Showing Posts Upvoted By Bellatrixa.3546:

dear anet,pls b considerate to casual players

in Guild Wars 2: Heart of Thorns

Posted by: Misguided.5139

Misguided.5139

I consider myself a hard core casual (oxymoron, I know)

I knew there was a reason I liked your posts. There are more of us out there than you think. I refer to myself this way all the time. But yeah, ascended armor is a thing you can work on over time if you like, but not something that is necessary.

dear anet,pls b considerate to casual players

in Guild Wars 2: Heart of Thorns

Posted by: Silly.5837

Silly.5837

The metas aren’t the primary content of HoT, the masteries are. There’s a huge bar on the bottom of your screen pointing out what you’re working on. Go into any map and ask anyone why they’re doing a meta, gonna bet most of them say it’s the mastery.

As for the second part, I consider it a play style not a mentality. So we’ll have to agree to disagree there. A play style that was accommodated by GW2 before, and is no longer accommodated by it.

You make very little sense, but I’ll try to explain in a way you may understand. Just because other people are farming masteries, it doesn’t mean that’s what you are forced to do. I have a couple guildies who rushed Masteries and already capped them out at 161. So what? I’ll take my time and it may take me a year to get there and I’m not bothered by that at all.

GW2 did nothing to disaccommodate your play style. Your personal goals don’t match your play style. Adjust your personal goals and you’ll be fine.

dear anet,pls b considerate to casual players

in Guild Wars 2: Heart of Thorns

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I consider myself a hard core casual (oxymoron, I know) and as such my recommendation is to skip the ascended armor. Get the ascended trinkets and weapons if you don’t have those yet as they give you the most stat boosts. The armor isn’t worth it, except for fractals, bragging rights and for those who are doing it as a ingame goal for completionists sake.

Be careful what you ask for
ANet may give it to you.

Is targeting important when using Action Cam?

in Guild Wars 2 Discussion

Posted by: CadeRG.4508

CadeRG.4508

Not really. You pretty much move the corsair to that guy and that guy is your target. It’s like Counter Strike now.

Arrrrg

Vaulting daredevil leap frog teef of AoE destruction

ANET - A way to Fix Mentor Tags

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I have both, and TBH, I’d use a commander tag above a mentor tag, I can see the mentor tag having it’s uses but: It can be abused, same for commander tags.

Also the amount of people flying mentor cause they have it is remarkebly low, maybe cause asking questions when flying a mentor tag gets you some really nice answers….

I saw one person carrying mentor asking something and someone else replying:
You’re the mentor, you might want to explain it to yourself!

Differences between commander/mentor:

Comander tag:

  • 4 colors
  • Squad chat channel
  • makes use of the party system, soon to be expanded (managing squads up to 50 ppl)
  • dedicated commands (/supplyinfo, /squadinfo )
  • available to ppl with 300 gold and some wvw tokens.
  • generally used in big events and WvW, colors have more meaning then just being a tag, if WvW servers are using this, often a protocol exists on the server (When I was on SFR, blue was open zerg, yellow was scouts (for keeps and zergs) red were guild groups, purple were focus groups, and havoc squads…. this allowed for a easy tactical view of the battefield.)
    In silverwastes commander tags were linked to their respective forts…. often for other big scale events multiple color tags are used
  • A Commander will coordinate (teams will coexist in squads) and commanders have acces to smaller groups and in time these smaller groups will get to be more important then mass zergs.. In a lot of cases zerg scaling makes completing events a problem already in PvE… understand a zerg will kill smaller groups but splitting your zerg in 4 or 5 groups will mean you can strike 5 targets while a zerg can be only in 1 place. (multiple 5-10 man Havocs vs 1 25-50 man Zerg)

Mentor tag

  • 1 type
  • Only a mark on the screen
  • Using a mentor tag can have people asking you to explain, take your time doing it… A mentor is a teacher… If you do not want to: Do not tag up. For you there are hundreds of other lvl 80’s with rank 1 pact commander.
  • no further functionality, availale to people for becoming lvl 80 and doing 15 minutes o cof farm.
  • using teams will ask good communication and coordination, the tag will not provide means for this
  • A mentor could coordinate but doesn’t have the tools, in effect mentor tags are nothing but a mobile signpost/information poles.

