Showing Posts Upvoted By Bellatrixa.3546:

Black Lion Keys vs Dwarven Keys!

in Guild Wars 2 Discussion

Posted by: Auralae.7482

Auralae.7482

Coming soon to the gem store: Black Lion Key booster. You can boost your chance to get a Black Lion Key by 10% for a duration of 2 hours. Comes bundled with a glider skin, identity change kit, harvesting tool, weapon skin, and 20 unid dyes. Now on sale for just 3000 gems.

Colin on esports and combat visibility

in Guild Wars 2 Discussion

Posted by: Blockhead Magee.3092

Blockhead Magee.3092

I’m still shaking my head that they use Reddit more than their own forums to say anything.

I also believe he is lying. It was pushed out to help viewers of their twitch broadcast. When it looks like a duck and when it quacks like a duck…….

SBI

Colin on esports and combat visibility

in Guild Wars 2 Discussion

Posted by: Einlanzer.1627

Einlanzer.1627

Colin’s post shows the contempt he has for the player base, and what’s maddening is that the attitudes he’s condemning are a direct result of their consistently poor communication and quality control combined with a glacial iteration pace, and nothing else. People are going to get upset when they care a lot about a game and see it going down a bad path with no one talking to them about it. The onus is on Arenanet to properly manage their community, not all but ignore them and then blame them for the resulting malcontent.

“The reality about FX visibility is it’s consistent feedback we’ve had on every part of Gw2 for years that people can’t always see what’s going on in combat; our design, gameplay programming and FX team are putting a focus on resolving this issue together. This is most important in WvW and open world PvE where it’s the most problematic and where we need to solve this the most, though certainly impacts other parts of the game from Raids to Fractals to PvP.”

Yes, and this is why every other MMO in existence has effect sliders for people to use to minimize the visibility of other players’ effects. Forcibly removing and minimizing effects with no player control is obviously going to make a lot of people unhappy.

(edited by Einlanzer.1627)

Colin on esports and combat visibility

in Guild Wars 2 Discussion

Posted by: Einlanzer.1627

Einlanzer.1627

Oh nice. But we don’t really care. We want our skills effect back. NOW.

Sigh.
You know, this kind of behavior is probably why Anet doesn’t communicate much.

No. Anet not communicating much is why we have this kind of behavior.

Colin on esports and combat visibility

in Guild Wars 2 Discussion

Posted by: Evans.6347

Evans.6347

Aah, on Reddit. Of course, makes perfect sense. Where else could there be any communication?

And then some public shaming your community instead. Yea, I can see how this is going to keep being a thing.

I don’t even care what the message is, i’m not interested either way. But the sheer disrespect in the medium they choose to communicate and public assault on their customers is frankly unbelievable.

Joy to the world, ignorance is bliss

(edited by Evans.6347)

Colin on esports and combat visibility

in Guild Wars 2 Discussion

Posted by: BrotherBelial.3094

BrotherBelial.3094

I see ANet would rather post on reddit than there own forum…..

If they are going to post something like this on reddit, is it really that hard to copy and paste on there own forum?

Maybe people don’t use reddit, but I’m betting if people have questions or want information, the go to the games own forum, or website. Not reddit.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

Why GW1 > GW2

in Guild Wars 2 Discussion

Posted by: Draknar.5748

Draknar.5748

Because “hard-core” isn’t good for business. Just look at what catering to “hard-core” did to WildStar. You sell a lot more copies to players who aren’t looking for “hard-core” but something fun to do.

Welcome to the age of the “filthy casual” gaming. It’s not just for elitists anymore.

I agree and disagree here. Not sure where you land on the fence, but I agree hardcore is not good for business. Not anymore. But on the other side we now have people that believe they should be able to do anything they want and get whatever items they want because that’s what being casual is about and they need to cater to the casuals. Anything with even slight difficulty now is considered “hardcore” by these people and strongly opposed.

So no, hardcore content isn’t good for business, but neither is making everything stupid easy. You need to have difficulty progression and HoT is a perfect example of it being done correctly. HoT is not too hard. It’s the right amount of difficulty for level 80 maps that are designed to be harder than the current level 80 maps. People have just become too complacent and lazy. If they can’t complete it on their 1st attempt, then its too hard and not worth trying.

