5) foes in the explorable could change in two ways: totally new foes that can be seen only during night time or the same ones but in a sleeping animation
It is night so all wild animals / foes are sleeping. during night time, and they can be gathered into more close distances as they would be in a pack.
Aggro-ing one foe / animal will wake up the whole pack, making the night experience either more dangerous, either more avoidable depending on the players approach
Many threads in here have talked about the night time being too light compared to the day time. I agree with that and they really need to make the night-day difference more visible.
Also, there should be some changes in the world too because of the night time.
1 ) there should be light pillars in the towns and on more circulated roads but no light pillars in forests, lands, mountains, etc
The landscape visibility in places without light pillars should be really tighten up to very close so you will not be able to see the horizon. Let’s say you could only see at a distance as long as in the zoomed in mini-map is at smallest square.
Also, the mini-map colors should change during the night time from green and brown to light blue to dark blue and the player’s torch radius shown in day time colors (see below at no 3)
2) there should be a lot less NPCs moving around in towns during the night time and possibly different looking NPCs as vendors in towns and explorable
If they want to keep the same NPCs they can put them in a sleep emote and when you click them they would say something like: “Hmm, (yawn) what do you want? Take what you want and leave the money here, I will go back to sleep (snore)”
3) players should carry a light torch tool that will auto-light up during night time to make the close zone around them brighter Also, there can be more types of torches for which the brightening zone will vary.
Torches will have minutes remaining instead of consuming the tool. The merchants will sell “oil” “lamp oil” “batteries” for refilling the torch light time
Refilling the torch will not be mandatory like having the gathering tools is not required either, but they will make the night brighter for those who want it.
(to give a better idea of this, imagine the HoM rewards “flaming sword” and “flaming gloves” which give a light zone around characters)
NOTE: the torch will not be a visible item on the character, but it will just give a brighten up zone around the character. Also, the consuming the time of a torch will stop during the daytime, and the minimum buy-able time for the torch will be at least 75% of the whole night time – if the in-game night has 45 min, the minimum time bought for the torch will be 30 min.
4) events should vary depending on night / day cycle more on the foes that are involved in the event than the event mechanic itself
Expl:
In Eds’s orchanrd in Queensdale, in the day time we have
“kill spiders”, “Kill Spider Queen” and “pick up the apples”
but in the night time we could have
“kill the bats”, “kill the Bat Queen” and “protect the orchard from the bandits stealing apples”
EDIT:
5) foes in the explorable could change in two ways: totally new foes that can be seen only during night time or the same ones but in a sleeping animation
It is night so all wild animals / foes are sleeping. during night time, and they can be gathered into more close distances as they would be in a pack leaving wider spaces in-between these packs
Aggro-ing one foe / animal will wake up the whole pack, making the night experience either more dangerous, either more avoidable depending on the players approach
Ezpl related to Queensdale:
During night time, there should be more wolves, bears, raptors, bats, harpies and very few deers, stags, moas and NO cows in the Bar Curtis Ranch (cows are not roaming in the fields in the night, right?)
The spiders, will be in the trees not on the ground during the night time.
The moas will all sleep together in one spot
All stone elementals will be piles of rocks not roaming around around the Dam
etc
If you have other ideas of making the night different from the day, please add here but do not focus only on the night darkness issue which is already implied as requested by many players already.
(edited by Ronah.2869)
First off I’d like to say that I love GW2, it’s the most fun I’ve had in Themepark MMO in ages. I’m 96% World complete on my Charr Necromancer and have had a good old time the whole way through.
There is a major exception to this fun however, and it happened when facing one of the main human enemies, called separatists. The separatists are a rowdy bunch generally opposed to peace and the human monarchy. The separatists constantly hatch plans to foil the human government and subvert the established authority.
In other zones, I would spend my time fighting off marauding trolls, dragon-crazed cultists in exciting and heroic ventures- but when I came back to the human zones my stomache turned because I knew that somewhere tucked away were some separatists for me to oppress.
In the human zones I spent my time kicking workers who fall behind in their seeming indentured servitude to the human war machine, seeking out and killing dissenting voices to the human government and overall keeping the human settlements ‘in line’.