For both types

  • Use tags responsibly, you’ll have players trying to find you hoping to get structured efficiently ran events, information, and other signs of organisation.
  • If you commit to using it: see it through, I really hate people tagging up and disbanding on first signs of trouble, or being 5 minutes in and saying Oh my dinner is finished… leaving dozens of players abandoned
  • I understand people are not machines and do not know everything, but learning stuff before tagging is a good approach… make sure you have a idea what should happen. did Dragon stand 2 days ago with a commander who didn’t know the events in 1 lane… If you tag up people look towards you for advice and in case of big scale events other roups in this case other lanes will give you hell for doing stuff inefficient or actually not doing your job…. Unfortunately I never ran the lane before as well…
  • Expect critisism. This can be positive and negative, expect both.

I think most of these should be selfexplaining pieces of info….

Most peope really want to be of help. I’ll happily follow a mentor in any event…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

This is why I love the community in this game

in Guild Wars 2 Discussion

Posted by: Timbersword.9014

Timbersword.9014

It’s important to separate the community into facets.

As players the community is generally good, but this is often because of mechanics being set up such that being an kitten is rather difficult. We can’t kill steal, we can’t steal resource nodes, everyone can revive. Though honestly it isn’t so much that the community is good so much as there’s nothing they can really do that’s bad.

When we move into text is where things get iffy. Elitist pricks will be elitist pricks, and 99.% of all differences in opinion will only ever be settled with fisticuffs because its the internet. The other .01% is someone actually asking the armor piercing question that crumbles the other guy’s opinion into idiocy.

Thing is, the more people you gather, the less everyone’s individual reputation will shift, the more likely they are to be rude because being an kitten towards someone without power won’t negatively impact them any. Stick 10 guys in a room, they’ll quickly ostracize the one moron that will always pick a fight. Stick 100,000 guys in a room, one guy always picking fights is nothing, especially when the prior ratio suggests there are 10,000 guys always picking fights. Can’t possibly remember who is who at that point.

This is why communities of sufficient size will always be reduced to trash, even in PvE games. We can just be glad that GW2 goes out of its way to make seeing other players something to enjoy, so when we’re 3-4 strangers all hashing out an event, we exist in our own little bubble where we’ll all be semi-nice to each other, if never speak to one another. It’s ironic that taking out trolling opportunities also diminishes the necessity in socializing.

This is why I love the community in this game

in Guild Wars 2 Discussion

Posted by: Dlarnkk.1068

Dlarnkk.1068

Despite your idea, OP, I argues against it.
The community is in fact balanced in term of kindness, and toxicity. While sure, the community may look nice. It also can be mean if you digs deeper. Like almost every MMORPG community out there. These are also rude players that you’ll eventually encounters. The Guild wars 2 community is no exception to having rude players inside it. Course the PvE made it so friendly because Arenanet strived to
1. Eliminate the PvE killsteal.
2. Everyone can resurrect eachanother!
3. They make it so you can work together on one quest! [Events in our term.]
4. They encourages players to get together to have fun instead of taking on the game alone.

. . .While it may leads to
1. Players will get upset if event is not done right.
2. Players’ll also get upset if someone is not occuring that other objective
3. We also have PvP side of community. You knows how this entails.
4. People will try to compare themselves between eachanother to see how good they are.

So I will say this -
We may have good community -
But we’re not immune to facing the reality.

This is why I love the community in this game

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Many do not remember when people are nice to them, but clearly remember when others are mean to them. You want proof?

Name the person who last revived you when you were dead. You probably cant remember. It is very likely that you just said “ty” and moved on.
Now name the person who last did not revive you when you were dead and just walked away. You probably remember this quite well. Some of you might even have decided to add that person to their blocklist. I know that I have once waited for one of them to die during the same event chain, and leave them dead there and even type /rank on their corpse instead of reviving them.

Name someone who last invited you for free rewards in a dungeon because someone in their party had to leave early. You probably dont remember.
Now name the person who last kicked you from a dungeon. I am certain you clearly do remember.

