I liked them in the main story campaign, an interesting new peaceful race that abhors anger and battles with it as a “dark” side, then being caught in the developments in the world and forced to take action, getting out of their shelter cocoons.
I then enjoyed how they were developed in HoT (you see a Quaggan leading a strike force during an event chain who has learnt to say “I” instead of “quaggan”).
However, Season 3 has reduced them to an annoyingly brainless “cutsie” race. Their comments make me want to bash my head against the wall and their balloon-like bodies make me want to grab a needle and make them pop. Quaggan very unhappy.
In LS2 there was an episode, where Inquest dissected sylvari, and they clearly stated, that there were no reproductive organs at all. Of course, we can assume, that sylvari can grow these organs in a century or so, byt we can also assume that they can grow into an elder dragon and sneeze icecream. Assumptions are a vague thing, especially if they are not based on facts.
If you dissect an immature plant that has not yet produced reproductive organs (such as flowers) then you’re not going to find reproductive organs. Theyre not like animals where the reproductive organs are there from birth. Plants only make their reproductive organs upon maturity and either at certain times of the year or specific points in their life cycle.
ANet may give it to you.
(edited by Just a flesh wound.3589)
It might be an interesting twist to have her NOT recover, but finally succumb to her injuries. The sylvari would have to learn how to organize themselves, just like the other races, rather than relying forever on what is essentially a living goddess/protector. Maybe it’s time for the sylvari to grow up.
I hope not. She doesn’t have to have a big role in LWS3 (though I wouldn’t be upset if she did, I like her well enough), but the Sylvari are a unique race in that they do have a goddess/protector figure that is still alive. None of the other races have that. Taking that out just homogenizes the races even more and removes one of the larger unique aspects of the sylvari race.
In LS2 there was an episode, where Inquest dissected sylvari, and they clearly stated, that there were no reproductive organs at all. Of course, we can assume, that sylvari can grow these organs in a century or so, byt we can also assume that they can grow into an elder dragon and sneeze icecream. Assumptions are a vague thing, especially if they are not based on facts.
Sylvari have no reproductive organs. Without Pale Tree (which gives birth to new sylvari) they will simply extinct. It is not about growing up, it is about survival.
I wouldn’t be so certain of that. How do you know the sylvari are sexually mature? Go look at a tree and point to the reproductive organs. I think you’ll have a hard time unless the tree is blooming. They may not have human-style reproductive organs, but, despite their humanoid form, they are not humans, they are plants. We don’t know what the possibilities are for reproduction independent of the Pale Tree, given that the race is still very young. We don’t know their natural lifespan, and it seems possible that they may be both long-lived (like many plants) and very slow to reach reproductive status.
We got a status update on the Pale Tree during living world season 3 chapter “Out of the Shadows”. It’s not much, but it was said she was getting better, but still injured from the attack two years ago-ish (according to the in game timeline). So she probably won’t die. And she probably isn’t in a coma anymore. Just not ready to entertain guests I guess.
Sylvari have no reproductive organs. Without Pale Tree (which gives birth to new sylvari) they will simply extinct. It is not about growing up, it is about survival.
I just find it odd that they would release LS2 to everyone after the fact but not LS1?
LS2 was designed from the ground up to be permanent, replayable content (specifically because LS1 wasn’t, and that approach didn’t work as well as Anet thought it would).
You forgot Malyck and his story. As Sylvari player i am actually interested the most about him and his tree…
As a hardcore Sylvari lover I’ve been waiting way to long to find out about Malyck but that’s one question of the original PS that needs to be answered. Anet just throws stuff into the mix and then forgets about it. Now we have HoT with a ton of plot holes that are still unresolved. We need closure Anet!!!
http://gw2style.com/profile.php?id=9298
“The supreme art of war is to subdue the enemy without fighting.” – Sun Tzu, The Art of War
For the people defending and giving excuses for the lack of season 1 content
How do you expect people to care at all about future story segments?
It’s like telling people to read a certain book but also forcing them to start half way through after all the character introductions are done. People were more optimistic about this games story when it was coherant nowadays it’s random character you know nothing about chewing you out for no reason and the obvious response is to ditch em. You have no connection about this stranger yelling at you so why should I care and why is my character such a sponge. Topics all over the place in this regard and some of it might be there is no connection whatsoever to the random group of strangers that decided to kidnap your character out of the blue.
Now completely no use of boons by the mobs in the new area, well same stuff with the Ember Bay (tho the “vulnerable when chilled” was interesting), the maddened white mantle used a poor boosts and consumed bloodstone to buff up a little bit…
Tho, upgraded versions of pre-existing mobs like the Icebrood Wolves was nice, but only in Bitterfrost Frontier…
Too bad that the icebrood mobs didn’t exhibit vulnerability when burning, like the Destroyers did with chilled.
