Showing Posts Upvoted By Gryphon.2875:

Is this a new trend?

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Posted by: Ariurotl.3718

Ariurotl.3718

No this is a continuation of Anets disrespect for the people who play their game. It’s just more apparent now. Their contempt for the people who pay their wages grows exponentially.

I don’t normally call out people like this, but I looked at your post history and it’s over three years of literally nothing but complaints and dissatisfaction. You don’t have to play this game. You really don’t. Why subject yourself to something you find so deeply unsatisfying on every level… for over three years?

(edited by Ariurotl.3718)

Is this a new trend?

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Posted by: Valmir.4590

Valmir.4590

I’ve read some interesting point on reddit about Braham’s situation. Basically, after Moredremoth’s demise he was alone for some times and had time to think. It is possible that he came to the conclusion that Eir could have been saved if the Pact Commander hadn’t spent his time talking, and thinking, but instead dove with him and Rytlock deep into the Jungle.

Basically, he is angry at us for having waited and spent time allying with the Itzel in Verdant Brink. And out character isn’t able to react strongly against him because of what happened (the death by hiw own hands of his friend Trahearne, the death of Eir, the whole campaign in the Jungle and its many deaths, etc.). The problem is, if ANet truly wanted to go that way, they should have made it clear, something like that :

Braham : Alone in the Shiverpeaks, I’ve had time to think. About what you did and did not do in the Jungle. My mother died because you wanted to wait, to try to gather useless informations. Who cared about the Hylek ?
Pact Commander : I… I understand why you felt that way, but Moredremoth was too dangerous. We had to had allies, we had to have more intel !
Braham : Your intel got my mother dead.


Rox : I’m sorry about Braham, boss, don’t be too angry with him, please.
Pact Commander : It’s not him I’m angry with, Rox. It’s me.
Rox : You ? Why would you feel that way ?
Pact Commander : Do you know why I chose to leave the Pact ?
Rox: Hrm… no ?
Pact Commander : Because no matter what I decided to do, people died. I had to kill Trahearne, a friend, the one person I could trust to lead us in the fight against the Elder Dragons. I’m… I’m tired Rox. I’m just tired…
Rox: I… I don’t really know what to say, boss. But keep fighting, you’re an inspiration for all who want to stand against the Dragons, you know ? You can’t let go now.
Pact Commander : Thanks you Rox.

This dialogue, instead of some we had would have went a long way to convey Braham’s point in a better way, less obscure way, would have shown why our character was unable to truly react strongly to the harsh words of the Norn (after all, taking down two Dragons, with Scarlet in between is a lot for anyone, especially when you had to confront your force of will with the mind of Mordremoth) and would have made Braham a lot more sympathetic to the player, because he wouldn’t feel so aggressive out of the blue.

Is this a new trend?

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Posted by: Doam.8305

Doam.8305

Braham didn’t know Eir so it wasn’t justified especially when others who had closer loved ones had died.

I honestly thought Majory was racist my character is Sylvari and Mordy her dead sister and so forth were tied to Sylvari. She has said some antiSylvari statements as well as other NPCs regarding my race. So since I’m a Sylvari I though she was placing the issues with my entire race on me. Remember minor differences in Hot if played as a Sylvari. If she is treating everyone like that then I guess it’s not due to race and she just truly despises your character for who you are deep down inside.

Basically a team of strangers calling you boss and worshipping you one second instantly wants your head now instead. So who votes we kill the lot of em crept Tiami and Rox then kill Rhytlock if he doesn’t stop being all broody over secrets of a class peeps have no lore behind for months and call it a day?

Is this a new trend?

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Posted by: Sir Alric.5078

Sir Alric.5078

What was weird about Marjory was the fact that she literally just nominated you to be the leader. I.e. “I’ll let you make the important decisions and follow what you say”. Then the very first opportunity she gets to listen to you it’s “You don’t know me! You can’t tell me what to do!” And runs off. The commander wasn’t heavy handed at all. It was a bad idea. The commander said it was a bad idea. And the commander told Marjory he/she thought it was a bad idea. Commander didn’t even explicitly say “Don’t do it”. Just that Marjory should really reconsider. But Marjory decided to get belligerent about it anyway.