That does not mean everyone shouldnt do nice things. And there are good things happening all the time. People just dont talk about whoever revived them, but will tell their whole guild about the “noob” who did not.

Please Gods Anything But SAB.

in Guild Wars 2 Discussion

Posted by: PopeUrban.2578

PopeUrban.2578

Maybe you don’t like it because you didn’t grew up playing that kind of games,
there’s a lot of people in here that really enjoy retro gaming, and SAB is a great way to get that nostalgia feel inside their favorite “modern” game.

If you don’t like it, fine, don’t play it. Is that simple, no need to make forum threads.

Asking for something not to be implemented just because you don’t want to play it is just being a child. Is like; “please don’t make Chronomancer because I don’t like playing Mesmer and I prefer that all of you people work on something that I do like.”

first no need to get insulting. second i’m 37 years old. my first computer was the first home computer(my dad had it because he programmed for the state government; which had them first) so I remember Zork(the first rpg) and temple of Apshi(the first graphical rpg) and neverwinter nights on aol (the first mmo). I’ve played literally every console released in NA. but you know what was awesome? as time went on my games got better; computers got better/consoles got better, games got better in general. super Mario brothers was great because there weren’t many options at the time. so yes I grew up with it and yes I understand the development arc. that’s why I am impressed with how far it has come and how far it will go. but once you’ve shot off a railgun at a targeting board you really aren’t interested in taking the half hour to load a single shot into your musket and taking that shot on the same targeting board. evolution is good.

A lot of people are interested in loading a single shot in to a musket and taking that shot though. By your logic martial arts, both of asian and european bent, would be wastes of time because the art of fighting has “evolved”

You know what? Swordfighting, boxing, MMA, etc. are still quite popular. As are multiple forms of “antiquated weapon” target shooting.

This isn’t medicine. Evolution of design isn’t a simple function of accomplishing a rigid goal better. This isn’t getting better at killing people or saving their lives. It’s video games. Fun is a very subjective thing. Not liking the kind of platforming play that SAB includes is fine. Attempting to state that it’s somehow factually inferior is not. This is a matter of opinion, because it’s a matter of taste.

Your tastes have changed, but many people still really like the specific mechanics of old style side scrolling platformers because they are mechanics that are replaced not improved by the inclusion of 3d. It’s an apples and oranges comparison, not an apples and bigger, tastier apples comparison.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Please Gods Anything But SAB.

in Guild Wars 2 Discussion

Posted by: El Psy Congroo.7965

El Psy Congroo.7965

Maybe you don’t like it because you didn’t grew up playing that kind of games,
there’s a lot of people in here that really enjoy retro gaming, and SAB is a great way to get that nostalgia feel inside their favorite “modern” game.

If you don’t like it, fine, don’t play it. Is that simple, no need to make forum threads.

Asking for something not to be implemented just because you don’t want to play it is just being a child. Is like; “please don’t make Chronomancer because I don’t like playing Mesmer and I prefer that all of you people work on something that I do like.”

Please Gods Anything But SAB.

in Guild Wars 2 Discussion

Posted by: Liquicity.3621

Liquicity.3621

" the playstyle of SAB went out of date in the 80’s."

ya nevermind that mario still does well, half the indie games are practically puzzle solve platformers, oh and how 8 bit nvr died but got adopted by indie hipster fads. Minecraft….
nevermind the fact that one of the appeals of GW2 is jump puzzles….

Chose the wrong game imo

Please Gods Anything But SAB.

in Guild Wars 2 Discussion

Posted by: Randulf.7614

Randulf.7614

They have already stated SAB will come back and a sizeable population would like to see its return. Personally I can’t wait for its return.

Remember SAB appeals to the nostalgia group of us who did and still enjoy that style of play as well as what GW2 offers. It isn’t a mode that will have an affect on someones gameplay if they choose to avoid it, so it really isn’t an issue to have it back in game.

Unrealistic Legendary Collections

in Guild Wars 2: Heart of Thorns

Posted by: PopeUrban.2578

PopeUrban.2578

You’re not getting it.

The entire idea of the crafting was a path by which you didn’t have to use the TP or crazy low RNG to get it.

