Showing Posts Upvoted By Inculpatus cedo.9234:

CDI- Character Progression-Horizontal

in CDI

Posted by: Astral Projections.7320

Astral Projections.7320

I put this in the other thread, but since this is a new thread specifically for horizontal profession, I’m reposting.

I think it wouldn’t hurt to bring back the guild wars 1 book system for the DEs.
Each map has a book available for it from an NPC. Inside each book is a list of each DE for that area. People take these books, do DEs and turn the full or partially filled books in for money and karma, maybe laurels, and  progress towards a new skin for gear or progress towards a piece of ascended armor. Perhaps an NPC can carry one of each type of armor and weapons. When X number of points/tokens/laurels are reached from turning in books, a player can choose an item from the NPC.  The more of the book that is filled in, the better the rewards are.
To keep people from repeatedly doing the starter maps, add a new daily. This daily would be to do X number of events in X  level map, such as do X events in a level 60-70 map. Using levels instead of particular maps would help to keep the people from zerging the events and spread them out. 
This would allow people to work on filling out the books at their own rate. They can do the maps on the days it is on the daily or do it on their own on other days. If there is a bonus to turning a filled book in on the day of the daily, they can fill it up over time and hold on to it and turn it in when done and on that daily. They can carry multiple copies of one book if they want to repeat events to fill books up.
The book system would have several advantages. 
1) pull people out of the starter zones and into higher level maps.
2) get people doing DEs they haven’t done before
3) keep them from farming the same event over and over to fill a book as the book only counts one per book. 
4) if they have multiple copies of a book, they can redo events to fill one page of each book they have. 
5) the Devs don’t have to rework the rewards of all the events, it can be done with the rewards a filled book gives. 
6) if filled books give better rewards, then this would encourage people group up to do the group events that are ignored now. 
7) it would give people another way to get ascended gear, by playing the game. 

How to Give Good Feedback

in Guild Wars 2 Discussion

Posted by: Mark Katzbach

Previous

Mark Katzbach

Content Marketing Manager

The Community Team recognizes that many of you wish to have their feedback heard and acknowledged. While we cannot reply to every thread on the Guild Wars 2 forums, we felt it would be helpful both to you and us to supply this guide on how to give thoughtful, well-presented and constructive feedback. Feedback presented in accordance with these guidelines will allow the developers more insight into your thoughts and opinions. It helps keep your threads on-topic and more likely for the Development Teams to be involved. It is also important to note that when you create a feedback thread, you should take some ownership on helping keep it clean. You should report posts which are off-topic, derailing, or disruptive, so the Moderation Team can help keep it clean for you.
When writing feedback, keep these few considerations in mind at all times:

  • Ask yourself: “How can I make this content *_better_?"*
  • Consider: How have you seen this particular problem solved in other games?
  • Consider: How do you think this particular element or aspect of the game could be improved?
  • Tell us why: If we ask a specific question, don’t just answer it—tell us why you answered that way.

By considering these points, your feedback will always be focused on providing solutions to problems, not simply focusing on the problems that you find. This is the heart of what we’re looking for from your feedback, and what will best result in change to the game!
Additionally – and almost as important as what you are writing – it is important to recognize how you are delivering your feedback. Your strongest points will be lost if they are lost in the tone or delivery of the post. To help you along this process (and help you get your feedback noticed by the developers who can actually make the changes), we’ve provided a few helpful guidelines below for writing GOOD feedback and some warnings about what to avoid.

