Showing Posts Upvoted By Bellatrixa.3546:

my wishlist for guild war 3

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

No thanks to gw3. I have no wish to leave all my chars, progression, gold, items, weapons and armor to start over AGAIN like I did from Guild Wars 1 to Guild Wars 2.

starting all over again is part of the fun!

“Losing” all my chars that I spent years playing on because ANet wanted to start over wasn’t. “Losing” on my chars that I’ve spent years playing on because gw3 is made, won’t be either.

If starting over is so much fun, I recomend you give away all your stuff and delete your chars so you can enjoy the experience of starting afresh.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

my wishlist for guild war 3

in Guild Wars 2 Discussion

Posted by: Adine.2184

Adine.2184

I hope they make the graphics better so you dont quit tbh!!!

thx, i have high hopes for the guild war franchise it is right now my favorite game and the game i played the most, I have clocked in 5000 hours total played!

Have you played Guild War 1? It’s still a pretty game imo

no i have never tried guild war 1! but guild war 2 hooked me!

You need to . you will see the game in a whole new light after playing GW1 . I would suggest starting with Prophesies if you want to give it a shot .

really? but honestly after experience guild war 2 and getting hooked on the beautiful graphic, it will be really hard to go back to that bad graphic!

Yes really . Several people who have gone from GW2 to GW1 have said just that because they have experienced the lore instead of just read it . Also the graphics aint that bad for being a 10 year old game .

my wishlist for guild war 3

in Guild Wars 2 Discussion

Posted by: uhohhotdog.3598

uhohhotdog.3598

Guild wars 3 won’t happen until guild wars 2 is dead. They will be releasing many expansions as long as people are still buying.

Only reason they went with guild wars 2 instead of more gw1 expansions is because the gw1 engine had to be completely rewritten in order to make the changes they wanted to make. I don’t think that’s an issue this time

ArenaNet... personal damage meter ?

in Guild Wars 2 Discussion

Posted by: Nemesis.8593

Nemesis.8593

Arena net please don’t add a damage meter, this will only create elitism! I really don’t want this game to turn into wow!

Let me give you an example, in world of Warcraft there are raids, and in every raid there are will be failiure the first try! After each failure people start whining and blame each other, and in the end the raid lead is forced by everyone to boot the lowest dps, lowest heal. In all honesty 1 wipe is ok and just to boot people for 1 failure is just stupid I don’t want this game to turn into wow thank you!

Guild War 2 have the best community and the friendliest players I don’t want that to change. In all honesty I don’t mind carrying a bad player no matter how difficult the content is thank you!

Would you be against a personal damage meter that only you can see?

no! however that still have the potential to create elitism for example guilds forcing people to post their best dps!

Yes but why did we need another thread for this.

Yeah… force to post your DPS is so bad… especially since your DPS variate insanely based on your comp and encounter so they literally can’t force you… because at Bloomhunger you have 15k DPS with one comp, 25K DPS with perma alacrity… and the same build will give you 7K DPS at flame shaman.

Guilds right now just force you to use the “meta builds” and “meta comps” which were created based on fake math.

Making comps and builds based on real numbers and finally taking into consideration the mechanics of fights, which no one has done with math… is such a bad thing…

I’ve seen thousands of “meta or GTFO”, “READ OR KICK”, “META KNOW YOUR kitten” LFG groups for the past 2 years…

Having the a tool which will make people eventually realize that they can not play the game based on fake math which never resembles reality… thus they should stop kicking and discriminating and that playing full zerker melee vs a boss with perma prot, deadly AoE attacks and power invulnerability shield may not be such a good idea after all…

IS… WRONG… because you said so.

Q1: what build(s) do you use now, and where did you get them from ?
Q2: have you ever vote kicked another player out of a pug group, based on what ?

A1 i use full zerker, because thats give you the best dps. and it has been tested by time and thats what all top players use, and thats good enough for me!
A2 I have never kicked any player until after HOT release, I kicked players who obviously don’t have HOT, because I feel they can not contribute as much damage due to the lack of elite specialization, and I dont like people leeching (when they are playing for free and I have to pay 50 dollars!)

Exactly as i thought…

1. Berzerker does not give out the best DPS, and a damage meter would prove that in a day.
2. All of the spreadsheets are wrong, unless you want to tell me DPS uptime, perma protection, power invulnerability mechanics, dodge… and so on do not change the outcome of a fight at all, in which case… oh dear god…
3. Everything you think you know about the game, based on which you now kick other players… has been thought to you by the “self proclaimed top players” based on 100% fake math which no one can prove in reality

You play the game wrong, kick others who actually contribute… and are against the tool which would put an end to that.

