Showing Posts Upvoted By Bellatrixa.3546:

OMG Awesome !!!! Thanks Anet

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Posted by: Vayne.8563

Vayne.8563

Nope you don’t have to say that. Nor do you have to trot out trite words like lazy to express your dissatisfaction which is a lazy way to complain, and an offensive one.

Anet can’t be lazy, because Anet isn’t a person. Anet is a company comprised of people. It is extremely likely that a percentage of employees of any company are in fact lazy, but the company itself can’t be lazy unless you’re personifying it. Whether you’re a developer, a customer or a norse god is not really relevant to the conversation.

You chose to use a word some would consider to be an insult and directed it at a group of 300 people. So unless every single one of those people is lazy, you’re doing a disservice to them, and you’re potentially being offensive.

If I were working really hard on something and someone called me lazy, yes, I’d take offense. Last I’ll say on the subject since to anyone reading it, this was obvious a while ago. Only someone deliberately ignoring what I’m saying would keep going and what I’m saying is factual. You can’t call a company lazy, without impugning everyone in the company.

Really? Are we really talking about how word “lazy” should be used? Ok.

First of all, be honest with yourself. I’m pretty sure you were not running around at release (when reviews were glowing) saying how we can’t praise Anet, because it’s not a person. There still could have been one slacking programmer, you know

Secondly, companies have personalities, in fact, they’re juridical persons. Companies are not the people working for them. For example, 2 of 3 Anet founders have left the company, does it meen Anet is no longer Anet? No. It’s still the same company, even though it changed over the years (people change too, right?). Companies could be good, evil, corrupt and yes, lazy. Its personality is represented by:
1) the people working there. It’s usually the senior officers, but there’re a lot of exceptions. In Anet case, that would be every red post we see on forums. Yes, there’s a living human being with the name who says something on those forums, but in the end, we remember that it was the Anet, who said that thing. Anet can’t go behind that persons back and say: “Dont look at me, it was he who said you that the fractal rewards will be fixed” (yeah, I know it’s still December).
2) its work. It this case that would be the expansion. And if someone, who had the ability and resources to produce something good, presents me a half-finished product… well, I have a pretty nice word to describe that person.

Basically, you say that I can’t call Anet lazy, because that would hurt their feelings. Well, it’s the reality talking and guys from South Park even made an episode about this. Saying anything else just gives them a wrong message that they could get away with this. No, they can’t.
Yes, you could say that my critisim is not constructive. But how can I been constructive when all I want to say is “give me more stuff for the money I paid”?

If you’re defending your use of lazy to describe a group of people, my conversation with you is pretty much over. Using a legal fiction to create some type of reality is what lawyers do. It’s offensive to call people lazy if you don’t know how hard the work and doing so only makes your argument weak. Surely you can complain without inventing stuff.

As for getting your money’s worth, you’re absolutely entitled to that opinion. I have no problem with you feeling that.

But using the word lazy? I can have no respect for that argument.

By the gods do I love you. You are so freaking good at this.

But i am curious because he actually makes a valid point. Is there a list of words that you are ok using to describe a company? Just the positive ones then?

I’m not sure it’s necessary to malign the company to critique the game at all. Look, I’m a professional editor and I’ve been in my critique group settings. Nothing like what appears on this forums would be allowed. I’m also older and find a lot of stuff to be disrespectful and rude.

So it’s very easy to say, I don’t feel like the expansion has enough content for what I paid. I expected more. That’s a perfectly valid criticism. It doesn’t impugn the devs. It doesn’t blame or set fault. It states it as a fact.

Saying that the devs are lazy is not constructive, it helps no one, not a single person and it’s almost definitely untrue. If Anet has an issue it’s more likely to be an organizational one than one of laziness.

But again, I don’t work there, I don’t see the devs every day and I think it’s bad to draw conclusions about them based on the game. If I want to critique something an author wrote, I focus on the work. I don’t use language to malign the author.

I could say you’re too lazy to have done the research but who does that help?