Using Feedback for Good


  • Understand the topic.
    If there’s a focus for the feedback, be sure you understand it before jumping into the content. This will allow you to look for answers to the questions being asked, and it will keep your replies on-topic.
  • Set the stage.
    Good feedback lets the reader know what you were looking at, where you were, and what you did. Use common sense about how lengthy this needs to be, but always consider leading with something like, “I was playing <______> and I tried <______>.”
  • Provide details.
    Make sure your feedback is exact and detailed (without being overly long). You don’t need to provide every detail about what you experienced and your idea for how to improve it, but you must provide more than, “Make this better,” or, “This was not fun.”
  • Include the positive.
    Feedback about things that don’t work is often easier to understand in the context of things that do. This is not an encouragement to brown nose; when people are looking for constructive feedback, they will often skip over obvious toadyism.
  • Find the balance between logic and emotion.
    Be logical, but not emotionless. Be passionate, but not so full of passion that you can’t hear a good counterargument.
  • Get to the root.
    Whenever possible, try to locate the core issue. If a mechanic in the game is troubling, that can be good feedback, but if you can identify why the mechanic is troubling, that will be better.
  • Provide well thought-out suggestions.
    If you can’t think of a suggestion, you can still submit the feedback; opinions are valuable. If you are including a suggestion, be certain you’ve given it more than just a passing thought. Often, suggestions are taken seriously and implemented just because we feel it would be awesome. Think first: is your suggestion awesome?
  • Provide alternatives.
    Are there two or three good solutions to your issue? Feel free to include them all. Designers often appreciate a brainstorm from which to select their favorite ideas.
  • Give examples.
    Where appropriate, give an example of what you’re suggesting. Don’t be afraid to cite another game, but avoid relying too heavily on other titles. We can like an idea or mechanic from another game, but we need to express how that idea would work within our systems.
  • Organize! Format! Spell check!
    Put your thoughts in order. If you took a series of notes, reorder your notes so points on each topic are grouped together. Avoid delivering your feedback in one big blob. Consider grouping thoughts into paragraphs or the ever popular bulleted list. Finally: spell check. Feedback that’s easily read and understood is more likely to see action.
  • Be timely.
    Please understand that suggestions are almost always welcome, but knowing the timeline for feedback allows you to give it at the best possible time. Feedback that’s too early may be forgotten before it’s appropriate, and feedback that comes too late may uselessly bounce off something that’s already locked down.

Steering Clear of the Dark Path


  • Avoid abbreviating.
    Short, unexplained opinions are not as useful as detailed responses.
    NO: “Movement sucks.”
    NO: “+1,” “/signed,” “Agreed,” “Seconded,” “Quoted for truth,” etc.
  • Turn down the negative tone.
    There’s a difference between being critical and being negative. Learn this difference and avoid the latter. Select words that show you’ve thought about the effects of the problem rather than simply presenting your gut reaction.
    NO: “I can’t see around that ridiculous ball of puke-colored light.”
    YES: "The light around this character obstructs the view from most camera angles and is an unpleasant shade of yellow.
  • No one knows best.
    Avoid taking an inflexible position or positioning yourself as the authority. Proposals should be accepted on their merits and practicality. Disagreements should be settled after careful consideration. Using forceful, pretentious language hurts your point. If your argument is “You need to do it my way because I know best,” then we probably won’t because it seems you don’t.
    NO: “I’ve played games like this since I was ten. Trust me: you have to include polearms.”
    YES: “In games I’ve played with polearms, I’ve enjoyed the variety they provided in attack speed and length. I think we could use that.”
  • Don’t speak from inexperience.
    Avoid making suggestions for things you didn’t try or ask about. If you suggest there be an error when trying to equip a hat on your feet, and that error already exists, your suggestion will be taken as seriously as one from a person with a hat on their feet.
  • Avoid inaccuracies.
    If your feedback includes information that is inaccurate, the recipient may discard it whole. If you mention how the character can equip only a sword when it’s also possible to equip an ax or bow, the reader may stop reading before getting to your awesome suggestion about new sword attacks.
  • Known issues are just that: already known.
    There may be a time and place to discuss well-covered issues, but if it’s not explicitly pertinent to your feedback, avoid bringing up other known issues.
    NO: “Then we crashed again. There was another crash. There certainly was a lot of crashing today. I think the game would be better if we had fewer crashes.”
    Note: This is not to say that you can’t echo suggestions from other people, nor is it to say that you need to drop an issue once it’s been responded to.
  • Hyperbole is the worst possible thing in the whole world.
    Use measured language, particularly when explaining your dislike for something. Conversely, if you love something, you can say so without excessive fanboyism. Whether positive or negative, if your feedback is overly hyperbolic, the recipient will quickly learn that you aren’t serious or can’t accurately gauge quality.
    NO: “The art for that makes me want to gouge out my eyes.”
    NO: “I’m so amazed by that model, I just want to quit my job and worship in the art department.”
  • Sarcasm in text is never sarcastic.
    It doesn’t matter how many smileys you include or how many words are italicized, sarcasm doesn’t work for conveying feedback. It will either be misread or interpreted as an insult. Write down exactly what you mean, not the opposite.
    NO: “The fire effect is super impressive. It’s the most amazing fire I’ve ever seen. Really.”
    YES: “The fire effect could be more impressive if it was larger and if it shimmered more.”
  • Your words have your name on them.
    Your behavior is your own. Echoing the bad behavior of others is not excusable.
    NO: “I agree with Aquan, only morons enjoy this obviously broken underwater combat.”
  • This isn’t about “you.”
    Insults and attacks have no place in your feedback. Your comments should always be about the work itself. People found to be openly antagonistic or rude in their feedback may receive infractions. Repeated offenses can negatively affect your forum account with punishments up to and including temporary suspensions or a permanent ban.
    NO: “If you can’t see how this isn’t fun, then you’re stupid.”
    NO: “Whoever designed this [particular feature] should be fired.”
  • This still isn’t about you.