It never really struck me exactly the depravity I was being asked being to commit until today I came upon a task in Ebonhawke that had me “Help the people of Ebonhawke”. Ebonehawke is a large human town tucked into the southwest corner of Fields of Ruin. Like many human settlements it has a “Separatist problem”.
The manner in which you solve this task IS the problem and my problem with much of the human zone. There are three ways to complete this task- one; talk people out of being a separatist. Nothing wrong with that one. Two; tear down propaganda from the city walls. Nothing really morally objectionable there, just helping out the oppressors maintain the status quo. Three; Drag separatists out of their homes and kill them in the streets. Holy crap. I could not believe that a game in this day and age would have me running around acting like the Gestapo of Nazi Germany.
You walk up to a door in Ebonhawke, knock, the person comes outside and you fight them to death right outside their own homes, presumably grabbing them to bring them out to fight you. This is just tasteless. I don’t know what kind of creative oversight there is in this game, but it is simply disgusting to have this as a task. I finished the task by talking to people instead of perusing this evil activity.
Separatists. It wasn’t OK when the prequel trilogy of Star Wars did it, and its not OK when GW2 does it. Why do I care about this kind of thing? Because it is the real world leaking into fantasy in favor of the totalitarian/dictator.
Everybody knows that freedoms are evaporating all around the civilized worlds in favor of more government. What everybody does not know when they watch an episode of CSI where the cop breaks the law to get a confession or a video game where you are made to suppress people through force is real world history. Specifically the “Gleichschaltung” also known as “coordination” where an entire society is brought around to a way of thinking through being made accustomed to a specific doctrine and way of thinking and to control as many aspects of life as possible. The Nazis did this by leaking their dogma into the culture in as many avenues as possible. After a while, they found that people thought it was fashionable and would do it on their own.
I think that is what has happened here. Without much thought as to what we are being asked to do to human beings who simply don’t share an opinion with the majority, these series of offensive tasks were added to the game.
Again, I would like to reiterate that I am not trying to take a swipe in anyone at Arenanet. I am trying to be as constructive as I can, but this is a serious problem in the game.
I don’t expect this content to be removed or changed just based on my displeasure, but please please please in the future consider what you have added to the game and if it supports or asks players to perform such terrible acts.
I couldn’t help but wonder what Exotic Dyes would look like it.
Briefly speaking, I think it could look like some odd mix of colors, or maybe a two-tone color of some sorts that would make your armor look like one color during the day while it changes color during the night.
Of course, these dyes would have to be moderately hard to get, which may require doing more than just playing the RNG game with the Unidentified Dyes and the Mystic Forge. Maybe these would require a lot of Karma to spend, or 250 of four different ingredients for Chefs to make.
Here are some examples:
- Chameleon Colored Dyes: These kinds of dyes would have some kind of harmonic blend of colors that would make your armor shine a certain set of hues depending on the lighting and placement of your character.
- Examples: The best example of this color scheme would be found on these custom painted cars. On the Jeep Cherokee on that page, you could see how the yellows and greens work to make that effect. On the Dodge Charger with the green rims below it, there’s a shift between green and purple. Basically, it somewhat chrome-ish.
- Glow-in-the-Dark Dyes: These kinds of dyes would make your armor moderately glow in low-light, similar to how the bioluminescene works on Sylvari characters. With Halloween coming up next month, I think the addition of these dyes would do well. Although, to make it less obnoxious, it would be restricted to 1 or 2 parts of the armor piece instead of the whole armor piece.
- Patterned Dyes: These kinds of dyes would produce some kind of repeating or thematic pattern on your gear. For instance, instead of a solid color on the fabric draping down from your kilt, you can put a pattern that resembles plaid. Or maybe glittery stars. Or perhaps skulls and crossbones. These patterns would probably look best on the cloth parts of an armor set.
- Examples: Flower Lace , Hearts , Plaid
- Elemental Effect Dyes: With these dyes, you can add some kind of small animation effect to a part of your gear, such as floating rocks, snowflakes, lava, or water droplets. Due to the heavy effects of it, I would imagine that this dye would have restrictions for certain pieces of armor. I would suggest that it could only be applied to shoulders, gloves, or boots.
