Vocal minority what can i say, the pve is decent you dont have to be a zerker its just the quickest way
Taunts are CC, not aggro.
Its just another CC that will be handeled like CC we have, which means bosses will deal with it via cc immunities of various kinds.
A vast majority of the playerbase complains about the PVE in this game. Most people do not like the fact that everyone has to run zerkers and it’s all about doing as much DPS as possible. A lot of people complain about this to ANET. The only way they could possibly fix this is make tanking/healing viable so that not everything is a dps-fest.
With the introduction of a 6 second taunt on revenant, and class specializations, specifically druid ranger, I’m hoping anet is moving towards the holy trinity. This would open up so many more options for types of gameplay and builds. I know anet started out not wanting a trinity but in reality, you need it in MMOs or everything will just be DPS-fest.
In this video there is a bar under the NPCs health that changes when it is being taunted by the player. Is this a new sort of aggro system? I truly hope so.
https://www.youtube.com/watch?v=U7zkWJxYqUATo all that are going to say you don’t want tanks/healers, then you also can’t complain about everyone running zerkers and dps spamming through dungeons, because that’s what we got for not having a trinity.
First, you don’t know or speak for the vast majority of the playerbase.
Second, going full trinity isn’t even close to the only way they could “fix” the zerk/dps meta.
Third, Taunt in GW2 does not function like Taunting abilities do in trinity MMOs.
Every day I see people saying how garbage the pve is on reddit, these forums, and in-game map chat. at pax they say they hope the expansion will bring “pve content that isn’t terrible”.
it’s because satisfied players don’t run to forums.
Regeneration ‘’Gain health every second; stacks duration’’.
Rise of healer???
I know right! It’s almost as if they should run entire zergs of Thieves since they are so OP
All that AoE damage – All those invulnerabilities – All that stability
Chances that you actually play thief is very close to 0%
Chances that you are a new player who constantly rages because thieves own you on a daily basis is very close to 100%
Chances that this thread actually goes anywhere is in fact 0%
1003/1087*10 = 9,227230910763569% Increase in stats. There you go genius.
1) That was never MY claim. The guys said that ascended increase dmg by 20% not 5% and I responded 20% increase in stats doesn’t not equal to 20% in dmg. I assume he calcultated the incrase in stats, I didn’t do the math myself because it been a while since then and i only care about the result. I don’t know how he come up with 20% so calm yourself down and read carefully. IT WAS NEVER MY CLAIM.
2) You are terrible at math. Lets take your numbers to see what is the percentage of increase. 1087 – 1003 = 84. So it was a 84 increase over the original 1003. So you do 84/1003 = 8.37%. To make sure if that work, you do 1.0837 X 1003 = 1087 so it work.
3) You didn’t took the right numbers anyway, you only took the amount of major stats from wiki. If you want the right amount you need to add 1 time the major stats + 2 times the minor stats. So the right number should be 1003+698+698 = 2399 for exotic and 1087+745+745 =2577. With mean a increase of 2577-2399 =178 pts over the orginal 2399 points. 178/2399 = 7.42%
So the main issue comes in sub 80, not all, dungeons?
I used to think that down scaling is a bit too generous in low level dungeons, but then I thought that these dungeons were good training ground for those who learn to play the meta before they tackle with serious things like Arah or high level Fractals.
But maybe the training ground is too easy ?
About Aegis and boon, I wouldn’t really talk about spam. They actually need a good timing and a good rotation from what I see.
Some sort of anti-stack measure would destroy every noob-zerk pug group out there.
Most the zerks I see that stack in pug groups do not know how to dodge. They should not be able to get away with that.
Can you explain a bit more your point? Naively I would think that stacking under a boss makes the entire group directly in the range of the things they have to dodge… so if those you describe are bad at dodging they are then more exposed while stacked no?
Here are the situations I see
1) Boss goes down before it can kill even zerkers
2) Enemies like kohler spawn adds that go down regularly enough so that zerkers do not even have to dodge the spin. Even if they go down, they just get right back up again.