There is no need to feel hurt about the reception of your feedback. Your feedback is given due consideration, but that doesn’t mean your proposals will always be accepted. The final call is ArenaNet’s, and if your idea doesn’t exactly mesh with the rest of the game, or if there just isn’t enough time, don’t let this discourage you from providing feedback in the future. If you receive a response to your feedback from other players that you consider rude or offensive, please use the report flag to alert the moderation team of the post.

(edited by Mark Katzbach.9084)

Collaborative Development - Master Sticky

in Guild Wars 2 Discussion

Posted by: Mark Katzbach

Previous

Mark Katzbach

Content Marketing Manager

Next

The purpose of this thread is to serve as a one-stop reference for current and past Collaborative Development threads. Threads are arranged in descending, chronological order, so you will find the most recent threads towards the top. The PvP and WvW forums have their own version of this sticky which are linked at the bottom of this post.

Previous CDI Threads

PvP Master Sticky
https://forum-en.gw2archive.eu/forum/pvp/pvp/Collaborative-Development-Master-Sticky

WvW Master Sticky
https://forum-en.gw2archive.eu/forum/wuv/wuv/Collaborative-Development-Master-Sticky

(edited by Moderator)

Thank you ArenaNet!

in Guild Wars 2 Discussion

Posted by: dubak.3042

dubak.3042

Hey everyone,

There is one thing I wanted to do, and that is to make this topic. It does not have any real purpose except to make my wish come true.

The thing is, (maybe it is just my impression) whenever I come here and browse throughout the forums or even in game, there are a lot of people who are not pleased or are disappointed with Guild Wars 2 in some way.
I’m not saying they dont have a reason to be, it’s just that I wanted from some reason to say “thank you ArenaNet for such wonderfull game!”

I enjoy playing guild wars 2, and I’m happy to be part of such masterpiece, I’ve bought it one month after official release and haven’t regretted it ever since. In my opinion it is awesome and has offered me much, much fun in this year, so once again – thank you ArenaNet!

Dusan [insert class here]/Dubaak
SFR4LIFE
Bugs are evil, like cookies, but more evil.

Thank you Anet for listening.

in Guild Wars 2 Discussion

Posted by: RedSpectrum.1975

RedSpectrum.1975

No really, thank you. This is my first time posting a pseudo-feedback thread since launch because at this point in time I feel like I desperately need too. In regards to the recent flame whiplash, I have to say that while it was not in your best favor to put a cultural reskin on the gem store, at the same token I am upset that it is being taken away from everyone. I have a human, two actually and I am not at all upset that other races were getting a variant of the human cultural armor. In fact, a lot of people don’t care about others getting cultural armor. But then why don’t you see any of these people? The answer is simple: Those people don’t feel the need to post on the forums. From a statistical standpoint, if you are posting on the forums, you are posting a complaint because those are the people that feel as though their voices need to be heard. When in reality there is a ton more voices you don’t hear because they are at the very least content or understanding with the content you guys work so hard to bring out for us, for free. Am I saying I’ve been happy with each and every single thing you’ve done? Of course not, but that’s part of being human (no joke intentional there) but I have at least been understanding and respectful of the fact that you guys have given us this stuff for free and that you try so hard to please your fan base. The only problem is like I said, the only fan base you hear are the complaints which gives the illusion that they are the majority.

In closing, I feel like many more of us need to make more threads when we appreciate something you’ve done. Because as it stands many of us are showing you appreciation by not saying anything because we are at least content. While that is not necessarily a bad thing, it has proven to be a less than satisfactory method to show gratitude. I have seen a couple threads about the new armor “scandal” in which people say that that was their first time posting since pre-launch or etc. Why was that their first time? Because they were unhappy about a change. So you can assume that with all of the other things you’ve done, those people accepted your updates and patches and remained silent about it. So here is another one of very few posts saying, thank you. I understand you cannot please everyone, that comes with anything. But you guys are giving it your all to please most of us. I thank you for the lack of a sub fee, I thank you for the free additional content, I thank you for the occasional armors you dish out making me want to work to get it. I am upset that the majority are hidden behind a negative and selective few.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

(edited by RedSpectrum.1975)

The problem with your game for me...

in Guild Wars 2 Discussion

Posted by: Yargesh.4965

Yargesh.4965

There should have never been levels in the first place.