First of all, has the lazy become the new n-word?
Secondly, it was never the statement of fact. I don’t know how hard working they are and you don’t know it either. It’s an assumption based on the facts I have and I all have have is an expansion.
Does calling someone lazy help? I don’t know. It’s a feedback from a player and a negative one. It’s not about giving an advise on how to fix this or that. It’s all about saying that what you gave us at release was more than enough and what you are giving us now is not. I do not compare Anet to other authors. I am comparing the creators work now with it’s previous work. Does the “now” pale when comparing with the “past”? In my opinion, yes (and, as you said, I am entitled to that opinion). You could say that I could have draw the line here. Yes, I could have. But I am a customer. I don’t have time for this “in my opinion, developer used to give us more stuff”. I have one simple word and use it when I feel the need to. Anet is not a child. I don’t have to hold its hand and try not to make it cry. It’s a cold and unforgiving market. Deal with this.

You can be a customer and not be offensive or insulting to an entire group of people. I’ve worked in the retail sector and the customers who were most insulting were the customers I was least likely to try to mollify and the ones who often got ignored by a percentage of my staff just by human nature.

If you are the kind of person that wants to be offensive to people when you’re angry that’s your own lookout. It doesn’t really belong on the forums. Complain about the game, not the people making it. It’ll be better for you AND them.

I’m sorry you’re so bitter about the game that you feel the need to venture into something that isn’t that far off a personal attack. But I promise you it’s not helping your argument at all.

OMG Awesome !!!! Thanks Anet

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Posted by: warbignime.4610

warbignime.4610

I love the use of the term, “new technology” used to describe an animation applied to the skill bar for revenant swaps. As if it’s some amazing breathrough or something.

Anyways, someone should develop a plug-in for Chrome that blocks Vayne’s nonsensical forum posts. That’s some “new technology” I could get behind.

Vayne provided constructive comments with well written paragraph. Instead you straight up attack him, thats really mature right there. Devs need to devolop a tool to block people like you.

Some must fight so that all may be free.

OMG Awesome !!!! Thanks Anet

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Posted by: Vayne.8563

Vayne.8563

So, could we conclude that a company, which is getting bigger and producing less content is actually… getting lazy?
You say it’s just the way industry works and I agree. But you accept that questionable practice, while I close my pocket.
I never said that the game is not fun anymore. What I’m saying is, that I expected more from this company, but that’s probably just the hype talking, right?

They’re producing more than just content. They’ve changed the way the game is moving forward, whether you like that or not.

They’ve added systems, more than I’ve seen in an expansion. Masteries, specializations, combat mode, gliding and all that entails, in fact, the entire game has basically been rebooted and there’s content.

There was new technology created just for revenant skills, Maybe you think that doesn’t take man hours but it does.

By creating this stuff now, moving forward, future expansions should be larger. Anyway you should probably not use words like lazy when you have no idea how hard anyone is working. It’s not only inflammatory but it’s probably not true.

Even if it were true for a small percentage of devs, there are 300 people working at Anet. Are you suggesting they’re all lazy?

Calling people lazy is a lazy thought process.

I’m a customer, not a game developer. Do I have to be one to say, that your new product doesn’t meet my expectations? I believe not. Do I have to care about what’s going on behind the scenes? No, I pay money and I want decent product. And I want this product at release, not in the nearest future. I paid for expansion, not early beta. I shouldn’t be explaining those things, this is how market works. If it doesn’t, well, the developer is lazy.

Nope you don’t have to say that. Nor do you have to trot out trite words like lazy to express your dissatisfaction which is a lazy way to complain, and an offensive one.

Anet can’t be lazy, because Anet isn’t a person. Anet is a company comprised of people. It is extremely likely that a percentage of employees of any company are in fact lazy, but the company itself can’t be lazy unless you’re personifying it. Whether you’re a developer, a customer or a norse god is not really relevant to the conversation.

You chose to use a word some would consider to be an insult and directed it at a group of 300 people. So unless every single one of those people is lazy, you’re doing a disservice to them, and you’re potentially being offensive.

If I were working really hard on something and someone called me lazy, yes, I’d take offense. Last I’ll say on the subject since to anyone reading it, this was obvious a while ago. Only someone deliberately ignoring what I’m saying would keep going and what I’m saying is factual. You can’t call a company lazy, without impugning everyone in the company.

OMG Awesome !!!! Thanks Anet

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Posted by: Vayne.8563

Vayne.8563

So, could we conclude that a company, which is getting bigger and producing less content is actually… getting lazy?
You say it’s just the way industry works and I agree. But you accept that questionable practice, while I close my pocket.
I never said that the game is not fun anymore. What I’m saying is, that I expected more from this company, but that’s probably just the hype talking, right?