I rarely do PvP or Hard PvE, unless it’s organized.
i dont get why so many people logged out rught after dronking the elixir. i saw it had a timer on it and just to be safe I did the next part that took 10 mins at most. you guys chose the worst moment to log out.
i dont get why so many people logged out rught after dronking the elixir. i saw it had a timer on it and just to be safe I did the next part that took 10 mins at most. you guys chose the worst moment to log out.
Its great that you happened to notice. As someone already mentioned, there are zero other buffs in the game that end at reset and that end when the character is logged out. Because every other buff pauses when you are logged out, it is actually common practice to logout right after receiving a buff in order to save it.
i dont get why so many people logged out rught after dronking the elixir. i saw it had a timer on it and just to be safe I did the next part that took 10 mins at most. you guys chose the worst moment to log out.
I’m still wondering why I don’t get an elixir when I finish making an elixir.
i dont get why so many people logged out rught after dronking the elixir. i saw it had a timer on it and just to be safe I did the next part that took 10 mins at most. you guys chose the worst moment to log out.
Making the elixir is a story step that shows as completed when you use it. A pretty logical way to time your gameplay when you’re getting to the end of your available time is to log out after you finish the story step you’ve been working on. If you don’t happen to notice the timer (I didn’t) it’s a natural stopping point because you’ve just completed a “mission” for the story and can in theory pick back up with the next goal the next time you play.
I’m still wondering why I don’t get an elixir when I finish making an elixir.
You didn’t have a container to cook it in, so you ate all the ingredients and used yourself.
Who knows why they didn’t just make it a useable item. They were probably rushing to finish and didn’t want to create a new item. They obviously didn’t put a lot of thought into it with the daily reset considering some people will make the elixir just prior to it.
It would just be a cheap way to get permaspeed without disadvantages.
I think they should just fix Runes of Speed removing redundant Swiftness Boon with something more useful and would be a bit more popular.Just an example:
1: +25 Vitality
2: +35 Precision
3: +50 Vitality
4: 25% chance when struck to gain Quickness for 3 seconds. (Cooldown: 45 sec)
5: +100 Vitality
6: -20% Movement Condition Duration applied to you, +25% Movement SpeedIf you’re using Traveler type runes, you clearly aren’t too serious about the build you’re running, even if it had power.
I’m guessing you’re a guardian.Well, he is free to choose his own build.
I’m guessing you’re an elitist.
I like you.
I would loooove Speed runes if they had the 1-6 bonuses you listed.
I make PvP & WvW videos
It would just be a cheap way to get permaspeed without disadvantages.
I think they should just fix Runes of Speed removing redundant Swiftness Boon with something more useful and would be a bit more popular.
Just an example:
1: +25 Vitality
2: +35 Precision
3: +50 Vitality
4: 25% chance when struck to gain Quickness for 3 seconds. (Cooldown: 45 sec)
5: +100 Vitality
6: -20% Movement Condition Duration applied to you, +25% Movement Speed
If you’re using Traveler type runes, you clearly aren’t too serious about the build you’re running, even if it had power.
I’m guessing you’re a guardian.
Well, he is free to choose his own build.
I’m guessing you’re an elitist.
I dont understand why people think “but it’s more work” is an excuse for anet to not do something they are definitely capable of.
I don’t understand why people thing “but it’s more work” isn’t an explanation of why it isn’t financially viable.
It’s never a question of “capability” — it’s a question of whether the effort (design, test, implement, maintain) is enough for the benefit (gems sold for RL monies, player satisfaction that translates into more sales & more players) as mitigated by the risk (bugs, clipping, players having tons of different aesthetic preferences, so that as a group, we’re rarely satisfied).
There are a gazillion ideas, millions of good ones, but only a limited number that are ‘viable’ in this sense. And even then, ANet still has to choose, since they will never have the resources to implement every good idea where value is greater than cost.
theres a big difference between a bunch of players saying “hey anet make more of this thing you’ve done before” meaning armor sets and “hey anet impement this cool new thing we thought of that has never been in this game”
they have made armor sets before. theres no testing, maintenence, or even implementation unless you want to get technical on that last one. theres obviously a demand since the subject comes up a lot both on forums and in game. so no, ‘it takes more time’ is not an excuse to make only outfits.
i understand outifts for making looks that cant be done with armor, but anything else is just an excuse to put less effort into skins despite skins being the bulk of the game.
There’s nothing to discuss then: you’re sure that there’s no designing, no testing, no implementation, and no maintenance costs associated with new skins, so of course ANet’s decision makes no sense to you.
You also think that “skins is the bulk of the game;” those interested in challenging content, stories, progression, large group combat, etc would probably disagree. (And all of those people want in-game rewards more than they want new gem shop stuff.)
How about the fact that the same people who would be making those armour sets are needed to make all kinds of other art assets? Any time they’re making armour sets they’re not doing other things so the parts of the game that work would go towards get held up.