The crafting model isn’t balanced to make it easier or cheaper when you’re buying stuff. It’s to make it actually achievable at all if you’re not buying stuff from the TP. You can go gather the materials yourself, reliably, and not spend anything at the TP.

Crafting is the ‘I want a precursor and want to spend zero gold on it, and in stead spend my time’ option. That option didn’t realistically exist before crafting because the only way to acquire a precursor without the TP was to sacrifice your firstborn to rngesus and still possibly get nothing. There was no progression toward it, it was either you got nothing, or you got a precursor.

Paying someone else for their luck or effort is still the fastest way to get a precursor. They didn’t want to change that for the existing ones. What they wanted to do is to add a method similar to the new legendaries (which you can’t buy or drop the precursors at all) for people that would rather do it themselves.

Doing it yourself is nearly always slower or more time consuming than paying someone else. That’s why commerce works in the first place. The difference is that it’s actually reasonable to say “i’ll do it myself” now.

I can’t possibly see how that is any more reasonable to say if it will take way longer and cost just as much if not more gold.

You’re still viewing it in gold costs. The point is that you can do it by not spending gold at all in a way that there’s an actual progress path rather than a completely RNG super low chance path of binary success.

It’s the same logic as crafting ascended. You can hope for an extremely low RNG drop chance, or you can opt for a more time consuming but reliable path by crafting it. The only reason precursors seem out of whck to you is because you’re viewing them from the lens of gold cost because, unlike ascended gear, they’re actually tradable. Anet admitted making them tradable was a mistake which is why all new legendaries and their precursors are not rng drops or tradable. Take gold cost out of the equation. Just pretend that, hey, you wanted to earn it through your own play in stead of paying for it on the TP, and save or use your gold for something else in stead. Now, from that lens compare the method of acquisition of precursors with and without the crafting mastry.

That was the type of play the crafting was designed for. it wasn’t designed to make them more accessible for people who pay others for their effort to make the process faster.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

(edited by PopeUrban.2578)

Current loot system - 15m salvage sessions

in Guild Wars 2: Heart of Thorns

Posted by: Kuzzi.2198

Kuzzi.2198

Maybe I’m weird but I actually enjoy the process of sifting through bags and salvaging things. Like, it keeps inventory compressed while actually playing so I can focus, and after adventuring I have downtime moments that are still kind of exciting because of the addition rng “ooh shiny” moments.

Salvaging, which was sort of a GW1 staple as well, sort of clicks with me. Somehow it just feels more natural to break down all the random worthless junk than sell a never ending supply of it to merchant NPCs that don’t seem to do anything with it but make it vanish.

I understand why it all bothers people, but I kind of like it. I think perhaps if we could deposit runes and sigils to a collections tab like crafting materials it would make the bags/salvaging system a bit more streamlined as you’d spend less time clearing them out at a merchant or the MF just to clear space to open the rest of your bags, and more time opening them and going “ooh, shiny”

As well, some sort of “salvage all” command by rarity would be nice, again, to streamline the process while keeping the feel of doing a “loot audit” and having those same downtime “shiny moments”

I’m in the same boat. I don’t mind the salvaging / bag opening downtime.

The runes/sigils are the main obstacle – I also wish they would have their own collection but I doubt that will happen.

Current loot system - 15m salvage sessions

in Guild Wars 2: Heart of Thorns

Posted by: PopeUrban.2578

PopeUrban.2578

Maybe I’m weird but I actually enjoy the process of sifting through bags and salvaging things. Like, it keeps inventory compressed while actually playing so I can focus, and after adventuring I have downtime moments that are still kind of exciting because of the addition rng “ooh shiny” moments.

Salvaging, which was sort of a GW1 staple as well, sort of clicks with me. Somehow it just feels more natural to break down all the random worthless junk than sell a never ending supply of it to merchant NPCs that don’t seem to do anything with it but make it vanish.