And grief over a parent isn’t a good reason to react the way Braham did. Losing a woman who just happened to give birth to you but whom you’ve never actually had an emotional attachment to is an especially poor reason.
A lot of people lost their parents. Marjory lost her sister. The girl she grew up with and loved dearly. But Marjory didn’t just blame the commander for absolutely no reason and storm off. She handled it like an adult. Took some time off and came back to do her kitten job. Her poor behavior didn’t come until much later and for completely unrelated reasons.
Many PC’s lost their parents and it affected literally no one. The story moved on and the PC kept doing their job of saving the world.

^ THIS. I 10.000% agree with what Squee said. I undestand that they both lost someone important to them (but they were NOT the only ones), and i also understand that they are angry about it. But they have absolutely no reasons to direct that anger towards the Commander. No reasons. At all.

All we did was tell Marjory that trusting a super villain who suddenly pretends to be a good guy might be a bad idea, and tell Braham to wait a few days to see if Taimi could come up with a better plan. And we got a middle finger and a “kittenk you!” as response. It’s nonsense.

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Posted by: Squee.7829

Squee.7829

What was weird about Marjory was the fact that she literally just nominated you to be the leader. I.e. “I’ll let you make the important decisions and follow what you say”. Then the very first opportunity she gets to listen to you it’s “You don’t know me! You can’t tell me what to do!” And runs off. The commander wasn’t heavy handed at all. It was a bad idea. The commander said it was a bad idea. And the commander told Marjory he/she thought it was a bad idea. Commander didn’t even explicitly say “Don’t do it”. Just that Marjory should really reconsider. But Marjory decided to get belligerent about it anyway.

And grief over a parent isn’t a good reason to react the way Braham did. Losing a woman who just happened to give birth to you but whom you’ve never actually had an emotional attachment to is an especially poor reason.
A lot of people lost their parents. Marjory lost her sister. The girl she grew up with and loved dearly. But Marjory didn’t just blame the commander for absolutely no reason and storm off. She handled it like an adult. Took some time off and came back to do her kitten job. Her poor behavior didn’t come until much later and for completely unrelated reasons.
Many PC’s lost their parents and it affected literally no one. The story moved on and the PC kept doing their job of saving the world.

Leader and sole member of the “Bring Penguins to Tyria” movement.

(edited by Squee.7829)

Is this a new trend?

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Posted by: Lazarus.3970

Lazarus.3970

Braham turning self destructive over the death of someone he hardly knew, doesn’t seem justified at all. Yeah, it was his mother, but they had no real bond to speak of for like, what, 20ish years? Grief, sure, but going bat-crazy, nah, doesn’t make any sense.

Is this a new trend?

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Posted by: Necrotic.7820

Necrotic.7820

Loss of an estranged parent. Remember that Eir did not raise Braham. And frankly the PC reaction should have been more along the lines of reminding him that they too lost people…Seiran for example…or Tybalt, our own parents in some cases, and certainly Trahern or any of the other MANY people who have trusted “The Commander”, whom he didn’t seem to have much respect for at all. Oh and by the way Braham, we did something that your mother and Destiny’s Edge couldnt seem to manage alone….we SLAYED A DRAGON! Before you were even involved. I get that the writers are sometimes limited by the fact that we have to get from point A to point D through B and C because of game mechanics or whatever….but I felt like this time it was a bit off and out of character for all of them. Except maybe Taimi…she was still totally in character for the most part. I didn’t expect Braham to care about Lazarus or Caudecus but seriously, almost a “not my problem” about Primordus? Really?

It felt too much like they were saying these things because we had to progress the story…not because it made sense.

Is Braham becoming the next Logan?

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Posted by: Hirasaki.6208

Hirasaki.6208

Braham has been pvping and raiding a lot lately. Just give him a vial of salt lol.

Is Braham becoming the next Logan?

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

Okay, I have to say this, I am liking the new Living Story season so far, but one thing I don’t like is how Braham is developing as a character. He’s quickly going from a character I used to like to a character I am now beginning to loath.

