Am I the only “casual” who dislikes this change? I was quite enjoying playing the game for a few days working to unlock it. I almost got to 400 points too. And now all that hard work is being invalidated because a bunch of people want instant gratification. If you play casual, stuff takes longer. I like it that way.
Plus, the whole “QQ wins again” makes me fear for the future.
This is a good thing, you now no longer need to grind the multiple 4 million exp masteries to unlock all the hero points on all four maps anymore.
You only need all 40 hero challenges on a character that is going into the expansion with less than 10 available hero points, meaning little to no map completion has been done. This is the thing I don’t get, having played multiple MMOs and been in betas for a few I never expected a max level character out of the gate I knew I had to earn it. I also knew that if an expac is coming up the smart thing to do is get characters I plan to play ready to go whether that means learning a crafting profession, earning gold to start out or exploring for map completion. There is an old saying a failure to prepare on your part doesn’t constitute an emergency on my part. The expac was announced over 6 months ago, people had time to work on map completion, to get alts ready. Them choosing not to shouldn’t mean that Anet nerfs content to cater to them. To me it belittles the effort of the people that already unlocked it, I have 100% central Tyria map exploration on 3 characters and am working on my fourth. I have chronomancer 100% done and would already have 213 extra hero points when I finish Magus Falls map exploration, now I’ll have 363 with the change and nothing to spend them on. If Anet is smart the next expac will have elite specs at 400 points and they’ll keep them there.
Basically this then:
“OMG I cant play that much per day in order to get my stuffz I deserve cause I gave them money!!!”
>Has 20+ level 80 characters
Wut, who even forced you to level so many characters? Like seriously why do people complain about having to invest time when they have already done such things like having dozens of lvl 80 characters … sigh*
This is really funny actually
I am very disappointed Anet starts to water things down a few days after release already.
Cause it’s time to trivialize things!!! People have learned that with enough amounts of crying they can get WHATEVER they want.
I have to agree and I loved that it took 400 hero points to unlock the elite spec. An “elite” spec should be something that isn’t just given to you and honestly I really enjoyed the struggle of trying to unlock Herald on my Rev. Each step I unlocked felt like an achievement on its own.
I see people posting about how the game is too hard or how things like precursors are too hard to craft and I fear losing those battles as well. When it comes to the new legendary weapons and armor I hope they are super hard to get and when you see someone with it you get kind of excited. Kind of how legendary weapons used to be early in the game before everyone had one. I say this not as some elite player who has everything but as a player who doesn’t even have a legendary.
I, of course, still fully support Anet and would never dream of posting some of the nasty things I’ve seen on the forums since launch.
I still don’t see the reason why Arena Net has not ported over the GW1 guild alliance system to GW2. I mean people have been unofficially doing it for years now; for both larger and smaller guilds. Unofficially it has been happening in the game since it first launched back in 2012. Especially when lager guilds were reaching their membership cap. Furthermore this idea really took off when guild missions came into the game; during the initial flame and frost stuff in 2013. Nevertheless they have been ignoring the issue. Just like they have been ignoring people asking for a build template system.
(edited by Sindex.9520)
GW2 has one of the best scaling systems out there, I don’t see why it is not applied to the guild functions.
This could be easily exploited by the community, such as advising the guild members not to represent or drop out entirely for a certain period of time. Coordinating via teamspeak, ventrillo or your guild forums to donate materials at a severely reduced cost since they instantly went from a 250+ members to 5.
The only adequate approach is to create a guild hall specifically for small guilds maybe 5 -50 (reason I state 5 is simply the fact you require 5 people to create a guild not 3-4). Sadly thou this would probably come at a great cost of development time. At the rate the forum community is, I do not see anyway Anet could get away from the backlash of them advising they will prioritize creating a new guild hall for small guilds versus other future content.
The only plausible suggestion is to create allies out of other small guilds and work together, since they do provide you with the tools necessary for this to occur. Assuming everyone has your their own “personal solo guild” (that’s an oxymoron if I ever saw one lol) for extra bank storage. You could ally and represent 3 other small guilds, effectively having 4 guilds helping one another.
This is by no means the most ideal solution as you will still trail behind other guilds, since you will coordinate working on other guild halls daily/weekly while leaving your own guild hall stagnant.
At this point in time the best motto for Anet solution to fix guild halls for small guilds is: You’re kittened if you do, you’re kittened if you don’t.