3) Boon poop, Aegis/reflection spam negating all the damage without having to dodge.I see dodges in zerker groups in crucible of eternity against the alpha subject AOE, In arah, and higher level fractals.
Aside from those situations, I do not see zerkers dodge. Heck, when I run zerker I do not need to dodge or even click my negate damage stances.
Stacking is fast, but I think it should be an awful idea. In practice it is only bad for non-80, non-zerk groups who don’t DPS fast enough.
Stacking is not a problem by itself and its encourage be several things in the game. The two main reason to stack is because of melee and boons sharing. And there is no problem whatsoever with that. Of course some particular stacking tactic can be a kitteneezy, but those are specific problem that come from the encounter design and not the mechanics.
1) It depend. Some boss are really just too easy and even pugs can down some of these boss before he can do anything (mostly AC have this problem, but some other boss as well). I agree that’s a problem, but again that’s a problem with the encounter. I mostly only run Arah and rarely in a full party now because making sure you dodge all the attack at the right time is so much fun.
2) Completely true. Some boss have nice adds that make the fight harder, but give you a small chance of rally if you group help you. But a lot of boss like kholer have stupid weak adds that die only because of the AoE and are really only rally bot. Again, its failed design in the encounter. If i go down in a fight like Lupi or HotW path 1 boss, you gonna have to work together to get your friend up and that’s a way better design.
3) That’s just untrue in most situation. Yes if you take some simple fight a guardian can negate most damage, but for the vast majority of the time that just isn’t true. In all the best fight in the game that isn’t true at least. This complain it just weird are you really saying that you don’t need to dodge in zerker? I would like to see that. Zero dodge in a full zerker group, lets make some video of that. How many dungeon could be made like that?
That discussion go over and over as ppl complain about specific stuff in the game and blame it on zerker and the games mechanics, while clearly some fight don’t have these problem. Its all about how encounters are designed, the age of the content as ppl get better and better at it and the level of difficulty of that content.
Difference between needing zero dodge and having to dodge maybe 10 times per arah path is not huge.
You can dodge only 10 times in Arah? I can believe it if you were in a record run guild that kill stuff faster than anyone else and know all the animations. But I don’t know why, but I don’t thin you are so I call bullkitten on that one.
My quick suggestion.
For every ally you share space with, increase the damage multiplier by one. That way 5 man stacks take 5x damage.If the zerk meta didn’t stack, I would have far less problems with it.
So everybody should be range? Because i need to stack on the boss if i want to melee him so what should i do? Swing my GS in the air hoping for the boss to die somehow because I shouldn’t stack on him? We should play together to have might and fury because those boons have a limited range for sharing? My guardian would only use aegis and reflect for himself because ppl shouldn’t be stacking next to me? How is that better?
There are lots of places around a boss.
Anet could also just add collision mechanics that prevent you from standing on people.
Yup and I use that space. My party move around bosses in a 300 range without problem and that’s stacking. What exactly is your definition of stacking? Are you talking about corner/wall stacking? Or are you talking about stacking all in the same spot?
Because both those definition of stacking are not good strategy in 80% of the fight in this game. They are old habit die hard for pugs that don’t really understand the encounters very well, but continue to play how they always played because they are used to it. There is no more FGS, so most good team kill the boss in place wihtout pulling him in a corner and other stuff like that. Yes some particular boss are better kill on a wall/corner, but they are very few.
There is a collision mechanics in the game. If you don’t have it, its because YOU deactivate it. So are you crying about that feature because is optional and you would want it to be mandatory?
Here we have a full transcript of yesterday’s presentation (thanks to the guy who wrote all that down).
Interestingly, twice Colin mentions “our no-grind philosophy for Guild Wars 2”.
It appears ArenaNet really believes their own Manifesto, when the same Colin said, “We don’t want players to grind”.
We just need to let them know that, between Ascended items and slow dungeon rewards and Legendaries and the new level-based unlocks and the new trait system unlock and etc etc, well… Their “no-grind philosophy” has been extremely grindy.
