Take a note folks —- Make sure you spend laurels before exceeding 100. Unlike EVERYTHING ELSE IN THE GAME THAT STACKS TO 250, Laurels are the exception. I dont know how long I’ve been losing them for, but today I actually paid attention to the counter and it did not increase from 100 after doing my daily.
ArenaNet —- Why did you design this to cap at 100? How is your player base supposed to know this?
Dailies are horrible. In every game. The fastest way to make a game go from fun to a job…is adding dailies. And if you add a daily that rewards a currency type that is attainable in no other way…it’s just plain kitten poor design.
Anything that forces players to feel like the MUST log in DAILY or fall behind on their quest for whatever they want is terrible. When I get home from a long day at work, finish dinner, put the kid to bed, and feel like kicking back and watching a little TV or reading a book before bed…but suddenly remember “Oh Crap, I have to log in and get my daily for that stupid Laurel”…I get overcome with a desire to punch someone. Well, ok, not overcome :-)…but seriously, who thinks this is a reasonable way to treat the player base?
I’m sorry…that came out more rant-like than I intended…but the whole idea of dailies just makes me angry.
Give 30 laurels or 40 laurels or whatever you want for the monthly and just give gold and exp and karma for the stupid dailies already. Or 7 for weeklies that can be finished in a single play session.
Dailies. Are. Poor. Design.
/rant off
Because some people did it having heard of the patch flaw, basically exploiting the issue.
You’re never getting the extra 10 laurels.
They decided to work on the Super Adventure Box instead..That is why the WvW update turned out to be a joke..They couldn’t make money off an actual WvW update
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Yeah, this area is for Polymock. I really really hope we get it soon.
Even though I didn’t play GW1, I saw how Polymock works and I really wish this will be in GW2 in the future!
All the AoE limit does it make small groups useless because the larger group can hit more targets.
I think the point Rising is trying to make here is that if leaderboards add nothing to the game, why take the time to add them to the game?
With the upcoming reveal of leaderboards I thought I should highlight a problem with the current system.
As it stands the achievement points from daily/monthlies account for about 50% of all available achievement points. This will mean that the majority of points are time gated and unable to be achieved if not already obtained.
Is this okay with everybody? Should leaderboards simply be tracking who has been logging in every day, with anyone not playing on day one, or who took a few days holiday out of luck?
Solution: ANet should unlock previous daily and monthly achievements once all current day achievements have been completed. Meaning that a new account would be able (through a lot of gameplay) to eventually catch up to legacy accounts.
So, how does having a high score on the leaderboard make you better/cooler/whatever?
I might have agreed if this score actually gave you an advantage in-game, that is however not the case, and the only thing it actually does is stroking the e-kitten of people.Let them have that I say. It won’t effect you or anyone else.
What’s the point of having a leaderboard if it’s meaningless? And if you think it is meaningless regardless of what they do to it- why are you here? Technically you don’t have an opinion, so why fill the air with your nonsense?
I main an Ele, so lets get that right out of the way. I also enjoy WvWvW, and I do prefer a staff for that arena, unless I’m trying to mimic Excala.
The question on my mind is the zerg. You see these roving gangs, sometimes upwards of 50 or even more players mowing down everything in their path like a swarm of locusts. No tactics, no strategy, just herd mentality trampling everything underfoot.
My theory on this behavior is twofold, first most people are tunnel vision idjits who get too focused and don’t maintain situational awareness. Second, the AoE penalty of a 5 target maximum causes zergs to not be afraid. They know that the majority of incoming damage that hits their zerg will only affect a small fraction of the party, which can easily be rezzed when the threat is taken care of. This prohibits actual tactics like flanking, pincer movements etc. from ever happening and ensures that WvWvW is simply PvE with dumber AI.
If a group or zerg knew that a couple of Eles on a ridge posed a serious threat, they’d make tactics to adjust, such as carrying anti-projectile skills, having scouts and outriders scour for AoE threats, etc. Basically, remove the AoE limit, allow AoE to hit as many idjits as want to stand in the red circles, and make Staff for a lot of the professions much more viable. On Ele specifically, most of the staff skills need to have shorter cast times, as its too easy for a Staff Ele to get overwhelmed. Changes to gap closer/creator skills on Staff might be nice as well, but I think intelligent play, positioning, and situational awareness are the key factors of skillful play.
But as it stands now, having an AoE limit just makes non-D/D roamers a joke. For non-Eles, their AoE skills also suffer rather ridiculously, such as Necro wells and Ranger’s Barrage. Please ANet don’t let the GW2 Ele follow the GW1 Ele, I don’t want to have to play the equivalent of an ER Infuser build as my only viable option.