You used to have to get better at games to get further. First you need to jump on this mushroom, then maybe a gap. Then you have to jump over mushrooms while projectiles are being shot at you, then jump over a bigger gap that requires a run jump, then there’s mushrooms that have spikes you can’t jump on, and way more projectiles and jumps you can only make by jumping on a flying enemy.

If some of these “it’s too hard” complainers played a game like that they’d say, “whoa, a projectile? Like you expect me to have to look at it and then avoid it? WTF this isn’t Dark Souls!”

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

(edited by Draknar.5748)

ArenaNet, listen to us, and talk to us.

in Guild Wars 2 Discussion

Posted by: Aodlop.1907

Aodlop.1907

“Blizzard does a great job with communicating with their players”

I lol’d. Or maybe you’re american, but Blizz don’t give a kitten about EU realms. And their games are getting worse and worse, talking for both Warcraft & Starcraft.

This new pvp rank beside your name is dumb

in Guild Wars 2 Discussion

Posted by: Randulf.7614

Randulf.7614

Do i really have to explain why?? wow the kittens are real in the forums

Yes because ppl are failing to see why this is dumber than say other genuine problems that have cropped up like the recent visual nerf issue which has pages upon pages of complaints, for example.
This is a discussion forum, so to post on here you need to provide material for discussion.

I see no issue with the number from what i have seen. Ive seen plenty in map chat who like it.

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Tom Gore.4035

Tom Gore.4035

Naah, no hype train please.

Hype train!

Attachments:

One – Piken Square

Proof how disconnected Anet is with players

in Guild Wars 2 Discussion

Posted by: Oblivion.9032

Oblivion.9032

B-but…if Guild Wars 2 fixes things for the better, they would be doing something good and actually benefit the players! We can’t have that now, can we? /sarcasm

Since the end of 2014, I feel as if Arenanet has produced more failures than success, both pre and post Heart of Thorns. Certainly the story is something that I enjoy and love, but it all just feels as if the rest of the game has lost its luster.

Here, have a bunch of complaints. These are all my personal opinions and responses to Arenanet’s content, so feel free to ignore them.

1) Gem-gated living story. You must pay to access content. Paywall. Though it doesn’t break the “buy once, play forever” promise, it is quite sad to see this.

2) Outfits. Some players want them, but most of them don’t like them. Style is subjective, but outfits defeat the purpose of customization, and Arenanet clearly hinders or does not support customization with the release of more outfits every update. What happened to armor skins or weapon skins? Oh right, RNG.

3) RNG drops. Example: the invisible footwear is over 2,000 gold on the market. It is nearly impossible to get and requires a ludicrous amount of gold to obtain. While players wanted a hide slot, Arenanet gave players the middle finger and made it a next-to-impossible drop from Heart of Thorns.

4) Mordrem Invasion. I will never forget what a disastrous event this was for one weekend. This was poorly executed in every manner and the developers should be ashamed for even trying to defend this as “good.”

5) Nerfing dungeon rewards. Scarcity is important, but ruining the economy is not a good way to ensure it happens. By nerfing the dungeon rewards, high-leveled players will not want to do them anymore. Why does Arenanet not want players to…play the game? And another thing, pushing for players to buy gems to convert to gold? I’ve seen the advertisement in the gem store for this, it’s disgusting.

6) Outfit bundles. 2000 gems for a glider, a dye kit, an outfit, and other junk I don’t want together is not a very good incentive to buy items from the gem store. I don’t want bundles. I want to buy them individually.

7) “Reducing the visual noise of [XXX].” There are multitudes of bugs to fix, many things to address, an economy to fix, more things to introduce, and Arenanet believes the elementalist’s fireball is “too visually loud.” Players were not complaining about this. I hesitate to even think who would complain to Arenanet among the multitude of other major bugs to say “graphically, the fireball is too good. You should tone it down.” Remember when they changed the warhorn audio noise? Just…why? Why was this changed in the first place? Is this a substitution for innovation?

