They have the power to do everything they are paid to do.
Leader of Looking For Gandalf [LFG]
Worst Commander of Ferguson’s Crossing (Self Proclaimed)
If “something breaks” its either software or hardware. That is not something, to the best of my knowledge a GM in ANY MMO is responsible for. In the vast majority of instances, GMs are responsible for dealing with player behavior.
There is an in-game bug report feature, as well as the tech support side of this forum, for everything else.
People are so thin skinned these days I see nothing wrong with this post here as this is a community that come together to discuss their likes and dislikes yes this is gw2 but tons of other topics are discussed that do not deal with the game and while some of you may feel it does not belong here a lot feel it does.
Your not forced to read it you can easily just move on….but nothing wrong with showing sympathy for another human and if you think that is wrong then you need to rethink how you view situations like this in life.
Holy crap. Those poor people. My heart goes out to them.
ANet may give it to you.
I deleted mine! Dont want it to get too clogged up. This is what I said though.
Maybe this isnt the right place, but I just wanted to say if you are from France or have family there, I hope you are all alright. And I am very sorry this has happened to you. I dont have very many comforting words, because words cant fix this, but know that I and millions of others are thinking of you.
My heart goes out to all of you; our French GW2 family. <3 <3
Proud member of the Blackgate community.
My sincere condolences to everyone who was a victim of those terrible attacks, as well as to all the families, friends, neighbours etc. who might have lost someone they loved/liked/knew.
[Mod edit: Removed reference to deleted/inappropriate content]
(edited by Moderator)
I understand that ANET has to make money (believe me, I’ve given them plenty), but 400 gems for one bag slot for one character is crazy. I think the fair thing here is to make bag slot purchases account bound.
Better than paying monthly USD15 like WoW isn’kitten And you can earn gems from farming gold in game.
It’s really not.
Especially if you also buy bank slots and like your character to look nice so buy armour sets and outfits and/or gathering tools, or minis, or musical instruments, or whatever.
I’m probably a fairly unusual case, but I have spent more on this game, in 9 months, than I would have spent on WoW in about 3 years.
…and I mostly do EotM/WvW, so my ingame financial future isn’t even looking that bright, either.
If they did this they would have to do a lot of refunds…..
I have bought extra bags for 8 of my chars so all up that’s 8400 (3 bags for 7 of the chars) gems they would owe me? I can’t see that happening, it would be nice but still can’t see it…I have 2 more chars who do not have extra bags as I have found they really are not even needed for whatever that’s worth.
There’s no legal requirement that says that, if a company drops the price of something, they have to partially refund previous purchasers.
If any company does this, they do it just as a courtesy, for customer relations purposes.
When we made that decision to buy, we did so agreeing to the current price at that time.
Not whatever new price may come in future.
Whether it be higher, or lower.
Stop whining.
Stating an opinion about a game, on its official forum, isn’t “whining”.
Complaining about someone stating an opinion about a game, on its official forum, on the other hand, may reasonably be viewed as that.
(edited by Tigaseye.2047)
What makes you think some of us will give more of our money to anet after this HoT fiasco?
I don’t know, the people who are enjoying HoT every day since it launched. Those people might. It’s only a fiasco if you don’t like it. It’s an expansion to many.
Reaper is meant to keep people near him, not making them fleeing away…
-1
…and for this very reason we have Shivers of Dread built-in.
By seeing the cooldowns of our utility skills, we can then more strategically use Death Shroud, promoting skilled play/counter-play, and it will help balance the necro as a class.
Bump if you agree!
Edit: You really can help by posting a +1. According to ANet support, “Members of the Development Team read the forums daily…[and reading suggestions] helps them gauge the level of interest in a particular idea,” so lets show that our level of interest is high.
(edited by Salamander.2504)
Here are reasons I went reaper on my necro. This is just for reaper specifically. If you wanna know why I play necro it would be a lot more in depth.
- Pulsing stability in shroud. Necro went from having the worst sources of stability to having a really good pulsing stability in shroud which requires no utility skills, weapons, or traits to have. I mean it requires reaper but it’s baseline on the spec instead of requiring a specific trait.