For me, the Braham I liked was the character we saw in LS2. In particular, his protective big brother relationship with Taimi and his friendship with Rox was something I enjoyed seeing develop. For obvious reasons this took a turn during the expansion story and Braham has since become a whiny, revenge-starved maniac who quickly disregards the issues, feelings and opinions of others in order to fuel his own Agenda.

We already saw some of this development in the expansion with the way he treated Tiami like a useless child and kept brooding about wanting to kill Mordremoth, but I had hoped that since Taimi had saved him and proven that she was more of an asset to the team, that he’d cool his head a bit and start seeing the bigger picture. Unfortunately, this latest LS episode proves otherwise; he’s become even more whiny and selfish than ever and still treats everyone else on the team like expendable baggage.

I have to say, I hate whiny characters. That doesn’t mean to say I hate characters who have a revenge complex, but I prefer it when they’re written in a manner that makes them seem more cold, calculated and thoughtful, and less like a spoiled child who rages and gives everyone around them the middle finger whenever things don’t go their way.

To me, this is why people disliked Logan, because he was whiny, often childish and abandoned his teammates because he was blinded by his own personal agenda and failed to see the bigger picture (which also lead to more than one ally’s death). Unfortunately, I see Braham ending up in the same pit and even if this is a ploy by the writers to create a fall and redemption type story for Braham, I’m afraid that by the time he finally comes around again the damage will have already been done and Braham will be irredeemable as a character in the eyes of many players.

If Braham is going to remain a mainstay in the player’s primary entourage, then I’d encourage writers to please take more care of him as a character and not drag him through a river of muddy salt.

Official Feedback Thread: Episode 3 -- A Crack in the Ice

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Posted by: Boogiepop Void.6473

Boogiepop Void.6473

From a gameplay perspective, Bitterfrost Frontier has 3 problems:

  1. The amount of inventory junk is ridiculous. 3 items for the Svanir, 3 items for the grawl, and 4 for the Elixir. That’s 10 items that either are going to be in every characters’ inventory, in the bank being swapped around, taking up 10 very expensive shared slots, or constantly deleted and reacquired (which will increase players’ annoyance with the map).
  2. The event timers are too short. You can easily get hit with 2 hotspring defense events in the course of a single visits to make elixir. This follows for the brazer defense as well.
  3. Repetitive Elixir quest needed to access part of the map. Likely this will rapidly become annoying, leading to people doing it a couple times to get everything in that part of the map, then never going there again.

Official Feedback Thread: Episode 3 -- A Crack in the Ice

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Posted by: fourhim.3584

fourhim.3584

Regarding the Bitter Cold section, WHY would I even want/need to go there again? Do any events spawn in there?

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Posted by: Boogiepop Void.6473

Boogiepop Void.6473

The more I look at the design of Bitterfrost Frontier, the more the map doesn’t feel cohesive. It acts more like 6 small maps jammed together, and not even in a logical order. Why aren’t the Svanir camped out next to Bitter Cold, instead of at the two furthest possible corners of the map? How are the Quaggans hanging out in a hotspring undefended right next to all those Icebrood? Why are there Grawl and Icebrood right next to each other in a cave system where the icebrood are blocked in? Why is there a random old growth forest? Why are the Kodan putting giant fires ON FLOATING ICE? What is the point of the underwater layer? Why is there a single random leyline loop with updrafts under it that don’t even send you high enough to get you on it? Most importantly, why do all these parts seem to have completely different things going on that are totally unrelated to and unaffected by each other? It just never comes together holistically, stylistically, or loreistically (copyrighted new word).

Official Feedback Thread: Episode 3 -- A Crack in the Ice

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Posted by: Tekoneiric.6817

Tekoneiric.6817

My only complaints about the release is that the density of active creatures is a tad to high on the map and some combat parts are a bit grindy especially the last part of the story. Long segments of story instance aren’t good for people with limited time to play.

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Posted by: Lakemine.3014

Lakemine.3014

And this is part 2 because I’m a wordy idiot.