I understand why it all bothers people, but I kind of like it. I think perhaps if we could deposit runes and sigils to a collections tab like crafting materials it would make the bags/salvaging system a bit more streamlined as you’d spend less time clearing them out at a merchant or the MF just to clear space to open the rest of your bags, and more time opening them and going “ooh, shiny”

As well, some sort of “salvage all” command by rarity would be nice, again, to streamline the process while keeping the feel of doing a “loot audit” and having those same downtime “shiny moments”

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

The end wasn't the end. (SPOILERS)

in Guild Wars 2: Heart of Thorns

Posted by: I See No Tomorrow.7302

I See No Tomorrow.7302

I think this is interesting but I want to break down your points because there are a few false assumptions here and there.

1. It felt too easy and too fast.
At multiple times, the game says that Mordremoth is easily more powerful than Zhaitan.Yet with Zhaitan, it took a huge army along with foiling Risen spies, gaining artifacts that repelled dragon corruption, destroying it’s food and minion supply and lots of planning that felt like months to finally finish him off. With Mordremoth, we just had to leave our destroyed army behind, saw two people die, brought Glint’s egg to Tarir, discovered that apparently all the elder dragons have a weakness and took a small group of adventurers across the jungle to somehow waltz into the dream and poke Mordremoth’s mind AKA a big tubby lizard to death with our weapons. That’s just it. And it felt like just 3 days that this all happened with no effort.
————
“Oh, but we fought Mordremoth’s physical form in Dragon’s Stand!”
No, we didn’t. The Mouth of Mordremoth is supposed to be an EXTENSION of the jungle dragon rather than the dragon himself. And Laranthir even yells “Commander!” during the fight. So it’s said to be that the PC participated in the fight along with dozens of other players. (Which brings up another question: Does the Pact have multiple commanders?)

The personal story and the events that take place in the real maps take place woven around each other. Mordy was busy with the “Mouth of Mordremoth” event in Dragon’s Stand and was hellbent on consuming ley-line energy and killing the army of pact specialists who pushed through its defenses. It’s fairly clear that the Mouth is Mordy’s physical body (seems silly to try to argue otherwise because it doesn’t say it’s an extension anywhere), but since its mind can reside outside of this body, it can constantly regrow the Mouth. The attack on Mordy on its mind is similar to Snaff’s attempt at controlling Kralkatorrik and that fight did not require an entire army.

2.So many unanswered questions.
Leah Hoyer herself hinted that the ideals between the Mordrem Guard and the Nightmare Court would be explored in the HoT storyline (as said in the Mordrem Guard Point of Interest) yet it never was. They didn’t even explain the differences between the Dream, the Nightmare and Mordremoth. Why?
Also, what happened to Malyck and his tree? What happened to Taimi in Rata Novus? What happened with all those politicial problems involving Queen Jennah in Divinity’s Reach? What happened to the Pale Tree? What happened to Logan, Zojja, Kasmeer and Rox? Did they get out ok? Hell, we didn’t even get an ending cinematic of everyone celebrating. All we got at the "end’’ was the egg absorbing the released magic and a few strips of dialogue.

I think the purpose of the unanswered questions is to give the Raid and Living World Season 3 some story elements to play with.

3.Too much foreshadowing.
All through the story, NPCs kept saying ‘’What if this is bait?" “Is this a trap?” "Does Mordremoth know we’re coming?" And guess what happens? Zero. No traps. No ambushes. Not one event happened where I felt like Mordy was actively and aggressively wanting to murder us. And to quote Canach(he says this if you’re sylvari in Prisoners of the Dragon): Mordremoth loves surprises.
It’s obvious that he’s planning something big.

I think Mordy tried and failed.

4. No changes happened with the jungle.
Mordremoth is said to be the whole jungle. Yet when we finished attacking his mind, the jungle doesn’t decay into some swamp-like land or whatever. It remains exactly the same and full of life.
Not to mention the Mordrem still walk around the jungle and attack Verdant Brink at night like they usually do on a daily basis.

Post-Zhaitan’s death Tequatl still rises and attacks, and the Risen are still in control of Orr. Simply put: these maps take place before Zhaitan’s and Mordy’s deaths.

5. Mordremoth can take over any sylvari’s thoughts.
As told by the devs and Canach, Mordremoth has the ability to plant thoughts in sylvari’s heads. After you dealt with his mind, he could’ve just put the idea that he was dead into Canach’s brain.(And yours too, if you were sylvari.)