Thank you for your contribution, that’s all i needed.

This individual also said “if you think Guild Wars 2 has an elitist community that kicks people and what not you are off your meds”, as if to further prove my point…

This is exactly why we need a personal damage meter.

Nemesis Youtube channel - necromancer & mesmer tutorials, PvP and more…

Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.

ArenaNet... personal damage meter ?

in Guild Wars 2 Discussion

Posted by: Purple Miku.7032

Purple Miku.7032

Lmfao, “create elitism.”

Such an ignorant thing to say. Elitism exists on all games and is already and has been rampant throughout GW2 since launch and will always exist. As long as there’s a disparity of skill level, which there always will be, then there will always be people who get fed up with crappy players being on their team and will try to avoid it happening.

There’s literally no possible way to completely eliminate elitism from happening in combat oriented settings unless you normalise any and all possible output from every single piece of equipment, skill, and level of all players in the game.

ArenaNet... personal damage meter ?

in Guild Wars 2 Discussion

Posted by: Citronvand.2837

Citronvand.2837

no! however that still have the potential to create elitism for example guilds forcing people to post their best dps!

Sure. But would you join such a guild? I wouldn’t. It’s like those guilds that requires 100% representation, just kitten off. But with a personal DPS meter we could gain a lot of info, showing for instance that zerk meta is in fact not be-all end-all. That class X vs class Y is in fact not as bad even though the theoretical DPS shows it is.

ArenaNet... personal damage meter ?

in Guild Wars 2 Discussion

Posted by: Andraus.3874

Andraus.3874

Arena net please don’t add a damage meter, this will only create elitism! I really don’t want this game to turn into wow!

Let me give you an example, in world of Warcraft there are raids, and in every raid there are will be failiure the first try! After each failure people start whining and blame each other, and in the end the raid lead is forced by everyone to boot the lowest dps, lowest heal. In all honesty 1 wipe is ok and just to boot people for 1 failure is just stupid I don’t want this game to turn into wow thank you!

Guild War 2 have the best community and the friendliest players I don’t want that to change. In all honesty I don’t mind carrying a bad player no matter how difficult the content is thank you!

Would you be against a personal damage meter that only you can see?

no! however that still have the potential to create elitism for example guilds forcing people to post their best dps!

Yes but why did we need another thread for this.

ArenaNet... personal damage meter ?

in Guild Wars 2 Discussion

Posted by: Andraus.3874

Andraus.3874

Yep totally needed a new thread for this…..

HoT Vs EotN Expansions

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

If I remember correctly, the EotN armor were just re-skins of existing armor. Kind of like how a lot of the dungeons were copy and pasted from other dungeons.

the reskins had some things added to them, some of them had different places you could color them. Most were not reskins though. You can look through them, the GW1 wiki was quite extensive.

Re-skins are where you have essentially the same model but just change the textures. The wiki has the comparisons.

Here’s one for warrior.

http://wiki.guildwars.com/wiki/Warrior_Monument_armor/Male_comparison

HoT Vs EotN Expansions

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

The comparison is only fair if you make it at the “end” of HoT’s lifecycle rather that at the start.

I’m expecting loads of new content to be added into HoT over the coming months/years. A living story or two, more gear, more raids, moar lootz etc.
Compare core GW2 with how it was when it started. Today HoT does not seem to offer much (especially to me personally) but it will grow and develop.

Yeah but it’s not really how expansions work.
See – Anet ran with HoT as an expansion – an expansion is a thing that brings a lot of features to your core game at one specific time and that you pay a sum of money to get.

HoT is not living world. HoT is not early access – it is an expansion.

Sure they might add new things to the game (Core GW2+HoT now) but that doesn’t mean these are things that came with HoT since they did not.

Buying a car only to have “features” such as climate control, ABS and whatnot be shipped to you at a later time is not something that’s normal.

It’s a mistake to judge HoT in light of things that will be added in the future considering they marketed an expansion and no early access.

Living Story is already a part of the GW2 franchise and is free for everybody so it cannot under any circumstances be considered part of HoT or considered relevant content that came with HoT – since it did not.

The ultimate problem with HoT is that when they marketed it they went about it like “buy our new expansion and get this and that and this and all these new things” – people preordered only to later find that “some of the stuff will come later after the expansion’s release because reasons”.