They’re producing more than just content. They’ve changed the way the game is moving forward, whether you like that or not.

They’ve added systems, more than I’ve seen in an expansion. Masteries, specializations, combat mode, gliding and all that entails, in fact, the entire game has basically been rebooted and there’s content.

There was new technology created just for revenant skills, Maybe you think that doesn’t take man hours but it does.

By creating this stuff now, moving forward, future expansions should be larger. Anyway you should probably not use words like lazy when you have no idea how hard anyone is working. It’s not only inflammatory but it’s probably not true.

Even if it were true for a small percentage of devs, there are 300 people working at Anet. Are you suggesting they’re all lazy?

Calling people lazy is a lazy thought process.

OMG Awesome !!!! Thanks Anet

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Posted by: Vayne.8563

Vayne.8563

Ok, but you are forgetting one thing – expansion. Expansion came and as you said “it wasn’t well received by a portion of the community”. Why? I don’t really have the right answer, but in my opinion, it was the lack of stuff. They have some stuff, some little things, which would make people more satisfied. But no, you have to open your wallet again to get them and I find this insulting.

Well, I think people tend to see only what’s in front of their face. This is less just an expansion in the traditional sense of the word, and more of an expansion/season pass. What if Anet says, okay we’re going to be starting Living Story Season 3 soon (which I believe will happen). Then you’ve bought the expansion and you’re getting that. There’ll be more raids coming too. The WvW changes are coming too. There’s still stuff coming, just like when the game came out and guesting wasn’t in the game.

I think the story now is better than the personal story that originally came with the game. The way the story is being told has improved. I think the wardrobe now is better than the way it was when the game launched. The lack of culling. The new combat mode. The changes to the crafting UI. The changes to squads. The changes to Fractals. Aside from rewards, which they’re changing, I consider this to be a great change for casual players.

The point is, yes, you had to pay for an expansion, and you are getting an expansion. But Guild Wars 1 had costumes too. Long after it stopped coming out with armor sets, it came out with costumes. Quite a few of them. Whatever armor was in the game was in the game, and only costumes in the cash shop were coming out. You may not remember this but I do.

And I’m still having fun with the expansion. It’s probably not great to run around by yourself, but with friends, it’s a blast. You can get a lot done, have some laughs, get some loot and enjoy the game. It certainly seems to work that way in my guild. Most people are in fact, quite happy with this expansion, and yes, we’re a casual guild.

As a guild we’ve tried the raid once. Didn’t get all that far, but you know that’s us. A small group of people probably will try the raid, but most of the guild will never set food in there. That doesn’t mean those people aren’t having fun.

The cash shop, it’s a necessary evil in this day and age. When you look at the competition, something like WoW, they have millions of players each paying $15 a month. And they charge for the expansion. And they have a cash shop.

Anet isn’t a 50 person company anymore it’s a 300 person company and those people do have to get paid. The cash shop is how that happens.

In the end, you can either live with it, or not live with it, but it’s not likely to change. All MMOs have something that they do to make money. They’re either pay to win, pay to have this specific content, pay for things that we say are convenience but that you really need, or offfer “optional” subscrptions, or offer subs. That’s how the industry works, and it is very competitive.

I’ve accepted that. Not everyone will but I don’t see how that will stop the industry from being this way.

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Posted by: Vayne.8563

Vayne.8563

Dude, you keep on missing the point and adding irrelevant things into discussion doesn’t really help. No one is talking about the bugs, raids, dungeons or champions here. It’s about developers attitude toward its customers. It was The Chosen One because they took the harder path, brought a lot of innovation and no subscription fees. They dreamed big and achieved a lot.
Now, they look like just another company developing f2p game and that is my point.

So I’m still not sure what you’re on about.

Thank you for the history lesson, but I’ve been there and seen that
Look, I used to play SWTOR. Nothing too impressive, but hey, its StarWars, so I gladly paid those subscription fees. But then it went f2p and I was like “ok, I paid for the game, maybe they’ll give me some cool stuff”. And all I got was the slap in face. I quit without looking back. It’s all about that slap in the face. If I get invested in the game, I want something in return and not trough cashshop. Right now, I feel a slap incoming.

No one is going to change your feelings, but that’s all they are…feelings. The expansion is fun for some people and obviously not fun for others.