What I DID NOT LIKE AT ALL. Is the player character responses. In fact I have disliked most since the end of LS2 onward, to the point where I just ignore it and make up what I would do in those situations. I knew when Caithe took the egg, it wasn’t because she was a Mordian. (Even though it got spoiled for me that the Sylvari were from Mordy before I did LS2 ep8) And I HATED the way the PC was disdaining her at every turn. Other characters it made sense, because they had not spent as much time with her. Marjory saying she was going with Lazarus and the PC response was annoying. I trust her, in fact I would have asked her to go keep a eye on him before she even pipped up she would, due to her detective background to see if he really means what he says. (First choice would be Rytlock because he doesn’t seem to care, you betray, your dead. But he has other issues atm…..which seem dire) I think I understand why your making the PC choices be specific, (less work, not branching so no need to make extra lines for different outcomes, cant really have branching storylines with choices that matter with consequences in a MMO (a major issue SWTOR is having atm) but please give us some variation.

Sorry for it being long (I know you said 50 or less but I couldn’t, I have so many thoughts!) but thanks for the new content. Havnt tried the fractal yet, the qauggans up north make sense, because of them getting kicked out due to Bubbles, er I mean Steve, and then getting kicked even farther north due to other races. Shows people just look at them as cute little helpless morons but…..hey they fought off dragon minions and have been for years. Don’t really like the new outfits for the heros. (Though Rox’s was ok) LOVE the Kodan fighting tonic, Heartseeker and Shadowshot with BOOM awesome rofl

Overall, mostly good. So thanks to all you Anet guys and gals, keep up the good work and cant wait for more! (Please let a storyline heavy chapter be soon, idc about a new map)

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Posted by: Lakemine.3014

Lakemine.3014

Ok…..hopefully you devs have a bit of time to read. (tried to see if I could keep it short but…..im a wordy person and I’m newer to the forums.

This episode was ok.

The Map: The map was fun. Most of the mobs being overtuned or downright lethal was refreshing. Kept me on my toes. (DD thief main for life!) (Bloodstone Fen was only annoying because of the 6000 range idiots, and Ember Bay only had the jade morons, which I just skip) The mastery felt kinda just added on. The thermal tubes are not placed well, nor the updrafts. And not enough waypoints, to few. (Though….if you explained from a lore perspective why there are few, it makes sense. Just annoying is all.)

Gameplay of the storyline instances was ok. Loved the beginning with Aurene. Being the oldest of 12 kids, I’m around them all the time and…well that’s spot on how they act lol. And the little jump on the Lumminate at the end was adorable. Rest of the gameplay was just normal as always, run here, run there, staby staby pick up random stuff, (Which I agree with many others on here, please stop with these soulbound storyline specific items that just clog up our inventories, just have the storyline progress “like” we picked up said item, or have the item get removed once were done.) and then go to the next storyline part. The abomination fight was ok.

Now…the last fight…..and I don’t care…….MAN I LOVED IT!!!! Like someone else said, SOOOO many things going on at once and trying to take it all in at once AND dodging like crazy, had SO much fun. I didn’t really know what was going on, but I just kept going around in circles and figured out the mechanics, and then BOOM got the 5 minute achievement. First try. LOVED IT. Now I will say, I COMPLETLY understand why MANY others hate it. Have many guildys, who even joined up together, have trouble with it and hated it.

I do have a question though for the dev team I would like answered. (Either in a official forum post or even a PM is fine) Are you adding raid mechanics or things similar to them to solo and Living Story content to get people used to them for if they go into raids? I mean I like it and its fine by me. But it seems like most others don’t like it.

For the storyline itself. Yep, felt to short. And I wish for a storyline heavy chapter soon, even if its mostly in maps already ingame, (I don’t need a new map) just to get answers to the MANY questions we have. For Braham going and dissing us at the end. What is funny is I didn’t get mad at him. In fact I understood him completely. I have gone through similar circumstances in real life, and know what he’s going through. A mom that was never there, yet EVERYONE praised and respected her. He didn’t, because she was never there for HIM. But then just as he is starting to warm up to the idea of liking her again…..she dies. And not just death by age, but a horrific, traumatic death IN FRONT OF HIM. He is filled with rage, grief, anger, disappointment, hating himself for hating her, hating opening up to get hurt. He just wants it to END. Emotions and grief are railroading logic and reasoning atm. Which…..I know from personal experience and people I know in real life and ones I work with, MANY people do themselves in traumatic instances. So it made sense. And…..its long for this one. sigh I’m a idiot and too wordy, hope you guys read this all and the next one!