I get that they didn’t have all the stuff ready at once – but that should have been known to people on the day they opened up the game for preorder – not in a blog post a while after telling us “uhm yeah, so raids and legendary weapons are going to come after the release of HoT – and you’re only getting 3 new legendary weapons”.

I disagree. The people who didn’t get HoT won’t be getting the new living story for free. We know it’s going to take place in the new zones and we know they can’t get to it.

Hot is like a combination expansion/season pass, just as Guild Wars 2 was. It’s a hybrid model. I’m not sure why some people can’t see this.

HoT Vs EotN Expansions

in Guild Wars 2: Heart of Thorns

Posted by: Maximillian Greil.1965

Maximillian Greil.1965

I’d take the four maps I got with HoT over all the maps in EotN any day. The complexity of these maps is astounding.

Don’t get me wrong, I loved Eye of the North. But then, we haven’t seen raids yet, and Eye of the North didn’t have expansion content coming in reguilarly either. We have to see what the new content delivery cadence is. Also EotN offered nothing at all for PvP.

The maps – that’s preference. I hate the convoluted mess some maps are.
Still – the fact that we haven’t seen Raids yet is another reason HoT falls short for me – we all paid for the Xpac only to have parts of it held off until later – we weren’t told this would be the case and many had preordered already. See my post above.

Also I don’t see how having content coming in via the Living World somehow gets attributed to HoT now.

This stance I consider too far on the harsh side towards arenanet. We knew living world would require HoT, so that is a part of the expansion. It’s similar to buying a season pass.

HoT Vs EotN Expansions

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I’d take the four maps I got with HoT over all the maps in EotN any day. The complexity of these maps is astounding.

Don’t get me wrong, I loved Eye of the North. But then, we haven’t seen raids yet, and Eye of the North didn’t have expansion content coming in reguilarly either. We have to see what the new content delivery cadence is. Also EotN offered nothing at all for PvP.

HoT Vs EotN Expansions

in Guild Wars 2: Heart of Thorns

Posted by: DoctorDing.5890

DoctorDing.5890

The comparison is only fair if you make it at the “end” of HoT’s lifecycle rather that at the start.

I’m expecting loads of new content to be added into HoT over the coming months/years. A living story or two, more gear, more raids, moar lootz etc.
Compare core GW2 with how it was when it started. Today HoT does not seem to offer much (especially to me personally) but it will grow and develop.

HoT Vs EotN Expansions

in Guild Wars 2: Heart of Thorns

Posted by: Pakkazull.6894

Pakkazull.6894

Well, you gotta remember that most, if not all, of those “18 dungeons” were straight up kitten and/or copies of other dungeons. As to skills, HoT brings almost as many as EotN if you consider both weapon skills and slot skills, maybe even as much or more if you consider traits and new class mechanics (can’t be bothered to make an exact count).

Regarding armor sets, well, it’s understandable that EotN had more of them considering they only really had to fit two templates (human male or human female), as opposed to the various races, body types and armor types in GW2. That said, lack of new armor sets is one of my main complaints with HoT (together with short story and absurd guild hall decoration prices).

Maybe EotN had more content per se, but one should take into account that it was more of a content expansion and didn’t really bring any new features (except Hall of Monuments), whereas HoT is perhaps a bit lighter on content but brings plenty of features (gliding, masteries, guild halls).

All in all, I’ve had more fun in HoT so far, but I do kind of wish it had perhaps one or two more zones, some additional armor sets and a more fleshed out story. For me, how raids, living story and PvP leagues turn out will decide if this is merely a good expansion, or a great expansion.

(edited by Pakkazull.6894)

HoT Vs EotN Expansions

in Guild Wars 2: Heart of Thorns

Posted by: Gendou.9620

Gendou.9620

You are comparing apples and oranges bro; both of these games are entirely different concepts of content where one is dynamically always active and one is completely instanced(making content much easier to create in large quantities). Anet already stated they wanted a living world, but people seem to think this is some easy task…. This isnt some WoW map with stationary npcs and flat terrain that a team can just regurgitate out. Yeah places like southsun cove were thrown out, but these maps are built around huge meta events and are much larger on an XYZ scale(even if people can’t wrap their head around this concept due to two dimensional map views).

Request Mob Nerf: Mordrem Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Tom Gore.4035

Tom Gore.4035

I guess Anet listened to the feedback and found that the majority of their playerbase wanted more challenge?