- The Amazing Ever-Changing Dye!: The product of a crazy Asuran experiment gone bad, with this dye, the color of your armor could change every x amount of minutes; or until you enter a new zone. You might be wearing Abyss dye while in Lion’s Arch, but when you head out into Orr, maybe you’ll end up with … Hot Pink?!
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .
for dungeons there is:
DPS plus party buffs
DPS plus party healing
DPS plus CC
and high armor/HP classes to try soak some damage between dodge rolls.
if you DPS only you are probably a dead weight.
I miss the builds in GW1 where you would incorporate your entire build around that one elite, and the elite cd variety ranged from short to long. It was fun naming your builds around that specific elite
What would be interesting for the future, would be to expand on the skills that each weapon give, ultimately allowing you to unlock more weapon skills with the same weapon, so you would have to make choices about which skills to put on the weapons section skill bar. Eventually, it would be pretty sweet to introduce elite weapon skills(ways of acquisition can be debated), and then expand outwards, to elite healing skills, and elite utility skills. —Keeping of course, the 1 max limit on elite skills, so you would really have to choose between all these elites.
I think it would give much more variety than the current elites that the professions have, and greatly diversify the possible builds to more than just traits/armor/etc…
I also agree that the cd of these elite skills can be played around with, to have a larger variety – obviously doing any tweaking as needed to maintain balance.
(edited by skittlebob.4850)
Hi everyone,
As this thread is not constructive anymore, we’ll now close it.
Thank you for your understanding.
We’ll be releasing more information on our blog in the next couple weeks that details our plans for first half of 2013, including more details on the kind of stories and features you’ll see in the January, February and March releases.
Definetly. Apart from enjoying the initial release here, Anet have a great record with expansions from GW1, each being better than the last.
Really looking forward to seeing Elona and Cantha if they become part of future expansions as well
Turkey needs to come back!!!
Waiter: Sir, this is a japanese restaurant, our Christmas special is sushi, we don’t have turkey.
Customer: No, you claim this is a Christmas special so it has to be turkey!
Waiter: Didn’t you read our manual before coming in for dinner?
Customer: Yes, but i think without turkey you would be capable of making it work. Clearly my hope was misplaced. So I need turkey now.
Please i like the way it is, don’t bring trinity into GW, thank you!
It’s a well known fact that GW2’s PVE is horrible.
sir, with all due respect, it is not a fact. it is your opinion.
and from my point of view – it’s great! especially the dungeons.
This is a great post to discussion argumentation, aka, how to better put together posts that are persuasive.
First up, 15% and 60% are completely pulled out of the kitten. Unless you have hard numbers, avoid numbers at all. If you want hard numbers in your magic find, look at comparable pieces and do that math. The difference between Explorer’s and Berserker’s is trading crit damage for magic find and small reduction in power on some pieces. There is a definite answer to how much it affects a player’s DPS and income, and the answer isn’t 15% and 60%.
Which brings up the second big problem in the post. The author is comparing exotic gear to green gear. This means any comparison between magic find and not magic find is going to be watered down by the addition of other variables. How much worse are the overall stats of the author’s magic find gear versus his exotic gear?
Bringing up Sigil of Luck actually works against his argument. Like all charge building sigils, if you can make effective use of SoL, that means you aren’t getting faceplanted regularly. I’d be perfectly happy with any party member that is on their feet fighting throughout the dungeon as opposed to players who are needing constant rezzing. And if the price that party member wants to ‘charge’ for their skill is a bump in their income, I think they’re earning it.
The prisoner’s dilemma is a fun toy for analyzing that aspect of game theory. And right now, the majority people reading this have no idea what I’m really talking about including a fair number who think they do. This is the problem with bringing up jargon-like terms. Prisoner’s dilemma is a very specific thing with very specific conditions. It’s actually somewhat appropriate here except that the author misuses it. Oh, and prisoner’s dilemma doesn’t always apply to reality as humans have a strong tendency towards cooperation which is why things like the tragedy of the commons don’t always come to pass even in situations where the prisoner’s dilemma indicates it should.