- Dash leap finisher in shroud. Really good mobility compared to other necro options.
- Stun + ice field in shroud. Necro didn’t have either of these before. The ice field can be used to get frost armor which has 10% damage reduction.
- Good traits like Decimate Defenses and … Decimate Defenses!!
Other than that, I just like necro a lot and reaper added more reasons to like it.
I still do despite everything because critting Gravedigger is the most satisfying thing you can do in a game.
Reaper is everything I want in an MMO class. Tanky, still able to put out good damage, wields a Greatsword (I’m a sucker for Greatsword aesthetic, don’t judge me), gets right up in the thick of everything, enjoyable sustain mechanics with Shroud interaction (I have always enjoyed it anyway), and some baked-in mobility with Reaper’s Shroud.
I literally couldn’t be happier. Not that everything is perfect, but this is what I was hoping to get out of the expansion from an experience perspective.
This. I’m loving how much melee damage the Reaper can dish out while still being pretty tanky. I love being able to aggro a mob, facetank everything thrown at me, and destroy all of them while my health bar is barely threatened.
Reaper is everything I want in an MMO class. Tanky, still able to put out good damage, wields a Greatsword (I’m a sucker for Greatsword aesthetic, don’t judge me), gets right up in the thick of everything, enjoyable sustain mechanics with Shroud interaction (I have always enjoyed it anyway), and some baked-in mobility with Reaper’s Shroud.
I literally couldn’t be happier. Not that everything is perfect, but this is what I was hoping to get out of the expansion from an experience perspective.
“He’s like a man with a fork in a world of soup.”
Completely agree. I really want a proper throwback to gw1 spiteful spirit. And unholy fervor is just bad. If anything it should be baseline to the axe. And we should get a new trait.
And i agree with Tim on spiteful talisman. With HoT and new fracs we see a lot more boons in PvE now. And its very difficult to keep them off for long periods even with multiple mesmers and necros. So relaxing the 5% conditional damage might be a nice change. 1 or 2 boons would be nice. Or even give it a scaling effect. 10% no boons, 7.5% 1 boon, 5% 2 boons.
(edited by spoj.9672)
I was about to point out that the last time the Exalted had time to stock their treasure room, item rarity was different.
Then I remembered blue items are also common in GW1, so that doesn’t make sense either.
Then there are all the life insurance payouts for Exalted who sacrifice themselves to protect the city, on top of union scale and pension plans for burnishers.
I do not think that life insurance will cover “suicide/martyr Exalted”.
“The finest treasures withing the Forgotten City” are 1 rare, 10 Aurillium and a blue. Those are the finest treasures that Tarir has to offer an “honored” ally.
That’s about all they have left after making the mortgage payments on their solid gold city.
And let’s not even try to guess what the interest rates are like on a multi-century loan contract. Or insurance and property taxes on a place that big.
That way lies madness.
Then there are all the life insurance payouts for Exalted who sacrifice themselves to protect the city, on top of union scale and pension plans for burnishers.
It’s amazing the Tarir City Council can make ends meet at all. 
Always follow what is true.” — Sentry-skritt Bordekka
Theory on why Mastries are 'Grindy"
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
After the per character reputation grind of GW1 (EotN), I really don’t have an issue with masteries.
They are account bound, and are sort of intended to be worked on a bit at a time over the lifetime of several characters. Not simply ground out on just one, although that is your option to do if you so desire.
Granted, I’ll give you the point about less playable space, but as you said, we might see more areas with LS releases. We’ll have to wait and see on that.
