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Small Guilds feeling left out....

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Posted by: Wildkitten.3872

Wildkitten.3872

For the obtuse, for the nth time, I have no interest in buying HoT, and therefore my chance to restore my small guild to what it had is firmly locked behind a pretty hefty pay wall. Not an opinion. A fact.

Then that is your choice. And you call others obtuse yet you’re the one complaining that a game is going to include ALL of it’s content. Yes, your choice not to get all the content, no issue with that at all, but don’t expect to get everything. Welcome to the world of MMO’s. This seems to be your first experience.

But that wasn’t what this thread was about. It was about people who think they were cut off from doing things as a guild because they were small when that is not the case whatsoever. Had nothing to do about not buying the expansion.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

Small Guilds feeling left out....

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Posted by: Wildkitten.3872

Wildkitten.3872

The real issue is you are wanting to twist the definition of guild. It has always been assumed that a guild would be at least the size of a standard party to begin with in just about every game that has a guild with it being normally larger than a standard party size. GW2 has always encouraged guilds to be larger than 2 or 3 or 4 because much of the guild content requires groups larger than even the standard party size to complete. It is not new to HoT as you insinuate that it is.

So we both agree that GW2/HOT is not compatible for those families that just wanted to group and play together. The Problem is this needs to be pointed out before purchase.

Common sense would dictate that playing a Massively MULTIPLAYER Online game would have some requirements to do some things with other people and not just be a single player game that required an internet connection.

Did you play GW1? Because it wasn’t that way.

GW1 was also a much simpler game. Don’t get me wrong, I loved it. I played from launch and still play to this day. But there were no crafting professions, no gathering. guilds were there just for gameplay purposes.

But also in a way you really needed 8 people at least to succeed for the point of the guild and the guild hall which was guild battles. Sure, you could go in with henchmen, but you certainly were never going to succeed.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

Small Guilds feeling left out....

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Posted by: PopeUrban.2578

PopeUrban.2578

The real issue is you are wanting to twist the definition of guild. It has always been assumed that a guild would be at least the size of a standard party to begin with in just about every game that has a guild with it being normally larger than a standard party size. GW2 has always encouraged guilds to be larger than 2 or 3 or 4 because much of the guild content requires groups larger than even the standard party size to complete. It is not new to HoT as you insinuate that it is.

So we both agree that GW2/HOT is not compatible for those families that just wanted to group and play together. The Problem is this needs to be pointed out before purchase.

Common sense would dictate that playing a Massively MULTIPLAYER Online game would have some requirements to do some things with other people and not just be a single player game that required an internet connection.

Did you play GW1? Because it wasn’t that way.

GW1 was also never marketed as an MMORPG. Arenanet specificlly used the term “CORPG” for “Cooperative/Competitive Online Role Playing Game”

In fact one of the reasons they stated for cancelling utopia and moving on to GW2 was that they wanted to make an MMORPG and that that sort of play was not compatible with the GW1 design.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Small Guilds feeling left out....

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Posted by: Firion Corodix.4510

Firion Corodix.4510

They should take a look at how Warframe does guild halls. There you have 3 different guild sizes (size meaning how many players can be in the guild max). The smaller the size the cheaper the guild hall is to build and upgrade. If you then want to upgrade to a larger size then you also need to pay extra for any existing upgrades.

This way, starting with a small guild and building all the upgrades, then upgrading to the largest size, is just as expensive as just starting at the largest size and then adding all the upgrades. Thus it’s exploit proof and small guilds have no problem when it comes to constructing and upgrading their guild halls.

(edited by Firion Corodix.4510)

Small Guilds feeling left out....

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Posted by: Wildkitten.3872

Wildkitten.3872

3-4 people isn’t a guild. And if you really wanna do it, just ask friends online to join your guild to claim it or whatever you wanna do.

That’s an interesting opinion considering that the game’s entire story is based around two guilds of five people or less.

This is completely false. Destiny’s Edge was based on a group of five people and with just ONE of them missing they completely failed in their mission. They had to have that entire group back, plus the ‘hero’ (our game characters) to complete their missions. The same is true with Braham, Rox, Kasmeer, Marjory, and Taimi. With both groups that game has gone out of its way to show that the entire group is necessary and with the help of outsiders as well.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

Small Guilds feeling left out....

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Posted by: PopeUrban.2578

PopeUrban.2578

3-4 people isn’t a guild. And if you really wanna do it, just ask friends online to join your guild to claim it or whatever you wanna do.

That’s an interesting opinion considering that the game’s entire story is based around two guilds of five people or less.

This is a silly argument, but I’ll bite for fun.

Those guilds, once formed, are perfectly in line with anet’s definition of a guild. A group’s worth of people (5) or more.

In fact, the entire Destiny’s edge storyline is about how they failed because they were missing one member, and how they couldn’t accomplish anything significant without getting the whole crew back together.

The entire living story was about people who failed miserably until they got together… in a group of five or more.

If you’re going to make the story argument, I suggest you replay the story. If anything it insists that 2 or 3 people can’t accomplish anything important at all unless they’re evil demigods of some sort.

That said, it’s still a silly argument. Narrative and gameplay do not justify one another, nor should they. Unless you want permadeath and walk everywhere with no waypoints.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Small Guilds feeling left out....