But the company didn’t go from a shining star to a cash grab. They haven’t really changed that much. Your perception changed.

C’mon, my perception changed and somehow every forum is swarmed by guys like me.

Your perception has changed. People were saying what you’re saying 2 months after this game launched. Doesn’t that tell you anything?

Of ocurse Anet is a business. Of course they made this game to make money. Which doesn’t mean they’re sitting in a room saying let’s make a game that’s not fun that people hate. That’s not even a thought process.

They are making a game they think will be fun and in this case, it wasn’t well received by a portion of the community.

But then, two months out from the launch of the original game, there were people leaving in droves because they felt like they had nothing to do.

Everything in this sort of business has to be a compromise, because different factions want different things.

When the game launched, the supported your play style so you perceived them as a shining beacon of gameness. Are you suggesting in two months a sinister virus invaded the Seattle water supply and the company morphed into the evil empire? Because that doesn’t sound plausible to me.

It sounds more plausible that they were this way all the time and you were not looking closely enough.

Companies need to compromise sometimes, and they need to make money. These aren’t dirty words. These are facts of life. Now, in this competitive environment, it’s particularly important.

So Anet did make some compromises, not because they don’t care about you or the game. Because they had to. That’s the business reality.

Your personal feelings aside, I don’t think they changed as much as you think.

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Posted by: Vayne.8563

Vayne.8563

I’ve played a lot of MMOs. Not one or two. A lot. The complexity of these zones, and the events in them dwarfs what most MMOs give you.

Remember that static quests are far easier to program and control. Events that don’t scale, same thing. Adding gliding to the game with updrafts and speed/breaks and layline gliding, that’s complexity.

I think you’re confusing the kind of new zones you get in other games with the same old static quests, with what this game is doing.

Every single zone in this game is harder to create than a typical MMO due to the lack of static quests and scaling. The verticality of the zone is huge as well.

These maps too a very long time to design compared to zones I’ve played in other games. So no, I don’t believe he is right.

It’s not really relevant how many MMOs you’ve played. It doesn’t matter whether Anet’s quest system is more complex. If the framework is in place, with the right tools, the copy/pasting is virtually the same. The hard part is in the initial creation of the system, not making new events down the road.

As for verticality, yes, that was one new system and they only did it in the four new zones. Where did I say “zero complexity” though? I said “a lot of,” not 100%.

Frankly, you have no idea how long these maps took to design unless you worked on the expansion start to finish. Nor do you have any idea how long zones in other games took, by comparison, unless you also worked on those games. You can guess and that is it. Acting like your perception of how long it took is fact… is just silly.

Being well-versed in playing MMOs does not make you experienced in how they are made.

No, but I know 300 guys working on a game for a year aren’t doing nothing. That is to say, this would have to be the worst run company in the history of companies if it doesn’t take a long time to create.

These quests aren’t really cut and pasted. They’re hand crafted and it takes more time. They interact with each other and often overlap each other and that takes more time.

This copy paste thing you’re talking about? Not seeing that so much here.

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Posted by: Vayne.8563

Vayne.8563

What I see right now is a lazy developer who focuses on creating an easy to produce content. If I wanted that, I would be playing Candy crush saga. Don’t go easy path EAnet, it leads to the dark side.

Anyone who thinks the Jungle and the Raid are easy to produce doesn’t know enough about programming. That is all.

This discussion was never about the raids or the jungle, it’s about the cash shop and skins. As some would say, there’s entirely different group of people programming those things. That is all.

Give me a break. Easy to produce CONTENT. And saying if I wanted easy to produce content I’d be playing Candy Crush saga, which implies something other than just cash shop.

If that was your intention you expressed it in a way that pretty much guarantees people will see it wrong.

Edit: At any rate, it’s an economic decision regardless not one based on laziness. If you can produce and sell more outfits faster that’s good for the bottom line.

Ok, maybe my expression was wrong and misleading but…
My point is: In 2012 we received GW2. A shining knight. The MMORPG of all mmorps. The Chosen One. Not being sarcastic, this is how I feel.
2015 and we are getting the first expansion, which feels half complete in my opinion. (You can’t just deliver 10 pages of your master thesis on deadline, say that you’ll deliver other parts of the work each two weeks and expect to get a good mark). The skins are just an epitome of how this expansion looks like. At vanilla launch, we received ton of skins, hell, even dungeon had their own armor. With expansion, we got 3 new skins for everyone + 1 for heavies and ton of outfits.
Please , compare 2012 and 2015 and tell me they are not getting lazy. Yes, perhaps this new model with outfits in gemshop is more profitable. But Anet is no longer The Chosen One, its just another game developer.