8) Not releasing old skins/content. Bunny ears, Aviators, etc. No response from Arenanet. What happened to communicating with players? And why does Arenanet choose to find other ludicrous ways to make money with useless items and bundles when players have been demanding these skins back?

Remember the Super Adventure Box? That was fun! But…Arenanet clearly doesn’t want fun, so they took it away. And it’s not coming back.

Arenanet: We need to get more players to buy things from the gem store, how do we do it?

Players: Release the old skins! We will buy them!

Arenanet: Got it, we’ll bundle outfits and other useless items together in an expensive package. That will definitely work. Or gem-gate things. Anything that players really want as a skin…I think 1,000 gold+ is a good amount.

9) E-Sports. What is this sudden push towards e-Sports for? Something only less than a handful of players of Guild Wars 2 I predict watch; why push for this when Arenanet could be fixing bugs? Even in PVP? Rebalancing classes? Nothing? For a PVP e-sports event?

Solution: For the sake of being constructive, FIX IT. Primarily, reverse changes that didn’t need to be made. Stop selling bundles. Stop this continuous chain of taking away content. Communicate with players and actually utilize feedback. Halt the backwards “innovation.” Maybe new instruments? These were great, why stop?

Arenanet, please. Most of the world hasn’t even been released yet besides the content-less base Tyria -in which you removed most of the rewarding content from- and the Maguuma Jungle, and I feel like the game is already going to come to a complete standstill after Heart of Thorns. I’ll most likely still play it still, because I like the game, but I don’t exactly love it as I did much anymore because of these…“new innovations.”

TL;DR Arenanet presently prides itself with quantity over quality. The “10/10” quality of Guild Wars 2 is gone. At best with the given state of the game I would give it a 7/10.

/endrantpost.

central Tyria mastery points (non-HOT)

in Guild Wars 2 Discussion

Posted by: Lian Olsam.9541

Lian Olsam.9541

Just as a heads up, the Mastery Points for Personal Story are awarded on a per-chapter basis. So once you complete Chapter 1 and earn the Achievement for it, you’ve earned the Mastery Point for Chapter 1. This includes each different starting storyline: I believe the right names are: Graduation Day, For The Legion!, Crime and Punishment, Rising to the Challenge, and Waking from the Nightmare. Similarly, whichever Order you join, there’s just one Mastery Point there.
Hopefully this helps clarify the total number of Mastery Points you should be expecting from your previous accomplishments in Tyria. That said, the different stories really are fantastic, and should definitely be experienced, but for your own pleasure, and not for Mastery Points.
If any of you still think you are missing MPs from Achievements you’ve completed, let us know via the in-game Bug Report tool and we’ll try to identify if there’s a bigger issue happening.

There are multiple threads (now merged) indicating that this is a bigger problem https://forum-en.gw2archive.eu/forum/support/bugs/Missing-Tyria-mastery-points-Merged/page/2

Also, I’ve BEEN reporting the bug and sending tickets since it STARTED and haven’t gotten anything other then the default response.

Same here i ve also done the ingame bug report but i ve got no answer

central Tyria mastery points (non-HOT)

in Guild Wars 2 Discussion

Posted by: kickingshoes.2410

kickingshoes.2410

Just as a heads up, the Mastery Points for Personal Story are awarded on a per-chapter basis. So once you complete Chapter 1 and earn the Achievement for it, you’ve earned the Mastery Point for Chapter 1. This includes each different starting storyline: I believe the right names are: Graduation Day, For The Legion!, Crime and Punishment, Rising to the Challenge, and Waking from the Nightmare. Similarly, whichever Order you join, there’s just one Mastery Point there.
Hopefully this helps clarify the total number of Mastery Points you should be expecting from your previous accomplishments in Tyria. That said, the different stories really are fantastic, and should definitely be experienced, but for your own pleasure, and not for Mastery Points.
If any of you still think you are missing MPs from Achievements you’ve completed, let us know via the in-game Bug Report tool and we’ll try to identify if there’s a bigger issue happening.