It’s the same in any job. For example I recently had to make a display to advertise a new magazine. What I wanted to do, and what would have made the best display, was to take articles from that magazine and edit them into posters – make the headlines and pictures bigger and edit the text down to just the key points so it could be read quickly as people were passing. I’m perfectly capable of doing that, but it would have taken a lot of time and it was only one of (literally) about 50 things I needed to do that week, and not remotely the most important.
So instead I just printed a copy of the magazine single-sided and pinned the pages up exactly as they are. It’s not as good as it could have been but it’s good enough and it meant I was able to get a lot of other things done as well.
“Life’s a journey, not a destination.”
I dont understand why people think “but it’s more work” is an excuse for anet to not do something they are definitely capable of.
I don’t understand why people think “but it’s more work” isn’t an explanation of why it isn’t financially viable.
It’s never a question of “capability” — it’s a question of whether the effort (design, test, implement, maintain) is enough for the benefit (gems sold for RL monies, player satisfaction that translates into more sales & more players) as mitigated by the risk (bugs, clipping, players having tons of different aesthetic preferences, so that as a group, we’re rarely satisfied).
There are a gazillion ideas, millions of good ones, but only a limited number that are ‘viable’ in this sense. And even then, ANet still has to choose, since they will never have the resources to implement every good idea where value is greater than cost.
(edited by Illconceived Was Na.9781)
Blame charr and asura. If it weren’t for them, Anet could just make
a single suittwo suits per class weight (since sylvari, humans and norn share a similar model).
Blame genders. Having two genders means fitting gear to both of them. In fact, blame humans et al for their insistence on specificity. If everything were Charr/Asura, we’d only have one suit per class weight, cutting the production time down to a quarter of what it would be normally. We could even afford to add Tengu as a playable race (since they use the same rig as Charr) after we save all that money on voice acting.
Does that sound silly? It sounds a little silly.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
There are only 2 (or 3 with the new one in Ember Bay, I believe) Jumping Puzzles that award Mastery Points. No need to do them all. I don’t know which ones are required for a particular Legendary, but Mesmers offer portals, especially on Daily Achievement days. Easy-peasy.
You can skip Adventures and still max out your Masteries. If you don’t feel a Mastery Track’s benefits are worth it, you can skip maxing that line. With each Living World Episode release, the surplus of Mastery Points grows, so you can skip more and more content you’d rather not do.
Good luck.
I’ve played GW2 on and off for some time and only recently got HoT. I’ve been playing (again) for around 2 months now. My feedback thus is from the perspective of someone still relatively new to the expansion and the game in its current form.
Everything I want to do is locked behind something else, often not even remotely related.
I need to finish event chains in order to unlock activities. I need to unlock (high) scores in activities in order to unlock masteries. I need to unlock masteries in order to unlock map elements, or means of travel, or QoL changes. And so forth, and so on. Layer upon layer of stuff I need to do first in order to do the stuff I want.
Two specific examples that really grind my gears:
A) At 61 mastery points spent, Gliding and Legendary Crafting are the only ones that feel “worth it”. Almost all others I only unlocked because I had to, or because they were a means to an end (Exalted Mastery for the specialization collections is the worst offender here)
B) Jumping puzzles. I am sick and tired of them. There are too many, a ton of content is locked behind them. From mastery points to legendary crafting … jumping puzzles everywhere. Why? I am playing an MMO, not some indie platformer.
To a certain degree I understand the design, since there’s probably an interest in promoting other game modes. But it increasingly feels like a chore. What happened to “you can have fun instead of having to prepare to have fun first”?
Simply sounds like GW2 isnt the game for you.
Move on to a better game.
This may be news to you but the world isn’t black and white – I can voice criticism for aspects of the game I otherwise enjoy.
While people come on the forums to bash outfits, they ignore all the copy cat armors and full set wearers when they say how unoriginal the outfits are and how wearers of outfits look like each other.
there is no cure for a lack of imagination,
if people want to wear a whole set then that is an option,
however, atleast with those really awesome sets people who do have imagination can mix them with other really awesome armour sets and make a look that feels totally their own.with outfits there is simply no option, you’re a clone,
if you have imagination you can colour yourself from a blue clone into a red clone.
you’re doomed to look like those folks you don’t like who unimaginatively wear a whole set, no matter how badly you want to flourish your creativity.
/yawn. I’ll keep that in mind.
It’s a video game with limited options and one of those options are outfits. It’s no more or less creative than the average person wearing blue jeans and a hoodie in real life.
ANet may give it to you.
A black Lion Chest Key that gives you three items, not 2 and whatever you are pushing at the moment, I feel cheated!
not sure if this has been requested yet but i would like to see scroll portal functionality from the bank to work, so i dont need to remove the item from my bank slot so alt’s can use it without picking it up
A Portal Book – if LW3 is going to have a new map for each chapter; it would be nice if we could ‘bind’ portal scrolls together to make a book of some sort instead of carrying separate scrolls around or having to hot-swap them if we decide to change our map focus. Could also be extended to City Scrolls as well.