The sylvari player character is shown continuously fighting against Mordy’s influence. A sylvari can differentiate between their own thoughts and Mordy’s thoughts, unless they don’t want to.

6. Mordremoth is supposed to be the elder dragon of the mind.
Not to mention he, along with the other elder dragons, is said to be 10000000000+ years old. Surely he has alot of tricks up his sleeve.

Destiny’s Edge was close to killing Kralkatorrik and we already killed Zhaitan. Clearly the Elder Dragons aren’t used to the level of resistance that modern Tyria is putting out against them.

“But if he isn’t dead, why did all that magic release?”
Because Trahearne was literally plugged into Mordremoth. So when we destroyed the Marshal, all the magic that was stored around and even inside him was opened and released.
(And here’s something interesting: the devs pointed out that minions of Mordremoth can be cloned. We even saw what looked like Trahearne getting multiplied in the City of Hope cinematic. What if maybe, just maybe….the Trahearne we brought down wasn’t the actual Trahearne but rather a clone of him? …..Let’s save that theory for another time.)

That was clearly Mordy’s life and magical energy being released after its death. Although it wasn’t shown during the personal story, Zhaitan released something similar due to Tequatl becoming more powerful after its death. And in The All cinematic it shows Zhaitan’s energy seeping throughout the world in a similar manner.

“Mordremoth just underestimated us!”
Wrong. Mordremoth knows that we were strong enough to kill Zhaitan. If he had underestimated us, then he wouldn’t have brought down the Pact fleet.

“But Arenanet never mentioned Mordremoth being alive in The Road to 2015!”
I’m guessing because they don’t want to give away spoilers.

TL;DR We haven’t heard the last of Mordremoth and he will be back. He just wanted the Pact to think that he was dead so they would leave him alone and not get in the way of his plans. And the end of Hearts and Minds, Mordy managed to trick us into thinking we killed him, but it costed him some of the magic he consumed.

If you have any opinions on this theory, please reply.

And Zhaitan probably knew about the efforts against Kralkatorrik and how they almost succeeded. Didn’t change the fact that we still took down Zhaitan. I’m guessing the attack against the Pact fleet took a lot of effort because we don’t see that level of attack from Mordy again.

The end wasn't the end. (SPOILERS)

in Guild Wars 2: Heart of Thorns

Posted by: AESOkami.1072

AESOkami.1072

I’m honestly angry with how HoT’s story turned out and hopefully, if Arenanet goes with this theory that I found (credit goes to Leallax.1482/salad-commander on Tumblr for figuring out most of the theory while I added in a few more speculations), it can make up for it.

Major spoilers obviously. Tread carefully.

So here goes:

Mordremoth is not dead.

And here are some reasons why:

1. It felt too easy and too fast.
At multiple times, the game says that Mordremoth is easily more powerful than Zhaitan.Yet with Zhaitan, it took a huge army along with foiling Risen spies, gaining artifacts that repelled dragon corruption, destroying it’s food and minion supply and lots of planning that felt like months to finally finish him off. With Mordremoth, we just had to leave our destroyed army behind, saw two people die, brought Glint’s egg to Tarir, discovered that apparently all the elder dragons have a weakness and took a small group of adventurers across the jungle to somehow waltz into the dream and poke Mordremoth’s mind AKA a big tubby lizard to death with our weapons. That’s just it. And it felt like just 3 days that this all happened with no effort.

2.So many unanswered questions.
Leah Hoyer herself hinted that the ideals between the Mordrem Guard and the Nightmare Court would be explored in the HoT storyline (as said in the Mordrem Guard Point of Interest) yet it never was. They didn’t even explain the differences between the Dream, the Nightmare and Mordremoth. Why?
Also, what happened to Malyck and his tree? What happened to Taimi in Rata Novus? What happened with all those politicial problems involving Queen Jennah in Divinity’s Reach? What happened to the Pale Tree? What happened to Logan, Zojja, Kasmeer and Rox? Did they get out ok? Hell, we didn’t even get an ending cinematic of everyone celebrating. All we got at the "end’’ was the egg absorbing the released magic and a few strips of dialogue.