It was never the chosen one. We got the first game, with tons and tons of bugs. The TP didn’t work for days. Orr was an absolute mess. In your head it was the chosen one. It was a business from day one and your glamorizing that to say it was more is just that. Glamorizing it.

People had all sorts of complaints in the beginning but it was new and shiny so people ignored stuff. That’s what always happens with new and shiny.

The dungeons, complaints they were not rewarding, which is why Anet upped the dungeon reward. The reward we have for dungeons now is BETTER than the reward at launch, because we get champ bags now and we didn’t back then.

People complained there was no reward to kill a champ even though they were much harder than vets. It was a long time before champ bags were added, because people didn’t feel rewarded.

There were far more broken events in the game at launch than there are now, by an order of magnitude. I said, even back then, the game launched six months to a year too early and it was true back then. No development team ever really gets enough time.

The WvW problems we have today…the existed at launch. The same problems. People complained about Fractal rewards even before the nerf. People complained about the RNG involved in getting precursors all along.

Tell me when this golden age was again?

This has always been a good game and it’s still a good game. But people’s expectations are unrealistic, because it is a business.

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Posted by: Vayne.8563

Vayne.8563

Anyone who thinks the Jungle and the Raid are easy to produce doesn’t know enough about programming. That is all.

If we take scale into account and compare it to the programming of other MMO’s features, they are doing a lot of standard procedure (e.g. nothing particularly interesting in terms of effort invested) – reusing assets, copy/pasting event design, etc.

In other words… obviously it’s not “easy” in a vacuum. However, if you compare it for scale to other MMOs, it’s not exactly hard either.

Manthas is more or less on the money. A lot of the bread and butter content they put out with HoT is copy/paste caliber of effort. I’m not saying anything against the individual devs who did what they could with the resources they had and the time allotted them, but let’s not obfuscate the point with technicalities of language.

Somewhat unrelated, but also somewhat related, it occurs to me that this game would probably be forgettable as hell without its A+ art team.

I’ve played a lot of MMOs. Not one or two. A lot. The complexity of these zones, and the events in them dwarfs what most MMOs give you.

Remember that static quests are far easier to program and control. Events that don’t scale, same thing. Adding gliding to the game with updrafts and speed/breaks and layline gliding, that’s complexity.

I think you’re confusing the kind of new zones you get in other games with the same old static quests, with what this game is doing.

Every single zone in this game is harder to create than a typical MMO due to the lack of static quests and scaling. The verticality of the zone is huge as well.

These maps too a very long time to design compared to zones I’ve played in other games. So no, I don’t believe he is right.

OMG Awesome !!!! Thanks Anet

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Posted by: Kaz.5430

Kaz.5430

Is it just me, or does anyone else find it slightly amusing (and a little hypocritical) that some people are complaining about new Gem Store content “after” having spent $100 on the xpac?

You do recall that $50 of the $100 was for gem store stuff, rather than the xpac itself right?

The xpac itself cost $50.

The first $20 of your other $50 was for a gemstore game upgrade worth 2400 gems ($30), everything in that upgrade was most likely created by the Gem Store team.

The remaining $30 of that $50 fee was for 4000 gems (worth $50), which could have purchased both the appearance packs released since HoT came out, without needing to spend a dime.

You’re actually complaining that they are providing you with stuff to buy with the 4000 gems, that you paid extra to get.

Everything sold in the Gem Store AFAIK, has been created by a dedicated Gem Store development team, they are not stealing content developed for other parts of the game, they are releasing the content that they have created specifically for the store.

Monarchy - 15 year old browser-based game and roleplay community
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.

OMG Awesome !!!! Thanks Anet

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Posted by: Aomine.5012

Aomine.5012

I think maybe it is because I am newer to this game. But none of this surprises me. The game is F2P. They have to make money somehow. These people don’t work for free. The astronomical costs of items in games is by design. Why pretend otherwise? They NEED you to pull out your credit card and buy gems or the game goes away. Purchases of the game will only go so far. To keep it running there needs to be a revenue stream.

I can understand why people are upset. To be honest I would rather have no gem store, pay a subscription and have everything earn able in game. But that isn’t happening.