But it’s all optional. I’ve been playing since launch and I have yet to have one character decked out in full Ascended. I don’t care for it and it’s not necessary to play the game. Would I rather Ascended did not exist? Sure. I was one of the vocal people against the introduction of Ascended. But now after all this time I do realize I just don’t NEED Ascended. It’s part of that old MMO type thing that makes you feel that you NEED to have it, but you really don’t. Try to forget the bad habits you’ve learned from other MMOs. Besides, MMOs without any grind whatsoever? Yeah, that’s never going to happen.
(edited by xarallei.4279)
There isn’t even a point of dicsussing because this is not a discussion thread. You have already made up your mind. So enjoy playing other games and save yourself alot of time because you are wasting both your and our time by aruging without any willingness to logically discuss your opinions.
Coming from FA player, I want to say good game to SoS, TC, JQ and Mag. I hope for Mag that they drop down and have equal fight with other servers.
Time for my little rant :
Altho I “kinda” enjoyed the outnumbered fights (god knows there were a lot of those against SoS, TC and JQ) vs pug commander or organized guilds, it always made me sigh when we were having a good fight and then suddenly a bigger group showed up and assjammed us. I know I know, loot bags. But still, it killed it a bit for me and proved once again that numbers rule it all.
Also, coverage wars.
Meh it happens to all sides. PvP was at our garrison last night looking for fights, your 20? vs like 10 Rx? with a side helping of WS and then TLC to add some jam. Main pug zerg was on EBG trying to keep FA voltron in check which eventually had to come back to homebl to help.
I must’ve missed this, being too busy fighting MMA+TB+EA+pugs at SMC. At the time, there was RAGE and my militia group of probably 30-35, with 5-10 of those squirreling around not really active in the fights. That kittenjam was real. Yeah, yeah, MMA only had 15, TB 10, and EA somewhere in between 10-15, but add those up, plus pugs? RAGE also ended rally rather early (11ish EST), so then it was my militia group versus those three guilds. Voltron against whom? Had a blast though, tons of fun.
Anyways, to refocus the topic, it was a fun season for as much as I played, though I would’ve loved to experienced it without playing (or not playing, in reality) Mag every week. It was basically a 1 v 1 every week for FA and the other servers. However, I was rather surprised how well we fared all things considered.
Cheers to those we fought TC, JQ, SoS, Mag. BG, we never had the pleasure but I’m sure it would’ve been a brawl when our numbers were actually on.
Crafting should prioritize your inventory first, then the materials tab, and lastly the bank tab.
Definitely a QoL improvement.
Rank 10,000… and probably still only have 5% of WvW achievements done.
Anet, you trolled us good.
How about if an opponent is staked on the field by someone with outmanned buff the former cannot be revived and must return to a WP.
Bad enough with the numbers, do we have to keep worrying about dead guys being power revived too?
snip
You want guilds to respect you. But you won’t respect them.
I have no problem spending 20 seconds rezzing up some pugs if they just happen to have crossed our path, and will then continue on their own way doing their scouting or roaming or w/e.
I will not rez them if they’ve been following us around all night, and won’t move off when asked.
You want respect? Then reciprocate it.
And 90% of the time we don’t respond to pug request for help because the “request” is something vague like “INC ZOMG helpz keep quick!”. A guildie is more likely to get a response from us, because they provide actual information like “40-50 SFR at NE gate garri, 3 rams up, gate 70%”.
Do you see the difference?
(edited by Ragnar.4257)
The performance is better as ever. The players are better as ever. We just need some new things
I have to say it’s 80% their fault and 20% the players fault that a lot of the good guilds left and people got bored with the game.
Too many players worrying about the ppt game and wanting to stack a server. Go to the wvw recruitment thread and you’ll see post from Full servers looking for more players when they already win the match up by 100k.
As a primarily homeland commander I love this new siege disabler. It is one of THE ONLY things Anet has given us defenders that truly helps. Defenders get less, loot, less love, less karma, less xp. These are the first truly helpful thing we have gotten.