The last, and perhaps most important argument problem that the original author runs into. He’s assuming the goal of all players is efficiency. As soon as you start assuming things about your audience without evidence to support those assumptions, you off kitten knows where in terms of the effectiveness of your communication. Now, there are certainly some players who read the original post and agreed with the conclusion the author wanted them to make because they do place a high value on efficiency. The problem is that we’re talking about a game, and for a whole lot more players, the goal isn’t efficiency, it’s fun. In fact, quite a few players are actively seeking to avoid maximizing efficiency since that’s too much like work which escapist activities like gaming serve as a distraction from.
This brings me to my only point on the topic at hand rather than argumentation. There is no way to ‘win’ this argument. Efficiency oriented players already agree with everything the author said and don’t need to be persuaded. Fun oriented players don’t really care at all what gear other players are wearing. You can’t bring those two groups of players to a consensus without changing the goals of the players. Since I’m firmly in the ‘games are fun’ category, as long as I can complete whatever it is I’m doing, I don’t care if it takes me a few minutes longer than someone else.
But here’s my body – So rez me maybe?
Although the devs are most certainly not ignoring us, I can understand that their relatively few posts would create a view like that.
People reported for profanity are banned, that’s a fact.
If you need to swear, do it in “real life”, verbally, no need to pollute the in game public chat with your written rudeness.
I usually ignore the occasional “F” word and similar stuff, but if someone gets into personal attacks and direct insults, or worse, racism or similar crap, I will report him for the greater good of the community and enjoy my game time without him polluting the public chat.
Freedom of speech is not an excuse to behave like a rude brat… or if you believe that, be my guest and put your actions where your mouth is, go to your local bar, or library, or even better, police station, and start insulting the people there… I’m not responsible of what is going to happen to you though.
A PvX guild for mature players with a life.
(edited by Korrigan.4837)
I just want to thank Arenanet for providing the MMORPG playerbase with the best video game on the market today. Stunning game. I have played every major MMO since the early 2000’s and I can say this is the cream of the crop. Good job and thank you! Much Love!
P.S. Haters gonna hate and potatoes gonna potate…but haters and potatoes are not intelligent.
Zora
(edited by Zora.8437)
I’m +1 on the original post, and agree.
No-one is forcing anyone to buy any pet from the gem store, and even if one wanted to do so, in-game gold can be exchanged for gems. Very generous IMO, considering there is no subscription for the game.
Many changes to the design of this event in terms of availability and repeatability has me in complete agreement that ArenaNet are listening, and accommodating feedback where possible – thank you guys for weeding out the good feedback amongst the storm of outcry on Lost Shores! Full disclosure – I was one who did post feedback, hopefully in a constructive way, and requesting changes to accommodate those who were unable to attend events that were extremely time limited, to see these changes implemented is very much appreciated!
I see many bug fixes, one directly helped me in the fixes to the Orr events that are now allowing servers to re-open Balthazar temples – from that I was able to obtain a nice set of level 80 gear for one of my characters, so, yes, bugs are getting fixed – I wish more folk realised how complex a game like this is and could understand that what appears to be a simple bug may in fact be very complex behind the scenes.
And having touched on that issue just above – yes, I am sure an incredible amount of hard work has, and continues to be poured into GW2… if I may say so, thank you for doing all that hard work, ArenaNet – it’s showing in the game, and I hope more players come to realise this as time goes on.
Title changed by CC Meinke
Just want to voice some of my opinions, you don’t have to agree with me. I just want to say that ANet is great and they have done a great job on Guild Wars 2. Some points I’d like to make:
—ANet is not necessarily greedy. Some say that we are being “herded to the gem store,” for example, because we are unable to forge all five Wintersday toys. But why is this so bad? Yeah, it’s obvious that ANet wants money. Of course they do! Who doesn’t? If we weren’t motivated (I like the word “encouraged” better) as much as we are to buy gems, ANet would have smaller income, meaning a lower-quality game. If you think things are too expensive, then don’t buy it. Missing out on mini slots (or whatever else) is not the end of the world, it’s just a game. Again, wanting money is not necessarily greed.
—ANet does pay heed to players. Why wouldn’t they? Some say that players are being treated disrespectfully. Why in all Earth and Tyria would they treat us that way? There is no point. They want to keep us happy, so we keep coming back to the game.