Not likely, but they at least found some that did and listened to them, or just wanted to do it for their own reasons, in any case there has been an equally loud backlash, so now they have to evaluate whether they believe further course correction is necessary. Again, it’s my personal stance that they should honor the players who made the game a success over the past three years, rather than those who wanted something entirely different from the game.

Just by reading this thread I can see that more people are defending the new more difficult content than those who complain about it. Add in the fact that usually those who like the content are playing and not complaining on the forums, and I’m pretty sure it was the majority that wished for more challenge. And they were players of the “old content” aswell, just like you, and just like you they contributed to the success of the game.

I find it very hard to believe Anet would have deliberately done changes to their game against the majority of their players’ wishes. That would be just plain bad business.

One – Piken Square

Request Mob Nerf: Mordrem Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Tom Gore.4035

Tom Gore.4035

then why not play the suggested “game” and similar instead of insisting to change GW2?

Yes, exactly. For people who didn’t find the content of GW2 “challenging enough” for their tastes, why ruin GW2 instead of playing a more challenging game?

Touche!

I guess Anet listened to the feedback and found that the majority of their playerbase wanted more challenge?

One – Piken Square

Request Mob Nerf: Mordrem Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Tom Gore.4035

Tom Gore.4035

The whole HoT area is designed to make sure players never really want to go there. With the confusing layout and long empty paths that get you nowhere. With areas that simply kill you because you have not reached mastery XX in specific line. And the enemies, all those enemies that have godly skills and mechanics never before seen in other game areas. As a player you can feel the hatred from developers, you can sense the joy game designers get from punishing the customers and how much time they have spent figuring out endless ways to make you miserable.

If you feel miserable when challenged, why do you play computer games? Why not just grind FarmVille 2 or watch TV if all you want is to see stuff move on the screen and not having to worry about getting “killed”?

One – Piken Square

Request Mob Nerf: Mordrem Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Raziel.4216

Raziel.4216

Anyone who counters onohi’s claims or asks why “his lot” of people are somehow special (which is pretty much the whole basis for his argument) is a troll.

Always goes like this:

Onohi: a lot of people don’t like this
Anyone else: who’s this lot of people?
Onohi: I’ll ignore those trolls.

I’m no longer going to engage with the “numbers trolls.” If you do not believe this is an issue cared about by an amount of players worth worrying about then I can’t convince you otherwise.

Oh but you can, easily, you see the rest of us here don’t have a magic ball so we don’t know what “a lot” of people want, but you always do (or at least in every whining topic mentioned in my previous post), so maybe you should share one of your sources.

Plenty of others at the time were very negative about exactly what we got, elitist rewards, elitist content, inter-player strife over these things, etc.

Arenanet clearly said that raids are not for everyone, this is part of the design it’s the HARDCORE content asked for in CDIs of course someone’s not going to like it. But once again your argument falls into the “my lot is special” kind so will you, – for the first time – provide a valid source for the “lot” of people who agree with you?

If Legend of Zelda came out tomorrow, the usual
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc

(edited by Raziel.4216)

Request Mob Nerf: Mordrem Sniper

in Guild Wars 2: Heart of Thorns

Posted by: TexZero.7910

TexZero.7910

I’m no longer going to engage with the “numbers trolls.”

Apparently any counter claim to your assertion is now trolling ?

Good to know.

The entire thread is a poor display of players not adapting to harder AI and learning the fights.
You’ve been given countless tips and tricks to deal with them, use them.

Request Mob Nerf: Mordrem Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Eval.2371

Eval.2371

Dude. The expansion was advertised as increasing the difficulty to bring in challenging content. On that anet has delivered some challenging mobs.

Yeah, but a lot of people seem to not like them, so maybe they should be changed.

Well I like them and a lot of other people seem to as well. It seems more like a few people dont like them and a lot, do find them reasonable/like them.

If you nerf this, then there is no reason to nerf a majority of the other well made mobs in the jungle and then suddenly the difficulty isnt there at all anymore. The point of the difficulty is to get people ready for raids.

Most players have no interest in raids. They need to remember that GW2 largely exists as an ESCAPE from the raiding culture of other MMOs. “Getting people ready for raids” is not a good excuse for. . . anything.

Well again one of anets major selling points of HoT was raids. Idk what you read before buying but you obviously missed something. The expansion isnt for you then. Maybe you should be contacting anet for a full refund because your not going to enjoy one bit of what is coming.