(edited by SelenaDread.2814)
Im already 40+ just playing running around with guildies.
If you are 40+ by now, you either played 16 hours per day since release or you did extensive CoF/Cursed Shore farm. Perhaps even both. And please tell me how you completed all the content of HoT? I have 4000+ hours spent in GW2 and I am far, far from completing all the content. How do you define content?
I am at 35+ hero points after the patch yesterday, my account is probably a month old and I have played around a total of 15 hours from Friday to Sunday on the hot expansion. On the weekdays I barely have time to hopefully get on good days about 6 world boss kills, I have yet to step into Verdant Brink since Sunday. Also I have yet to step into any dungeon in GW2, other than soloing Arah for the personal story
You are clearly over exaggerating.
(edited by SelenaDread.2814)
Can you PLEASE stop.
First, Because of all the nerfs already I’ve basically finished all the content in less than a week.
With the exception of a few more masteries. Don’t ask for easier mobs or easier events, learn your class, learn how to move, stop ruining the game for higher skilled players. Run in a group if you really need too. Join a guild, do ANYTHING just stop asking that this gets easier.
Second, stop running your mentor tag and your commander tags if you dont know what you are doing. I just did Dragons Stand with 5 other commanders that had no idea what to do and attacked the invincible spitfire for roughly 5 minutes. While the people onmy tag laughed and did the escort.
Third, Yes, i agree. HoT is difficult. But where is the fun in something you can solo? or rush through? In HoT (not including tyria) Im already 40+ just playing running around with guildies.
MMO are MULTIPLAYER games, and they are such for a reason. Guild Wars 1 and 2 are also special in that there is much more care put on the Competitive and Cooperative side of things. So yeah, about people complaining being unable soloing everything, why are you even playing an mmo?
There is no mmorpg where the end game content is a cakewalk: what would be the point of it then?
I agree with also everything else you said too.
I’ve not logged in since the nerf. I’ve played about 4-5 hrs per day since release of HoT. Normally I play about the same time per month. I’ve really just taken the time to play the game, or “a game”. I rarely do that. I rarely can do that. I had 91% of my elite spec yesterday, just needed to get 3 more hero challenges. I’ve played as my new spec all the time since release. Never felt I had a hard time. Just as ANet themselves stated they saw the hero spec as a progression, where you get to somewhat semi-start over with leveling.
Anyway, I’m probably the most casual player here on the forum, with like 500 hrs of game time since launch – 3+ years ago. And about 700 hrs in GW1, which I got for almost 10 years ago. I found this more challenging content fun, and it sort of brought me back to GW1 where you had to think before taking on ten mobs all by yourself; usually – you didn’t.
I thought they were on the right track again with challenging open world content (Snake Dance, anyone?), where you can just jump in and play and have a good fun killing some random monsters, then just log out – because that’s basically how I play this game. I’m just sad that they listened to this percentile that get heard in the forums – complaining. Heck this game is far from hardcore it’s just a little challenge. Challenges takes time. Progression takes time. And I just get the feeling that all developers are catering to the new generation of patience-lacking kids that put their energy into complaining rather than just playing.
What if Crash Bandicoot were released today, and til’ next week they would have so many people complaining over that it’s too hard that they made the jumps easier – it just wouldn’t be the same. It probably wouldn’t have been remembered in the same way as it is now either. It was a game tough enough, far from hardcore, that was just genuinely frustrating fun.
So if it is as you say, that they’ve not only lowered the HP-cap, but also made content easier. I’m very much disappointed and not really that tempted to play anymore. I’m gonna login now and see for myself, but if this is the case I’ll probably go back to my 4-5 hrs a month again.
Im not a hardcore player, I dont know everything about my class, but I do hate rolling through things.
Normal tyria is.. beautifull, NPC’s are fun, combat is fun, lots of things to do. But except maybe in Arah dungeon and Aetherpath.. there wasnt a moment where I died and thought hey.. i gotta do this differently
HoT maps are beautifull, NPC’s are fun, combat is challenging, stacking against mordrem? hah you died! It costs me so much energy to turn away from HoT maps and try and play a bit of halloween too because.. well.. its here now.
HoT story is amazing! The bossfights are challenging! I was so set on fighting endboss solo, in the end all my gear was orange (thankfully not gone yet) but he went down!