What should they have done?

You simply gain skill points as you fill the bar with your traits already unlocked and all areas are of the same “level.”

They tried it early beta testing, it was changed to levels because people did not like it.

Those people were wrong, as evidenced by the game’s mostly empty maps outside orr and metaboss spawning grounds.

This is what you get when you introduce levels: wasted assets.

Ah well, good thing you will change all that when your game comes out.

CDI- Process Evolution

in CDI

Posted by: Shriketalon.1937

Shriketalon.1937

We all need to be concise.

Brevity is the soul of wit. Many of the posters in the Living World thread, myself included, wanted to use it as a soapbox for their enormous essay about expanding the world. This produced pages and pages and pages of long text blocks, many of which said the same general things. This makes it very difficult to read, let alone form a discussion. It might help to enforce a simple standard. If your post is more than a midsized paragraph or two long, it needs to be a spoiler quote block OR a link to another thread that lays out your essay in full.

I’m equally guilty of contributing to the problem, but if we’re going to have a really good conversation, we can’t be giving speeches over one another’s heads.

Glory/rank points from activities bug(?)

in PvP

Posted by: cymerdown.4103

cymerdown.4103

Actually, I think this is awesome. Give PvE players some PvP-related rewards (just not an insane amount). This way, they’ll get some cool PvP skins and maybe want to see what else they can do in the Mists. Also, PvP players can check out the PvE event and still get some PvP rewards while doing so. A little bit of cross-rewarding isn’t a terrible thing.

Kensuda (Bunker Guardian)
Bunker Guardian Guide
Twitch Stream

Thank you for this game

in Guild Wars 2 Discussion

Posted by: Strago.4071

Strago.4071

The forums are a dark place full of whining and moaning that you, the developers, have to wade through everyday. So I thought it would be nice to drop a thank you note.

Thank you for creating an amazing game. It is a rich, full of content game. You have created a vast variety of events ranging from herding some baby moas back into a pen and watching an asura teach them to dance to a full out war to invade the corrupted land of Zhaitan.

I enjoy every aspect of the game and while there could be some improvements (making world bosses more damaging, Heroes Ascent and proper Guild vs Guild not Zerg vs Zerg,) Anyone new to the game should enjoy the experience.

Regarding the dead zones like Southsun and the mid level zones there is nothing that can be done. We as a player base have become greedy only caring about the efficiency of doing something not the fun. Changing the dungeon rewards was meant to be a step towards making people enjoy the full the range of dungeons but instead has promoted elitism and now players only care about which dungeon paths can be done in a speed clear rather than banding together and enjoying the difficulty.

We have let you down as a player base rather than you letting us down as developers. You have given us a fun variety of content but people only seem to care about the content that gives most reward.

As a GW1 player from just before Factions was released to the present day it appears that most of this stems from mainstream MMO players rather than GW1 vets. Guild Wars dungeons were designed around the fact that if you got a nice skin it was a lucky drop rather than something you believed you deserved. You did a dungeon for something fun to do with your guild. Same thing with hard mode missions and vanquishes. We are okay with doing something fun and challenging.

I am unsure what direction the developers are taking with the living world. If it comes to a head much like the War in Kryta where following the end of it you could re do some of the boss bounties (which in the LW’s case would be the mini dungeons) that would be great. Also an optional Hard Mode personal story would be another good idea as that would be an incentive to take along some friends.

So thank you ArenaNet. Thank you for an amazing game and apologies for letting you down as a player base.

Alex
Gandara

Protecting myself and my assets

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

This topic is precisely what they meant by “cleverly disguised” personal attacks.

Update on Forum Moderation Enforcement

in News and Announcements

Posted by: Martin Kerstein.3071

Previous

Martin Kerstein.3071

Head of Global Community

Next

I want to take a moment to give you an update on how we will enforce part of our forum Code of Conduct in the future. This pertains the part regarding personal attacks against staff members.

As we have mentioned in the past, these forums are here to facilitate discussions among yourselves and between you and our developers. We value all constructive feedback, be it positive or not. But we will draw a line when posts include personal attacks on members of the studio (yes, “cleverly” disguised ones as well).