—Yeah, the game has flaws, but ANet wants to fix them. Content updates are made, but I’ve seen someone make a point (I don’t feel like hunting down his name) that bug and problem fixers are a different group than the content team. Even if it was a wise choice (which I don’t think it is), ANet would not have the ability to focus all of their efforts on fixing current issues. It is simply inefficient, and impractical.
—It sucks when people do not realize the hard work you’ve put into a game. I’ve read a few Q and A’s with game developers. Almost all of them say that you have to love what you do to be a game developer. I’m a beginning game developer myself, and I agree with that. I think the people at ANet love what they do. They want to bring the best quality game to the players, and they love doing it. Hard work is definitely put into this game, and game developers of the world will never have the correct appreciation shown toward their work.
If you read this, awesome. If you disagree, alright, but please be respectful in providing feedback.
Edit:
—LHound made another great point. ANet cannot please everyone.
—Ascended gear. I know a lot of people hate it, because it forces you to FotM. But they have said that they don’t like this either, and that they want to make it attainable in other ways, too.
http://www.youtube.com/MangoMiner
(edited by MangoMan.3218)
I want my male human thief to be wearing less. He’s got a nice body. I would like to see it! Plus most medium armor is just terrible anyway.
So long as there are OPTIONS I couldn’t care less. I don’t mind if someone wants to run around in near no clothes, so long as others have the option to run around in more concealing clothing. Personally I love things like the cabalist armour on females as a pose to say, masquerade armour. So long as options are there, all is good.
As long as male characters are included, I wouldn’t mind.
Plus, more freedom with character appearance is a positive in my head, anyways.
Forums are a minority. They do not represent the majority.
The majority should be considered a tallied consensus of opinions throughout the internet, in real life, and the likes. Forums are always filled to the brim with miserable, poisonous players who almost always have content lacking complaints about anything they can find that didn’t match their standards. So they make threads that decay and poison the views of others in multiple aspects; they usually lack any constructive criticism.
If I’m at all wrong, (as these forums are filled with the biggest bunch of complaining, poetic goons) (It’s worse than the EVE Online forums) I feel bad for the gaming industry, because they’ve begun to cater to a bunch of kittening carebears.
It sounds like you are doing what you complain about others doing
Slightly, though there’s a clear difference between my complaint and their complaints. My complaint is on something that has gotten on my nerves for quite some time. I dealt with this crap in EVE for three years and now I have to deal with an even worse case of it. Poisoned communities get really annoying, especially when it’s everywhere you go.
Except you are wrong. I’ve said it before and I’ll say it again. The only thing the vocal minority is a minority in is the fact that they are vocal. You can not in any way state that they do not, speak or speak not for the silent majority. Just because someone isn’t complaining on the forums does not automatically mean they like things as they are, which is exactly the argument always brought up by people that want to counter the complaint. Until someone speaks up you will never know their stance on a subject.
As such it is simply very irresponsible to ignore large complaints and waltz over these people.
As for complaining about complainers. That is just worse as many complaints are genuine complaints. It doesn’t matter if it is presented constructive or not. The less constructive the more passionate the poster usually is.
Not to be a Negative Nancy or contrary just for the sake of being contrary but, accordingly the best we can infer by the above post is that the coalesced opinion of the “vocal minority” forum goers is that it is factually, well… meaningless. The prevailing opinion of those who frequent the forums, in short, may or may not indicate the prevailing opinion of those who do not post.
In other words, the majority of the consumer population may or may not be pleased with the design, management and direction of GW2. Which is exactly, to the letter, what we can factually conclude if not one single member of the consumer body uttered a word to A-Net about their attitudes and feelings on GW2.
Incidentally though, passionate in the absence of contructive, feedback is generally agreed to be less than an ideal for the purposes of level headed, sober perspectives to base direction and decisions on. Valuable feedback is generally agreed to, first and foremost, come from objective observation, critical thought and the atmosphere of free and open discussion these qualities foster and encourage. Without pointing out any specific examples, lets just say that through out history A LOT of people have been incredibly passionate about some REALLY bad ideas. Just sayin’…
I really hope ANet reads this. I was entertained. You also bring up a great point. I myself have a hard time getting immersed in the game when there’s magic hookers running around everywhere. Not too mention all my male warrior gets are kilts that ALL clip with his greatsword. Plus he’s looked almost the same for 53 levels. ANet, please make better clothes. The dye system is great, but it’s not going to save you from having to make more clothing options.