3.Too much foreshadowing.
All through the story, NPCs kept saying ‘’What if this is bait?" “Is this a trap?” "Does Mordremoth know we’re coming?" And guess what happens? Zero. No traps. No ambushes. Not one event happened where I felt like Mordy was actively and aggressively wanting to murder us. And to quote Canach(he says this if you’re sylvari in Prisoners of the Dragon): Mordremoth loves surprises.
It’s obvious that he’s planning something big.

4. No changes happened with the jungle.
Mordremoth is said to be the whole jungle. Yet when we finished attacking his mind, the jungle doesn’t decay into some swamp-like land or whatever. It remains exactly the same and full of life.
Not to mention the Mordrem still walk around the jungle and attack Verdant Brink at night like they usually do on a daily basis.

5. Mordremoth can take over any sylvari’s thoughts.
As told by the devs and Canach, Mordremoth has the ability to plant thoughts in sylvari’s heads. After you dealt with his mind, he could’ve just put the idea that he was dead into Canach’s brain.(And yours too, if you were sylvari.)

6. Mordremoth is supposed to be the elder dragon of the mind.
Not to mention he, along with the other elder dragons, is said to be 10000000000+ years old. Surely he has alot of tricks up his sleeve.

“Oh, but we fought Mordremoth’s physical form in Dragon’s Stand!”
No, we didn’t. The Mouth of Mordremoth is supposed to be an EXTENSION of the jungle dragon rather than the dragon himself. And Laranthir even yells “Commander!” during the fight. So it’s said to be that the PC participated in the fight along with dozens of other players. (Which brings up another question: Does the Pact have multiple commanders?)

“But if he isn’t dead, why did all that magic release?”
Because Trahearne was literally plugged into Mordremoth. So when we destroyed the Marshal, all the magic that was stored around and even inside him was opened and released.
(And here’s something interesting: the devs pointed out that minions of Mordremoth can be cloned. We even saw what looked like Trahearne getting multiplied in the City of Hope cinematic. What if maybe, just maybe….the Trahearne we brought down wasn’t the actual Trahearne but rather a clone of him? …..Let’s save that theory for another time.)

“Mordremoth just underestimated us!”
Wrong. Mordremoth knows that we were strong enough to kill Zhaitan. If he had underestimated us, then he wouldn’t have brought down the Pact fleet.

“But Arenanet never mentioned Mordremoth being alive in The Road to 2015!”
I’m guessing because they don’t want to give away spoilers.

TL;DR We haven’t heard the last of Mordremoth and he will be back. He just wanted the Pact to think that he was dead so they would leave him alone and not get in the way of his plans. And the end of Hearts and Minds, Mordy managed to trick us into thinking we killed him, but it costed him some of the magic he consumed.

If you have any opinions on this theory, please reply.

The Elder Dragons could’ve been great if they weren’t victims of piss poor writing.

Rare items are rare, and that's OK (2.0)

in Guild Wars 2 Discussion

Posted by: Agemnon.4608

Agemnon.4608

If you have real money, anything (not account bound) can be obtained.

You’d need $300 or so real life US dollars for some legendaries so it isn’t realistic, at least in one fell swoop ($20 every other week over long periods of time though is viable). Why would I spend that just for a virtual sword when I can put that towards hardware upgrades?

I agree that it’s okay for rare items to be rare (except for the rare tier since ectos are a vital part of high end crafting) but rarity should mostly stem from skill not random drops. Like the Glorious Hero armor set, if you see someone with it you know they’re a great player because you need to get a good PvP tournament rank to acquire it. I want that armor set but know I don’t quite deserve it (yet?) so I’m going to practice sparring with some guild members in the Guild Hall with 1v1 and 1v2ing with my ele (we’ll take turns being the 1 so we all get that 1v2 experience) and guardian, especially if they’re popular meta classes. Even if we don’t make it far enough others would simply be better and therefore more deserving of earning the armor set.