This doesn’t excuse the the obvious problems stated in many other posts. I am just saying, I understand why they do this. Not just why, but why the have to do it.

Basically, a number of people are abnormally mad at anything Gem Store related because they are tee’d off about the general direction of the game, HoT (the expansion), and, in some cases, more recent Gem Store practices (such as stuffing desirable items inside of “packs” and making them only purchasable through those packs with a bunch of assorted crap that no one wants, or releasing gliders as a new feature and then making 1% of the glider skins available through actual gameplay and 99% Gem Store purchase).

In other words, people are looking for more reasons to hate on the Gem Store because they’re already mad at it and the game. It’s understandable frankly. It’s not entirely logical half the time, but it’s understandable.

So here I’m going to put some logic in it.
Your character gets like 2 new skin sets by playing HoT. The rest is through the gemstore. Every week, we get to see new outfits going through the gemstore, while not seeing any new skin unlockable by playing the expansion.
There’s a clear overwhelming balance issue here.

Now people are going with a “but it’s f2p” as an argument. The thing is, this expansion is sold the same price as the core game when it came out. But the core game came with a lot more skins than this. The core game came with a lot more maps than this.

Yeah, you’ll come back by saying, “the expansion provides whole new mechanism which is a lot of work etc”. Well I agree. But they could at least provide at least a satisfying amount of new gear set so we could further customize our character.

And then you’ll say “They didn’t have time to create many new gear skins because they focused on providing actual gameplay”… well they have time to create those outfits every week.
“But it’s f2p” uuuuuhh…

Outfits aren’t skins, end of argument. Outfits can’t be mixed and matched. They’re inferior to skins.

Yet we have those outfits that can even dye the animation part like flame, with some of them looking way better than armor skins.

They’re not inferior, they’re just easier to make.

Tyria mastery-a grinding nightmare

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Posted by: Ziantra.8502

Ziantra.8502

Ty all for your great responses! @ behellagh-honestly I don’t want to unlock everything yesterday. The grinding nightmare comes in if I want to have the satisfaction of FINISHING Tyria mastery. The only way to get the points to put on the mastery is to either grind story over and over doing all the achieves or grind drytop (I had forgotten that one!) to make a bunch of weapons I don’t want-all for one mastery point. This is what I’m disappointed with-being FORCED to grind if I want to complete the Tyria Mastery. Surely there could have been a more fun way to get these last points needed for last tier. I have enjoyed playing HoT slowly as we waited so long for this expansion, I’m not one of the ones that had 123 mastery points by day 2 lol. I’m hoping Anet listens and adds new content that will give mastery points in addition to rewards-I have no problem getting the last tier of points over the next year, but what I’m not going to do is make myself miserable with endless grinding of story achieves or the despicable dry top.

Do all classes have too much of everything?

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Posted by: Falanu.4289

Falanu.4289

Is it good that all classes can perform the same roles (mostly with some exceptions like thief) or that all classes have things now that used to make other classes have their “flair”?

What does everyone else think?

I think, uniformity is doing more harm than many other things.

In my opinion, the next expansion shouldn’t even download if there’s no thief or necro in your group… ok, I’m exxaggerating, but you get my point.

Old is new again

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

The district system was a great one. You could see at a glance how many map copies there were and what your map copy number was. You could select the one you wanted and attempt to join it. You could select the ones at the top of the list for maximum number of people or the bottom of the list for the fewest people.

Here is a picture to show what the district panel looked like. The top shows the person is in district one and that there are 6 other districts in the NA maps. (Guild Wars 1 didn’t have a separate EU and NA like this game does and you could jump to the EU districts from that panel).

Attachments:

Be careful what you ask for
ANet may give it to you.

I quit because necromancer life leech sucks.

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Posted by: Belzebu.3912

Belzebu.3912

I can’t resist …

Attachments:

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

I quit because necromancer life leech sucks.

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Posted by: Skoigoth.9238

Skoigoth.9238

life leech sucks

Attachments:

Comments about Communications

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

pfft. that isn’t info, and it’s very old news. It’s also the same BS they have been saying for a long time and nothing has come from it except a dead game mode.

My point still stands and is more valid than ever.

/shrug.

That they were working on completely overhauling WvW was news to me before I read it over there. As far as I’m concerned that makes it relevant to post on this thread.