HoT makes me stop in PvE so many times when i run around solo and see this group or mordrem approaching
I can honestly say that Ive hidden myself in nooks and crannies and continued after they had left ^^’
HoT is fun and challenging, Im sure players who are better can just run through everything but I enjoy this, Im playing with my brain, using the environment and not just standing there hitting stuff and sorting inventory at the same time.
Please dont nerf it till its normal tyria /beg
Going to agree with OP, everything people have whined about are just learn to play issues.
For 3 years now players have been spoonfed easy mode, they don’t have to do anything to get exotics, they don’t have to do much for ascended gear, you can easily play all of the Vanilla content without knowing how anything works or even what the skills on your skill bar do. (Looking at you rangers/mesmers that just spam all the longbow/greatsword skills and nothing else).
People got comfortable using their 1 weapon, settling on their traits and never changing them, getting their zerker exotics and not doing anything else to be decent at the game. The excuse of ’I’m casual’ is no reason to not know how your class works.
If you don’t want to be good at the game and this stuff isn’t important to you then great, but don’t expect to just be handed everything people who actually want to play or be good at the game get.
Now you can’t faceroll so easily, you have to change your gear, learn what your skills do and change your traits, it’s apparently ‘too hard’.
This content is supposed to ease people into raids and teach them what’s to be expected. If people find learning what’s on their skill bar to be too difficult I don’t hold out much hope for the raiding content.
Please ANet, don’t nerf this content, it doesn’t need nerfing, people just need to learn how to play the game. If you nerf this content you will have to nerf raids when people cry that they’re too difficult.
Not all of us want to be spoonfed, we want to play the game and earn our rewards.
There is a reason a large amount of players left the game because of lack of challenging content, now they’re back please don’t nerf everything again.
People forget, this is an expansion pack, not a living story update. If you don’t want to grind, don’t grind. There’s nothing wrong with unlocking stuff slowly, this content is supposed to last you months, not a few days or weeks.
(edited by Raesin.2908)
“The nerfs don’t make this game worth the money”.
I didn’t have high hopes for the expansion, but they actually manage to create something amazing… and now they are systematically destroying it with all these nerfs.
They just nerfed the entire Verdant Brink map… if they continue at this rate, the entire content will be finished in a month even by casual players… then the same players who cried “too hard OMG” will cry “OMG no end game, you suk ArenaNet” and then move on… just like last time.
I think this is it… if history repeats its self, there is no way ArenaNet can come back a second time from it.
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(edited by Nemesis.8593)
Besides the nerf to the required HP to unlock the full specialization… i’ve just been to the 2nd HP challenge only to discover that it too has been modified… the champion which was suppose to spawn is now just a veteran.
If the contents gets systematically nerfed, people will rush through it… and one month from now they will complain they will not have any content to play. Furthermore there will be a far greater gap between raids… and the new open world content, unless of course raids will be nerfed into the ground as well… in which case i really do not see a future for this game.
I have soloed 90% of all HP champions so far… with two players it should be no problem what so ever.
Heart of Thorns has been amazing so far, don’t take it away from us… please… stahp…
/beg
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(edited by Nemesis.8593)
Everyone complaining about 400 being too much. Tell you what, i was happy with 400. I felt i was going for something, not just click and boom everything is done. I was woking towards something.
Stop nerfing stuff because average low skilled players can not do it. Really, if you wanna do something endgame, you should work for it, and i dont mean grind, i mean you have to get good and do stuff which requires skill.
All devs should understand that there are a lot more of negative posts because every player who can not do something because he is incapable of doing it and doesnt want to learn to do it will come and complain to get stuff “for free”/easy way. Players that are having a good time and are working towards hard content and so on dont have time to come and complain, they stay in game and play, they get better and they manage to do what they want.
I already got my elite finished, and they’re catering to the whiners…yet again. it took me only 4 days….
I also finished two elite specs last 3 days but I am still one of those whiners.
Because I know there are so many people who don’t like spending hours on HP unlock or WvWing. You need to think for the majority instead of being pure selfish.
pure selfish? not really, I was grinding my Masteries, and picking up Hero points on the side, did 5 wvw rank ups on free time, and ran around tyria since alot of people don’t do HP trains, im a college student too, i made schedule on what i wanted to do, and when i could do it. Complaining wasn’t in there.