If you really don’t like that kind of difficulty great, there is 3 years of well developed easy base game that you can have countless hours in.

You can’t say “well you can just pay the content you’ve been playing for three years.” The reason most of us bought the expansion was for NEW content, so the NEW content needs to be for us as well.

Yes you can just continue playing the same content.

You didn’t just buy new content, you bought increased difficulty too. I hate to burst your buttercups but HoT was advertised as challenging group content, a pvp revamp, challenging raids, some new legendarys, pve story, 4 new challenging maps, guild halls with adventure and challenge, and new borderlands. Go read any of the reveal posts.

I can honestly say I cannot tell at this point if your a troll or your this genuinely disconnected. Please go back to the news sections and actually “read the box” of what you purchased.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

Request Mob Nerf: Mordrem Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Raziel.4216

Raziel.4216

^ He’s genuine, it’s not a troll.
His post record shows a history of complaining about:
- Scribes cost
- Raids
- Mob dificulty
- Adventure dificulty
- Hero point dificulty
- Precursors
- Mastery progression
(btw in all of these he talks about what “a lot of people” like or don’t like)

And that’s just the first 2 pages, if you don’t like anything the expansion has to offer (and was advertised for months prior to release) then maybe you should either
a) Research a product before you buy it.
b) Get ready to do a lot of refunds.

If Legend of Zelda came out tomorrow, the usual
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc

Request Mob Nerf: Mordrem Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Raziel.4216

Raziel.4216

Therefore, I’ll just claim that less than 1% of the player population feels the same way you do, and my claim is just as valid.

Ok, you claim only 1% dislike the difficulty of certain enemies, I’ll claim that only 1% do like them, that cancels each other our, and is all irrelevant either way. Neither of us has the tools to prove any large numbers, we both have our own suspicious as to where the breakdown lies. Again, it is ANet’s job to determine how large each camp is, and decide what to do about that. Stop trying to make the case otherwise.

Never claimed I had a better case, I’m simply calling out your baseless claims.
This is not the first topic where you somehow talk for “a lot of people”.

If Legend of Zelda came out tomorrow, the usual
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc

Request Mob Nerf: Mordrem Sniper

in Guild Wars 2: Heart of Thorns

Posted by: I See No Tomorrow.7302

I See No Tomorrow.7302

So I’m not going to engage with the mess that this thread has inevitably become and instead engage with the OP

I agree that the snipers are a huge pain. Should they be nerfed? I don’t think so. I’m not the most competent player so I’ve definitely been killed a few times by the snipers, but more often than not they don’t survive the encounter.

I think the purpose is to approach fights in a little more mindful fashion, prioritize targets that could be more dangerous and take them out. It’s like the addition of menders. If you don’t target them they can heal other mordrem. If you don’t target a sniper it can kill you quickly if you don’t pay attention. I think that the extra attention that we need to give to some fights is a welcome addition tbh, it prevents things from feeling like a walk in the park (or stumble, if we’re in Orr) like the rest of open world PvE in central Tyria.

Request Mob Nerf: Mordrem Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Raziel.4216

Raziel.4216

anecdotal.

Obviously, as is any account to the contrary. All we know is that some people feel one way and other people feel the opposite, and both people are entitled to feel that way. It’s up to ANet to figure out how many people fit into each group and what to do about that.

You continue to claim that “a lot of people” feel the same way without providing any sort of verifiable source.
Therefore, I’ll just claim that less than 1% of the player population feels the same way you do, and my claim is just as valid.

If Legend of Zelda came out tomorrow, the usual
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc

Request Mob Nerf: Mordrem Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Kal Spiro.9745

Kal Spiro.9745

I’m sorry that you think that every special little snow flake deserves a trophy just for showing up, but they don’t.

And that includes those that want a more challenging experience out of a game that was made successful by a lower-challenge experience. Just because you want it, doesn’t mean that it’s best for the game, and telling complainers to stop complaining isn’t going to make anything any better.

I never told anyone to stop complaining. They can complain as much as they want, so can you. The thing we’re saying needs to stop is the demand that content be lowered to the skill level of the complainers just because they can’t handle it. Being a lowest common denominator game is not what made it successful. It was the step away from themepark design, allowing players to level however and whereever they pleased without making content trivial just because it’s underleveled. It’s the lack of a gear treadmill. The step away from “traditional” MMOs, not being easier than dirt.