Internally we pronounce it “See-ya-moth”, and since washingtonians speak perfect english as we remind our british design director Chris Whiteside daily, that’s clearly the only correct way to say it, so there ya go.
Speaking as a California transplant, I have two counter arguments:
1) It is called soda, not pop.
2) Bag and beg do not sound the same.Nice try, though.
Actually it’s called Coke. Every regular soda is called coke in Georgia for obvious reasons
RIP my fair Engi and Ranger, you will be missed.
Internally we pronounce it “See-ya-moth”, and since washingtonians speak perfect english as we remind our british design director Chris Whiteside daily, that’s clearly the only correct way to say it, so there ya go.
Speaking as a California transplant, I have two counter arguments:
1) It is called soda, not pop.
2) Bag and beg do not sound the same.
Nice try, though.
Hey Guild Wars devs!
I’ve noticed a silly trend as I explore more and more of the world map. Now, I can’t recall exactly where each location has been, but I can tell you that there are at least one in Bloodtide Coast and Sparkfly Fen:
Which one of you guys loves siamoths too much? :P
There have been multiple occasions where I have found a little cave offshoot somewhere in the corner of a map and thought, “Ooo! Something to explore” only to get in there and realize its just a one room half open cavern with a bunch of siamoth grazing.
The first time I was disappointed. The second and third and fourth times, I just started laughing like I was experiencing some sort of inside joke with one of the developers.
I can’t help but imagine someone sitting in a dark corner of the Arenanet studio just creating siamoth habitats in little tucked away corners of Tyria, very happy and content with their life. When they go home and their wife or husband asks how their day was, they just smile and say “Great! I made another new home for siamoths.”
Anyway, who is responsible for this? :P
It’s like Trolls and Ettin seem to be often found large gathering node farms, one of the great mysteries of Tyria….Perhaps someday the true story will be revealed?
Internally we pronounce it “See-ya-moth”, and since washingtonians speak perfect english as we remind our british design director Chris Whiteside daily, that’s clearly the only correct way to say it, so there ya go.
…for ascended earrings. Because after trying for 2 months to do the bounty, I’ve discovered that unless we somehow magically gain 50 members, our guild just isn’t gonna complete the bounties. Not that the bosses are too hard you know…just that even with 7 people using google maps, we still can’t find them in time.
In order to increase you chances of succeeding, you have to make sure everyone that doing it completely understand what the heck is going on. Communication is key.
This is the correct answer. Guild content is about coordination. If you truly work together, you don’t need nearly as many people to complete this content.
I get what you mean, but what you actually just said proves the op’s point.
Small guilds have to be much much more skilled than large guilds who can just zerg.
The whole gw2 content scaling system is really not living up to its promises.
In order to increase you chances of succeeding, you have to make sure everyone that doing it completely understand what the heck is going on. Communication is key.
This is the correct answer. Guild content is about coordination. If you truly work together, you don’t need nearly as many people to complete this content.
You’re trying to talk your way out of the corner your poor design decision have driven you and failing just as miserably as said designs.
Coordination is a small part. Luck is the overiding factor in the whole thing. A thoroughly coordinated team in constant communication can still fail if the target is in a place hard to find in this incredulously silly time limit.
Small guilds work extra hard on coordinating and communicating and are less rewarded than big guilds who just throw numbers at the problem.
We had a situation where a big guild were scouting all the bounties, having half a dozen at EACH target then would roll the bounty. They asked us and anyone who engaged the bounty not to engage the target even though we had activated already. Out of respect, we chose not to grief them over it, but we ended up failing the bounty. And then subsequent attempts as we never found the target (and map chat ppl were trolling the location in other zones which wasn’t helpful).
Please don’t use the coordination argument. Too much luck is involved at the moment for this to be true – luck for small guilds, sheer numbers for large guilds. I’d love it to be based on skill/coordination/communication, but it isn’t.
https://www.librarything.com/profile/Randulf,
https://www.librarything.com/catalog/Randulf
(edited by Randulf.7614)
Nice try Anthony. Yes, keep making the event harder so that smaller guilds have literally no chance at success. This coming from a person in a larger guild that has very little issues doing these. What was the logic behind making them no longer stoppable? Adding more bounties (some can take us the entire 15 minutes to find btw), why was that needed? Like i said, i’m in a large enough guild that can do these (accept when we trigger a bounty that another guild just killed and we have to track it down again) but i can see the OP’s point.