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Posted by: fourhim.3584

fourhim.3584

One other thing. WHAT IN THE WORLD is the purpose of the water in this zone? OK, I had to go down there to talk to the Quaggan lady. OK, it’s pretty. But really, that’s it? No events? No hidden mastery commune points? No big roaming champions to beat? No hidden tunnels or ruins? Not even a point of interest?

Its almost like the water was included just to have a 3rd “lower level” on the map, and to include it in the trailer. And the enemies down there are THICK, with lots of Veterans too. I appreciate at least having the unbound magic bubbles, but it seems you could have done so much more with the water here. As it stands right now it annoys me when I fall into it accidentally and my Flesh Golem goes on cooldown

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Posted by: Rindviech.5041

Rindviech.5041

I just wanted to thank you that you’ve made it possible to buy the parts for mini-aurene in the TP(even if they prices are still ridiculous high right now, →i wanna beat that greedy sellers in the face(40g for one part, serious?, it should be around 15 or so max. since 5gold for recipe + ingredients 5g + effort 5g, but don’t worry it will be that cheap soon), instead of having to skill 5 jobs to lvl 450.

:)

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Posted by: Kraljevo.2801

Kraljevo.2801

I like the map. I love forests that are covered in snow so +1 from me.

The story is still lackluster in my opinion. I really don’t care about Braham as a character but the last part of the episode made me hate him for some reason. Why would I ever want an immature bloke in my guild?

The last part was pretty boring and I didn’t like the level/boss design. -1 on that one.

(edited by Kraljevo.2801)

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Posted by: Daedraz.1650

Daedraz.1650

The plot of ep3 was okay for me. The pacing of the story did feel dragged out and a bit slow compared to the other episodes- most of what you’re doing is gathering a bunch of mats to make a potion that allows you access to the final boss area. A lot of it sort of felt like mundane filler content. There were some mild irritants such as the constant chills and CC put out by mobs, but overall, I didn’t feel that anything was overtly designed badly.

I personally liked the Aurene training part. The concept of fostering this nascent, playful, and adorable baby dragon that will one day grow up to become a world changing power was a neat touch.

As for Braham, I felt that his character development was believable (while being quite irritating). He is young, stubborn, hotheaded, and is unable to cope with the death of Eir. The death of a loved one is definitely a world shattering experience. I can tell he is blinded and consumed with hatred towards the dragons, and seems to be taking his rage out on everyone and the entire world. The ending of ep3 has me worried for Hoelbrak- its denizens will follow Braham to their doom.

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Posted by: Jubilant.7280

Jubilant.7280

The overall story was great with its fun mechanics that made me think and try new techniques rather than just mindlessly bash the boss over and over. One minor issue is that the rate of elite slimes spawning was a bit too excessive because it just felt like a grind without rewards by the 3rd slime generator.

The map was even more amazing, it felt like becoming more immersive because you had to now walk to most places so I was able to enjoy the scenery and engage in its content more regularly. I suggest new maps should continue this line of development because it forces the player to engage in the content and give them time to enjoy the beautiful graphics of the map designers. (The pre-lvl80 content I did not get to enjoy it as much because of the availability of waypoints making it very commonplace for me to just skip those events).

I also greatly relished that the enemies weren’t just mind-numb units that I can skip without taking much damage but have to actively kill them if I wanted to survive with Zerker gear. I feel like this would allow for more diversity in armor-sets and allow many casual players who don’t prefer to have all Zerker stats, to invest in more diverse armor stats.

On a final note, please keep producing these types of content! I love that the mobs aren’t mindless and can kill you, you actually have to walk around more to enjoy the scenery and engage in events and it’s good to see that story quests actually require some thinking to overcome them rather than directly provide us with direct clues that lead to unmemorable encounters.