There are multiple threads (now merged) indicating that this is a bigger problem https://forum-en.gw2archive.eu/forum/support/bugs/Missing-Tyria-mastery-points-Merged/page/2

Also, I’ve BEEN reporting the bug and sending tickets since it STARTED and haven’t gotten anything other then the default response.

central Tyria mastery points (non-HOT)

in Guild Wars 2 Discussion

Posted by: Heezdedjim.8902

Heezdedjim.8902

Just as a heads up, the Mastery Points for Personal Story are awarded on a per-chapter basis. So once you complete Chapter 1 and earn the Achievement for it, you’ve earned the Mastery Point for Chapter 1. This includes each different starting storyline: I believe the right names are: Graduation Day, For The Legion!, Crime and Punishment, Rising to the Challenge, and Waking from the Nightmare. Similarly, whichever Order you join, there’s just one Mastery Point there.
Hopefully this helps clarify the total number of Mastery Points you should be expecting from your previous accomplishments in Tyria. That said, the different stories really are fantastic, and should definitely be experienced, but for your own pleasure, and not for Mastery Points. If any of you still think you are missing MPs from Achievements you’ve completed, let us know via the in-game Bug Report tool and we’ll try to identify if there’s a bigger issue happening.

This response indicates to me that you do not fully understand that there is a bigger issue happening. I have bug reported it in game, no response. I posted in a thread on here, no response. I have seen at least five or six other threads with multiple responses on here saying people are having the same issue. But, you have not yet actually responded to and acknowledged this problem in a single one of those threads or bug reports.

The problem is this: If you completed the races and orders personal story steps before the launch of HoT, then you will have points awarded — 3 for each race’s complete story, and 5 total for the completed story for all three orders. But if you complete those same story steps today, then you will not get the points, even though the completed step shows up with a mastery point icon.

I don’t think you all actually understand that this means that there are 20 out of 22 possible mastery points in the personal story that currently cannot be earned.

I think you should take a look at the wiki, and take a look at the Hero section of the achievements window in-game on a character that has all story segments completed, and actually count up the points that are shown as supposed to be awarded.

According to all the information we have been given by you, there are supposed to be 3 points for fully completing a racial story (a total of 15 points from playing all races through) and 5 points from doing all the steps of all three orders, up until just before the final two chapters.

Again, look at this page:

https://wiki.guildwars2.com/wiki/Hero_

This is where I am getting this information from. There are fully 20 points that cannot be earned from the personal story that are indicated as being awarded from all those race stories, starting with “Crime and Punishment” straight on through the order stories all the way to “This Far, No Further.”

Also, I have confirmed with multiple guild mates that people who did these exact same steps before HoT launched did get points awarded for them by the retroactive one-time points catch up thing you did. But anyone who completes these steps after HoT launched is not getting the points. The achievements display with a mastery point icon in-game after they’re completed. We just don’t get the actual points.

And again, as I stated, this has been bug reported multiple times, and there are multiple threads with dozens of people complaining about the same issue. There is a thread right now on the first page of the bug reports forum about it. Search in there and you will find at least half a dozen others on the same topic with multiple reports.

And yet your comment that I quoted here seems to be saying that you all are not even aware that there is a problem. Which may explain why this issue still has not been fixed, or even acknowledged at all, more than a month after this system launched.

(edited by Heezdedjim.8902)

TD META [LUCK] Guide to succeed!

in Guild Wars 2: Heart of Thorns

Posted by: Nekomi.9562

Nekomi.9562

The problem with succeeding at the TD meta is not knowing what to do, it’s about finding your way to a map that has 100-odd other players who also know what to do.

If you do not sit down and “put up” with people who do not know what to do how will anyone ever learn? This is pretty much the kind of attitude that makes TD so challenging.

You go in with the attitude of…

“Wow you don’t know how to do this event? Get the kittened out”

We go in to help people finish their collections and also learn That lane specifically be it SCAR, RATA or OGRE. Nuhoch is normally left to the experienced players.

If there is evil in this world… It lurks in the hearts of men.