Our goal is to have a healthy forum community and provide a place where people can have constructive and respectful conversations and dialogue with our staff members.

So from this point forward, everybody who personally attacks a member of the studio will get an immediate 2 week forum suspension on the first violation. Any further attack on studio members will result in a permanent termination of your posting rights.

You have been warned.

Collaborative Development

in CDI

Posted by: Vayne.8563

Vayne.8563

This is basically what I’ve been saying all along. Instead of being rude, making up stuff, or using hyperbole (wild exaggeration) to try to make a point, if people stuck to facts and stated opinions in a non-derogatory way, those opinions would hold more traction.

The job that Anet devs have is impossible. Everyone wants to be listened to, but not everyone agrees. If they listen to group 1, then group 2 says Anet doesn’t listen to its fans. If they listen to group 2, then group 1 gets upset.

But so many come to these forums to deride the game, rather than help it grow…and that shouldn’t be acceptable to anyone.

So many people have called me on saying that the game is doing well, even when I’m only responding to a post that says the game is dying. We have about equal evidence, but apparently, people are willing to allow the dying post to go unmolested, while my response to that post gets attacked? Why? Because it’s fun to attack white knights…except it’s not about white knighting. It’s about keeping it honest.

The stuff Chris has said in this post, including how the living story is in its infancy and will need time to grow (I say the same thing about dungeons without the trinity)…it’s a learning curve for everyone…and a steep one.

Being respectful will make this community and these forums a more enjoyable place to post. If you just want to hate, you’re not helping anyone.

Too many people claim to say they post for the good of the game, but post in ways which can’t do anything but hurt the game.

Collaborative Development

in News and Announcements

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Hi All,

I would like to thank everyone for their support toward the pioneering work we are doing, as we drive the world of Tyria forward.
The passion, and intelligence that our community devotes to making this game great is both humbling and essential.

Regarding our process in terms of forum usage as a development tool:

The reality is we do read our forums, and others, every single day. If you look over the last year, and cross reference with community feedback you will see many ideas actioned and many more not.

The communication pipeline in most part lacks one very important component. Specifically, ArenaNet having more time to feedback on your ideas, concerns and our own plans.

I am not one for excuses, but I do believe in being black and white. ArenaNet has been extremely busy of late listening to you all, evolving systems, providing ground breaking content, delivering adventures at a near real time pace, and tackling some very exciting problems.

We have, with your support, created a truly unique platform. One which is in its infancy, and one we build with the continued support, and collaboration of the community.

We do need to build out more time to be in dialog with you, specifically, following up on our own investigations of your suggestions and concerns.
We will work harder to achieves this.

We are also trying to forge a truly ‘Living World’. Therefore with your continued support, and patience we can continue to break new ground. Not just with world of Tyria, but with the method by which we build worlds ‘together’.

All of this said, I wanted to make it clear that whilst we avidly read our forums, we pay little, to no, attention to posts that are disrespectful to other members of our community or our development team. Our developers work very hard to listen to the community, and work tirelessly to create content and features that they hope the community will love. Likewise, the constructive members of our community work hard to provide our development team with feedback that abides with our collaborative standards and overall community philosophy of having a productive, welcoming, and friendly culture. This is a true partnership.

Our goal with Guild Wars 2 is to drive the creation of online worlds forward, thereby creating original, ‘stand-out’ content that pushes the boundaries of what it means to journey through a Living World. Any endeavor on this scale is going to have its challenges, and therefore as a team, we are fully prepared to make mistakes, learn from them, and make even better experiences as we move forward. We see problems not as failures but as opportunities, essentially a necessary part of Tyria and our Team’s evolution. It is with this understanding that we work with our community to move forward in the space and truly realize great things.

One key to understanding our philosophy to building worlds is that we don’t give more attention to feedback simply because it is the noisiest, most aggressive, or delivered in the most inflammatory way. We take on board all constructive feedback and actively discuss it, and then make a decision to backlog the item or move forward with it (the development of which can sometimes take longer than some give it credit for). Therefore do not expect feedback to be implemented just because it is something you feel very strongly about. We just don’t develop like that. We instead work with our community to help us navigate these uncharted waters, taking on board all advice and measuring them against the pillars of the Guild Wars 2 and the direction we ultimately want to move in as a whole.

Therefore you have to ask yourself: Is this a journey you want to take? Are you comfortable with expecting the unexpected, and ultimately working together in a positive and productive manner through thick and thin, to pioneer in a space that the team at ArenaNet feel is of huge importance? Many of you are not only comfortable with this paradigm but embrace it, and your contribution, as you know has already shaped Tyria immensely, for which we are extremely grateful and excited about.