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Posted by: Rauderi.8706

Rauderi.8706

I wanted to enjoy the zone more, but getting from place to place was riddled with packs of enemies that seemed to catch me even at full Swiftness. Near constant Chill and the more-than-occasional Freeze, which can’t be broken with a stun break, just made the zone absolutely annoying. I’m over the constant hard-CC that the devs think makes for a challenge. Which, by the way, those mushrooms should have stayed in Magus Falls. Seriously. Some of the most irritating, one-note creatures followed me into content that really should have shown some progress. And they all explode now, not just the soldiers.

For all the frustration, I’ll probably have much nicer things to say once I sit down all day tomorrow and really dig into it. Glad to see the other Ascended trinkets in the new zone. ( Even though jewelcrafting has been utterly worthless for years. ;_; )

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Tyloric.7520

Tyloric.7520


No but seriously what was up with Brahm’s temper tantrum at the end there? Like, what? I question the writing for the episode. First Marjory has her little mood swing now this?

Casteless Wind [Guild Wars 2]
The Secksy Monk [Guild Wars 1]
Stormbluff Isle – Storm Slayer Dragons [SDS]

Official Feedback Thread: Episode 3 -- A Crack in the Ice

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Posted by: ratche.6204

ratche.6204

Other than the ooze part on the first mission I really liked this story, I like how the bosses weren’t just hack and slash. The new are is fun, though it gets old running around it. Braham has turned into a charactuer of a character though,. Over all good story though.

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Posted by: Shiren.9532

Shiren.9532

There is so much that was awesome with the new map.

  • Exploration was great. A mix of central Tyria exploration and completion enhanced by some use of the new masteries. I really enjoyed it.
  • Diverse scenery in the snow environment was well done (intensity of the snow storm, underwater, the hot springs, the massive trees).
  • Rewards seem much better (mini dragon, gauntlets, fractal skins, tonics, minis etc).

I do think it has a couple issues.

  • Inventory items for the elixir and the icebrood disguise are tedious to carry around. Doing it more than once is something I really hope is patched out.
  • The elixir itself feels like it should be a mastery. It’s basically the poison immune mastery from HoT, no-one wants to make an elixir every time they access part of the map.

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Posted by: Zaoda.1653

Zaoda.1653

I’m really not happy with more wasted rewards (Maguuma mastery books) that I cannot collect because I’m being punished for not wanting to do raids. Please consider changing this block. I can’t earn XP for spirit shards in Bloodstone Fen either. It’s a horrible block and it just continues with each release.

I hate getting wasted xp too. I too am not wasting my mastery points on Raids because if we are going to be forced to do Raids to get legendary armor (as it is the ONLY way of getting it – you can’t “play how you want”), then I’m simply not going to do Raids. Ever.

Same goes with this. Just because I refuse to Raid, my XP rewards get wasted because I’ve maxed all the other tracks. I mean, what’s the point in offering wasted XP? Give us a few winterberries instead or something and I’ll be happy. Options would be nice, lol.

Forever a supporter of more male skimpy armor

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Posted by: LouWolfskin.3492

LouWolfskin.3492

Gating the new zone behind a mastery was not very good decision imo.

Where exactly did that happen?
Got into the new zone without the mastery just fine.

Other than that i’m not finished with the story yet but found good what i saw so far.

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Posted by: LordEnki.9283

LordEnki.9283

I’m really not happy with more wasted rewards (Maguuma mastery books) that I cannot collect because I’m being punished for not wanting to do raids. Please consider changing this block. I can’t earn XP for spirit shards in Bloodstone Fen either. It’s a horrible block and it just continues with each release.

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Posted by: Vyrulisse.1246

Vyrulisse.1246

After thinking a bit more I’m starting to feel we need at least one Chapter that is HEAVY on story and maybe tying up some lingering loose ends and light on exploration or the “new map” stuff we’ve been getting. It sounds crazy to most I’m sure, but I’m starting to feel like the storyline is just an annoyance to get out of the way asap and that the maps are the stars here.

It’s probably sacrilege to say that in regards to an MMO though. :P I don’t think it would hurt to go back to an old map to push some storyline along and get things finished before diving head first into more open threads.