HoT was made and marketed as END GAME content. That means it’s designed to be a step up and if you want to participate you are required to be a step up. That is the specific design and ANet’s intention. It makes no difference if you’re not comfortable with that step, or if some people aren’t capable of making it. This is what ANet wants for the game, and what numerous people want for the game as well.

For every person who can’t cope there are numerous people who can handle the content just fine. ANet wants you to play harder, and the majority can handle it. Therefore the minority don’t get the dumbed down version.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Request Mob Nerf: Mordrem Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Kulvar.1239

Kulvar.1239

…. Anet has said that this new xpac was suppose to be harder then the core stuff.

It’s irrelevant what ANet said somewhere on the net. What matters is what they say on the webpage where they sell the product. And it doesn’t say anything about it being harder on there.

https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/

The Heart of Maguuma will be home to some of the most challenging combat in Guild Wars 2

https://www.guildwars2.com/en/news/gameplay-features-making-the-most-of-maguuma/

We also included special difficult-to-attain achievements with specific challenging conditions

https://www.guildwars2.com/en/news/raids-in-guild-wars-2/

You asked for the ultimate challenging content in Guild Wars 2

Do you still think they never gave any hint? :)

Request Mob Nerf: Mordrem Sniper

in Guild Wars 2: Heart of Thorns

Posted by: Eval.2371

Eval.2371

The reason people are telling you this is because you’re crying over nothing. What you call an “OP” mob many others see as perfectly reasonable. Instead of learning why these people say it’s perfectly reasonable you come to the forums to complain.

I fully understand why these people say it’s perfectly reasonable. I know everything they know on the issue. I just disagree with their opinions on the matter.

Dude. The expansion was advertised as increasing the difficulty to bring in challenging content. On that anet has delivered some challenging mobs. Snipers being one of them. It’s not by bad design that they are strong either. You can clearly see both when they lock onto you and the line field they leave behind. Lowering these mods adds nothing to the game and takes away a creatively well thought out mob.

If you nerf this, then there is no reason to nerf a majority of the other well made mobs in the jungle and then suddenly the difficulty isnt there at all anymore. The point of the difficulty is to get people ready for raids. What are you going to do when you face them? ask for nerfs? Seriously this isnt dark souls. The majority of the game you can still play standing still pressing one(sometimes 2). There is a difference between casual and lazy. Your posts and reasoning to me sound like the latter.

I’m sorry that you think that every special little snow flake deserves a trophy just for showing up, but they don’t.

And that includes those that want a more challenging experience out of a game that was made successful by a lower-challenge experience. Just because you want it, doesn’t mean that it’s best for the game, and telling complainers to stop complaining isn’t going to make anything any better.

Just because you want the difficulty lowered doesnt mean its better for the game either. When people are not challenged they get bored they move on anet loses out on someone that would be spending money in the gem shop its no different than losing you. I’ll iterate on this again, a large focal point of the expansion is increased difficulty. Many people including my self purchased the expansion solely on the promise of harder content. If you really don’t like that kind of difficulty great, there is 3 years of well developed easy base game that you can have countless hours in. Stop seeking to ruin others experience just to have your own enjoyable one.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

GMs are awful in this game

in Guild Wars 2 Discussion

Posted by: Paulytnz.7619

Paulytnz.7619

If you are talking about the part of the LS2 that makes you go through the maze it can be completed. You just have to know your way around and where to go. I did this 2 weeks ago on one of my alts and could not see the minimap either due to this issue.

So if it’s your first playthrough yes it may be rough but it is possible. So right now you have a few options:

1 – Wait for the fix.
2 – Try and stumble your way through it.
3 – Ask someone who has done it before who remembers it to help you out.

3 is possible as there are players like myself who have taken numerous alts through the LS2 PS who know the maze pretty well for the story instance. So perhaps try on the player helping player sub forum.

As to the topic at hand, I would say it’s good that GMS can’t take us through things by workarounds or whatever. Could you imagine all the cries on the forums from players demanding Gms to help them through every bug because “but they helped my friend so you have to help me too!”? Yeah I would say that would not be a good day for these Gms lol. They would probably not even want to log into the game anymore or hide on accounts without the Anet tag.

Since when did this business of being a hero become being a business?

GMs are awful in this game

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

They also can’t tell a Dynamic Event to skip to the next step because it is holding up people that need it to access Living Story Season 2 content.

Yeah, that is most likely in the dev console, not GM access.

Also, manipulating events for players is not something GMs are supposed to do.