Ascended or go home...

in Fractals, Dungeons & Raids

Posted by: Juclesia Elcritian.8410

Juclesia Elcritian.8410

The best gear shouldnt have existed in the first place. It was only added because of people that complained about nothing to do.

No one complained in GW1 when you could buy from the NPC in the city the best gear in the game statwise. And it basically cost the equivalent of 5g.

That's enough!

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

How long does the game last when all the “scrubs” leave. I would lay money that those same “scrubs” bought the vast majority of gems with cash. Reduced gem sales = less content development.

Most complaints on the forum are from people with arguments such as “I have a job, family etc, and I only have 1 or 2 hours per day to play so I don’t have time to raid or think about the content instead of #1111 my way to the top.”
Now you want to tell me that these players buy gems for real money?!

Think there for a sec…

Also just because the forums are flooded with doom n’ gloom, it does not mean that the actual playerbase is. Players that are actually casual, do not go to the forums to
spend their whole free time in order to cry.

Multiple maps are full all the time, countless T4 metas are being completed daily, there are lots of raiding activity through LFG and guilds, PvP has a rising population and WvW is getting a big revamp. The game is nowhere near to it’s death. It has more life than it ever had.

You guys really have zero understanding of how anything works. There has to be a mix of content, or ANet alienates too many players to keep developing the game.

There IS a mix of content. There is a facerolling Tyria, and there’s a medium difficulty HoT. You make it sound like they ripped your character from Tyria and theyteleported him to Drangleic…

That's enough!

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

We were stuck with a scrub-friendly (there’s a difference between casual friendly and scrub-friendly) content for 3 years. We were sick n’ tired of it.

wow
Someone forced you to stay among all these scrubs for 3 years??
Why didnt any of you call the police?

I never stayed. I was taking huge breaks over time out of boredom and/or playing other better MMOs / Single player games.
So did a huge part of the population. In fact many people just logged in once every other week to do their 1 hour worth of Living Story episode and logged off.
This is where GW2 population was heading if they continued releasing content for 8year old kids.

I consider myself a casual player. Not a scrub who just wants to #1111 his way to the end while watching Netflix.

That's enough!

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Why even bother?

Some people do not appreciate awesome design on maps, do not appreciate challenging content, do not appreciate having to actually work towards something.

Some people want generic MMO maps where everything could be solo’ed. Some people are here just for the rewards. Give them a super-mario map with a legendary item upon completion and they will take it a hundred times rather than playing HoT.

Can you really put any reason to them?

GW1 is one of the most solo friendly MMO ever, and GW2 is very solo-friendly as well. It was never a hardcore focused game.

It is still very solo friendly and still nowhere even close to be considered hardcore. Many players including myself have run ALL the HoT content while solo and have had zero problems. Even a good percentage of hero points can be solo’ed when mechanics and class allows it.

Those complains are from people who expect to run the content (#11111) while also speaking on facebook, while also being on skype call with a friend or two, while also watching Netflix. If it’s too hard focusing and playing a game that requires a bit of thinking, then HoT is not for you. End of story!
We were stuck with a scrub-friendly (there’s a difference between casual friendly and scrub-friendly) content for 3 years. We were sick n’ tired of it. The devs listened to us and made something worth paying and/or playing.

Some people do not appreciate awesome design on maps, do not appreciate challenging content, do not appreciate having to actually work towards something.

Some players who don’t like HoT don’t think the map design is “awesome”, don’t think its very challenging, and don’t think there’s anything worth working toward.

No fun, no goal, no HoT for me.

Then they can stop playing?

We didn’t force you to pre-order HoT. We didn’t force you to buy it. You knew that it was not gonna be scrub-like content. They stated that multiple times.

Don’t like it, don’t buy it, don’t play it.

That's enough!

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Why even bother?

Some people do not appreciate awesome design on maps, do not appreciate challenging content, do not appreciate having to actually work towards something.

Some people want generic MMO maps where everything could be solo’ed. Some people are here just for the rewards. Give them a super-mario map with a legendary item upon completion and they will take it a hundred times rather than playing HoT.

Can you really put any reason to them?