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Posted by: dragyn.5706

dragyn.5706

So, pretty much everything everyone else has said. Some people certainly take an annoyance as ‘Everything sucks!!11@@!!@@1", but in general, they’re not wrong about the annoyances. Same with the good stuff: there’s plenty of good stuff here, but I would hardly call it a home run.

Loved the story. I know there’s a seeming split about ‘cute’ in these games, but I love Aurene. I liked the training with her. It wasn’t too hard or long, but was fun and story driven. I didn’t run into the ooze glitch others have, but certainly the ooze spam and root spam needs to be rebalanced.

Small little annoyance here, but the quest marker really should be in the right place when you’re not on that map, not in some random place so you need to wp again when you get to Hoelbrek.

And finally, the new map.

I loved the story. I loved the world building. I actually like that there are quaggan on the map; this is where they come from. I’d like to see a bit more of ‘fighting quaggan.’ I know as a society they shun their alter forms, but these are soft creatures that choose, everyday, to stay and fight. So, lets see them make the choice to fight.

Liked the Koda. We’ve been learning bits a pieces as we creep further north, and its pretty neat. Their obtuse narcissism – the belief that other races are inferior for not understanding the ways of Koda – is kind of amusing.

But, the map itself, like the last three, is just so… it leaves me wondering who put it together. You take random parts and slap them into their own sections of a very small map. In Ember, it was skritt in one place, carnival (?!) in another, jade in another, etc… And you do the same thing here: Grawl, Svanir, elementals, and mushrooms. I mean, mushrooms? Really? They live in the jungle for HoT. In neither GW or GW2 have we ever had reason to see them in the Shiverpeaks. And yet, here they are, in a small little corner and nowhere else.

Traversability. There is none. None. The updrafts serve no purpose. They don’t extend the glide any appreciable amount. They don’t get you up to the ley line. The ley line does not take you anywhere in particular. And the last remaining method of travel, the thermal tubes, don’t chain or reach the far parts of the map in any easy way.

And you need to stop cluttering our inventories. Why cant we have some type of wallet or bag for map specific currencies? We now have: rubies, petrified wood, berries, shiny ice, twigs, feathers, eggshells, suet, and while we’re at it, nightmare keys. We need an account wallet for map currencies. (We also need an account keyring: lockpicks, skeleton keys, exalted keys, crowbars, acid, machetes…. Ive actually been grateful that the new maps haven’t added new keys.) These all take up precious inventory space!

The mission mechanics, especially on the last boss, need some sprucing up. Too many high level spawn – either make a lot of them, or make them high level. But group after group after group of high level spawns is just ridiculous. The second to last boss, while not hard, really just involves kiting it around the map. Good idea, but eh… But it was certainly more intuitive than the last one. Waaaaaaaaaaaay too much floor coverage on the aoe attack, and too often, for too many other unkillable spawns, all while the instruction tell you nothing about what you’re supposed to do. Really? Get the scroll and kill the boss. Right….

And seriously, as everyone else has said: WTF is up with Braham?! We really need a mastery skill: ‘Smack Braham.’ He showed growth, almost, and then this. You may have more story for him; I hope you do. And if you were on your 2 week schedule from S2, I would, perhaps, not be as annoyed. But you have to treat a 3 month story schedule much different than a 2 week one. Especially when there are so many other loose threads hanging around: The Pale Tree, Logan and Zojja, you introduced something about Rytlock and then….?

Please: Weave a story. Stop going for shock value. Especially as we have to wait 3 months. It’s a year before we get anywhere!

And now that Ive ranted a bit… The Koda torches on this map were a great unifying concept. They could, and should, be the centerpiece of the whole map. But theyre not. They get lost in the rest of the cruft. The defend timer takes too long. No one wants to hang around for that. Especially when there’s no specific reward for it to farm (Im usually against farming, but this is exactly when it should be accounted for.) And am I supposed to just keep lighting them? How do I know when I advance? Nothing is made clear about them, and yet they should be the most obvious part of the map. (Sorry, that was meant to be a good thing…)

Overall, I liked it as a story. I liked it as a map. I was thrilled it wasn’t yet another blasted wasteland. I liked that you actually included a merchant and bank here. But without some serious balancing, I just don’t see the staying power of the previous two maps.