I already got my elite finished, and they’re catering to the whiners…yet again. it took me only 4 days….
Since they specifically pointed out that a major reason for the change wasn’t because they personally felt it was too high, but because they didn’t properly communicate that it would be high to players before the fact…
I expect the next batch of E-specs to be as hard if not harder than this one, but with plenty of warning to people that you won’t be getting this day 1.
They mentioned several times people won’t be able to just go in and “master” their Elite Specialization. They did warn. People are just too kitten entitled these days. It’s that simple.
Since they specifically pointed out that a major reason for the change wasn’t because they personally felt it was too high, but because they didn’t properly communicate that it would be high to players before the fact…
I expect the next batch of E-specs to be as hard if not harder than this one, but with plenty of warning to people that you won’t be getting this day 1.
According to the wiki in base Tyria:
“There are 214 points available if you have the Krait Obelisk Shard in your home instance”
This means you still have to do some of the jungle to unlock your specialization. Sorry but I see no problem with this AT ALL.
My Warrior and Guardian both had over 200 HP’s left prior to HoT ( World Completion ). It’s pathetic that to max out an ELITE specialization I have to do what? 5 Hero Challenges? lol
ArenaNet, you need to stop caving in.
It’s bullkitten. Getting the required Hero Points isn’t/wasn’t very hard to do. I’m casually playing through Heart of Thorns right now, and I’m 85% done with Warrior’s Elite Specialization. While I’m not done with it, I feel as if I’m progressing and it gives me a sense of “earning” the specialization. In fact, I was excited to bring my new Rev through it to do it again for Herald.
I swear, this is the reason we can’t have nice things in this game that makes you feel good when you’re done completing them. Such a shame.
What a joke. The vocal minority win again. You should never cave to whinging babies or they will never learn and next time will do the same thing. I had a fully unlocked Herald in 18hours game play. Wasn’t hard as it was and now you’ve just trivialised it.
I know that many people is excited for that, because they want their Revenant running around as Herald or even a new player/character wants their hands on the elite spec, but for those who completed Central Tyria Hero Points, 250 points means almost full elite specialization unlocked… Which means that for those who explored the Core Guild Wars 2, unlocking the elite specialization will no longer be a challenge or even feel like an accomplishment. Thanks all
As someone with 4 accounts and 22 alts, 250hp per alt still gated behind masteries is barely a compromise. I’ll reserve my “thank you” for when it goes account-bound like access to PvP, WvW and dailies.
Masteries are account wide, so at least you don’t have to redo the masteries for each alt. You still need to do them for each account I would think though. Of course, though, you can’t expect elite specs to unlock for all alts just for doing it once. Perhaps a better solution would be to have elite specs profession bound, so if you unlock them for a guardian, it’s unlocked for all your guardians.
As someone with 4 accounts and 22 alts, 250hp per alt still gated behind masteries is barely a compromise. I’ll reserve my “thank you” for when it goes account-bound like access to PvP, WvW and dailies.
It’s a perfect compromise IMO. It still requires significant investment in a character (which is the point) but better rewards preparatory action. The major problem with 400 wasn’t that it didn’t let you instantly unlock an elite for characters who hadn’t spent any time collecting hero points. It was that it really made the effort of collecting hero points over the previous cap (playing that character and completing content) unrewarding.
This change still requires/rewards hero point progression, but it does a better job of rewarding players that had significant amounts of hero points “in the bank” from doing otherwise unrewarding content in core tyria, and sets a precedent for further elite specs. You still have a compelling reason to get the rest of those HoT hero points now as you know you’ll have done so preparing to very quickly unlock the next elite, so it feels less like a gate and more like a choice.
You chose to roll 22 alts and not actually progress them along the metric that you’ve known for months was tied to unlocking them. Requiring people to put in effort to progress a character is not a broken system. Allowing people to subvert “endgame” progression completely would be. 22 Alts is the very definition of repetitive content, which you opted in to of your own accord. Complaining that your repetitive play pattern remains repetitive is silly.
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Heart of Thorns is getting nerfed already? It was so nice having long term goals in the game, please don’t give in with absolutely everything. The elite specs were fine the way they were…
if you hate people who have alts, sure it was.
No, I think it’s fine for people with alts, it means they put significant time and effort into a particular character, and were rewarded for it. Even then, getting all the Hero Points a second time was made easier, since the Masteries are account bound, not character bound.