Also, more armor skins in the store. Make some awesome ones. And change the wording on them a bit:
“The art skin can be applied once per piece to replace the appearance of a light/medium/heavy armor item.”
Key word ONCE. You’re making it sound like I have to buy the armor set again every time I get better armor when I really just need more transie stones. Tell people that in the description, as I imagine the current wording scares some customers away.
Do this, and we get better clothes, while you get moneys from the role-player market. Erry’body wins.
You know what, another thing. Town clothes suck. Why would I spend money on lil things that vanish in place of my armor every time I so much as poke a frog with my sword? It’s like you want it to be realistic and have us wear armor in fights and whatever, that’s cool, yet you have skimpy girls in skirts swinging swords everywhere.
For an example of how those town clothes should work: I remember some game called FlyFF I used to play, that game had armor skins down flat. There were separate equipment slots for armor skins, and anything put in those slots gave no stats and just showed up over the armor in the actual armor slots, letting you change your appearance with bought skins hassle free. And you know what? Pretty sure that game was selling skins for 20 bucks a pop, and they sold well (they were also tradeable and highly sought after, stimulating the economy). Just sayin’
Yeah unfortunately most of the light female human, norn, and sylvari is all boobs n’ legs armor. In some cases med armor have even worse coverage(…not even going to comment on that…) than light and some heavy is pretty revealing too. Please do add some some real ARMOR and not more of what every single MMO in existence has done before.
Another bad part is that all the high-end armor is boobs n’ legs, leaving us with poor looking covering armor or the revealing stuff.
But if you want to see non-revealing clothing, check out the charr trench coat, currently they are the only thing seen acceptable by them.
I would hate increased combat time in PvE, a skelk (who disappears and appears next to you most of the time) as an extreme example snags you as you’re running past places you’ve been before or you are trying to get to a dynamic event. Or how about when you a running away from a bunch of Risen, it may be the case that by the time you recover from combat time, their snare is ready for use again. Combat time, slows your character movement speed and having this aspect increased would be annoying for most people rather than a convenience.
I’m guessing you are frustrated by people disappearing off when you are trying to kill them in PvP/WvW, so perhaps they can increase it in those. However, if you fail to snag them because they have evasive skills or speed. Then perhaps you should bring a snare or a speed boost yourself to catch them and keep them in combat. I don’t see a problem with this.
Alt+F4 is not equivalent to logging off. Although it seems so, what if their client crashes but cannot close the program because of a message they cannot see. Alt+F4 is out of game control so Anet shouldn’t prevent players from using it.
More crafting collection space? I’m glad that they didn’t force us to use bank space. I’m also glad that I can ‘Deposit All Collectibles’. But I don’t think they should raise the limit because some people can be overhoarding materials which may allow them to play with the Black Lion Trading company prices.
I’ve been playing less and less and well not really at all in the past week. I don’t see myself playing much in the future either. I liked the leveling experience, the end game is just not for me. Its huge amounts of time for very little reward and no real impact on other players or the world at large.
While this is true of many MMO’s and has somewhat become a standard over the past decades of MMO development, its also a standard that has become boring and stale to me, and I think to many players, if you look at the diversity and depth of games being produced today and their success rates.
Its a tough challenge for any developer to make a game that casual, hardcore, and people with too much time on their hands can play and find enjoyment and a reason to keep playing. To balance mindless action and intelligence in play, as well as wonder and a sense of growth, power development, and influence over the world.
Few games have ever been able to maintain a community balance on that frontier and maintain. UO and vanilla SWG being two off the top of my head that I can think of, and still look back fondly on, and would go back to in a heartbeat if they were modernized and still had the depth and diversity in their worlds that few games have ever gotten close too. Sony admits they messed up SWG in chasing the mighty dollar and a larger audience and made a huge mistake with that special game that was decades ahead of its time. Those were skill based games with no levels, and for the most part, developers just don’t seem to understand how to make a good one. They were also games where player activity had a huge impact on the world. NPC’s and mobs would fight one another and could change the dynamic of an area in the game drastically with no player intervention. Nearly everything in those worlds has a purpose or impact, and not just as grinding fodder.