When they were first announced I was in a panic because I thought all my siege on walls would be useless and that it would be really hard to defend. While I admit it has been a challenge to siege up a keep or tower (I still haven’t fully had a chance to figure it out yet) these siege disablers have allowed me and the other homelanders hold towers/keeps long enough for extra hands to arrive. I know if makes offense harder, but they gave you guys the bannering the lord which made a defenders job harder they also gave offensive teams Gollie trait line which also makes a defenders job harder. So all in all I’d say defenders still got the short end of the stick and this trap is one of the few things we have.
Bottom line we must find a way to work with these in the game. Don’t change them.
You can’t be serious…
There are things that are SERIOUSLY broke in this game and you would want them to waste time on something like this?
© sparc.3649 ~ LPC ~ Anvil Rock
\—————————————/
It’s clear from this thread that nobody has a definitive answer. As per Mike O’Brien’s ‘Communicating with you’ initiative, can we please get a member of the community team to outline ANet’s stance on this issue?
Our developers post on these forums on a voluntary basis, and in addition to developers, we have a community team who can clarify and be the bridge between players and developers. They’re ready to engage you on these topics.
To be clear, the player in question:
a) Moves from map to map draining strategic supply and wasting it on useless siege
b) Turns catas / trebs 180 degrees from their intended targets
c) Runs siege golems off cliffs
d) Follows commanders around and will throw ballista build sites on top of ram / cata build sites, hoping that players waste their supply building those instead
e) Anything else you can do with siege / supply in this game to grief your teammates.
f) Has been reported en masse since at least the Spring WvW Tournament, yet is still running around doing the same things for the Fall Tournament.
If ANet thinks this behavior is perfectly acceptable then PLEASE clarify your stance. Otherwise, take care of this problem and give players better tools to report these players in the future. Failure to act makes you guys look lazy, unprofessional and generally uncaring about this game mode.
P.S. – You don’t even have to ban these players, just give them a dishonorable debuff that keeps them from entering WvW matches for ten years.
Thank you Anet for no AP (im not trolling).
Next step, remove the reward.
Thank you again.
Content Marketing Manager, French
The Feature Pack announcements will continue next week and some of them will definitely contain information that’s relevant to those of you who’ve been playing the game for long. We won’t tell you about them until the articles are live though, to keep the element of surprise!
Holy Thread Necro Batman!
Good lord. Nobody understands the mechanics of this fight since they fixed it. It’s not hard, I promise.
This poor Queen is stuck in a dank, nasty dungeon. All she really wants is a beer and a shot of whiskey. If you bring her some, then spend 2-3 minutes RPing with her, she’ll give you a buff that makes Kohler start a dance party. If you can Simon Says him for 1 minute with dance moves, he’ll give you the Triforce, and then you can defeat Ganon and cleanse the world of evil.
I thought everyone knew this already.
This game as 0 sense of reward. Nothing you do feels rewardful. You have no point in doing anything after getting lvl 80, the journey to lvl 80 is awesome, but you get there REALLY quickly. After that everything is just for cosmetic purposes, it’s like playing Sims where creating your charecter takes a long time… Doesn’t matter the stats. You won’t need them for anything. There is no “higher tier gear zones” and lower tier. And this is NOT a game decision. This was NOT something they sit and thought: “Lets make it so that you don’t have to keep seeking for better gear” this is a game design flaw. People play games not because they like looking at stuff but because of the experience-reward balance. If you have a lot of great maps and no reward for that the game becomes boring and pointless. If you have a lot of rewards for a bad expirience you get a really frustrating game. So saying that this game is just seeking the Not Need To Work For Anything expirience, im sorry but that’s bs.
I think maybe you were confused about the design decisions regarding this game. The Devs explicitly said they were designing it so players “don’t have to keep seeking better gear”. That is one of the game’s core design decisions.
I don’t know, maybe what you seek is something you won’t find in Guild Wars 2. I certainly don’t want to feel I have to forever strive to attain better and better gear. I just want things that look cool (to me), and I want to find/create them on my own schedule. So….this game works for me. =)
Find two others who will be commanders, set up a team speak channel, instant 150 people who will join you.
Or complain that the event is too popular and others are too lazy to set up more runs when you want to do it.