR in total.
Also this is one part of the end game so deal with it.
(edited by moiraine.2753)
I’m really concerned about Mega server too.Anet should have thought about some kind of system to help guilds like TxS and TTS to organise their raids better.
Also the new timers…I just don’t have words.
that is still much more cheaper than what Blizzard is taking.Which is 25$ for one single character.
And Anet transfers all your characters for only 17£ which is fine.I don’t understand why people complain.
Anet already made FotM where they can put all their new temporary dungeons.So If it was me i would make some kind of place just like FotM or ‘’Caverns of time’’ in WoW specifically for the living world story,where you can go back in time and use that place to turn the Temporary content into a Permanent one.
Basically when a temporary content comes it won’t disapear after 2 weeks but will be moved to a new instance where it will stay.Remove some achievements if you have to but to remove a content permanently on which you have worked very hard to make seems to me like a mistake.
I’m actually quite happy about Tadiha Convington because before i haven’t done it a often.
This should be posted in the pvp section
1st Anet will make other ways of getting the gear.So everyone who don’t likes to do the dungeon will not be bound to it.Be patient a little.
2nd if you can’’t handle the difficulty lower the level.If you still can’t do it on level 1 then it’s not for you.
3rd jumping puzzles are here to stay.Not every dungeon in GW2 is meant to be only for casuals.Hard core players must have something to work on too.
In my opinion level one and two is for pugs.
Defiance does (in small encounters) add a bit of tactical thinking, since managing defiance stacks can add a new aspect to an encounter. However you’ll obviously not notice this because A) most small encounters (such as dungeons) can be breezed through without much effort (so it’s not a consideration) and B ) most players don’t really know they can still interrupt abilities (since most players just spam dps).
In the open world it’s for the best, but I feel like it’s overkill inside of dungeons.
Deviance isn’t a great solution but it’s probably one of the better solutions to address massive zergs (you’d have the boss being perma-stunned otherwise).
Yes i feel the same.In dungeons that is just crappy programming.
How about we say design instead of programming, since that’s technically what it is.
This only means that Anet are not able to programm a proper Boss’s mechanics.How can other MMOs can have interrupts but GW2 can’t?!?!I’m really interested to know.
What is a proper mechanic example or that you propose? What do they do different in other MMOs?
Probably referring to WoW (or maybe that’s just me projecting). Anyway from what I remember from my ICC days the encounters were either 10 man or 25 man, you’d have a handful of professions that’s could interrupt and the bosses would have well telegraphed abilities that needed to be interrupted (think three-toed tootsie since that’s basically what it was, look for the bar to appear spam interrupt continue). Think it was usually the tanks that did the interrupting (I was a warlock so I just mindlessly performed the same rotation over and over and over and over…).
Sorry but i disagree with the easy mode you talk about.Lets take Kholer’s whirlwind attack for example.It can be interupted once and then you just keep dodging it.What is the difference if i interupt that attack or dodge it?I don’t take dmg in neither situation.Right now dodge has replaced the interupt.
Kholer, you speaking of dungeon content, there your party size is 5, which causes the boss have 5 stacks of defiance after successful CC, you just have to have party members to have a CC skill if possible, coordinate that your party members chip off the 5 defiance, so that you can use more powerful CC, like Skullcrack with Paralyzation Sigil.
Well, repeating myself:
In a way, Unshakable is bad design choice, but also the mobs during the Unshakable boss, which are mostly simple mobs (which could be good for creating opportunities for using CC on other than just the boss).Pretty much this. But like I said, interrupts aren’t necessary and aren’t really a thing. They’re like combos, you technically can do a combo but no one does (knowingly).
Can you stun lock bosses in other games so that they cannot attack? Since everyone likes to drag WoW into comparisons, can you stun lock whatever the most powerful WoW boss is so that you can just DPS it without any risk?
Nay, stun is basically useless until the little bar pops up.
So you can’t stun lock them to death in other games but you want to be able to do it in this game or am I not understanding you correctly. Defiance is a good mechanic and is unique for this game. All MMO’s do not have to be cookie cutters of each other.
I think the idea seems to be rather to make stunning easier (i.e. don’t have to worry about the whole managing stacks business).
GW2 doesn’t have to do what every other MMO does.
You are absolutely right.Lets change what is working for 10 years and make something new that is not working.’’Great’’ thinking.Just like what Anet did with the removal of the holy trinity…Yes it is working but is it better?In my opinion it’s not.(PvE wise)
I love not having the holy trinity. The only downside is that it removes some teamwork but you know not having to rely on a healer to keep my alive and a tank to keep the angry away from me kinda gives me a sense of agency.
You make some really good arguments too