So, a lot of people feel like the new masteries are grindy, why is that? Here is my theory, ArenaNet picked experience levels that closely matched the exp required to get level 80 in the core game (I’m not 100% sure but, I feel like that use it as a point of reference). To them if nobody had issues getting to 80 they won’t have issues getting masteries. However there is a difference that is causing problems. In the core game there were loads of maps and places to explore, in fact if you started at level 1 (technically 2 after intro instance) and you just explored new content you would hit 80 well before you explored all of the content. In HoT this is not the case most people have found that you explore 90% of the new maps (where you have to be to earn the jungle mastery) well before you get near completing your masteries (even with exp boosts). One what ArenaNet looked to ‘solve’ this problem is possibly making masteries account bound so you can earn them on different characters as you explore (the same maps). There are also other good reason for account bound masteries. In the end these masteries will probably take about the same amount of time (exp) as getting to level 80 in the core game took there is just less content (maps) to explore making it feel like a repetitive grind. Truth of the matter is, once many players get their mastery complete they will remain in these new maps an grind them anyhow for gold/armor/materials so even without the masteries there players will ‘grind’ the new maps the mastries just make people more concerned about their exp gains while playing. This grind will get reduced as new maps get added in living world and with raids coming in, however most people will have gotten their mastery done by then and will not benefit from more content to explore helping the ‘Mastery Grind’. Do I think they should do anything about it? No, people just need to relax and not try to ‘rush’ and finish masteries in my opinion.
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]
Not everyone is arguing about bugs. Some people have problems with the direction of the content.
And that’s something players have little control over as direction is dictated by ANet’s vision for the game.
True, players can rail, plead and on rare occasion present a cogent and well written argument as to why something should be changed but at the end of the day we’ve signed up to be led by the devs through their vision of the game.
A B2P game has more in common with a movie than a restaurant. If you don’t like the restaurant you can choose not to go back. If you don’t like the movie you paid for, oh well, that’s two hours you aren’t going to get back.
Well, talking about it on a forum that they read might have them take a second look at their direction for the future.
Yes but it’s a no win for them. They do nothing and they aren’t listening to their players. If they do something and change direction they are once again abandoning some portion of the game. But the majority of the complaints I’ve seen on these forums are “I want to do X as soon as I bought the game” or “you moved my cheese”. Now X could be fully unlocked elite specializations, completed masteries, crafted precursors, map complete, etc.
And moving cheese, yeah, big end rewards were trimmed back and redistributed across dynamic event rewards, hero challenges, etc. instead if a very visible “big chunk of currency”. Nobody likes it when their printing press removed.
Actually a lot of the complaints now are very valid. They are talking about how most of the content in the “expansion” is either missing, doesn’t work, is repackaged old content stripped from the core game or “on it’s way and will be fully implemented over time”. This on top of how the core game and most class mechanics are still a mess is rather sad after 3 years.
There are bugs/issues from the Core game that took over 2 years to address. Some stuff STILL is an issue.
Unrealistic expectations with complete inability to see or understand the process.
Why not just ask them to remove the update and revert back to pre Oct.23rd code?
Not everyone is arguing about bugs. Some people have problems with the direction of the content.
And the direction of the content was clearly indicated well before the release of HoT. The feigned surprise is bizarre.
Last I heard, logic isn’t allowed on these forums.
Look, people are upset…in many cases rightly so. They’re going to complain. It doesn’t matter to them that it takes time to fix stuff, they’re still going to complain.
There’s logic and there’s emotion. Most posts are based more on emotion than logic.
dear anet,pls b considerate to casual players
in Guild Wars 2: Heart of Thorns
Posted by: Draknar.5748
Gasp! Months to gather materials for something?! How horrible!
/s
Considering MMOs are games people play for years, some even over a decade, I think a few months if completely reasonable to gather materials “the old fashioned way” to make something you want, with the added option of being able to buy them outright from the TP if you simply don’t want to spend the time.
I crafted both of my legendaries from scratch, with the exception of the precursors which I painstakingly saved money up for (it actually got me into TP flipping, which I found enjoyable, and now money isn’t really a problem, which is nice). But gathered up all of those T6 mats, lodestones (which I ended up selling all extra T6 mats I didn’t need anymore to put towards the lodestones), ectos, and everything else on my own. It took me two years or so playing casually (10hrs/week).
Why does everything need to be rushed?
It’s a medical condition, they say its terminal….