Regardless of whether you wish to collaborate in the spirit outlined above or not, I ask that you remain respectful to your fellow man/woman, and be constructive in your approach to the development of the game, and understand Tyria is made up of communities and not individuals.

So thank you all so much for your support, passion and collaboration, and please understand that Arena is an amazing team with an amazing community. And together we build worlds!

Chris W

Have we become spoiled?

in Guild Wars 2 Discussion

Posted by: Lynx Rufus Californicus.2958

Lynx Rufus Californicus.2958

Beside that, forums like these are mostly visited by whiners. No matter what ArenaNet does they will find something to whine about.

And sadly, anyone who comes in to the forums with anything that even looks like praise is mostly shouted down by all the self-entitled complainers.

Let’s face it. The grousers and complainers gain traction because of the simple fact that there are so few voices of reason to counter them. I hate to admit it, but it’s one of the main reasons why I post so little here. Why should I – or for that matter, any reasonable person – subject themselves to the abuse of a crowd of self-important gloryhounds? I left that drama behind in high school, or so I thought. I’m working on changing that, though. If we want the forums to be anything other than a gripefest, those of us with good things to say need to post more.

The levels of abuse heaped on anyone with anything nice to say about the game, the development team, or any other positivity about the experience we do have is patently absurd; I commend those who dwell here, especially the devteam who must constantly be bombarded with so much negative nonsense around the work – yes, WORK – they’ve put into this that they must constantly battle walking on their morale.

Questions for the Community Team/Mods

in WvW

Posted by: Stark.1350

Stark.1350

How dare any of you ask for “punishment” if the Dev’s get a little snarky. With the amount of hate, vitriol and absolutely ridiculous comments I’ve seen flung at the dev’s, you should point your fingers at yourselves before pointing anywhere else. Respect is a two way street. If I were a mod, I’d have banned half of you off of here.

Legendary as a sign of unskilled player?

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

That’s a very silly post. I seriously doubt that 70% of the pugs carrying a legendary are any worse than 70% of pugs NOT carrying a legendary.

It’s people like you who make unsound generalizations that are scary.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Orr completion and leveling

in Dynamic Events

Posted by: Setay.2135

Setay.2135

Actually I have a MUCH better idea. There should be a daily/weekly laurel reward for retaking EACH orr zone. That would solve it all! No nerf would be necessary and new players would get to see all of Orr as they should see it. That way the “purists” wouldn’t see a nerf to the zone and would give people reasons to go there.

man I gotta vent

in Guild Wars 2 Discussion

Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

What really gets me is the people who don’t even play GW2 anymore that try to come on these forums and start negativity on any new content that Anet announces.

man I gotta vent

in Guild Wars 2 Discussion

Posted by: daragoz.4137

daragoz.4137

man do gw2 players whine! almost every forum is people complaining about every possible thing in game! everytime something new comes out if the player base doesnt get it for free everyone whine and threatens to quit/sue. anytime theres something new in the gemstore the playerbase just crys and whines that they didnt get it for a free, whats that a new tier of conten? which is what most have been asking for? entire playerbase crys/whines that new tier is to grindy and will take to much time so their going to quit. its just ridiculous!! honestly!! ive been playing MMO’s now for a little over a decade i played wow gw1 rift this game and still own almost every evercrack expansion.

all i would like to do no is give credit where credit is due: to Anet.
You’ve all made a GREAT game. i play this game happily for ahours a day and love i dont have to pay a dime to play as much and as long as i want.
i unlike most apparently love the living story and look forward to all the aweseom patches and changes.
It isnt my goal to sound facetious by anymeans if i do, i seriously am a fan of this game and wish everyone at ANET well and wish for all of you to continue to bring improvements to the game that i am going to KEEP PLAYING…..everyday

Thank You-Jonas

Token Wallet! Thank you a-net!

in Queen's Jubilee

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Next

The currency wallet will not have the 250 stack limit. Currencies in the wallet will behave in the same manner that gold and karma do currently.

We need a major change in the game

in Guild Wars 2 Discussion

Posted by: Webba.3071

Webba.3071

It might benefit these forums if people stopped accusing other people of whatever unless they actually have proof. Accusations of someone being an employee or whatever are a cheap kitten y way to discredit someones opinion and doubly contemptible when the person accusing knows full well there is no way to prove either way. Stop doing it.