Immersion Broken, Game Ruined - Look Here!

in Guild Wars 2 Discussion

Posted by: FlamingFoxx.1305

FlamingFoxx.1305

That’s incredibly shameful. That sort of suggests that nobody ever actually checked it. It should be immediately noticeable to anyone who is actually familiar with the lore and had played GW1.

Spoiler end of story: Are you happy now?,

in Guild Wars 2: Heart of Thorns

Posted by: Mahou.3924

Mahou.3924

Trehearne, however, was about time that hoebag gave me my kitten Caladbolg back. Filthy thief, that’s what you get.

Your reasoning is pathetic. Caladblog was given to him by the Pale Tree and not not stolen by him, just because you the PC used it once. It only makes you look greedy in a childish way. People like you should be given the option to play as a Skritt, seeing that their behavior of collecting shinys are quite similar.

Spoiler end of story: Are you happy now?,

in Guild Wars 2: Heart of Thorns

Posted by: Agemnon.4608

Agemnon.4608

I find it really funny that some people are so thoroughly enraged because a video game character is a higher rank than them in a fictional organization and that ANet is so spineless that they felt the need to cater to them by killing off a character.

Jesus Christ, go outside and reevaluate your life.

Thoroughly enraged is a gross overstatement, we are “merely” a bit annoyed.

Spoiler end of story: Are you happy now?,

in Guild Wars 2: Heart of Thorns

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Rurik….
Togo…
Kormir…

…Trahearne…

Suuuuuure there’s no pattern there. (We even got to put Rurik down) Not surprised in the least.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

why is it so hard for you

in Guild Wars 2: Heart of Thorns

Posted by: clarkcd.6532

clarkcd.6532

I’m too busy playing and having fun in HoT to convince you.

shrug

why is it so hard for you

in Guild Wars 2: Heart of Thorns

Posted by: Goatjugsoup.8637

Goatjugsoup.8637

i only came in because i thought this was about map difficulty and was going to see if i could give tips or learn some new ones.

aint nobody got time to convince you to buy HoT OP, if you are really interested do some research, make up your own mind

Most wanted in game additions: Beastiary, readable books

Make Hero Challenges Soloable

in Guild Wars 2: Heart of Thorns

Posted by: pinkliz.8275

pinkliz.8275

Here’s what I’d like to see:

When a player activates a HP challenge, have a dialog box pop up that asks for their preferred difficulty level: Normal/Veteran/Champ. Completing the challenge on Normal difficulty would award the hero points. Completing it on Veteran level would award hero points + vet level loot. Completing it on Champ level would award points + a champ bag.

There is already precedence for a system like this — there’s a heart quest in Gendarran (IIRC) where you can choose the levels of the beasts you fight in the gladiator pit. The same system could be used for hero point challenges.

If ANet implemented a mechanism like this, then everyone who loves a challenge can get one. And people who play solo can, too. Win/win.

I hung around the Champ mushroom boss in Auric last night, helping people complete the HP challenge, and it was a blast. It’s a fun fight, and a fun boss — with a group. But what happens in a few weeks or months when there’s no one around, and new players or alts need to complete that challenge? Because it awards HP’s, which are directly tied to character skill progression, there needs to be a way to complete it without help.

Great suggestion and great post.

Make Hero Challenges Soloable

in Guild Wars 2: Heart of Thorns

Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

Listen, every champ in HoT is soloable.
Maybe not on the first try.
Maybe not on the fifth try.
Maybe not on the tenth try.
Maybe on the eleventh try though, and I would rather succeed one event on the eleventh try than do 11 normal world HPC’s with no effort
(which is funny because the new ones give 10 HP each… it is almost like they expected them to be more challenging)

I am a high school student. Between school, homework, and robotics I cannot afford to spend hours a day grinding. So I don’t, instead, I play HoT. HoT is the most fun that I have had in a long time outside of PvP, because the combat is engaging. Even now, I feel like some content is too easy. I’m trying to run a soldier burn DH, and I can still win the tough fights against champs or several elites.

I dont know why people keep q_q ing, I think that it is a shame that people who dont want to do the content use themselves as posterchildren for the casuals in order to scare anet or whatever.

I am a casual.
HoT is fine.
The players are the problem, not the game.