The whole concept of a butterfly flying causing a hurricane across the map held sway. You could farm rabbits, meaning wolves had no food, meaning they ate something else, meaning a dragon went hungry and started attacking a town a few days later, or whatever. The world lived and breathed on a very different level from what the WoW madness inspired and other more limited yet successful games. Some modern games try, but often fall short. Personally, I think the gaming industry is near its peak, where it will maintain and see limited growth over the next few decades and more niche based games targeting specific crowds and audiences.
Chasing short term gains and profit is all fine and good, but by and large, the mmo industry lacks the vision to create something special like those and we end up with a market like we have now. When a developer does create something special, they tend to be niche games that evolve slowly over time and through word of mouth, because they tend to lack the support of the investors looking for a quick turnaround on their investment and don’t have the potential growth factor in development resources needed to keep up with evolving player boredom. We seem small gems in the design here and there, but no shining beacon of real innovation or imagination that doesn’t get stale after a few months.
It seems to me that gear having both levels and rarities needlessly complicates the game, on top of being particularly unrealistic from a simulationist point of view. Loot tables are messy, there’s so much gear in the game that it’s trite and unexciting (at least until level 80), and considering the level speed, number of levels, and build options you have to spend excessive amounts of time updating and micromanaging your gear.
Why can there not just be a rarity system, where the only distinctions between weapons and armor are skin (theme), specific stat boosts (build) and rarity (power)? Whites could be much more prominent and you would only gradually replace white gear with blue, green, yellow, and so on as you progressed through the game, and doing so would be much more exciting.
Such a system would have numerous advantages:
1. You would not be as inundated by gear as you played through the game, which actually makes it more interesting, and gear obtainment more exciting. Despite what MMO designers seem to think, too much gear is too much
2. You could hang on to gear you like (because of the skin or the theme) for longer because it isn’t obsoleted within 3-5 levels.
3. Inventory management would be a lot less messy, you could more easily maintain sets for different builds as you leveled.
4. Loot tables could be cleaned up substantially which would mean they would be easier to make more interesting and diverse.
5. Crafting could be overhauled in ways that could both make it more interesting and positively impact the economy of the game.
6. Development resources could go toward making cooler gear rather than just more gear.
Obviously, such a change would require retooling things here and there, but if they didn’t want to go to all the trouble of “fixing” scaling, they could just make it to where the gear’s stats scaled with your level instead of having their own level.
(edited by Einlanzer.1627)
Hi all,
I’d like to suggest that it be possible to use transmutation stones to allow a male character to wear female-oriented armour pieces, and vice-versa.
I don’t mind if it is made very expensive to do this (for example, combine twenty transmutation stones to create a heteromorphic transmutation stone), but I think the option would be beneficial for two very clear reasons:
- Female characters who wanted a more professional, capable or powerful appearance could make use of male armour pieces which are generally highly conservative; and
- Male characters who wanted a more sexy, revealing or playful appearance could make use of female armour pieces which are generally highly sexualised.
Personally, I’d love to wear some of the more exotic and adult-oriented armour sets designed for female characters on my guy. Some of the female legging pieces can be quite playful I think, but the equivalent male version is completely sterile by comparison. Why can’t I flash a bit of thigh or chest if the girls can do it?
I doubt there would need to be too many modifications to the models themselves as surely the only major difference for most races is in the chest area, and any curving bra points could be simply mapped to equivalent points on the male chest.
Anyway, it’s just a thought that I think would be fun, and open up the armour options quite a bit for everyone.
Equipping mini pets, like equipment? Can we have that please? :)
in Suggestions
Posted by: TerminalMontage.5693
I like my minipets, but I hate that they take up inventory space, count as a collectible so if I don’t have a certain kind of bag, I deposit them when I deposit all my collectibles, and I need to double click them each time I enter a new area to make them show up.
I know something like this is low priority compared to the other things you got going ANet, but I think everyone would be happy if you did this.