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Posted by: Pandaman.4758

Pandaman.4758

I don’t think small guilds should get guild halls, but I do think that they should have an alternative that scales to them.

Something along the lines of a guild office, guild mansion (one structure and a garden as opposed to an entire city), or guild airship – basically anything that can realistically maintained by a small group of people.

Small Guilds feeling left out....

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Posted by: PopeUrban.2578

PopeUrban.2578

I too was very excited when I heard about the new guild halls and was eagerly willing to help out the small guild that I’m in, which is around 2-3 people. To me gathering materials and even having to spend some of my gold to help out was not what my concern was…it was seeing how we needed a minimum of 3 people to do guild mission in order to gain favor.

At least before with influence, you would get some depending on how many people were online and larger guilds could get influence faster than smaller ones….but at least every guild was able to earn something.

I didn’t expect our small guild to grow and expand as fast as larger ones and I wasn’t looking for that but with a minimum requirement its not even allowing us to work our way to getting any favor.

Just take away the minimum “body count” requirement and let all guilds have the opportunity to earn favor.

You can solo roughly half of all pve guild missions. There is no minimum player requirement. If you’re running a smaller than intended guild, set your mission type to PvE and expect to have at least one mission each week you can run successfully.

If you’re currently set to mission type “all” go run the spider cave race. Any player can easily solo that mission. Just run all 15 runs yourself within the very generous time limit. You can fail infinity times and just start it over until you know the course so well you don’t even have to scan for traps any more.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Small Guilds feeling left out....

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Posted by: PopeUrban.2578

PopeUrban.2578

I remember reading that “small guilds will be respected” when they were talking about the Hot guildhalls…

Now I’m thinking “wow if that wasn’t just like a campaign promise in the end.”

They actually are respected quite well.

Unless your definition of a small “guild” is less than a party’s worth of people, which is not anet’s (or most people’s) definition of a guild.

As a guy that runs a small guild I’m pretty happy with the whole thing.

Well obviously others feel differently…including myself.

You have a right to your opinion, sure, but the system as is can still be completely solo’d over time with the single exception being the actual guild hall claim, which you only ever have to do one time.

I don’t see how that’s overly penalizing even personal bank guilds. You can still totally use content and features designed for 5+ players. You can still gain favor, build up the guild hall, etc. It’s going to take longer, and some weeks you may roll guild missions you can’t solo and lose out on favor that week, but it’s really not a huge deal. more people working together is more efficient, and that’s totally intended behavior because guild systems are designed, specifically, to add content for guilds, which are defined by anet as assemblies of players larger than a single group.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Nightfury... Seriously????

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Posted by: Wanze.8410

Wanze.8410

Flax is probably one of the most common nodes in maguuma, i dont know why people have problem with just harvesting it for flax seeds (30s) and fibre (10s).

John Smith even made a thread about it on the forums, it got like 5 replies until it got buried on page X.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

No perks for duo guild?

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Posted by: Teleniel.1809

Teleniel.1809

I have 2 guilds.
1: MY guild. It’s just me, I spent time/gold/effort to build it up so that I could make banners for myself and have access to a personal guild deep-cave. Rarely I might even activate a duration buff because I have some time off and want to make the most of it.
2: my social/event/etc. guild. It’s big, it’s shiny it’s doing well for itself, but most of the time I just don’t have the time to dedicate to it on their schedule.

I don’t mind that I can’t have a guild hall.
I do mind that I can’t complete a guild mission without having at least 3 people repping my guild (at least not for favor).
I do mind that I can’t make my own banners anymore.
I do mind that I can’t institute guild favor bonus’ anymore. I didn’t use many, but it was part of what I’d invested in.

I’m happy I still have my guild storage and I can still use that just like I could before. I just can’t do -anything- else.

No perks for duo guild?

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Posted by: numri.7081

numri.7081

If you’re one person short it shouldn’t be an issue to “hire” someone or bring a friend to temporarily rep your guild to help you out with the missions, I’m glad to see small guilds of 5-10 players being included in the content and missions being available for as little as 3 people, but not letting a 2-people guild build a hall doesn’t seem all that unfair (to me atleast).

What I mean is, to me it sounds like a problem I could solve myself.

edit: I might have misunderstood something, I thought 3 players was minimum to finish a guild mission, thus the “being one person short” suggestion. (what is the minimum?) If you need more, scale it up! Consider it like hiring builders

Head-vagrant of the [Hobo] Union
[Underworld – Warrior] Mary Maceless
Occasionally streaming @ www.twitch.tv/numrii

(edited by numri.7081)

No perks for duo guild?

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Posted by: Baamoink.4281

Baamoink.4281

There is no way to cater to guild with 1-2 members without breaking the whole experience for guilds that consist of 5+ players. The larger guilds would rocket through everything and lose any sense of real achievement, something I felt the previous system lacked to a degree.

To expect 1-2 people to be able to achieve what 10+ people can achieve just isn’t a realistic expectation. I’m in the boat that a guild is a community of players that band together to achieve goals that are otherwise unachievable.

Guild: Mantle Assasins [MA] – Guild Leader
Server: Far Shiverpeaks EU