As I said, I’ll post what is new to me or I don’t think is widely known, even though it may have been posted elsewhere.

Be careful what you ask for
ANet may give it to you.

Comments about Communications

in Guild Wars 2 Discussion

Posted by: Qugi.2653

Qugi.2653

pfft. that isn’t info, and it’s very old news. It’s also the same BS they have been saying for a long time and nothing has come from it except a dead game mode.

My point still stands and is more valid than ever.

Point is Colin post that info on reddit and not GW2 official forum. Do not derail this thread about argue WvW stuff. Thread is for post what Anet post on reddit and not here on Anet official forum.

;)

(edited by Qugi.2653)

Comments about Communications

in Guild Wars 2 Discussion

Posted by: NecroN.8306

NecroN.8306

So this is what this game has come to. PATHETIC! I think I’m going to join Reddit forums just so I can tell Colin and the rest of Anet how I feel, because they’ll never find out how their customer base feels in their own forums that’s for sure.

Dev quotes- from Reddit

in Guild Wars 2 Discussion

Posted by: JediYoda.1275

JediYoda.1275

This is what we need someone to step up and do this, so thank you

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

Tyria mastery-a grinding nightmare

in Guild Wars 2 Discussion

Posted by: Khisanth.2948

Khisanth.2948

That quote still confuses me to no end but what I think it means is that there’s only the one Tyria Mastery Point to be had for each chapter of the Personal Story.
So if you’ve done all of the original PS chapters on a Sylvari there’s no more points to be had if you complete the PS chapters again with an Asura and chose a different Order to join.

The stupid thing is .. if you have done it for all races nefore HoT you have got 5 points
but if you have never done it before you only get 1 point.

Personally i did it on 3 races before and got points for every of those 3 races, however
now doing it for Charr don’t gave me any more points.

And i need still 19 points, and that i am not able to get the 6 missing points from
the story really is annoying as hell .. especially since i also have mo intention to
do stupid LS2 achievements or things like collecting all ambrite weapons.

It also contradicts the in game UI. According to the achievements panel there is a separate mastery point for each race’s story section, just like you get a separate point for killing each of the triple head wurm’s heads (this is the most similar thing I can think of).

Tyria mastery-a grinding nightmare

in Guild Wars 2 Discussion

Posted by: Beldin.5498

Beldin.5498

That quote still confuses me to no end but what I think it means is that there’s only the one Tyria Mastery Point to be had for each chapter of the Personal Story.
So if you’ve done all of the original PS chapters on a Sylvari there’s no more points to be had if you complete the PS chapters again with an Asura and chose a different Order to join.

The stupid thing is .. if you have done it for all races nefore HoT you have got 5 points
but if you have never done it before you only get 1 point.

Personally i did it on 3 races before and got points for every of those 3 races, however
now doing it for Charr don’t gave me any more points.

And i need still 19 points, and that i am not able to get the 6 missing points from
the story really is annoying as hell .. especially since i also have mo intention to
do stupid LS2 achievements or things like collecting all ambrite weapons.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

So now that we got a "consume all" button....

in Guild Wars 2 Discussion

Posted by: Vephar.8475

Vephar.8475

Jesus dude. This is why I don’t save things like that, I open them right away.

Is everybody in the raids so toxic?

in Fractals, Dungeons & Raids

Posted by: Siobhan.5273

Siobhan.5273

Teamspeak has an individual mute function. Use it .

And any person that thinks grousing at their healer is a good call pretty much deserves a lesson in “the selective nature of triage.”

Heal-bot Lesson for Jerks 1: Yes. I. Let. Him. Die. And. I. Will. Again. If. He. Doesn’t. SHUT. UP.

Yup, this was Priest 101 in WoW when I first started playing a healer right after Burning Crusade launched and I got tired of playing a hunter all through Vanilla.

It worked really well.

No news since October 28th 2014. Question asked straight up! 473 times. 647 days and thread locked..

Is everybody in the raids so toxic?

in Fractals, Dungeons & Raids

Posted by: Nike.2631

Nike.2631

Teamspeak has an individual mute function. Use it .

And any person that thinks grousing at their healer is a good call pretty much deserves a lesson in “the selective nature of triage.”