In order to increase you chances of succeeding, you have to make sure everyone that doing it completely understand what the heck is going on. Communication is key.
This is the correct answer. Guild content is about coordination. If you truly work together, you don’t need nearly as many people to complete this content.
Yet you created content that can be trivialized by having quantity over quality. It’s doable with less people with communication, but even more doable with more people with no communication.
ANET has a reputation of not admitting to their own mistake/weakness, instead they punish player for their own mistake. you cant deny that.
Archeage = Farmville with PK
Fractals are the least of your worries. 50 Globs of Ectoplasm and 250 Vials of Powerful Blood are basically just a big wall of NOPE.
I’m an immersion player and Guild Wars 2 isn’t horrible for me. That said, it’s never going to be as immersive as a single player game. But as MMOs go, I’ve yet to find what that is more immersive.
“You keep using that word; I do not think it means what you think it means.” (Princess Bride)
On the other side of the coin, I find it hypocritical if video games are automatically rejected as antisocial and must be shut off at the drop of a hat, while certain other activities or hobbies get a free pass and are accepted as “normal.”
Consider these scenarios:
1 a) You are in the middle of a dungeon with some guildies, but the wife makes it clear that it’s time to go sit and be quiet in front of your nightly television show that you don’t even enjoy all that much. She knows you can’t just “pause” an MMO, and you’d be inconveniencing your friends by leaving abruptly, so maybe you’ve got some leeway here — but ultimately, “real life comes first” and every minute you delay is only going to land you in hot water.
“Ha ha, gotta keep the wife happy! Sorry folks, hope you can do the rest of the dungeon without me!” I’m not some game-addicted loser!
1 b) Your wife is in the middle of her television show, when you come in and ask her pause the show and come play Guild Wars instead. She says she will in a minute, however after a while it is clear that she is not coming and you are getting annoyed that she is watching so much TV and not playing games with you.
You would be considered a weirdo, and possibly abusive, and anyone would tell her to leave you. It’s just a game, what’s your problem?
______________________
2 a) You have been invited to a party, but it’s not really your kind of crowd so you end up awkwardly huddling in the basement where a few guys are watching Family Guy reruns and having a definitively mediocre time.
Good for you, getting out there! At least you’re not at home on a Friday night! This is REAL LIFE!
2 b) You have been invited to a party, but it’s not really your kind of crowd and it’s on the other side of the city, so instead you opt to sit this one out and play some Guild Wars with your buddies.
What a pathetic shut-in! Only antisocial nerds schedule their lives around video games!
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3 a) It’s the superbowl, ZOMG! Better block off my entire Sunday and call my friends to come over so we can sit around and eat chips and wings and watch men in tights throw a ball around!
This is the greatest day of the year! Hoorah for footballs! Maybe there will be a halftime show with boobs! Sports are important to be excited about!!!
3 b) Some new cool game or expansion is coming out, so you have your friends over for a LAN party.
Pretty sad, guys. As if you’re ORGANIZING video game parties now, like it’s a NORMAL thing people DO! Gross. You are the worst ever, and are probably perverts. Also, other bad things, about YOU, you nerds!
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4 a) Blew $80 on junk food/alcohol last night, at some bar. I don’t remember anything, so I must have had a wicked time! Aaawww yeeaah!! Worst hangover ever, though. Woke up at 3pm and still feel sick. No way I’m going out tonight! LOL!
Ah, the free-spirited energy of youth! Now THIS guy knows how to party! You only live once, and money is meant to be spent anyhow!
4 b) Spent $20 on Gems in GW2, had a few laughs over voice chat last night with your friends. Supposed to go out tonight, though your friend just called and cancelled due to being hung over.
You spent REAL money, on fake virtual stuff in your game?! What a rip off! Don’t you have any better use for your money than that?
(edited by Fyrebrand.4859)
There is a +1 button on every post, that’d be your like button you wish for
Also, nicely posted, but I disagree.
You can play casually and still plan life around the game sometimes. i.e. “MOTD Guild Mission, bounty this Wednesday at 6pm!” so a member logs in at 6pm on Wednesday to do it. Doesn’t mean they are hardcore, but they did plan around logging in at that time.
You can also play hardcore but plan your game around your life. Say you are a student, you have exams coming up and put the game on hold for awhile while you study. Prior to that you were playing lengthy hours, have 100% map completion, PVP excessively, live on the forums, take the game very seriously, know every patch, run every dungeon etc etc (one could say hardcore).
Anyway, I do not think it’s quite so simple.