Heal-bot Lesson for Jerks 1: Yes. I. Let. Him. Die. And. I. Will. Again. If. He. Doesn’t. SHUT. UP.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

If you're looking for an honest Dev answer

in Guild Wars 2 Discussion

Posted by: Kravick.4906

Kravick.4906

—all of this—

No. I pretty much have to disagree with all of this. I’ve been around a long time. I’ve seen the stupid twisted things people do. The Glassdoor thing doesn’t reek of any of it. I also only said a “few” of the positive reviews struck me as same person. I didn’t say all. Its a very common thing among HR departments to keep track of this kind of stuff within a company and fill out fake positive reviews and ask their employees to fill out a positive review to counterbalance the negative ones. These aren’t really genuine as they feel “too good” when you read them. Its very easy to spot a PRed positive review just by the tone and way its written. Its also easy to spot a rant designed to discredit a product or company done out of malice. None of the negative reviews felt malicious, and even praised aspects of the company.

Dunno if you’ve seen this, but read it. Don’t just read the headline, I mean read it. The “even the negative ones” doesn’t really apply here since rival corporations only smear products, not workplace employment. Besides, the complaints here for ANet are just to accurate and reflecting of whats going on in the game itself for it to be just random negativity.

http://business.time.com/2012/08/28/why-you-shouldnt-trust-positive-online-reviews-or-negative-ones-for-that-matter/

Stuff goes here.

(edited by Kravick.4906)

If you're looking for an honest Dev answer

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I don’t buy this. You can easily spot a fake review from the same person by how they type. Penmanship, or typing patterns, is a lot like finger prints. There are just certain words, syntax lay out, and punctuation that people subconsciously fall back on without even realizing it, and you can easily notice these patterns if you know what you’re looking for. A few of those positive reviews scream “The same person wrote this.”, but not one of those negative reviews remotely stands out as one person writing them.

It depends on the person and whether they actively try to differentiate one of the fake reviews with another. I do find it odd that you claim that some of the positive reviews on that site are likely fake yet see no issue with any of the negative ones. Perhaps you’re letting your personal bias/opinion cloud your judgement and seeing only what supports your own predetermined belief. For all we know, every review on that website could be written by a unique person who may have worked for that company. This isn’t something you can readily determine by just reading what someone writes.

Furthermore, all the negative reviews are focusing on the exact same things, and they’re not bashing the company like your typical smear campaign would. In fact, every single negative review also has very positive things to say about the company in general. Its just those key points that keep repeatedly coming up. What gives these negative reviews even more credibility is how they talk about Mike. You can tell the man is rather clueless about his own game just by the blog posts and public posts hes made. If that isn’t enough, its hit home even further by just looking at the state the game is currently in.

There’s only so many things that can be written about. Going back to what you said earlier, if every negative review is about the same thing, wouldn’t the chance of some of them being from the same person be greater? You’re also make presumptions about Mike based on your own personal opinion on how the game should be run. This really has no bearing and you’re just trying to make a connection because it just “fits” regardless as to whether there is any correlation or not.

GW2 is an utter mess. Its a game that doesn’t know what it wants to be. It had all this great content that was slashed, smashed, and gutted, leaving it all a hollow, barely working mess. We have developers actively disincentivizing already existing content to push an agenda from some clueless upper management type. Exactly what the negative reviews say is happening.

An utter mess? Really? I can still do the vast majority of the content just like I could when the game was released. The only major overhaul that they did since then was the trait system but everything else is fundamentally still the same more or less.

(edited by Ayrilana.1396)

Achievement Chests I Feel Need Some Love

in Guild Wars 2 Discussion

Posted by: Trinnitty.8256

Trinnitty.8256

What is it every 5,000 ap?, you get a big chest that’s actually decent. You’ll get 400 gems and like 20-30 gold plus other small normal things.

Yes. But at 10 AP a day from doing your daily and the few you can get from doing this or that, 5000 AP takes a long, long time to get. After 3 years and 20 thousand plus AP, I’ve gotten 4 of those. Four in 3 years is not enough to to be really considered an inducement.

And getting a full set of both armors? That’s not even attainable after 3 years by the highest level AP players.

I totally agree.

I’ve got 24,xxx ap points. I can’t believe after 3 years we are still in tyria. I thought for sure cantha xpac would have been released by now. I guess my point is it feels like anet is behind on making content and when daily ap’s became a thing they thought we would have been farther along. I just look back at gw1 and think in comparison how much more content was created in the same time span.